PlayStation VR2
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| PlayStation VR2[1][2][3] | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | Head-mounted display |
| Subtype | Console-Powered VR, PC-Powered VR |
| Platform | PlayStation 5, SteamVR |
| Creator | Sony Interactive Entertainment |
| Developer | Sony Interactive Entertainment |
| Manufacturer | Sony |
| Announcement Date | February 23, 2021 (initial reveal)[4]; January 4, 2022 (name and specifications)[5] |
| Release Date | February 22, 2023 |
| Price | US$399.99 / £399.99 / €449.99 / ¥66,980 (recommended retail prices announced for March 2025); launch price US$549.99 / £529.99 / €599.99 / ¥74,980 |
| Website | playstation.com/ps-vr2 |
| Versions | Standard, Horizon Call of the Mountain Bundle |
| Requires | PlayStation 5 or compatible PC with PS VR2 PC adapter |
| Predecessor | PlayStation VR |
| System | |
| Operating System | PlayStation 5 system software (console mode); Windows (PC mode) |
| Chipset | External PS5 or compatible PC (PC adapter required) |
| CPU | Provided by the connected PS5 or PC |
| GPU | Provided by the connected PS5 or PC |
| Storage | |
| Storage | Game data on the connected PS5 or PC |
| Memory | Game processing uses the connected PS5 or PC |
| SD Card Slot | No |
| Display | |
| Display | OLED |
| Subpixel Layout | PenTile Diamond (reported by Android Central)[6] |
| Peak Brightness | HDR on PS5; HDR unavailable through the official PC adapter |
| Resolution | 2000 x 2040 pixels per eye |
| Refresh Rate | 90Hz, 120Hz |
| Image | |
| Field of View | Approximately 110 degrees (axis not specified by Sony) |
| Foveated Rendering | Eye-tracked on PS5; without eye tracking in the official PC implementation[3] |
| Optics | |
| Optics | Fresnel lenses[7] |
| Ocularity | Binocular |
| IPD Range | Manual lens separation with eye-tracking fit guidance; no numerical range in Sony's current tech-specs page[8] |
| Adjustable Diopter | No |
| Passthrough | Yes (Grayscale via tracking cameras) |
| Tracking | |
| Tracking | Inside-out tracking, (6DoF) |
| Base Stations | No |
| Eye Tracking | Yes (IR camera per eye) |
| Face Tracking | No |
| Hand Tracking | Yes, in supported PS5 games[2] |
| Body Tracking | No |
| Rotational Tracking | Yes (Six-axis motion sensing system) |
| Positional Tracking | Yes (via 4 embedded cameras) |
| Tracking Volume | Room-scale: at least 2 m x 2 m; seated/standing: at least 1 m x 1 m[1] |
| Play Space | Room-scale, Standing, Seated |
| Audio | |
| Audio | Stereo headphone jack (Input: Built-in microphone) |
| Microphone | Yes (Built-in) |
| 3.5mm Audio Jack | Yes |
| Camera | 4 embedded tracking cameras, 2 IR eye-tracking cameras |
| Connectivity | |
| Connectivity | USB Type-C (to PS5), Bluetooth 5.1 (Controllers) |
| Ports | USB Type-C (Headset connection), 3.5mm audio jack |
| Wired Video | USB Type-C |
| Wireless Video | No |
| WiFi | No |
| Bluetooth | Yes (Version 5.1 for controllers) |
| Power | Via USB-C from PS5 or the powered PC adapter[3] |
| Battery Capacity | Built-in lithium-ion rechargeable (Controllers) |
| Battery Life | Controller review tests: 4-5 hours (IGN); 6.5 hours in Horizon Call of the Mountain (UploadVR)[9][10] |
| Device | |
| Dimensions | Approx. 212 x 158 x 278 mm (headset); approx. 137 x 135 x 107 mm (each Sense controller)[1] |
| Weight | Approximately 560 g (headset, excluding cables); approximately 168 g per controller |
| Material | Plastic enclosure; silicone light shield (review description)[11] |
| Headstrap | Hard padded retractable halo strap |
| Haptics | Headset vibration, Controller haptics, Adaptive Triggers |
| Color | White / Black |
| Sensors | Headset: Six-axis motion sensing system (gyroscope, accelerometer), IR proximity sensor, 4 tracking cameras, 2 IR eye-tracking cameras Controllers: Six-axis motion sensing system, Capacitive finger touch detection, IR LED position tracking |
| Input | PlayStation VR2 Sense controllers, Eye tracking, DualSense |
| Cable Length | 4.5m / 14.7 feet |
The PlayStation VR2 (PS VR2, also written PSVR 2) is a tethered virtual reality headset developed by Sony Interactive Entertainment for the PlayStation 5 (PS5) console.[8] It was released worldwide on February 22, 2023, as the successor to the original PlayStation VR headset released in 2016.[12][11] On PS5, the PS VR2 combines inside-out tracking, high-resolution HDR OLED displays, eye tracking, controller and headset haptics, and foveated rendering.[9][13][11] It connects to a PS5 through USB Type-C or, since August 7, 2024, to a compatible PC through the separately sold PS VR2 PC adapter.[3] It is not backward compatible with original PSVR games.[9][11][14]
The headset launched at US$549.99 and has had a recommended retail price of US$399.99 (£399.99, €449.99, ¥66,980) since March 2025.[1][2] In mid-September 2026 Sony's US PlayStation Direct store listed the headset as "Currently Unavailable", with no restock date or comment from Sony; MIXED reported at the time that the headset had not been discontinued.[15][16]
Development
Sony product manager Yasuo Takahashi said next-generation discussions began after the original PS VR launched in 2016, with prototypes built from early 2017. Separate teams evaluated outside-in and inside-out tracking before choosing inside-out. Engineers tested camera positions and angles, eye tracking across different users, and whether headset vibration affected tracking. The Sense controller also received a dedicated adaptive-trigger module after the team initially considered the DualSense component.[17]
Sony first confirmed a next-generation PS5 VR system on February 23, 2021, and announced the PlayStation VR2 name, the Sense controller and the main specifications on January 4, 2022.[4][5] The headset design was shown on February 22, 2022.[18] Sony's February 2023 FAQ gave the launch date of February 22, 2023 and launch prices of US$549.99, €599.99, £529.99 and ¥74,980.[1]
Specifications
The following values are Sony's published specifications. The retail headset carries the model code CFI-ZVR1.[19]
| Component | Specification |
|---|---|
| Display | OLED, 2000 x 2040 pixels per eye[8] |
| Refresh rate | 90Hz, 120Hz[8] |
| Lenses | Fresnel lenses; adjustable lens separation[7][8] |
| Field of view | Approx. 110 degrees[8] |
| Sensors | Six-axis motion sensing (three-axis gyroscope, three-axis accelerometer); IR proximity sensor[8] |
| Cameras | 4 embedded cameras for headset and controller tracking; one IR camera per eye for eye tracking[8] |
| Feedback | Vibration on the headset[8] |
| Connection to PS5 | USB Type-C; cable approx. 4.5 m (14.7 ft)[8][1] |
| Audio | Built-in microphone (input); stereo headphone jack (output)[8] |
| Headset dimensions | Approx. 212 x 158 x 278 mm (8.3 x 6.2 x 10.9 in)[1] |
| Headset weight | Approx. 560 g (19.8 oz), excluding cables[1] |
| Cinematic Mode | 1920 x 1080 HDR video format at 24Hz, 60Hz and 120Hz[1] |
| Sense controller buttons | Right: PS, Options, Action (Circle/Cross), R1, R2, right stick/R3. Left: PS, Create, Action (Triangle/Square), L1, L2, left stick/L3[8] |
| Sense controller sensing | Six-axis motion sensor; capacitive finger touch detection; IR LED for position tracking[8] |
| Sense controller feedback | Trigger effect (R2/L2); haptic feedback from a single actuator per unit[8] |
| Sense controller connectivity | USB Type-C port; Bluetooth 5.1; built-in rechargeable lithium-ion battery[8] |
| Sense controller size and weight | 137 x 135 x 107 mm; approx. 168 g (5.93 oz) per controller[1] |
| In the box | Headset, Sense controllers (L and R) with straps, USB cable for pairing and charging, stereo headphones with additional earpieces, printed materials[19][1] |
Comparison with PlayStation VR
| PlayStation VR (2016) | PlayStation VR2 (2023) | |
|---|---|---|
| Release date | October 13, 2016[20] | February 22, 2023[1] |
| Console | PlayStation 4 (also PS5 with an adapter, PS4 VR games only)[20] | PlayStation 5; PC via adapter from 2024[3] |
| Display | 5.7-inch OLED, 1920 x RGB x 1080 (960 x RGB x 1080 per eye)[21] | OLED, 2000 x 2040 per eye[8] |
| Refresh rate | 120Hz, 90Hz[21] | 90Hz, 120Hz[8] |
| Field of view | Approx. 100 degrees[21] | Approx. 110 degrees[8] |
| Lenses | Single-element, non-Fresnel[20] | Fresnel[7] |
| Tracking | Outside-in with an external camera[20] | Inside-out with four headset cameras[8] |
| Connection | HDMI and USB through a separate processor unit[21] | Single USB Type-C cable[8] |
| Headset weight | Approx. 600 g, excluding cable[21] | Approx. 560 g, excluding cables[1] |
Hardware
Headset design and comfort
The PS VR2 uses a design similar to the PS5 console and its accessories, primarily in black and white.[18][9] It uses a halo-style headband that distributes weight across the forehead and back of the head rather than resting heavily on the face.[9][13][10] The headband is adjusted with a rear dial and a button release, and a scope adjustment button slides the visor closer to or further from the eyes.[9][13] At approximately 560 grams the headset is about 40 grams lighter than the original PS VR (600 grams), although The Verge's reviewers found it slightly front-heavy.[11] The Verge also noted vents and a fan inside the headset and saw no lens fogging in its testing.[11]
A large silicone light shield blocks outside light, including around the nose, and detaches for cleaning.[11] NPR described the headset as "remarkably comfortable and accommodating to people who wear glasses", UploadVR's reviewer said the face mask fit comfortably around his glasses, and CNET's Scott Stein said it worked with his "super-chunky glasses".[22][10][14] Sony's FAQ states that the headset was designed for glasses wearers but that some very wide or unusually shaped frames may not fit.[1] The headset connects to the PS5 with a single 4.5-meter (14.7-foot) USB-C cable. The Verge described the cable as integrated into the removable headband rather than a user-detachable or quick-release connection.[11][9][14] Setup is simpler than with the original PSVR's breakout box and multiple cables, but reviewers reported tripping over or tangling the tether during room-scale play.[22][14][11]
PlayStation VR2 Sense controllers
The PS VR2 replaces the original PSVR's PlayStation Move wands with two dedicated PlayStation VR2 Sense controllers.[9][13] The controllers have an orb-like design built around large tracking rings.[9] Each controller includes an analog stick, two face buttons (Circle/Cross on the right, Triangle/Square on the left), a grip button (L1/R1), an adaptive trigger (L2/R2), Options or Create buttons, and a PS button.[8] Each controller weighs approximately 168 g.[1]
The Sense controllers use haptic feedback and adaptive triggers similar to those in the PS5's DualSense controller, giving variable trigger resistance for actions such as drawing a bowstring.[9][13][10] They also have capacitive sensors for finger touch detection on the analog sticks, face buttons and triggers, so virtual hands can show simple gestures such as pointing or making a fist; this is not full finger tracking.[9][13][8] The headset's cameras track the controllers through IR LEDs on the rings.[8] Controller runtime varies with the game and settings: IGN reported around four to five hours, while UploadVR measured six hours and 30 minutes in Horizon Call of the Mountain with the default haptic settings. These are review results rather than a manufacturer battery-life rating. The controllers charge via USB-C.[9][10] An optional charging station that charges both controllers at once is sold separately.[11][14]
Technology and features
Display and optics
The PS VR2 uses dual OLED panels with a resolution of 2000 x 2040 pixels per eye. Sony markets the combined 4000 x 2040 video format as 4K.[1][9][13][8] The original PSVR had 960 x 1080 pixels per eye on a single 5.7-inch OLED panel.[21] The displays support HDR on PS5 and run at 90Hz or 120Hz.[9][8] Sony states a field of view of approximately 110 degrees, against approximately 100 degrees for the original PSVR.[8][21] The headset uses Fresnel lenses.[7]
Reviewers reported a small sweet spot. The Verge's reviewers kept adjusting the headset to stay in the clear area of the lenses, which they found smaller than on the original PSVR or the Oculus Quest 2.[11] Road to VR's Ben Lang wrote that the lenses had fairly good edge-to-edge clarity only inside a "rather small" eye-box, and also reported motion blur during head movement and visible god rays and glare in high-contrast scenes.[20] Lens separation (IPD) is adjusted manually with a dial on the headset, and the eye-tracking system gives visual feedback to help the user find the right setting.[9][14][1]
Tracking system
Unlike the original PSVR, which required an external PlayStation Camera, the PS VR2 uses inside-out tracking.[9][23] Four cameras in the headset track the surroundings and the Sense controllers, giving 6DoF (six degrees of freedom) movement without external sensors.[9][8] For room-scale games Sony requires at least 2 m x 2 m (6 ft 7 in x 6 ft 7 in). Seated and standing play styles require at least 1 m x 1 m, with space to move the arms; requirements depend on the game.[1] During setup, the cameras scan the room and build a 3D mesh of the environment to suggest play-area boundaries, which the user can then adjust with the Sense controllers.[9][11][14][24] A passthrough view, opened with a button on the underside of the visor, shows the room in grayscale through the tracking cameras, for example to find the controllers without removing the headset.[9][11][23][10]
Eye tracking and foveated rendering
The PS VR2 has integrated eye tracking, with an infrared camera inside the headset for each eye.[9][22][8] This enables foveated rendering, a technique that renders the area around the gaze point at higher resolution and the periphery at lower resolution.[9][11][14] This can reduce rendering work away from the gaze point; image quality and performance depend on the game's implementation.[25] Some titles also use eye tracking for gameplay and menus, for example selecting menu options by looking at them, aiming, or having characters react to the player's gaze.[9][13][14][10]
Hand tracking
Controller-free hand tracking became available in supported PS5 games after launch. Sony's February 2025 announcement said a recent update had added low-latency hand tracking through the headset cameras and named Waltz of the Wizard; Coven announced a Masters of Light hand-tracking update on March 28, 2025. The latter supports both hand gestures and an alternative Sense-controller mode. This is distinct from the controllers' capacitive finger touch detection.[2][26]
Haptics
The PS VR2 system has several layers of haptic feedback.[9] The Sense controllers provide detailed vibration and adaptive-trigger resistance during actions such as pulling a trigger or drawing a bow.[9][10] The headset has a single built-in vibration motor that gives feedback to the user's head during in-game events such as explosions, large creature footsteps or sudden impacts.[9][22][14][8]
Audio
Audio is delivered through a standard 3.5mm audio jack on the back of the headband.[8] Sony includes a pair of stereo earbuds that attach to holders on the headband.[13][11] Users can plug in their own wired headphones; Sony's FAQ states that headphones compatible with PS5 or with a 3.5mm jack work with PS VR2, but that some headphones may not fit around the headband, depending on their design and how they are worn.[13][1] The headset supports the PS5's Tempest 3D AudioTech engine for spatial audio.[5] It also works with Sony's Pulse 3D wireless headset through its USB adapter on the PS5; CNET found the Pulse 3D sounded "much better" than the included earbuds but made the reviewer's face sweat more.[9][14] A built-in microphone provides voice input.[8] Unlike the revised original PSVR model, the PS VR2 has no physical volume buttons; volume is adjusted through the PS5's quick menu.[10][9]
Setup and user experience
The PS VR2 connects to the PlayStation 5 with a single USB-C cable plugged into the front port, without the breakout box and multiple HDMI cables of the original PSVR.[9][11][14] The PS5 detects the headset when it is connected and guides the user through an on-screen setup. This includes pairing the Sense controllers (which requires connecting them by USB the first time), calibrating eye tracking, adjusting the IPD dial using visual feedback, and defining the play area by scanning the room with the passthrough cameras and adjusting the generated boundaries.[9][11][10] When the headset is in use, the standard PS5 system menu appears inside the virtual view.[9]
The PS VR2 also has a Cinematic Mode for playing non-VR PS5 and PS4 games, watching movies or using media apps on a large virtual screen.[11][14] Sony specifies a 1920 x 1080 HDR video format at 24Hz, 60Hz and 120Hz for this mode.[1] In The Verge's testing the TV could not mirror the view during Cinematic Mode, and 3D Blu-ray discs could not be played because the PS5 does not support them.[11] Non-VR games in this mode are played with a standard DualSense controller.[14][11]
Software and games
Launch library
Sony announced more than 30 titles for the PS VR2 launch window through March 2023, a mix of new games, ports from other VR platforms, and VR modes for existing PS5 games.[27][10] Launch titles included the exclusive Horizon Call of the Mountain and free VR updates for PS5 releases such as Gran Turismo 7 and Resident Evil Village.[12][22] Other games available at or near launch included ports of VR titles such as Moss and Moss: Book II, Star Wars: Tales from the Galaxy's Edge (Enhanced Edition), Rez Infinite, Tetris Effect: Connected, Kayak VR: Mirage, Pistol Whip, Pavlov VR, No Man's Sky (VR update), and Demeo.[12][11][22][10]
Lack of backward compatibility
The PS VR2 is not backward compatible with games designed for the original PlayStation VR, which reviewers criticized.[13][11][14] Sony's launch FAQ attributed the incompatibility to the new headset's approach and features, including haptics, adaptive triggers, inside-out tracking and eye tracking.[1] Some developers have released ports or upgrades of their original PSVR games for PS VR2, sometimes free or discounted for existing owners, but the rest of the original library only works on PS VR2 if the developer updates it.[9][14][10]
Library concerns and later releases
Reviewers and commentators raised concerns about the breadth of the PS VR2 software library, particularly the small number of high-budget first-party exclusives after the launch window.[12][28] Many games are ports from Meta Quest or PC VR, and some reviewers questioned Sony's long-term commitment to funding exclusives for the platform.[12][11][22] Sony closed London Studio, developer of PSVR's Blood & Truth, and laid off staff at the studios behind Horizon Call of the Mountain; soon after, Bloomberg reported that Sony had paused PS VR2 production to clear unsold stock.[28][29] Sony said in February 2023 that more than 100 titles were in development,[11][1] and the platform has continued to receive ports of indie and third-party VR titles, as well as cross-platform releases such as Metro Awakening and Alien: Rogue Incursion.[28]
New releases continued in 2026. A free update made the PS5 version of Microsoft Flight Simulator 2024 playable on PS VR2 on April 30, 2026, with cockpit interactions that developer Asobo Studio tailored to the PS VR2 controllers.[30] UploadVR's September 2026 release list included Detective VR on September 9 and the Twilight's End campaign DLC for Demeo x Dungeons & Dragons: Battlemarked on September 22.[31] The PS VR2 version of Into the Radius 2 moved from September 24 to October 8, 2026 after CM Immersive found issues during Sony's final certification; it runs at a native 90fps with eye-tracked dynamic foveated rendering, and co-op was planned for a later update in the fourth quarter of 2026.[32] Its US PlayStation Store page lists the October 8, 2026 release at US$39.99 and states that PS VR2 is required for the PS5 version.[33] The online multiplayer shooter Firewall Ultra, released for PS VR2 in August 2023, had its online features shut down on September 17, 2026, which left it unplayable.[34][15]
Official PC support
Sony's official PC support launched on August 7, 2024, with the separately sold PC adapter announced at US$59.99. This allows PS VR2 owners to access the SteamVR library on compatible PCs. The official implementation does not support HDR, eye tracking, adaptive triggers, headset feedback or controller haptic feedback beyond rumble. Finger touch detection, see-through view and foveated rendering without eye tracking remain supported. In compatible games, PC 3D audio uses SteamVR audio technology rather than the PS5's Tempest 3D AudioTech.[3]
Sony lists the following minimum PC requirements; individual SteamVR games can require more.[35]
| Component | Sony's minimum requirement |
|---|---|
| Operating system | Windows 10 or Windows 11, 64-bit |
| Processor | Intel Core i5-7600 or AMD Ryzen 3 3100 (Zen 2 or later) |
| Memory | At least 8 GB RAM |
| Graphics | NVIDIA GeForce GTX 1650 or later with Turing or later architecture; NVIDIA RTX series; AMD Radeon RX 5500 XT or later, or RX 6500 XT or later |
| Connections | Dedicated DisplayPort/Mini DisplayPort output (DisplayPort 1.4), direct USB 3.0 and compatible Bluetooth 4.0 or later |
| Software | Steam, SteamVR and the PlayStation VR2 App |
Sony states that DisplayPort over USB-C is incompatible with the adapter and advises connecting directly without a USB hub or extension. A DisplayPort 1.4 cable is sold separately.[35]
The free PlayStation VR2 App, published by Sony on Steam on August 6, 2024, handles the headset and controllers on PC.[36] Sony's release notes on the app's Steam news page list these updates; 3.2.0 was the most recent posted there as of October 17, 2026.
| Version | Date | Changes stated by Sony |
|---|---|---|
| 2.0.0 | September 13, 2024 | Refresh-rate adjustment on PCs with AMD Radeon RX graphics cards; improvement to display distortion that sometimes occurred when moving the head from side to side[37] |
| 2.5.0 | December 5, 2024 | Notification when controllers do not work properly because of a poor Bluetooth connection[38] |
| 3.0.0 | March 12, 2025 | Bluetooth connection-quality check for the Sense controllers; fix for delayed controller vibration[39] |
| 3.1.0 | April 25, 2025 | Performance and stability improvements[40] |
| 3.2.0 | September 18, 2025 | Performance and stability improvements[41] |
In August 2025 a team of programmers released PlayStation VR2 Toolkit (PSVR2Toolkit), an unofficial, mostly open-source modification of Sony's SteamVR driver that adds eye tracking, adaptive triggers and 10-bit color depth on PC. UploadVR reported that it does not provide full HDR because SteamVR lacks PQ support, that 10-bit color did not work on newer AMD cards, that the eye-tracking calibration is not open source, and that its eye tracking was not yet routed to OpenXR, so it could not drive eye-tracked foveated rendering in games such as Microsoft Flight Simulator 2024. A separate module makes the eye tracking usable in VRChat.[42]
Sense controllers on Apple Vision Pro
In December 2024 Bloomberg reported that Apple and Sony were working on support for the Sense controllers on the Apple Vision Pro.[43] At WWDC on June 9, 2025, Apple announced that visionOS 26 would support the PlayStation VR2 Sense controller, with six degrees of freedom motion tracking, finger touch detection and vibration.[44] The controllers' adaptive triggers and precision haptics are not supported on Vision Pro.[45] Apple began selling the Sense controllers with a charging stand on its US online store on November 11, 2025, for US$249.95; before then the controllers had only been sold with the headset.[46][45]
Pricing and availability
The headset launched in February 2023 at recommended prices of US$549.99, £529.99, €599.99 and ¥74,980.[1] Sony announced lower recommended retail prices of US$399.99, £399.99, €449.99 and ¥66,980 starting in March 2025, for both the standard package and the Horizon Call of the Mountain bundle. The implementation date and bundle availability could vary by country or region.[2] The price increases Sony announced on March 27, 2026 for the PS5, PS5 Pro and PlayStation Portal, effective April 2, 2026, did not include PS VR2.[47] UploadVR reported in January 2025 that a one-week US$350 sale the previous summer had reportedly led one retailer to sell more headsets on the first day than in the whole year before, and that Sony repeated the price for the last six weeks of the year, the holiday season, with Horizon Call of the Mountain included.[28] On July 30, 2026, UploadVR reported a US$300 sale on PlayStation Direct scheduled to end on August 10; unlike an earlier Black Friday deal at the same price, it did not include Horizon Call of the Mountain, and the bundle no longer appeared on the store.[48]
In September 2026, MIXED reported on September 18 that Sony's PlayStation Direct store listed it at US$399 as "Currently Unavailable", and Target also showed it as out of stock. The report said Sony had not commented on the shortage or given a restock date, and its store page remained live with the price in place.[15] A PC Guide retail check, last updated September 16, 2026, found no new units at the US retailers it checked, only used or refurbished ones, and also noted that Sony had made no official comment.[49] On October 16 and 17, 2026, the US PS VR2 store landing page still displayed headset marketing but no headset purchase card; its visible product link was for the Sense controller charging station. This page observation does not establish availability at other retailers or in other regions, or a discontinuation.[16]
Reception and sales
The PlayStation VR2 received generally positive reviews at launch, mainly as a large improvement over the original PSVR.[9][13][23] IGN called it "a true generational leap" and "a quantum leap over the original PSVR in terms of ease of use, visual quality, and immersion".[9] PCMag's Will Greenwald gave it 4.5 out of 5 and its Editors' Choice award, calling it "a must-buy headset for PS5 owners interested in virtual reality".[50] Reviewers frequently cited the OLED HDR display, the comfortable and glasses-friendly design, the Sense controllers' adaptive triggers and haptics, inside-out tracking, and eye tracking with foveated rendering.[9][13][22][14] They also described the single-cable setup as a clear improvement over the original.[9][13][11] IGN called it the most affordable way to play "PC-quality VR games at 4K resolution", and UploadVR said it could deliver experiences comparable to high-end PC gaming.[9][10] Road to VR's review criticized the small sweet spot, motion blur and Fresnel-lens artifacts while praising the OLED displays.[20]
The launch price of US$549.99, more than the PS5 console itself, was a common concern, especially compared with cheaper standalone headsets such as the Meta Quest 2 and Meta Quest 3.[13][11][23][14] The lack of backward compatibility with original PSVR games and questions about the future software library were also criticized.[12][13][11][14]
Sony reported in May 2023 that PS VR2 had sold 8% more units in its first six weeks (February 22 to April 5, 2023) than the original PlayStation VR did in its first six weeks, and Road to VR estimated from Sony's unlabeled chart that this was just under 600,000 units.[51] Later reports said demand slowed, leading to the reported production pause in early 2024.[29][28] In a January 2025 interview, former Sony executive Shuhei Yoshida said "I'm sorry I was wrong - PS VR2 didn't become PS2", while naming Synapse and Before Your Eyes as two games he loved on the headset. In the same article, UploadVR wrote that pricing had arguably been the headset's main issue.[28]
Review scores
| Publication | Score |
|---|---|
| IGN | 9/10[9] |
| Wired | 8/10[13] |
| The Verge | 7/10[11] |
| CNET | 8.0/10[14] |
| PCMag | 4.5/5 (Outstanding, Editors' Choice)[50] |
| T3 | 4/5[23] |
| UploadVR | Favorable written verdict (no numerical score displayed)[10] |
| Road to VR | Written review (no numerical score displayed)[20] |
| PC Gamer | 88/100[24] |
Research use
A 2026 study used a PS5 and PS VR2 to examine Resident Evil Village. Eight participants took part in qualitative observation and interviews. A separate counterbalanced comparison analyzed 30 adults playing three scenes in VR and on a 4K monitor with DualSense; two additional recruits withdrew because of cybersickness. Participants reported greater fear, immersion and motion sickness in VR. Display and controller interfaces both changed, scenes followed a fixed order, and only one game was tested. The authors did not compare headsets or establish a device-wide performance or safety result.[52]
Sony described the PS VR2's foveated rendering work in a 2022 Sony Technology Exchange Fair exhibit on rendering technology for the headset.[25]
Images
See also
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 "PlayStation VR2: The ultimate FAQ". PlayStation Blog. 2023-02-06. https://blog.playstation.com/2023/02/06/playstation-vr2-the-ultimate-faq/. Retrieved 2026-10-16.
- ↑ 2.0 2.1 2.2 2.3 2.4 "A great new price for PlayStation VR2". PlayStation Blog. 2025-02-27. https://blog.playstation.com/2025/02/27/a-great-new-price-for-playstation-vr2/. Retrieved 2026-10-16.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 "PlayStation VR2 players can access games on PC with adapter starting on August 7". PlayStation Blog. 2024-06-03. https://blog.playstation.com/2024/06/03/playstation-vr2-players-can-access-games-on-pc-with-adapter-starting-on-august-7/. Retrieved 2026-10-16.
- ↑ 4.0 4.1 Hideaki Nishino (2021-02-23). "Introducing the next generation of VR on PlayStation". PlayStation Blog. https://blog.playstation.com/2021/02/23/introducing-the-next-generation-of-vr-on-playstation/. Retrieved 2026-10-16.
- ↑ 5.0 5.1 5.2 Hideaki Nishino (2022-01-04). "PlayStation VR2 and PlayStation VR2 Sense controller: the next generation of VR gaming on PS5". PlayStation Blog. https://blog.playstation.com/2022/01/04/playstation-vr2-and-playstation-vr2-sense-controller-the-next-generation-of-vr-gaming-on-ps5/. Retrieved 2026-10-16.
- ↑ Nicholas Sutrich (2023-02-28). "What resolution is the PSVR 2 display?". Android Central. https://www.androidcentral.com/ps5-vr-ps-vr2-what-resolution-display. Retrieved 2026-10-16.
- ↑ 7.0 7.1 7.2 7.3 "PlayStation VR2". PlayStation. https://www.playstation.com/en-us/ps-vr2/. Retrieved 2026-10-16.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 8.24 8.25 8.26 8.27 8.28 8.29 8.30 "PlayStation VR2 tech specs". PlayStation. https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/. Retrieved 2026-10-16.
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 9.20 9.21 9.22 9.23 9.24 9.25 9.26 9.27 9.28 9.29 9.30 9.31 9.32 9.33 9.34 9.35 9.36 Gabriel Moss (2023-02-16). "PlayStation VR2 Review". IGN. https://www.ign.com/articles/playstation-vr2-review. Retrieved 2026-10-16.
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 Henry Stockdale (2023-02-16). "PlayStation VR2 Review: Next-Generation VR Gaming For PS5". UploadVR. https://www.uploadvr.com/playstation-vr2-review/. Retrieved 2026-10-16.
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 11.20 11.21 11.22 11.23 11.24 11.25 11.26 11.27 Adi Robertson, Sean Hollister and Tom Warren (2023-02-16). "PSVR 2 review: love on a leash". The Verge. https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality. Retrieved 2026-10-16.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Rory Mellon (2024-02-22). "PSVR 2 one year later - here's the good and the bad after 12 months". Tom's Guide. https://www.tomsguide.com/gaming/playstation/psvr-2-one-year-later-heres-the-good-and-the-bad-after-12-months. Retrieved 2026-10-16.
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 Eric Ravenscraft (2023-02-27). "Review: Sony PSVR 2". WIRED. https://www.wired.com/review/playstation-vr-2/. Retrieved 2026-10-16.
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 14.15 14.16 14.17 14.18 14.19 Scott Stein (2023-02-23). "PSVR 2 Review: The Best VR Gaming Experience With Strings Attached". CNET. https://www.cnet.com/tech/gaming/psvr-2-review-the-best-vr-gaming-experience-with-strings-attached/. Retrieved 2026-10-16.
- ↑ 15.0 15.1 15.2 Chris Steven (2026-09-18). "PS VR2 is out of stock on Sony's US store, and Firewall Ultra is now offline for good". MIXED. https://mixed-news.com/en/ps-vr2-out-of-stock-sony-us-store-firewall-ultra-offline/. Retrieved 2026-10-16.
- ↑ 16.0 16.1 "Buy PlayStation VR2". PlayStation Direct. Sony Interactive Entertainment. https://direct.playstation.com/en-us/playstation-vr2. Retrieved 2026-10-17.
- ↑ Sid Shuman (2023-08-31). "From Prototypes to Future Tech: How PS VR2 was built". Sony Interactive Entertainment. https://sonyinteractive.com/en/news/blog/from-prototypes-to-future-tech/. Retrieved 2026-10-16.
- ↑ 18.0 18.1 Hideaki Nishino (2022-02-22). "First look: the headset design for PlayStation VR2". PlayStation Blog. https://blog.playstation.com/2022/02/22/first-look-the-headset-design-for-playstation-vr2/. Retrieved 2026-10-16.
- ↑ 19.0 19.1 "PlayStation VR2 : CFI-ZVR1 G". Sony Store Thailand. Sony Thai. https://store.sony.co.th/products/playstation-vr2-cfi-zvr1-g. Retrieved 2026-10-17.
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 20.6 Ben Lang (2023-02-22). "PSVR 2 Review - Sony Takes Several Steps Forward for Consumer VR". Road to VR. https://roadtovr.com/psvr-2-review-ps5-sony-takes-several-steps-forward-consumer-vr/. Retrieved 2026-10-17.
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 "PlayStation VR technical specifications". PlayStation. Sony Interactive Entertainment. https://www.playstation.com/en-gb/ps-vr/tech-specs/. Retrieved 2026-10-17.
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 James Delahoussaye (2023-02-21). "'PlayStation VR2' Review: A strong foundation with a questionable future". NPR. https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-review. Retrieved 2026-10-16.
- ↑ 23.0 23.1 23.2 23.3 23.4 Mike Lowe (2023-02-16). "PSVR2 review: is Sony PlayStation VR2 the best virtual reality ever?". T3. https://www.t3.com/reviews/playstation-vr2-review-psvr2. Retrieved 2026-10-16.
- ↑ 24.0 24.1 Jacob Ridley (2023-03-17). "Sony PS VR2 review". PC Gamer. https://www.pcgamer.com/sony-ps-vr2-review/. Retrieved 2026-10-16.
- ↑ 25.0 25.1 "New rendering technology supporting revolutionary immersive experience for PlayStation VR2". Sony Group, STEF2022. https://www.sony.com/en/SonyInfo/technology/activities/STEF2022/exhibition_0302/02/. Retrieved 2026-10-16.
- ↑ Celine Tricart (2025-03-28). "Masters of Light: Hand Tracking update available now on PS VR2". PlayStation Blog. https://blog.playstation.com/?p=403277. Retrieved 2026-10-16.
- ↑ Shawne Benson (2023-01-19). "PlayStation VR2: 13 new titles and launch lineup revealed". PlayStation Blog. https://blog.playstation.com/2023/01/19/playstation-vr2-13-new-titles-and-launch-lineup-revealed/. Retrieved 2026-10-16.
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 David Heaney (2025-01-17). "Shuhei Yoshida: "I'm Sorry I Was Wrong" About PS VR2". UploadVR. https://www.uploadvr.com/shuhei-yoshida-sorry-playstation-vr2/. Retrieved 2026-10-16.
- ↑ 29.0 29.1 Scott Hayden (2024-03-18). "Sony Reportedly Pauses PSVR 2 Production Due to Low Sales". Road to VR. https://roadtovr.com/report-sony-psvr-2-pauses-production-low-sales/. Retrieved 2026-10-16.
- ↑ James Tocchio (2026-04-30). "Microsoft Flight Simulator 2024 Soars Onto PlayStation VR2". UploadVR. https://www.uploadvr.com/microsoft-flight-simulator-2024-soars-onto-playstation-vr2/. Retrieved 2026-10-17.
- ↑ Mike Johnson (2026-09-01). "New VR Games & Releases September 2026: Quest, PS VR2, PC VR & More". UploadVR. https://www.uploadvr.com/new-vr-games-releases-september-2026-quest-ps-vr2-pc-vr-more/. Retrieved 2026-10-16.
- ↑ Mike Johnson (2026-09-17). "Into The Radius 2 PlayStation VR2 Release Delayed 2 Weeks". UploadVR. https://www.uploadvr.com/into-the-radius-2-delayed-on-playstation-vr2/. Retrieved 2026-10-17.
- ↑ "Into the Radius 2". PlayStation Store. Sony Interactive Entertainment. https://store.playstation.com/en-us/concept/10019955/. Retrieved 2026-10-17.
- ↑ David Jagneaux (2023-08-22). "UPDATE: Firewall Ultra launches this week, get a preview of the post-launch roadmap". PlayStation Blog. https://blog.playstation.com/?p=383472. Retrieved 2026-10-16.
- ↑ 35.0 35.1 "How to prepare for using PS VR2 with PC". PlayStation Support. https://www.playstation.com/en-us/support/hardware/pc-prepare-ps-vr2/. Retrieved 2026-10-16.
- ↑ "PlayStation VR2 App". Steam. Sony Interactive Entertainment. https://store.steampowered.com/app/2580190/. Retrieved 2026-10-17.
- ↑ "PlayStation VR2 App 2.0.0 Released". Steam. Sony Interactive Entertainment. 2024-09-13. https://store.steampowered.com/news/app/2580190/view/6250522009515311776. Retrieved 2026-10-17.
- ↑ "PlayStation VR2 App 2.5.0 Released". Steam. Sony Interactive Entertainment. 2024-12-05. https://store.steampowered.com/news/app/2580190/view/1784506359237816. Retrieved 2026-10-17.
- ↑ "PlayStation VR2 App 3.0.0 Released". Steam. Sony Interactive Entertainment. 2025-03-12. https://store.steampowered.com/news/app/2580190/view/1794014851381294. Retrieved 2026-10-17.
- ↑ "PlayStation VR2 App 3.1.0 Released". Steam. Sony Interactive Entertainment. 2025-04-25. https://store.steampowered.com/news/app/2580190/view/1797820624480921. Retrieved 2026-10-17.
- ↑ "PlayStation VR2 App 3.2.0 Released". Steam. Sony Interactive Entertainment. 2025-09-18. https://store.steampowered.com/news/app/2580190/view/1811138915380684. Retrieved 2026-10-17.
- ↑ David Heaney (2025-08-14). "PlayStation VR2's Eye Tracking Now Works On SteamVR Via Open-Source Driver Mod". UploadVR. https://www.uploadvr.com/playstation-vr2-eye-tracking-now-works-on-pc-via-open-source-driver-mod/. Retrieved 2026-10-17.
- ↑ David Heaney (2024-12-08). "Apple Vision Pro Could Soon Support PlayStation VR2's Controllers". UploadVR. https://www.uploadvr.com/apple-vision-pro-could-support-playstation-vr2-controllers/. Retrieved 2026-10-17.
- ↑ "visionOS 26 introduces powerful new spatial experiences for Apple Vision Pro". Apple Newsroom. Apple. 2025-06-09. https://www.apple.com/newsroom/2025/06/visionos-26-introduces-powerful-new-spatial-experiences-for-apple-vision-pro/. Retrieved 2026-10-16.
- ↑ 45.0 45.1 David Heaney (2025-10-15). "PS VR2 Sense Controllers Will Be Sold By Apple For $250 Next Month". UploadVR. https://www.uploadvr.com/playstation-vr2-controllers-sold-separately-from-apple-announced/. Retrieved 2026-10-16.
- ↑ Malcolm Owen (2025-11-11). "You can now buy Sony's VR controllers for the Apple Vision Pro". AppleInsider. https://appleinsider.com/articles/25/11/11/you-can-now-buy-sonys-vr-controllers-for-the-apple-vision-pro. Retrieved 2026-10-16.
- ↑ Isabelle Tomatis (2026-03-27). "New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player". PlayStation Blog. https://blog.playstation.com/2026/03/27/new-price-changes-for-ps5-ps5-pro-and-playstation-portal-remote-player/. Retrieved 2026-10-16.
- ↑ David Heaney (2026-07-30). "PlayStation VR2 Is On Sale For $300 In The US". UploadVR. https://www.uploadvr.com/playstation-vr2-is-on-sale-for-300-in-the-us/. Retrieved 2026-10-16.
- ↑ Jack Goodall (2026-09-16). "PSVR 2 stock dries up in the US, and it's now out of stock at the official PlayStation Store". PC Guide. https://www.pcguide.com/news/psvr-2-stock-dries-up-in-the-us-and-its-now-out-of-stock-at-the-official-playstation-store/. Retrieved 2026-10-17.
- ↑ 50.0 50.1 Will Greenwald (2023-02-16). "Sony PlayStation VR2 Review". PCMag. https://www.pcmag.com/reviews/sony-playstation-vr2. Retrieved 2026-10-17.
- ↑ Scott Hayden (2023-05-24). "PSVR 2 Outsold Original PSVR in First 6 Weeks, Sony Confirms". Road to VR. https://roadtovr.com/psvr-2-sales-figures-units-sony/. Retrieved 2026-10-16.
- ↑ Jianguo Fang, Yuanhao Liang (2026). "From Atmospheric Tension to Embodied Regulation: A Mixed-Methods Study of Fear in VR and Non-VR Survival Horror Gameplay". Multimodal Technologies and Interaction, vol. 10, no. 8, article 83. https://doi.org/10.3390/mti10080083. Retrieved 2026-10-16.