Snap Spectacles 4
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| Snap Spectacles 4 | |
|---|---|
| Basic Info | |
| VR/AR | Augmented Reality |
| Type | Head-mounted display |
| Subtype | Standalone AR |
| Developer | Snap Inc. |
| Announcement Date | May 20, 2021 (Snap Partner Summit) |
| Release Date | 2021 (distributed to approved AR creators; never sold) |
| Price | Not sold; provided free of charge to approved Lens creators through an application program |
| Website | https://www.spectacles.com/ |
| Requires | iPhone 8 or later running iOS 11 or above with Snapchat 11.27 or above; Lens Studio 4.0 or later for development (launch requirements) |
| Predecessor | Snap Spectacles 3 |
| Successor | Snap Spectacles 5 |
| System | |
| Chipset | Qualcomm Snapdragon XR1 |
| Storage | |
| Storage | 32 GB flash storage |
| Display | |
| Display | Dual 3D waveguide displays (stereo), 200-2000 nits |
| Resolution | 480 x 564 |
| Refresh Rate | 30-120 FPS |
| Image | |
| Field of View | 26.3° diagonal |
| Optics | |
| Optics | Diffractive waveguides from WaveOptics |
| Ocularity | Binocular (stereo display) |
| Tracking | |
| Tracking | 6DoF inside-out tracking (Snap Spatial Engine) |
| Eye Tracking | No |
| Hand Tracking | Yes |
| Audio | |
| Audio | 2 stereo speakers |
| Microphone | 4-microphone array |
| Camera | 2 RGB cameras; 117 degree field of view, f/2.2; photos and video at 1920 x 1440, 30 fps |
| Connectivity | |
| Connectivity | Wi-Fi 802.11a/b/g/n/ac (2.4 GHz and 5 GHz); Bluetooth 5.0 (BLE and Classic); GPS and GLONASS |
| Ports | USB-C |
| WiFi | 802.11a/b/g/n/ac, 2.4 GHz and 5 GHz |
| Bluetooth | 5.0 (BLE and Classic) |
| Power | Built-in lithium-ion battery; charging case holds up to four charges |
| Battery Life | About 30 minutes per charge |
| Device | |
| Weight | 134 g |
| Color | Black |
| Sensors | GPS and GLONASS |
| Input | Touchpad, Scan and Snap buttons, voice commands, hand tracking |
Snap Spectacles 4 are augmented reality AR glasses developed by Snap Inc. and announced on 20 May 2021. They are the fourth generation of the company's Spectacles glasses and the first to include displays, which show Snap's AR effects (called Lenses) over the wearer's view of the world.[1][2] Snap officially called the device "Spectacles" or the "next generation Spectacles", and its support site and developer documentation used the name "Spectacles (2021)".[3][4]
Snap announced the glasses at its Snap Partner Summit. They were never sold. Snap gave them to AR creators who applied through an online program, so that those creators could build Lenses for the glasses in Lens Studio.[1][5] The glasses have dual 3D waveguide displays with a 26.3 degree diagonal field of view, a Qualcomm Snapdragon XR1 processor, six degrees of freedom tracking, and a battery that lasts about 30 minutes per charge. They weigh 134 grams.[1] Road to VR described the device as a development kit for creators and contrasted Snap's choice of a glasses-like form factor with the bulkier, more capable headsets from Microsoft and Magic Leap.[2]
Snap introduced the fifth-generation Spectacles as their successor in September 2024, again for developers, and in June 2026 opened pre-orders for Snap Specs, its first AR glasses intended for consumers.[6][7]
Announcement and release
Background
The first three generations of Spectacles, released from 2016 to 2019, were camera glasses without displays. The third generation, released in 2019, added a second camera to capture depth, but Lenses could only be applied to its videos afterwards on a phone.[5][6] According to The Verge, the fourth generation came from Snap Lab, a hardware division of the company that was also working on a camera drone.[5] Evan Spiegel, Snap's chief executive, told Wired that the AR glasses had been conceived years earlier, when the first Spectacles were being planned.[3] UploadVR noted that the reveal was not a complete surprise, because The Information had reported Snap's plan in March 2021.[8]
Announcement
Spiegel unveiled the glasses at the virtual Snap Partner Summit on 20 May 2021. In the announcement Snap described them as "our first pair of glasses that bring augmented reality to life" and stated that "Spectacles aren't for sale"; they were instead meant "for augmented reality creators to reimagine the way we communicate, live, and explore the world together through AR experiences built in Lens Studio".[1][5] During the presentation Spiegel showed a demo in which virtual butterflies landed on his outstretched hand,[5][9] and a "Fetch" game in which an animated dog retrieves a virtual bone thrown by the wearer.[10] TechCrunch described the frame as a "streamlined 60s-style design in black".[11]
The Verge reported that Spiegel saw the program as a way to encourage a small part of the roughly 200,000 people who already made AR effects for Snapchat to experiment with the glasses. In the same interview Spiegel said he did not believe the phone was going away, and The Verge noted that he had previously predicted AR glasses would take roughly a decade to reach mainstream adoption.[5] The glasses were announced alongside other Snap AR initiatives at the same summit, including Connected Lenses for shared AR scenes and an AR innovation lab called Ghost, to which Snap committed US$3.5 million to support creators.[5]
Creator program
Before the announcement, Snap had given pairs to seven creators. Their launch Lenses, as listed by Snap, were:[1]
| Creator | Role (as described by Snap) | Lens |
|---|---|---|
| Don Allen Stevenson III | XR developer | Vibe Quest AR |
| Lauren Cason | Creative technologist | Taos, Caldera and Anita |
| Kat V. Harris | Technical designer | Dance Helper |
| Zach Lieberman | Artist | Poem World (with Shantell Martin) |
| Matthew Hallberg | AR developer | SketchFlow |
| Clay Weishaar | AR creator | Metascapes |
| Leighton McDonald | VR/AR creator | BlackSoul Gallery |
Other creators could apply at spectacles.com/creators.[1] Snap's product page told applicants that "the supply for the new Spectacles is limited" and that the company would be in touch "if there's an opportunity that fits".[12] Wired reported that Snap planned to hand out around a thousand more pairs through the application process, and that approved developers would not have to buy them.[3] Road to VR also cited this figure.[2] UploadVR wrote that Snap planned to ship the glasses to eligible creators within 2021.[8]
In December 2021, The Verge reported that Snap had given pairs to hundreds of its AR creators since May and that prescription lenses were available to approved creators. The Verge described the rollout as a private beta. Snap co-founder and chief technology officer Bobby Murphy called it a way of "getting the technology out there in the hands of actual people and doing it in a way that would allow us to maximize our learning from their experiences of using it".[13]
WaveOptics acquisition
In May 2021, the month of the announcement, Snap acquired Wave Optics Limited (WaveOptics). Snap's quarterly report describes it as a display technology company that supplies light engines and diffractive waveguides for augmented reality displays. The total consideration was $541.8 million, of which $510.4 million was purchase consideration, consisting mainly of 4.7 million shares of Snap Class A common stock, $13.7 million in cash and a $238.4 million payable due no later than May 2023.[14] The Verge identified the glasses' waveguides as WaveOptics parts.[13] The same quarterly report notes that Snap has no internal manufacturing capabilities and relies on contract manufacturers to build Spectacles.[14]
Design and hardware
The frame is narrow and sharply angled. The Verge compared its look to Tesla's Cybertruck.[13] Lauryn Morris, a product strategy manager at Snap, told Wired that the aim was "to create a device that's expressive, thought-provoking, and maintains a lightweight sunglasses form factor". Lauren Goode of Wired found that the extra-wide frames dwarfed her face and noted that, at 4.7 ounces, the glasses weighed more than double a standard pair of Ray-Ban Wayfarers.[3] The arms flex outward far enough for prescription glasses to be worn underneath.[13] At 134 grams, the glasses weigh more than twice as much as the third-generation Spectacles, but The Verge noted they are far lighter than Microsoft's HoloLens headset.[5] Snap offered them in one color, black, with tinted lenses.[12]
The glasses work on their own: Snap states that no cords, controllers or battery packs are required.[4][6] The Qualcomm Snapdragon XR1 platform provides the processing.[1] Wired described the XR1 as a dedicated system-on-a-chip with reference designs for "extended reality" glasses, and reported that Snap's own software, the Snap Spatial Engine, fuses the positioning data the glasses collect.[3]
Display and optics
Each eye has its own waveguide display, so the glasses show a stereo image.[4] Snap's specifications list a display resolution of 480 x 564, a brightness range of 200-2000 nits that adjusts automatically for indoor and outdoor use, a 26.3 degree diagonal field of view, 30-120 FPS and a motion-to-photon latency of 15.9 ms. The launch announcement gave the latency as 15 milliseconds.[1][4] UploadVR wrote that the 2,000-nit peak made the glasses about four times brighter than the Microsoft HoloLens 2 and ten times brighter than the Magic Leap One, making them suitable for outdoor use.[8]
Snap did not name the display technology. Display analyst Karl Guttag, working from Snap's promotional images and an unboxing video, identified the optics as WaveOptics diffractive waveguides, citing the trapezoidal light-expansion pattern visible in Snap's images as characteristic of WaveOptics designs. He first believed the image source was LCoS and later wrote that "subsequent information suggests" WaveOptics' older 480 x 564 DLP design was in use.[15]
The displays are see-through and additive: they add light to the scene and cannot show black. Snap's Lens Studio guide notes that white is the most prominent color, that a dark object with a white halo can create the illusion of black through contrast, and that effects which replace the real image, such as Face Stretching or Liquify, do not work on the glasses. To reduce the effect of motion-to-photon latency, the glasses predict where the wearer's head is moving and adjust the content. Developers can turn off this prediction for content that must stay fixed on the display, such as on-screen UI.[16]
The field of view is small. Road to VR compared the 26.3 degree field of view with the 52 degree diagonal field of view of the Microsoft HoloLens 2, noting that a small field of view was among the chief complaints about that headset.[2] UploadVR added the 50 degree diagonal field of view of the Magic Leap One to the comparison.[8] Road to VR also credited Snap for showing in its promotional video how limited the field of view was.[2]
Cameras, tracking and audio
Two front-facing RGB cameras let the glasses detect surfaces and objects and record the wearer's view.[5][1] Snap's software for this, the Snap Spatial Engine, provides six degrees of freedom tracking as well as hand, marker and surface tracking.[1] Snap's Lens Studio guide calls world tracking the preferred method on the device and describes single plane tracking, which finds floors, walls and other surfaces. The guide also says the device can notify a Lens when the user is focusing on a certain object.[16] Wired reported that the glasses could track the wearer's hands through inside-out tracking, but that none of the earliest Lenses used this.[3] Four built-in microphones handle voice commands, and two stereo speakers, one for each ear, give spatial audio.[1][3][16]
Controls
A touchpad on the right temple opens the Lens Carousel, the menu for choosing Lenses, and responds to touches along its horizontal axis. The right-hand button starts Scan, which looks at what is in view and suggests related Lenses. A voice version, Voice Scan, can open Lenses with a spoken command. The left-hand button records 10-second Snaps of the Lens over the real world, which can be sent from the glasses.[1][16] Wired noted that the glasses have no physical volume buttons, so volume is set in the Snapchat phone app, and found that the touchpad needed some fine-tuning while voice control performed well when it worked.[3] Holding both buttons for at least 30 seconds resets the device.[17]
Battery and charging
The battery lasts about 30 minutes per charge.[1] The glasses come with a charging case that holds up to four charges. According to Snap's support page, the glasses charge to 50% in 20 minutes and fully recharge in the case in 65 minutes, while the case reaches 50% in 30 minutes and a full charge in 92 minutes. They charge over USB-C.[4][2] Snap's product comparison page gave different figures for the glasses (50% in 15 minutes, 100% in 50 minutes) and the case (50% in about 15 minutes), and listed a rigid case with a translucent plastic lid and an aluminum base, a USB-C to USB-A cable, and direct charging of the glasses without the case.[12] The Verge described the magnetized case as sturdy and noted that it can be turned into a charging stand.[13]
The Verge wrote that the 2,000-nit display brightness was a tradeoff that favored display quality at the expense of battery life.[5] Road to VR called the battery case a smart idea that offset the short battery life.[2]
Specifications
| Component | Specification |
|---|---|
| Display | Dual 3D waveguide displays, stereo[1][4] |
| Resolution | 480 x 564[4] |
| Brightness | 200-2000 nits, adjusted automatically[4] |
| Field of view | 26.3° diagonal[1] |
| Frame rate | 30-120 FPS[4] |
| Motion-to-photon latency | 15.9 ms (support specifications); 15 ms (launch announcement)[4][1] |
| Processor | Qualcomm Snapdragon XR1[1] |
| Storage | 32 GB flash; up to 100 videos or 100 photos (support page), or up to 100 videos or 1,200 photos (product comparison page)[4][12] |
| Cameras | 2 RGB cameras; 117 degree field of view; f/2.2; photos and video at 1920 x 1440; 30 fps[4] |
| Audio | 4-microphone array; 2 speakers[4] |
| LEDs | One outward LED; two inward LEDs[4] |
| Inputs | Scan and Snap buttons; capacitive touchpad with up to two-finger detection and up, down, left and right swipes; voice commands[4] |
| Wireless | Bluetooth 5.0 (BLE and Classic); Wi-Fi 802.11a/b/g/n/ac, 2.4 GHz and 5 GHz[4] |
| Positioning | GPS and GLONASS[4] |
| Battery life | About 30 minutes per charge[1] |
| Charging | Glasses: 50% in 20 minutes, full in 65 minutes in the case. Case: holds up to four charges; 50% in 30 minutes, full in 92 minutes[4] |
| Weight | 134 g (glasses); 90 g (charging case)[4] |
| Charging case size | 189 x 103 x 57 mm[4] |
| Color | Black, tinted lenses[12] |
| Water resistance | None[4] |
Software and features
Lens Studio
The glasses run Lenses made in Lens Studio, Snap's desktop tool for building AR effects. Creators push Lenses from Lens Studio to the glasses over Wi-Fi for testing. The computer and the glasses must be on the same network, and the glasses must be worn with the display on.[1][17] Pairing uses a Snapcode unique to the creator's copy of Lens Studio, and Lenses pushed this way carry a special badge and appear on the left side of the Lens Carousel.[17] In Lens Studio, a creator marks a project as made for "Spectacles (2021)". The preview panel can then simulate the glasses' field of view and additive display, including the left and right eye views.[17] UploadVR noted that Spectacles were not a general-purpose computer: creators did not build apps for them in Unity but made Lenses with Snap's own tools.[8]
At launch, Snap's support site required an iPhone 8 or later running iOS 11 or above, Snapchat version 11.27 or above, and Lens Studio 4.0.[18] Snap's comparison page also listed the glasses as compatible with Blink Notifications.[12]
Snaps recorded on the glasses differ from what the wearer sees. The recording shows a wider field of view than the display, and it composites the Lens as it would appear on a normal screen, including black.[16] Snaps can be shared to Snapchat without taking the glasses off.[13]
Lens Fest 2021 updates
At Lens Fest on 7 December 2021, Snap announced new features for the glasses based on creator feedback:[19]
- Connected Lenses: several people in the same space share one Lens. The Verge wrote that the pairs must be on the same Wi-Fi network.[19][13]
- Location Triggers: Lenses can change based on a GPS radius.[19]
- Endurance Mode: the display turns off between interactions with a Lens, so it can run longer.[19]
The Verge also reported that a coming feature, Custom Landmarkers, would let people overlay Lenses persistently onto local landmarks for others wearing Spectacles to see.[13] Snap said that creators had made hundreds of Lenses for the glasses by then, and its Lens Fest post listed examples:[19]
| Lens | Creator | Description (per Snap) |
|---|---|---|
| Save the Reef | Visionaries 777 | Shows the effects of global warming |
| AR History Lesson | Yusuf Omar and Lauren Cason | Boston's history at the places where it happened |
| Exodus | Damara Ingles | AR clothing try-on |
| AR Menu | Brielle Garcia | A restaurant menu that comes to life |
| The Door | Heather Dunaway Smith | Three-dimensional art that unlocks soundscapes |
| BlackSoul Gallery | Leighton McDonald | An AR art gallery |
| Monke Racing | Lucas Rizzotto | A hands-free obstacle course |
| Rocket Cat | Wabisabi | A virtual pet |
Demonstrated Lenses
In Wired's pre-launch demo, Metascapes guided the wearer through meditation exercises and placed a virtual ocean creature in the room after each breath cycle, BlackSoul Gallery surrounded the wearer with art by Black artists, and SketchFlow let the wearer "throw" watercolor paint into the space by swiping the touchpad. Spiegel named Poem World, narrated by Shantell Martin, as his favorite Lens.[3] In The Verge's December 2021 demo, the experiences included a zombie chase, a pong game, a Solar System projection and an interactive art piece that used basic hand tracking, as well as basic multiplayer games played with creator Aidan Wolf, including one he had made. The Verge found that pairing two pairs of glasses for a shared game took a couple of tries, and that Scan recognized a plant and suggested plant-related Lenses.[13]
Reception
Press coverage of the glasses focused on the short battery life, overheating and the small field of view. In Wired, Lauren Goode wrote that she saw three overheating warnings in about an hour of use, and that the limited field of view annoyed her even more than the overheating. She still called the apps "remarkably cool".[3] Ramon Llamas, a research director at IDC who was briefed in advance, told Wired that the glasses were a "radical departure from what Snap has done in the past" and that developers would have to build apps that align with the situation around the wearer.[3] Spiegel described the developer-only release to Wired as the "fundamental compromise" Snap was making: "Instead of shipping hardware to millions of people, we can iterate and learn together, this community of creators."[3]
Ben Lang of Road to VR called the field of view "miniscule" and wrote that fitting useful applications into it would be "a serious challenge" for developers.[2] TechCrunch wrote that the hardware was less capable than earlier devices from AR startups such as Magic Leap, but that Snap appeared to have traded functionality for a less helmet-like form factor.[11] New Atlas took the 30-minute battery life as a sign that the device was not yet ready for a mass audience.[9]
In a hands-on published in December 2021, Alex Heath of The Verge wrote that the design was "the highest quality of any standalone AR eyewear I've tried", but that his first pair overheated after about 10 minutes. He found that the displays covered roughly half of the physical lenses and that Lenses looked better as recordings on a phone than in the glasses. He also wrote that the WaveOptics waveguides were "surprisingly rich in color and clarity" and could be seen in sunlight.[13] Murphy told The Verge that consumer AR glasses were "still a number of years away", naming battery and display technology as the two main limits.[13]
Successors
On 17 September 2024, Snap announced the fifth-generation Spectacles, again for developers. Compared with the 2021 model, UploadVR reported a wider 46 degree diagonal field of view, 45 minutes of battery life instead of 30, two Snapdragon processors and the new Snap OS. The newer glasses weigh 226 grams, compared with 134 grams for the 2021 model. Developers rent them for $99 per month with a one-year minimum term, and at launch they were available only in the United States.[6] On 16 June 2026, Snap opened pre-orders in the United States, the United Kingdom and France for Snap Specs, its first standalone AR glasses intended for consumers, priced at US$2,195, with shipping expected in fall 2026.[7]
Images
-
Fourth-generation Spectacles in three-quarter view.
See also
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 "SPS 2021: Introducing the Next Generation of Spectacles". Snap Newsroom. Snap Inc.. 2021-05-20. https://newsroom.snap.com/introducing-the-next-generation-of-spectacles. Retrieved 2026-09-27.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Ben Lang (2021-05-21). "Snapchat's 4th-generation Spectacles Are Its First to Support AR". Road to VR. https://www.roadtovr.com/snapchat-spectacles-ar-glasses-announcement/. Retrieved 2026-09-27.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Lauren Goode (2021-05-20). "Snap Made AR Glasses - but You Won't Be Buying Them". Wired. https://www.wired.com/story/snap-spectacles-ar/. Retrieved 2026-09-27.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 "About Spectacles (2021)". Spectacles Support. Snap Inc.. https://web.archive.org/web/20230924212251/https://support.spectacles.com/hc/en-us/articles/360058508132-About-Spectacles-2021-. Retrieved 2026-09-27.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 Alex Heath (2021-05-20). "Snap's new Spectacles let you see the world in augmented reality". The Verge. https://www.theverge.com/2021/5/20/22445481/snap-spectacles-ar-augmented-reality-announced. Retrieved 2026-09-27.
- ↑ 6.0 6.1 6.2 6.3 David Heaney (2024-09-17). "Snap Unveils Upgraded AR Spectacles For Developers, Priced $100/Month". UploadVR. https://www.uploadvr.com/snap-spectacles-5-ar/. Retrieved 2026-09-27.
- ↑ 7.0 7.1 Scott Hayden (2026-06-16). "Snap Reveals Next-gen Specs AR Glasses, Priced at $2,200". Road to VR. https://roadtovr.com/snap-specs-2026-ar-glasses-release-date-price/. Retrieved 2026-09-27.
- ↑ 8.0 8.1 8.2 8.3 8.4 David Heaney (2021-05-20). "Snap Reveals Narrow-FoV AR Spectacles For Creators With 30 Minute Battery". UploadVR. https://www.uploadvr.com/snapchat-ar-spectacles-revealed/. Retrieved 2026-10-13.
- ↑ 9.0 9.1 David Nield (2021-05-21). "Snap's new AR specs are its most advanced yet - but you can't buy them". New Atlas. https://newatlas.com/wearables/snapchat-ar-spectacles-2021/. Retrieved 2026-10-13.
- ↑ Todd Spangler (2021-05-20). "Snap Unveils Its First Augmented-Reality Smart Glasses". Variety. https://variety.com/2021/digital/news/snap-spectacles-augmented-reality-glasses-1234977851/. Retrieved 2026-10-13.
- ↑ 11.0 11.1 Ingrid Lunden, Lucas Matney (2021-05-20). "Snap announces a new generation of Spectacles, streamlined glasses to experience the world in AR". TechCrunch. https://techcrunch.com/2021/05/20/snap-announces-its-latest-generation-of-its-spectacles-a-streamlined-device-for-experience-the-world-in-ar/. Retrieved 2026-10-13.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 "The Next Generation of Spectacles". Spectacles by Snap Inc.. Snap Inc.. https://web.archive.org/web/20210610072602/https://www.spectacles.com/new-spectacles/. Retrieved 2026-10-13.
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 Alex Heath (2021-12-07). "Snap's first AR Spectacles are an ambitious, impractical start". The Verge. https://www.theverge.com/22819963/snap-ar-spectacles-glasses-hands-on-pictures-design-features. Retrieved 2026-09-27.
- ↑ 14.0 14.1 "Snap Inc. Form 10-Q for the quarterly period ended June 30, 2021". U.S. Securities and Exchange Commission. Snap Inc.. 2021-07-23. https://www.sec.gov/Archives/edgar/data/1564408/000156459021037670/snap-10q_20210630.htm. Retrieved 2026-09-27.
- ↑ Karl Guttag (2021-05-21). "Exclusive: Snap Spectacles Appears to Be Using WaveOptics and [an LCOS] a DLP Display". KGOnTech. https://kguttag.com/2021/05/21/exclusive-snap-spectacles-appears-to-be-using-waveoptics-and-an-lcos-display/. Retrieved 2026-09-27.
- ↑ 16.0 16.1 16.2 16.3 16.4 "Spectacles (2021)". Lens Studio guides. Snap Inc.. https://web.archive.org/web/20210927123009/https://lensstudio.snapchat.com/guides/spectacles/spectacles-2021/. Retrieved 2026-09-27.
- ↑ 17.0 17.1 17.2 17.3 "Creating Lenses for Spectacles (2021)". Lens Studio guides. Snap Inc.. https://web.archive.org/web/20210613042417/https://lensstudio.snapchat.com/guides/spectacles/spectacles-2021/creating-lenses/. Retrieved 2026-09-27.
- ↑ "Compatibility". Spectacles Support. Snap Inc.. https://web.archive.org/web/20210620161248/https://support.spectacles.com/hc/en-us/articles/360058947691-Compatibility. Retrieved 2026-09-27.
- ↑ 19.0 19.1 19.2 19.3 19.4 "Lens Fest 2021: Celebrating the Snap AR Community". Snap Newsroom. Snap Inc.. 2021-12-07. https://newsroom.snap.com/lens-fest-2021. Retrieved 2026-09-27.
