Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Xreal Air 2 Ultra
XREAL Air 2 Ultra worn by a model.
Basic Info
VR/AR Augmented Reality
Type AR Glasses
Subtype Tethered AR
Platform Nebula
Creator Xreal
Developer Xreal
Manufacturer Xreal
Announcement Date 7 January 2024 (CES 2024)
Release Date March 2024; discontinued July 2025
Price US$699 (launch price, United States); 99,800 yen including tax (Japan)
Website http://web.archive.org/web/20250201003527/https://www.xreal.com/air2ultra/
Versions Xreal Air 2 Ultra
Requires USB-C device with DisplayPort Alt Mode video output; 6DoF spatial computing requires a supported Samsung Galaxy phone or the Xreal Beam Pro
Predecessor Nreal Light
System
Operating System Nebula (companion software); NebulaOS on Xreal Beam Pro
Chipset None in the glasses (processing on the connected device)
Storage
SD Card Slot No
Display
Display Dual Sony micro-OLED (0.68-inch)
Subpixel Layout RGB
Peak Brightness 500 nits (2D mode); 250 nits (3D mode)
Resolution 1920 x 1080 per eye (Full HD)
Pixel Density 42 PPD (manufacturer figure)
Refresh Rate Up to 120 Hz (2D mode); up to 90 Hz (3D mode)
Persistence Low persistence
Image
Field of View 52 degrees (manufacturer figure)
Horizontal FoV 45 degrees (per UploadVR)
Vertical FoV 25 degrees (per UploadVR)
Average Pixel Density 42 PPD (manufacturer figure)
Peak Pixel Density 42 PPD (manufacturer figure)
Foveated Rendering No
Optics
Optics Birdbath optical engine
Ocularity Binocular
IPD Range Software adjustable
Adjustable Diopter Via detachable prescription lens frame (custom lenses sold separately)
Passthrough Native see-through (optical)
Tracking
Tracking 6DoF (inside-out, dual grayscale environment cameras and IMU)
Tracking Frequency 60Hz
Base Stations None required
Eye Tracking No
Face Tracking No
Hand Tracking Yes
Body Tracking No
Rotational Tracking Yes
Positional Tracking Yes
Update Rate 120Hz (display)
Tracking Volume Room-scale
Play Space Unlimited (see-through)
Latency 20-30 ms motion-to-photon (Xreal figure)
Audio
Audio Two built-in stereo speakers with sound leakage reduction
Microphone Yes (two microphones)
3.5mm Audio Jack No
Camera Two grayscale 3D environment sensors for tracking; no RGB camera
Connectivity
Connectivity USB-C (DisplayPort Alt Mode)
Ports USB-C
Wired Video Yes (USB-C)
Wireless Video Via Xreal Beam (sold separately)
WiFi No (uses connected device)
Bluetooth No
Power USB-C powered (from connected device)
Battery Capacity None (no battery in the glasses)
Device
Dimensions 148.5 mm x 48 mm x 60 mm (folded)
Weight About 80 g (excluding cable)
Material Titanium frame
Headstrap Glasses-style temples (three-position adjustment)
Haptics No
Color Dark Gray
Sensors Two 3D environment sensors (grayscale cameras), IMU, ambient light sensor
Input Hand tracking, connected device input, voice; multi-function key and up/down buttons on the glasses
Compliance TÜV Rheinland certified (color accuracy, eye comfort, low blue light, flicker free)
Size Standard glasses form factor


The Xreal Air 2 Ultra is a pair of tethered augmented reality glasses made by Xreal (formerly Nreal). Xreal announced it at CES 2024 on 7 January 2024 with a US$699 price, began selling it in March 2024 and, according to the company's April 2026 Hong Kong listing application, discontinued it in July 2025 after about 13,000 units had been sold.[1][2] In February 2026 Xreal announced the end of Air 2 Ultra sales and said after-sales service and technical support would continue.[3]

Unlike the Xreal Air 2 and Xreal Air 2 Pro, which only track head rotation, the Air 2 Ultra has two front-mounted 3D environment sensors that give it six degrees of freedom (6DoF) positional tracking, hand tracking, plane detection, image tracking, depth meshing and spatial anchors.[4][5] Xreal marketed it mainly to developers. It has no processor or battery of its own and runs from a phone, computer or the Xreal Beam Pro over a USB-C cable.[6] The glasses weigh about 80 g, use dual Sony micro-OLED displays at 1920 x 1080 per eye and have a 52-degree field of view.[7][5]

Reviewed 14 October 2026. Launch, price, discontinuation and end-of-sale dates, Air series table, display, tracking, SDK compatibility, Beam Pro, reception quotes and the bioRxiv study checked against the Xreal press releases, HKEX application proof, Xreal SDK docs and each cited review. About review dates.

History and development

Nreal origins

Xreal was founded in 2017 and is headquartered in Beijing.[8] Its first glasses with outward-facing cameras and environment sensors were the Nreal Light, which Xreal's listing application dates to 2019 with a US$499 MSRP. The filing groups the Light, the Air 2 Ultra and the upcoming Project Aura as one product line, each generation built around world-sensing cameras: environmental perception in the Light, hand gesture recognition added in the Ultra, and standalone computing and AI planned for Aura.[2] UploadVR called the Air 2 Ultra "the official successor to the Nreal Light" when it was announced.[9]

Rebranding to Xreal

Nreal announced on 25 May 2023 that it was rebranding as XREAL. At the same time it widened its supported platforms beyond Android.[10]

Air series evolution

From 2022 the company also sold its Air line of media glasses, which mirror a connected device to a virtual screen; until the Ultra, Air glasses lacked positional tracking.[9] Xreal's listing application gives these launch dates and US MSRPs for the Air series:[2]

Model Launch US MSRP Tracking Notes
Xreal Air August 2022 US$379 3DoF (rotation only) First Air model[2][4]
Xreal Air 2 September 2023 US$399 3DoF (rotation only) No camera[2][7]
Xreal Air 2 Pro September 2023 US$449 3DoF (rotation only) Adds electrochromic dimming[2][7]
Xreal Air 2 Ultra March 2024 US$699 6DoF Developer-oriented limited edition with environment sensors and hand tracking; discontinued July 2025[2]

CES 2024 announcement

Xreal unveiled the Air 2 Ultra in Las Vegas on 7 January 2024, in connection with CES 2024, and opened pre-orders the same day at US$699 with shipments expected in March 2024. Owners of the Nreal Light were offered US$100 off a pre-order.[1] UploadVR reported pre-orders in the United States, the United Kingdom, Germany, France, Italy, the Netherlands, Czechia, Japan, South Korea and China.[9] In Japan, pre-orders opened on 8 January 2024 (Japan time) at 99,800 yen including tax.[11]

At its CES booth (Central Hall #15060) Xreal showed "The Spatial Life", a demo that placed 2D apps and widgets around the wearer in 3D, and introduced the Mirage Shard Tracking Kit, a set of physical pieces that developers could use as tactile controls for virtual interfaces.[1] Engadget described the pieces as "AR cardboard discs" that toggled between work and casual profiles, and Windows Central later described them as colored cardboard and magnet pucks with different shapes.[12][13]

Market positioning

Xreal's announcement described the Air 2 Ultra as "an affordable alternative to competing devices, including Apple Vision Pro and Meta Quest 3", and said its 42 pixels per degree was "expected to be higher than Apple Vision Pro".[1] Press coverage questioned the comparison. TechRadar noted that, unlike those headsets, the glasses are not a standalone product,[14] and Engadget wrote that only the Apple Vision Pro and VR headsets could offer a "completely immersive experience".[12] In January 2024, Xreal CEO Chi Xu linked a new funding round to the launch of the Air 2 Ultra "in the spring".[8]

Shipping, discontinuation and end of sales

Xreal's listing application states that the Air 2 Ultra launched in March 2024 as a "limited-edition developer-oriented product" with an MSRP of US$699, that it was discontinued in July 2025, and that about 13,000 units were sold during the track record period covered by the filing.[2] In March 2024 MoguLive reported that orders placed by 31 March would ship by the end of May, which it attributed to a rush of orders from around the world.[15] On 27 February 2026 MoguLive reported that Xreal had announced the end of Air 2 Ultra sales, with after-sales service and product and technical support continuing under Xreal's warranty and support policies.[3]

Design philosophy

Glasses form factor

The Air 2 Ultra keeps the wayfarer-style shape of the Air series. Xreal gives its weight as about 80 g excluding the cable and its folded size as 148.5 mm x 48 mm x 60 mm.[7][1] That is slightly heavier than the 75 g Air 2 Pro, a difference Engadget attributed to the extra tracking hardware.[12] There is no bulky headband or visor; the glasses carry no battery and no computing chip, so all processing happens on the connected device.[6]

Titanium construction

The frame is titanium. Xreal called its "titanium ring frame" a first for the AR glasses industry.[1]

Adjustable fit system

The glasses have temples with three adjustment positions and come with three nose pad sizes (S, M and L). Xreal's specification also lists a detachable prescription lens frame for custom corrective lenses.[5][1]

Electrochromic dimming

Like the Air 2 Pro, the Ultra has electrochromic dimming on the front lenses. Xreal's specification lists three dimming levels, cycled with a single click of the multi-function key; a double click turns the display on or off.[5] MoguLive described the range as running from a see-through AR mode, where the background and virtual objects are both visible, to a mode with the background blacked out for focusing on a virtual screen.[11] In its CES hands-on, Engadget described the dimming as offering two shade levels.[12]

Display technology

Sony micro-OLED panels

The Air 2 Ultra uses two micro-OLED panels made by Sony Semiconductor Solutions, 0.68 inches across, each showing 1920 x 1080 pixels.[3] They run at up to 120 Hz in 2D mode and up to 90 Hz in 3D mode. Brightness is adjustable from 30 to 500 nits in 2D mode and from 20 to 250 nits in 3D mode.[5] The light reaches the eyes through a birdbath optical engine.[2]

Display property Value Source
Panel Dual Sony micro-OLED, 0.68-inch [3][5]
Resolution 1920 x 1080 per eye [7]
Field of view 52 degrees (Xreal figure); 45 x 25 degrees horizontal by vertical (UploadVR) [7][9]
Angular resolution 42 pixels per degree (Xreal figure) [1]
Refresh rate Up to 120 Hz (2D), up to 90 Hz (3D) [5]
Brightness 30-500 nits (2D), 20-250 nits (3D) [5]
Optics Birdbath [2]

Field of view

At 52 degrees the field of view is wider than the 46 degrees of the Air, Air 2 and Air 2 Pro.[7] UploadVR put the Ultra's field of view at 45 by 25 degrees, against 40 by 22 degrees for the other Air glasses, and noted that this is far narrower than the roughly 100-degree views of passthrough headsets such as the Meta Quest 3, so virtual objects are often only partly visible.[9]

Virtual screen size

Xreal says the glasses can show a 2D virtual screen equivalent to 154 inches viewed from 13 feet (about 4 m).[1]

Color accuracy and certification

Xreal states that every pair is TÜV Rheinland certified for Color Accuracy, Eye Comfort, Low Blue Light and Flicker Free use, and that the glasses exceed ISO standards for image quality and viewing comfort.[1]

Spatial tracking

6DoF inside-out tracking

The Ultra's main difference from the rest of the Air series is positional tracking. Its two environment sensors use computer vision for simultaneous localization and mapping to work out the wearer's position in 3D space, with no external sensors or base stations.[1] With a supported device, Xreal's SDK exposes 6DoF head tracking, plane tracking, image tracking, hand tracking, depth meshing and spatial anchors on the Ultra; on the Air, Air 2 and Air 2 Pro, which have no cameras, only rotational (3DoF) tracking is available.[4] UploadVR noted that the Nreal Light could only detect flat planes such as floors and tables, while the Ultra can generate a 3D mesh of a room, as Meta Quest 3 and Magic Leap 2 can.[9] Xreal's listing application gives a motion-to-photon latency of 20-30 ms for both the Light and the Ultra, compared with 3 ms for Project Aura.[2]

Dual 3D cameras

The two sensors sit at the outer corners of the frame, in the rim just above the lenses.[6][11] Xreal's developer documentation describes them as grayscale cameras; the Ultra has no RGB camera.[7] Windows Central reported that the sensors are only for depth and spatial mapping, not world-facing color capture,[13] and MoguLive noted that video recording and photo capture were not supported.[15] Xreal said the sensors were the smallest on the market at launch and would enable hand tracking, 3D mesh creation and semantic scene understanding.[1] Windows Central also observed that the sensors cover a much wider area than the displays, so the wearer can interact without looking at their hands.[13]

Comparison to Air 2 and Air 2 Pro

Xreal's SDK documentation lists these differences between the camera-less Air glasses and the Ultra:[4][7]

Feature Air / Air 2 / Air 2 Pro Air 2 Ultra
Rotational tracking Yes Yes
Positional tracking No (3DoF) Yes (6DoF)
Plane tracking No Yes
Image tracking No Yes
Hand tracking No Yes
Depth mesh No Yes
Spatial anchor No Yes
Grayscale camera No Yes
Field of view 46 degrees 52 degrees
Weight (excluding cable) About 77 g (Air), 72 g (Air 2), 75 g (Air 2 Pro) About 80 g

Hand tracking

Gesture-based interaction

Hand tracking uses the same two sensors. Xreal said the glasses would ship together with NRSDK 2.2, which added improved hand tracking and hand gesture recognition.[1] In Engadget's CES demo, the hand skeletons drawn over the reviewer's hands looked correct, but pinching a color slider often landed on the wrong value and interaction with the cardboard discs was laggy at times.[12] Tom's Guide found tracking "practically flawless" with palms facing up but said hands often disappeared when flipped over, and listed unreliable hand tracking as a drawback.[16] MoguLive's January 2024 hands-on reported dramatically improved hand-tracking accuracy and stable finger-based operation in its demo, while its March 2024 review said the downward-angled sensors only recognized hands once the arms were raised to some degree.[11][15]

Input and interaction

Multiple input modes

Apps on the Ultra can be controlled with hand tracking or with the connected device; in Xreal's SDK the phone acts as a 3DoF controller with a customizable on-screen controller UI.[4] On the glasses themselves are a multi-function key (dimming and display on/off) and an up/down button.[5] Xreal's CES announcement described "The Spatial Life" demo as controlled by "a user's eyes, hands, and voice".[1]

Xreal Beam and Beam Pro compatibility

At launch, Xreal listed the original Xreal Beam among compatible devices for 3DoF screen mirroring.[5] MoguLive noted that the optional Beam adds HDMI input, so game consoles such as the Nintendo Switch can be connected.[15] Xreal had said at CES that it was developing a dedicated computing unit for users without a supported phone.[9][12] On 18 June 2024, at AWE 2024, Xreal launched the Xreal Beam Pro, an Android handheld for its glasses. Xreal said the Beam Pro, running NebulaOS, gives the Air 2 Ultra a 6DoF environment out of the box, while the Air, Air 2 and Air 2 Pro get a 3DoF environment.[17]

Audio system

Directional speakers

The glasses have two built-in stereo speakers with sound leakage reduction.[5] Xreal describes the audio as "cinematic-grade" and directional, reducing sound dispersion for privacy.[1] Tom's Guide found the volume dependable but the sound "pretty tinny".[16]

Microphone array

There are two microphones.[5][7]

Connectivity

USB-C DisplayPort Alt Mode

The glasses connect through a single USB-C cable using DisplayPort Alt Mode, which carries video and power from the host device.[5][14]

Device compatibility

Compatibility is split between screen mirroring, which works like the other Air glasses, and 6DoF "spatial computing", which needs specific hardware.[11]

Use Supported hosts Source
Screen mirroring USB-C video output devices, HDMI output devices, iPhone, Android, MacBook, Steam Deck, ROG Ally, Windows PC, Xreal Beam (3DoF), Nebula for Mac beta [5]
6DoF spatial computing at launch (January 2024) Samsung Galaxy S22 and S23 with Snapdragon processors (One UI 5.1 or 6.0); the Exynos Galaxy S22 sold in Europe was not supported [5][9]
6DoF environment from June 2024 Xreal Beam Pro running NebulaOS [17]
Xreal SDK phone support (current documentation) Beam Pro, plus Samsung Galaxy S24 (SM-S9210, Android 14) and Galaxy S25 (SM-S931U, Android 15) [4]

Xreal's SDK documentation says that from NRSDK 2.3.0 it reduced the list of supported phones to concentrate on the Beam Pro and Samsung flagship models.[4]

Nebula software

Xreal's Nebula launcher, for Android, Mac and Windows, was included with the glasses.[1] Xreal's listing application names NebulaOS as the Ultra's operating system.[2]

Spatial video

Xreal said the Air 2 series, including the Ultra, can play spatial video recorded on an iPhone 15 Pro once a third-party iPhone app has converted it to side-by-side format.[1] TechRadar noted that this conversion step was similar to how spatial video is watched on a Meta Quest 3.[14]

Use cases

Developer platform

Xreal called the Air 2 Ultra "a total package for developers" and said it would ship with NRSDK 2.2, which is built on Unity and added depth mesh with semantic labeling so that virtual objects can interact with real surfaces.[1] UploadVR reported Xreal's position that the Ultra was mainly for developers because there would be little AR content at launch, and that it was meant for indoor use rather than the outdoor use expected of future AR glasses.[9] Trusted Reviews reported that Xreal planned an "Xreal AR Lab" to make development more accessible.[6] Xreal's listing application states that the Ultra was intended to let developers "build and test applications with more natural interaction methods".[2]

Media and productivity

Without spatial apps, the Ultra works like the cheaper Air glasses as a private external display. Windows Central wrote that without an app ecosystem it is "functionally identical to the far cheaper Air 2 Pro",[13] and Tom's Guide made the same point for general consumers.[16] Reviewers used it to watch films with added 3D effects, view a laptop or Steam Deck screen, and try demos with virtual desktops, messaging windows and a personal 3D cinema.[6][12][16]

Games

Tom's Guide and Windows Central tried an early prototype of Landing Party by Monsarrat, an AR game in which players walk around a space to reach objectives and fight aliens.[18][13] Windows Central also played a tabletop tower defense demo controlled with the hands.[13]

Research use

A December 2025 bioRxiv preprint (not peer reviewed) by researchers at the University of California, Davis used the Air 2 Ultra connected to a Beam Pro to test AR-guided annotation on a hologram of a cadaver dog head, with a modeled oral tumor as the surgical scenario. In the distance task, completed by 22 veterinary residents and specialists, mean distance error was 2.73 mm when targets were shown directly on the hologram versus 3.42 mm when participants memorized them from a computer screen.[19]

Prescription lens support

Xreal's specification lists a detachable prescription lens frame, into which custom corrective lenses can be fitted.[5] See prescription lens inserts for the general approach used by AR glasses.

Reception

Coverage was mostly hands-on impressions rather than full reviews. Tom's Guide reviewer Jason England named it one of his favorite gadgets of CES 2024, praising the display, 6DoF tracking and comfort while calling the US$699 price "steep"; its early verdict described the glasses as "a meeting point between the capabilities of a VR headset, and the portability and lightweight comfort of AR glasses".[16] Engadget found room tracking smooth as the reviewer walked around but reported a demo crash on an Oppo Find X5 phone that grew warm, concluding that performance "is only as good as the computational device it's attached to".[12] Trusted Reviews listed the lack of a battery and of a computing chip, and software that needed more polish, as drawbacks.[6] TechRadar doubted the Vision Pro comparison because the glasses are not standalone and, at announcement, the only devices listed for spatial computing were the Galaxy S22 and S23 and a promised custom computing unit.[14] Tom's Guide's Alex Wawro wrote that the Ultra gave him "the best experience I've had yet" among AR glasses he had demoed over a decade, though the game demos were "a little janky".[18] MoguLive's March 2024 review noted a narrower field of view than mixed reality headsets but sharp text, and hoped firmware updates would improve hand tracking.[15]

Outlet Date Type Summary
Engadget 11 January 2024 CES hands-on Smooth room tracking; pinch input and disc interaction unreliable; demo phone crashed once[12]
Trusted Reviews 12 January 2024 First impressions Bright display, easy-to-read text; needs an external device for power and compute[6]
Tom's Guide 14 January 2024 Hands-on review Pros: display, 6DoF, comfort; cons: US$699 price, hand tracking unreliable at times[16]
MoguLive 27 March 2024 Review Wider view than Air 2 / Air 2 Pro; hand tracking needs raised arms[15]
Windows Central 19 April 2024 Hands-on Interactive demos impressive; little benefit over the Air 2 Pro without apps[13]

Comparison to competitors

vs. Apple Vision Pro

Xreal positioned the Ultra against the Apple Vision Pro, which was priced at US$3,499.[1][14] The products differ in kind: the Vision Pro is a standalone headset, while the Ultra is a tethered pair of optical see-through glasses with no processor or battery.[14][6] Xreal claimed its 42 pixels per degree would be higher than the Vision Pro's.[1] Android Central noted that the Ultra, at 80 g, is about 30 g heavier than Ray-Ban Meta smart glasses but far lighter than a mixed reality headset.[20]

vs. Consumer AR glasses

Road to VR described the earlier Air 2 and Air 2 Pro as closer to smart glasses than AR glasses because they lack positional tracking, and placed the Ultra in competition with room-sensing devices such as the Microsoft HoloLens 2, Magic Leap 2, Meta Quest 3 and Apple Vision Pro.[5]

Successors

Xreal's later glasses, the Xreal One and Xreal One Pro, have the company's X1 chip and 3DoF tracking in the glasses; Xreal's SDK documentation lists 6DoF head tracking for the One series only with a detachable RGB camera accessory, and none of the Ultra's plane, image or hand tracking, depth mesh or spatial anchor features.[7][4] In its listing application Xreal places Project Aura, developed with Google for Android XR, as the next generation of the Light and Ultra line, with a 70-degree field of view, about 95 g on the eyewear unit and a separate computing puck.[2]

Technical specifications summary

Specification Details
Display Dual Sony micro-OLED (0.68-inch), 1920 x 1080 per eye[3][7]
Refresh rate Up to 120 Hz (2D), up to 90 Hz (3D)[5]
Brightness Up to 500 nits (2D), up to 250 nits (3D)[5]
Field of view 52 degrees (Xreal figure)[7]
Pixel density 42 PPD (Xreal figure)[1]
Optics Birdbath[2]
Dimming 3-level electrochromic[5]
Tracking 6DoF inside-out via two grayscale environment sensors, plus IMU[7]
Hand tracking Yes[4]
Motion-to-photon latency 20-30 ms (Xreal figure)[2]
Weight About 80 g (excluding cable)[7]
Size 148.5 mm x 48 mm x 60 mm folded[7]
Frame Titanium; three-position temples; S/M/L nose pads; detachable prescription lens frame[5]
Audio Two stereo speakers, two microphones[5]
Connection USB-C DisplayPort Alt Mode[5]
Certifications TÜV Rheinland (color accuracy, eye comfort, low blue light, flicker free)[1]
In the box Glasses, USB-C cable, cleaning cloth, protective case, user manual, nose pads (S/M/L)[5]
Launch price US$699; 99,800 yen including tax (Japan)[1][11]
Status Discontinued July 2025; support continues[2][3]

See also


Gallery

References

  1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 "XREAL Jump-Starts the Future of Affordable, Full-Featured Spatial Computing, Announces XREAL Air 2 Ultra AR Glasses". PR Newswire. XREAL. 2024-01-07. https://www.prnewswire.com/news-releases/xreal-jump-starts-the-future-of-affordable-full-featured-spatial-computing-announces-xreal-air-2-ultra-ar-glasses-302027771.html. Retrieved 2026-10-14.
  2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 "Application Proof of XREAL Ltd.". HKEXnews. Hong Kong Exchanges and Clearing Limited. 2026-04-01. http://web.archive.org/web/20260820054901/https://www1.hkexnews.hk/app/sehk/2026/108395/documents/sehk26040104415.pdf. Retrieved 2026-10-14.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 "6DoF対応ARグラス「XREAL Air 2 Ultra」が販売終了 アフターサービスは継続". MoguLive. Mogura. 2026-02-27. https://www.moguravr.com/xreal-air-2-ultra-discontinued/. Retrieved 2026-10-14.
  4. ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 "Compatibility". XREAL SDK documentation. XREAL. https://docs.xreal.com/XREALDevices/Compatibility. Retrieved 2026-10-14.
  5. ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 5.22 5.23 Scott Hayden (2024-01-09). "Xreal Announces Air 2 Ultra AR Glasses Ahead of Apple Vision Pro Release". Road to VR. https://www.roadtovr.com/xreal-air-2-ultra-ar-glasses-apple-vision-pro/. Retrieved 2026-10-14.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Ryan Jones (2024-01-12). "First Impressions: Xreal Air 2 Ultra Review". Trusted Reviews. https://www.trustedreviews.com/reviews/xreal-air-2-ultra. Retrieved 2026-10-14.
  7. ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 "XREAL Glasses". XREAL SDK documentation. XREAL. https://docs.xreal.com/XREALDevices/XREAL%20Glasses. Retrieved 2026-10-14.
  8. ↑ 8.0 8.1 "Chinese AR Startup Xreal Raises $60M in Hopes of Competing with Apple". Road to VR. 2024-01-30. https://roadtovr.com/xreal-raises-60-million-apple-competitor/. Retrieved 2026-10-14.
  9. ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 David Heaney (2024-01-07). "Xreal Air 2 Ultra Are AR Glasses Powered By Samsung Galaxy S Phones Via USB-C". UploadVR. https://www.uploadvr.com/xreal-air-2-ultra-ar-glasses/. Retrieved 2026-10-14.
  10. ↑ Skarredghost (2023-05-25). "Nreal rebrands as XREAL and expands its ecosystem". The Ghost Howls. https://skarredghost.com/2023/05/25/nreal-rebrands-as-xreal/. Retrieved 2026-10-14.
  11. ↑ 11.0 11.1 11.2 11.3 11.4 11.5 "【実機ハンズオン】6DoFのARグラス「XREAL Air 2 Ultra」登場 精度が安定し80gのスタイリッシュなデザイン". MoguLive. Mogura. 2024-01-08. https://www.moguravr.com/xrealair2ultra-announce/. Retrieved 2026-10-14.
  12. ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Richard Lai (2024-01-11). "Xreal Air 2 Ultra hands-on at CES 2024: Next-gen AR glasses in need of killer apps". Engadget. https://www.engadget.com/xreal-air-2-ultra-hands-on-next-gen-ar-glasses-in-need-of-killer-apps-203943588.html. Retrieved 2026-10-14.
  13. ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Zachary Boddy (2024-04-19). "XREAL Air 2 Ultra hands-on: Convincing me and turning my partner into a Minecraft addict". Windows Central. https://windowscentral.com/accessories/wearable-tech/xreal-air-2-ultra-hands-on-gdc-2024. Retrieved 2026-10-14.
  14. ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Hamish Hector (2024-01-09). "The Xreal Air 2 Ultra is billed as an affordable Vision Pro and Quest 3 alternative, but we have doubts". TechRadar. https://www.techradar.com/computing/virtual-reality-augmented-reality/the-xreal-air-2-ultra-is-billed-as-an-affordable-vision-pro-and-quest-3-alternative-but-we-have-doubts. Retrieved 2026-10-14.
  15. ↑ 15.0 15.1 15.2 15.3 15.4 15.5 "ハンドトラッキング&6DoFで空間コンピューティングの世界に迫る「XREAL Air 2 Ultra」". MoguLive. Mogura. 2024-03-27. https://www.moguravr.com/xreal-air-2-ultra-review/. Retrieved 2026-10-14.
  16. ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Jason England (2024-01-14). "Xreal Air 2 Ultra hands-on review: The most promising VR/AR glasses yet". Tom's Guide. https://www.tomsguide.com/reviews/xreal-air-2-ultra. Retrieved 2026-10-14.
  17. ↑ 17.0 17.1 "Connecting Millions of Apps to Your AR Glasses, XREAL Launches XREAL Beam Pro Mobile Device Globally at AWE 2024". PR Newswire. XREAL. 2024-06-18. https://www.prnewswire.com/news-releases/connecting-millions-of-apps-to-your-ar-glasses-xreal-launches-xreal-beam-pro-mobile-device-globally-at-awe-2024-302175517.html. Retrieved 2026-10-14.
  18. ↑ 18.0 18.1 Alex Wawro (2024-03-30). "I just saw the future of mobile gaming through AR glasses, and it looks wild". Tom's Guide. https://www.tomsguide.com/computing/vr-ar/i-just-saw-the-future-of-mobile-gaming-through-ar-glasses-and-it-looks-wild. Retrieved 2026-10-14.
  19. ↑ Yash Tipirneni, Andrew Blandino, Boaz Arzi, Chrisoula Agape-Toupadakis Skourita, Stephanie Goldschmidt (2025-12-29). "Assessment of Augmented Reality Glasses for Spatial Tracking and Intraoperative Annotation in Veterinary Surgery". bioRxiv (preprint). https://doi.org/10.64898/2025.12.18.695281. Retrieved 2026-10-14.
  20. ↑ Michael L Hicks (2024-01-07). "XREAL wants to undercut the Apple Vision Pro with its 'Ultra' AR glasses". Android Central. https://www.androidcentral.com/gaming/virtual-reality/xreal-challenges-apple-vision-pro-with-air-2-ultra-ar-glasses. Retrieved 2026-10-14.
Contents