Immersed Visor
| Immersed Visor | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality, Mixed Reality |
| Type | Head-mounted display |
| Subtype | PC VR, Productivity VR |
| Platform | Windows, macOS, Linux |
| Creator | Immersed |
| Developer | Immersed Inc. |
| Manufacturer | Immersed |
| Announcement Date | 2023 |
| Release Date | 2025 (expected, mass production after Summer) |
| Price | $1,050 (retail), $950 (preorder) |
| Website | https://visor.com/ |
| Versions | Immersed Visor |
| Requires | Windows, macOS, or Linux PC (tethered or wireless) |
| Predecessor | None (Immersed software previously) |
| Successor | None announced |
| System | |
| Operating System | Standalone (Snapdragon XR2+ Gen 2), PC modes |
| Chipset | Qualcomm Snapdragon XR2+ Gen 2 |
| CPU | Qualcomm Snapdragon XR2+ Gen 2 |
| GPU | Adreno (XR2+ Gen 2) |
| Storage | |
| Storage | Not specified |
| Memory | Not specified |
| SD Card Slot | No |
| Display | |
| Display | Dual micro-OLED |
| Subpixel Layout | RGB |
| Peak Brightness | High (micro-OLED) |
| Resolution | ~3840 × 3840 per eye (4K per eye) |
| Pixel Density | Ultra-high (micro-OLED) |
| Refresh Rate | 90Hz |
| Persistence | Low persistence (OLED) |
| Image | |
| Field of View | 100° |
| Horizontal FoV | ~100° |
| Vertical FoV | ~90° |
| Average Pixel Density | High PPD |
| Peak Pixel Density | High PPD |
| Foveated Rendering | Yes (eye-tracking powered) |
| Optics | |
| Optics | Pancake lenses |
| Ocularity | Binocular |
| IPD Range | Adjustable |
| Adjustable Diopter | No |
| Passthrough | Yes (color passthrough) |
| Tracking | |
| Tracking | 6DoF (inside-out, 6 cameras) |
| Tracking Frequency | High-speed |
| Base Stations | None required |
| Eye Tracking | Yes (gaze-and-pinch input) |
| Face Tracking | No |
| Hand Tracking | Yes (Vision Pro-style pinch) |
| Body Tracking | No |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 90Hz |
| Tracking Volume | Room-scale |
| Play Space | Seated/Standing |
| Latency | Low latency |
| Audio | |
| Audio | Not specified (likely integrated) |
| Microphone | Yes |
| 3.5mm Audio Jack | Not specified |
| Camera | 6 tracking/passthrough cameras |
| Connectivity | |
| Connectivity | USB-C, Wi-Fi, Bluetooth |
| Ports | USB-C |
| Wired Video | Yes (USB-C) |
| Wireless Video | Yes (Wi-Fi) |
| WiFi | Yes (external battery module) |
| Bluetooth | Yes (external battery module) |
| Power | External battery pack |
| Battery Capacity | External (3 hours standalone) |
| Battery Life | ~3 hours standalone |
| Charge Time | Not specified |
| Device | |
| Dimensions | Ultra-compact |
| Weight | 186g |
| Material | Lightweight materials |
| Headstrap | Light blocker around eyes |
| Haptics | No |
| Color | Black/White |
| Sensors | 6 cameras, IMU, eye tracking |
| Input | Hand tracking (gaze-and-pinch), Smart Touch |
| Compliance | FCC, CE (expected) |
The Immersed Visor is an ultra-lightweight virtual reality and mixed reality head-mounted display developed by Immersed Inc., announced in 2023 with preorders starting at $950 (retail $1,050) and mass production expected after Summer 2025. Positioned as "the pro VR headset the Apple Vision Pro is pretending to be," the Visor targets productivity-focused users with its remarkably compact 186-gram weight (compared to 515g for Quest 3 and 650g for Vision Pro), dual micro-OLED displays delivering 4K resolution per eye (claimed to have four million more pixels than Apple Vision Pro), a 100° field of view, and Vision Pro-style gaze-and-pinch input through integrated eye and hand tracking. Powered by the Qualcomm Snapdragon XR2+ Gen 2 chipset (a higher-performance variant of XR2 Gen 2), the Visor supports standalone operation as well as wired and wireless connectivity to Windows, macOS, and Linux computers—a unique triple-platform compatibility designed for Immersed's virtual workspace software. The headset features six cameras for tracking and color passthrough, an external battery pack (with Wi-Fi/Bluetooth antenna) providing 3 hours of standalone use, and a capacitive touch sensor enabling the "Smart Touch" feature for triggering the "Curator" AI assistant. With its productivity-first design philosophy and ultra-lightweight form factor, the Visor represents an ambitious attempt to create a professional VR workspace device.
History and Development
Immersed Background
Company history:
- Virtual workspace software company
- Immersed VR app (multi-monitor)
- Quest compatibility
- Productivity VR pioneer
Hardware Expansion
Strategic shift:
- Software to hardware
- Custom headset development
- Productivity optimization
- Premium positioning
2023 Announcement
Product reveal:
- Ultra-lightweight design
- 4K micro-OLED
- Vision Pro competitor
- Preorder campaign
Development Challenges
Production timeline:
- Initial 2024 target
- Multiple delays
- "Barely functional" early demos (Sept 2024)
- Mass production after Summer 2025
Design Philosophy
Productivity First
Work-focused design:
- Virtual monitors primary use
- Multi-computer support
- Workspace software
- Professional applications
Ultra-Lightweight Priority
Weight optimization:
- 186 grams
- Lighter than all competitors
- Extended work sessions
- All-day wearable goal
Vision Pro Alternative
Competitive positioning:
- More pixels than Vision Pro
- Fraction of the weight
- Fraction of the price
- Productivity focus
Multi-Platform
OS compatibility:
- Windows support
- macOS support
- Linux support
- Unique triple-platform
Display Technology
Dual Micro-OLED
Panel specifications:
- Type: Micro-OLED
- Resolution: ~4K per eye (3840 × 3840 estimated)
- Comparison: 4 million more pixels than Vision Pro
- High pixel density
Visual Quality
Display characteristics:
- HDR capable
- High contrast (OLED)
- True blacks
- Premium clarity
Refresh Rate
Performance:
- Refresh: 90Hz (expected)
- Low persistence
- Smooth motion
- VR-appropriate
Field of View
Coverage:
- FOV: 100°
- Wide immersion
- Pancake optics
- Competitive coverage
Optics
Pancake Lenses
Optical design:
- Compact form factor
- Weight reduction
- Slim profile
- Premium quality
IPD Adjustment
Eye alignment:
- Adjustable IPD
- Wide accommodation
- Optimal positioning
- Personalization
Processing
Snapdragon XR2+ Gen 2
Chipset specifications:
- Processor: Qualcomm XR2+ Gen 2
- Higher performance than XR2 Gen 2
- Standalone capable
- Mobile computing
Standalone Mode
Self-contained operation:
- No PC required
- External battery powered
- Mobile productivity
- 3 hours runtime
PC Modes
Tethered operation:
- Wired (USB-C)
- Wireless (Wi-Fi)
- Full PC power
- Maximum quality
Tracking
6DoF Inside-Out
Position tracking:
- Cameras: 6 tracking cameras
- No external sensors
- Room-scale capable
- High fidelity
Eye Tracking
Gaze detection:
- Integrated eye tracking
- Foveated rendering
- Gaze-and-pinch input
- Vision Pro-style interaction
Hand Tracking
Natural input:
- Camera-based detection
- Pinch gestures
- Grab mechanics
- Controller-free
Input System
Gaze-and-Pinch
Vision Pro-style:
- Look to target
- Pinch to select
- Natural interaction
- Controller-free
Smart Touch
Touch sensor:
- Capacitive side sensor
- Gesture triggers
- Quick actions
- AI activation
Curator AI
AI assistant:
- Smart Touch activation
- Productivity assistance
- Voice commands
- Intelligent help
Mixed Reality
Color Passthrough
AR capability:
- 6 cameras
- Color video
- Real-world visibility
- MR applications
Physical Design
Ultra-Lightweight
Weight achievement:
- Weight: 186 grams
- Lightest in class
- Quest 3: 515g (2.8x heavier)
- Vision Pro: 650g (3.5x heavier)
Compact Form
Design approach:
- Minimal bulk
- Eye-seal design (not face-seal)
- Reduced facial contact
- Glasses-like feel
External Battery
Power design:
- Detachable battery pack
- Temple attachment
- Wi-Fi/Bluetooth antenna included
- Laptop/power source connection option
Battery
External Pack
Power specifications:
- Location: Back of right temple
- Runtime: 3 hours standalone
- External connection option
- Hot-swappable potential
Power Options
Charging:
- Battery pack charging
- Laptop power connection
- Hard-wired operation
- Flexible power
Connectivity
USB-C
Wired connection:
- Direct PC connection
- High bandwidth
- Charging
- Low latency
Wireless
Network connectivity:
- Wi-Fi (in battery module)
- Bluetooth (in battery module)
- Wireless PC streaming
- Standalone connectivity
Platform Support
Operating systems:
- Windows
- macOS
- Linux
- Triple-platform unique
Software
Immersed App
Virtual workspace:
- Multiple virtual monitors
- 3D workspace
- Productivity environment
- Native software
PC Integration
Desktop connection:
- Screen mirroring
- Virtual displays
- Multi-monitor setup
- Work environment
Comparison with Productivity VR
| Feature | Immersed Visor | Apple Vision Pro | Meta Quest 3 | Quest Pro |
|---|---|---|---|---|
| Price | $1,050 | $3,499 | $499 | $999 |
| Weight | 186g | 650g | 515g | 722g |
| Resolution | ~4K/eye | 3660×3200/eye | 2064×2208/eye | 1800×1920/eye |
| FOV | 100° | ~100° | 110° | 106° |
| Eye Tracking | Yes | Yes | No | Yes |
| Hand Tracking | Yes (pinch) | Yes (pinch) | Yes | Yes |
| Standalone | Yes | Yes | Yes | Yes |
| Linux Support | Yes | No | No | No |
Strengths and Limitations
Strengths
- Ultra-lightweight at 186 grams
- 4K per eye micro-OLED displays
- More pixels than Vision Pro (claimed)
- Vision Pro-style gaze-and-pinch input
- Windows, macOS, AND Linux support
- Eye tracking with foveated rendering
- Standalone + PC modes
- Productivity-focused design
- Curator AI assistant
Limitations
- Delayed production timeline
- "Barely functional" early demos reported
- External battery required
- $1,050 premium pricing
- Unproven hardware company
- Limited gaming focus
- Preorder risk
- Uncertain final specifications
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual micro-OLED |
| Resolution | ~4K per eye |
| FOV | 100° |
| Refresh Rate | 90Hz (expected) |
| Processor | Snapdragon XR2+ Gen 2 |
| Eye Tracking | Yes |
| Hand Tracking | Yes (gaze-and-pinch) |
| Weight | 186g |
| Battery | External, 3 hours standalone |
| Platforms | Windows, macOS, Linux |
| Price | $950 preorder, $1,050 retail |