Resolution
Appearance
Resolution is the number of pixels that can be displayed. Resolution is usually shown as width x height. For example, a resolution of 1920 x 1080 means that it has 1920 pixels as its width and 1080 pixels as its height. A 1080p HDTV has the resolution of 1920 x 1080.
Higher resolution means sharper or more detailed images. Low resolution can cause the pixels to become visible to the human eyes. This is especially evident in Virtual Reality HMDs because the user's eyes are positioned very close to the display. Low resolution can cause the user to feel like he or she is looking through a screen door.
For truly immersive Virtual Reality, 4k resolution, , or higher is needed. As of 2015, non of the VR HMDs have 4k or greater resolution.
Resolution of Various Devices
Resolution | |
---|---|
360cam | 8 MP |
360fly | 1504 x 1504 |
3DRudder | |
AMBEO VR Mic | |
ANTVR | 1920 x 1080 |
Acer Windows Mixed Reality Headset | 2880 x 1440 (1440 x 1440 per eye) |
Alpha Gun | |
Apple Vision Pro | 3660 × 3200 pixels per eye (23 million total pixels) |
Arena Infinity | |
Asus HC102 | 2880 x 1440 (1440 x 1440 per eye) |
Atheer AiR | |
Avenger Elite | |
Bigscreen Beyond | 2560x2560 per-eye |
Bigscreen Beyond 2 | 2560 × 2560 per eye (5120 × 2560 total) |
Bridge | 326 PPI |
Bublcam | 1440p x 1440p (30 fps Video) 1920p x 1920p (15 fps Video) 14 MP (Image) |
CastAR | 2560x720 1280 x 720 per eye |
Cyberith Virtualizer | |
Daydream Controller | |
Daydream View | 1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL) |
DaystAR | |
Dell Visor | 2880 x 1440 (1440 x 1440 per eye) |
Dysonics RondoMic | |
Dysonics RondoMotion | |
Epson Moverio | ( 1 280x 720) x RGB |
FARO Focus3D | |
FOCUS | |
FOVE | 2560 x 1440 |
FOVE 0 | 2560 X 1440 |
Figment VR | Depends on the smartphone |
Finch VR | |
Finexus | |
Flying Eye | 6K 30fps (max.) |
Gear 360 | Up to 3840 x 1920 (30 fps) for dual cam and up to 2560 x 1440 (30 fps) for single cam |
Gloveone | |
GoPro Fusion | 5.2K Resolution at 30fps |
Google Cardboard | Depends on the smartphone |
Google Glass | 640 × 360 |
HP Reverb G1 | 2160 x 2160 per eye (4320 x 2160 total) |
HP Reverb G2 | 2160 x 2160 pixels per eye |
HP Windows Mixed Reality Headset | 1440x1440 per eye (2880x1440 combined) |
HP Z VR Backpack PC | |
HTC Vive | 2160 x 1200 (1080 x 1200 per eye) |
HTC Vive Developer Editions | 2160 x 1200 1080 x 1200 per eye |
HTC Vive Pro | 2880 x 1600 (1440 x 1600 per eye) |
HoloLens Clicker | |
Hubblo VR | 2K and 4K Resolution |
Impression Pi | Depends on the smartphone |
Infinadeck | |
IonVR | Min. 720p resolution 1080p recommended 2K ideal |
Jaunt ONE | |
Jump | |
KAT WALK | |
LG 360 CAM | |
LG 360 VR | 960x720 pixels at 693ppi (per eye) |
LG VR Headset | 1440×1280 per eye |
Leap Motion VR | |
Lenovo Explorer | 2880 x 1440 (1440 x 1440 per eye) |
Lenovo Phab 2 Pro | 1440 x 2560 pixels |
Lenovo Windows Holographic HMD | |
Logitech VR Ink | |
LucidCam | 1080 per eye |
Lynx R1 | 1600×1600 per eye |
Lytro Immerge | |
Magic Leap 2 | 1440 × 1760 pixels per eye |
Magic Leap One | 1280 x 960 per eye |
Manus VR | |
Matterport Pro 3D Camera | |
Meta 2 | 2560 x 1440 |
Meta Quest 2 | 1832 x 1920 per eye |
Meta Quest 3 | 2064x2208 per-eye |
Meta Quest 3S | 1832 x 1920 pixels per eye |
Meta Quest Pro | 1800x1920 per eye |
Mi VR Play | Depends on the smartphone |
Mi VR Play 2 | |
Microsoft HoloLens | Holographic resolution: 2.3M total light points |
Microsoft HoloLens 2 | 2k 3:2 light engines |
Moto 360 | 360-degree Ultra HD 4K resolution at 24fps |
Myo | |
NVIS nVisor SX60 | 1280x1024 per eye (SXGA) |
Nikon KeyMission 360 | 4K |
Nimble Sense | |
Nod | |
OSSIC X | |
OSVR HDK1 | 1920 x 1080 960 x 1080 per eye |
OSVR HDK2 | 2160 x 1200 (1080 x 1200 per eye) |
OZO | |
Oculus Go | 2560x1440 |
Oculus Link | |
Oculus Quest | 1440×1600 per eye |
Oculus Remote | |
Oculus Rift | 2160 x 1200 (1080 x 1200 per eye) |
Oculus Rift DK1 | 1280 x 800 640 x 800 per eye |
Oculus Rift DK2 | 1920 x 1080 960 x 1080 per eye |
Oculus Rift Earphones | |
Oculus Rift S | 2560×1440 (1280×1440 per eye) |
Oculus Santa Cruz | |
Oculus Touch | |
Odyssey | |
Omnideck | |
OpenBCI | |
Orah 4i | |
PSVR External Processing Unit | |
Perception Neuron | |
Philips Scuba | 263 × 230 pixels per eye |
Pico 4 | 2160x2160 per-eye |
Pico G2 | 2880 x 1600 |
Pico Neo 2 | 1 920 × 2 160 per eye |
Pico Neo 3 Pro | |
Pico Neo CV | 1500 x 1500 pixels/eye |
Pimax 4K | 3840 x 2160P |
Pimax 8K | 8K (4K for each eye) |
Pimax Crystal QLED | 2880x2880 per-eye |
PlayStation Move | |
PlayStation VR | 1920 x 1080 960 x 1080 per eye |
PlayStation VR Aim | |
PlayStation VR2 | 2000 x 2040 per eye (4K total) |
Project Alloy | |
Project Beyond | |
Project North Star | 1600 × 1440 per eye (2880 × 1600 combined) |
Project Soli | |
Purple Pill VR | |
R-7 Smartglasses | 2560 x 720 (Two 1280 x 720) |
R-8 Smartglasses | 720p resolution |
R-9 Smartglasses | 1080p resolution |
Ray-Ban Meta AI Glasses | |
Razer Hydra | |
Reactive Grip | |
Ricoh R | 2K at 30 fps |
Ricoh Theta | |
Ricoh Theta SC | (Images: 2048 x 1024 (M); 5376 x 2688 (L)) (Video: 1280 x 720 pixels 15 frames per second; and 1920 x 1080 pixels 30 frames per second) |
Rink | |
Rokid Max Pro | 1920x1080 per-eye |
Samsung Gear VR (2015/2016) | 2560 x 1440 1280 x 1440 per eye |
Samsung Gear VR (2017) | |
Samsung Gear VR Controller | |
Samsung Gear VR Innovator Edition | 2560 x 1440 1280 x 1440 per eye |
Samsung Odyssey | 1 440 x 1 600 per eye |
Simula One | 2448×2448 per eye (4896×2448 total) |
Sixense STEM | |
SmartEyeglass Developer Edition SED-E1 | 419 x 138 |
Snap Spectacles | 1088 x 1088 (video) |
Snap Spectacles 2 | 1216 x 1216 (video) 1642 x 1642 (photos) |
Snap Spectacles 3 | Photos 1642 x 1642 Video 1216 x 1216 px at 60fps |
Snap Spectacles 4 | 480 x 564 per eye |
Snap Spectacles 5 | 37 pixels per degree |
Sphericam 2 | 4096 x 2048 |
StarVR | 5120 x 1440 (2560 x 1440 per eye) |
SteamVR Controllers | |
SteamVR Knuckles | |
Sulon Q | 2560x1440 pixels |
Surround 360 | 4K 6K And 8K |
Takara HMD Dynovisor | 180 000 pixels (320x240 per eye Estimated) |
Tango | |
VPL EyePhone | 185 × 138 (Model 1) 320 × 240 (Model 2 LX) 720 × 480 (Model HRX) per eye |
VRGO | |
VRTrek | |
VRgluv | |
Valve Index | 2880×1600 (combined) |
Varjo Aero | 3840×3744 per eye |
Varjo VR-1 | Focus: 1920×1080 per eye Context: 1440×1600 per eye |
Varjo VR-2 | Focus: 1920×1080 per eye Context: 1440×1600 per eye |
Varjo VR-3 | Focus: 1920×1920 per eye Context: 2880×2720 per eye |
Varjo XR-3 | Focus: 1920×1920 per eye Context: 2880×2720 per eye |
Varjo XR-4 | 3840×3744 per eye |
VirZoom | |
Virtual Boy | 384×224 per eye |
Virtual i-O i-glasses! | |
Virtuality 1000SD | 372x250 per eye (276x372 according to some sources) |
Virtuix Omni | |
Vuze | |
Wearality Sky | Depends on smartphone |
Windows Mixed Reality Motion Controllers | |
XREAL Air 2 Pro | 1920x1080 per-eye |
XREAL One Pro | 1 920 × 1 080 px per eye (1080p FHD) |
Xbox One Project Scorpio | |
ZED mini |