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VictorMaxx CyberMaxx

vrarwiki.com · VR & AR Wiki
VictorMaxx CyberMaxx
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC-Powered VR
Platform Personal computer; NTSC video sources (2.0)[1]
Creator VictorMaxx
Announcement Date By September 1994[2]
Release Date November 1994 (Model 120; retrospective)[1]
Price $699 (1.0), $899 (2.0); retrospective[1]
System
Operating System DOS software[3]
CPU Host PC dependent
GPU Host PC dependent
Display
Display 2 x TFT Active Matrix LCD (HSC unit)[4]
Resolution 505 x 230 per eye (Model 120, reported)[1]
Optics
IPD Range Adjustable[5]
Tracking
Tracking 3DoF orientation (HSC unit)[4]
Audio
Audio Stereo headphones (HSC unit)[4]
3.5mm Audio Jack 1/8" stereo, RCA L/R (HSC unit)[4]
Connectivity
Connectivity VGA, Composite NTSC (2.0)[1][4]
Ports 9-pin serial (tracking data; HSC unit)[4]
Power 110VAC to 9VDC (4 Watts; 1996 resale listing)[6]
Device
Weight ~400g (CM1800 published figure)[7]
Sensors Magnetic and fluid tilt sensors (HSC teardown unit)[4]
Input Head tracking


The VictorMaxx CyberMaxx was a consumer virtual reality head-mounted display by VictorMaxx Technologies. The Video Game Kraken retrospective dates Model 120 to November 1994 and CyberMaxx 2.0 to 1995.[1] HSC described twin TFT Active Matrix displays and integrated stereo headphones.[4]

History and Development

The model dates, prices and sales history below follow The Video Game Kraken retrospective.[1]

Company Background

VictorMaxx Technologies was a company that entered the consumer virtual reality market in the mid-1990s during the first wave of consumer VR interest.[8]

Model 120 (Version 1.0)

The original CyberMaxx, designated Model 120, was released in November 1994 at a retail price of $699. This first version featured displays with 120,000 pixels per display (505 x 230 resolution) and was compatible with IBM PC systems but not Apple computers.[1]

CyberMaxx 2.0

In August 1995, VictorMaxx released an updated version called the CyberMaxx 2.0. This revision increased the display resolution to 180,000 pixels per display and expanded compatibility to include NTSC composite video sources. The retail price increased to $899.[1]

Demise

Despite the improvements in version 2.0, sales remained disappointing. VictorMaxx reported sales of approximately $670,729 in 1995. In early 1996, company management concluded that the headset was unlikely to gain widespread consumer acceptance in the immediate future. By 1996, VictorMaxx had decided to stop marketing VR hardware and liquidated its remaining CyberMaxx inventory.[1]

Design and Hardware

HSC did not identify its teardown revision.[4]

Display System

HSC's unit used twin TFT Active Matrix color LCD panels. Retrospective descriptions give the following display figures:[1]

  • Model 120: 120,000 pixels per display (505 x 230)
  • Model 2.0: 180,000 pixels per display

The dual displays provided stereoscopic 3D vision, with each eye receiving a separate image for depth perception.[4]

Refresh Rate

HSC distinguished alternate-line distribution from NTSC interlacing; its account gives no measured panel refresh.[4]

Field of View

An institutional equipment survey lists 58 degrees horizontally for the CyberMaxx CM1800. This is a published specification for that named model, rather than a measurement of the Model 120.[7]

Weight

The same survey gives the CM1800 a weight of 14 ounces, approximately 400 grams.[7] Kevin Mellott's May 2000 review of CyberMaxx 2.0 found its forward weight distribution uncomfortable.[9]

Optical Adjustments

The headset featured:

  • Adjustable interocular distance (IPD)
  • Individual focus adjustment for each eye

These adjustments allowed users to customize the viewing experience for their specific vision requirements. The supplied Finetune utility presented visual tasks for setting the interocular knob and focus wheels.[5]

Audio System

Integrated Headphones

HSC described integrated stereo headphones on its unit.[4]

Audio Inputs

  • Separate left and right channel RCA jacks
  • 1/8" stereo plug input[4]

Head Tracking

3DoF Tracking

HSC's tracker used three magnetic coils and a fluid tilt sensor, reporting:[4]

  • Yaw: Left-right rotation
  • Pitch: Up-down rotation
  • Roll: Tilt rotation

This 3DoF (three degrees of freedom) tracking was non-positional, meaning it could not detect physical movement through space, only head rotation.

Tracking Data Output

Head tracking data was transmitted to the host computer via a 9-pin serial connector. HSC documented a 19.2 kbaud text stream.[4]

Connectivity

The CyberMaxx accepted multiple video input formats:

VGA Input

The VGA connection required software to program a compatible graphics controller for interleaved images and NTSC timing.[4]

Composite NTSC

The 2.0 version added composite video input, allowing connection to:

  • Game consoles (without head tracking support)
  • VCRs
  • Other NTSC video sources[1][4]

Power

An October 1996 resale advertisement described a 110VAC to 9VDC wall-mount transformer and 4-watt consumption.[6] HSC described a belt-mounted power supply and audio amplifier.[4]

Compatibility

PC Games

The CyberMaxx was compatible with PC games that supported VR headsets or stereoscopic 3D output. Head tracking was functional with compatible software.[3]

Software Documented support
Descent The manual separates -CyberMaxx for the display from -MaxxTrak <n> for tracking through COM port n.[3]
MousMaxx beta 0.4 Shawn Knight's 3Space readme maps head rotation to Doom mouse controls, with optional forward/back movement from head tilt.[5]
DarkMaxx 1.1 The June 1995 readme describes Dark Forces tracking and requires booting into DOS rather than using the Windows 95 DOS shell.[5]
Locus DOS Demo 1.0 Its original readme explicitly lists CyberMaxx 2.0 as optional hardware.[5]

The disc's CTMF utility puts CTM version 1.11a tracking modules into native or backward-compatible mode for older software.[5]

Bungie's September 1994 Marathon announcement advertised CyberMaxx play.[2] In June 1995, Andrew Sinclair-Day reported that VictorMaxx still had no shipping Macintosh adapter.[10] These records distinguish demonstrations and announced support from an available retail connection.

Game Consoles

While the 2.0 version could connect to game consoles via composite video, the head tracking functionality was not available in this mode. The headset essentially functioned as a head-mounted display without the VR tracking features.[1]

Reception and Market Performance

Competition

The CyberMaxx competed against other 1990s VR headsets including:

Sales Challenges

Mellott tested CyberMaxx 2.0 with Descent 2. He reported blurred image edges after adjustment and a headache after five minutes.[9] This is one owner's account, rather than a controlled comfort study or evidence isolating the causes of low sales.

Specifications

Specification Model 120 (1.0) Model 2.0
Release Date November 1994 August 1995[1]
Price $699 $899[1]
Display See HSC account See HSC account[4]
Pixels per Display 120,000 (reported) 180,000 (reported)[1]
Resolution 505 x 230 per eye (reported) See display-count note above[1]
Refresh Rate See video-timing note above See video-timing note above
Field of View Not verified for this model Not verified for this model
Tracking See HSC account See HSC account[4]
Video Input VGA VGA, Composite NTSC[1]
Audio See HSC account See HSC account[4]
Weight Not verified for this model Not verified for this model
Power See power note above See power note above

See Also

References

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 "CyberMaxx by VictorMaxx". The Video Game Kraken. https://videogamekraken.com/cybermaxx-by-victormaxx. Retrieved 2026-10-16.
  2. ↑ 2.0 2.1 "Bungie presents the future of Mac games". Bungie Software, preserved by Marathon's Story. 1994-09-22. https://marathon.bungie.org/story/Bungie22sept94.html. Retrieved 2026-10-16.
  3. ↑ 3.0 3.1 3.2 "Descent manual". Interplay. pp. 2, 33. https://cdn.akamai.steamstatic.com/steam/apps/273570/manuals/manual.pdf?t=1399014573. Retrieved 2026-10-16.
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 "CyberMaxx Virtual Reality Helmet". HSC Electronic Supply, preserved by Mellott's VR. 1996. https://mellottsvrpage.com/index.php/cybermaxx-virtual-reality-helmet/. Retrieved 2026-10-16.
  5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 "CyberMaxx software disc readmes: Finetune, CTMF, MousMaxx, DarkMaxx and Locus". VictorMaxx disc, preserved by VOGONS Vintage Driver Library. 1995. https://vogonsdrivers.com/getfile.php?fileid=1504&menustate=0. Retrieved 2026-10-16.
  6. ↑ 6.0 6.1 Alex Shifrin (1996-10-21). "CyberMaxx VR headset FS". asu.forsale.dept, preserved by Marathon's Story. https://marathon.bungie.org/story/cybermaxxVRheadsetSimon.html. Retrieved 2026-10-16.
  7. ↑ 7.0 7.1 7.2 Christine Youngblut, Rob E. Johnston, Sarah H. Nash, Ruth A. Wienclaw and Craig A. Will (1996-03). "Review of Virtual Environment Interface Technology, section 2.2: Commercial Products". Institute for Defense Analyses, IDA Paper P-3186. pp. 6, 9. https://www.hitl.washington.edu/scivw/scivw-ftp/publications/IDA-pdf/VISUAL2.PDF. Retrieved 2026-10-16.
  8. ↑ "Department of Enforcement v. Josephthal & Co., Inc., Dan D. Purjes and Paul H. Fitzgerald: decision". NASD Regulation. 2001-05-15. pp. 15. https://www.finra.org/sites/default/files/OHODecision/p006618.pdf. Retrieved 2026-10-16.
  9. ↑ 9.0 9.1 Kevin Mellott (2000-05). "The CyberMaxx Review". Mellott's VR. https://mellottsvrpage.com/index.php/the-cybermaxx-mellott-review/. Retrieved 2026-10-16.
  10. ↑ Andrew Sinclair-Day (1995-06-23). "CyberMaxx won't work". comp.sys.mac.games, preserved by Marathon's Story. https://marathon.bungie.org/story/cybermaxxVRheadsetSimon.html. Retrieved 2026-10-16.
  11. ↑ Gregg Seelhoff (2013-05-11). "Oculus Rift is a Fad". Gamecraft. https://blog.gamecraft.org/2013/05/11/oculus-rift-is-a-fad/. Retrieved 2026-10-16.
Reviewed 16 October 2026. Historical model distinctions, hardware interfaces, original software and owner review; chronology retains retrospective-source limits. About review dates.