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Lynx-R1

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Lynx-R1
Basic Info
VR/AR Virtual Reality, Mixed Reality, Augmented Reality
Type Head-mounted display
Subtype Standalone VR
Platform Android 10, SteamVR
Developer Lynx Mixed Reality
Manufacturer Lynx Mixed Reality
Announcement Date February 2020
Release Date 2023
Price $849 USD
Website https://www.lynx-r.com/
System
Chipset Qualcomm Snapdragon XR2 Gen 1
Storage
Storage 128 GB
Memory 6 GB LPDDR5
Display
Display 2× LCD
Resolution 1600×1600 per eye
Refresh Rate 90 Hz
Image
Field of View 90° (circular)
Optics
Optics Four-fold catadioptric freeform prism
Ocularity Binocular
Passthrough Color (2 RGB cameras)
Tracking
Tracking Inside-out 6DoF (6 cameras)
Eye Tracking No (removed to reduce price)
Hand Tracking Yes (2 IR cameras)
Audio
Audio Built-in speakers
Connectivity
Connectivity Wi-Fi, Bluetooth, USB-C
Device
Weight ~460g

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The Lynx R1 is a standalone mixed reality head-mounted display developed by French startup Lynx Mixed Reality, first announced in February 2020 and shipped in 2023. It is notable as the first standalone headset designed to deliver both true AR (via color passthrough) and VR experiences in a single device. The R1 features innovative "four-fold catadioptric freeform prism" optics enabling a compact form factor, a flip-up visor design, and an open Android platform with GDPR compliance. The headset supports standalone use, PC VR streaming, and tethered SteamVR operation.

History and Development

Lynx first announced the R1 in February 2020 as a $1,500 enterprise-focused headset with eye tracking. In 2021, the company pivoted strategy, removing eye tracking to reduce the price and targeting consumers via a Kickstarter campaign that raised over $800,000. The original April 2022 ship date was delayed multiple times before the headset finally entered production and shipped in 2023.[1]

The delays raised questions about whether the R1 could compete with headsets like the Meta Quest Pro and Meta Quest 3 that launched in the interim.[2]

Design and Hardware

Display

  • Dual LCD panels
  • 1600×1600 resolution per eye
  • 90 Hz refresh rate
  • 90° circular field of view

Optics

Revolutionary lens design:

  • Four-fold catadioptric freeform prism
  • Significantly slimmer than Fresnel-style lenses
  • Enables compact headset form factor
  • Novel optical path design

Form Factor

Unique design features:

  • Flip-up visor: AR passthrough becomes direct view
  • Open periphery design for AR use
  • Battery positioned in rear for balance
  • VR facial interface included (blocks light for VR)
  • Compact form factor
  • ~460g weight

Processing

Camera System

Six cameras for comprehensive tracking:

  • 2 B&W cameras: 6DoF positional tracking
  • 2 IR cameras: Hand tracking
  • 2 RGB cameras: Color passthrough AR mode

Hand Tracking

  • Dual IR camera hand tracking
  • Controller-free interaction
  • Gesture recognition

Battery

  • 2-3 hours usage
  • Rear-mounted for balance
  • USB-C charging

Platform and Software

Open Platform

  • Open Android 10 operating system
  • GDPR compliant
  • Privacy-by-design philosophy
  • Sideloading supported
  • Developer-friendly

Connectivity

Multiple usage modes:

  • Standalone: Fully wireless VR/AR
  • PC VR Streaming: Wireless PC VR
  • Tethered: USB connection to PC
  • SteamVR: Full SteamVR game compatibility when plugged in

Development Timeline

Date Event
February 2020 Announced at $1,500 with eye tracking
2021 Pivot to $499 consumer Kickstarter (eye tracking removed)
2021 Kickstarter raises $800,000+
April 2022 Original ship date (delayed)
2023 Finally ships to backers
2023+ Lynx R1 Pro variant available

Variants

Lynx R1 (Development Kit)

  • Standard consumer version
  • $849 price
  • All core features

Lynx R1 Pro

  • Enterprise-focused model
  • Additional enterprise features
  • Higher price point

Reception

Praise:

  • First true standalone AR/VR headset
  • Innovative freeform prism optics
  • Compact form factor
  • Flip-up visor design
  • Open Android platform
  • GDPR compliant / privacy-focused
  • SteamVR compatibility
  • Hand tracking included
  • Color passthrough AR mode
  • European company alternative to Meta

Criticism:

  • Multiple launch delays (2+ years late)
  • Arrived after Meta Quest 3 launched
  • 1600×1600 resolution dated by 2023
  • Eye tracking removed from original design
  • Limited app ecosystem
  • Small company with uncertain future
  • Higher price than Quest 3[3]

[4]

See Also

References