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Figure 1. High Pixel Density Vs Low Pixel Density (image: teknosrc.com)

Pixel density is the number of pixels in a certain amount of space and it describes the sharpness and clarity for different types of displays (i.e. computers, mobile devices, cameras, etc). Pixel density is often measured in Pixels per Inch (PPI) - the number of pixels present per inch on the display. A display's pixel density is different from its resolution, which is the total number of pixels across the display's width and height (Figure 1). [1] [2] [3]

Calculating pixels per inch

Pixel density is calculated based on the resolution and size of the display using the following formula:

where Wp is the horizontal number of pixels; Hp, the vertical number of pixels; and S, the screen size. As an example, a 32 inches TV with a resolution of 1080p (1920 x 1080 pixels) will result in a pixel density of 68.84 ppi. [2]

PPI, while an important metric, cannot be used by itself as the standard for sharpness since the distance between the eyes and the display is also important. When the eyes are closer to a display, pixels may become visible; moving further away from a device that has additional pixel density may not be useful because the added pixel density will not be perceptible due to distance. Different devices are used at different ranges to the eyes: smartphones are used closer to the eyes then tablets, computer monitors are used a bit further away, and TV even farther. This means that for different devices there are distinctive PPIs to achieve the same perceived sharpness from the specific point of view of the user. [3]

Pixel density in Virtual Reality

Figure 2. Relation between pixels per degree and field of view (Image: eenewseurope.com)

When dealing with virtual reality or augmented reality (AR) head-mounted displays (HMDs), a more useful metric for pixel density might be Pixels per Degree (PPD). [4] [5]

To calculate the HMD’s pixel density in PPD (the number of pixels per degree it presents to the eye), the number of pixels in a horizontal display line has to be divided by the horizontal field of view provided by the lens. [4]

As an example, the old Oculus Rift DK1 had a single 1280 x 800 display, resulting in 640 x 800 pixels per eye., and a monocular field of view of around 90 degrees. Dividing the horizontal number of pixels (640 px) by its horizontal FOV (90 degrees) results in a pixel density of 7.1 ppd. [4]

A higher pixel density will allow finer details to be visible and contributes to an overall more realistic image. One of the things that separated professional-grade VR HMD’s from the ones available to consumers was the higher pixel density. [4]

Indeed, this is is one of the elements that contribute to the sense of immersion in VR. An HMD with low pixel density can cause blurring of words and objects, presence of pixelation and the screen door effect. Also, as pixel density increases, lower persistence is needed to avoid blurring. However, in general terms, a higher PPD number will result in a sharper, more realistic image - one of the factors that influence immersion and presence. There is an inverse relationship - a trade-off - between PPD and FOV (Figure 2): a narrow FOV results in a higher pixel density and a higher FOV produces a lower pixel density. [6]

Chinnock (2017) provides the following example: “If you want a 100-degree horizontal field of view and use a panel with 1080 x 1200 pixels per eye, you get 11 pixels per degree per eye if the optics are perfect and your eye is in the optimal lens-to-eye position. The PPD per eye of the HTC Vive, Oculus CV1 and PlayStation VR headsets are all in the 10 to 15 range today.” A low FOV would result in a higher pixel density, but this could also affect negatively the VR experience since a wider field of view is also important for immersion. [6] [7]

There is still a way to go for VR HMDs to come close to the visual acuity or retinal resolution of people’s eyes. Nevertheless, higher pixel density displays for VR headsets are coming. [6]

Pixel density of various HMDs

Virtual Reality

DevicesPixel Density
3Glasses
3Glasses Blubur S2
3Glasses X1
ANTVR
ANTVR Cyclop
Acer Windows Mixed Reality Headset706 ppi
AjnaLens AjnaXR
AjnaXR Enterprise Edition
Apple Vision Pro3386 PPI per eye
Apple Vision Pro M5
Arpara
Arpara AIO 5K
Arpara Tethered 5K3514 PPI
Atari Jaguar VR
BHaptics TactSuit X16
BHaptics Tactal
BOBOVR F2
BOBOVR M2 Pro
Bigscreen Beyond 2Each pixel 7.2 μm wide
Bigscreen Beyond 2e
Crescent Bay
Crystal Cove
Cybershoes
D-Link VR Air Bridge
DPVR E3B
DPVR E3C
DPVR E4C
DPVR P1
DPVR P1 Pro
DPVR P1 Pro 4K
DPVR P1 Pro Light
DPVR P1 Ultra 4K
DPVR P2
DataSuit
Diver-X ContactGlove
EteeControllers SteamVR
FOVE506 PPI
FS5i
Figment VRDepends on the smartphone
Fujitsu FMVHDS1
Google Daydream View
HP Reverb G1
HP Reverb G2 Controllers
HP Reverb G2 Omnicept Edition
HP VR1000
HTC Vive455.63 PPI per eye
HTC Vive Base Station
HTC Vive Cosmos
HTC Vive Developer Editions??
HTC Vive Facial Tracker
HTC Vive Flow
HTC Vive Focus
HTC Vive Focus 3
HTC Vive Focus Plus
HTC Vive Focus Vision
HTC Vive Pro615 PPI per eye
HTC Vive Pro 2
HTC Vive Pro Controllers
HTC Vive Pro Eye
HTC Vive Tracker 3.0
HTC Vive Wireless Adapter
HTC Vive Wrist Tracker
HTC Vive XR Controllers
Hons VR Quest 2 Prescription Lens Adapter
Huawei VR Glass 6DoF
IQIYI
IQIYI Qiyu 3
IQIYI Qiyu MIX
Impression Pi400+ PPI
IonVR
KAT Walk C
KAT Walk C 2
KAT Walk C 2 Plus
LG 360 VR
Lenovo Legion VR700
Lenovo Mirage VR S3
Lenovo Windows Holographic HMD
Logitech Chorus
Lynx R1
MRG2.2
Manus SteamVR Pro Tracker
Medion Erazer X1000
Meta Quest
Meta Quest 2
Meta Quest 31218 PPI
Meta Quest 3 Elite Strap with Battery
Meta Quest 3S773 PPI
Meta Quest Touch Plus Controllers
Meta Quest Touch Pro Controllers
Meta VR Glasses
NVIS nVisor SX60
Nolo Sonic
Nolo Sonic 2
Nolo X1
OSVR HDK1401 PPI
OSVR HDK2
Oculus Rift
Oculus Rift S
Oculus Santa Cruz
Omnideck
Philips Scuba
Pico 41200 PPI; 20.6 PPD
Pico 4 Pro
Pico 4 Ultra
Pico 4 Ultra Enterprise
Pico G2
Pico G2 4K Enterprise
Pico G3
Pico Neo 3 Pro
Pico Neo CV
Pico Space ProNearly 4,000 pixels per inch (Pico figure)
Pimax 4K806 PPI
Pimax 5K Super
Pimax 8K2 * 3840x2160, 16.6 million total pixels
Pimax 8K X
Pimax Crystal Super 8K Micro-OLED
Pimax Dream Air
Pimax Dream Air SE
Pimax Portal QLED View
Pimax Portal View
Pimax Sword Controllers
Project Alloy
QWR VRone
QWR VRone 4K
QWR VRone PC
QWR VRone Pro
Quest 2 Controllers
Quest 2 Elite Strap
Relativty
Roscosmos
Samsung Gear VR
Samsung Gear VR (2015/2016)518 PPI - 577 PPI
Samsung Gear VR Innovator Edition515 PPI, 557 PPI
Sega VR
Shiftall
Shiftall HaritoraX
Shiftall MeganeX Superlight 8K
Simula One
Skyworth
Skyworth Pancake 1
Skyworth Pancake 1Pro
Skyworth W1
Skyworth W1 Pro
Snapdragon 845 VR Development Kit
Snapdragon XR1 HMD Reference Design
Sony PUD-J5A
Sony SRH-S1
StarVR484 PPI
Steam Frame
SteamVR Base Station 2.0
Sulon Q
Surplex
Surplex Pro
TCL NXTWEAR V
Takara HMD Dynovisor
VIVED
VPL EyePhone
VR Wave Quest 2 Prescription Lenses
VRgineers VRHero 5K
VRgineers VRHero 5K Plus
VRgineers XTAL 3
Valve Index
Varjo Aero35 PPD peak (center of the lens)
Varjo VR-260+ PPD (focus area), 14 PPD (periphery)
Varjo XR-370+ PPD (focus), 30+ PPD (periphery)
Varjo XR-451 PPD
Varjo XR-4 Focal Edition
Virtual Boy
Virtual Research Flight Helmet
Virtual i-O i-glasses!
Virtuix Omni
Vive Focus 3 Eye Tracker
Vive Focus 3 Facial Tracker
Vivo Vision38 PPD; 4032 PPI
Wearality Sky
Woojer Vest Edge
Woxter
Woxter Neo VR100
XEO BIG
XRSpace
Xiaomi Mi VR
YVR
YVR 1
YVR 2
Z800 3DVisor

Augmented Reality

DevicesPixel Density
AjnaLens AjnaX
Anduril EagleEye
Atheer AiR
Brilliant Labs Halo
Brilliant Monocle
Campfire Headset
CastAR??
Cosmo Vision
DigiLens Argo
Dream Glass
Dream Glass 4K Plus
Dream Glass Lead Plus
Dream Glass Lead Pro
DreamWorld
Engo 2
Epson Moverio BT-200
Epson Moverio BT-40S
Even Realities G2
Google Glass
Google Glass Enterprise Edition
Guangli Holoswim
Guangli Holoswim 2
Halliday Glasses
HoloKit
INMO Air
Impression Pi400+ PPI
Integrated Visual Augmentation System
Intel Vaunt
Iristick G2
Julbo EVAD-1
Lenovo Glasses T1
Lenovo Legion Glasses
Lenovo Legion Glasses 2
MAD Gaze Glow Plus
MAD Gaze Vader
MAD Gaze Wave
Magic Leap 2Over 16.8M colors supported
Magic Leap One
MemoMind One
Meta (augmented reality company)
Meta 2
Meta Capri
Meta Glasses
Meta Neural Band
Meta Ray-Ban Display42 pixels per degree (PPD)
MetaPro
Microsoft HoloLensHolographic density: over 2.5k radiants (light points per radian)
Mudra Link
Nimo
Oppo Air Glass
P&C Solution METALENSE
Project North Star615 ppi
Quark AI Glasses
R-7 Smartglasses
Raven Prism
Ray-Ban Meta
Ray-Ban Meta (Gen 3)
RayNeo Air 2s
RayNeo Air 3s
RayNeo GT
RayNeo GT Max
RayNeo X3 Pro
RayNeo iO
RealWear
RealWear HMT-1Z1
RealWear Navigator 520
RealWear Navigator Z1
Realmax Qian
Rokid AR Lite
Rokid Air Pro
Rokid Glass 2
Rokid Glasses
Rokid Max 2
Rokid Station
Rokid X-Craft
Shadow Creator Halomini
SmartEyeglass Developer Edition SED-E1??
Snap Specs
Snap Spectacles
Snap Spectacles 2
Snap Spectacles 3
Snap Spectacles 4
Snap Spectacles 5
Spacetop
Spacetop G1
Sulon Q
TCL NXTWEAR S
TCL RayNeo X2 Lite
ThirdEye Razor MR Glasses
Thunderbird Air Plus
Triton
Viture Beast
Viture One
Viture One Lite
Viture Pro
Viture Pro 2
Vuzix Blade Upgraded
Vuzix M4000
Vuzix M400C
Vuzix Z100
XYZ Atom
Xiaomi AI Glasses
Xiaomi Smart Glasses
Ximmerse Rhino X Pro
Xreal Air 2 Pro
Xreal Aura
Xreal Beam
Xreal Beam Pro
Xreal Eye
Xreal One
Xreal One Pro
Xreal xbx a01+
engo3 Cyclist

References

  1. ↑ Nowell, P. (2016). Pixel Density, demystified: How pixel density works and how it affects your designs. Retrieved from https://medium.com/@pnowelldesign/pixel-density-demystified-a4db63ba2922
  2. ↑ 2.0 2.1 Raghavendar, T.S. (2013). Resolution Vs pixel density in displays - all you need to know. Retrieved from http://teknosrc.com/resolution-vs-pixel-density-in-displays-all-you-need-to-know/
  3. ↑ 3.0 3.1 Übergizmo. What is PPI: Pixels per inch, display resolution. Retrieved from http://www.ubergizmo.com/what-is/ppi-pixels-per-inch/
  4. ↑ 4.0 4.1 4.2 4.3 Boger, Y. (2017). Understanding pixel density & retinal resolution, and why it’s important for AR/VR headsets. Retrieved from https://www.roadtovr.com/understanding-pixel-density-retinal-resolution-and-why-its-important-for-vr-and-ar-headsets/
  5. ↑ Chinnock, C. (2017). What’s the definition of an immersive display? Retrieved from https://www.insightmedia.info/whats-the-definition-of-an-immersive-display/
  6. ↑ 6.0 6.1 6.2 Chinnock, C. (2017). VR headset design: Time to rethink pixel density vs wider FOV? Retrieved from http://www.eenewseurope.com/design-center/vr-headset-design-time-rethink-pixel-density-vs-wider-fov
  7. ↑ VR Lens Lab. Field of view for virtual reality headsets explained. Retrieved from https://vr-lens-lab.com/field-of-view-for-virtual-reality-headsets/