Vive Focus Plus
| Vive Focus Plus | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-Mounted Display |
| Subtype | Standalone VR |
| Platform | VIVE Wave |
| Developer | HTC |
| Manufacturer | HTC |
| Release Date | April 15, 2019 |
| Price | $799 USD |
| Website | https://www.vive.com/ |
| Predecessor | Vive Focus |
| Successor | Vive Focus 3 |
| System | |
| Chipset | Qualcomm Snapdragon 835 |
| Storage | |
| Display | |
| Display | AMOLED (dual) |
| Resolution | 1440x1600 per eye |
| Refresh Rate | 75 Hz |
| Image | |
| Field of View | 110° |
| Optics | |
| Ocularity | Binocular |
| Tracking | |
| Tracking | 6DoF (inside-out + ultrasonic controllers) |
| Audio | |
| Audio | Built-in speakers, 3.5mm jack |
| Connectivity | |
| Connectivity | Wi-Fi 5GHz, USB 3.1 Type-C |
| Device | |
The VIVE Focus Plus is a standalone virtual reality head-mounted display developed by HTC, released on April 15, 2019 at $799. An enterprise-focused standalone headset, the Focus Plus features Qualcomm Snapdragon 835 processor, dual AMOLED displays at 1440x1600 per eye (615 PPI), 6DoF inside-out tracking for both headset and controllers using Chirp SonicTrack ultrasonic technology, hand tracking support, and world-scale tracking without external sensors or PC. Targeting business customers, the Focus Plus enables enterprise VR applications, training, and location-based experiences.
History and Development
HTC announced the VIVE Focus Plus at the VIVE Ecosystem Conference 2019, launching on April 15, 2019 in 25 markets supporting 19 languages. The Focus Plus upgraded the original Vive Focus with 6DoF controllers and enhanced fresnel lenses for improved visual clarity. Unlike consumer-focused headsets, HTC positioned the Focus Plus for enterprise applications including training, simulation, and location-based entertainment. The Focus Plus was succeeded by the Vive Focus 3 in 2021.[1]
Design and Hardware
Display
High-resolution AMOLED:
- 1440x1600 per eye resolution
- 2880x1600 combined
- Dual AMOLED screens
- 615 PPI pixel density
- 75 Hz refresh rate
- 110° field of view
- Enhanced fresnel lenses
- Improved visual clarity
Processing
- Qualcomm Snapdragon 835 SoC
- Mobile VR optimized
- 3D rendering capable
- Enterprise app support
Tracking
6DoF standalone system:
- 6DoF headset tracking
- 6DoF controller tracking
- Inside-out tracking
- Chirp SonicTrack ultrasonic
- IMU fusion
- World-scale tracking
- No base stations needed
- No PC required
Controllers
Ultrasonic 6DoF:
- 6DoF tracking
- Ultrasonic + IMU fusion
- Trigger
- Grip
- Touchpad
- Application buttons
Hand Tracking
- Hand tracking support
- Gesture recognition
- VIVE Wave SDK integration
- Controller-free interaction
IPD
- Adjustable IPD
- 60.5mm – 74mm range
- Fits 95%+ head sizes
- Ages 14+
Audio
- Built-in speakers
- 3.5mm headphone jack
- Immersive spatial audio
Comfort
- Replaceable face gasket
- Synthetic leather cushion
- Wide head compatibility
- Extended wear design
Connectivity
- Wi-Fi 802.11 a/n/ac (5 GHz)
- USB 3.1 Type-C
- Wireless enterprise deployment
Enterprise Features
Business Applications
- Enterprise VR training
- Location-based entertainment
- Simulation systems
- Collaborative VR
- Remote assistance
Management
- Enterprise deployment tools
- Device management
- VIVE Wave platform
- SDK support
Technical Specifications
| Specification | Details |
|---|---|
| Display | 1440x1600 AMOLED x2 |
| Combined | 2880x1600 |
| PPI | 615 |
| Refresh Rate | 75 Hz |
| FOV | 110° |
| Processor | Snapdragon 835 |
| Tracking | 6DoF inside-out |
| Controllers | 6DoF ultrasonic |
| IPD | 60.5-74mm |
| Connectivity | Wi-Fi 5GHz, USB-C |
| Price | $799 |
Reception
Praise:
- 6DoF standalone freedom
- No PC or base stations
- 1440x1600 sharp displays
- 615 PPI clarity
- World-scale tracking
- Enterprise-ready
- Hand tracking support
- Ultrasonic controllers accurate
- Wi-Fi 5GHz fast
- VIVE Wave platform
Criticism:
- $799 enterprise pricing
- 75Hz vs 90Hz competitors
- Snapdragon 835 (dated)
- Business focus only
- Limited consumer content
- Heavy for standalone
- Controller battery life
- Not consumer marketed[2]