Lynx R1
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| Lynx R1 | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality, Mixed Reality, Augmented Reality |
| Type | Head-mounted display |
| Subtype | Standalone VR |
| Platform | Android 10 (modified), OpenXR, Unity |
| Creator | Stan Larroque |
| Developer | Lynx Mixed Reality |
| Manufacturer | Compal |
| Announcement Date | February 2020 (SPIE Photonics West, San Francisco) |
| Release Date | Late August 2023 (first production units shipped to backers and pre-order customers); discontinued (in January 2026 Larroque said production had stopped about two years earlier) |
| Price | US$1,500 (announced price, 2020); from US$500 / €530 (Kickstarter, 2021); €849 (developer kit) and €1,299 (Pro license) in 2023; €1,299 for all new orders from October 2023 |
| Website | https://www.lynx-r.com/ |
| Versions | Developer edition and Pro (Enterprise) edition, the same hardware with different licenses; Limited Edition with a transparent faceplate (offered on Kickstarter) |
| Requires | None (standalone device) |
| Successor | Lynx R2 (announced 2026, not released) |
| System | |
| Operating System | Modified Android 10 |
| Chipset | Qualcomm Snapdragon XR2 Gen 1 |
| CPU | Kryo 585 octa-core (within XR2) |
| GPU | Adreno 650 |
| Storage | |
| Storage | 128 GB UFS 3.1, microSD slot (up to 1 TB) |
| Memory | 6 GB LPDDR5 |
| Display | |
| Display | Two LCD panels made by Japan Display (JDI) |
| Resolution | 1600 x 1600 per eye |
| Refresh Rate | 90 Hz |
| Image | |
| Field of View | 90 degrees (circular, Lynx figure) |
| Optics | |
| Optics | Four-fold catadioptric freeform prism (twelve freeform surfaces) |
| Ocularity | Binocular |
| IPD Range | 56-72 mm (each lens adjusts independently) |
| Adjustable Diopter | No |
| Passthrough | Yes (full-color stereo, two RGB cameras) |
| Tracking | |
| Tracking | 6DoF inside-out tracking (two monochrome cameras, SLAM) |
| Eye Tracking | No (planned in 2020, dropped in 2021) |
| Hand Tracking | Yes (Ultraleap, two infrared cameras) |
| Audio | |
| Audio | Two stereo speakers, 3.5 mm TRRS audio jack |
| Microphone | Two-channel microphone array |
| Camera | 6 cameras: 2 monochrome (6DoF tracking), 2 infrared (hand tracking), 2 RGB (passthrough) |
| Connectivity | |
| Connectivity | Wi-Fi 6 (802.11ax), Bluetooth 5.0, USB-C |
| Ports | USB-C, 3.5 mm audio jack, microSD slot |
| WiFi | Wi-Fi 6 (802.11ax) |
| Bluetooth | Bluetooth 5.0 |
| Power | Rear-mounted battery, USB-C charging |
| Battery Capacity | 8,600 mAh (Lynx figure, 2020) |
| Battery Life | 3 hours of active use (Lynx figure) |
| Device | |
| Weight | 500 g including head strap (VR Expert figure) |
| Color | Black (Standard), transparent front (Limited Edition) |
| Sensors | Accelerometer, Gyroscope, Magnetometer, 6 cameras |
| Input | Hand tracking; dedicated controllers planned |
The Lynx R1 (styled Lynx-R1 by its maker and Lynx R-1 in early materials and on Kickstarter) is a standalone mixed reality head-mounted display developed by the French startup Lynx Mixed Reality and built by the contract manufacturer Compal. It runs both virtual reality and video passthrough augmented reality applications on a Qualcomm Snapdragon XR2 Gen 1 chip, and it is known for an unusual "four-fold catadioptric freeform prism" lens and a front visor that flips up to give a direct view of the room.[1][2]
Lynx revealed the headset in February 2020 as a US$1,500 enterprise device with eye tracking, then dropped eye tracking in 2021 and took it to consumers through a Kickstarter campaign that raised €725,281 from 1,216 backers.[3][4] Deliveries were first promised for April 2022 but slipped repeatedly; the first production units left Compal in August 2023, after the Meta Quest Pro had already brought standalone color passthrough to market.[3] In 2024 Larroque said that production had been held up by funding problems.[5] In January 2026 founder Stan Larroque told backers that R1 production had stopped about two years earlier after only a few hundred units had shipped, and that backers still waiting would receive the successor, the Lynx R2, instead.[6] Lynx's operating company was placed into judicial liquidation in March 2026, and in July 2026 Larroque confirmed that EssilorLuxottica had acquired Lynx.[6][7]
History
Enterprise reveal (2020)
Larroque presented the headset on stage at the SPIE Photonics West conference in San Francisco in early February 2020. Road to VR reported that Lynx aimed the device mainly at business customers, priced it at US$1,500, took pre-orders with a US$150 deposit and expected to ship in summer 2020.[1] The original design placed an eye-tracking camera in the center of each lens, which the optics routed the image around.[1]
In July 2020 Lynx showed a more compact redesign. Road to VR attributed the size reduction mainly to thinner cameras and to moving components to the back of the headset; Lynx said the front module was shaped to maximize the wearer's real-world peripheral view in AR mode. The face gasket that blocks light in VR mode could be removed for AR use. Production was then expected to begin in September 2020.[8] The specifications published at the time also listed an optional 5G module; DEVELOP3D reported that the USB-C port could take a 5G modem or an extra sensor for custom projects.[8][9]
Later in 2020 the schedule slipped to late 2020, with only a small batch of prototypes going to partners. Lynx cited the COVID-19 pandemic and said it intended to lower the price. In the same update Larroque confirmed that the displays came from Japan Display (JDI), that Ultraleap's "Gemini" hand tracking would be included with an infrared illuminator on the front, and that the battery was 8,600 mAh, which the company expected to last "four hours of intense use." He also said hidden magnets around the passthrough cameras would hold optical add-ons, and that an HDR passthrough variant was planned for firefighters and other high-contrast settings.[10]
Kickstarter and consumer pivot (2021)
After the first announcement, Lynx reworked the R1 for a wider audience. UploadVR reported that the company dropped eye tracking in 2021 to reduce the price and moved to a consumer launch through crowdfunding.[3] The Kickstarter campaign opened in October 2021 with a €300,000 goal and reached that goal within 15 hours. When it closed in November 2021, it had raised €725,281 (about US$835,000) pledged by 1,216 backers.[4][2]
| Tier | Price | Notes |
|---|---|---|
| Standard | €530 (US$500 without VAT) | Consumer headset |
| Professional | €950 (US$900 without VAT) | Professional edition |
| Limited Edition | €745 (US$700 without VAT) | Fully transparent faceplate, 1,000 units |
| 6DoF controllers (add-on) | €100 (US$90 without VAT) | Based on Finch Technologies' Shift hardware |
After the campaign, Lynx took direct pre-orders at US$600 for a Standard Edition and US$1,100 for an Enterprise Edition. First deliveries were targeted for April 2022.[4]
Funding, certification and delays (2022)
On 25 May 2022 Lynx announced a US$4 million Series A round led by the social VR company Somnium Space, whose chief executive Artur Sychov joined the Lynx board. Larroque said: "We have this opportunity right here to create the European Champion of Mixed Reality." Road to VR, citing Crunchbase data, put the company's total outside funding at US$6.8 million, and reported that Lynx had expanded its Paris research and development office and opened an office in Taiwan.[11] UploadVR reported that Larroque wrote that the money would let Lynx "secure our supply chain completely," and that the company had told its correspondents at GDC that backers could expect the first headsets between June and July 2022.[12]
The target moved again, to the summer of 2022 and then to "between March and April" 2023.[3] In an October 2022 update, Lynx blamed the global chip shortage and said that a first, uncertified batch (without CE or FCC certification) would reach Europe in early December 2022 for buyers who consented to receive one, with the first certified batch scheduled for the end of February 2023. The same update raised the price of both versions because of component costs (Kickstarter backers and earlier pre-orders kept their price), said the controllers had been redesigned and moved to around the third quarter of 2023, and replaced the two planned facial interfaces (with and without glasses) with a single design.[13]
In November 2022 Lynx and Ultraleap announced that the R1 had been named a CES 2023 Innovation Awards honoree, and the company planned to show it in the Innovation Awards showcase at CES 2023 in Las Vegas in January 2023.[14] The first factory units, called DVT1, were built in December 2022. Lynx later said these 200 units lacked the intended matte finish and final packaging, needed 50 hardware corrections, and were used for internal testing and partners.[15] Larroque told UploadVR that this run "was not yet at the level we wanted."[3]
Production and shipping (2023-2024)
On 2 August 2023 Lynx announced that production of the R1 had started at Compal. The company said its lens, "composed of twelve freeform surfaces," had been hard to mold and calibrate and had caused part of the delay. It expected to receive "slightly over 300" units in the third week of August and to check each one in Paris before shipping.[16] UploadVR noted that Meta's Meta Quest 3, due later that year at US$500, would offer color passthrough and a more powerful chip, and asked whether the R1, then priced at US$850, was "simply too late."[3]
Lynx announced on 31 August 2023 that the first units were shipping. The box held the headset, an optional top strap, a magnetic facial interface for VR use, a USB-C cable and an instruction card. The first batch was "a couple of hundred devices." Lynx explained that the Developer and Pro versions were the same hardware with different licenses: the Pro license allowed resale as part of a commercial offering and included direct support. It priced the Pro version at €1,299 and said the few remaining €849 developer kits would soon be discontinued.[17][18] In October 2023 Lynx confirmed €1,299 as the price for all new headsets, citing manufacturing costs and lower sales, and said most of its buyers were businesses.[19]
The first shipping batch (called DVT2 by Lynx) had cosmetic scratches on the faceplate caused by packaging, and its microphone array did not work because of a wiring fault; Lynx offered a free exchange for affected units.[19][15] By 21 November 2023 Lynx had sent about 200 headsets to backers and customers, and Lynx expected 500 more by December.[20] In December 2023 the company said the next batch, 500 production validation (PVT) units, would only be built once new funding closed, and scheduled it for 10 February 2024.[15] Lynx closed its pre-order campaign on 22 February 2024, saying the store would move to in-stock products.[21]
In a July 2024 Kickstarter update reported by UploadVR, Larroque wrote that "the pace of production has been an absolute mess" and that all of the constraints were financial. About 400 headsets from the 500-unit PVT batch, assembled in February and March 2024, had been held by Compal until a payment dispute was settled. A planned €30 million investment with a signed term sheet had collapsed in April 2024, and a French public fund that issued a letter of intent in July 2023 for €15 million did not follow through. UploadVR calculated that even on the new schedule only about 500 of the more than 1,000 Kickstarter backers would be served by the end of August 2024. Larroque said Lynx held more than 10,000 purchase orders, mainly for defense, industrial and medical uses.[5]
End of production and company status
In a Kickstarter update in January 2026, Larroque wrote that R1 production had stopped about two years earlier and that only a few hundred units had been delivered. He promised that backers still waiting for an R1 would receive an R2 instead.[6] The French commercial court in Nanterre opened restructuring proceedings for Lynx's legal entity, SL Process, at the start of 2026 and converted them into a judicial liquidation on 4 March 2026; the court notice dates the company's insolvency to 22 July 2024.[6]
In a public email to backers reported by Road to VR on 16 July 2026, Larroque confirmed that EssilorLuxottica had acquired Lynx, with its IP, assets and most of the team moving to the eyewear group. He told Road to VR that it was "a formal acquisition," covering "the name, the domain, the databases, code, 3D files, manufacturing know-how." Larroque himself left to join the drone maker Parrot. Financial terms were not disclosed, and no plans were announced for the R2.[7]
| Date | Event |
|---|---|
| February 2020 | Revealed at SPIE Photonics West at US$1,500; pre-orders with a US$150 deposit[1] |
| July 2020 | Compact redesign shown; production planned for September 2020[8] |
| Late 2020 | Delay to late 2020; Ultraleap hand tracking and JDI displays confirmed[10] |
| October to November 2021 | Kickstarter raises €725,281 from 1,216 backers; eye tracking dropped[4][3] |
| 25 May 2022 | US$4 million Series A led by Somnium Space[11] |
| 12 August 2022 | Lynx announces OpenXR support[22] |
| October 2022 | Price increase for new orders; certified batch rescheduled to February 2023[13] |
| November 2022 | Named a CES 2023 Innovation Awards honoree[14] |
| December 2022 | 200 DVT1 units built for testing and partners[15] |
| 2 August 2023 | Production starts at Compal[16] |
| 31 August 2023 | First production units ship[17] |
| October 2023 | Price set at €1,299 for all new orders[19] |
| November 2023 | About 200 headsets delivered; GitHub repositories and app store announced[20] |
| February to March 2024 | 500-unit PVT batch assembled; 400 units held by Compal over a payment dispute[5] |
| January 2026 | Larroque says production stopped about two years earlier after a few hundred deliveries[6] |
| 4 March 2026 | Lynx (SL Process) placed into judicial liquidation[6] |
| July 2026 | EssilorLuxottica acquires Lynx[7] |
Design and hardware
Form factor
The R1 puts its displays, optics and cameras in a front module on a halo-style head strap, with the battery at the back to balance the weight.[2] The front module flips up 90 degrees, so the wearer can look at the real world directly without taking the headset off.[2] Because the front is a plate rather than a sealed visor, the wearer keeps peripheral vision of the room in AR mode; a magnetic facial interface blocks that light for VR use.[23] Production units shipped with a matte finish, an optional top strap for weight distribution, and the magnetic facial interface in the box.[17] The headset has an active cooling fan, and Lynx acknowledged fan noise as an issue it was working on in late 2023.[24][20] The reseller VR Expert lists the weight as 500 grams including the head strap.[25]
Display and optics
The R1 uses two LCD panels, one per eye, each with a resolution of 1600 x 1600 pixels at 90 Hz; Larroque said in 2020 that the panels were made by Japan Display.[24][10] Lynx gives the field of view as 90 degrees. Road to VR's 2020 report described it as 90 degrees horizontal, the July 2020 specification list as 90 degrees circular, and the Kickstarter-era specification table as 90 degrees diagonal.[1][8][2]
Instead of Fresnel or pancake lenses, the headset uses what Lynx calls a "4-fold catadioptric freeform prism," a freeform design that combines reflection and refraction. The optics split the image into four quarters and reassemble it, which requires a complex distortion map in software. Their short focal length lets the displays sit flush with the lenses, which is what allows the thin front module. Overlapping regions of the four quarters give what the company called "supersampling," which it suggested could reduce the screen door effect.[1] Larroque said the design concentrates resolution at the center of the lens and along its horizontal and vertical axes.[10] Lynx said in 2023 that the prism is "composed of twelve freeform surfaces" and "may be one of the most complex lens architectures used in today's headsets."[16] The Kickstarter specifications listed 13 mm of eye relief and an 11 mm eye box.[4]
The lenses came from Limbak, a Madrid optics company that MIXED described as a lens supplier for the Lynx-R1 and the Simula One. In late 2022 Limbak was reported to have been bought by a "large US company"; MIXED cited analyst Brad Lynch as naming Apple as the buyer.[26] Display analyst Karl Guttag identified the Lynx optics as Limbak's "ThinEyes Clover" compound design and wrote that "the image quality suffers from how the image must be replicated and combined," pointing to visible seams between the segments.[27]
The interpupillary distance is adjusted mechanically, with each lens moving separately.[2] VR Expert gives the range as 56-72 mm.[25]
Processing, memory and connectivity
The headset runs on the Snapdragon XR2 Gen 1, the chip also used in the Meta Quest 2 and Pico 4, with 6 GB of LPDDR5 memory and 128 GB of storage.[3][24] A microSD slot accepts cards of up to 1 TB.[4] Wireless connectivity is Wi-Fi 6 (802.11ax) and Bluetooth 5.0, and there is one USB-C port for charging, data and PC tethering.[24][2]
Cameras, tracking and input
The R1 has six cameras: two monochrome cameras for 6DoF positional tracking, two infrared cameras for hand tracking and two RGB cameras for color passthrough.[2] Lynx's specification sheet describes the tracking as "SLAM with world anchors" and lists an accelerometer, gyroscope and magnetometer in the inertial measurement unit.[24] The headset has no depth sensor; Lynx said it left one out to save power, cost and heat, and used occlusion mapping instead.[17] In 2025 Lynx released its 6DoF SLAM code on GitHub. Hackaday reported that it is the open-source ORB-SLAM3 library modified for Android-based hardware, with a demo application that runs on the R1.[28]
Hand tracking by Ultraleap is the main input method, and the headset ships without controllers.[3][4] The Kickstarter offered optional 6DoF controllers based on Finch Technologies' Shift hardware, which track with inertial sensors rather than cameras.[4][2] Lynx later redesigned them. In October 2023 it said the controllers, first planned with hybrid hand and optical tracking, had moved to a more conventional design and were due in the third quarter of 2024.[13][19] For SteamVR games, Lynx said in 2022 that it was working on compatibility with SteamVR controllers, which would require SteamVR base stations.[13]
The 2021 specification sheet still listed eye tracking; it was removed from the shipping design.[24][3] Asked in December 2023 whether an eye-tracking module for the R1 was still in discussion, Lynx said it would have more to share about eye tracking by the end of January 2024.[15]
Audio and battery
Lynx's specification sheet lists two stereo speakers and a two-channel microphone array.[24] The Kickstarter specification list published by Road to VR instead gave a four-microphone array.[4] VR Expert places the speakers on the outside of the horizontal straps, above the ears, and the two microphones under each lens.[25] A 3.5 mm TRRS jack accepts headphones.[2] Lynx rates the battery at three hours of active use.[24] The headset can be used while charging over USB-C.[17]
Specifications summary
| Component | Specification |
|---|---|
| Display | Two LCD panels (Japan Display), 1600 x 1600 per eye, 90 Hz[24][10] |
| Field of view | 90 degrees (Lynx figure)[24] |
| Optics | Four-fold catadioptric freeform prism, twelve freeform surfaces[24][16] |
| Eye relief / eye box | 13 mm / 11 mm[4] |
| Processor | Qualcomm Snapdragon XR2 Gen 1[3] |
| Memory | 6 GB LPDDR5[24] |
| Storage | 128 GB, microSD up to 1 TB[24][4] |
| Cameras | 2 monochrome (tracking), 2 infrared (hand tracking), 2 RGB (passthrough)[24] |
| Tracking | 6DoF inside-out SLAM with world anchors; Ultraleap hand tracking[24][3] |
| Audio | Two stereo speakers, two-channel microphone array, 3.5 mm TRRS jack[24][2] |
| Connectivity | Wi-Fi 6 (802.11ax), Bluetooth 5.0, USB-C[24] |
| Cooling | Active[24] |
| Battery life | 3 hours of active use (Lynx figure)[24] |
| Weight | 500 g including head strap (VR Expert figure)[25] |
| IPD range | 56-72 mm, manual (VR Expert figure)[25] |
Software and features
Operating system and SDK
The R1 runs a modified version of Android 10.[2][23][3] At the 2021 hands-on demos there was no in-headset interface yet, and demos were launched from the command line or from a connected PC.[2][23] Lynx announced OpenXR support in August 2022, with one-click setup in Unity.[22] With the first shipments in August 2023 it released a Lynx SDK with current Unity features and aligned the hand-tracking output with the passthrough view.[17] In August 2023 the company said it had enabled all six cameras to be viewed concurrently in a Unity scene, a feature it planned to add to its SDK.[16] Lynx said in October 2023 that the R1 already worked with Unreal Engine and had early compatibility with Godot.[19] It said it would most likely support Snapdragon Spaces and was working on Vuforia compatibility.[17]
The R1 has an open bootloader, and owners can update its software over Wi-Fi and restore a previous version.[19][17] In November 2023 Lynx published code repositories on GitHub and said it would open-source its launcher. Its software update 1.1.7 improved battery and charging behavior.[20]
App store and sideloading
Lynx launched a developer and customer site, Lynx Portal, in 2023, first opening it to 400 early testers. The site was to host software updates, SDKs and the Lynx app store.[16] In November 2023 Lynx said the store's launch was imminent and that it would support three applications at first; it planned to let developers sell apps from early 2024, with free publishing and a 15 percent commission on sales.[20][15] The reseller VR Expert's knowledge base said in March 2024 that the R1 had no native app store; applications are installed as APK files from a computer with Lynx's Demo Manager tool.[29]
PC VR streaming
Besides running standalone apps, the R1 can stream PC VR content or be used tethered to a PC.[2] The Kickstarter listed SteamVR streaming over Wi-Fi.[4] In 2023 Lynx named two methods: NVIDIA CloudXR, and ALVR or its fork ALXR, over Wi-Fi 5 or 6 or a USB-C cable.[19] Vive Trackers can be used through SteamVR streaming, though Lynx said the R1's tracking space has to be aligned with SteamVR's.[16]
Privacy and openness
Lynx marketed the R1 around privacy and openness. Its "Privacy by Design" statement says the operating system's code base can be audited by customers and third parties, that users can switch off any sensitive sensor, that the device can be used fully offline, and that the company earns money from hardware and the app store rather than from data.[30] The statement presents the headset as an alternative to devices that "exploit data in exchange for subsidized headsets," and includes a compliance statement for the EU's General Data Protection Regulation (GDPR).[30]
Uses and deployments
In October 2022 Lynx and the Belgian education IT supplier Signpost announced a plan to deploy 1,000 R1 headsets in Belgian schools in 2023. The announcement named GDPR compliance, data ownership and the entry price as reasons for choosing the headset.[31] Lynx said it had worked since 2019 with Professor Patrick Nataf, head of cardiac surgery at Bichat-Claude Bernard Hospital in Paris, on R1 uses in anatomy teaching, surgical training and remote expertise, and was starting applied research with the French health research institute Inserm.[32] According to Lynx, the musician Jean-Michel Jarre used an R1 during a 25 December 2023 concert in the Hall of Mirrors at the Palace of Versailles, which he performed at the same time in the room and in a virtual replica.[33] Larroque said in 2024 that most of the R1's open purchase orders came from defense, industrial and medical customers.[5]
Reception
Early impressions were based on pre-production units. In Road to VR's 2021 hands-on, Cas and Chary called the headset "one of most comfortable" they had tried and found the Ultraleap hand tracking "very precise and responsive, more so than hand-tracking on Oculus Quest 2." They noted shifting color temperature in the passthrough, difficulty finding and keeping the lens sweet spot in VR mode, and image wobble near the lens folds, and wrote that "the software is still in its early stages."[2]
Writing for The Ghost Howls after a short demo at AWE 2021, Skarredghost found the headset "very light on the head" and called its passthrough "one of the best passthrough visions that I have tried," though below the Varjo XR-3 and with washed-out colors under some lighting. He reported that "the screen door effect is noticeable," described pupil swim, and saw gray seam lines and reflections when the headset was not positioned correctly. Positional tracking was "stable and reactive" and "the system tracked perfectly both of my hands."[23]
Later coverage focused on timing. UploadVR wrote in 2023 that had the R1 shipped on time it would have been the first consumer standalone headset with color passthrough, a position the Meta Quest Pro took instead, and questioned whether it had arrived too late.[3] MIXED noted that the Quest 3 had a newer chip and a depth sensor at a much lower price and suggested the R1's customers would now be small businesses, institutions, developers and tinkerers who valued hardware and software freedom.[18] When the company entered liquidation, heise online described it as a "European Meta Quest alternative" and noted that many backers never received a device.[6]
Images
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ben Lang (2020-02-05). "LYNX Founder Details Headset's Unique Optics, Pre-orders Available Now". Road to VR. https://www.roadtovr.com/lynx-r-1-optics-detailed-pre-order-available/. Retrieved 2026-10-12.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Casandra Vuong, Chary Keijzer (2021-11-04). "Cas & Chary Present: Hands-on with the Lynx R-1 Mixed Reality Headset". Road to VR. https://www.roadtovr.com/lynx-r-1-mixed-reality-headset-hands-on/. Retrieved 2026-10-12.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 David Heaney (2023-08-02). "Lynx-R1 AR/VR Headset Enters Production, But Is It Too Late?". UploadVR. https://www.uploadvr.com/lynx-r1-mixed-reality-headset-finally/. Retrieved 2026-10-12.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Scott Hayden (2021-11-10). "Lynx R-1 MR Headset Kickstarter Comes to an End with over $800,000". Road to VR. https://www.roadtovr.com/lynx-kickstarter-release-mixed-reality/. Retrieved 2026-10-12.
- ↑ 5.0 5.1 5.2 5.3 David Heaney (2024-07-03). "Lynx-R1 Production Has Been "An Absolute Mess" - Founder". UploadVR. https://www.uploadvr.com/lynx-r1-production-an-absolute-mess/. Retrieved 2026-10-12.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Tomislav Bezmalinović (2026-03-23). "European Meta Quest alternative facing closure: Lynx faces liquidation". heise online. https://www.heise.de/en/news/European-Meta-Quest-alternative-facing-closure-Lynx-faces-liquidation-11221765.html. Retrieved 2026-10-12.
- ↑ 7.0 7.1 7.2 Scott Hayden (2026-07-16). "EssilorLuxottica Acquires French XR Startup Lynx, Putting R2 Headset Release in Doubt". Road to VR. https://www.roadtovr.com/essilorluxottica-acquires-lynx-r2-headset-release/. Retrieved 2026-10-12.
- ↑ 8.0 8.1 8.2 8.3 Ben Lang (2020-07-24). "LYNX MR Headset Reveals Compact Redesign, Production Units Expected to Ship in September". Road to VR. https://www.roadtovr.com/lynx-mr-headset-compact-redesign-release-date-september/. Retrieved 2026-10-12.
- ↑ "Lynx R1 launches as a standalone MR HMD". DEVELOP3D. 2020-07-29. https://develop3d.com/vr-ar-mr/lynx-r1-standalone-mr-hmd/. Retrieved 2026-10-12.
- ↑ 10.0 10.1 10.2 10.3 10.4 Ben Lang (2020-11-06). "Lynx MR Headset Delayed to Late 2020 but Aims for Lower Price, Ultraleap Hand-tracking". Road to VR. https://www.roadtovr.com/lynx-mr-headset-update-delay-release-date-price-ultraleap/. Retrieved 2026-10-12.
- ↑ 11.0 11.1 Scott Hayden (2022-05-25). "Lynx Secures $4M in Series A Funding, Aims to Become "European Champion of Mixed Reality"". Road to VR. https://www.roadtovr.com/lynx-r1-4m-series-a-funding-somnium-space/. Retrieved 2026-10-12.
- ↑ Ian Hamilton (2022-05-25). "Lynx Says $4 Million Investment 'Secures Our Supply Chain' Ahead Of R-1 Deliveries". UploadVR. https://www.uploadvr.com/lynx-4-million-r-1/. Retrieved 2026-10-12.
- ↑ 13.0 13.1 13.2 13.3 "Update on the availability and price change of the Lynx-R1". Lynx Mixed Reality. 2022-10-27. https://web.archive.org/web/20221027190212/https://www.lynx-r.com/blogs/news/update-on-the-availability-and-price-change-of-the-lynx-r1. Retrieved 2026-10-12.
- ↑ 14.0 14.1 "Lynx R-1 Named as CES 2023 Innovation Awards Honoree". Lynx Mixed Reality. 2022-11-18. https://web.archive.org/web/20221118163415/https://www.lynx-r.com/blogs/news/lynx-r-1-named-as-ces-2023-innovation-awards-honoree. Retrieved 2026-10-12.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 "Closing 2023, Perspectives on 2024". Lynx Mixed Reality. 2023-12-21. https://web.archive.org/web/20260209153824/http://www.lynx-r.com/news/closing-2023-perspectives-on-2024/. Retrieved 2026-10-12.
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 "Manufacturing Kickoff: Achieved!". Lynx Mixed Reality. 2023-08-02. https://web.archive.org/web/20230803225705/https://www.lynx-r.com/blogs/news/manufacturing-kickoff-milestone-achieved. Retrieved 2026-10-12.
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 "The Lynx-R1 Now Shipping". Lynx Mixed Reality. 2023-08-31. https://web.archive.org/web/20230913082613/https://www.lynx-r.com/blogs/news/the-lynx-r1-now-shipping. Retrieved 2026-10-12.
- ↑ 18.0 18.1 Tomislav Bezmalinovic (2023-09-07). "The Lynx-R1 is now shipping, but it's no longer aimed at consumers". MIXED. https://mixed-news.com/en/lynx-r1-shipping-unboxing-pricing/. Retrieved 2026-10-12.
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 19.6 "The Lynx-R1: Where B2B Meets an Open Platform". Lynx Mixed Reality. 2023-10-04. https://web.archive.org/web/20231014020158/https://www.lynx-r.com/blogs/news/the-lynx-r1-where-b2b-meets-an-open-platform. Retrieved 2026-10-12.
- ↑ 20.0 20.1 20.2 20.3 20.4 "New Chapter: Open Code and App Marketplace". Lynx Mixed Reality. 2023-11-21. https://web.archive.org/web/20231206000948/https://www.lynx-r.com/blogs/news/new-chapter-open-code-and-app-marketplace. Retrieved 2026-10-12.
- ↑ "End of pre-orders and full commercial launch". Lynx Mixed Reality. 2024-02-22. https://web.archive.org/web/20240405172854/https://www.lynx-r.com/blogs/news/end-of-pre-orders-and-full-commercial-launch. Retrieved 2026-10-12.
- ↑ 22.0 22.1 "Lynx-R1 is now supporting OpenXR!". Lynx Mixed Reality. 2022-08-12. https://web.archive.org/web/20220823152733/https://www.lynx-r.com/blogs/news/lynx-r1-is-now-supporting-openxr. Retrieved 2026-10-12.
- ↑ 23.0 23.1 23.2 23.3 Skarredghost (2021-11-13). "AWE 2021: Hands-on Lynx-R1 mixed reality headset". The Ghost Howls. https://skarredghost.com/2021/11/13/hands-on-lynx-r1/. Retrieved 2026-10-12.
- ↑ 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 24.12 24.13 24.14 24.15 24.16 24.17 24.18 "Lynx-R1 specification sheet". Lynx Mixed Reality. 2021. https://web.archive.org/web/20210709121928/https://lynx-r.com/lynxr1-specsheet.pdf. Retrieved 2026-10-12.
- ↑ 25.0 25.1 25.2 25.3 25.4 "What Are The Headset Specifications Of The Lynx R1?". VR Expert Knowledge Base. VR Expert. 2024-03-13. https://knowledge.vr-expert.com/kb/what-are-the-headset-specifications-of-the-lynx-r1/. Retrieved 2026-10-12.
- ↑ Tomislav Bezmalinovic (2023-01-03). "Apple buys lens manufacturer Limbak - report". MIXED. https://mixed-news.com/en/apple-buys-lens-manufacturer-limbak-report/. Retrieved 2026-10-12.
- ↑ Karl Guttag (2022-12-29). "Limbak Bought by 'Large US Company'". KGOnTech. https://kguttag.com/2022/12/29/limbak-bought-by-large-us-company/. Retrieved 2026-10-12.
- ↑ Donald Papp (2025-08-27). "Lynx-R1 Headset Makers Release 6DoF SLAM Solution As Open Source". Hackaday. https://hackaday.com/2025/08/27/lynx-r1-headset-makers-release-6dof-slam-solution-as-open-source/. Retrieved 2026-10-12.
- ↑ "Getting Started With The Lynx R1". VR Expert Knowledge Base. VR Expert. 2024-03-13. https://knowledge.vr-expert.com/kb/getting-started-with-the-lynx-r1/. Retrieved 2026-10-12.
- ↑ 30.0 30.1 "Privacy by Design". Lynx Mixed Reality. 2022. https://web.archive.org/web/20221031095241/https://www.lynx-r.com/pages/privacy-by-design. Retrieved 2026-10-12.
- ↑ "Signpost and Lynx bring 1000 Mixed Reality headsets to students in Belgium". Lynx Mixed Reality. 2022-10-18. https://web.archive.org/web/20221018214149/https://www.lynx-r.com/blogs/news/signpost-and-lynx-bring-1000-mixed-reality-headsets-to-students-in-belgium. Retrieved 2026-10-12.
- ↑ "Advancing Healthcare Through Mixed Reality: The Lynx-R1 Initiative at Hôpital Bichat and Inserm, Paris". Lynx Mixed Reality. 2023-10-17. https://web.archive.org/web/20231206001758/https://www.lynx-r.com/blogs/news/advancing-healthcare-through-mixed-reality-the-lynx-r1-initiative-at-hopital-bichat-and-inserm-paris. Retrieved 2026-10-12.
- ↑ "The Lynx-R1 and Jean-Michel Jarre: Hybrid Entertainment at Versailles". Lynx Mixed Reality. 2024-01-18. https://web.archive.org/web/20240224135826/https://www.lynx-r.com/blogs/news/the-lynx-r1-and-jean-michel-jarre-hybrid-entertainment-at-versailles. Retrieved 2026-10-12.