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Razer OSVR HDK 1.4

From VR & AR Wiki
Razer OSVR HDK 1.4
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR (Open Source)
Platform PC, SteamVR
Creator Razer, OSVR
Price $299
Website http://www.osvr.org
System
CPU Intel i5-4590 (minimum)
GPU NVIDIA GTX 970 (minimum)
Storage
Display
Display 1 x LCD
Resolution 1920 x 1080 (960 x 1080 per eye)
Image
Optics
Tracking
Tracking 6DoF (IR positional tracking)
Audio
Connectivity
Connectivity USB, HDMI
Ports HDMI, USB
Device
Sensors Gyroscope, accelerometer, IR LEDs
Input Compatible with various controllers


The Razer OSVR HDK 1.4 (Hacker Developer Kit) was an open-source virtual reality head-mounted display developed through the OSVR (Open Source Virtual Reality) initiative, led by Razer and Sensics. Released in 2015, the HDK 1.4 was designed as a development platform for VR software and hardware developers, featuring an open-source design that could be freely modified and improved.[1]

History and Development

OSVR Initiative

OSVR (Open Source Virtual Reality) is an open-source software platform designed to drive innovation and diversity in VR by allowing different brands of VR hardware to connect with each other. The initiative allows hardware developers to interface their devices with others in the VR industry without licensing fees.

Open Source Philosophy

The HDK 1.4 was designed with a modular, hackable approach:

  • Software SDK: Licensed under Apache 2.0
  • Hardware MDK: Modeled after Google's Project Ara Module Development Kit
  • Community Development: Derivative works and modifications automatically licensed back to Razer, who can re-license to the community

HDK Progression

The HDK 1.4 was an evolution from earlier HDK versions, improving display quality and tracking before the release of the more advanced HDK 2.

Design and Hardware

Display System

The HDK 1.4 featured a single LCD panel:

  • Resolution: 1920 x 1080 (Full HD)
  • Per Eye: 960 x 1080
  • Refresh Rate: 60 Hz

Field of View

The headset offered a 100-degree diagonal field of view, providing good immersion for its generation.

Optical System

The HDK 1.4 included adjustable focus optics:

  • Diopter Range: +450 to -200 degrees
  • Purpose: Accommodates users with vision correction needs
  • Note: No mechanical IPD adjustment

Construction

  • Body: Injection molded flat-black plastic
  • Faceplate: Removable, containing IR LED array
  • Facial Interface: Pliable rubber-like material with soft foam gasket (Velcro attached)

Tracking System

Positional Tracking

The HDK 1.4 included 6DoF tracking via:

  • IR Faceplate: Array of infrared LEDs
  • External Camera: IR camera for positional tracking
  • Refresh Rate: 100 Hz tracking

Software Platform

OSVR Compatibility

The HDK 1.4 was powered by the OSVR software platform with extensive compatibility:

  • Native OSVR experiences
  • SteamVR content (HTC Vive games)
  • WebVR
  • 360 video and media

Ecosystem Support

Over 320 official OSVR supporters including:

  • Intel, NVIDIA, Acer
  • Ubisoft, Gearbox Software, Legendary Studios
  • VR partners: Leap Motion, Nod Labs, Perception Neuron, Jaunt

Limitations

Oculus-based content was not supported.

System Requirements

Component Minimum Requirement
CPU Intel i5-4590 or equivalent
GPU NVIDIA GTX 970 or equivalent
RAM 8 GB
OS Windows

Specifications

Specification Details
Display Type LCD
Resolution 1920 x 1080 (960 x 1080 per eye)
Refresh Rate 60 Hz
Field of View 100°
Tracking 6DoF (IR)
Focus Adjustment +450 to -200 diopters
Connectivity HDMI, USB
Price $299
License Open Source (Apache 2.0 / MDK)

See Also

References