HP Reverb G2 Controllers
| HP Reverb G2 Controllers | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | VR Controllers |
| Subtype | Windows Mixed Reality Motion Controllers |
| Platform | Windows Mixed Reality, SteamVR |
| Creator | HP |
| Developer | HP, Microsoft, Valve Corporation |
| Manufacturer | HP |
| Announcement Date | May 28, 2020 |
| Release Date | November 2020 |
| Price | Bundled with the HP Reverb G2 (US$599 for the kit) |
| Website | https://www.hp.com/ |
| Versions | HP Reverb G2 Controllers |
| Requires | HP Reverb G2 headset (for optical tracking) |
| Predecessor | Windows Mixed Reality Motion Controllers |
| Successor | None announced |
| System | |
| Operating System | Windows Mixed Reality, SteamVR |
| Storage | |
| Storage | N/A |
| Memory | N/A |
| SD Card Slot | No |
| Display | |
| Display | N/A |
| Resolution | N/A |
| Refresh Rate | N/A |
| Image | |
| Field of View | N/A |
| Horizontal FoV | N/A |
| Vertical FoV | N/A |
| Optics | |
| Optics | N/A |
| Ocularity | N/A |
| IPD Range | N/A |
| Adjustable Diopter | N/A |
| Passthrough | N/A |
| Tracking | |
| Tracking | Inside-out (optical, tracked by the headset's four cameras) |
| Base Stations | Not required |
| Eye Tracking | N/A |
| Face Tracking | N/A |
| Hand Tracking | No |
| Body Tracking | N/A |
| Rotational Tracking | Yes |
| Positional Tracking | Yes |
| Audio | |
| Audio | N/A |
| Microphone | N/A |
| Camera | N/A |
| Connectivity | |
| Connectivity | Wireless (pre-paired to the headset; embedded receiver) |
| Ports | N/A |
| WiFi | N/A |
| Bluetooth | Yes (pairs with the headset) |
| Power | 2 x AA batteries per controller |
| Battery Capacity | N/A |
| Battery Life | Replaceable AA cells |
| Charge Time | N/A |
| Device | |
| Weight | Approximately 167 g (0.37 lb) each |
| Material | Plastic housing with tracking ring |
| Headstrap | N/A |
| Haptics | Yes (vibration) |
| Color | Black |
| Sensors | IMU, infrared tracking LEDs |
| Input | Thumbstick, two face buttons, analog trigger, analog grip, menu button, Windows button |
| Compliance | Windows Mixed Reality, SteamVR compatible |
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The HP Reverb G2 Controllers are a pair of Virtual Reality motion controllers developed by HP in collaboration with Microsoft and Valve Corporation, shipped as part of the HP Reverb G2 headset kit. The headset and its controllers were announced on May 28, 2020 and began shipping in November 2020, with the complete bundle priced at US$599.[1][2] They ship as part of the headset kit rather than as a primary standalone purchase, though HP also sells them separately as a replacement pair. The controllers are optically tracked by cameras built into the headset, so they need no external base stations. They are a redesign of the earlier Windows Mixed Reality Motion Controllers and adopt a button layout with A, B, X, and Y face buttons similar to the Oculus Touch controllers.[3][4]
Development
The Reverb G2 was developed through a three-way partnership announced on May 28, 2020. HP engineered the overall device, Microsoft supplied the Windows Mixed Reality inside-out tracking platform, and Valve contributed lens and audio technology drawn from the Valve Index. According to the announcement, the companies also worked together on the ergonomics of both the headset and the controllers.[1][5][6]
The headset was originally slated for a "Fall 2020" launch at US$599, with pre-orders opening on the announcement date through HP.com, the SteamVR storefront, and select partners.[1][7] Ahead of the November release, HP made several refinements to the product. The lenses were tweaked to reduce Fresnel ring reflections and improve clarity, and the controller's menu button was given a convex (domed) shape so it could be distinguished by touch from the similarly sized Windows button used across all Windows Mixed Reality controllers.[2]
Design
Each controller pairs a rounded handle with a tracking ring at the top that houses the infrared LEDs used for optical tracking. Reviewers noted that the handles are more contoured and comfortable than the original Windows Mixed Reality controllers, though the large tracking rings give the controllers a somewhat top-heavy feel and the handles can feel short for larger hands.[8][9]
The most significant change from the previous generation is the removal of the touchpad. In its place, each controller carries two face buttons: A and B on the right controller and X and Y on the left, alongside a thumbstick, an analog trigger, and an analog grip. Each controller also has two low-profile buttons, a menu (select) button and a Windows button used for pairing, power, and accessing the Windows Mixed Reality home environment.[3][4] The A/B/X/Y layout is comparable to that of the Oculus Touch controllers, which eased cross-platform development, though the G2 controllers lack the capacitive touch sensing found on Touch and the Valve Index Controllers.[4][8]
Each controller is powered by two AA batteries and weighs roughly 167 grams. The controllers connect wirelessly to the headset, which contains an embedded receiver, so no separate USB dongle is required.[10][3]
| Control | Type | Notes |
|---|---|---|
| Thumbstick | Analog stick with click | Standard directional input |
| Face buttons | Two digital buttons | A/B on the right hand, X/Y on the left |
| Trigger | Analog | Index-finger trigger reporting a continuous value |
| Grip | Analog grasp | Reports a stream of values from 0.0 to 1.0 rather than a simple pressed state |
| Menu button | Digital (domed) | Select / menu; convex shape to distinguish it from the Windows button |
| Windows button | Digital | Pairing, power, and Windows Mixed Reality home |
| Haptics | Vibration motor | Described by reviewers as weak |
Tracking
The Reverb G2 Controllers use inside-out optical tracking: the headset's cameras observe the infrared LEDs arranged on each controller's ring, while an onboard IMU supplies motion data between camera frames. This delivers full six degrees of freedom without any external sensors or lighthouses.[1][10]
The G2 was the first Windows Mixed Reality headset to ship with four tracking cameras rather than two. HP credited the additional cameras with roughly doubling the controller tracking volume compared with earlier two-camera Windows Mixed Reality headsets, widening the area in which the controllers stay tracked.[1][4] Because tracking depends on the controllers remaining within the cameras' view, coverage falls off when a controller leaves the field of view, for example when held close to the face, behind the back, or low near the waist.[8][9]
Software
Because the Reverb G2 controllers introduced new inputs (the two-button layout and the analog grasp) that were not exposed through the existing Windows and Unity input APIs, Microsoft published a dedicated Microsoft.MixedReality.Input package for developers. Inputs common to both classic Windows Mixed Reality controllers and the HP controllers remain accessible through the standard APIs, while the new inputs are read through the additional package, in which the analog grasp reports a floating-point value between 0.0 (fully released) and 1.0 (fully pressed).[3] The controllers also work with SteamVR, giving access to the large SteamVR software library in addition to native Windows Mixed Reality titles.[1][3]
Reception
Reviews of the Reverb G2 were largely positive about the headset's display clarity but consistently singled out the controllers and their tracking as the product's main weakness. UploadVR titled its review "Great Headset, Bad Controllers" and described the tracking as a recurring problem, with the controllers losing accuracy when moved out of the cameras' view; it also called the haptics weak and the build somewhat hollow.[8] Tom's Hardware summarized the device as offering "amazing clarity" but "disappointing tracking."[11] Reviewers generally agreed that the controllers were an improvement in comfort over the original Windows Mixed Reality controllers but still trailed the inside-out tracking of contemporaries such as Oculus and the precision of the lighthouse-tracked Valve Index Controllers.[8][9]
Variants
The HP Reverb G2 Omnicept Edition, an enterprise-focused version of the headset that adds eye tracking, face camera, and a heart-rate sensor inside the headset, ships with controllers that are virtually identical to the standard Reverb G2 Controllers; the additional biometric sensors are built into the headset rather than the controllers.[12]
See Also
- HP Reverb G2
- HP Reverb G2 Omnicept Edition
- Windows Mixed Reality Motion Controllers
- Oculus Touch
- Valve Index Controllers
- VR Controllers
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 "HP, Valve, and Microsoft Removing Distance Barriers with Next-Gen Virtual Reality Headset". May 28, 2020. https://www.hp.com/us-en/newsroom/press-releases/2020/hp-valve-microsoft-next-gen-virtual-reality-headset.html.
- ↑ 2.0 2.1 "HP Reverb G2 Release Date in November and Headset Tweaks". 2020. https://www.roadtovr.com/hp-reverb-g2-release-date-headset-tweaks/.
- ↑ 3.0 3.1 3.2 3.3 3.4 "HP Reverb G2 Controllers in Unity". October 14, 2020. https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/unity-reverb-g2-controllers.
- ↑ 4.0 4.1 4.2 4.3 "What type of motion controllers is the HP Reverb G2 using?". 2020. https://www.windowscentral.com/hp-reverb-g2-controllers.
- ↑ "HP unveils HP Reverb G2 Virtual Reality headset in collaboration with Valve and Microsoft". May 28, 2020. https://www.auganix.org/hp-unveils-hp-reverb-g2-virtual-reality-headset-in-collaboration-with-valve-and-microsoft/.
- ↑ "HP, Microsoft and Valve are working together on a new VR headset". 2020. https://www.techradar.com/news/hp-microsoft-and-valve-are-working-together-on-a-new-vr-headset.
- ↑ "HP Affirms Reverb G2 'Fall' Release Date, Says Retailer Dates Are Unofficial Estimates". 2020. https://www.roadtovr.com/hp-reverb-g2-announcement-pre-order-price-release-date/.
- ↑ 8.0 8.1 8.2 8.3 8.4 "HP Reverb G2 Review: Great Headset, Bad Controllers". 2020. https://www.uploadvr.com/hp-reverb-g2-review/.
- ↑ 9.0 9.1 9.2 "HP Reverb G2 Review". 2020. https://vrx.vr-expert.com/hp-reverb-g2-review/.
- ↑ 10.0 10.1 "Headset info & specs". 2020. https://reverb.danol.cz/headset-specs/.
- ↑ "HP Reverb G2 Review: Amazing Clarity, Disappointing Tracking". 2020. https://www.tomshardware.com/reviews/hp-reverb-g2.
- ↑ "HP's Reverb G2 Omnicept VR headset adds heart, eye, and face tracking". 2020. https://venturebeat.com/business/hps-reverb-g2-omnicept-vr-headset-adds-heart-eye-and-face-tracking/.