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Pimax Crystal Super

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Pimax Crystal Super
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform SteamVR, Pimax Play
Creator Pimax
Developer Pimax
Manufacturer Pimax
Announcement Date January 7, 2025 (CES 2025)
Release Date Q1 2025
Price $1,696-$1,791 (QLED 57 PPD)
Website https://pimax.com/pages/pimax-crystal-super
Versions QLED 50 PPD, QLED 57 PPD, Micro-OLED 8K
Requires Gaming PC with DisplayPort
Predecessor Pimax Crystal
System
Operating System Windows
Chipset N/A (tethered PCVR)
CPU N/A (PC-powered)
GPU N/A (PC-powered)
Storage
Storage N/A
Memory N/A
SD Card Slot No
Display
Display QLED with Local Dimming 2.0 or Micro-OLED
Subpixel Layout RGB
Peak Brightness 280 nits
Resolution 3840 × 3840 per eye (29.5 million pixels total)
Pixel Density 57 PPD (high clarity) / 50 PPD (ultrawide)
Refresh Rate 72Hz, 90Hz, 120Hz (lab mode)
Persistence Low persistence
Image
Field of View 106° (57 PPD) / 140° (50 PPD)
Horizontal FoV 106° (57 PPD) / 140° (50 PPD)
Vertical FoV ~90°
Average Pixel Density 50-57 PPD
Peak Pixel Density 57 PPD
Foveated Rendering Yes (eye-tracked dynamic)
Optics
Optics Modular optical engine system
Ocularity Binocular
IPD Range 58-72mm (mechanical adjustment)
Adjustable Diopter Via prescription lens inserts
Passthrough No
Tracking
Tracking 6DoF inside-out (SLAM)
Tracking Frequency 120Hz
Base Stations Optional (SteamVR compatible)
Eye Tracking Yes (10 IR sensors, 120fps)
Face Tracking No
Hand Tracking No
Body Tracking No
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 120Hz
Tracking Volume Room-scale
Play Space Roomscale
Latency <20ms
Audio
Audio DMAS (Dual Magnetic Audio System) optional
Microphone Yes (dual microphone)
3.5mm Audio Jack Yes
Camera 4× tracking cameras
Connectivity
Connectivity DisplayPort 1.4
Ports DisplayPort, USB-C
Wired Video Yes (DisplayPort)
Wireless Video No
WiFi No
Bluetooth No
Power Tethered (no internal battery)
Battery Capacity N/A
Battery Life N/A (tethered)
Charge Time N/A
Device
Dimensions ~200mm × 100mm × 150mm
Weight 966g (with DMAS earphones)
Material Plastic, fabric
Headstrap Modular strap system
Haptics No
Color Black
Sensors 4× tracking cameras, 10× IR eye tracking sensors, IMU
Input Controllers, eye tracking, SteamVR controllers
Compliance CE, FCC

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The Pimax Crystal Super is a high-end PC VR head-mounted display developed by Pimax, announced at CES 2025 on January 7, 2025. Marketed as the "world's first retina-level VR headset," the Crystal Super achieves an unprecedented 57 pixels per degree (PPD) in its high-clarity configuration, matching the resolving capability of human vision and setting a new benchmark for visual fidelity in consumer VR. Building upon the original Pimax Crystal platform, the Crystal Super introduces a revolutionary modular optical engine system, Local Dimming 2.0 technology, and integrated eye tracking with 10 infrared sensors capturing at 120fps.

History and Development

Pimax Legacy

Pimax established itself as a pioneer in ultra-wide field-of-view VR headsets, beginning with the Pimax 4K in 2016 and followed by the ambitious Pimax 8K and 5K series launched through Kickstarter campaigns. The company built a dedicated following among VR enthusiasts and sim racing communities who valued expansive fields of view over the more constrained designs of mainstream headsets.

Crystal Platform

The original Pimax Crystal, released in 2023, marked a significant shift in Pimax's approach—prioritizing optical clarity and premium build quality over maximum field of view. The Crystal introduced swappable lens modules, a feature that would evolve into the Crystal Super's more sophisticated modular optical engine system.

CES 2025 Announcement

Pimax unveiled the Crystal Super at CES 2025 in Las Vegas, positioning it as the first VR headset to achieve "retina resolution"—a reference to Apple's terminology for displays that exceed the human eye's ability to perceive individual pixels. The announcement emphasized the headset's 57 PPD capability, which Pimax claimed eliminated the screen door effect entirely.

Modular Philosophy

The Crystal Super embodies Pimax's modular design philosophy, offering multiple optical engine configurations that users can swap to prioritize either maximum clarity (57 PPD, 106° FOV) or expansive field of view (50 PPD, 140° FOV). This approach allows a single headset to serve different use cases, from detail-critical professional applications to immersive gaming.

Display Technology

QLED Panels with Local Dimming 2.0

The Crystal Super utilizes custom QLED (Quantum Dot LED) display panels specifically optimized for VR applications:

  • Resolution: 3840 × 3840 pixels per eye (approximately 29.5 million total pixels)
  • Panel Technology: QLED with quantum dot enhancement
  • Local Dimming 2.0: Advanced zone-based backlight control designed specifically for VR, improving contrast and reducing light bleed
  • Peak Brightness: 280 nits
  • Color Coverage: Wide color gamut with quantum dot enhancement

Retina-Level Clarity

The 57 PPD configuration achieves what Pimax terms "retina resolution":

  • Human visual acuity is approximately 60 PPD at the fovea
  • At 57 PPD, individual pixels become imperceptible under normal viewing conditions
  • Eliminates the traditional "screen door effect" that has plagued VR displays
  • Enables comfortable reading of small text and fine detail observation

Micro-OLED Option

Pimax also announced a premium Micro-OLED variant (Crystal Super 8K Micro-OLED) for users seeking even higher image quality:

  • True black levels with infinite contrast ratio
  • Faster pixel response times
  • HDR capability
  • Premium pricing tier

Modular Optical Engine System

Swappable Optics Concept

The Crystal Super's most innovative feature is its modular optical engine system, allowing users to physically swap the entire optical assembly:

  • Easy Installation: Optical engines attach and detach without tools
  • Future Upgrades: Users can upgrade to new optical technologies as they become available
  • Repair Simplicity: Damaged optics can be replaced without sending the entire headset for service
  • Configuration Flexibility: Switch between clarity-focused and FOV-focused configurations

57 PPD High Clarity Engine

The clarity-optimized configuration prioritizes pixel density:

  • 106° horizontal field of view
  • 57 pixels per degree
  • Ideal for simulators, professional applications, and detail-critical content
  • Sharpest consumer VR experience available

50 PPD Ultrawide Engine

The field-of-view-optimized configuration emphasizes immersion:

  • 140° horizontal field of view
  • 50 pixels per degree
  • Enhanced peripheral vision for spatial awareness
  • Preferred for action games and immersive experiences

Eye Tracking System

Integrated Eye Tracking

The Crystal Super features an advanced eye tracking system built directly into the lens barrel:

  • IR Sensors: 10 infrared sensors surrounding each lens
  • Capture Rate: 120fps eye tracking refresh rate
  • Accuracy: Sub-degree gaze tracking precision
  • Calibration: Quick initial calibration with automatic adjustment

Dynamic Foveated Rendering

Eye tracking enables real-time foveated rendering:

  • Full resolution rendering only where the user is looking
  • Reduced resolution in peripheral vision
  • Significant performance improvements (40-50% GPU savings reported)
  • Imperceptible quality reduction when properly calibrated

Gaze-Based Interaction

Applications can utilize gaze data for:

  • Menu navigation by looking at elements
  • Social presence in multiplayer experiences
  • Training and simulation analytics
  • Accessibility features for users with limited mobility

Tracking System

Inside-Out SLAM Tracking

The Crystal Super employs markerless inside-out tracking:

  • Cameras: Four tracking cameras positioned around the headset
  • Algorithm: Simultaneous Localization and Mapping (SLAM)
  • Range: Full room-scale tracking capability
  • Lighting Tolerance: Works in varied lighting conditions

Optional Base Station Support

For applications requiring maximum precision, the Crystal Super supports SteamVR base station tracking:

  • Compatible with Valve Index base stations (1.0 and 2.0)
  • Sub-millimeter positional accuracy
  • Preferred for professional simulation applications
  • Dual-mode operation allows switching between inside-out and outside-in tracking

Controller Support

The headset supports multiple controller ecosystems:

  • Pimax Sword controllers (native)
  • Valve Index controllers (via SteamVR)
  • HTC Vive controllers (via SteamVR)
  • Any OpenXR-compatible controllers

Audio System

DMAS (Dual Magnetic Audio System)

Optional high-end audio solution:

  • Planar magnetic drivers for audiophile-grade sound
  • Off-ear design for comfort during extended sessions
  • Precise spatial audio positioning
  • Integrated into headstrap design

Standard Audio Options

  • 3.5mm audio jack for personal headphones
  • Compatible with third-party audio solutions
  • Integrated dual microphones for voice chat

Physical Design

Build Quality

Premium construction throughout:

  • Durable plastic housing with soft-touch surfaces
  • Comfortable facial interface with replaceable cushions
  • Adjustable IPD mechanism (58-72mm)
  • Tool-free optical engine swapping

Weight Distribution

At 966g (with DMAS), weight management is critical:

  • Rear counterweight for balance
  • Wide headstrap for pressure distribution
  • Multiple strap configurations available

Cooling

Active cooling system prevents overheating:

  • Integrated fans for heat dissipation
  • Thermal management for extended sessions
  • Quiet operation design

Connectivity and Requirements

Connection Requirements

As a tethered PCVR headset, the Crystal Super requires:

  • DisplayPort 1.4: Primary video connection
  • USB: For tracking and peripheral data
  • Power: External power adapter for cooling system

PC Requirements

Recommended specifications for optimal performance:

  • GPU: NVIDIA RTX 4080 or AMD RX 7900 XT (minimum RTX 3080/RX 6800 XT)
  • CPU: Intel Core i7-12700K or AMD Ryzen 7 5800X
  • RAM: 32GB recommended
  • Storage: NVMe SSD for fast loading

Target Markets

Simulation

The Crystal Super excels in simulation applications:

  • Flight simulation (MSFS, DCS World, X-Plane)
  • Racing simulation (iRacing, Assetto Corsa, rFactor 2)
  • Space simulation (Star Citizen, Elite Dangerous)
  • Professional training simulators

Professional Applications

Enterprise and professional use cases:

  • Architectural visualization
  • Medical training
  • Engineering review
  • Scientific visualization

Enthusiast Gaming

High-end gaming experiences:

  • AAA VR titles
  • Competitive VR gaming
  • Immersive open-world experiences

Pricing and Configurations

Configuration Price (USD) Key Features
QLED 57 PPD $1,696-$1,791 Maximum clarity, 106° FOV
QLED 50 PPD TBA Ultrawide 140° FOV
Micro-OLED 8K TBA Premium contrast and HDR

Technical Specifications Summary

Specification Details
Display QLED with Local Dimming 2.0
Resolution 3840 × 3840 per eye
Pixel Density 57 PPD (clarity) / 50 PPD (ultrawide)
Field of View 106° (clarity) / 140° (ultrawide)
Refresh Rate 72Hz / 90Hz / 120Hz
Eye Tracking Yes (10 IR sensors, 120fps)
Tracking 6DoF inside-out + optional base stations
Audio DMAS optional, 3.5mm jack
Weight 966g (with DMAS)
Connection DisplayPort 1.4, USB
Price From $1,696

See Also

References