Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Virtual Reality
Augmented Reality
VR Headsets
AR Glasses
VR Apps
Terms
Input
Locomotion
Camera
Developer Resource
Wanted pages
Recent changes
Random page
Help
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Category
:
Technical Terms
Category
Discussion
English
Read
View source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
View source
View history
Refresh
General
What links here
Related changes
Special pages
Printable version
Permanent link
Page information
Browse properties
Appearance
move to sidebar
hide
Help
From VR & AR Wiki
Technical Terms
-
Category:Terms
Pages in category "Technical Terms"
The following 192 pages are in this category, out of 192 total.
3
3D audio
3D scanning
3D stylus
3DTV
5
5G
A
Accelerometer
Application programming interface
Artificial intelligence
Artificial locomotion
Aspheric lens
Asynchronous Spacewarp
Augmented reality glasses
Augmented virtuality
B
Battery
Binocular disparity
Binocular overlap
Birdbath optics
Bluetooth
Body tracking
Brain-computer interface
C
Chaperone
Chromatic aberration
Computer graphics
Console-Powered VR
CPU
D
Depth cue
Depth perception
Depth sensing
Digital human
Digital twin
Diminished reality
Display
DisplayPort
DLP
E
Edge computing
Electromagnetic tracking
Electromyography
Extended reality
Eye relief
Eye tracking
F
Face tracking
Fairy Lights
Fiducial markers
FIVR
Fixed foveated rendering
Flat focus
Focal surface display
FOVAS
Fresnel lens
Full-body tracking
G
Gaussian splatting
Gesture recognition
GlTF
God rays
Graphics processing unit
Guardian System
Gyroscope
H
Haptics
HDMI
Head tracking
Head-mounted display
High Dynamic Range
History of virtual reality
Holodeck
Holographic display
Holography
Human visual system
Human-computer interaction
I
Immersion
IMU
Input
Inside-out tracking
Integral imaging
Interpupillary distance
Inverse kinematics
L
Laser beam scanning
Latency
LED
Lens array
Level of detail
LiDAR
Light field
Light field display
Lighthouse
Lighthouse tracking
Liquid crystal on silicon
Locomotion Methods
M
Machine learning
Magnetometer
Markerless inside-out tracking
Markerless outside-in tracking
Markerless tracking
Metalens
Metasurface
Micro-LED
Microdisplay
MicroLED
Microlens Arrays
Mini-LED
Mixed Reality
Mobile VR
Motion capture
Motion-to-photon latency
Mura
N
Nanite
Near-eye display
Neural Radiance Fields
O
Occlusion
Oculus Insight
OpenGL
OpenUSD
Optical combiner
Optical see-through
Optics
Outside-in tracking
P
Parallax
Passthrough
PC-Powered VR
PenTile
Persistence
Persistence of vision
Personal computer
Photodiode
Pixel density
Pixels per degree
Point cloud
Pose
Positional tracking
Predictive tracking
Presence
Proprioceptive system
Pupil swim
Q
Quantum dot
Quaternion
R
Ray tracing
Reality-virtuality continuum
Redirected touching
Redirected walking
Resolution
Retina
RGB camera
Rolling shutter
Rotational tracking
S
Screen door effect
Seated VR
Sensor
Sensor fusion
Si-OLED
SLAM
Smart glasses
Smartphone
Software development kit
Spatial anchor
Spatial computing
Speech recognition
Standalone
Standing VR
SteamVR Tracking
Stereo Shading Reprojection
Stereopsis
Stereoscopic 3D
Structured light
System on a chip
T
Telepresence
Tethered AR
Time-of-flight camera
Timewarp
Tracking
U
USB
USB-C
V
Varifocal
Varifocal display
Vergence-accommodation conflict
Vestibular system
Video see-through
Virtual fixture
Virtual Reality Camera
Virtual reality headset
Virtual Reality Headset Lenses
Virtual retinal display
Visual fatigue
Visual-inertial odometry
Volumetric video
VR audio
VR legs
W
Waveguide display
Wearable technology
WebGL
WebGPU
Wi-Fi
Wide FOV VR
WorldSense