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ClassVR

From VR & AR Wiki
ClassVR
Basic Info
VR/AR Virtual Reality, Augmented Reality
Type Head-mounted display
Subtype Education VR
Platform Android
Creator Avantis Education
Price Varies by bundle/license
Website https://www.classvr.com
System
Storage
Storage 32 GB / 64 GB
Display
Display LCD
Image
Optics
Tracking
Tracking 3DoF
Audio
Connectivity
Connectivity Wi-Fi
Device
Sensors Front-facing camera (AR)
Input Wired controller, ClassVR Portal


ClassVR is a line of virtual reality and augmented reality head-mounted displays designed specifically for educational use in schools. Developed by Avantis Education, ClassVR combines classroom-ready hardware with curriculum-aligned content and comprehensive classroom management tools. The platform is trusted by over 200,000 schools worldwide and represents the leading VR solution purpose-built for K-12 education.[1]

History and Development

Educational Focus

ClassVR was developed from the ground up for educational environments, addressing the unique requirements of classroom VR deployment including student safety, content control, and classroom management.

Global Adoption

The platform has achieved widespread adoption, with over 200,000 schools worldwide using ClassVR for immersive learning experiences.

Product Line

Standard Headset (64GB)

The Standard Headset delivers a reliable, streamlined VR and AR experience with everything schools need to get started with immersive learning.[2]

Xplorer Headset

The ClassVR Xplorer is a powerful, classroom-ready VR headset designed for immersive learning experiences for students of all ages.[3]

Xcelerate Headset

The Xcelerate represents ClassVR's most advanced offering:

  • Weight: Under 450 grams (lightest VR headset of its kind)
  • Visor: Innovative 90° flip-up design for seamless VR/reality transitions
  • Face Cushion: Detachable and easy to clean
  • Head Strap: Adjustable for comfortable fit[4]

Hardware Features

Adjustable Design

All ClassVR headsets feature adjustable head straps designed for students of all ages, ensuring comfortable wear during VR sessions.

Controller

Each headset includes a wired hand-held controller enabling students to:

  • Navigate the headset interface
  • Explore virtual scenes
  • Interact with VR and AR content

AR Capabilities

ClassVR headsets include:

  • Front-facing camera for augmented reality
  • Augmented Reality Classroom App
  • AR marker recognition

ClassVR Portal

The ClassVR Portal provides comprehensive classroom management tools:

Content Distribution

  • Send VR experiences to all headsets with a single click
  • Allow independent student exploration
  • Instant access to over 500 pre-made activities

ClassView Monitoring

  • Live view of student headset activity
  • Ensure students remain focused and on-task
  • Real-time engagement tracking

Classroom Control

  • Pause all headsets instantly
  • Bring attention back to the teacher
  • Individual or fleet-wide device management

Device Management

  • Configure devices and settings
  • Roll out firmware updates
  • Reboot, reset, or power down devices

Security and Safety

Locked-Down Design

ClassVR headsets are locked down by design:

  • Students access only curated content
  • No student data collected
  • Internet access restricted
  • All content teacher-controlled

Usage Guidelines

VR sessions are recommended to last no longer than 15 minutes per lesson. Short sessions are highly engaging and work best to introduce topics or reinforce key learning points.

Educational Content

Pre-Made Activities

Over 500 curriculum-aligned activities covering:

  • Science
  • History
  • Geography
  • Art
  • Language Arts
  • Mathematics

Curriculum Alignment

Content aligned to:

  • UK National Curriculum
  • US State Standards

Open Platform

ClassVR supports:

  • Virtual and augmented curriculum content
  • Teacher-created content
  • Student-created content
  • Shared content from the community

Specifications

Specification Details
Device Type Standalone VR/AR
Target Market K-12 Education
Storage 32 GB / 64 GB
Controllers Wired hand-held
AR Support Yes (front camera)
Management ClassVR Portal
Content 500+ activities
Schools Deployed 200,000+ worldwide
Session Length Recommended 15 min max

See Also

References