Meta VR Glasses
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| Meta VR Glasses[1][2][3] | |
|---|---|
| Basic Info | |
| VR/AR | Virtual reality, Mixed reality |
| Type | Head-mounted display |
| Subtype | Standalone VR |
| Developer | Meta Platforms |
| Manufacturer | Meta Platforms |
| Announcement Date | 23 September 2026 |
| Release Date | Spring 2027 (announced) |
| Price | US$1,299.99 (announced price, United States; shown as $1,299 on Meta's product page)[4] |
| Website | https://www.meta.com/vr-glasses/ |
| AI Wiki | Meta VR Glasses[1][2][3] |
| Versions | Two frame sizes (Standard and Large), sold as separate SKUs |
| System | |
| Operating System | Meta Horizon OS |
| Chipset | Qualcomm Snapdragon Reality Elite (in compute puck; called Snapdragon XR2 Gen 3 on Meta's developer site) |
| Storage | |
| Storage | 128 GB; microSD expansion up to 1 TB |
| Memory | 12 GB |
| SD Card Slot | microSD (in compute puck) |
| Display | |
| Display | Micro-OLED, HDR (marketed by Meta as "5K Infinite Display") |
| Resolution | 2412 x 2288 per eye |
| Refresh Rate | Up to 120 Hz |
| Image | |
| Field of View | 70 degrees horizontal x 66 degrees vertical (about 87-88 degrees diagonal, per press calculations) |
| Horizontal FoV | 70 degrees |
| Vertical FoV | 66 degrees |
| Average Pixel Density | 37 PPD |
| Foveated Rendering | Eye-tracked |
| Optics | |
| Optics | Pancake lenses |
| IPD Range | 56-70 mm, each lens independently adjustable |
| Passthrough | Full color, 26 PPD |
| Tracking | |
| Tracking | 6DoF |
| Eye Tracking | Yes, four cameras (two per eye) |
| Hand Tracking | Yes |
| Audio | |
| Audio | Speakers integrated in the frames; Dolby Atmos |
| Connectivity | |
| Connectivity | Optical tether between glasses and compute puck; wireless or USB-C connection to Mac and Windows PC |
| Ports | USB-C on compute puck with DisplayPort Alt Mode video input |
| Power | 45 W USB-C power supply included; fast charging |
| Battery Life | Up to 3 hours of continuous high-resolution media playback (manufacturer claim) |
| Device | |
| Weight | About 100 g (glasses); about 300 g (compute puck) |
| Material | Magnesium alloy frame |
| Input | Eye tracking, hand gestures and voice; optional Touch Plus controllers |
Meta VR Glasses is a virtual reality and mixed reality head-mounted display in a glasses form factor, developed by Meta Platforms and announced on 23 September 2026 at Meta Connect 2026. Meta has set a price of US$1,299.99 and says it will go on sale in spring 2027; as of 14 October 2026, Meta's product page still listed it as "Coming Spring 2027 for $1,299" with a "Notify me" sign-up and no pre-order.[1][4] The glasses weigh about 100 grams and hold the displays and sensors, while a separate compute puck connected by an optical tether contains the processor, battery and storage.[1] The device runs Meta Horizon OS, the same operating system as the Meta Quest headsets.[5]
Mark Zuckerberg unveiled Meta VR Glasses during the Connect keynote. Meta has given no exact release date, and the device had not been released as of October 2026.[4][6]
Road to VR reported that the device was previously known under the codename Project Phoenix.[2] It has Micro-OLED displays with a resolution of 2412 x 2288 pixels per eye, eye tracking and hand tracking, and is controlled mainly with the eyes, hand gestures and voice rather than with controllers.[2][3]
History
Reported development
Several outlets reported on the project under internal codenames before Meta announced it. In an August 2026 overview, UploadVR wrote that The Information had reported in 2024 on a device codenamed Puffin: an opaque headset with pancake lenses and passthrough cameras, weighing less than 110 grams, with the battery and computing hardware moved to a tethered puck. According to the same overview, The Wall Street Journal reported in June 2025 that Meta planned a premium headset codenamed Loma for 2026, and The Information reported in July 2025 that the ultralight headset's primary codename was Phoenix. UploadVR itself reported in June 2025, citing multiple sources, that Meta was prioritizing an ultralight open-periphery headset with a tethered compute puck for 2026.[7] These codenames come from press reporting. Meta's official product name is Meta VR Glasses.[1]
Announcement
Zuckerberg presented the device at Meta Connect on 23 September 2026, where Meta also showed the Muse Charm, a small device for its Muse AI agent.[6] On stage he said: "We have built a new kind of VR device that delivers the same magical feeling of presence and immersion, high-resolution displays and views of the world around you in a form factor that is a pair of glasses for the first time."[6] CNBC noted that it was Meta's first new VR device since the Meta Quest 3S in 2024.[6] Before showing the device, Zuckerberg told the audience that over the previous few years Meta had "made the decision to focus a little bit less on metaverse for now, build fewer VR devices, and only release them when we have real breakthroughs", and then said: "This is a breakthrough."[8][9] Meta's chief technology officer, Andrew Bosworth, told the Connect audience: "You get a private cinema, a game console, and a computer, and they all come in the sexiest pair of VR glasses you've ever seen."[10]
Meta's announcement describes the product as "a personal cinema, courtside seat, workspace, and gaming console".[1] Road to VR's Scott Hayden described it as an effort by Meta to bridge the gap between its display glasses, experimental augmented reality projects such as Orion, and its much bulkier Quest gaming platform.[11]
Business strategy
In an interview with Bloomberg's Mark Gurman, Bosworth said Meta owed Apple "a little bit of a debt of gratitude". He said many entertainment partners had first become interested in immersive computing because of the Apple Vision Pro, and he credited Apple with giving the industry "permission to explore split architectures", which helped inspire Meta's external-pack design. He also said: "We all know they missed the mark in that you just couldn't wear that thing for very long."[12]
Bosworth and other Meta executives told Bloomberg that the business model was changing with the new device. Meta had assumed it would make up losses on Quest hardware through profits from its store and virtual goods; at the VR Glasses price, Bloomberg reported, Meta is on track not to lose money on each device. In a statement, Meta said: "We're working to make VR a profitable ecosystem over the coming years." Bosworth said Reality Labs "is on the other side of the hill finally".[12]
Positioning and relation to Quest
Meta did not brand the device as a Quest product. Asked why it was not called a "Quest Air", "Quest 4" or "Quest Pro 2", Meta's vice president of VR, Ryan Cairns, said: "The thing we wanted to signal with the product is: it's a different product for a different market." He added: "It reads like glasses, so we wanted to have it in the spectrum of glasses that go from audio to full immersive VR Glasses."[13] In an opinion piece published on 8 October 2026, Road to VR's Hayden wrote that Meta positions the device around productivity, communication and casual media rather than gaming, and identified it as one of the "multiple" next-generation headsets that Bosworth had said in July 2026 were in development. Asked by Road to VR about a future gaming-focused Quest headset, a Meta spokesperson said: "We are continuing to explore a robust roadmap of VR devices tailored to different audience segments as the market grows and matures."[13] The same article placed the launch in the context of Meta's 2026 cutbacks in VR content, including the closure of the first-party studios Armature Studio, Twisted Pixel and Sanzaru Games earlier in the year.[13]
In an account of an interview with Bosworth published on 25 September 2026, the XR blog The Ghost Howls reported, in paraphrase rather than direct quotation, that Meta had expected Meta Quest 3S to sell much better than Meta Quest 3, that Quest 3 had instead sold almost as well as Quest 3S, and that this result gave Meta the confidence to make the lightweight VR Glasses. According to the same account, Bosworth said the plan is to keep the lightweight form factor and bring the price down; the account gives no figures or timeline.[14]
Design and hardware
Glasses and compute puck
Meta says the glasses weigh about 100 grams and are five times lighter than Meta Quest 3. The weight saving comes from splitting the device in two: the glasses handle the sensors and displays, and the puck handles compute, battery and storage. The puck clips to a pocket or bag.[1] Meta says the magnesium alloy construction provides rigidity and helps keep the device cool.[15]
UploadVR reported that the glasses contain no onboard computing, not even a tracking coprocessor. They have an open-periphery design, so the wearer can see the real world to the sides and below, and use passive cooling without a fan. The puck weighs 300 grams and supplies both power and data over a thin hybrid fiber optic cable.[3] Road to VR reported that the cable connects to a proprietary port.[2] In his hands-on, Hayden described a mesh grille on top of the puck for active cooling.[11] Optional light blockers can be attached for fully immersive use.[3]
Bloomberg reported that the processor, cooling fan and battery are housed in the external pack, which can clip to a pocket or rest on a table, and that the device can remain plugged in at all times.[12] Android Central's Nicholas Sutrich described ventilation on top of the phone-sized puck and a USB-C port on the bottom that can power the headset indefinitely with a 45 W charger.[16]
Road to VR reported that the glasses are offered in two sizes, Standard and Large, sold as separate SKUs, and that both sizes ship with multiple nose pads.[2][11] According to Android Central, each temple arm folds like those of ordinary glasses and the nose pads are adjustable.[16] Tom's Guide's Scott Younker reported that the glasses walk the wearer through setting up the lenses and nose pads during setup.[17]
Accessories
Controllers are not included in the standard box; Touch Plus controllers are sold separately (see below).[3][15] Road to VR reported on 29 September 2026 that Meta plans to sell an accessory for active play: a cinching strap that connects the tips of the two temple arms, rather than a new head-strap system like those used on Quest headsets. The temple arm tips can be detached. Meta had not published images of the strap at the time, and Road to VR reported that it was unclear whether the strap would be sold separately or included in the box.[18] Hayden wrote that the glasses had felt fairly stable in his demo, without slipping down his nose or clamping his ears, but that fast head or body movement, or looking down for long periods, would likely call for the strap to keep the glasses in place and within their narrow optical sweet spot.[18]
Other announced accessories are a magnetic light blocker for greater immersion and prescription lenses from Zenni Optical.[18] Road to VR reported no prices for these accessories.[18]
Display and optics
Meta markets the display as the "5K Infinite Display". It uses micro-OLED panels with 37 pixels per degree and custom ultra-compact pancake lenses, and supports Dolby Vision.[1] Each eye has a resolution of 2412 x 2288 pixels, the panels are HDR-capable, and the refresh rate reaches 120 Hz.[2][3] "5K" is part of Meta's product branding; it is not a per-eye resolution figure. Road to VR gives the per-eye figure as 5.5 megapixels.[2] In his hands-on, Hayden found the blacks deep and saw no noticeable OLED smearing; the panels were sufficiently bright, though perhaps not as bright as he had hoped, which he attributed partly to trying the device without the optional light blocker.[11] Android Central reported that the displays use a PWM dimming method that matches the refresh rate, as on Meta's LCD headsets.[16]
According to UploadVR, Meta VR Glasses has the highest resolution of any Meta headset to date. It is also Meta's first headset without an LCD since the original Oculus Quest of 2019.[3] The field of view is smaller than on Quest headsets. Meta advertises 70 degrees horizontal and 66 degrees vertical, compared with about 110 by 96 degrees for Quest 3. UploadVR calculated a diagonal of about 87 degrees; Road to VR listed 88 degrees.[3][2]
The interpupillary distance adjustment ranges from 56 to 70 mm, and each lens adjusts independently.[2] Road to VR described this as the first Meta headset with asymmetric IPD adjustment.[11] Prescription lens inserts are available from Meta's partner Zenni Optical.[2] Android Central reported that the prescription lenses attach magnetically to the headset's lenses.[16] Engadget's Devindra Hardawar wrote that, judging from product photos, the glasses cannot be worn over the user's own spectacles.[19]
Meta says Meta VR Glasses is the first VR device with IMAX Enhanced certification. It will be one of the few ways to watch select films at home in IMAX's expanded aspect ratio.[1]
| Specification | Meta VR Glasses | Meta Quest 3 |
|---|---|---|
| Display type | Micro-OLED | LCD |
| Pixels per eye | 2412 x 2288 | 2064 x 2208 |
| Field of view | 70 x 66 degrees | 110 x 96 degrees |
| Central angular resolution | 37 PPD | 25 PPD |
| Chipset | Snapdragon Reality Elite | Snapdragon XR2 Gen 2 |
| RAM | 12 GB | 8 GB |
| Color passthrough | 26 PPD | 18 PPD |
| Eye tracking | Yes (four cameras) | No |
| Face tracking | Yes | No |
| Tracked controllers | Optional | Included |
| microSD slot | Yes | No |
| Price and storage (US) | $1300 (128 GB) | $600 (512 GB) |
The table follows the comparison published by UploadVR at the announcement; the prices are as UploadVR listed them.[3]
Processor, memory and storage
The puck contains Qualcomm's Snapdragon Reality Elite processor.[1] Qualcomm announced the chipset at Augmented World Expo in June 2026. Road to VR described its name as the naming scheme for what would otherwise be the Snapdragon XR2 Gen 3.[20] Meta's developer page for the device lists the processor as "Snapdragon XR2 Gen 3",[5] and Tom's Guide reported that a Meta spokesperson also referred to the chip as the XR2 Gen 3.[17] The device has 12 GB of RAM and 128 GB of internal storage. A microSD slot in the puck accepts cards of up to 1 TB; a card is not included.[2][3]
UploadVR reported that Quest content is rendered at higher resolution than on Quest 3 because of the faster chipset and eye-tracked foveated rendering.[3]
Sensors, tracking and input
Four eye-tracking cameras, two per eye, are integrated with the lenses. Road to VR's specification list includes front and downward-facing cameras for hand tracking, full-color passthrough cameras with 26 PPD, autofocus, depth sensing and iris-based biometric authentication. Tracking is six degrees of freedom.[2] UploadVR's comparison lists face tracking among the device's features.[3] Meta's developer page describes the passthrough as "full-color passthrough with autofocus and depth".[5] Engadget reported that the device is unlocked with biometric iris recognition.[19]
The main input method combines gaze and hand gestures. The wearer looks at an interface element and taps the thumb and index finger together to select it, and uses thumb swipes to scroll.[2][21] Meta says: "You can just talk to Meta VR Glasses or use your eyes and natural hand gestures to do things like play a movie, open an app, adjust your workspace, or search for whatever you're looking for. No controllers needed."[1] Gizmodo's James Pero wrote that eye tracking is calibrated before first use with a short test in which the wearer looks at dots and pinches them, and that scrolling is done by making a fist and sliding the thumb over the top, a gesture borrowed from the Meta Ray-Ban Display interface but without a wristband.[22] Meta's developer guidance asks app makers to "design your app around gaze-to-target and pinch-to-select first, then add controllers as an option".[5]
Controllers are not included in the standard box. The device supports Touch Plus controllers, which can be bought separately or paired from an existing Quest 3 or Quest 3S, and UploadVR reported that a bundle with controllers will be sold in some retail channels. The controllers will also be offered in a new all-black color.[3][15] Bluetooth keyboards, gamepads and other peripherals can also be paired.[2]
Audio, battery and connectivity
Dolby Atmos spatial audio is built into the frames.[1] Hayden described the audio as similar to, or slightly better than, that of Meta Ray-Ban Display, with less bass and the usual audio bleed.[11]
Meta says the puck battery delivers up to three hours of continuous high-resolution media playback and supports 45 W fast charging.[1] A 45 W USB-C power supply is included, and the puck can be charged while in use.[2] Road to VR reported a claimed battery life of "3+ hours of mixed use".[2]
The puck's USB-C port supports DisplayPort Alt Mode. According to UploadVR, a phone, laptop or gaming handheld plugged into it can be shown as a virtual screen without a capture card, which it described as a first for a Meta standalone device.[3] Road to VR listed the Wi-Fi and Bluetooth versions as not yet announced.[2] Meta says owners can connect a Mac or Windows PC "wirelessly or over USB-C", and can connect a handheld gaming device "wirelessly or via USB-C to play on a big screen".[15] Road to VR's specification list also includes phone mirroring.[2]
Software and features
Operating system and apps
Meta VR Glasses runs Meta Horizon OS and uses the same SDKs as Meta Quest. According to Meta, a single app can target both Quest headsets and the glasses.[5] Meta says the device will have "full access to the entire Meta Quest catalog of thousands of titles".[15] In its games announcement, it wrote that every Quest game will be playable on Meta VR Glasses with Touch Plus controllers.[23]
Meta's developer page says the device uses "the same engines, SDKs, and samples" as Quest, that developers can "bring an Android or web app and get running on Meta Horizon OS", and that apps can be built and tested on a computer with the Meta XR Simulator and Spatial Simulator. It also points developers to a command-line tool, Meta VR CLI, intended to give AI coding agents current context on the device.[5] On 24 September 2026, Unity announced day-one engine support for the device. Unity said existing Quest apps run on VR Glasses, that studios can carry titles built on OpenXR forward with their current workflows, and that developers need Unity 6.6 or later and the Meta XR All-in-One SDK v207. It named Cardmada, Dragon Grove, Phoenix Wright: Ace Attorney Dual Destinies VR, Dice Throne Digital, Story of Seasons, Supernatural and Two Point Hospital - Mixed Reality Edition as launch titles being built with Unity.[24]
Meta says its AI agent is integrated into the operating system, so the wearer can give voice commands for tasks such as rearranging the workspace or starting a film.[1][25] Engadget's live coverage of the keynote reported that the glasses have Muse, Meta's personal AI agent, integrated directly into the operating system.[26] Meta's newsroom announcement of the device refers to "your Meta AI agent"; in its Connect summary, Meta described Muse as a personal AI agent launched earlier in September 2026 that it is bringing to its AI glasses.[1][27]
Media and entertainment
Meta named Prime Video, YouTube, DIRECTV, AMC+, Crunchyroll, Plex, ESPN and Tubi as media partners. It said Peacock, HBO Max and Paramount+ would offer their 3D catalogs for the first time. Other announcements included 3D films on Disney+ from November 2026 in select countries, a Disney Immersive Cinema by ILM app with "VR Enhanced" versions of films such as Avengers: Infinity War, and "first time in 3D" films with James Cameron and Lightstorm Vision in 2027.[1] Hayden watched a clip in one of these rendered film environments during his demo.[11]
Meta's newsroom post gives more detail on these partnerships. The Disney+ 3D titles starting in November include Marvel's The Avengers and Marvel Studios' Black Panther, with themed viewing environments such as Tatooine, Avengers Tower and Scare Floor, and the Disney Immersive Cinema by ILM app will also carry a VR Enhanced version of Star Wars: A New Hope. Meta says thousands of titles will be available internationally by launch, including 3D films from Lionsgate.[1] Its product blog adds that users will be able to rent or buy hundreds of 2D and 3D films, that more streaming services will be available through the TV app, and that a new National Geographic: Beyond app will offer 180-degree 3D video. The concert film Hit Me Hard and Soft: The Tour, co-directed by Billie Eilish and James Cameron, was announced as exclusively available to buy and rent in 3D on Quest from November 2026. Meta notes that the availability of 3D playback on Disney+ varies by region.[15]
The Hollywood Reporter quoted Sarah Malkin, head of entertainment at Meta's Reality Labs, as saying the formats are intended not "to get in the way of the theatrical release, but to be the place afterwards".[8] Reporters from Engadget and Gizmodo both watched immersive footage of a Billie Eilish concert and an NBA game during their demos.[21][22]
On 7 October 2026, UploadVR reported that strings and assets found in the Public Test Channel build of Horizon OS 2.9 point to a virtual cinema environment for Quest headsets and VR Glasses; the environment's displayed name in the alpha build is "Theater Home". The report was based on datamining and testing of the alpha build, and Meta had not announced the feature or a release date.[28]
Meta said that once the glasses launch, more than 100 immersive live sports events a year will be available through partners MLB, NBC Sports, TNT Sports and UFC. Separately, ESPN's "Immersive Sports" with 8K streaming and 180-degree views begins with college football on Meta Quest in 2026.[1]
Productivity
The glasses can show one or several large virtual screens. Meta says any flat surface, such as a table or desk, can be turned into a keyboard and touchpad.[1][25] Road to VR identified this as Surface Keyboard, a feature released on Quest earlier in 2026.[2] Engadget's Karissa Bell tried it during her demo. The virtual keyboard appeared when she laid her hands on the table, and she found it usable but somewhat cramped and without haptic feedback. She also used the glasses as a remote desktop for a laptop with a three-window layout.[21] Road to VR reported support for wireless multi-screen desktop streaming from a Mac, PC or phone.[2] Bloomberg reported that the device can serve as an external monitor for a Mac or PC, and described the surface typing as similar to typing on an iPad in its demonstration.[12] Other testers were less positive about Surface Keyboard: Gizmodo's Pero found it slightly laggy on the glasses, and Tom's Guide's Younker found it hard to type on without haptic feedback.[22][17]
Hologram calling
Meta announced Hologram, a photorealistic digital version of the user with real-time expressions, for hands-free video calls. It works with calling apps such as WhatsApp and Zoom; people who join from a phone or computer see the hologram on their screen.[1] UploadVR described Hologram as Meta's realistic avatar technology, similar to the Personas of Apple Vision Pro. It lets the wearer join flatscreen WhatsApp video calls as a face-tracked avatar and appear at full scale in calls with other Meta VR Glasses owners. According to UploadVR, at launch the spatial hologram will be a stereoscopic video stream seen only from a front angle rather than a volumetric model, and Meta plans to evolve it into a full 6DoF 3D system after launch.[3] UploadVR's August 2026 overview had reported that a canceled Quest Pro successor was set to feature Codec Avatars, and that Meta's plans had since centered on video calls and telepresence through Hologram.[7]
Meta said Hologram will be available on Meta VR Glasses at launch, and that it begins rolling out in the US in Early Access on WhatsApp for Meta Ray-Ban Display users "in the coming months".[25] In a follow-up article, UploadVR's David Heaney explained that the Ray-Ban Display version is a shoulders-up avatar driven only by audio, while the Meta VR Glasses version is full-body, at true scale and also driven by the headset's tracking. Both are generated by a real-time AI diffusion model running on Meta's servers; on the VR Glasses it produces a stereoscopic 3D video stream with the background masked out, rather than a Gaussian splat, volumetric object or Codec Avatar. When one VR Glasses user calls another on WhatsApp, the Holograms first appear in a 3D window, and a button switches the call to full-body mode.[29]
Heaney tried a full-body Hologram call with a Meta staffer at Connect. He found it compelling while standing still or seated, but fine details such as the eyes looked blocky, which engineers said may have been partly caused by Wi-Fi congestion at the event. The illusion broke when he leaned to the side or walked toward the avatar, because it rotated to keep facing him. Meta told UploadVR it plans, without a timeline, to make Hologram on Meta VR Glasses truly volumetric, to support group conversations, and to offer it to developers as a replacement for the Meta Avatars SDK, which is no longer being developed.[29]
Games
Meta says more than 75 games will be available at launch that can be played with hand gestures alone. Xbox Cloud Gaming allows streaming of hundreds more.[1] Meta's product blog says that playing through Xbox Cloud Gaming requires connecting a Bluetooth gamepad.[15] Gizmodo's Pero played Forza through Xbox Cloud Gaming during his demo and found that it ran smoothly for a streamed game.[22] Meta and UploadVR listed the following titles and updates announced alongside the device:[23][30]
| Title | Description | Announced timing |
|---|---|---|
| Beat Saber: Flux | Hand-tracking mode for Beat Saber with 35 songs and optional controller support | Spring 2027 |
| Dragon Grove | Hand-tracked puzzle game with dragons, also on Quest 3 and 3S | Spring 2027 |
| Phoenix Wright: Ace Attorney - Dual Destinies VR | VR adaptation of Capcom's Ace Attorney series | 2027 |
| Tetris Effect: Mixed Realities | Hand-controlled, room-aware mixed reality version of Tetris Effect | 2027 |
| Supernatural | Fitness app relaunching under independent ownership | Day-one title |
| Two Point Hospital VR | VR version of the hospital simulation game; Unity's press release calls it Two Point Hospital - Mixed Reality Edition[24] | Not stated |
| Dice Throne Digital | Free-to-play digital tabletop card game | Early 2027 |
| Cardmada | Pirate-themed card battle game | Coming soon |
| Story of Seasons: Your Wonderful Life | Farm management game | Coming soon |
To add more games that work without controllers, Meta opened a VR Start developer competition with a US$1 million prize pool. Meta requires entries to be "fully usable with hands, end-to-end", with controller support optional. The competition runs until 18 November 2026.[31] UploadVR reported that the prize pool is split across 20 prizes of up to US$100,000 each, in categories for new and updated gaming, entertainment and productivity apps plus single awards such as Best Accessibility Forward Experience and Best First Five Minutes. Entries can be new apps or substantially updated existing ones, are submitted through Devpost, and are open to members of Meta's VR Start program; the competition covers apps for both Quest and VR Glasses.[32]
Availability
Meta says Meta VR Glasses will go on sale in spring 2027 for US$1,299.99.[1] Meta's newsroom post, its product blog and its Connect summary all give the price as "$1,299.99 USD".[1][15][25] The product page on meta.com shows the shorter figure "$1,299" ("Coming Spring 2027 for $1,299.") and offers a "Notify me" email sign-up instead of a pre-order; the page still read this way when checked on 14 October 2026.[4] Much of the press coverage gave the price as $1,299 or $1,300.[6][2][3] As of October 2026, Meta had not given an exact release date or pre-order details; Meta's developer page also says only "Available Spring 2027".[2][25][5] Road to VR reported that Meta is targeting 25 countries at launch: the United States, United Kingdom, Canada, Mexico, Germany, Poland, France, the Netherlands, Belgium, Italy, Switzerland, Austria, Ireland, Iceland, Finland, Spain, Sweden, Norway, Denmark, Japan, Taiwan, South Korea, Singapore, Australia and New Zealand.[2] Only one storage configuration, 128 GB, has been announced.[2]
Reception
As of October 2026, the device had not been released, and published impressions came from pre-release demonstrations.
Road to VR's Scott Hayden called the pancake optics very clear and the color passthrough the best he had seen on a standalone VR headset, with no noticeable stitch lines. He also noted that the field of view is much narrower than Quest 3's and that the lens sweet spot is smaller, which makes fit more important. In his half-hour demo, the Large size was very comfortable, while the smaller size clamped too hard on the sides and slipped down his nose. The downward-facing sensors meant he could make gestures with his hands resting in his lap.[11]
Engadget's Karissa Bell called it the sharpest mixed reality display she could remember seeing and found the gaze-and-gesture controls intuitive. She observed that the device is less immersive than a conventional headset because of the narrower field of view. The puck, weighing about 300 grams, gave off noticeable warmth during her demo.[21]
In his announcement coverage, UploadVR's David Heaney wrote that the narrow field of view makes the glasses feel much less immersive than a Quest headset when the light blockers are attached. He expected the device to suit passthrough mixed reality better, where a natural view of the periphery is often preferable.[3]
Gizmodo's James Pero compared the display quality with that of the Apple Vision Pro and wrote that an immersive Billie Eilish concert lacked the fuzziness and visual artifacts of a Quest 3 or 3S. After a 20-minute demo he did not feel the facial and head fatigue he associates with headsets, and he found the puck "pretty inoffensive", though he wanted more time with it. He noted that light blocking was weaker than on a Quest and that the demo room was fairly dim.[22]
Tom's Guide's Scott Younker, who described himself as skeptical of VR headsets, found the glasses comfortable and the eye and hand controls smooth in the locked-in demos. He had trouble telling when an item was selected by gaze, because highlighted icons only become brighter, which made white play buttons hard to read. He also noted that the puck was quite warm at the end of the session.[17] Android Central's Nicholas Sutrich called it "the most cutting-edge VR headset" he had used in 11 years of covering VR professionally, while noting that the US$1,299 price would limit its appeal and that Meta intends the device to be used mainly while seated.[16]
Bloomberg's Gurman found the device comfortable during an extended demonstration. He noted that its displays fall short of the Vision Pro's specifications, but found text and graphics sharp in practice.[12] In a comparison piece, Engadget's Hardawar wrote that the glasses look like "a true successor to the Vision Pro" at a lower price, and named the price and the fact that the product comes from Meta as its biggest downsides.[19]
See also
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 "Introducing Meta VR Glasses: A Cinema, Courtside Seat, and Workspace in Just 100 Grams". About Meta. Meta Platforms. 2026-09-23. https://about.fb.com/news/2026/09/introducing-meta-vr-glasses-3d-movies-immersive-live-sports-100-grams/. Retrieved 2026-09-25.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 Scott Hayden (2026-09-23). "Meta Announces 'VR Glasses' Next-Gen XR Headset, Priced at $1,300". Road to VR. https://roadtovr.com/meta-vr-glasses-unveiled-price-release-date/. Retrieved 2026-09-25.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 David Heaney (2026-09-23). "Meta VR Glasses Officially Announced, Shipping Spring 2027 For $1300". UploadVR. https://www.uploadvr.com/meta-vr-glasses-officially-announced-connect-2026/. Retrieved 2026-09-25.
- ↑ 4.0 4.1 4.2 4.3 "Meta VR Glasses". Meta. Meta Platforms. https://www.meta.com/vr-glasses/. Retrieved 2026-10-14.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 "Start building for Meta VR Glasses". Meta Horizon OS Developers. Meta Platforms. https://developers.meta.com/horizon/discover/meta-vr-glasses/. Retrieved 2026-10-14.
- ↑ 6.0 6.1 6.2 6.3 6.4 Jonathan Vanian (2026-09-23). "Mark Zuckerberg debuts $1,299 Meta VR Glasses and Muse Charm pendant as part of AI agent push". CNBC. https://www.cnbc.com/2026/09/23/mark-zuckerberg-1299-meta-vr-glasses-ai-agent.html. Retrieved 2026-09-25.
- ↑ 7.0 7.1 Luna and David Heaney (2026-08-24). "Everything We Know (So Far) About Meta's Next Headset". UploadVR. https://www.uploadvr.com/phoenix-everything-we-know-so-far-meta-next-headset/. Retrieved 2026-09-25.
- ↑ 8.0 8.1 Alex Weprin (2026-09-25). "Can Imax, Dolby and New VR Glasses Help Meta Reboot Its Immersive Entertainment Ambitions?". The Hollywood Reporter. https://www.hollywoodreporter.com/business/digital/meta-vr-glasses-imax-entertainment-dolby-1236710076/. Retrieved 2026-09-28.
- ↑ Lucas Ropek (2026-09-23). "Meta is trying VR glasses (again), this time with more IMAX". TechCrunch. https://techcrunch.com/2026/09/23/meta-is-trying-vr-glasses-again-this-time-with-more-imax/. Retrieved 2026-09-28.
- ↑ Corbin Bolies (2026-09-24). "Meta Unveils VR Glasses for $1,299, Promises 3D Films From Lionsgate, James Cameron and Enhanced Versions of 'Avengers' and 'Star Wars'". Variety. https://variety.com/2026/biz/news/meta-unveils-vr-glasses-for-1299-3d-films-1236874307/. Retrieved 2026-09-28.
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Scott Hayden (2026-09-23). "Meta VR Glasses Hands-on: What Apple Vision Pro Probably Should Have Been". Road to VR. https://roadtovr.com/meta-vr-glass-hands-onconnect-2026/. Retrieved 2026-09-25.
- ↑ 12.0 12.1 12.2 12.3 12.4 Mark Gurman (2026-09-24). "Meta launches $1,299 VR glasses-style headset to take on Apple's Vision Pro". Business Standard (Bloomberg). https://www.business-standard.com/technology/tech-news/meta-launches-1-299-vr-glasses-style-headset-to-take-on-apple-s-vision-pro-126092400125_1.html. Retrieved 2026-09-28.
- ↑ 13.0 13.1 13.2 Scott Hayden (2026-10-08). "What Meta VR Glasses Mean for the Future of Quest". Road to VR. https://roadtovr.com/meta-vr-glasses-future-of-quest/. Retrieved 2026-10-14.
- ↑ Skarredghost (2026-09-25). "My exciting and embarrassing interview with Boz". The Ghost Howls. https://skarredghost.com/2026/09/25/interview-boz-meta/. Retrieved 2026-10-14.
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 "Introducing Meta VR Glasses, A New Era for Virtual Reality". Meta. Meta Platforms. 2026-09-23. https://www.meta.com/blog/meta-vr-glasses-announcement-meta-connect/. Retrieved 2026-09-25.
- ↑ 16.0 16.1 16.2 16.3 16.4 Nicholas Sutrich (2026-09-23). "I have no idea how Meta made a VR headset that's 83% lighter and 60% smaller than Apple Vision Pro, but I'm all here for it". Android Central. https://www.androidcentral.com/gaming/virtual-reality/meta-vr-glasses-hands-on. Retrieved 2026-09-28.
- ↑ 17.0 17.1 17.2 17.3 Scott Younker (2026-09-23). "I just wore Meta's new VR glasses - clunky headsets are officially dead". Tom's Guide. https://www.tomsguide.com/computing/vr-ar/i-just-wore-metas-new-vr-glasses-clunky-headsets-are-officially-dead. Retrieved 2026-09-28.
- ↑ 18.0 18.1 18.2 18.3 Scott Hayden (2026-09-29). "Meta Plans VR Glasses Strap Accessory for Active VR Gaming". Road to VR. https://roadtovr.com/meta-vr-glasses-strap-accessory-active-vr-gaming/. Retrieved 2026-10-14.
- ↑ 19.0 19.1 19.2 Devindra Hardawar (2026-09-23). "Meta's $1,300 VR Glasses look like the Vision Pro sequel Apple should be making". Engadget. https://www.engadget.com/2267218/meta-vr-glasses-price-specs-apple-vision-pro-comparison/. Retrieved 2026-09-28.
- ↑ Scott Hayden (2026-06-17). "Qualcomm's New Snapdragon Chip Paves the Way for More Compact XR Headsets and Glasses". Road to VR. https://roadtovr.com/qualcomm-snapdragon-reality-elite-compact-headsets-glasses/. Retrieved 2026-09-25.
- ↑ 21.0 21.1 21.2 21.3 Karissa Bell (2026-09-23). "Meta VR Glasses hands-on: Hand and eye tracking is so much better than a controller". Engadget. https://www.engadget.com/2267222/meta-vr-glasses-hands-on-hand-tracking/. Retrieved 2026-09-25.
- ↑ 22.0 22.1 22.2 22.3 22.4 James Pero (2026-09-23). "Meta VR Glasses Hands-On: VR Ain't Dead Yet". Gizmodo. https://gizmodo.com/meta-vr-glasses-hands-on-vr-aint-dead-yet-2000815697. Retrieved 2026-09-28.
- ↑ 23.0 23.1 "Elevate Your Gaming With These New Titles and Updates For Meta VR Glasses and Quest, Announced at Meta Connect". Meta. Meta Platforms. 2026-09-23. https://www.meta.com/blog/connect-2026-game-announcements-meta-vr-glasses-quest/. Retrieved 2026-09-25.
- ↑ 24.0 24.1 "Unity Delivers Day-One Support for Meta VR Glasses - Empowering Developers to Reach a New Audience in VR". The National Law Review (Business Wire press release). Unity Technologies. 2026-09-24. https://natlawreview.com/press-releases/unity-delivers-day-one-support-meta-vr-glasses-empowering-developers-reach. Retrieved 2026-09-28.
- ↑ 25.0 25.1 25.2 25.3 25.4 "Everything We Announced at Meta Connect 2026". Meta. Meta Platforms. 2026-09-23. https://www.meta.com/blog/meta-connect-2026-everything-we-announced/. Retrieved 2026-09-25.
- ↑ Cherlynn Low and Karissa Bell (2026-09-23). "Meta Connect 2026 live: Updates from Mark Zuckerberg's keynote on AI glasses, VR and more". Engadget. https://www.engadget.com/2266105/meta-connect-2026-live-blog-ai-vr/. Retrieved 2026-09-25.
- ↑ "The Biggest News From Connect 2026". About Meta. Meta Platforms. 2026-09-24. https://about.fb.com/news/2026/09/the-biggest-news-from-connect-2026/. Retrieved 2026-09-25.
- ↑ Luna (2026-10-07). "Meta Is Working On A Virtual Cinema Environment For Quest & VR Glasses". UploadVR. https://www.uploadvr.com/meta-is-working-on-a-virtual-cinema-environment-for-quest-vr-glasses/. Retrieved 2026-10-14.
- ↑ 29.0 29.1 David Heaney (2026-09-24). "Hologram: Meta Is Finally Set To Ship Realistic Avatars, And We Tried Them". UploadVR. https://www.uploadvr.com/meta-hologram-realistic-avatars-meta-vr-glasses-connect-2026/. Retrieved 2026-09-28.
- ↑ "Every New Game & Update Announced For Meta VR Glasses". UploadVR. 2026-09-23. https://www.uploadvr.com/new-games-announced-for-meta-vr-glasses/. Retrieved 2026-09-25.
- ↑ Scott Hayden (2026-09-24). "Meta Launches $1M Developer Competition to Stock 'VR Glasses' with More Hand-tracked Apps". Road to VR. https://roadtovr.com/meta-vr-glasses-dev-competition-1m-2026/. Retrieved 2026-09-25.
- ↑ Luna (2026-09-26). "Meta Launches $1 Million Competition For "Hands-First" Apps Ahead Of VR Glasses". UploadVR. https://www.uploadvr.com/meta-launches-1-million-competition-for-hands-first-apps-ahead-of-vr-glasses/. Retrieved 2026-10-14.