Google Daydream View
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| Google Daydream View | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | Mobile VR |
| Platform | Google Daydream |
| Creator | |
| Developer | |
| Manufacturer | |
| Announcement Date | October 4, 2016 |
| Release Date | November 10, 2016 |
| Price | $79 (2016), $99 (2017) |
| Website | https://vr.google.com/daydream/ (archived) |
| Versions | Daydream View (2016), Daydream View (2017) |
| Requires | Daydream-ready smartphone |
| Predecessor | Google Cardboard |
| Successor | None (discontinued) |
| System | |
| Operating System | Google Daydream (Android-based) |
| Chipset | Powered by smartphone |
| CPU | Powered by smartphone |
| GPU | Powered by smartphone |
| Storage | |
| Storage | Powered by smartphone |
| Memory | Powered by smartphone |
| SD Card Slot | Via smartphone |
| Display | |
| Display | Smartphone display |
| Subpixel Layout | Smartphone dependent |
| Peak Brightness | Smartphone dependent |
| Resolution | Smartphone dependent |
| Pixel Density | Smartphone dependent |
| Refresh Rate | 60Hz (minimum certified) |
| Persistence | Low persistence (certified) |
| Image | |
| Field of View | ~90° |
| Horizontal FoV | ~90° |
| Vertical FoV | ~90° |
| Average Pixel Density | Smartphone dependent |
| Peak Pixel Density | Smartphone dependent |
| Foveated Rendering | No |
| Optics | |
| Optics | Fresnel lenses |
| Ocularity | Binocular |
| IPD Range | Fixed (~64mm) |
| Adjustable Diopter | No (glasses compatible) |
| Passthrough | No |
| Tracking | |
| Tracking | 3DoF (smartphone + controller) |
| Tracking Frequency | Smartphone dependent |
| Base Stations | None required |
| Eye Tracking | No |
| Face Tracking | No |
| Hand Tracking | No |
| Body Tracking | No |
| Rotational Tracking | Yes |
| Positional Tracking | No |
| Update Rate | 60Hz |
| Tracking Volume | Stationary |
| Play Space | Stationary |
| Latency | <20ms (certified) |
| Audio | |
| Audio | Via smartphone (3.5mm or USB-C) |
| Microphone | Via smartphone |
| 3.5mm Audio Jack | Pass-through from smartphone |
| Camera | Not used |
| Connectivity | |
| Connectivity | NFC for auto-setup |
| Ports | None |
| Wired Video | No |
| Wireless Video | No |
| WiFi | Via smartphone |
| Bluetooth | Via smartphone (controller) |
| Power | None required (headset) |
| Battery Capacity | Controller: 220mAh (2016), 224mAh (2017) |
| Battery Life | Controller: ~12 hours |
| Charge Time | Controller: USB-C charging |
| Device | |
| Dimensions | ~167mm × 110mm × 105mm (2016) |
| Weight | 220g (without phone) |
| Material | Soft fabric, foam |
| Headstrap | Elastic fabric strap |
| Haptics | Controller haptics |
| Color | Slate, Snow, Crimson (2016); Charcoal, Fog, Coral (2017) |
| Sensors | Capacitive nubs, NFC tag |
| Input | Daydream Controller (3DoF) |
| Compliance | FCC, CE |
The Google Daydream View is a discontinued mobile VR head-mounted display developed by Google, announced on October 4, 2016, and released on November 10, 2016 at a price of $79. Building on the success of Google Cardboard, Daydream View represented Google's premium mobile VR solution, featuring a lightweight fabric construction (weighing just 220g, about 30% lighter than average VR headsets), a wireless 3DoF motion controller, and tight integration with "Daydream-ready" certified smartphones. Unlike the universal Cardboard platform, Daydream required phones meeting specific performance and sensor requirements to ensure a quality VR experience. Google discontinued Daydream View and the Daydream platform on October 15, 2019, citing lack of broad consumer and developer adoption.
History and Development
Beyond Cardboard
Evolution from Cardboard:
- Cardboard proved mobile VR concept
- Premium experience desired
- Controller interaction needed
- Quality certification required
Google I/O 2016 Preview
Platform announcement:
- Daydream platform revealed May 2016
- Phone certification program
- Controller design shown
- Developer preview
October 2016 Launch
Hardware announcement:
- Daydream View headset revealed
- First Daydream-ready phones announced
- Google Pixel as flagship
- November 10 release date
2017 Refresh
Second generation:
- October 2017 announcement
- Wider FOV lenses
- New colors
- $99 price point
Discontinuation
October 15, 2019:
- Pixel 4 not Daydream compatible
- No new certified phones in 2019
- Official discontinuation announced
- Platform abandoned
Design Philosophy
Premium Mobile VR
Step up from Cardboard:
- Higher quality materials
- Included motion controller
- Certified phone experiences
- Consistent quality
Comfort Focus
Wearability priority:
- Lightweight fabric construction
- Soft, breathable materials
- 30% lighter than competitors
- Extended comfort
Daydream Certification
Quality assurance:
- Phone must meet specifications
- Display latency requirements
- Sensor accuracy standards
- Consistent experience guaranteed
Hardware Design
Fabric Construction
Unique material choice:
- Soft woven fabric exterior
- Foam padding
- Lightweight design
- Premium aesthetic
Weight
Lightest in class:
- 220g (without phone)
- 30% lighter than Gear VR
- Comfortable extended wear
- Minimal neck strain
Automatic Setup
Convenience features:
- NFC chip for auto-launch
- Capacitive nubs sense phone
- Insert phone, VR starts
- Simple user experience
Colors
Fashion-conscious options:
- 2016: Slate (gray), Snow (white), Crimson (red)
- 2017: Charcoal, Fog (gray), Coral (pink)
Optical System
Fresnel Lenses
Improved over Cardboard:
- ~90° field of view
- Better optical quality
- Reduced distortion
- Standard VR optics
2017 Improvements
Second generation updates:
- Wider field of view
- Improved lens quality
- Better edge clarity
- Enhanced immersion
Phone Compatibility
Auto-adjustment:
- Works with various phone sizes
- Up to 6" displays
- Front-loading design
- Secure phone retention
Daydream Controller
Wireless Motion Controller
Included with headset:
- 3DoF motion tracking
- Orientation sensing
- Laser pointer interface
- Essential accessory
Controller Design
Ergonomic handheld:
- Touchpad surface
- Clickable touchpad
- App button
- Home button
- Volume buttons
Controller Tracking
Arm model estimation:
- IMU-based orientation
- Arm position estimated
- Pointing accuracy
- No positional tracking
Controller Battery
Rechargeable:
- ~220mAh capacity
- ~12 hours use
- USB-C charging
- Stored in headset
Daydream-Ready Certification
Phone Requirements
Strict specifications:
- High-performance processor
- Low-persistence display
- High-quality sensors
- Sufficient thermal management
Certified Phones
Compatible devices:
- Google Pixel, Pixel 2, Pixel 3 series
- Samsung Galaxy S8, S9, Note 8
- LG V30
- Motorola Moto Z series
- Asus ZenFone AR
- Huawei Mate 9 Pro
- And others
Performance Standards
Quality requirements:
- 60fps minimum sustained
- <20ms motion-to-photon latency
- Accurate sensor fusion
- Thermal headroom
Software Platform
Daydream Home
VR interface:
- 3D environment
- App launcher
- Library management
- Settings access
Google Play Store
Content distribution:
- Daydream category
- Curated experiences
- Quality standards
- Growing library
Notable Apps
Key experiences:
- YouTube VR
- Netflix VR
- Google Street View
- Google Play Movies
- HBO Go VR
- Hulu VR
- Need for Speed: No Limits VR
Google Services
First-party integration:
- Google Photos
- Google Play Movies
- Google Street View VR
- Google Earth VR
2017 Version Differences
Hardware Updates
Improvements:
- Wider field of view lenses
- Improved light blocking
- New color options
- Updated controller
Price Increase
$99 (from $79):
- Premium positioning
- Improved components
- Additional features
Compatibility
Broader support:
- More phones certified
- Better fit system
- Larger phone accommodation
User Experience
Setup Process
Simple onboarding:
- Download Daydream app
- Insert phone into headset
- NFC triggers VR mode
- Automatic calibration
Controller Pairing
Bluetooth connection:
- Controller pairs via Bluetooth
- Stored in headset
- Ready when needed
- Easy setup
Content Discovery
In-VR browsing:
- Daydream Home environment
- Browse apps in VR
- Preview experiences
- One-click install
Comparison with Gear VR
| Feature | Daydream View | Samsung Gear VR |
|---|---|---|
| Price | $79-$99 | $99-$129 |
| Weight | 220g | 345g |
| Material | Fabric | Plastic |
| Controller | Included | Separate/bundled (2017+) |
| Phone Support | Multiple brands | Samsung only |
| FOV | ~90° | 96-101° |
| Platform | Google Daydream | Oculus Home |
Challenges and Discontinuation
Market Challenges
Adoption issues:
- Limited Daydream-ready phones
- 3DoF limitations
- Standalone VR competition (Quest)
- Developer interest declining
Consumer Response
Usage patterns:
- Initial curiosity
- Decreasing usage over time
- Novelty factor faded
- Standalone VR more compelling
Google Statement
Official reasoning:
- "Haven't seen broad consumer or developer adoption"
- "Decreasing usage over time"
- Pixel 4 not certified
- Platform discontinued
October 2019 End
Discontinuation:
- No new certified phones
- Headset sales ended
- Platform no longer developed
- Apps still functional (for now)
Legacy
Mobile VR Evolution
Platform contributions:
- Proved controller importance
- Demonstrated certification value
- Influenced mobile VR design
- Bridged Cardboard to standalone
Design Influence
Industry impact:
- Fabric headset design copied
- Controller interaction standard
- Comfort prioritization
- Lightweight materials
Transition to Standalone
Market shift:
- Validated need for better mobile VR
- Showed limitations of phone-based VR
- Quest became clear successor
- 6DoF standalone future
Technical Specifications Summary
| Specification | 2016 Version | 2017 Version |
|---|---|---|
| Price | $79 | $99 |
| Weight | 220g | 261g |
| FOV | ~90° | ~100° |
| Controller | 3DoF included | 3DoF included |
| Materials | Fabric, foam | Fabric, foam |
| Colors | Slate, Snow, Crimson | Charcoal, Fog, Coral |
| Tracking | 3DoF (phone sensors) | 3DoF (phone sensors) |
| Phone Requirement | Daydream-ready | Daydream-ready |