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Pimax Reality 12K QLED

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Pimax Reality 12K QLED
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype Standalone VR, PC VR
Platform SteamVR, PiTool, Standalone
Creator Pimax
Developer Pimax
Manufacturer Pimax
Announcement Date February 2022
Release Date Unreleased (announced for Q4 2022)
Price $2,400 (announced starting price)
Website https://pimax.com/
Versions Pimax Reality 12K QLED
Requires High-end VR-ready PC (PC VR mode), Standalone capable
Predecessor Pimax 8K X
Successor None announced
System
Operating System Android-based (standalone), Windows (PC VR)
Chipset Qualcomm Snapdragon XR2
CPU Qualcomm Snapdragon XR2
GPU Adreno integrated (standalone), Host PC (PC VR)
Storage
Storage Not specified
Memory Not specified
SD Card Slot No
Display
Display Dual QLED with mini-LED backlighting
Subpixel Layout RGB stripe
Peak Brightness High (mini-LED local dimming)
Resolution 5760 × 3240 per eye (6K, PC mode), 3840 × 2160 per eye (4K, standalone)
Pixel Density ~60+ PPD (estimated)
Refresh Rate Up to 200Hz
Persistence Low persistence
Image
Field of View 200° horizontal (PC), 150° horizontal (standalone)
Horizontal FoV 200° (PC), 150° (standalone)
Vertical FoV 135°
Average Pixel Density ~60+ PPD
Peak Pixel Density ~60+ PPD
Foveated Rendering Yes (Tobii eye tracking)
Optics
Optics Custom ultra-wide lenses
Ocularity Binocular
IPD Range Adjustable
Adjustable Diopter No (glasses compatible)
Passthrough Yes (color passthrough)
Tracking
Tracking 6DoF inside-out + SteamVR optional
Tracking Frequency N/A
Base Stations Optional (SteamVR compatible)
Eye Tracking Yes (Tobii)
Face Tracking Yes
Hand Tracking Yes
Body Tracking Yes (11 cameras)
Rotational Tracking Yes
Positional Tracking Yes
Update Rate Up to 200Hz
Tracking Volume Room-scale
Play Space Roomscale
Latency <20ms motion-to-photon
Audio
Audio Integrated speakers
Microphone Yes
3.5mm Audio Jack Yes
Camera 11 cameras (tracking, passthrough, body tracking)
Connectivity
Connectivity Wi-Fi 6E, Bluetooth, USB-C, DisplayPort
Ports USB-C, DisplayPort
Wired Video Yes (DisplayPort)
Wireless Video Planned (Wi-Fi 6E)
WiFi Wi-Fi 6E
Bluetooth Yes
Power Rear-mounted swappable battery
Battery Capacity 6000mAh (swappable)
Battery Life Not specified
Charge Time Not specified
Device
Dimensions 30% smaller than 8K X
Weight Not specified (lighter than 8K X)
Material Plastic
Headstrap Modular with rear battery
Haptics No
Color Black
Sensors 11 cameras, eye tracking, face tracking, IMU
Input SteamVR controllers, hand tracking, eye tracking
Compliance FCC, CE (expected)

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The Pimax Reality 12K QLED is an announced but currently unreleased ultra-high-resolution virtual reality head-mounted display developed by Pimax, revealed in February 2022 with an announced starting price of $2,400 and originally planned for Q4 2022 release. The Reality 12K QLED represents Pimax's most ambitious headset concept to date, featuring dual 6K QLED displays with mini-LED backlighting and 4400 local dimming zones, an unprecedented 200° horizontal field of view in PC VR mode (150° standalone), up to 200Hz refresh rate, and integrated Tobii eye tracking for foveated rendering. As a hybrid standalone/PC VR headset powered by the Snapdragon XR2 processor, the Reality 12K is designed to operate independently for mobile VR or connect to a PC for maximum visual fidelity. With 11 onboard cameras enabling head, controller, hand, eye, face, and full-body tracking, the Reality 12K promises to push the boundaries of consumer VR specifications to previously unattainable levels.

Status

Note: As of the knowledge cutoff, the Pimax Reality 12K QLED has not been released. Release timelines have been delayed from the original Q4 2022 announcement. Specifications listed are based on announced features and may change before any commercial release.

History and Development

Pimax Background

Company history:

  • Founded 2015 in China
  • Wide-FOV VR pioneer
  • Kickstarter success (8K series)
  • Enthusiast market focus

February 2022 Announcement

Reality series reveal:

  • 12K QLED flagship announced
  • Unprecedented specifications
  • Hybrid standalone/PC design
  • $2,400 starting price

Development Challenges

Complex engineering:

  • Mini-LED QLED displays
  • Ultra-wide optics
  • Standalone processing
  • Integration complexity

Release Status

Current situation:

  • Originally Q4 2022 target
  • Multiple delays
  • Development ongoing
  • Release date uncertain

Design Philosophy

Maximum Specifications

Enthusiast ambition:

  • Highest resolution announced
  • Widest FOV planned
  • Highest refresh rate
  • Comprehensive tracking

Hybrid Standalone/PC

Dual operation:

  • Standalone with XR2
  • PC VR for maximum quality
  • Flexible usage
  • Best of both worlds

QLED Mini-LED

Display innovation:

  • QLED technology
  • Mini-LED backlighting
  • Local dimming zones
  • HDR capability

Display Technology

Dual 6K QLED

Revolutionary displays:

  • PC VR Resolution: 5760 × 3240 per eye
  • Standalone Resolution: 3840 × 2160 per eye
  • Technology: QLED with mini-LED
  • Local Dimming: 4400 zones

Mini-LED Backlighting

HDR capability:

  • 4400 local dimming elements
  • High contrast ratio
  • Deep blacks
  • HDR content

Refresh Rate

Ultra-high performance:

  • Up to 200Hz
  • Smooth motion
  • Reduced latency
  • Competition gaming

Field of View

Ultra-Wide PC VR

Maximum immersion:

  • Horizontal: 200°
  • Vertical: 135°
  • Diagonal: 240°
  • Near-human vision

Standalone Mode

Reduced but wide:

  • Horizontal: 150°
  • Vertical: 135°
  • Diagonal: 200°
  • Still industry-leading

Eye Tracking

Tobii Integration

Professional eye tracking:

  • Tobii partnership
  • High accuracy
  • Foveated rendering
  • Performance optimization

Foveated Rendering

Necessary for 12K:

  • Full resolution at gaze
  • Reduced peripheral
  • GPU efficiency
  • Essential technology

Tracking System

11-Camera Array

Comprehensive tracking:

  • Head tracking
  • Controller tracking
  • Hand tracking
  • Eye tracking
  • Face tracking
  • Body tracking

Inside-Out + Optional External

Flexible tracking:

  • 6DoF inside-out standard
  • SteamVR base station compatible
  • Best of both options
  • User choice

Full-Body Tracking

Complete tracking:

  • Camera-based body tracking
  • No external trackers needed
  • Social VR ready
  • Full avatar support

Processing

Snapdragon XR2

Standalone power:

  • Qualcomm XR2 processor
  • Standalone VR capable
  • Mobile apps
  • Untethered operation

PC VR Mode

Maximum quality:

  • Full 12K rendering
  • 200Hz refresh
  • High-end GPU required
  • Desktop performance

Battery

Rear-Mounted Swappable

Extended operation:

  • 6000mAh capacity
  • Hot-swappable design
  • Weight distribution
  • Extended sessions

Physical Design

Smaller Than 8K X

Improved form factor:

  • 30% smaller than Pimax 8K X
  • Lighter weight
  • Improved ergonomics
  • Better balance

Modular Design

Pimax tradition:

  • Modular accessories
  • Upgrade path
  • User customization
  • Ecosystem compatibility

Connectivity

Hybrid Connection

Multiple modes:

  • DisplayPort (PC VR)
  • USB-C
  • Wi-Fi 6E (wireless streaming planned)
  • Standalone operation

Announced Specifications

Feature PC VR Mode Standalone Mode
Resolution 6K per eye (5760×3240) 4K per eye (3840×2160)
Horizontal FOV 200° 150°
Vertical FOV 135° 135°
Refresh Rate Up to 200Hz TBD
Tracking Inside-out + SteamVR Inside-out
Eye Tracking Tobii Tobii

Potential Challenges

GPU Requirements

Extreme demands:

  • 12K rendering needs
  • Foveated rendering essential
  • Future GPU requirements
  • Performance demands

Development Complexity

Engineering challenges:

  • QLED mini-LED manufacturing
  • Ultra-wide optics
  • Integration complexity
  • Quality assurance

Release Timeline

Ongoing delays:

  • Original Q4 2022 target missed
  • Multiple postponements
  • Development challenges
  • Release uncertain

Strengths and Limitations (Announced)

Announced Strengths

  • Unprecedented 12K resolution (6K per eye)
  • Up to 200° horizontal FOV
  • QLED mini-LED with local dimming
  • Up to 200Hz refresh rate
  • Tobii eye tracking
  • 11-camera comprehensive tracking
  • Hybrid standalone/PC operation

Potential Limitations

  • Unreleased (as of knowledge cutoff)
  • Extreme GPU requirements
  • Likely high weight
  • Complex manufacturing
  • Price ($2,400+ starting)
  • Delayed timeline

See Also

References