Xreal 1 Pro+
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| Xreal 1 Pro+ | |
|---|---|
| Basic Info | |
| VR/AR | Augmented Reality |
| Type | AR Glasses |
| Subtype | Tethered AR, Display Glasses |
| Developer | Xreal |
| Manufacturer | Xreal |
| Announcement Date | 15 October 2026 |
| Release Date | 15 October 2026 (Xreal.com) |
| Price | US$599 (launch price, Xreal.com); 3,499 yuan (China, JD.com listing) |
| Website | https://www.xreal.com/1-pro-plus |
| Versions | Two frame sizes: M (IPD 57-66 mm) and L (IPD 66-75 mm) |
| Requires | Host device with DisplayPort video output over USB-C, or a compatible adapter |
| Predecessor | Xreal One Pro |
| System | |
| Chipset | Xreal X1 |
| Display | |
| Display | Sony 0.55-inch Micro-OLED, binocular |
| Resolution | 1920 x 1080 per eye |
| Refresh Rate | 90 Hz binocular; up to 120 Hz |
| Image | |
| Field of View | 57 degrees |
| Optics | |
| Optics | X Prism |
| Ocularity | Binocular |
| IPD Range | M: 57-66 mm; L: 66-75 mm; plus software IPD adjustment |
| Passthrough | Optical see-through with three-level electrochromic dimming |
| Tracking | |
| Tracking | 3DoF on the glasses (X1 chip); 6DoF with the optional Xreal Eye |
| Audio | |
| Audio | Two speakers tuned by Bose |
| Microphone | Four microphones |
| Connectivity | |
| Connectivity | USB-C |
| Ports | USB-C |
| Device | |
| Dimensions | Unfolded 164.9 x 148.3 x 52.15 mm; folded 151.6 x 51 x 50.5 mm |
| Input | X button, + and - buttons, customizable Quick button |
The Xreal 1 Pro+ (styled by the manufacturer as XREAL 1 Pro+) is a pair of tethered AR Glasses made by Xreal. It is a hardware refresh of the Xreal One Pro and was announced and put on sale on Xreal.com on 15 October 2026 at US$599.[1][2] Like the One Pro, the glasses have no built-in computer: they connect by USB-C cable to a phone, computer, handheld or console and show its output on a large virtual screen.[2][3]
The 1 Pro+ keeps the One Pro's Xreal X1 chip, Sony 0.55-inch micro-OLED panels at 1920 x 1080 per eye and 57 degree field of view. Xreal raised the peak brightness from 700 to 1,200 nits, added AI HDR and Standard, Movie and Reading display modes, doubled the frame rate of its 2D-to-3D conversion from 30 to 60 fps and redesigned the nose pad.[1][2] Road to VR described the changes as "a modest set of improvements over the original One Pro".[2]
Announcement and release
Xreal's press release, distributed through PR Newswire with a Sunnyvale, California dateline of 16 October 2026, said the 1 Pro+ "launches globally today, October 15" and would be sold through Xreal.com first, "with global retail stores adding XREAL 1 Pro+ soon". The release gave the price as US$599 and described the product as "an updated flagship wearable display built on the proven foundation of XREAL One Pro".[1] Road to VR, 9to5Google and Android Central all reported on 15 October 2026 that the glasses were available that day at US$599, and Engadget gave the price as US$600; 9to5Google and Engadget noted that this was the same price as the One Pro.[2][4][5][6]
The name drops the word "One" used by the One Series: Gaming Nexus noted that "the name has the number instead of the word One now".[7] Some outlets, including Engadget and Android Central, called the product the "One Pro+" or "One Pro Plus" in their launch coverage.[5][6]
In Japan, 4Gamer.net reported on 16 October 2026 that the glasses had been announced in the United States and that a Japanese release date had not been disclosed.[8]
In China, IT Home reported on 24 October 2026 that a Chinese-market version had been listed on JD.com at 3,499 yuan, with sales scheduled to begin on 27 October 2026.[9]
Design and hardware
Road to VR reported that the body appeared unchanged from the One Pro.[2] In its review, Gaming Nexus wrote that the 1 Pro+ has "the same shape, design, and color scheme" as the One Pro, and that "the only thing that distinguishes the 1 Pro+ from the One Pro is the branding on the inside the right temple". The button layout is also the same: a rocker and an action button on the underside of the right temple and a customizable Quick Action button on top.[7]
Display and optics
Each eye has a Sony 0.55-inch micro-OLED panel at 1920 x 1080 pixels behind Xreal's X Prism optics, with a 57 degree field of view.[10] Xreal's product page says the X Prism optics reduce reflections and lists a color accuracy of Delta E under 3.[11] According to the specification table in Xreal's user guide, the panels run at 90 Hz in binocular mode and up to 120 Hz, the display panels themselves reach 5,000 nits, and the virtual screen can be set to between about 34 and 556 inches at 1 to 10 m.[10]
The 1,200 nit figure is a maximum perceived brightness. Xreal's guide states that it applies only in Follow mode with the Stabilizer turned off and AI HDR enabled. In that mode there are 14 brightness levels and a maximum of 1,000 nits in standard dynamic range (SDR). The 3DoF Anchor and 6DoF Spatial Anchor modes have 10 brightness levels and a lower maximum.[12] AI HDR accepts 60 Hz and 90 Hz input and cannot be used at the same time as Reading mode, UltraWide Mode, 3D Mode or Side View.[12]
Xreal's marketing names the three display presets Standard, Movie and Reading; the user guide calls them Standard, Cinema and Reading, and describes Reading as enlarging the view to make text easier to read.[11][12] The lenses have electrochromic dimming with three transparency levels, and an Auto Transparency option makes them clearer when the wearer looks away from an anchored screen.[12][3] Xreal states that the shield gives 100% UV protection.[13]
| Feature | Specification |
|---|---|
| Panel | Sony 0.55-inch Micro-OLED, binocular[10] |
| Resolution | 1920 x 1080 per eye[10] |
| Field of view | 57 degrees[10] |
| Angular resolution | 40 PPD[10] |
| Pixel density | 4032 PPI[10] |
| Contrast ratio | 100,000:1[10] |
| Color depth | 8-bit[10] |
| Color accuracy | Individually calibrated, Delta E under 3[10] |
| Refresh rate | 90 Hz binocular; up to 120 Hz[10] |
| Display-panel brightness | 5,000 nits[10] |
| Maximum perceived brightness | 1,200 nits (Follow mode, Stabilizer off, AI HDR on); 1,000 nits in SDR[12] |
| Virtual screen | About 34-556 inches at 1-10 m[10] |
| UltraWide aspect ratios | 21:9, 32:9 and 16:18[10] |
| 3D formats | REAL 3D, full SBS and half SBS[10] |
| Dimming | Three-level electrochromic[10] |
X1 chip and tracking
The glasses use the Xreal X1 spatial computing chip, as in the One Pro.[1] The X1 runs 3DoF tracking on the glasses, so the virtual screen can either follow the wearer's head or stay fixed in a chosen direction (Anchor mode); the X button recenters the screen.[3] Xreal specifies a motion-to-photon latency of 3 ms.[11] With the optional Xreal Eye camera attached, the glasses gain 6DoF Spatial Anchor, which keeps the screen in place as the wearer moves, as well as photo capture, video recording and supported gesture controls.[14][3] Follow and 3DoF Anchor modes do not need the Eye.[15]
Audio
The glasses have two speakers tuned by Bose, with far-field sound cancellation, and four microphones.[10] An Audio Protocol setting switches between UAC and DP audio; the guide notes that in UAC mode the on-screen menu shows no numbered volume level, although the volume can still be changed.[12]
Fit and comfort
The 1 Pro+ comes in two frame sizes for different interpupillary distances (IPD): M for 57-66 mm and L for 66-75 mm. Xreal says the two sizes cover up to 95% of global IPD ranges, and the guide adds that the software IPD Adjustment setting may reduce the maximum screen size and viewing distance.[10][11] The temples have three vertical positions.[16]
The redesigned nose pad is the main physical change. Xreal says it has a broader contact area for stability, comfort and display alignment.[11] According to the press release, it is intended to "improve wearing stability and comfort while helping users maintain a consistent and complete field of view".[1] 9to5Google described it as a larger air cushion design.[4] The box contains S, M and L nose pads, with M pre-installed.[16] Gaming Nexus reported that the box also includes a U-shaped nose piece, which the reviewer found "very comfortable versus the default nose pads".[7]
The product page lists TÜV Rheinland Eye Comfort.[11] Xreal's guide states that the prescription lens frame is not included with the 1 Pro+, and that prescription lenses made for the Xreal One, Xreal 1S and Xreal One Pro fit it.[13]
| Feature | Specification |
|---|---|
| IPD sizes | M (57-66 mm), L (66-75 mm)[10] |
| Unfolded dimensions | 164.9 x 148.3 x 52.15 mm[10] |
| Folded dimensions | 151.6 x 51 x 50.5 mm[10] |
| Connector | USB-C[10] |
| Audio | Two speakers tuned by Bose[10] |
| Microphones | Four[10] |
| In the box | Capsule case, glasses, USB-C cable, S and L nose pads (M pre-installed), storage box, cleaning cloth[16] |
Software and features
Connection and compatibility
The glasses connect directly to devices whose USB-C port carries DisplayPort video output, such as compatible Android phones and tablets, USB-C iPhones and iPads, computers and handhelds including the Steam Deck and ROG Ally. PlayStation, Xbox and other HDMI devices need an adapter that takes HDMI in and outputs USB-C video, and the Nintendo Switch family needs a compatible dock or connection accessory.[16] Firmware is updated through Xreal's website in Google Chrome on a Windows or macOS computer, or through the Xreal Beam Pro.[17]
Screen modes
Besides Follow and Anchor, the glasses have an UltraWide Mode for a wider workspace and a Side View that shrinks the screen into a smaller window. A Stabilizer setting reduces screen shake in Follow mode.[3]
3D
REAL 3D converts ordinary 2D photos, videos, livestreams and games into stereoscopic 3D on the glasses. On the 1 Pro+ it runs at 60 fps, compared with 30 fps on the One Pro at launch, and Xreal says it needs no extra software or accessories.[18][2] Before conversion starts, the glasses display a rights notice that the user must confirm.[18] The glasses also play side-by-side 3D video in Full SBS (3840 x 1080) and Half SBS (1920 x 1080) formats.[18] 4Gamer.net and Gaming Nexus reported that 60 fps REAL 3D would also come to existing One Series glasses through a firmware update.[8][7]
Comparison with Xreal One Pro
| Feature | Xreal One Pro | Xreal 1 Pro+ |
|---|---|---|
| Display | Sony 0.55-inch micro-OLED, 1920 x 1080 per eye[2] | Unchanged[2] |
| Chip | Xreal X1[2] | Unchanged[2] |
| Field of view | 57 degrees[2] | Unchanged[2] |
| Refresh rate | Up to 120 Hz[2] | Unchanged[2] |
| Peak brightness | 700 nits[2] | 1,200 nits[2] |
| HDR and picture modes | No AI HDR at launch[2] | AI HDR; Standard, Movie and Reading modes[2] |
| 2D-to-3D conversion | Up to 30 fps[2] | Up to 60 fps[2] |
| IPD versions | 57-66 mm and 66-75 mm[2] | Unchanged[2] |
| Nose pad | Existing design[2] | Redesigned[2] |
| US launch price | US$599[2] | US$599[2] |
Reception
Gaming Nexus rated the 1 Pro+ 8 ("Good"), calling it "a nice little refresh adding 60FPS Real 3D and brighter screens". Reviewer John Yan said the brightness increase was clearly visible when he switched between the 1 Pro+ and a One Pro, but found AI HDR "hit or miss" depending on the media and the 1920 x 1080 resolution "a little low" a few years after the original. He also wished for more than three dimming levels and noted that REAL 3D still produced odd edges and objects at the wrong depth. His advice was that "If you already own a XREAL One Pro, you can skip these." The review unit was supplied by the company.[7]
9to5Google's Ben Schoon wrote that the upgrades were "exactly what I would have picked as pain points to address". He said he was impressed by the brighter display in brief testing at home, and that the new nose pads made comfort "a whole lot better" than on the One Pro, which had become uncomfortable on his nose after a few hours.[4] Engadget's Lawrence Bonk called the product "a minor refresh" with "some welcome quality of life improvements", and said the redesigned nose pad was the feature he was "most excited about".[5]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 "XREAL Introduces XREAL 1 Pro+, Bringing Display and Comfort Upgrades to Its Flagship Wearable Display Glasses". PR Newswire. XREAL. 2026-10-16. https://www.prnewswire.com/news-releases/xreal-introduces-xreal-1-pro-bringing-display-and-comfort-upgrades-to-its-flagship-wearable-display-glasses-302910721.html. Retrieved 2026-10-29.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 Scott Hayden (2026-10-15). "XREAL Announces '1 Pro+' Flagship AR Glasses, Now Available & Priced at $599". Road to VR. https://www.roadtovr.com/xreal-1-pro-plus-release-date-price/. Retrieved 2026-10-29.
- ↑ 3.0 3.1 3.2 3.3 3.4 "XREAL 1 Pro+ User Guide". XREAL Tutorials. XREAL. https://tutorials.xreal.com/docs/glasses/1-pro-plus/. Retrieved 2026-10-29.
- ↑ 4.0 4.1 4.2 Ben Schoon (2026-10-15). "XREAL 1 Pro+ has exactly the right hardware upgrades at the same $599 price". 9to5Google. https://9to5google.com/2026/10/15/xreal-1-pro-plus-upgrades-price/. Retrieved 2026-10-29.
- ↑ 5.0 5.1 5.2 Lawrence Bonk (2026-10-15). "Xreal's new flagship One Pro+ AR glasses offer better brightness and increased comfort". Engadget. https://www.engadget.com/2286631/xreals-new-flagship-one-pro-ar-glasses-offer-better-brightness-and-increased-comfort/. Retrieved 2026-10-29.
- ↑ 6.0 6.1 Sanuj Bhatia (2026-10-15). "Xreal One Pro Plus is official: Here's what changed from the One Pro". Android Central (syndicated by Yahoo Tech). https://tech.yahoo.com/ar-vr/articles/xreal-one-pro-plus-official-204322672.html. Retrieved 2026-10-29.
- ↑ 7.0 7.1 7.2 7.3 7.4 John Yan (2026-10-15). "XREAL 1 Pro+". Gaming Nexus. https://www.gamingnexus.com/Article/16439/XREAL-1-Pro2b/. Retrieved 2026-10-29.
- ↑ 8.0 8.1 Toshiaki Konishi (2026-10-16). "より高輝度になったXREALの最上位ビデオグラス「XREAL 1 Pro+」が米国で発表に". 4Gamer.net. https://www.4gamer.net/games/740/G074096/20261016047/. Retrieved 2026-10-29.
- ↑ "XREAL 1 Pro+ 智能眼镜国行上架:峰值亮度提升至 1200 尼特、鼻托结构重新设计,3499 元". IT Home (IT之家). 2026-10-24. https://www.ithome.com/1/017/439.htm. Retrieved 2026-10-29.
- ↑ 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 10.18 10.19 10.20 10.21 10.22 10.23 "XREAL 1 Pro+ Specifications". XREAL Tutorials. XREAL. https://tutorials.xreal.com/docs/glasses/pro-plus/specifications. Retrieved 2026-10-29.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 "XREAL 1 Pro+ - The XREAL Experience, Taken Further". XREAL. XREAL. https://www.xreal.com/1-pro-plus. Retrieved 2026-10-29.
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 "Adjust Display and Sound". XREAL Tutorials. XREAL. https://tutorials.xreal.com/docs/glasses/pro-plus/display-sound/. Retrieved 2026-10-29.
- ↑ 13.0 13.1 "Fit and Prescription Lenses FAQ". XREAL Tutorials (XREAL 1 Pro+). XREAL. https://tutorials.xreal.com/docs/glasses/pro-plus/faq/fit-prescription. Retrieved 2026-10-29.
- ↑ "Use Spatial Anchor". XREAL Tutorials (XREAL 1 Pro+). XREAL. https://tutorials.xreal.com/docs/glasses/pro-plus/xreal-eye. Retrieved 2026-10-29.
- ↑ "Features and Accessories FAQ". XREAL Tutorials (XREAL 1 Pro+). XREAL. https://tutorials.xreal.com/docs/glasses/pro-plus/faq/features-accessories. Retrieved 2026-10-29.
- ↑ 16.0 16.1 16.2 16.3 "Set Up and Fit the Glasses". XREAL Tutorials (XREAL 1 Pro+). XREAL. https://tutorials.xreal.com/docs/glasses/pro-plus/first-use/setup. Retrieved 2026-10-29.
- ↑ "Basic Use and Firmware FAQ". XREAL Tutorials (XREAL 1 Pro+). XREAL. https://tutorials.xreal.com/docs/glasses/pro-plus/faq/basic-use. Retrieved 2026-10-29.
- ↑ 18.0 18.1 18.2 "Use REAL 3D and SBS 3D". XREAL Tutorials (XREAL 1 Pro+). XREAL. https://tutorials.xreal.com/docs/glasses/pro-plus/spatial-screen/three-d. Retrieved 2026-10-29.