Pimax 8K X
| Pimax Vision 8K X | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR |
| Platform | SteamVR, Pimax Experience |
| Creator | Pimax |
| Developer | Pimax |
| Manufacturer | Pimax |
| Announcement Date | October 2019 (Pimax Frontier) |
| Release Date | Q4 2020 |
| Price | $1,299 (headset only) |
| Website | https://pimax.com/pimax-8k-x/ |
| Versions | Pimax Vision 8K X, Pimax Vision 8K X DMAS |
| Requires | High-end gaming PC, SteamVR Tracking |
| Predecessor | Pimax 5K Plus |
| Successor | Pimax Crystal |
| System | |
| Operating System | Windows |
| Chipset | N/A (tethered PCVR) |
| CPU | N/A (PC-powered) |
| GPU | N/A (PC-powered) |
| Storage | |
| Storage | N/A |
| Memory | N/A |
| SD Card Slot | No |
| Display | |
| Display | Dual CLPL (Custom Low Persistence Liquid Crystal) |
| Subpixel Layout | RGB stripe |
| Peak Brightness | ~100 nits |
| Resolution | 3840 × 2160 per eye (7680 × 2160 combined) |
| Pixel Density | ~20 PPD (center) |
| Refresh Rate | 75Hz (native 4K), 90Hz/114Hz (upscale mode) |
| Persistence | Low persistence |
| Image | |
| Field of View | Up to 200° (diagonal), 170° (horizontal) |
| Horizontal FoV | 150°-170° (adjustable) |
| Vertical FoV | ~115° |
| Average Pixel Density | ~18 PPD |
| Peak Pixel Density | ~22 PPD |
| Foveated Rendering | Fixed foveated rendering available |
| Optics | |
| Optics | Custom aspherical lenses |
| Ocularity | Binocular |
| IPD Range | 60-75mm (mechanical adjustment) |
| Adjustable Diopter | No (glasses compatible, lens inserts available) |
| Passthrough | No |
| Tracking | |
| Tracking | 6DoF outside-in (SteamVR/Lighthouse) |
| Tracking Frequency | 1000Hz (base stations) |
| Base Stations | Required (sold separately) |
| Eye Tracking | Optional (Droolon F1 module) |
| Face Tracking | No |
| Hand Tracking | Optional (Leap Motion compatible) |
| Body Tracking | Via VIVE Trackers |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Update Rate | 1000Hz (tracking) |
| Tracking Volume | Lighthouse 2.0 supported |
| Play Space | Roomscale |
| Latency | <25ms motion-to-photon |
| Audio | |
| Audio | No built-in (DMAS version has speakers) |
| Microphone | No (DMAS version includes microphone) |
| 3.5mm Audio Jack | Yes |
| Camera | No |
| Connectivity | |
| Connectivity | DisplayPort 1.4, USB 2.0/3.0 |
| Ports | DisplayPort 1.4, USB, 3.5mm audio |
| Wired Video | Yes (DisplayPort) |
| Wireless Video | No |
| WiFi | No |
| Bluetooth | No |
| Power | USB powered + separate power adapter |
| Battery Capacity | N/A |
| Battery Life | N/A (tethered) |
| Charge Time | N/A |
| Device | |
| Dimensions | ~260mm × 140mm × 130mm |
| Weight | ~340g (headset without audio strap) |
| Material | Plastic |
| Headstrap | Modular (basic strap, MAS, DMAS, KDMAS options) |
| Haptics | Controller haptics (via SteamVR controllers) |
| Color | Black |
| Sensors | Lighthouse tracking photodiodes, IMU |
| Input | SteamVR controllers (Valve Index, VIVE), Pimax Sword controllers |
| Compliance | FCC, CE |
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The Pimax Vision 8K X is a high-end PC VR head-mounted display developed by Pimax, a Shanghai-based VR company known for ultra-wide field of view headsets. Announced at Pimax Frontier in October 2019 and released in Q4 2020, the 8K X features dual native 4K displays (3840 × 2160 per eye) for a combined resolution of 7680 × 2160, along with Pimax's signature ultra-wide field of view up to 200° diagonal. Priced at $1,299 for the headset only (base stations and controllers sold separately), the 8K X targeted VR enthusiasts seeking the highest resolution and widest field of view available in consumer VR. The headset was recognized as the Best AR/VR Product at CES 2020, validating Pimax's position at the cutting edge of VR display technology despite requiring extremely powerful PC hardware to drive its native resolution.
History and Development
Pimax Background
Pimax founded in 2015:
- Shanghai-based VR company
- Kickstarter success with Pimax 4K (2016)
- Known for wide FOV headsets
- Pimax 8K Kickstarter (2017)
Kickstarter Legacy
Pimax 8K Kickstarter campaign:
- $4.2 million raised (2017)
- Promised 8K resolution
- FOV leadership goal
- Lengthy development and delays
8K X Development
Distinct from original 8K:
- True native 4K per eye
- No upscaling like 8K/8K Plus
- Higher hardware requirements
- Premium positioning
CES 2020 Recognition
Industry validation:
- Best AR/VR Product at CES 2020
- Digital Trends editors' choice
- Demonstrated technical leadership
- Market credibility established
Q4 2020 Release
Consumer availability:
- Extended development period
- Hardware refinements
- Software optimization
- Backer fulfillment priority
Design Philosophy
Maximum Field of View
Pimax's core differentiator:
- Widest FOV in consumer VR
- Up to 200° diagonal claimed
- Peripheral vision emphasis
- Immersion priority
Native 4K Resolution
True high resolution:
- No upscaling in native mode
- Full 3840 × 2160 per eye
- Pixel-perfect clarity
- Professional-grade detail
Enthusiast Focus
Target audience:
- VR enthusiasts and early adopters
- Sim racing community
- Flight simulation users
- High-end PC gamers
Modular Ecosystem
Flexible configuration:
- Multiple audio strap options
- Optional eye tracking
- Controller compatibility
- Accessory ecosystem
Display Technology
Dual 4K CLPL Panels
Custom display technology:
- Resolution: 3840 × 2160 per eye
- Total: 7680 × 2160 (marketed as 8K)
- Panel Type: CLPL (Custom Low Persistence Liquid Crystal)
- Size: Large panels for wide FOV
Native vs Upscale Modes
Dual Engine switching:
- Native Mode: Full 4K per eye, 75Hz
- Upscale Mode: 2560×1440 upscaled to 4K, 90Hz/114Hz
- Performance vs quality trade-off
- User-selectable
Refresh Rate
Mode-dependent:
- 75Hz in native 4K mode
- 90Hz in upscale mode
- 114Hz maximum (upscale)
- Higher refresh requires upscaling
RGB Stripe
Subpixel arrangement:
- Full RGB stripe layout
- Sharp text
- Reduced screen door effect
- Good color reproduction
Optical System
Wide-Angle Optics
Canted display design:
- Displays angled outward
- Ultra-wide horizontal FOV
- Custom aspherical lenses
- Unique optical geometry
Field of View Settings
Adjustable FOV modes:
- Large: ~170° horizontal
- Normal: ~150° horizontal
- Small: ~120° horizontal
- Trade-off with distortion and performance
Peripheral Distortion
Wide FOV challenges:
- Some edge distortion
- Software corrections applied
- Varies by user
- Better in recent firmware
IPD Adjustment
Mechanical adjustment:
- Range: 60-75mm
- Physical lens movement
- Software IPD offset option
- Wide accommodation
Processing Requirements
Extreme Hardware Needs
Demanding specifications:
- Recommended GPU: NVIDIA RTX 3080 or better
- Minimum GPU: RTX 2080 (upscale mode)
- Most demanding consumer VR headset
- Native 4K requires top hardware
Performance Optimization
Strategies for usability:
- Upscale mode for older GPUs
- Per-game optimization
- Fixed foveated rendering
- Resolution scaling
Parallel Projection
Performance impact:
- Required for some games
- Significant performance cost
- Wide FOV compatibility
- Software overhead
Tracking System
SteamVR Tracking
Lighthouse compatibility:
- Base stations required (sold separately)
- Lighthouse 1.0 and 2.0 supported
- Sub-millimeter accuracy
- Room-scale tracking
Base Station Requirements
Additional purchase needed:
- Minimum 2 base stations
- Up to 4 for larger areas
- Valve or HTC stations compatible
- Major additional cost
Controller Options
SteamVR ecosystem:
- Valve Index controllers recommended
- VIVE Wand controllers compatible
- Pimax Sword controllers available
- Full SteamVR compatibility
Audio Options
No Built-In Audio (Base)
Basic headset:
- 3.5mm jack only
- BYO headphones required
- Lightweight design
- Modular approach
MAS (Modular Audio Strap)
First audio upgrade:
- Over-ear headphones
- Improved head strap
- Better weight distribution
- Additional cost
DMAS (Deluxe Modular Audio Strap)
Premium audio option:
- Off-ear speakers
- Spatial audio
- Improved comfort
- Microphone included
KDMAS
Latest audio solution:
- Premium off-ear audio
- Better bass response
- Improved comfort
- Highest quality option
Physical Design
Distinctive Shape
Unique appearance:
- Wide, angular design
- Large form factor
- Distinctive silhouette
- Functional aesthetics
Weight
Lightweight for features:
- ~340g headset only
- Audio strap adds weight
- Light for resolution/FOV
- Comfortable for size
Materials
Construction:
- Plastic housing
- Quality build
- Modular connections
- Durable design
Comfort
Extended use considerations:
- Modular head strap system
- Various comfort options
- Face gasket options
- Individual fit variation
Optional Modules
Eye Tracking (Droolon F1)
Optional upgrade:
- Tobii-based tracking
- Foveated rendering potential
- Additional purchase
- Module attachment
Hand Tracking
Leap Motion compatible:
- Module attachment point
- Controller-free interaction
- Application support limited
- Developer applications
Prescription Lens Inserts
Vision correction:
- Third-party options available
- VR Optician compatible
- Magnetic attachment
- Glasses alternative
Software Platform
PiTool
Pimax software:
- Device configuration
- Performance settings
- Profile management
- Firmware updates
Pimax Experience
Newer software:
- Streamlined interface
- Game profiles
- Automatic optimization
- User-friendly
SteamVR Integration
Platform compatibility:
- Full SteamVR support
- Steam library access
- VR game ecosystem
- OpenVR support
Use Cases
Simulation
Ideal application:
- Flight simulation
- Racing simulation
- Wide FOV crucial
- Peripheral vision important
Immersive Gaming
Enhanced experience:
- Action games
- Exploration titles
- Horror games
- Atmospheric experiences
Professional Applications
Enterprise potential:
- Architectural visualization
- Design review
- Training simulation
- Research applications
Community and Support
Enthusiast Community
Active user base:
- Pimax forums
- Reddit community
- Discord servers
- User modifications
Modding Scene
Community improvements:
- Comfort mods
- Cable management
- Software tools
- Community profiles
Support Challenges
Historical issues:
- Customer service improvements needed
- Warranty handling
- Shipping complications
- Better with time
Comparison with Competitors
| Feature | Pimax 8K X | Valve Index | HP Reverb G2 |
|---|---|---|---|
| Price | $1,299 (HMD) | $999 (full kit) | $599 |
| Resolution/eye | 3840×2160 | 1440×1600 | 2160×2160 |
| FOV | Up to 170° | ~130° | ~98° |
| Refresh Rate | 75-114Hz | Up to 144Hz | 90Hz |
| Tracking | Lighthouse | Lighthouse | WMR (inside-out) |
| Audio | Optional | Integrated | Integrated |
Strengths and Limitations
Strengths
- Highest resolution consumer VR
- Widest field of view
- Excellent for simulation
- Lighthouse tracking quality
- Modular design
Limitations
- Extreme PC requirements
- No integrated audio (base model)
- Base stations not included
- Software maturity
- Edge distortion in wide mode
Legacy
Technical Leadership
Pushed VR boundaries:
- Resolution leadership
- FOV expansion
- Enthusiast validation
- Competition driver
Successor Development
Led to Pimax Crystal:
- Lessons learned applied
- Hybrid lens approach
- Improved software
- Continued innovation
Technical Specifications Summary
| Specification | Details |
|---|---|
| Display | Dual CLPL, 3840 × 2160 per eye |
| Total Resolution | 7680 × 2160 (8K) |
| FOV | Up to 170° horizontal |
| Refresh Rate | 75Hz native / 90-114Hz upscale |
| Tracking | SteamVR Lighthouse |
| Audio | Optional (DMAS/KDMAS) |
| IPD | 60-75mm mechanical |
| Eye Tracking | Optional (Droolon F1) |
| Weight | ~340g (HMD only) |
| GPU Requirement | RTX 3080+ recommended |
| Price | $1,299 (HMD only) |