ClassVR Premium
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| ClassVR Premium | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | Standalone VR |
| Developer | Avantis Education |
| Release Date | 2020 |
| Versions | Model CVR-255-64 (64 GB) |
| System | |
| Operating System | Customized version of Android 8 |
| Chipset | Qualcomm Snapdragon XR1 |
| GPU | Adreno 615 at 780 MHz |
| Storage | |
| Storage | 64 GB, expandable by microSD card |
| Memory | 4 GB |
| Display | |
| Display | Single LCD binocular (5.5-inch fast LCD) |
| Resolution | 1280x1440 per-eye (2560 x 1440 panel) |
| Optics | |
| Optics | Combination Fresnel and aspheric lens |
| Ocularity | Binocular |
| Audio | |
| Audio | Stereo speakers; 3.5 mm headphone jack |
| Microphone | Yes |
| Camera | 13 MP autofocus front-facing camera |
| Connectivity | |
| Ports | USB-C (charging and hand controller input), 3.5 mm audio, microSD |
| WiFi | 802.11 a/b/g/n, dual band 2.4 and 5 GHz |
| Bluetooth | 4.2 |
| Battery Capacity | 4000 mAh (reseller listing) |
| Battery Life | About 4 hours, depending on use (manufacturer figure) |
| Device | |
| Input | Wired hand-held controller |
ClassVR Premium is a virtual reality head-mounted display released in 2020. It is a standalone headset developed by Avantis Education for ClassVR, the company's virtual and augmented reality system for schools, which combines headsets with teacher controls and curriculum-linked content.[1] Avantis's support documentation identifies the model as the "Premium 64GB Headset" with the model number CVR-255-64.[2]
The headset runs on a Qualcomm Snapdragon XR1 processor with 4 GB of RAM and 64 GB of internal storage, and it has a single 5.5-inch 2560 x 1440 LCD and a 13-megapixel autofocus front-facing camera.[3] The headsets give students access only to the curated content provided to them, and teachers send content to and control the headsets from the ClassVR portal.[3]
In August 2025 Avantis introduced two newer ClassVR headsets, Xplorer and Xcelerate.[4] As of September 2026, the ClassVR website sells the 64 GB headset under the name "Standard" alongside them. Its product page still uses the address ending in "premium-64gb-headset".[3]
Design and hardware
Avantis describes the headset as designed for students of all ages, with adjustable head straps.[3] The head mount adjusts three ways and has two rear straps. The lens is a combination Fresnel and aspheric design.[3]
The Snapdragon XR1 is a system-on-chip that Qualcomm announced in May 2018 as its first dedicated XR platform. It was aimed at lower-cost standalone headsets and supports both three and six degrees of freedom tracking, depending on how a manufacturer implements it.[5] In the ClassVR headset, the chip's Adreno 615 GPU runs at 780 MHz.[3]
A microSD card slot allows storage expansion. According to Avantis, an inserted card automatically becomes the default storage location on older ClassVR models.[3][6] The headset has stereo speakers and a microphone, a 3.5 mm jack for headphones, dual-band Wi-Fi and Bluetooth 4.2. Its USB-C port is used both for charging and as the input for the hand controller.[3] Avantis gives the battery life as about four hours, depending on use.[6] A European reseller lists a 4000 mAh lithium-polymer battery.[7]
Specifications
| Component | Specification |
|---|---|
| Processor | Octa-core Qualcomm Snapdragon XR1[3] |
| GPU | Adreno 615 at 780 MHz[3] |
| Memory and storage | 4 GB RAM, 64 GB internal storage, microSD expansion[3] |
| Display | Single LCD binocular; 5.5-inch 2560 x 1440 fast LCD[3] |
| Resolution | 1280x1440 per-eye (2560 x 1440 total) |
| Lens | Combination Fresnel and aspheric lens[3] |
| Camera | 13 MP autofocus, front-facing[3] |
| Wireless | 802.11 a/b/g/n dual-band Wi-Fi (2.4 and 5 GHz), Bluetooth 4.2[3] |
| Audio | Stereo speakers, microphone, 3.5 mm stereo headphone jack[3] |
| Ports | USB-C for charging and hand controller input[3] |
| Battery | About 4 hours, depending on use[6] |
| Operating system | Streamlined, customized version of Android 8[6] |
Software and classroom management
All ClassVR headsets run firmware based on Android. Avantis says it uses a streamlined version of Android 8, customized for its own firmware and client software.[6] The headsets are locked down so that students can open only the content the teacher has provided. Using the ClassVR portal, teachers can send a VR experience to every headset at once, watch what each student is viewing, build playlists by drag and drop, and pause all headsets with an attention mode. The portal also shows battery levels, Wi-Fi status and software versions, and it rolls out firmware updates and reboots or resets devices remotely.[3] Avantis notes that the headsets cannot be managed with third-party mobile device management tools such as Intune.[6]
The portal communicates with the headsets over the school's local network. Avantis says the headsets need Wi-Fi to download content and updates, but they can be used offline if content has been cached in advance.[6] Schools can also distribute their own Android apps (APK files) to the headsets through playlists or QR codes.[6] For 360-degree video, Avantis says the CVR-255-64 supports resolutions up to 3840 x 2160 and recommends 1920 x 1080 for smoother playback.[6]
The headset works with Avantis's Eduverse and Eduverse+ content subscriptions.[3] A reseller listing describes the headset's home interface as a "holodeck", a virtual room with icons for educational activities, locations and experiences.[7]
Firmware updates
Avantis publishes release notes for CVR-255-64 firmware on its support portal. The earliest listed version, 1.2.12, came out on 29 October 2021. It improved how apps built with the Google Cardboard SDK and the Unity SDK behave, as well as the CoSpaces app, fixed resource leaks and set the default time zone to Europe/London.[8] Later versions include:
| Version | Listed changes |
|---|---|
| 1.3.15 (November 2021) | Boot logo image fix, general bug fixes and hardware support improvements[9] |
| 1.6.23 (February 2023) | Blocking of unsolicited app installation, a night light mode for blue light reduction, a London default time zone and a default NTP server[10] |
| 1.7 (May 2023) | Battery charging draw limited to 1 A; new shutdown and reboot menu using Android's built-in translations[11] |
| 1.9a | Battery charge temperature limits (maximum 45 C, minimum 10 C), a software "Suspend Charging" toggle that pauses charging after four hours above 80 percent, and corrected Cardboard lens parameters[12] |
| 1.9.45 | Improved Wi-Fi network behaviour in low-power mode[13] |
Controller and kits
Each ClassVR headset comes with a wired hand-held controller for navigating the interface, exploring virtual scenes and interacting with VR and AR content.[3] According to a reseller listing, the controller draws its power from the headset and has three buttons and a central joystick.[7]
The headset is sold in classroom kits. The set of eight (product code CVR264-CRS-8) includes eight headsets, eight hand controllers and a portable storage and charging case. The case has an integrated USB charging hub and cooling fans, so the headsets can charge while the case is closed and locked.[7]
Later ClassVR headsets
Avantis launched Xplorer and Xcelerate on 20 August 2025. Xplorer is aimed at K-12 schools and has a higher-resolution "4K Ultra-HD" LCD and improved audio. Xcelerate is the first ClassVR headset designed for high school and further education, with six degrees of freedom head and controller tracking from four cameras and a 90-degree flip visor. Both use Qualcomm Snapdragon processors.[4][14] ClassVR's comparison table sets the 64 GB headset, now called Standard, against the two newer models:[3]
| Specification | Standard (64 GB) | Xplorer | Xcelerate |
|---|---|---|---|
| Processor | Snapdragon XR1 Gen 1 | Snapdragon XR1 Gen 1 | Snapdragon XR2 Gen 1 |
| GPU | Adreno 615 at 780 MHz | Adreno 615 at 780 MHz | Adreno 650 at 587 MHz |
| Memory and storage | 4 GB RAM, 64 GB | 6 GB RAM, 128 GB | 8 GB RAM, 128 GB |
| Display | 5.5-inch fast LCD, 2560 x 1440 | 5.5-inch fast LCD, 3664 x 1920 (4K) | Dual 2.21-inch fast LCD, 1920 x 1920 per eye |
| Storage expansion | microSD | microSD | None |
| Headphone jack | Yes | Yes | No |
Reception
In an April 2024 buying guide to VR headsets for schools, Tech & Learning's Luke Edwards listed the ClassVR system first and named it the best overall choice. The guide reviewed the system as a whole rather than a specific headset model. Edwards described the headsets as "solidly constructed with a plastic shell and wide headband" and praised the curriculum-aligned content, the centrally controlled setup and the support offered. He noted that the system is classroom-based only, and wrote that the price is reasonable for what is included but still a commitment compared with affordable options that work from home.[15]
See also
References
- ↑ "ClassVR". Avantis Education. Avantis Education. https://www.avantiseducation.com/classvr/. Retrieved 2026-09-27.
- ↑ "Which Device". ClassVR Support Portal. Avantis Education. https://support.classvr.com/troubleshoot/which-device/. Retrieved 2026-09-27.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 "Standard". ClassVR. Avantis Education. https://www.classvr.com/vr-headsets/premium-64gb-headset/. Retrieved 2026-09-27.
- ↑ 4.0 4.1 "Avantis Education advances ClassVR solution with major hardware innovations". Avantis Education. Avantis Education. 2025-08-20. https://www.avantiseducation.com/news/avantis-education-advances-classvr-solution-with-major-hardware-innovations/. Retrieved 2026-09-27.
- ↑ Ben Lang (2018-05-29). "Snapdragon XR1 is Qualcomm's First Dedicated Chip for AR/VR Headsets". Road to VR. https://roadtovr.com/qualcomm-snapdragon-xr1-announcement-dedicated-chip-ar-vr-headsets/. Retrieved 2026-09-27.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 "Product Technical Support FAQ". ClassVR Support Portal. Avantis Education. 2026-02-01. https://support.classvr.com/articles/product-technical-support-faq/. Retrieved 2026-09-27.
- ↑ 7.0 7.1 7.2 7.3 "ClassVR Premium Set of 8 (64GB)". Insplay. https://www.insplay.eu/en_US/shop/product/cvr264-crs-8-classvr-premium-set-of-8-64gb-8877. Retrieved 2026-09-27.
- ↑ "CVR255-64 Firmware 1.2.12". ClassVR Support Portal. Avantis Education. 2021-10-29. https://support.classvr.com/release-notes/cvr255-64-firmware-1-2-12/. Retrieved 2026-09-27.
- ↑ "CVR255-64 Firmware 1.3.15". ClassVR Support Portal. Avantis Education. 2021-11-29. https://support.classvr.com/release-notes/cvr255-64-firmware-1-3-15/. Retrieved 2026-09-27.
- ↑ "CVR255-64 Firmware 1.6.23". ClassVR Support Portal. Avantis Education. 2023-02-09. https://support.classvr.com/release-notes/cvr255-64-firmware-1-6-23/. Retrieved 2026-09-27.
- ↑ "CVR255-64 Firmware 1.7". ClassVR Support Portal. Avantis Education. 2023-05-02. https://support.classvr.com/release-notes/cvr255-64-firmware-1-7/. Retrieved 2026-09-27.
- ↑ "CVR255-64 Firmware 1.9a". ClassVR Support Portal. Avantis Education. https://support.classvr.com/release-notes/cvr255-64-firmware-1-9a/. Retrieved 2026-09-27.
- ↑ "CVR255-64 Firmware 1.9.45". ClassVR Support Portal. Avantis Education. https://support.classvr.com/release-notes/cvr255-64-firmware-1-9-45/. Retrieved 2026-09-27.
- ↑ Matt Jones (2025-08-22). "Avantis Education Launches New Headsets for ClassVR Solution". THE Journal. https://thejournal.com/articles/2025/08/22/avantis-education-launches-new-headsets-for-classvr-solution.aspx. Retrieved 2026-09-27.
- ↑ Luke Edwards (2024-04-19). "Best VR Headsets for Schools". Tech & Learning. https://www.techlearning.com/buying-guides/best-vr-and-ar-systems-for-schools. Retrieved 2026-09-27.