Meta Quest Touch Plus Controllers
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| Meta Quest Touch Plus Controllers | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality, Mixed Reality |
| Type | VR Controllers |
| Subtype | 6DoF motion controllers |
| Platform | Meta Quest |
| Creator | Meta |
| Developer | Meta |
| Manufacturer | Meta |
| Announcement Date | June 1, 2023 |
| Release Date | October 10, 2023 |
| Price | US$74.99 per controller (left or right, sold separately; Meta US store, October 2026); included with Meta Quest 3 and Meta Quest 3S |
| Website | https://www.meta.com/quest/accessories/quest-touch-plus-controller/ |
| Versions | Left, Right |
| Requires | Meta Quest 3 or Meta Quest 3S; also supported by the announced Meta VR Glasses (due spring 2027) |
| Predecessor | Meta Quest Touch Controllers (Quest 2) |
| Successor | None announced |
| Tracking | |
| Tracking | Ringless optical (infrared LEDs) fused with headset hand tracking and inertial sensors |
| Base Stations | None (inside-out, headset-tracked) |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Connectivity | |
| Connectivity | Wireless (paired to headset, 2.4 GHz band) |
| Bluetooth | Yes (wireless pairing) |
| Power | Single AA battery (one per controller); optional rechargeable lithium-ion via charging dock |
| Battery Life | Approximately 30 hours per AA battery |
| Device | |
| Dimensions | Approximately 126 x 67 x 43 mm per controller |
| Weight | Approximately 126 g per controller (including AA battery) |
| Material | Plastic housing with wrist strap |
| Haptics | TruTouch haptics (single voice coil motor actuator) |
| Color | White; an all-black version was announced in September 2026 |
| Sensors | Infrared tracking LEDs, IMU (accelerometer, gyroscope), capacitive touch sensors |
| Input | Thumbstick, two face buttons, trigger (two-stage), grip button, menu/system button, capacitive thumbrest |
| Compliance | Meta Quest platform |
The Meta Quest Touch Plus Controllers (usually shortened to Touch Plus) are a pair of wireless 6DoF motion controllers made by Meta for its Meta Quest 3 and Meta Quest 3S mixed reality headsets. Meta announced them alongside the Quest 3 on June 1, 2023, and they shipped in the box with that headset when it went on sale on October 10, 2023.[1][2] As of October 2026 they are the standard controllers of both headsets; Meta sells the left and right controllers individually for US$74.99 each on its US store and describes them as "the same controller included in-box with every Quest 3/3S purchase".[3]
Unlike the headset-tracked controllers Meta had shipped since the original Oculus Touch, the Touch Plus has no tracking ring.[1] Meta moved the infrared tracking LEDs into the controller's faceplate and the base of the handle, and the Quest 3 fuses this optical tracking with its continuously running camera-based hand tracking and the controller's inertial sensors.[4][5] The Touch Plus uses the same "TruTouch" haptics branding as the Touch Pro controllers,[1] has a two-stage index trigger, and runs on a single AA battery per controller. It is tracked by the headset's cameras and needs no external base stations.[4][6][7]
In 2026 Meta added new uses for the controllers. A Horizon OS 2.7 feature called Gamepad Mode, which UploadVR reported was rolling out in September 2026, lets Quest 3 and Quest 3S owners use the Touch Plus controllers in place of an Xbox gamepad,[8] and at Meta Connect 2026 the company said its Meta VR Glasses, announced for spring 2027 at US$1,299.99,[9] have "full compatibility with Touch Plus controllers"; the glasses do not include controllers, which are available separately.[10][11]
History and development
Meta first revealed the Touch Plus controllers on June 1, 2023, when CEO Mark Zuckerberg announced the Meta Quest 3 ahead of the company's June gaming showcase. The controllers were presented as the standard input device bundled in-box with every Quest 3, while the higher-end Meta Quest Touch Pro controllers (originally shipped with the Meta Quest Pro) were positioned as a compatible upgrade option.[1][12] Two days later, UploadVR reported that Meta CTO Andrew Bosworth had explained that the controllers still carry infrared LEDs, on their face rather than on a ring. Because those LEDs would be hidden from the headset more often, the Quest 3 keeps its controller-free hand tracking running and fuses it with the LED tracking, and inertial data from the controllers' accelerometers and gyroscopes is combined with the optical data.[5] The same report quoted Beat Saber co-founder Jaroslav Beck, responding to concerns about the ringless design, as writing "It's good. Don't worry."[5]
The controllers received FCC approval in July 2023. UploadVR reported that the filings showed them using the same 2.4 GHz wireless spectrum as Meta's previous controllers, with slightly reduced signal power output, and running on a single AA battery each, as the Quest 2 Touch controllers do.[6] Meta explained the tracking design in more detail in late September 2023,[4] and the Quest 3 went on sale on October 10, 2023, starting at US$499.99 for the 128 GB model.[2]
Meta announced the lower-priced Meta Quest 3S on September 25, 2024, for release on October 15, 2024. Road to VR reported that the 3S works with Quest 3 accessories including the Touch Plus controller, and its spec sheet lists Touch Plus with one AA battery as the headset's input, making Touch Plus the shared controller of Meta's current consumer headset line.[13] Road to VR noted at the June 2023 announcement that the Touch Plus drops the tracking ring found on every one of Meta's motion controllers going back to the original Oculus Rift; the self-tracking Touch Pro had already done without a ring by using its own onboard cameras, so the Touch Plus is the first ringless Meta controller that is still tracked by the headset.[1][4]
2026 updates
In July 2026, when Meta added Xbox Game Pass benefits to its Meta Horizon+ subscription, the company said a gamepad emulator "rolling out in the coming weeks" would map Meta Quest Touch controllers to function like an Xbox controller.[14] Road to VR reported that Quest users had previously needed to pair a newer Xbox gamepad over Bluetooth for such games.[15] UploadVR reported on 1 September 2026 that the feature, called Gamepad Mode, was rolling out in Horizon OS 2.7 (see Gamepad Mode below).[8]
At Meta Connect 2026 on 23 September 2026, Meta announced the Meta VR Glasses, a device due in spring 2027 whose main inputs are the wearer's eyes, hand gestures and voice. Meta said the glasses have "full compatibility with Touch Plus controllers",[10] and its developer page states that Touch Plus controllers are supported to access the full Meta Quest library, with controllers available separately.[11] The glasses do not ship with controllers by default; owners can buy Touch Plus controllers separately or pair the ones from an existing Quest 3 or Quest 3S.[16][17] UploadVR reported that the separately sold controllers will be offered in a new all-black color and that a bundle with controllers is planned "in some retail channels".[17] Engadget described the Touch Plus support as what lets the glasses run every game available for Quest headsets.[18]
In the Horizon OS 2.9 (v209) build on the Public Test Channel, which UploadVR covered on 5 October 2026, Meta added a "Troubleshoot controllers" option under Settings > Devices > Controllers for a Touch controller that stops responding. UploadVR also found an optional toggle, not mentioned in Meta's notes, that stops the system from automatically switching to hand tracking while Gamepad Mode is in use.[19]
Design
The main design change in the Touch Plus is the removal of the tracking ring. On earlier Meta controllers a ring studded with infrared LEDs arced above the user's hand so the headset cameras could see the controller's position. With the Touch Plus, Meta relocated those infrared LEDs into the controller's faceplate and added a single IR LED at the bottom of the handle, allowing the ringless body to be tracked optically. Road to VR noted that this leaves the system with fewer consistently visible markers, which Meta said its improved tracking algorithms can handle.[4] GSMArena lists each controller at 126 by 67 by 43 millimeters and 126 grams including its AA battery, against 147 grams for the Quest 2 controllers; its reviewer described the new controllers as smaller and "a bit lighter", but said the weight difference is "hardly noticeable in practice".[7]
The controller keeps a familiar layout: a thumbstick, two face buttons (A and B on the right controller, X and Y on the left), an analog index trigger, a grip button, a Meta button on the right controller and a Menu button on the left. Meta's help page says the Meta button opens the Navigator and recenters the view when held, the grip button grabs objects, and the B and Y buttons go back to the previous screen or menu.[20] As on the Quest 2 controllers, the surface behind the buttons is touch-sensitive; on the Touch Plus it slopes at one end, which GSMArena's reviewer found more comfortable for the thumb.[7] The thumbsticks are still potentiometer-based, so GSMArena warned that stick drift may develop over time.[7]
The battery cover changed as well. The original Quest and Quest 2 covers used a friction latch that could fly off during intense games; the Touch Plus cover opens with a push-button release, and GSMArena's covers never came off during testing.[7] Meta's instructions place the release near the thumbstick and say the AA battery goes in with the positive end pointing toward the bottom of the controller.[20]
Tracking
Because the Touch Plus has no tracking ring and no external base stations, it relies on a hybrid approach. The headset's outward-facing cameras observe the infrared LEDs embedded in the controller body, while the controller's inertial measurement unit (accelerometer and gyroscope) supplies motion data between camera frames. The Quest 3 runs its computer-vision hand tracking continuously and fuses it with the controller LED tracking, so the system can estimate where a controller is when its LEDs are hidden from the cameras.[4][5] Meta's support page describes the system as using AI for tracking instead of a tracking ring, and says it "relies on controllers being held in-hand and being visible to the headset's cameras".[20]
Meta used this fusion to deliberately reshape the tracking volume relative to the Quest 2. Meta said the volume is about the same size, but coverage above the head was reduced, on the reasoning that players rarely hold their hands overhead for long, while coverage was improved around the torso, the shoulders and especially the space behind the user. During short tracking gaps the headset estimates controller positions from the available sensor data.[4] The Touch Plus is an inside-out, headset-tracked controller and does not require the external Lighthouse-style base stations used by some PC VR systems.
Meta warns that unsupported third-party accessories can cause pairing and tracking problems, that "only first-party Meta Quest accessories guarantee optimal tracking performance", and that accessories made for the Quest 2 controllers may not work with the Quest 3 controllers.[20]
Haptics and input
The Touch Plus carries Meta's "TruTouch" haptics branding, which it shares with the Touch Pro.[1] According to Meta's developer documentation, each controller has one haptic actuator in its body, a voice coil motor (VCM) that "provides wideband feedback to the palm of the user", and the controller supports Meta's PCM API for haptic playback.[21] According to Road to VR, Meta said the haptics are improved but "not quite to the level of Touch Pro", which has additional haptic motors in the trigger and thumbstick, and pointed developers to its Meta Haptics Studio tool for designing effects that work across its controllers.[4] Meta's documentation states that the Touch Plus does not support the localized haptics of the Touch Pro.[21] GSMArena's reviewer described the TruTouch haptics as giving a wider range of subtler, gradually variable vibration patterns.[7]
The index trigger has two stages, a feature that Road to VR, reporting Meta's presentation, said no other Touch controller had at the time.[4] Meta's documentation describes the first stage as "high-travel, low-force, and constant resistance", similar to the trigger of the Meta Quest Touch controller, and the second as "low-travel, high-force, and linearly increasing resistance", similar to the thumbrest sensor of the Touch Pro. Pressing past the initial pull registers additional force as a separate, continuous value, enabling pressure-sensitive interactions.[21] The documentation also lists inputs that report whether the index finger is near the trigger, how curled or pointed the finger is on the trigger, how far the finger slides along its surface, and whether the thumb is near the thumb buttons.[21] Unlike the Touch Pro, the Touch Plus omits the pinch sensor on the thumbpad and the pressure-sensitive stylus nub.[4]
Users who prefer not to hold a controller can operate the Quest 3 with hand tracking from the start.[12] Meta's developer documentation also describes a "multimodal" input mode, supported on Quest 2, Quest Pro, Quest 3 and Quest 3S, in which hands and controllers are tracked at the same time and the system can detect when the controllers are no longer in the user's hands.[22]
OpenXR support
Meta first exposed the controller to OpenXR applications through the vendor extension XR_META_touch_controller_plus, whose interaction profile path was /interaction_profiles/meta/touch_controller_plus.[21][23] The extension was promoted to the core specification in OpenXR 1.1, which the Khronos Group released on April 15, 2024, and which added 13 new interaction profiles to the core.[24] The core "Meta Touch Plus Controller Profile" uses the path /interaction_profiles/meta/touch_plus_controller, with the words in a different order, and renames the proximity inputs. It covers the face buttons, the Menu and system buttons, squeeze, trigger value, touch, force, proximity, curl and slide, the thumbstick, thumbrest touch, grip and aim poses, and haptic output.[23]
Gamepad Mode
Gamepad Mode is a Horizon OS feature that lets Quest 3 and Quest 3S users emulate Xbox gamepad inputs on their Touch Plus controllers; UploadVR reported on 1 September 2026 that it was rolling out in Horizon OS 2.7. It is set up under Settings > Devices > Controllers. Because the Touch Plus has fewer physical buttons than an Xbox controller, the grip button or thumbrest acts as a modifier, similar to a Shift key: holding it turns certain controls into buttons the Touch Plus does not physically have.[8] UploadVR reported that Meta says the feature is compatible with Xbox and Steam Link; the reviewer tested it in Steam Link's 2D mode.[8] Meta's July 2026 announcement presented it as a way to try Xbox games without pairing a gamepad.[14] UploadVR wrote that the mode seems to work best in games that rely mostly on unidirectional inputs, such as casual and medium-paced action games, and noted that the in-headset documentation still recommends a physical Xbox controller for the best experience.[8] A Horizon OS 2.9 test build adds an optional setting that keeps the headset from switching to hand tracking while Gamepad Mode is active, to prevent accidental hand inputs.[19]
Power and accessories
Each Touch Plus controller is powered by a single AA battery.[6] GSMArena's comparison table lists around 30 hours of use from one AA battery, the same figure it gives for the Quest 2 controllers.[7] In the headset, a low battery shows as one red dot on the status display.[20] For users who prefer rechargeable power, Meta has sold charging docks and rechargeable lithium-ion batteries that drop into the same battery compartment. Meta's replacement battery pack contains two lithium-ion controller batteries (the same batteries included with the Quest 3 Charging Dock and Compact Charging Dock), works only with Touch Plus controllers and is listed at US$39.99 on Meta's US store, which showed it as unavailable ("Notify me") in October 2026.[25] The Meta Quest 3 Charging Dock charges a Quest 3 and two Touch Plus controllers at the same time, includes two rechargeable controller batteries, is not compatible with the Quest 3S, and was listed as "Not available" on Meta's US store in October 2026.[26]
Each replacement controller ships with a wrist strap (lanyard) and a safety and warranty guide. Meta sells the left and right controllers individually rather than as a bundled pair, since the unit that ships in-box with every Quest 3 and Quest 3S is the same controller.[3] Meta also sells Active Straps for the Touch Plus (US$39.99 for two), adjustable knuckle straps that fasten around the hands for a more secure grip during active play; Meta says they are only compatible with Touch Plus controllers.[27]
Pairing is done in the Meta Horizon phone app under the headset's controller settings; the right controller enters pairing mode when its Meta and B buttons are held, and the left when its Menu and Y buttons are held. Once paired, the controllers reconnect automatically when a nearby headset is turned on.[20]
Compatibility
The Touch Plus controllers are designed for, and are the default controllers of, the Meta Quest 3 and Meta Quest 3S. Meta's support page states that "at this time" they can only be used with those two headsets.[20] The Quest 3 also works with the self-tracking Touch Pro controllers, which have richer haptics.[1][4] The Quest 3S does not: Meta's Touch Pro store page lists only the Quest 3, Quest Pro and Quest 2 as compatible,[28] and UploadVR reported in September 2024 that the Touch Pro reportedly would not be compatible with the Quest 3S.[29] The Touch Plus is not the controller shipped with older Quest headsets.
The announced Meta VR Glasses (spring 2027) also support Touch Plus controllers. Meta designed that device around eye, hand and voice input[10] and tells developers to build for gaze and pinch first and treat controllers as an option; Touch Plus controllers, bought separately or carried over from a Quest 3 or Quest 3S, give access to the full Meta Quest library there.[11][16] MIXED noted that this lets Quest owners keep both their library and the input they learned it on.[30]
Reception
In MIXED's October 2023 Quest 3 review, Benjamin Danneberg wrote that the controllers sit well in the hand and are angled differently and "much more ergonomic" than the Quest 2 Touch controllers, though not smaller, and that fit may vary with hand size. He had the impression that tracking without rings was "a touch more precise and stable", calling it "just an impression", and wrote that in tests behind his back the AI-assisted prediction came close to the controllers' actual position, with the headset picking them up again as soon as they came into view.[31]
GSMArena's reviewer, who has large hands, found the smaller controllers less comfortable to hold overall than the Quest 2 ones, because the significantly shorter stems leave less room for a four-finger grip and make the middle-finger grip button a bit less comfortable; the review added that users with smaller hands might not have the same issue. It credited the ringless design with "far fewer accidental bumps and scrapes while playing games".[7]
Research
A 2026 study in Sensors by Marco Cirelli and colleagues compared the usability of five headsets with their hand-held controllers for industrial tasks, including the Quest 3 with Touch Plus controllers. Sixty participants performed 15 tasks with every headset connected by wired PC streaming to the same workstation and running the same Unity XR Interaction Toolkit scene. The authors reported that users noticed, in the Meta devices and particularly the Quest 3, an "impulsive release" of objects that made a manipulated object bounce unexpectedly on release. They found that headsets with thumbsticks, including the Quest 3, appeared to help users control input commands with stability, while the trackpads of the HTC Vive Pro and HTC Vive Pro 2 seemed to speed up execution at the risk of unwanted touch input. They concluded that no single headset was best for every task.[32]
Touch Plus versus Touch Pro
| Feature | Touch Plus | Touch Pro |
|---|---|---|
| Shipped with | Meta Quest 3, Meta Quest 3S | Meta Quest Pro |
| Tracking ring | No (ringless) | No (ringless) |
| Tracking method | Headset-tracked optical + IMU + hand-tracking fusion | Self-tracked via on-board cameras |
| Haptics | Single VCM actuator (TruTouch) | Multiple actuators incl. trigger and thumbstick (localized) |
| Two-stage trigger | Yes | No |
| Pinch sensor / stylus nub | No | Yes |
| Battery | Single AA (disposable or rechargeable via dock) | Built-in rechargeable battery, charging dock |
Sources: Road to VR; UploadVR; Meta developer documentation.[4][6][21]
Specifications summary
| Specification | Details |
|---|---|
| Type | Wireless 6DoF VR motion controllers (pair) |
| Compatible headsets | Meta Quest 3, Meta Quest 3S; Meta VR Glasses (announced September 2026, due spring 2027) |
| Announced | June 1, 2023 |
| Released | October 10, 2023 (with Quest 3) |
| Price | US$74.99 per controller, left or right sold separately (Meta US store, October 2026)[3] |
| Tracking | Ringless optical (IR LEDs) + IMU, fused with headset hand tracking |
| Base stations | None required |
| Wireless | 2.4 GHz band[6] |
| Haptics | TruTouch, single VCM actuator |
| Trigger | Two-stage analog index trigger with force, proximity, curl and slide inputs[21] |
| Inputs | Thumbstick, two face buttons, trigger, grip, menu/system button, capacitive thumbrest |
| Power | Single AA battery per controller (approx. 30 hours); optional rechargeable Li-ion via dock |
| Weight | Approximately 126 g per controller (with battery) |
| Dimensions | Approximately 126 x 67 x 43 mm per controller |
| OpenXR interaction profile | /interaction_profiles/meta/touch_plus_controller (OpenXR 1.1 core)[23] |
| Colors | White; all-black announced September 2026[17] |
| In the box (replacement) | Controller, wrist strap, safety and warranty guide |
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Scott Hayden (June 1, 2023). "Quest 3 is Launching with Its Own New Controllers, But Will Also Support Touch Pro". Road to VR. https://www.roadtovr.com/quest-3-launching-new-controllers-will-also-support-touch-pro/. Retrieved 2026-10-17.
- ↑ 2.0 2.1 "Meet Meta Quest 3, Our Mixed Reality Headset Starting at $499.99". Meta Newsroom. Meta Platforms. 2023-09-27. https://about.fb.com/news/2023/09/meet-meta-quest-3-mixed-reality-headset/. Retrieved 2026-10-17.
- ↑ 3.0 3.1 3.2 "Quest 3 Meta Quest Touch Plus Controller". Meta Store. 2024. https://www.meta.com/quest/accessories/quest-touch-plus-controller/. Retrieved 2026-10-17.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Ben Lang (September 29, 2023). "Quest 3 Brings a Big Change to Controller Tracking Coverage". Road to VR. https://www.roadtovr.com/quest-3-touch-plus-tracking-coverage/. Retrieved 2026-10-17.
- ↑ 5.0 5.1 5.2 5.3 David Heaney (2023-06-03). "Meta Reveals How Quest 3 Controller Tracking Works As Beat Saber Founder Gives His Take". UploadVR. https://www.uploadvr.com/meta-explains-quest-3-controller-tracking/. Retrieved 2026-10-17.
- ↑ 6.0 6.1 6.2 6.3 6.4 David Heaney (2023-07-31). "Quest 3's 'Touch Plus' Controllers Get FCC Approval Ahead Of Launch". UploadVR. https://www.uploadvr.com/quest-3-touch-plus-controllers-fcc-approval/. Retrieved 2026-10-17.
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 Victor (2023-10-29). "Meta Quest 3 review". GSMArena. https://www.gsmarena.com/meta_quest_3_review-news-60375.php. Retrieved 2026-10-17.
- ↑ 8.0 8.1 8.2 8.3 8.4 Luna (2026-09-01). "Horizon OS 2.7 Brings Gamepad Emulation & 240 Hz Refresh Rate To Quest 3". UploadVR. https://www.uploadvr.com/qhorizon-os-2-7-adds-gamepad-emulation-and-207-hz-display-mode-240-hz-in-dev-mode/. Retrieved 2026-09-25.
- ↑ "Everything We Announced at Meta Connect 2026". Meta. Meta Platforms. 2026-09-23. https://www.meta.com/blog/meta-connect-2026-everything-we-announced/. Retrieved 2026-09-25.
- ↑ 10.0 10.1 10.2 "Introducing Meta VR Glasses, A New Era for Virtual Reality". Meta. Meta Platforms. 2026-09-23. https://www.meta.com/blog/meta-vr-glasses-announcement-meta-connect/. Retrieved 2026-09-25.
- ↑ 11.0 11.1 11.2 "Start building for Meta VR Glasses". Meta Horizon OS Developers. Meta Platforms. https://developers.meta.com/horizon/discover/meta-vr-glasses/. Retrieved 2026-09-25.
- ↑ 12.0 12.1 Josef Erl (June 2, 2023). "Meta Quest 3 comes with new controllers & support for Touch Pro". MIXED. https://mixed-news.com/en/meta-quest-3-comes-with-new-controllers-support-for-touch-pro/. Retrieved 2026-10-17.
- ↑ Scott Hayden (2024-09-25). "Meta Announces Quest 3S, Launching Next Month With an Aggressive $300 Starting Price". Road to VR. https://roadtovr.com/meta-quest-3s-release-date-specs-price/. Retrieved 2026-10-17.
- ↑ 14.0 14.1 "Meta Horizon+ Adds XBOX Game Pass". Meta. Meta Platforms. 2026-07-21. https://www.meta.com/blog/xbox-game-pass-meta-horizon-plus-launch/. Retrieved 2026-09-25.
- ↑ Scott Hayden (2026-07-22). "Xbox Game Pass Now Included with Quest's Horizon+, Gamepad Emulation Coming Soon". Road to VR. https://roadtovr.com/xbox-game-pass-horizon-subscription-deal-included/. Retrieved 2026-09-25.
- ↑ 16.0 16.1 Scott Hayden (2026-09-23). "Meta Announces 'VR Glasses' Next-Gen XR Headset, Priced at $1,300". Road to VR. https://roadtovr.com/meta-vr-glasses-unveiled-price-release-date/. Retrieved 2026-09-25.
- ↑ 17.0 17.1 17.2 David Heaney (2026-09-23). "Meta VR Glasses Officially Announced, Shipping Spring 2027 For $1300". UploadVR. https://www.uploadvr.com/meta-vr-glasses-officially-announced-connect-2026/. Retrieved 2026-10-17.
- ↑ Kris Holt (2026-09-23). "Everything announced at Meta Connect 2026". Engadget. https://www.engadget.com/2267230/everything-announced-at-meta-connect-2026/. Retrieved 2026-09-25.
- ↑ 19.0 19.1 Luna (2026-10-05). "Quest PTC Overhauls Window Management & Brings Back Classic Home Environments". UploadVR. https://www.uploadvr.com/quests-latest-ptc-overhauls-window-management-brings-back-classic-home-environments/. Retrieved 2026-10-17.
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 20.6 "How to use Meta Quest Touch Plus controllers". Meta Quest Help Center. Meta Platforms. https://www.meta.com/help/quest/163579713458590/. Retrieved 2026-10-17.
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 21.6 "Meta Quest Touch Plus Controllers". Meta for Developers. 2023. https://developers.meta.com/horizon/documentation/native/pc/native-touch-plus-controllers/. Retrieved 2026-10-17.
- ↑ "Use Simultaneous Hands and Controllers (Multimodal)". Meta for Developers. Meta Platforms. https://developers.meta.com/horizon/documentation/unreal/unreal-multimodal/. Retrieved 2026-10-17.
- ↑ 23.0 23.1 23.2 "The OpenXR Specification (version 1.1)". Khronos OpenXR Registry. Khronos Group. https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html. Retrieved 2026-10-17.
- ↑ "Khronos Releases OpenXR 1.1 to Further Streamline Cross-Platform XR Development". Khronos Group. 2024-04-15. https://www.khronos.org/news/press/khronos-releases-openxr-1.1-to-further-streamline-cross-platform-xr-development. Retrieved 2026-10-17.
- ↑ "Rechargeable Controller Batteries for Quest 3/3S Charging Dock". Meta Store. 2024. https://www.meta.com/quest/accessories/quest-rechargeable-controller-batteries/. Retrieved 2026-10-17.
- ↑ "Meta Quest 3 Charging Dock". Meta Store. Meta Platforms. https://www.meta.com/quest/accessories/quest-3-charging-dock/. Retrieved 2026-10-17.
- ↑ "Quest 3 Meta Quest Active Straps (for Touch Plus Controllers)". Meta Store. 2024. https://www.meta.com/quest/accessories/quest-active-straps-touch-plus/. Retrieved 2026-10-17.
- ↑ "Meta Quest Touch Pro Controllers". Meta Store. Meta Platforms. https://www.meta.com/quest/accessories/quest-touch-pro-controllers-and-charging-dock/. Retrieved 2026-10-17.
- ↑ David Heaney (2024-09-20). "Meta Cuts Quest Touch Pro Controllers Upgrade Price To $250". UploadVR. https://www.uploadvr.com/meta-quest-touch-pro-controllers-price-cut/. Retrieved 2026-10-17.
- ↑ Chris Steven (2026-09-24). "Meta VR Glasses get 75+ hand-gesture games at launch, and the whole Quest catalogue". MIXED. https://mixed-news.com/en/meta-vr-glasses-75-hand-gesture-games-quest-catalogue-touch-plus/. Retrieved 2026-09-25.
- ↑ Benjamin Danneberg (2023-10-09). "Meta Quest 3 Review: The best XR Headset by far". MIXED. https://mixed-news.com/en/meta-quest-3-review/. Retrieved 2026-10-17.
- ↑ Marco Cirelli, Alessio Cellupica, Pier Paolo Valentini, Luigi Cinque, Marco Raoul Marini (2026-06-25). "A Comprehensive Method to Evaluate the Usability of Virtual Reality Headset Devices for Industrial Applications". Sensors, vol. 26, no. 13, article 4038. https://doi.org/10.3390/s26134038. Retrieved 2026-10-17.