Diver-X ContactGlove
| Diver-X ContactGlove | |
|---|---|
| Basic Info | |
| VR/AR | Virtual Reality |
| Type | VR Controllers |
| Subtype | Haptic glove, Finger tracking controller |
| Platform | SteamVR |
| Creator | Diver-X |
| Developer | Diver-X |
| Manufacturer | Diver-X |
| Announcement Date | December 20, 2022 |
| Release Date | July 2023 |
| Price | From approx. US$490 (pair, Kickstarter) |
| Website | https://diver-x.jp/en/ |
| Versions | Standard, Pro (haptic) |
| Requires | SteamVR-compatible PC headset; SteamVR tracker(s) for positional tracking |
| Predecessor | None |
| Successor | ContactGlove2 |
| System | |
| Operating System | SteamVR |
| Chipset | N/A |
| CPU | N/A |
| GPU | N/A |
| Storage | |
| Storage | N/A |
| Memory | N/A |
| SD Card Slot | No |
| Display | |
| Display | N/A |
| Resolution | N/A |
| Refresh Rate | N/A |
| Image | |
| Field of View | N/A |
| Horizontal FoV | N/A |
| Vertical FoV | N/A |
| Optics | |
| Optics | N/A |
| Ocularity | N/A |
| IPD Range | N/A |
| Adjustable Diopter | N/A |
| Passthrough | N/A |
| Tracking | |
| Tracking | Bend sensors plus IMU (finger tracking); positional tracking via external SteamVR trackers |
| Base Stations | Required for positional tracking (SteamVR Base Stations) |
| Eye Tracking | N/A |
| Face Tracking | N/A |
| Hand Tracking | Yes (per-finger bend sensing) |
| Body Tracking | N/A |
| Rotational Tracking | Via attached SteamVR tracker |
| Positional Tracking | Via attached SteamVR tracker (not built in) |
| Audio | |
| Audio | N/A |
| Microphone | N/A |
| Camera | N/A |
| Connectivity | |
| Connectivity | Wireless to PC |
| Ports | USB Type-C (charging) |
| Power | Rechargeable battery (hot-swappable) |
| Battery Life | Up to ~6-8 hours without haptics; ~2 hours with haptics |
| Charge Time | approx. 2.5 hours (USB Type-C) |
| Device | |
| Material | Fabric glove |
| Headstrap | N/A |
| Haptics | Yes (shape memory alloy coils with flexible membranes, fingertip pressure feedback) |
| Color | Black |
| Sensors | Bend sensors, IMU |
| Input | Finger tracking, gesture-mapped button and stick emulation |
| Compliance | SteamVR compatible |
The Diver-X ContactGlove is a glove-type virtual reality controller developed by the Japanese hardware startup Diver-X. Announced on December 20, 2022 and funded through a successful Kickstarter campaign in early 2023, the ContactGlove combines per-finger hand tracking with haptic feedback, letting a user interact in SteamVR applications without holding a traditional controller.[1] The device tracks finger movement with proprietary bend sensors and reproduces button and thumbstick inputs through configurable gestures, while its higher-end configuration adds tactile feedback to the fingertips using coils made from shape memory alloy.[2] The ContactGlove drew comparisons to the Nintendo Power Glove for its hand-worn form factor, and it was named an honoree of the CES 2023 Innovation Awards.[3] Diver-X began shipping the gloves to backers in July 2023 and later succeeded the product with the ContactGlove2.[4]
Background
Diver-X Inc. is a VR and XR interface startup based in Japan, founded in 2021 by chief executive Yamato Sakoda and co-founder Kei Asano.[5] The company first gained attention for the HalfDive, an ambitious lie-down VR headset that ran a Kickstarter campaign in January 2022. The HalfDive project was ultimately cancelled, with Diver-X describing it as too niche a product to manufacture and deliver at small scale.[1] The ContactGlove was the company's second crowdfunded hardware project and its first to reach mass production.
Crowdfunding and release
Diver-X launched the ContactGlove on Kickstarter on December 20, 2022, with a funding goal of 26 million yen (roughly US$200,000).[1] The campaign passed its goal well before its deadline and closed successfully in January 2023, having raised tens of millions of yen in pledges.[1] The product was shown to the public at CES 2023 in Las Vegas, where it was recognized as a CES 2023 Innovation Awards honoree.[3]
Pledge tiers were offered at several price points reflecting the different configurations of the glove. Entry-level pairs without the haptic membrane started at about 65,000 yen (around US$490); bundles that added Tundra Trackers or the haptic-capable membrane cost more, with the fully haptic version listed near 115,000 yen (about US$870).[1] The base pair was frequently cited at roughly US$420 to US$500.[6] Diver-X estimated delivery for July 2023 and began shipping units to backers around that time.[3]
| Detail | Specification |
|---|---|
| Announcement | December 20, 2022 |
| Crowdfunding | Kickstarter (goal 26 million yen, approx. US$200,000) |
| Shipping to backers | July 2023 |
| Starting price | From approx. 65,000 yen (about US$490) per pair |
| Configurations | Standard (tracking only) and Pro (with haptic membrane) |
| Platform | SteamVR |
Design and hardware
The ContactGlove is a fabric glove worn on each hand. Rather than building positional tracking into the glove itself, Diver-X designed it to mount an external SteamVR tracker, so position and orientation in space are provided by devices such as the Vive Tracker or the Tundra Tracker working with SteamVR base stations.[7] Finger movement is captured locally on the glove using a proprietary bend sensor array together with an inertial measurement unit, allowing the system to read how the user's fingers curl.[1] The device connects wirelessly to the PC and is powered by a rechargeable, hot-swappable battery that charges over USB Type-C in about 2.5 hours. Diver-X quoted battery life of several hours with haptics disabled and roughly two hours with haptic feedback active.[1][3]
A key part of the design is the input model. Because the glove tracks the hand directly, button and thumbstick actions are emulated through gestures that the user maps with Diver-X's configuration and calibration software, so common controller inputs can be triggered without ever picking up a physical controller.[6] The gloves were also offered alongside the Magnetra, an optional exoskeleton-style hand controller module from Diver-X intended to add physical input controls.[7]
Haptic feedback
The defining feature of the higher-end ContactGlove is its haptic system. Where most haptic gloves on the market use vibration motors to suggest the sense of touch, Diver-X used micro coils made from shape memory alloy paired with flexible membranes that contract and expand to press against the ball of each finger.[2][1] The goal was to deliver a pressure-based sensation closer to the feeling of touching or grasping a real object than vibration alone can provide.[2] This haptic capability was the main distinction between the Standard and Pro configurations; Diver-X indicated that a Standard set could be brought up to Pro-level performance by adding the separate sensor and haptic module.[6]
Software and compatibility
The ContactGlove works with SteamVR-compatible PC headsets and content, including HTC Vive hardware, and integrates with the broader SteamVR ecosystem rather than functioning as a standalone device.[3][7] Diver-X provided a software development kit so that developers could build support into their own applications, with tooling aimed at engines such as Unity and Unreal Engine.[7] Social VR platforms such as VRChat were among the use cases highlighted for the gloves, where natural finger tracking supports gestures and hand expression.[7]
Reception
The ContactGlove attracted coverage from VR-focused and mainstream technology outlets when it launched. Road to VR reported on the Kickstarter campaign and the company's pivot from the cancelled HalfDive headset.[1] TechCrunch covered the device from CES 2023, likening it to a Power Glove for modern VR and noting its combination of finger tracking and haptics at a price of just under US$500 for the pair.[3] A glove that delivers pressure-based touch rather than vibration was also highlighted by outlets including ShowStoppers, which described the device as a haptic glove VR controller.[8]
Successor
Diver-X followed the original ContactGlove with the ContactGlove2, a revised model that tracks the joints of each finger more precisely and adds refinements to the haptics and hand tracking.[4] Reported specifications for the second-generation gloves include a 1,400 mAh battery rated for up to about 8.5 hours per charge with a roughly three-hour recharge over USB Type-C.[4] The ContactGlove2 was offered for preorder at around US$512, or about US$527 in a bundle that includes the Magnetra2 controller, with shipping expected from late 2024.[4]
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 "Startup Behind Ambitious HalfDive VR Headset Launches New Kickstarter for VR Haptic Gloves". December 2022. https://www.roadtovr.com/diver-x-vr-haptic-gloves-kickstarter/.
- ↑ 2.0 2.1 2.2 "ContactGlove rev.1". https://store.diver-x.jp/en-us/products/contactglove.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 "It's like the Power Glove, but for VR". January 3, 2023. https://techcrunch.com/2023/01/03/its-like-the-power-glove-but-for-vr/.
- ↑ 4.0 4.1 4.2 4.3 "ContactGlove2 - Products". https://diver-x.jp/en/products/contactglove2/.
- ↑ "The project proposed by Yamato Sakoda (CEO) and Kei Asano (Co-Founder) has been accepted by 2021 Mitou Program". June 2021. https://www.diver-x.jp/en/news/20210601/.
- ↑ 6.0 6.1 6.2 "Diver-X ContactGlove is a Nintendo Power Glove for Virtual Reality". https://www.techeblog.com/diver-x-contactglove-nintendo-power-glove-virtual-reality/.
- ↑ 7.0 7.1 7.2 7.3 7.4 "ContactGlove1 - Products". https://diver-x.jp/en/products/contactglove1/.
- ↑ "Diver-X Releases Contact Glove, a haptic glove VR controller". https://showstoppers.com/diver-x-releases-contact-glove-a-haptic-glove-vr-controller/.