DecaGear
| DecaGear | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR |
| Platform | SteamVR |
| Creator | Deca (Megadodo Simulation Games) |
| Developer | Deca |
| Manufacturer | Deca |
| Announcement Date | November 2020 |
| Release Date | Cancelled (never released) |
| Price | $449 (announced) |
| Website | https://www.deca.net/ (project cancelled) |
| Versions | DecaGear 1 |
| Requires | VR-ready PC (SteamVR compatible) |
| Predecessor | None |
| Successor | None (cancelled) |
| System | |
| Operating System | Windows (SteamVR) |
| Chipset | Host PC dependent |
| CPU | Host PC dependent |
| GPU | Host PC dependent |
| Storage | |
| Storage | Host PC dependent |
| Memory | Host PC dependent |
| SD Card Slot | No |
| Display | |
| Display | Dual LCD |
| Subpixel Layout | RGB stripe |
| Peak Brightness | Not specified |
| Resolution | 2160 × 2160 per eye (4.6MP) |
| Pixel Density | 1058 PPI |
| Refresh Rate | 90Hz |
| Persistence | Low persistence |
| Image | |
| Field of View | 114° |
| Horizontal FoV | ~114° |
| Vertical FoV | ~114° |
| Average Pixel Density | ~19 PPD |
| Peak Pixel Density | ~19 PPD |
| Foveated Rendering | No (planned eye tracking option) |
| Optics | |
| Optics | Fresnel lenses |
| Ocularity | Binocular |
| IPD Range | Adjustable |
| Adjustable Diopter | No |
| Passthrough | No |
| Tracking | |
| Tracking | 6DoF (inside-out, 4 cameras) |
| Tracking Frequency | Not specified |
| Base Stations | None required (inside-out) |
| Eye Tracking | Partial (upper face only, FaceFlow) |
| Face Tracking | Yes (FaceFlow, 52 blendshapes) |
| Hand Tracking | No (controller-based) |
| Body Tracking | Yes (DecaMove hip tracker addon) |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 90Hz |
| Tracking Volume | 225° controller tracking |
| Play Space | Roomscale |
| Latency | <20ms (announced) |
| Audio | |
| Audio | Integrated speakers |
| Microphone | Yes |
| 3.5mm Audio Jack | Yes |
| Camera | 4 outward-facing tracking cameras + 2 IR face tracking cameras |
| Connectivity | |
| Connectivity | USB-C (optional wireless DecaAir addon) |
| Ports | USB-C |
| Wired Video | Yes |
| Wireless Video | Planned (DecaAir $49 addon) |
| WiFi | Via DecaAir addon |
| Bluetooth | Not specified |
| Power | PC-powered (tethered) |
| Battery Capacity | N/A (tethered) |
| Battery Life | N/A (tethered) |
| Charge Time | N/A |
| Device | |
| Dimensions | Not specified |
| Weight | ~500g (estimated) |
| Material | Plastic |
| Headstrap | Included with adjustable straps |
| Haptics | Controllers only |
| Color | Black/White |
| Sensors | IMU, 4 tracking cameras, 2 IR face cameras |
| Input | 6DoF controllers with finger sensing, DecaMove hip tracker |
| Compliance | Planned FCC, CE |
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The DecaGear (also known as DecaGear 1) was a cancelled PC VR head-mounted display announced by Singapore-based company Deca (part of Megadodo Simulation Games) in November 2020, with a planned price of $449 and an originally announced Q2 2021 release that was subsequently delayed to Q4 2021 before the project was ultimately cancelled. The DecaGear generated significant excitement in the VR community with its ambitious specifications at an aggressive price point: 2160 × 2160 resolution per eye (matching the HP Reverb G2), 114° field of view, 90Hz refresh rate, inside-out 6DoF tracking with four cameras providing 225° controller tracking volume, and integrated face tracking technology called "FaceFlow" using two infrared cameras to track 52 FACS-standard facial blendshapes. Additional planned accessories included the DecaMove hip tracker for body-facing locomotion and the DecaAir $49 wireless adapter. Valve confirmed the headset's legitimacy as a SteamVR-compatible device, but despite initial pre-orders and development progress, the project was never completed and no units shipped to consumers.
Note: The DecaGear project was cancelled and no units were ever commercially released. This article documents the announced specifications of the unreleased product.
History and Development
Deca/Megadodo Background
Company origins:
- Singapore-based company
- Megadodo Simulation Games parent
- VR hardware ambition
- Software development experience
November 2020 Announcement
Initial reveal:
- Ambitious specifications
- $449 price point
- Community excitement
- Pre-orders opened
Valve Confirmation
Legitimacy validation:
- Valve confirmed SteamVR compatibility
- Developer support
- Industry acknowledgment
- Increased credibility
Development Delays
Timeline issues:
- Original: Q2 2021 shipping
- Delayed to: Q4 2021
- Further postponements
- Eventually cancelled
Project Cancellation
End of DecaGear:
- Development halted
- No units shipped
- Company pivot
- Project abandoned
Announced Design Philosophy
Premium Specs, Competitive Price
Value proposition:
- Reverb G2-class resolution
- Wide 114° FOV
- Advanced face tracking
- $449 price point
Face Tracking Innovation
FaceFlow system:
- 52 facial blendshapes
- FACS-based tracking
- Social VR focus
- Expression capture
Ecosystem Approach
Modular accessories:
- DecaMove hip tracker
- DecaAir wireless addon
- Controller innovation
- Platform building
Component Cost Control
Manufacturing approach:
- ~$200 component cost claimed
- Sustainable pricing
- Scale economics
- Profit margin claimed
Display Technology (Announced)
High-Resolution LCD
Visual specifications:
- Resolution: 2160 × 2160 per eye
- Per eye: 4.6 megapixels
- PPI: 1058 pixels per inch
- Class-leading clarity
Refresh Rate
Performance:
- Refresh: 90Hz
- Low persistence
- Smooth motion
- Standard VR rate
Field of View
Wide immersion:
- FOV: 114°
- Wider than Quest 2
- Enhanced peripheral
- Immersive experience
Visual Quality
Planned characteristics:
- High pixel density
- Minimal screen door
- Clear visuals
- Reverb G2 comparable
Tracking System (Announced)
Inside-Out Tracking
Self-contained:
- Cameras: 4 outward-facing
- Tracking: 6DoF headset
- No base stations
- Sub-millimeter accuracy claimed
Controller Tracking
Wide coverage:
- Volume: 225° tracking
- Full hand range
- Low occlusion
- Reliable detection
6DoF Controllers
Input devices:
- Thumbstick
- Two action buttons
- Menu button
- Tracking ring
Finger Sensing
Valve Index-inspired:
- Grip detection sensors
- Adjustable straps
- Open-hand gestures
- Let-go capability
Face Tracking (FaceFlow)
Infrared Camera System
Inside-out face tracking:
- Cameras: 2 global-shutter IR cameras
- Inside visor position
- Upper face focused
- Expression detection
52 Blendshapes
FACS-based tracking:
- Facial Action Coding System
- Industry standard
- Full expression range
- Social VR ready
Tracked Features
Upper face coverage:
- Pupil tracking
- Eyelid movement
- Eyebrow motion
- Forehead expressions
- Upper nose
Social VR Application
Expression use cases:
- Avatar animation
- Social presence
- Communication enhancement
- VRChat compatibility
DecaMove Hip Tracker
Body Orientation Tracking
Included accessory:
- Hip-mounted tracker
- Body facing detection
- Locomotion enhancement
- Separate product also
Locomotion Improvement
Movement enhancement:
- Move in body-facing direction
- Natural locomotion
- Decoupled head/body
- Immersion increase
Social VR Enhancement
Avatar improvement:
- Body orientation
- Natural posture
- Better presence
- Expression complement
DecaAir Wireless Addon
Wireless Option
Planned accessory:
- Price: $49 addon
- Wireless PC streaming
- Untethered VR
- Low latency goal
Wireless Capability
Freedom of movement:
- Cable-free operation
- Room-scale wireless
- Competitive pricing
- Optional upgrade
Physical Design (Planned)
Construction
Build approach:
- Durable plastic
- Lightweight target
- Ergonomic design
- Comfort focused
Weight
Wearability:
- ~500g estimated
- Balanced design
- Extended sessions
- Competitive weight
Headstrap
Comfort system:
- Adjustable design
- Multiple contact points
- Weight distribution
- Secure fit
Announced Pricing
Base Headset
Core package:
- Price: $449
- Headset with controllers
- FaceFlow included
- DecaMove included
Accessories
Optional addons:
- DecaAir: $49 (wireless)
- Additional controllers possible
- Accessory ecosystem
- Modular approach
Value Comparison
Market positioning:
- Less than Quest 2 (at time)
- Significantly less than Index
- Reverb G2 comparable specs
- Aggressive pricing
Why It Failed
Development Challenges
Technical issues:
- Hardware complexity
- Manufacturing scaling
- Supply chain difficulties
- Timeline slippage
Market Competition
Competitive pressure:
- Quest 2 dominance
- Established players
- Consumer expectations
- Trust challenges
Company Resources
Startup limitations:
- Limited funding
- Small team
- Hardware complexity
- Manufacturing challenges
Unfulfilled Promise
End result:
- No units shipped
- Pre-orders unfulfilled
- Project abandoned
- Community disappointment
Comparison with Contemporary Headsets
| Feature | DecaGear (announced) | Meta Quest 2 | HP Reverb G2 |
|---|---|---|---|
| Price | $449 | $299-399 | $599 |
| Resolution | 2160×2160/eye | 1832×1920/eye | 2160×2160/eye |
| FOV | 114° | 89° | 114° |
| Face Tracking | Yes (52 blendshapes) | No | No |
| Hip Tracker | Included | No | No |
| Wireless | $49 addon | Native | No |
| Status | Cancelled | Released | Released |
Strengths (Announced) and Limitations
Announced Strengths
- Reverb G2-class resolution (2160×2160)
- 114° wide FOV
- Face tracking with 52 blendshapes
- DecaMove hip tracker included
- $49 wireless addon option
- 225° controller tracking volume
- $449 competitive price
Limitations/Reality
- Never released (cancelled project)
- No units ever shipped
- Pre-orders unfulfilled
- Company unable to deliver
- Ambitious specs never proven
- Startup hardware challenges
- Too good to be true pricing
Technical Specifications Summary (Announced)
| Specification | Details (Announced) |
|---|---|
| Display | LCD, 2160 × 2160 per eye |
| PPI | 1058 pixels per inch |
| Refresh Rate | 90Hz |
| FOV | 114° |
| Tracking | 6DoF inside-out (4 cameras) |
| Face Tracking | FaceFlow (52 blendshapes) |
| Controllers | 6DoF with finger sensing |
| Hip Tracker | DecaMove included |
| Wireless | DecaAir addon ($49) |
| Price | $449 (announced) |
| Status | Cancelled (never released) |