Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Xreal One
Basic Info
VR/AR Augmented Reality
Type AR Glasses
Subtype Display Glasses
Platform Nebula
Developer Xreal
Manufacturer Xreal
Announcement Date 4 December 2024
Release Date December 2024 (Xreal expected shipping to start in mid-December 2024; sales in China from 10 December 2024)
Price US$499 / GBP 449 / EUR 549 (pre-order price at announcement, December 2024); 3,299 yuan (China); US$399 sale price on Xreal's US store (September 2026)
Website https://us.shop.xreal.com/products/xreal-one
Predecessor Xreal Air 2 Pro
Successor Xreal 1S
System
Chipset Xreal X1 spatial computing co-processor (self-developed)
Display
Display Sony 0.68-inch Micro-OLED
Resolution 1920 x 1080 (1080p) per eye
Refresh Rate Up to 120 Hz
Image
Field of View 50 degrees
Optics
Optics Birdbath optics (triangular birdbath)
Ocularity Binocular
IPD Range One frame size; software IPD adjustment
Passthrough Optical see-through with three-mode electrochromic dimming
Tracking
Tracking 3DoF (native, processed on the X1 chip); 6DoF with the optional Xreal Eye camera
Audio
Audio Sound by Bose; dual open-air speakers
Microphone 4-microphone layout in the temples
Connectivity
Connectivity USB-C (DisplayPort video from the host device)
Ports 1 x USB-C (left temple)
Power Powered by the connected device; no built-in battery
Device
Weight 84 g (82 g in Xreal's US store comparison table)
Material Magnesium alloy front shell; nylon hinges
Input Red X button, rocker switch and Quick Button on the right temple


The Xreal One (styled by the manufacturer as XREAL One) is a pair of tethered display AR glasses developed by Xreal. The glasses connect over a single USB-C cable to a phone, tablet, computer, handheld or game console and show that device's picture on a large virtual screen. They have no battery of their own and draw power from the connected device.[1] The One and its sibling, the One Pro, were the first Xreal glasses with the company's self-designed X1 chip, which handles 3DoF head tracking and screen anchoring inside the glasses instead of on the host device.[2][3]

Xreal announced the One on 4 December 2024, alongside the higher-end Xreal One Pro, at a pre-order price of US$499. The company said the One would begin shipping in mid-December 2024.[2] The glasses use Sony 0.68-inch Micro-OLED panels at 1080p per eye with a refresh rate of up to 120 Hz, a 50 degree field of view, Sound by Bose audio tuning, electrochromic dimming, and a motion-to-photon latency that Xreal gives as about 3 ms. Xreal's press release gives the weight as 84 grams.[2][4] In January 2026 Xreal released the Xreal 1S, which it described as a mid-generation refresh and "market replacement for the initial XREAL One glasses".[5]

Reviewed 28 September 2026. Announcement, teaser and China launch dates, prices and price history, display, optics, brightness, latency, tracking modes, controls, audio, microphones, dimming, weight, fit, compatibility table, Xreal Eye, Real 3D update, awards, Xreal 1S replacement statement, One Pro comparison values and all review attributions and quotes, each re-checked against the cited Xreal press releases, US store, tutorial and One Pro pages, CNBC, IT Home, Windows Central, UploadVR, MIXED, Road to VR, TIME, CES and the Tom's Guide, Tom's Hardware, Android Central and TechRadar reviews. About review dates.

Announcement and release

In September 2024, Windows Central reported that Xreal had posted an image of a tray of chips labeled "XREAL X1" on its official subreddit, and that a member of the Xreal team had written that the coming product had been two years in development.[6]

Xreal introduced the One Series, made up of the One and the One Pro, in a press release dated 4 December 2024 in San Francisco. They were the first Xreal glasses with a proprietary spatial computing chip (X1), which provides native 3DoF tracking without an external device. In the release, CEO and co-founder Chi Xu said X1 was "the result of over three years of cutting-edge research and development".[2] CNBC noted that the previous generation of Xreal glasses had required a companion device called the Beam for connections to a device, and that with the X1 chip the Beam was not required. Xu told CNBC that the One Series was "the biggest upgrade in Xreal history".[3]

Pre-orders for the One opened on announcement day at US$499, GBP 449 and EUR 549 through Xreal's own store and its Amazon store, with shipping expected in mid-December 2024. Xreal also offered bundles with its Beam Pro companion device and listed the United States, United Kingdom, France, Germany, Italy, Czech Republic, Netherlands, China, Japan and Korea as launch markets.[2] In China, IT Home reported on 5 December 2024 that the One was priced at 3,299 yuan, with pre-orders on JD.com and Tmall and sales opening at 20:00 on 10 December.[7] Xreal's later 1S announcement refers to the One as having been "released in December 2024".[5]

Xreal introduced the Xreal 1S on 4 January 2026 at US$449. The company called it a "mid-generation refresh and market replacement" for the One and listed its changes over the One: resolution from 1080p to 1200p, brightness from 600 to 700 nits, field of view from 50 to 52 degrees and aspect ratio from 16:9 to 16:10, with the same 120 Hz maximum refresh rate.[5] Xreal's US store still listed the One on 28 September 2026, at a sale price of US$399 against a regular price of US$499.[4]

Price history
Date Price Notes
4 December 2024 US$499 / GBP 449 / EUR 549 Pre-order price at announcement[2]
December 2024 3,299 yuan China launch price; sales from 10 December 2024[7]
28 September 2026 US$399 Sale price on Xreal's US store, regular price shown as US$499[4]

Awards

The One and One Pro were jointly named a CES Innovation Awards 2025 Honoree in the XR and spatial computing category.[8] TIME included the Xreal One in its Best Inventions of 2025 list. The entry says that AR can require "a clunky, cumbersome virtual reality headset" and describes the One series as "an elegant solution". It quotes Xu as saying the result is AR that is "accessible to everyone, anywhere".[9]

Design and hardware

Display

Each eye has a Sony 0.68-inch Micro-OLED panel with 1080p resolution and a refresh rate of up to 120 Hz.[4][2] Tom's Hardware lists the resolution as 1920 x 1080 per eye. It notes that the panels are larger than the 0.55-inch panels of the Xreal Air 2, the same size as those of the original Xreal Air, and that the change lowers pixel density from 4,032 ppi to 3,320 ppi.[10]

Xreal rates the perceived brightness at up to 600 nits.[2][4] Its store listing also refers to a "5000 nits peak brightness display", while its comparison table gives 600 nits as the highest perceived brightness.[4] Xreal states a color accuracy of Delta E under 3, with color calibration for each unit.[4] In his review for Android Central, Nicholas Sutrich reported that the One uses a form of black frame insertion to keep motion sharp, runs 240 Hz PWM dimming in the default anchored mode, and has an optional DC dimming mode for users sensitive to flicker.[11]

The One Series carries TÜV Rheinland certifications for High Visibility, Eye Comfort (5 Star), Low Blue-Light and Flicker Free. Xreal says the series was the first AR glasses to receive the High Visibility and Eye Comfort (5 Star) certifications.[2] Xreal also states 100% UV protection.[4]

Optics and field of view

The One uses a triangular birdbath lens design, while the One Pro switched to a flat-prism design.[2][4] Xreal gives the One a 50 degree field of view and says its display area is 20.7% larger than that of the Xreal Air 2 series.[2] Tom's Hardware noted that the displays are mounted at the top of the frame and fire down onto the birdbath lens, and that the 50 degree field of view is wider than the Air 2's 46 degrees.[10]

According to Xreal, the default virtual screen is 147 inches, and Ultrawide mode produces a curved virtual screen of up to 310 inches.[4] The press release describes Ultra Wide mode as a 32:9 aspect ratio.[2] In Tom's Hardware's review, Brandon Hill enlarged the screen from 147 to 191 inches from the glasses' own menu while working in macOS.[10]

Dimming

The lenses have three electrochromic dimming modes, named Clear, Shade and Theatre on Xreal's store.[4] The tint is changed with a button on the glasses.[2] Tom's Hardware wrote that the darkest setting blocks most environmental light, and that the built-in dimming replaces the plastic clip-on light blocker supplied with the standard Air 2.[10]

X1 chip

The X1 is Xreal's first self-designed processor for its glasses.[3] Xreal describes it as an independent spatial computing co-processor and says it is the first custom chip for optical see-through (OST) AR glasses.[2] The chip runs 3DoF tracking in the glasses, so a virtual screen can be anchored in space on any connected device. Xreal states a motion-to-photon latency of about 3 ms at 120 Hz. It compares this with earlier industry benchmarks of about 20 ms and with 12 ms for the Apple Vision Pro.[2]

Xreal's store lists four display modes: Anchor and Ultra Wide use native 3DoF, while Follow and Side View are 0DoF modes. In Follow the screen follows the wearer's gaze, and Side View shrinks the screen and pins it to the side so the wearer can see more of the surroundings.[4] Tom's Hardware found that Follow mode had almost none of the lag it showed on the Air 2.[10]

Display settings are changed from a menu on the glasses instead of from the host device. The on-glasses menu covers screen size, screen distance, stabilizer, side view, brightness enhancement, display optimization, color temperature, 2D/3D switching, IPD adjustment, volume and sound, button mapping, sensor calibration, language, a tutorial and factory reset.[2][10]

With 3DoF, the screen stays in place when the wearer rotates the head, but it moves with the head when the wearer leans or walks.[12] 6DoF tracking requires the optional Xreal Eye camera (see below).[4]

Controls

All buttons are on the right arm. A red X button on the underside switches between Anchor and Follow modes and opens the on-screen menu with a double press.[2] A rocker switch behind it adjusts display brightness and navigates the menu. A black Quick Button on top changes the lens tint by default and can be reassigned in settings.[10][13]

Audio and microphones

The One has two open-air speakers in the arms, tuned by Bose under its "Sound by Bose" program.[10][2] Xreal says Bose tuned the audio for the One Series and that it improves mid-to-high frequencies.[2] Xreal's One Pro page says the One Series uses a sound chamber design with new acoustic components.[14] The temples also contain a 4-microphone layout with near-field and far-field algorithms, which Xreal says can record both nearby and distant voices, for example for meeting summaries, transcription and translation.[2]

Build and fit

Xreal gives the One's weight as 84 grams, against 87 grams for the One Pro.[2] Tom's Hardware's specification table also lists 84 grams, while the comparison table on Xreal's US store lists 82 g.[10][4] The front shell is magnesium alloy, which Xreal says also improves heat dissipation, and the hinges are nylon.[2] The front frame can be swapped for frames in other finishes. Tom's Hardware described it as thin black plastic that snaps around the lenses, an improvement over the adhesive covers used on the Air 2.[2][10]

The One comes in a single size with software-based interpupillary distance (IPD) adjustment and a three-level temple adjustment for vertical fit.[2] The nose bracket is part of the frame and takes interchangeable "Air Cushion" nose pads in small, medium and large sizes.[10] Wearers who need vision correction can fit prescription inserts. Xreal says One Series prescription lenses are not compatible with those for the Air or Air 2 and recommends HonsVR as a supplier.[2][4] Its US store also sells its own prescription lenses for the One and 1S.[4] Android Central's reviewer noted that the One has no built-in diopter adjustment and put the cost of HonsVR inserts at about $50.[11]

The USB-C cable plugs into a port at the end of the left arm.[13] Xreal's store lists the box contents as the glasses, a USB-C to USB-C cable, S, M and L nose pads, a cleaning cloth, a protective case and a user manual.[4]

Accessories

Xreal Eye

The Xreal Eye is an optional detachable RGB camera that fits under the bridge of the nose, between the nose pads. Xreal says it takes 12 MP photos and records video at up to 1080p and 60 fps.[2] MIXED reported that it weighs 1.5 grams.[15]

At a launch event in Japan, reported by UploadVR and MIXED in May 2025, Xreal confirmed that the Eye adds 6DoF positional tracking to the One Series, so the virtual screen stays fixed in space as the wearer moves. The tracking runs on the X1 chip. UploadVR noted that it uses a single camera, known as monocular SLAM, and that Xreal cautioned it would not work well in low light, outdoors, or where objects are far away. After publication, Xreal told UploadVR that the Xreal Beam Pro is not needed for 6DoF on the One Series, only the Eye. Pre-orders had opened in some regions including Japan, and Xreal planned a launch in its other markets in late June 2025 at $100.[12][15] In September 2026, Xreal's US store listed the Eye at US$99 as an add-on for the One.[4]

Beam Pro and Hub

The Beam Pro is an Xreal companion device that can be bought in a bundle with the One.[2] Xreal says the Hub and Beam Pro are compatible with the One Series.[4] TechRadar's Hamish Hector used the Beam Pro as his main source device and wrote that it is not required but "compliments the Xreal One so well that it feels like you're missing out without it".[13]

Software and features

Real 3D

Xreal first released its Real 3D feature, which converts 2D content to 3D in real time, on the Xreal 1S in January 2026. Later that month it extended the feature to the One and One Pro with a firmware update. According to Xreal, the conversion runs on the X1 chip and needs no special video files, apps or external software, so it works with movies, streaming video, local media and games on connected desktops, consoles and phones. Xreal told Road to VR that the technology was developed in-house, that it was still investigating Real 3D's latency, and that the mode uses about 300 mW more power than other display modes.[16] Xreal's store page links to the firmware update that turns on the feature.[4]

Companion software

Xreal says the 3DoF spatial screen, Ultra Wide mode and display settings are controlled by the glasses themselves rather than by the host device.[2] Tom's Guide noted that ultrawide display support, which earlier Xreal glasses provided through the Nebula app, now works entirely on the glasses.[17] TechRadar still used Xreal's Nebula app with a Mac. At the time of its review the Mac app was in beta, and the Windows app, also in beta, was hard to find.[13] Xreal says developers can also build AR experiences for the One Series with its SDK.[2]

Compatibility

The One works with devices whose USB-C port supports DisplayPort video output and supplies 5V/1A power. Devices with an HDMI port need an HDMI-to-USB-C adapter. Anchor and Follow modes, dimming, 3D mode and screen size adjustment work on every device type in Xreal's compatibility table, but Ultrawide mode is not available with iPhones, Android phones without a desktop mode, Nintendo Switch, Xbox or PlayStation.[1]

Device type Connection
Phones (for example iPhone 15, 16 and 17, Samsung Galaxy S series) Direct USB-C[1]
Tablets (for example iPad Pro 4th generation) and Android tablets Direct USB-C[1]
Handheld PCs (Steam Deck, Steam Deck OLED, ROG Ally) Direct USB-C[1]
Laptops (Windows laptops with USB-C, MacBook Pro) and select desktops such as the Mac mini Direct USB-C; computers with only HDMI need an HDMI-to-USB-C adapter[1]
PlayStation and Xbox consoles HDMI-to-USB-C adapter[1]
Nintendo Switch, Switch OLED and Switch 2 Xreal Hub[1]

Tom's Hardware listed the need for adapters with older iPhones and with consoles as a drawback.[10] Android Central's reviewer noted that the Switch also needs an external power bank of 45-60 W along with the Hub, because the console has to be docked to output video.[11]

Xreal One Pro

The Xreal One Pro is the higher-end model of the One Series, announced on the same day. It uses a flat-prism optic that Xreal calls X Prism, instead of the One's birdbath, and Sony 0.55-inch Micro-OLED panels. It has a 57 degree field of view, 700 nits of perceived brightness and a weight of 87 grams. It comes in two frame sizes, M for IPDs of 57-66 mm and L for 66-75 mm, and had a pre-order price of US$599.[2][4] Xreal says it can show a screen of up to 171 inches, a figure it defines as the equivalent size of a projection at a distance of 4 meters.[14] Xreal's store says the One Pro also reduces outside light interference and the image reflection visible on the front of the glasses, and has a thinner front frame.[4] Its own article covers the model in detail.

Technical specifications

Specification Xreal One Xreal One Pro
Display Sony 0.68" micro-OLED[4] Sony 0.55" micro-OLED[4]
Resolution 1080p per eye[2] 1080p per eye[2]
Optics Triangular birdbath[2] Flat prism (X Prism)[4]
FOV 50 degrees[2] 57 degrees[2]
Virtual screen (as stated by Xreal) 147"[4] Up to 171" (equivalent at 4 m)[14]
Brightness (perceived) 600 nits[2] 700 nits[2]
Refresh Rate 120 Hz[2] 120 Hz[2]
Tracking 3DoF (X1 chip); 6DoF with Xreal Eye[4] 3DoF (X1 chip); 6DoF with Xreal Eye[4]
IPD One size, software IPD[2] M (57-66 mm) and L (66-75 mm)[4]
Weight 84 g[2] 87 g[2]
Price at announcement $499[2] $599[2]

Reception

Tom's Guide gave the One its Editor's Choice award. Jason England called it "easily the best AR glasses you can buy right now". He praised the Micro-OLED display, the Bose-tuned audio and the X1 chip, and wrote that on flights the anchored picture stayed pinned in front of him without drifting. The low latency let him play racing simulators while wearing the glasses. His criticisms were that the One is heavier than the Air 2 and that the 50 degree field of view "can still feel a little constrained", especially with the ultrawide display.[17]

Brandon Hill of Tom's Hardware described the One as "an evolutionary update to the AR glasses formula" and "a modest update to the Air 2". He credited its thinner frame, the X1 chip, the standard electrochromic dimming and its comfort over long sessions. His criticisms were the adapters needed for older iPhones and consoles, a field of view that cannot match mixed reality headsets, and a price tag of about $500 that limits its appeal. He noted that the price was $200 more than the Meta Quest 3S and suggested the Quest 3S might suit buyers who want a more full-featured VR and AR experience.[10]

Android Central's Nicholas Sutrich called the One "the best pair of smart display glasses I've ever used". He singled out the built-in 3DoF tracking, which he said works out of the box, while noting that other display glasses with built-in 3DoF often suffer from drift. He found it the only pair of such glasses that did not give him a headache in 3DoF mode. He listed the price as the biggest downside, calling the One the most expensive smart display glasses at the time of writing, and also noted the lack of a built-in diopter adjustment and the adapter needed for the Nintendo Switch.[11]

TechRadar's Hamish Hector wrote that the One had "the best audio I've heard from a pair of smart specs". He rated its value 3.5 out of 5, design 5 out of 5 and performance 4.5 out of 5. His listed drawbacks were the price, the Full HD resolution, and that buyers would also want the Beam Pro add-on.[13]

See also

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 "Connect Devices". XREAL Tutorials. XREAL. https://tutorials.xreal.com/docs/glasses/one-series/first-use/connect-device/. Retrieved 2026-09-28.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 "Introducing XREAL One Series: World's First Cinematic AR Glasses with X1 Independent Spatial Computing Chip for Complete Spatial Screen Control". PR Newswire. XREAL. 2024-12-04. https://www.prnewswire.com/news-releases/introducing-xreal-one-series-worlds-first-cinematic-ar-glasses-with-x1-independent-spatial-computing-chip-for-complete-spatial-screen-control-302322181.html. Retrieved 2026-09-28.
  3. ↑ 3.0 3.1 3.2 Arjun Kharpal (2024-12-04). "Alibaba-backed Xreal launches augmented reality glasses with new chip as Meta rivalry heats up". CNBC. https://www.cnbc.com/2024/12/04/xreal-one-series-launch-features-new-chip-as-ar-competition-heats-up.html. Retrieved 2026-09-28.
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 "XREAL One". XREAL US Shop. XREAL. https://us.shop.xreal.com/products/xreal-one. Retrieved 2026-09-28.
  5. ↑ 5.0 5.1 5.2 "XREAL Expands Its Dominant One Series AR Ecosystem with New 1S Glasses Boasting 1200p Optics and Neo Power Hub". PR Newswire. XREAL. 2026-01-04. https://www.prnewswire.com/news-releases/xreal-expands-its-dominant-one-series-ar-ecosystem-with-new-1s-glasses-boasting-1200p-optics-and-neo-power-hub-302651929.html. Retrieved 2026-09-28.
  6. ↑ Richard Devine (2024-09-04). "The makers of my favorite new PC and gaming accessory are teasing something big". Windows Central. https://www.windowscentral.com/hardware/the-makers-of-my-favorite-new-pc-and-gaming-accessory-are-teasing-something-big. Retrieved 2026-09-28.
  7. ↑ 7.0 7.1 "3299 元,"全球首款支持原生 3DoF 的消费级 AR 眼镜"XREAL One 发布". IT之家 (IT Home). 2024-12-05. https://www.ithome.com/0/815/542.htm. Retrieved 2026-09-28.
  8. ↑ "XREAL One and XREAL One Pro". CES Innovation Awards. Consumer Technology Association. https://www.ces.tech/ces-innovation-awards/2025/xreal-one-and-xreal-one-pro/. Retrieved 2026-09-28.
  9. ↑ Matt Alderton (2025-10-09). "XReal One: The Best Inventions of 2025". TIME. https://time.com/collections/best-inventions-2025/7318420/xreal-one/. Retrieved 2026-09-28.
  10. ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 Brandon Hill (2024-12-25). "Xreal One Review: X1 chip up Xreal's game in the AR glasses segment". Tom's Hardware. https://www.tomshardware.com/peripherals/wearable-tech/xreal-one-review. Retrieved 2026-09-28.
  11. ↑ 11.0 11.1 11.2 11.3 Nicholas Sutrich (2025-02-27). "Xreal One review: The revelation smart glasses needed". Android Central. https://www.androidcentral.com/gaming/virtual-reality/xreal-one-review. Retrieved 2026-09-28.
  12. ↑ 12.0 12.1 David Heaney (2025-05-19). "Xreal One Glasses Will Become 6DoF With The Xreal Eye Addon". UploadVR. https://www.uploadvr.com/xreal-one-glasses-become-6dof-with-xreal-eye-camera-xreal-beam-pro/. Retrieved 2026-09-28.
  13. ↑ 13.0 13.1 13.2 13.3 13.4 Hamish Hector (2025-04-06). "The Xreal One AR glasses are the best AR smart glasses I've tested in four years of reviewing XR tech". TechRadar. https://www.techradar.com/computing/virtual-reality-augmented-reality/xreal-one-review-top-notch-ar-smart-glasses-that-come-at-a-price. Retrieved 2026-09-28.
  14. ↑ 14.0 14.1 14.2 "XREAL One Pro - Wear Every World". XREAL. XREAL. https://www.xreal.com/us/one-pro. Retrieved 2026-09-28.
  15. ↑ 15.0 15.1 Tomislav Bezmalinovic (2025-05-20). "Xreal Eye launching soon, bringing 6DoF tracking to Xreal One". MIXED. https://mixed-news.com/en/xreal-eye-launch/. Retrieved 2026-09-28.
  16. ↑ Scott Hayden (2026-01-30). "XREAL Rolls out Automatic Real-time 3D Conversion Feature for Its AR Glasses". Road to VR. https://roadtovr.com/xreal-ar-glasses-real-time-3d-conversion/. Retrieved 2026-09-28.
  17. ↑ 17.0 17.1 Jason England (2024-12-13). "I tested the Xreal One AR Glasses - here's why they're a spatial computing game changer". Tom's Guide. https://www.tomsguide.com/computing/vr-ar/xreal-one-ar-glasses-review. Retrieved 2026-09-28.