EteeControllers SteamVR
| eteeControllers SteamVR | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | VR Controllers |
| Subtype | Finger-sensing controllers, SteamVR controllers |
| Platform | SteamVR |
| Creator | TG0 |
| Developer | TG0 (Tangi0 Ltd.) |
| Manufacturer | TG0 |
| Announcement Date | April 2020 (Kickstarter) |
| Release Date | August 2023 (retail SteamVR Kit); backer shipments from 2022 |
| Price | £299 (SteamVR Kit, pair with trackers) |
| Website | https://eteexr.com |
| Versions | etee 3DoF (hand/finger only); eteeController SteamVR Kit (6DoF) |
| Requires | SteamVR-compatible PC VR headset, SteamVR Base Stations (6DoF) |
| Predecessor | None |
| Successor | eteeController AdaptVR Kit |
| System | |
| Operating System | SteamVR (SteamVR driver / OpenXR) |
| Chipset | Embedded controller SoC |
| CPU | Embedded |
| GPU | N/A |
| Storage | |
| Storage | N/A |
| Memory | N/A |
| SD Card Slot | No |
| Display | |
| Display | N/A (controller) |
| Resolution | N/A |
| Refresh Rate | N/A |
| Image | |
| Field of View | N/A |
| Horizontal FoV | N/A |
| Vertical FoV | N/A |
| Optics | |
| Optics | N/A |
| Ocularity | N/A |
| IPD Range | N/A |
| Adjustable Diopter | N/A |
| Passthrough | N/A |
| Tracking | |
| Tracking | SteamVR Tracking via eteeTracker (6DoF); finger/hand sensing on-device |
| Base Stations | SteamVR Base Station 1.0 and 2.0 (6DoF) |
| Eye Tracking | N/A |
| Face Tracking | N/A |
| Hand Tracking | Finger sensing (proximity, touch, pressure) |
| Body Tracking | N/A |
| Rotational Tracking | Yes (6DoF version) |
| Positional Tracking | Yes (6DoF version) |
| Audio | |
| Audio | N/A |
| Microphone | N/A |
| Camera | N/A |
| Connectivity | |
| Connectivity | Bluetooth Low Energy via eteeDongle; USB-C |
| Ports | USB-C (charging and wired connection) |
| WiFi | N/A |
| Bluetooth | Bluetooth Low Energy (proprietary dongle) |
| Power | Rechargeable LiPo battery |
| Battery Capacity | 730 mAh (controller); 700 mAh (eteeTracker SteamVR) |
| Battery Life | ~5-6 hours playtime |
| Charge Time | ~120 minutes |
| Device | |
| Dimensions | 136 x 130 x 70 mm (kit) |
| Weight | 142 g (6DoF controller); 75 g (3DoF version) |
| Material | Silicone over rigid core; replaceable foam grips (S/M/L) |
| Headstrap | N/A |
| Haptics | Yes (vibration feedback) |
| Color | Black |
| Sensors | Eight pressure sensors plus capacitive finger-sensing array; thumb trackpad |
| Input | Full-finger sensing, thumb trackpad, gestures (point, pinch, grip); buttonless and triggerless |
| Compliance | SteamVR compatible |
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The eteeControllers SteamVR, sold as the eteeController SteamVR Kit, are a pair of buttonless, finger-sensing virtual reality controllers developed by the London hardware company TG0 (legally Tangi0 Ltd.) under its etee product brand.[1][2] Unlike conventional VR controllers, the etee design omits physical buttons, triggers, and joysticks, instead using a capacitive sensing surface that detects the proximity, touch, and pressure of each finger so that input is driven by natural gestures such as pointing, pinching, and gripping.[3][2] The SteamVR Kit pairs each handheld with an eteeTracker that adds 6DoF positional and rotational tracking using SteamVR Base Stations, making the controllers usable as a drop-in input device for existing SteamVR software through gesture-to-button mapping.[2][4]
The project began as a Kickstarter campaign in 2020, shipped to backers from 2022 after component-supply delays, and reached wider retail availability as the eteeController SteamVR Kit in August 2023.[1][4] The controllers are notable as an early consumer attempt to replace button-based VR input entirely with finger sensing, a goal closer to camera-based hand tracking than to the trigger-and-thumbstick layout used by the Valve Index Controllers and most other SteamVR hardware.[3]
History and Development
Origins and Kickstarter
The etee controllers were created by TG0, a London startup founded in 2015 by Ming Kong and Dr. Liucheng Guo, whose core business is a proprietary capacitive sensing technology that turns ordinary moulded surfaces into touch- and pressure-sensitive interfaces.[5][6] The company applied that sensing platform to a VR controller and launched a Kickstarter campaign that ran from April 2 to May 11, 2020.[3][1] The campaign concluded having raised £90,650 (about US$112,000) from 338 backers, well above its original goal.[1]
At launch the campaign offered two versions: a 3DoF model that provided only hand orientation and finger sensing, and a 6DoF model bundled with a bespoke SteamVR tracker for full positional tracking.[3] Kickstarter pricing was roughly £200 (about US$265) for the 3DoF pair and around £240 (about US$315) for the 6DoF SteamVR pair, with first shipments originally estimated for December 2020.[3]
Delays and shipping
Production slipped well past the original estimate, which TG0 attributed to global component shortages.[4] By June 2022 the company said it was in production and expected to ship roughly 400 units to backers within about two months, with a further production run planned for later that year.[4] Stephen Prior, then TG0's community and business development manager, stated: "We're in production right now and we're expecting to ship in the next two months to our backers."[4] Retail pricing at that stage was approximately US$250 for the 3DoF version and US$325 for the 6DoF version.[4]
Retail release
The packaged eteeController SteamVR Kit became broadly available through the etee web store and third-party VR retailers in early August 2023.[2] TG0 later introduced a companion product, the eteeController AdaptVR Kit, extending the same finger-sensing controllers to additional setups.[7]
Hardware and Design
Finger sensing
Each eteeController is built around TG0's patented capacitive sensing system rather than mechanical switches. The company describes the device as providing full-finger tracking with proximity, touch, and pressure detection across the gripping surface, combined with eight pressure sensors and a thumb trackpad for additional input.[2][8] The sensing surface recognizes individual fingers and the strength of a grip, including tight squeezing, and maps these to default gestures of point, pinch, and grip.[3][2] Because there is no physical trigger, the input model differs fundamentally from controllers such as the Valve Index Controllers; UploadVR noted that "every other major controller on the market includes a physical trigger and the vast majority of VR software is built around this fundamental input mechanism," which makes a triggerless design unusual for general SteamVR use.[3]
Physical specifications
The controllers are designed to be light and unobtrusive. The early 3DoF model weighed about 75 grams; the 6DoF retail controller weighs about 142 grams (5 oz), with the packaged kit measuring roughly 136 by 130 by 70 mm.[3][2] Each controller uses a soft silicone exterior over a rigid core and ships with replaceable foam grips in small, medium, and large sizes to fit different hands.[2] Power comes from a rechargeable lithium-polymer cell rated at 730 mAh in the controller and 700 mAh in the eteeTracker SteamVR; TG0 quotes roughly five to six hours of playtime per charge and about a 120-minute charge time over USB-C.[2][9] The controllers also provide vibration haptic feedback, which TG0 markets as a patent-pending haptic system.[9][10]
Tracking and connectivity
On its own an eteeController provides finger sensing and hand orientation. Positional tracking in the SteamVR Kit is supplied by the eteeTracker, which works with SteamVR Base Station 1.0 and 2.0 to give 6DoF tracking.[2] The controllers connect to the host PC over Bluetooth Low Energy using a proprietary eteeDongle, and can also be connected by USB-C.[2] According to the official store, the kit requires a SteamVR-compatible headset with external base-station tracking and is not compatible with Pimax headsets or with headsets that use inside-out tracking; some retailer listings have advertised broader support, including HTC Vive, Valve Index, Windows Mixed Reality, and Varjo devices, with additional setup, so prospective buyers should verify compatibility for a specific headset.[2][9][10]
The retail SteamVR Kit ships as a pair and includes left and right eteeControllers, two eteeTracker SteamVR units, the eteeController dongle and two SteamVR dongles, USB-C charging cables, and the three foam grip sizes.[2][9]
Software
The eteeControllers are configured with eteeConnect, a free companion application published by TG0 (credited to TG0 and developer danwillm) and released on Steam on February 1, 2022.[11] eteeConnect lets users update controller and dongle firmware, calibrate the device to their hand, and create custom bindings and presets, and it supports both a SteamVR driver and OpenXR.[11] Because the controllers expose their gestures through the SteamVR Input system, they can emulate the inputs of a standard HTC Vive controller and therefore work with the existing library of SteamVR titles after remapping, although TG0 expected per-game tuning to be necessary.[3][4] The controllers have been shown running PC VR software including Half-Life: Alyx, which TG0 demonstrated in gameplay videos using Vive Trackers ahead of the bespoke SteamVR module.[12] For developers, TG0 provides software development kits for Unity (C#) and Python.[2][8]
Reception
Hands-on coverage was broadly positive about the novelty and accuracy of the finger sensing while raising concerns about ergonomics and the practicality of a triggerless controller for mainstream games. Reviewing pre-production hardware for The Ghost Howls, Antony Vitillo found that "the device detects with good accuracy what fingers you are pressing, and if you are squeezing it," and praised the controllers for being very light and for staying securely attached during fast movements.[13] He also appreciated the plug-and-play setup and SteamVR compatibility through controller emulation.[13]
His main criticism was ergonomic: he called comfort one of the design's weak points because the sensing cylinder sits against the fingers rather than the palm, giving "a continuous reminder that you have something attached" and preventing the hand from fully spreading for gestures such as waving.[13] He also found the sensing a little too sensitive, occasionally registering a squeeze from a light touch, and described the automatic rumble as "pretty annoying on the long run," concluding that the controllers suited custom applications such as training, rehabilitation, and fitness better than off-the-shelf consumer games.[13] UploadVR, which tried the controllers at CES, similarly reported that they recognized each finger and grip including tight squeezing but could not detect fingers spreading and moving vertically along the base, and flagged the absence of a physical trigger as the key open question for compatibility with existing VR titles.[3]
Specifications
| Specification | Details |
|---|---|
| Type | Buttonless finger-sensing VR controllers (pair) |
| Maker | TG0 (Tangi0 Ltd.), etee brand |
| Input | Full-finger sensing (proximity, touch, pressure), thumb trackpad; gestures point/pinch/grip |
| Sensors | Eight pressure sensors plus capacitive finger-sensing array |
| Tracking | 6DoF via eteeTracker and SteamVR Base Station 1.0/2.0 |
| Connectivity | Bluetooth Low Energy (eteeDongle); USB-C |
| Battery | 730 mAh (controller), 700 mAh (tracker); ~5-6 hours; ~120 min charge |
| Weight | 142 g (6DoF controller); 75 g (early 3DoF) |
| Haptics | Vibration feedback |
| Software | eteeConnect (SteamVR driver / OpenXR); Unity and Python SDKs |
| Compatibility | SteamVR headsets with base-station tracking; not Pimax or inside-out headsets (per maker) |
| Price | About £299 / US$325 (SteamVR Kit, pair) |
See Also
References
- ↑ 1.0 1.1 1.2 1.3 "Etee Finger-tracking VR Controller Kickstarter Concludes with Over $110K in Funding". May 12, 2020. https://www.roadtovr.com/tg0-etee-kickstarter-steamvr-tracking-controller/.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 "eteeController SteamVR Kit". https://eteexr.com/products/etee-steamvr.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 "Etee Is A Lightweight Finger-Sensing VR Controller With No Trigger". April 2, 2020. https://www.uploadvr.com/etee-controller-crowdfunding/.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 "Etee: Button-Free, Finger-Sensing VR Controller Starts Shipping In 'Next Two Months'". June 6, 2022. https://www.uploadvr.com/etee-vr-controller-shipping-next-two-months/.
- ↑ "About us". https://www.tg0.co.uk/about.
- ↑ "TG0 - 3D intuitive controls without electronics". https://designwanted.com/tg0-intuitive-controls/.
- ↑ "eteeController AdaptVR Kit by TG0". https://www.knoxlabs.com/products/eteecontroller-adaptvr-kit.
- ↑ 8.0 8.1 "etee Immersive Devices: VR Controllers / Hand Controller for VR". https://eteexr.com/.
- ↑ 9.0 9.1 9.2 9.3 "eteeController SteamVR Kit". https://www.knoxlabs.com/products/eteecontroller-steamvr-kit.
- ↑ 10.0 10.1 "etee by TG0: Button-free, Full-Finger Tracking VR Controller". https://www.knoxlabs.com/blogs/vr-xr-news/etee-by-tg0-button-free-full-finger-tracking-vr-controller.
- ↑ 11.0 11.1 "eteeConnect on Steam". February 1, 2022. https://store.steampowered.com/app/1590110/eteeConnect/.
- ↑ "Etee SteamVR Controller Creators Share 'Half-Life: Alyx' Gameplay and Q&A". https://www.roadtovr.com/etee-steamvr-controller-half-life-alyx-gameplay-qa/.
- ↑ 13.0 13.1 13.2 13.3 "TG0's innovative Etee controllers review!". April 11, 2020. https://skarredghost.com/2020/04/11/etee-controllers-vr-review/.