Pimax 5K Plus
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| Pimax 5K Plus | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | PC VR |
| Platform | SteamVR, Pimax Experience (historical interface) |
| Creator | Pimax |
| Developer | Pimax |
| Manufacturer | Pimax |
| Announcement Date | September 2018[1] |
| Release Date | Late September 2018 (first backer deliveries); general orders announced November 30, 2018 with a waiting period[2] |
| Price | US$699, headset only (documented 2019 retail price)[3] |
| Website | https://pimax.com/ |
| Versions | 5K+ (alternate styling); separate related models: Pimax 5K XR, Pimax 5K Super[4] |
| Requires | Compatible Windows PC, DisplayPort and USB connection, power adapter; base stations for positional tracking[5][6] |
| Predecessor | Pimax 4K (earlier Pimax product)[7] |
| Successor | Pimax 5K Super (manufacturer-described refreshed model)[8] |
| System | |
| Operating System | Windows (host PC; Windows 10 or above in December 2022 guidance)[9] |
| CPU | Host PC |
| GPU | Host PC |
| Display | |
| Display | Dual LCD (CLPL, manufacturer terminology)[2] |
| Subpixel Layout | RGB stripe[4] |
| Resolution | 2560 × 1440 per eye (5120 × 1440 combined)[5] |
| Refresh Rate | 90 Hz initially; later manufacturer listing: 72/90/120/144 Hz (see mode limits)[2][5] |
| Persistence | CLPL (customized low persistence liquid, manufacturer terminology)[2] |
| Image | |
| Field of View | 200° diagonal, 170° horizontal and 115° vertical (advertised values in January 2020 sheet)[4] |
| Horizontal FoV | Mode dependent; see advertised and rendered values below[10] |
| Vertical FoV | 115° advertised; specific driver dataset: 102.70° rendered[4][10] |
| Foveated Rendering | PiTool fixed foveated setting; optional Droolon Pi1 advertised dynamic foveation[6][11] |
| Optics | |
| Optics | Custom Fresnel lenses[12] |
| Ocularity | Binocular |
| IPD Range | Mechanical wheel plus software offsets; source ranges differ (see fit section)[13][14] |
| Passthrough | No integrated camera[3] |
| Tracking | |
| Tracking | SteamVR/Lighthouse positional tracking, or 9-axis mode without base stations[6] |
| Base Stations | SteamVR 1.0/2.0 supported for positional tracking, sold separately[12][2] |
| Eye Tracking | Droolon Pi1 external accessory advertised for 5K+ in 2020[11] |
| Hand Tracking | Optional external Leap Motion/Pimax module[15][16] |
| Body Tracking | External VIVE Tracker integration in supported software[6] |
| Rotational Tracking | Yes, including 9-axis seated mode[6] |
| Positional Tracking | With Lighthouse base stations[6] |
| Play Space | Seated in 9-axis mode; room scale with suitable Lighthouse setup[6] |
| Audio | |
| Audio | External headphones through 3.5 mm jack; historical KDMAS on-ear upgrade[15][17] |
| Microphone | Built in[3] |
| 3.5mm Audio Jack | Yes[2] |
| Camera | None integrated[3] |
| Connectivity | |
| Connectivity | DisplayPort 1.4 and USB; external power adapter[2][5] |
| Ports | Headset cable connector, two USB-C accessory ports, 3.5 mm audio jack (2018/2019 units)[15][3] |
| Wired Video | DisplayPort[2] |
| Wireless Video | No wireless link on the reviewed 2019 stock unit[3] |
| Power | External power adapter, 5 m cable in manufacturer outlet specification[5] |
| Battery Life | Not a standalone battery-powered headset |
| Device | |
| Dimensions | 292.1 × 95.3 × 114.3 mm, visor dimensions reported for the 2019 review unit[3] |
| Weight | 514 g reported for 2019 review unit; 470 g stated for 2022 research apparatus[3][18] |
| Material | Foam facial interface on reviewed early units[15] |
| Headstrap | Fabric strap on early units; historical KDMAS upgrade[15][17] |
| Sensors | Accelerometer, gyroscope, magnetometer and SteamVR tracking sensors[3] |
| Input | SteamVR controllers: Valve Index Controllers, VIVE and Pimax Sword (manufacturer compatibility listing)[5] |
The Pimax 5K Plus (also styled as 5K+) is a PC VR head-mounted display developed by Pimax. It uses two 2560 × 1440 LCD panels, wide-angle Fresnel optics and SteamVR tracking. Announced in September 2018, it reached early Kickstarter backers later that month; the November 30 general-order announcement included a waiting period rather than immediate retail delivery.[1][2] Its original configuration uses a Windows PC, a DisplayPort/USB tether and a separate power adapter. The headset has a built-in microphone and a headphone jack, although early units came without integrated headphones.[15]
History and development
Kickstarter and the 5K Plus
The 2017 Pimax 8K campaign also offered a lower-resolution 5K model. Its Kickstarter page records $4,236,618 pledged by 5,946 backers during the displayed funding period of September 20 to November 4, 2017. These totals cover the campaign, rather than the later 5K Plus alone.[7] Pimax introduced the Plus after its Berlin backer meetup in September 2018 and offered it as an automatic upgrade for original 5K backers. The company also offered 8K backers a switch to the Plus; its later support documentation records a $100 accessory coupon for that choice.[1][19]
The Plus has native 2560 × 1440 input and panels per eye. This differs from the original Pimax 8K's 1440p input, which the headset upscaled to higher-resolution panels. The Plus's RGB stripe layout and the original 8K's different pixel arrangement became part of contemporary comparisons of sharpness and text legibility. MRTV's 2018 tester preferred the Plus's clarity to the original 8K in his through-lens comparison; panel pixel count alone did not establish the preferred image.[4][15]
Delivery and retail orders
The original campaign's January 2018 delivery estimate was delayed. September's announcement forecast first shipments by the end of that month; the November 30 report described early backer headsets already arriving from late September. On November 30, Pimax opened general orders while quoting an 81-day wait, with Kickstarter orders ahead of pre-orders and general orders in its stated queue.[1][2] The headset-only price was documented as US$699 in the March 2019 production review and January 2020 product sheet. Base stations, controllers and later audio accessories added to the cost.[3][4]
Headset delivery and delivery of campaign accessories were separate events. An August 2020 manufacturer update still discussed shipments of the eye accessory and forecast hand-module and KDMAS/backer-box deliveries. That update does not establish a single date on which every campaign reward had been fulfilled.[20]
Later models and support status
The Pimax 5K XR is an OLED alternative, rather than a display mode of the LCD Plus. Its January 2020 manufacturer sheet listed the same 2560 × 1440 per-eye resolution but a different refresh rate and display technology.[4] The Pimax 5K Super is a separate refreshed model. Pimax's later specification lists the same 2560 × 1440 per-eye panel resolution as the Plus.[5] Its December 2020 availability announcement described a standard 160 Hz mode, experimental 180 Hz mode, modular audio strap and changes to the housing and facial interface. Those features should not be applied to the Plus.[8]
Pimax's 5K-series notice states that official after-sales support ended on June 30, 2025 after its supplier stopped producing replacement 5K cables in early 2025. The company said existing headsets would continue functioning.[21] On October 14, 2026, the retained outlet listing showed the 5K Plus Strap Edition as out of stock. Its displayed US$399 product-only price describes that outlet listing, not the original retail price or a confirmed available offer.[12]
Design philosophy
The headset's broad front housing accommodates its two displays and optics. Its displays are canted outward, and the rendering must account for the angled views. The design emphasizes peripheral coverage, while the wearer can select a smaller rendered view in software.[15][10] The combination was marketed to VR enthusiasts; the seated flight and racing applications discussed in Pimax's setup documentation can also use its base-station-free 9-axis mode.[6]
Display technology
Dual LCD panels and pixel layout
Each panel has a resolution of 2560 × 1440 pixels, giving a combined side-by-side count of 5120 × 1440. Pimax called its LCD technology CLPL, or customized low persistence liquid. This is the manufacturer's terminology, without a numerical persistence measurement attached to the specification.[2] The January 2020 sheet identifies RGB stripe subpixels and native 1440p rendering for the Plus.[4]
Contemporary hands-on reports found peripheral coverage and useful central detail, but did not establish complete elimination of screen door effect. At CES 2019, Ben Lang reported remaining peripheral distortion and visible pixel structure, with improvements over earlier prototypes. This describes his tested demonstration, rather than every wearer or revision.[22]
Refresh rate
The initial specification listed 90 Hz. Later manufacturer outlet documentation lists 72, 90, 120 and 144 Hz. High-rate modes developed through subsequent software and firmware work: on January 30, 2020 Pimax announced testing of 120 Hz in Normal FoV and a tentative 144 Hz Small FoV mode.[2][5][23] A later contributed driver dataset also records a Normal 144 Hz configuration. These records describe different configurations and stages of development; 144 Hz was not the original launch specification, and the widest view should not be assumed at every rate.[10]
Field of view
Advertised and rendered values
The January 2020 manufacturer sheet advertises 200° diagonal, 170° horizontal and 115° vertical field of view.[4] Those figures are distinct from the driver-reported rendering geometry. Richard Musil's HMD Geometry Database uses the original hmdq tool and contributed headset configurations; its recorded values describe a rendered view, which need not equal the full view visible to a particular wearer through the optics.[10]
| Configuration | Total rendered horizontal FoV | Rendered vertical FoV |
|---|---|---|
| Large, native projection, 90 Hz | 160.29° | 102.70° |
| Normal, native projection, 90 Hz | 140.29° | 102.70° |
| Small, native projection, 90 Hz | 120.29° | 102.70° |
| Tiny, native projection, 90 Hz | 100.29° | 102.70° |
| Normal, native projection, 144 Hz | 139.29° | 102.70° |
The rows are examples from specific recorded configurations, not universal measured optical limits or a guarantee of all modes on every unit. The database distinguishes native and parallel-projection views and warns that certain calculated values are unreliable; the table above excludes its parenthesized values.[10]
View settings and peripheral distortion
Reducing the software FoV masks the outer image and reduces the area that must be rendered. At the CES 2019 demonstration, Lang found that Normal mode largely hid the distorted edge regions visible in the widest setting. The remaining distortion and comfort can depend on content and facial fit.[22] A larger advertised view does not by itself establish a competitive advantage in racing, better simulator performance or a particular degree of presence.
Optical system
Fresnel lenses and canted views
The Plus uses custom Fresnel lenses. The current manufacturer listing identifies them explicitly, while original testing describes the canted display arrangement and software lens profiles used to correct its image geometry.[12][15] The driver dataset records opposed left and right view rotations of 10° in several native configurations; these are view-geometry data rather than an independent physical measurement of display tilt.[10]
IPD adjustment and fit
A wheel physically adjusts lens spacing, and PiTool also provides IPD and vertical image offsets. Source ranges differ: the original 2018 tester reported a 60-73 mm mechanical range, while a December 2022 family support guide states 60-70 mm for the wheel and 58-72 mm for software adjustment. Another P2 support note explains that displayed pupil-distance values are offset from effective optical alignment. These ranges should not be combined into a promise of suitable fit for every wearer.[15][13][14]
MRTV's tester wore glasses in the headset and described the removable foam interface, but warned that glasses close to the lenses could scratch them without adequate spacing. That observation concerns physical clearance; the IPD adjustment is not a prescription diopter control.[15]
Tracking system
SteamVR Lighthouse and seated mode
The manufacturer's specification supports SteamVR 1.0 and 2.0 tracking. Positional tracking uses external base stations; early headset-only pricing excluded those stations and controllers.[12][2] Pimax's manual suggests placing base stations diagonally around the play area. Its alternative 9-axis mode supports seated movie viewing and flight or racing games without stations. This mode does not supply Lighthouse positional tracking.[6]
The documented controller options include VIVE, Valve Index and Pimax Sword controllers. A supported controller and base-station arrangement still has to match the application and tracking generation; this is not a claim that every SteamVR peripheral works without configuration.[5] PiTool's dated manual also documents integration of external VIVE trackers and motion compensation in software. Those functions do not make body tracking a sensor built into the headset.[6]
Eye and hand accessories
Eye tracking was an accessory option rather than part of the stock headset. 7invensun's January 2020 announcement explicitly lists the 5K+ among the models compatible with its Droolon Pi1 and advertises dynamic foveated rendering. An August 2020 Pimax update discussed eye-module shipments and PiTool 263 support. These are historical manufacturer records, without a current stock or all-application compatibility guarantee.[11][20]
Hand tracking likewise uses a separate module. The 2018 tester demonstrated a Leap Motion accessory attached to the headset. Pimax's December 2022 manual describes mounting its hand module underneath the headset, connecting it through USB-C and detecting it in PiTool before loading the required driver. The March 2019 production review also demonstrated the Leap Motion accessory in AltspaceVR, an example of application-specific social VR hand input.[3] Applications must support its tracking input; it is not equivalent to the stock headset having passthrough cameras or controller-free interaction in every game.[15][16]
Audio
The original headset includes a microphone and 3.5 mm audio jack, with external headphones used alongside its fabric strap.[2] The later modular audio options are not interchangeable across all Pimax headsets. In July 2020, Pimax's support reply identified KDMAS as the option for the 5K+ and explained its single-jack arrangement. KDMAS places speakers against the ears.[17]
The September 2021 DMAS notice describes DMAS as an off-ear system and restricts it to supported blue-housing headsets with two audio jacks, generally the 8K X, 8K Plus and 5K Super. That restriction should not be replaced with a blanket claim of DMAS compatibility for the original Plus.[24]
Physical design
Early units used a fabric headstrap and removable foam facial padding. The 2018 reviewer also documented adapting an HTC Vive Deluxe Audio Strap to one of his headsets, a user modification rather than the standard Pimax package.[15] Fit and weight depend on the strap, padding and accessories fitted.
The March 2019 production review reported 514 g and visor dimensions of 292.1 × 95.3 × 114.3 mm. It also reported cracks in the shells of its pre-production and production samples.[3] The 2022 distance-perception paper gives a different 470 g figure for its 5K Plus apparatus without establishing the same weighing conditions. That study's value should not be presented as a universal weight for every retail configuration.[18]
PC requirements
Dated manufacturer guidance
The December 8, 2022 support table gives the following requirements in its specific 5K PLUS column. These are the manufacturer's dated minimum and recommended values, rather than a guarantee of a particular frame rate at the widest FoV in every application.[9]
| Item | 5K Plus guidance |
|---|---|
| Host operating system | Windows 10 or above |
| Processor | Intel Core i5-9400 or higher |
| Memory | 8 GB RAM or more |
| Minimum graphics | NVIDIA GeForce GTX 1060 (6 GB) or AMD Radeon R9 390 or higher |
| Recommended graphics | NVIDIA GeForce GTX 1070 or above |
| Video connection | DisplayPort; HDMI not compatible |
The family manual distinguishes the 5 m adapter-powered cable from USB-powered 4.5 m arrangements used by other models. The outlet specification assigns the 5 m adapter-powered cable to the Plus; USB data connectivity should not be confused with supplying all headset power from USB.[6][5]
Rendering and parallel projection
PiTool provides picture-quality, FoV, color and compatibility controls. Some applications need its parallel-projection option to produce correct binocular alignment. The manual also documents fixed foveated rendering, a hidden-area mask and synthetic frame refill; those settings have their own graphics and application constraints.[6] Resolution scale and FoV can therefore be adjusted to balance image coverage against rendering work, without treating the panel resolution or selected display refresh rate as an achieved application frame rate.
Software
PiTool historically handled headset configuration, firmware, device pairing and launching SteamVR. Its December 2022 manual also described importing downloaded Oculus titles directly into PiTool. That documented route does not require treating Revive as the only historical way to launch Oculus content, and it does not promise continuing compatibility with every title or present storefront.[6]
The manufacturer announced the Pimax Experience interface entering limited public beta in August 2020. It ran inside VR and exposed settings and application launching without returning to the Windows desktop. The announcement's planned updates describe that period; they do not establish active development or official after-sales support for the Plus in 2026.[20][21]
Use cases
Pimax's manual explicitly discusses seated flight and racing applications and movies in 9-axis mode. Lighthouse setups also permit positional interaction where the application supports it.[6] The broad rendered view is relevant to peripheral scene information, but simulator competitiveness and improved task performance require application-specific evidence. Published device-specific experiments instead document the headset as a platform for controlled perception studies and custom eye-tracking research.
Research uses
Distance perception
A CHI 2022 study by Sina Masnadi and colleagues used a 5K Plus at 120 Hz connected to an HP Z VR Backpack with an Intel i7-7820HQ and Quadro P5200. Of 60 recruited university participants, 56 were analyzed after vision screening. Each completed 72 blind-walking trials toward targets 3-6 m away in one of four virtual scenes. Unity masks produced horizontal FoVs of 165°, 110° or 45° and vertical FoVs of 110° or 35° in the same headset.[18]
The authors found less distance underestimation with the widest horizontal condition and no significant main effect of vertical FoV, although the two factors interacted. Underestimation remained in the widest condition. The experiment studied distance judgment, without demonstrating a racing advantage, comparing retail headsets or including a real-world control. Its young university sample, four scenes and selected distances limit generalization. The apparatus's stated FoV is not an independent universal optical specification.[18]
Modified eye-tracking prototype
A February 2026 Sensors paper by Jiafu Lv and colleagues used the 5K Plus as the base for a custom monocular eye-tracking rig. They added an OV7251 camera acquiring 640 × 480 images at 120 frames per second, eight 850 nm infrared LEDs and a fitted housing. This was research hardware, rather than the stock headset or a measurement of the commercial Droolon module.[25]
In 20 university participants, the attention-enhanced model had a mean angular error of 1.15° versus 2.98° for the baseline under fixed calibration. Calibration and evaluation used the same nine target locations, with heads partly constrained, no explicit head-pose compensation and statistical outlier removal. The result concerns repeatability at those targets rather than unseen-target or unrestricted-motion accuracy. End-to-end latency and power consumption were not quantified, and 120 fps refers to the added camera's acquisition rate.[25]
Comparison with competitors
This is a historical hardware comparison. Prices identify documented headset-only offers from 2018/2019, without base stations or controllers, rather than current sale or support status. FoV entries retain their stated measurement basis, which differs across sources.[3][26][27]
| Feature | Pimax 5K Plus | HTC Vive Pro | Valve Index |
|---|---|---|---|
| Historical US headset-only price | $699 (2019 review) | $799 (March 2018 announcement) | $499 (April 2019 announcement) |
| Panel resolution per eye | 2560 × 1440 | 1440 × 1600 | 1440 × 1600 |
| FoV specification basis | Advertised 200° diagonal / 170° horizontal in January 2020 | 110°, axis unspecified in HTC's guide | Manufacturer described roughly 20° more than Vive, dependent on eye relief |
| Refresh rate | 90 Hz initially; later up to 144 Hz, mode dependent | 90 Hz | 90/120 Hz; 144 Hz described as experimental |
| Original audio arrangement | Headphone jack and microphone; separate headphones | Integrated on-ear headphones | Integrated off-ear speakers |
| Tracking | SteamVR 1.0/2.0 | SteamVR 1.0/2.0 | SteamVR 1.0/2.0 |
The Plus values are supported by its dated product sheet and original specification; HTC's original guide supplies the Vive Pro hardware data. The Index values are retained from original reporting of Valve's 2019 launch presentation and a press visit to its headquarters.[4][2][28][29][27]
Strengths and limitations
The Plus combines native 1440p-per-eye RGB LCDs, a broad selectable rendered view and external SteamVR tracking. Its useful distinctions include that view coverage and historically available peripheral modules.[4][5][11][16] The original configuration also entails a tether, external power and separate headphones, with additional tracking hardware needed for positional operation. Contemporary testers reported peripheral distortion and varying fit; the production reviewer reported fragile shells on his samples.[15][22][3] Official after-sales support has ended, making the 2025 parts notice relevant to the practical maintenance of surviving headsets.[21]
Technical specifications summary
| Specification | Details and scope |
|---|---|
| Display | Dual CLPL LCD, 2560 × 1440 per eye, RGB stripe |
| Combined panel resolution | 5120 × 1440 |
| FoV | 200° diagonal / 170° horizontal / 115° vertical advertised in January 2020; rendered modes discussed above |
| Refresh rate | Initial 90 Hz; later manufacturer listing 72/90/120/144 Hz |
| Subpixels | RGB stripe |
| Tracking | SteamVR 1.0/2.0 with base stations; alternative seated 9-axis mode |
| IPD | Mechanical wheel and software offsets; source ranges and optical alignment differ |
| Audio | Built-in microphone, 3.5 mm headphone jack, separate headphones on early units |
| Weight | 514 g in the 2019 production review; 470 g stated for a later research apparatus |
| Graphics guidance | GTX 1070 or above recommended in December 2022; GTX 1060 (6 GB) / R9 390 minimum |
| Historical retail price | US$699 for the headset only in 2019/2020 |
Sources for this summary are the original specification and manufacturer sheet, dated setup and requirements documents, and the identified review/research configurations.[2][4][5][6][9][15][13][14][3][18]
See Also
References
- ↑ 1.0 1.1 1.2 1.3 Ben Lang (2018-09-07). "Pimax “8K” to Begin Shipping By Month’s End, Pimax “5K” Plus Announced". Road to VR. https://roadtovr.com/pimax-8k-to-being-shipping-by-months-end-pimax-5k-plus-announced/. Retrieved 2026-10-14.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 Scott Hayden (2018-11-30). "Pimax Announces General Sale of “8K” & “5K” Headsets with 80+ Day Waiting Period". Road to VR. https://roadtovr.com/pimax-announces-official-sale-8k-5k-headsets-80-day-waiting-period/. Retrieved 2026-10-14.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Kevin Carbotte (2019-03-02). "Pimax 5K Plus Review: A Fresh Look at Ultrawide VR". Tom's Hardware. https://www.tomshardware.com/reviews/pimax-5k-plus-vr-headset%2C5990.html. Retrieved 2026-10-14.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Scott Hayden (2020-01-08). "Pimax’s Full VR Headset Lineup Compared". Road to VR. https://roadtovr.com/ces-2020-pimax-headset-specs/. Retrieved 2026-10-14.
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 "Outlet Products: headset comparison". Pimax Store. https://store.pimax.com/collections/outlet-products. Retrieved 2026-10-14.
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 "Pitool Operation Manual". Pimax Support. 2022-12-08. https://support.pimax.com/en/support/solutions/articles/60000812306-pitool-operation-manual. Retrieved 2026-10-14.
- ↑ 7.0 7.1 "Pimax: The World's First 8K VR Headset". Pimax 8K VR / Kickstarter. https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset. Retrieved 2026-10-14.
- ↑ 8.0 8.1 "Pimax Launches 5K SUPER with Refresh Rate Reaching 180Hz —Now in Stock!". Pimax Support. 2020-12-02. https://support.pimax.com/en/support/solutions/articles/60000688193-pimax-launches-5k-super-with-refresh-rate-reaching-180hz-now-in-stock-. Retrieved 2026-10-14.
- ↑ 9.0 9.1 9.2 "System Requirements for Pimax HMDs". Pimax Support. 2022-12-08. https://support.pimax.com/en/support/solutions/articles/60000812304-system-requirements-for-pimax-hmds. Retrieved 2026-10-14.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 "HMD Geometry Database". Richard Musil. https://risa2000.github.io/hmdgdb/. Retrieved 2026-10-14.
- ↑ 11.0 11.1 11.2 11.3 "七鑫易维VR/AR集成与配件眼球追踪解决方案亮相CES2020". 7invensun. 2020-01-07. https://www.7invensun.com/newsinfo/8549.html. Retrieved 2026-10-14.
- ↑ 12.0 12.1 12.2 12.3 12.4 "Outlet 5K Plus Strap - Edition". Pimax Store. https://store.pimax.com/products/outlets-5k-plus. Retrieved 2026-10-14.
- ↑ 13.0 13.1 13.2 "IPD Setting". Pimax Support. 2022-12-09. https://support.pimax.com/en/support/solutions/articles/60000812363-ipd-setting. Retrieved 2026-10-14.
- ↑ 14.0 14.1 14.2 "IPD: Distance between two eye pupil centers". Pimax Support. 2022-12-09. https://support.pimax.com/en/support/solutions/articles/60000812365-ipd-distance-between-two-eye-pupil-centers. Retrieved 2026-10-14.
- ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 Sebastian Ang (2018-10-30). "Pimax 5K Plus – The MRTV Review". MRTV. https://mrtv.co/2018/10/pimax-5k-plus-the-mrtv-review/. Retrieved 2026-10-14.
- ↑ 16.0 16.1 16.2 "Hand Tracking Manual". Pimax Support. 2022-12-13. https://support.pimax.com/en/support/solutions/articles/60000815077-hand-tracking-manual. Retrieved 2026-10-14.
- ↑ 17.0 17.1 17.2 "Confusion about Mas, Dmas, and Kdmas". Pimax support reply / OpenMR. 2020-07-01. https://forum.openmr.com/t/confusion-about-mas-dmas-and-kdmas/28968. Retrieved 2026-10-14.
- ↑ 18.0 18.1 18.2 18.3 18.4 Sina Masnadi; Kevin P. Pfeil; Jose-Valentin T. Sera-Josef; Joseph J. LaViola Jr. (2022). "Effects of Field of View on Egocentric Distance Perception in Virtual Reality". CHI Conference on Human Factors in Computing Systems: 1-10. doi:10.1145/3491102.3517548. Retrieved 2026-10-14.
- ↑ "100$ downgrade coupon for backer". Pimax Support. 2020-08-27. https://support.pimax.com/en/support/solutions/articles/60000679440-100-downgrade-coupon-for-backer. Retrieved 2026-10-14.
- ↑ 20.0 20.1 20.2 "Weekly Update 20th August 2020". PimaxQuorra / OpenMR. 2020-08-22. https://forum.openmr.com/t/weekly-update-20th-august-2020/30129. Retrieved 2026-10-14.
- ↑ 21.0 21.1 21.2 "Trade In Pimax 5K for the Pimax Crystal Light". Pimax Store. https://store.pimax.com/pages/trade-in-pimax-5k-for-the-pimax-crystal-light. Retrieved 2026-10-14.
- ↑ 22.0 22.1 22.2 Ben Lang (2019-01-09). "Hands-on: Pimax’s Ultrawide “8K” & “5K” Plus See Big Improvements on the Path to Launch". Road to VR. https://roadtovr.com/pimax-8k-5k-plus-big-improvements-hands-on-ces-2019/. Retrieved 2026-10-14.
- ↑ "144Hz small FOV and 120Hz Normal FOV for Pimax 5K+". PimaxVR / OpenMR. 2020-01-30. https://forum.openmr.com/t/144hz-small-fov-and-120hz-normal-fov-for-pimax-5k/25795. Retrieved 2026-10-14.
- ↑ "DMAS Update September 24th 2021". PimaxQuorra / OpenMR. 2021-09-24. https://forum.openmr.com/t/dmas-update-september-24th-2021/37036. Retrieved 2026-10-14.
- ↑ 25.0 25.1 Jiafu Lv; Di Zhang; Ke Han; Qi Wu; Sanxing Cao (2026). "A Comprehensive Eye-Tracking System Toward Large FOV HMD". Sensors 26 (5): 1402. doi:10.3390/s26051402. Retrieved 2026-10-14.
- ↑ "HTC VIVE Announces Price of VIVE Pro HMD at $799, Pre-orders Start Today". HTC VIVE. 2018-03-19. https://www.vive.com/us/newsroom/2018-03-19-2/. Retrieved 2026-10-14.
- ↑ 27.0 27.1 Scott Hayden (2019-06-24). "Valve Index Set for June 28th Launch, New Orders Backlogged Until September". Road to VR. https://roadtovr.com/valve-index-pre-order-price-knuckles-controllers/. Retrieved 2026-10-14.
- ↑ "VIVE Pro Specs & User Guide". HTC VIVE Developer Resources. https://developer.vive.com/resources/hardware-guides/vive-pro-specs-user-guide/. Retrieved 2026-10-14.
- ↑ Ben Lang (2019-04-30). "Hands-on: Valve’s Index Headset Sets an Impressive New Bar for VR Fidelity". Road to VR. https://roadtovr.com/valve-index-hands-on-preview-valve-vr-headset/. Retrieved 2026-10-14.