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VR Headsets

From VR & AR Wiki
(Redirected from VR headsets)
See also: Virtual Reality

Popular VR Headsets:

DevicesRequiresDisplayResolutionRefresh RateField of ViewTrackingRotational TrackingPositional TrackingUpdate RateLatencyInputConnectivity
3Glasses
ANTVRPC, Xbox One, PlayStation 4, Smartphoneaspherical lens1920 x 1080100° diagonal3DOFGyroscope, Magnetometer, AccelerometerTransformable ControllerU2B (USB-2.4GHz and Bluetooth) module
Acer Windows Mixed Reality HeadsetPCDual LCD display2880 x 1440 (1440 x 1440 per eye)90Hz '"`UNIQ--ref-0000464A-QINU`"'95 Degree Horizontal6DOFGyroscope, Accelerometer, MagnetometerInside-out trackingMotion to Photon: Less than 10msKeyboard/Mouse,Xbox One GamePad, Motion ControllersHDMI, USB
Apple Vision ProDual Micro-OLED3660 × 3200 pixels per eye (23 million total pixels)90Hz, 96Hz, 100HzApproximately 100-120 degreesEye tracking, hand tracking, face tracking, room mappingYes6DoF12ms photon-to-photon latency12msEye tracking, hand gestures, voiceWi-Fi 6, Bluetooth 5.3
Apple Vision Pro M52× Micro-OLED3660×3200+ per eye (10% more pixels than original)90 Hz, 96 Hz, 100 Hz, 120 Hz~100°Inside-out 6DoFWi-Fi 6, Bluetooth 5.3
Arpara
BHaptics TactSuit X16Compatible VR headset or PC/mobile device; bHaptics Player appN/AN/AN/AN/AN/AN/AN/AHaptic output device (vibrotactile feedback)Bluetooth 4.0 (BLE), 3.5 mm audio jack
BHaptics TactalbHaptics Player software; compatible VR headset (face interface required for some headsets)N/AN/AN/AN/AN/AN/AN/AN/A (output device)Bluetooth 4.0 (BLE)
BOBOVR F2Meta Quest 2 headsetN/AN/AN/AN/AN/AN/AN/ATwo-speed fan controlN/A
BOBOVR M2 ProMeta Quest 2N/AN/AN/AN/AN/AN/AN/ARear tightening dial, magnetic battery releaseMagnetic battery connector
Bigscreen Beyond 2VR-ready PC, SteamVR Base Stations, VR ControllersDual 1-inch Micro-OLED2560 × 2560 per eye (5120 × 2560 total)75 Hz (native), 90 Hz (upscaled via DSC from 1920 × 1920)116° diagonalSteamVR Tracking, (Outside-in via SteamVR 1.0 or 2.0 base stations, 6DoF)YesYesLow-latency eye-tracking (on Beyond 2e)Requires separate VR controllers, Valve Index Controllers5 m fiber-optic tether to Link Box
Bigscreen Beyond 2e2× Micro-OLED (RGB stripe)2560×2560 per eye (13.1 million pixels total)90 Hz116°Outside-in 6DoF (SteamVR Base Stations)DisplayPort, USB
CybershoesCompatible VR headset, swivel chair, carpetN/AN/AN/AN/ARoller and IMU sensors (foot motion)N/AN/AFoot motion (walk, run)USB radio receiver (PC); Bluetooth (Quest)
D-Link VR Air BridgeVR-capable PC running Windows 10/11, compatible Meta Quest headset, Meta Quest Link softwareN/AN/AN/AN/AN/AN/AN/AN/AWi-Fi 6 (IEEE 802.11ax/ac/b/g/n) point-to-point link to headset
Daydream ViewDaydream Ready Phones5 / 5.5 inch AMOLED (Pixel / Pixel XL)1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL)60 Hz90° (nominal)3DOFAccelerator, Gyrometer, ProximityNoneRotational: 1000 Hz, high accuracyMotion to Photon: <6 ms (Pixel), <6ms (Mate 9 Pro), <10ms (MotoZ)Daydream Controller
Diver-X ContactGloveSteamVR-compatible PC headset; SteamVR tracker(s) for positional trackingN/AN/AN/AN/ABend sensors plus IMU (finger tracking); positional tracking via external SteamVR trackersVia attached SteamVR trackerVia attached SteamVR tracker (not built in)Finger tracking, gesture-mapped button and stick emulationWireless to PC
EteeControllers SteamVRSteamVR-compatible PC VR headset, SteamVR Base Stations (6DoF)N/A (controller)N/AN/AN/ASteamVR Tracking via eteeTracker (6DoF); finger/hand sensing on-deviceYes (6DoF version)Yes (6DoF version)Full-finger sensing, thumb trackpad, gestures (point, pinch, grip); buttonless and triggerlessBluetooth Low Energy via eteeDongle; USB-C
FOVEPC5.8 inch low persistence OLED2560 x 144060 - 90 Hz100°Eye TrackingIMUsTheir own systemEye Tracking: 120 FPSUSB 3.0, Display port, 3.5mm headphone port
Figment VRDepends on the smartphoneDepends on the smartphone3DOFIMUs in SmartphoneNone
Gear VRSamsung phone display (Super AMOLED)96° (101° for later models)3DoF (rotational only)Touchpad, back button, controller
HP ReverbLCD (dual)2160x2160 per eye90 Hz114°6DoF (inside-out, 2 cameras)DisplayPort, USB 3.0, Bluetooth
HP Reverb G1VR-Ready PC2 x LCD2160 x 2160 per eye (4320 x 2160 total)90 HzApprox. 114° diagonal (Visible FoV: 95° H / 90° V )Inside-out tracking, 6DoFYesYesWindows Mixed Reality Motion ControllersBluetooth (built into headset for controllers)
HP Reverb G2 ControllersHP Reverb G2 headset (for optical tracking)N/AN/AN/AN/AInside-out (optical, tracked by the headset's four cameras)YesYesThumbstick, two face buttons, analog trigger, analog grip, menu button, Windows buttonWireless (pre-paired to the headset; embedded receiver)
HTC VivePCDual Panel2160 x 1200 (1080 x 1200 per eye)90 Hz6DOFGyroscope, Accelerometer, Laser Position SensorBase StationsRotational: 1000Hz, Positional: 60HzMotion to Photon, 7ms (no load), 15ms (medium load)Controllers in both hands2 HDMI ports, 2 USB ports, 1 headphone jack
HTC Vive Base StationCompatible SteamVR headset and controllers, AC powerN/AN/AN/AN/A (emitter; ~120 degrees swept coverage)Outside-in optical (emits IR for headset/controller sensors)Enables 6DoF on tracked devicesEnables 6DoF on tracked devicesChannel selector (b / c / A), sync cable jackOptical sync (wireless) or sync cable
HTC Vive Developer EditionsPCDual Panel2160 x 1200, 1080 x 1200 per eye90 Hz110° (diagonal)6DOFGyroscope, Accelerometer, Laser Position SensorBase Stations????Controllers in both hands2 HDMI ports, 2 USB ports, 1 headphone jack
HTC Vive Facial TrackerVive Pro / Vive Pro Eye, USB-C port, SRanipal runtimeN/AN/AN/AN/AOptical (computer-vision lower-face tracking)N/AN/AFacial expression captureUSB-C (wired)
HTC Vive ProPCDual Panel2880 x 1600 (1440 x 1600 per eye)90 Hz '"`UNIQ--ref-00005674-QINU`"'110° (diagonal)6DOFGyroscope, Accelerometer, Laser Position SensorBase StationsRotational: TBC, Positional: TBCMotion to Photon, TBCControllers in both handsDisplayPort 1.2, USB-C 3.0 port, Bluetooth (Version TBD) (TBD: 1 headphone jack???)
HTC Vive Pro ControllersSteamVR-compatible PC VR headset; SteamVR Base StationsN/AN/AN/AN/ALighthouse (SteamVR Tracking 2.0)YesYesDual-stage trigger, multi-function trackpad, grip buttons, menu button, system buttonWireless (to base stations)
HTC Vive Tracker 3.0SteamVR Base Station 1.0 or 2.0, compatible PC VR setupN/AN/AN/AN/ASteamVR Tracking (Lighthouse), 240-degree sensor field of viewYesYesPogo pin connector (accessory I/O)Wireless via USB dongle (2.4 GHz)
HTC Vive Wireless AdapterCompatible PC with free PCIe slot; HTC Vive, Vive Pro or Vive Cosmos; QuickCharge battery packN/A (accessory)N/AN/AN/AN/A (uses host headset tracking)N/A60 GHz WiGig wireless link (PC to headset)
HTC Vive Wrist TrackerCompatible Vive Focus 3, XR Elite or Focus Vision headsetN/AN/AN/AN/AInside-out optical (LEDs read by headset cameras) plus onboard IMUYesYesOne-button pairingWireless (Bluetooth)
HTC Vive XR ControllersCompatible HTC VIVE standalone headset (HTC Vive Focus 3, HTC Vive XR Elite, HTC Vive Focus Vision)N/A (controller)N/AN/AN/ACamera-based optical (infrared LEDs under tracking ring), 6DoFYesYesThumbstick, analog trigger, grip button, A/B or X/Y buttons, system/menu buttonWireless to headset
Hons VR Quest 2 Prescription Lens AdapterMeta Quest 2 (also Quest 1, Oculus Rift S, Oculus Go, Meta Quest 3S)N/AN/AN/AN/AN/AN/AN/AN/AN/A
IQIYI
Impression PiSmartphoneDepends on smartphoneDepends on the smartphone6 DOFIMU BoardIMU Board, Infared Cameras?, IR Projector?
IonVRSmartphone (4.5"-6" screen), 2 AAA batteriesSmartphone display (Super AMOLED or IPS)Min. 720p resolution, 1080p recommended, 2K ideal80-100 degreesRotational (3DOF), Positional (6DOF with Intel RealSense)Yes (3-axis IMU)Yes (with Intel RealSense ZR300)Compatible with Bluetooth controllers
KAT Walk CPC VR headset or PlayStation VR (via adapter), free-locomotion VR gameN/AN/AN/AN/AFoot-mounted optical sensors on dedicated shoesYes (in-game heading from foot direction)N/ANatural walking, running, crouching and strafing in placeWireless sensor link to PC; 3 m signal range
KAT Walk C 2PC VR headset, PlayStation VR or Meta Quest (via adapter), free-locomotion VR gameN/AN/AN/AN/AOptical foot-mounted sensors on dedicated shoes (2 foot sensors + 1 direction sensor)Yes (360-degree in-game heading from foot direction)N/ANatural walking, running, jumping, crouching, leaning and strafing in placeWireless sensor link to PC
KAT Walk C 2 PlusCompatible PC VR or console VR headsetN/AN/AN/AN/AOptical foot sensors (2 foot sensors, 1 direction sensor)Yes (direction sensor)Foot tracking on platformWalking, running, jumping, crouching, strafing on a low-friction platformUSB 3.0 (3 m cable)
LG 360 VRLG G51.88" IPS LCD x 2 EA, 920 x 720 per Eye, 639 ppi Real RGB960x720 pixels at 693ppi (per eye)60HzMotion to Photon: over 50ms
Lenovo Legion VR700Fast-response RGB LCD ("RealRGB")3,664 x 1,920 total (773 PPI)72Hz, 90Hz6DoF, inside-out tracking (four cameras)YesYesTwo 6DoF controllersWi-Fi, USB-C (USB 3.0)
Lenovo Mirage VR S3Dual LCD1,920 x 2,160 pixels per eye (3,840 x 2,160 combined, marketed as 4K)75Hz101 degrees3DoF (rotational only)YesNo3DoF controller, hands-free head controlWi-Fi, Bluetooth
Lenovo Windows Holographic HMDPC1440x1440-pixel OLED displayInside-out TrackingTwo CamerasControllerHDMI and USB Connectors
Logitech ChorusMeta Quest 2 headsetN/AN/AN/AN/AN/AN/AN/AFlip-to-mute (rotating speaker arms)Wired (USB-C to headset)
Lynx R1None (Standalone device)Dual LCD (binocular)1600×1600 per eye90 Hz90°×90° (circular)6DOF inside-out trackingYes (6DOF)Yes (6DOF)Hand tracking, optional 6DOF controllers based on Finch Technologies ShiftWi-Fi 6 (802.11ax), Wi-Fi 5, USB-C (3.1 Gen1, DisplayPort Alt-Mode)
Lynx-R12× LCD1600×1600 per eye90 Hz90° (circular)Inside-out 6DoF (6 cameras)Wi-Fi, Bluetooth, USB-C
Manus SteamVR Pro TrackerSteamVR, SteamVR Base Stations, compatible PC VR systemN/AN/AN/AN/ASteamVR Tracking (Lighthouse, outside-in)YesYesN/A (tracking device)Wireless (USB dongle), up to 25 m range
Meta Quest 3Meta account2 x LCD ("4K+ Infinite Display")2064×2208 per-eye72Hz, 90Hz, 120Hz (144Hz experimental)110° (horizontal), 96° (vertical)6DoF, inside-out trackingYes (IMU-based)Yes (SLAM-based)2 × Meta Quest Touch Plus ControllersWi-Fi 6E (802.11ax with 6GHz), Bluetooth 5.2 LE
Meta Quest 3 Elite Strap with BatteryMeta Quest 3 or Meta Quest 3S headsetN/AN/AN/AN/AN/AN/AN/AAdjustment dialUSB-C (for charging)
Meta Quest 3SMeta accountSingle LCD1832 x 1920 pixels per eyeUp to 120Hz6DoF, inside-out trackingYesYesTouch Plus controllers, hand trackingWi-Fi 6E, Bluetooth
Meta Quest Touch Plus ControllersMeta Quest 3 or Meta Quest 3SN/AN/AN/AN/ARingless optical (infrared LEDs) fused with headset hand tracking and inertial sensorsYesYesThumbstick, two face buttons, trigger (two-stage), grip button, menu/system button, capacitive thumbrestWireless (paired to headset)
Meta Quest Touch Pro ControllersMeta Quest Pro, Meta Quest 2, or Meta Quest 3N/A (controller)N/AN/AN/ASelf-tracking (on-board cameras, SLAM); no tracking ringYesYes (360-degree, independent of headset)Thumbstick, A/B (X/Y) buttons, analog trigger, grip, pressure-sensitive thumb rest, optional stylus tipBluetooth (to headset)
NVIS nVisor SX60PC/Workstation with dual-link DVI or VGALCOS (Liquid Crystal on Silicon)1280x1024 per eye (SXGA)60 Hz60° diagonal3 DoF (6 DoF with optional external trackers)YesOptional (with external trackers)Up to 180 Hz (tracker-dependent)DVI, VGA, RS-232
OSVR HDK1PC5.5 inch LCD (1.0), 5.5 inch low-persistence OLED (1.1 - 1.3)1920 x 1080, 960 x 1080 per eye60 Hz (1.0 - 1.2), 120 Hz (1.3)100° (nominal), 90° (H and V)3DOF, 6DOFGyroscope, Accelerometer, MagnetometerIR-LED faceplate and External Infrared CameraRotational: 400Hz, Positional: 100 Hz??Gamepads, Mouse and Keyboard, Leap Motion1 external and 2 internal USB 3.0 ports
OSVR HDK2PC5.5 inch OLED2160 x 1200 (1080 x 1200 per eye)90 Hz '"`UNIQ--ref-0000322B-QINU`"'110 degrees3DOF, 6DOFGyroscope, Accelerometer, Magnetometer???Rotational: 400Hz, Positional: 100 Hz?????1 external and 2 internal USB 3.0 ports
Oculus Quest 2LCD (single panel)1832x1920 per eye72/80/90/120 Hz97°6DoF (inside-out, 4 cameras)
Oculus RiftPCDual OLED Panels2160 x 1200 (1080 x 1200 per eye)90 Hz110° (diagonal)6DOFGyroscope, Accelerometer, MagnetometerOculus SensorRotational: 1000Hz, Positional: 60HzMotion to Photon: less than 5msXbox One controller, Oculus Touch, Oculus RemoteHDMI, USB
Oculus Rift SVR-Ready PCFast-switch LCD2560×1440 (1280×1440 per eye)80Hz115°Inside-out tracking, (6DOF)YesOculus InsightOculus TouchDisplayPort 1.2, USB 3.0
Oculus Santa CruzInside-outControllers1 HDMI, 2 USB 3.0 Ports
Philips ScubaNintendo 64, Sega Saturn, Sony PlayStation, DVD player, PC with composite video outputDual AMLCD (Active Matrix LCD), approx. 0.7 inches each263 × 230 pixels per eye60 Hz (NTSC), 50 Hz (PAL)50° diagonal (40° horizontal × 30° vertical)3 DoF Non-positionalYes (Gyroscope Based)NoControl box with power button, brightness/contrast controls, volume controlRCA composite video input, stereo audio input
Pico 4 Pro2× LCD2160×2160 per eye72 Hz, 90 Hz105°Inside-out 6DoF (4 cameras)Wi-Fi 6, Bluetooth 5.1, USB-C
Pico 4 Ultra Enterprise2× 2.56" LCD2160×2160 per eye (4K+)90 Hz105°Inside-out 6DoF (4 cameras)Wi-Fi 7, Bluetooth, USB-C
Pico G23K LCD, blue ray reduction2880 x 160090Hz, 615 ppi101 degrees3DOF1 3DOF ControllerN/A
Pico G3LCD3664×1920 (combined)72 Hz, 90 Hz (dynamic)~101°3DoF (head rotation only)Wi-Fi, Bluetooth, USB-C
Pico Neo 3 Pro5.5", 4k, 3664 x 1920 LCD, PPI 77372/90Hz98 degrees, Fresnel6DOF, Inside-out2, updated Pico Neo ControllersDisplayport
Pico Neo CVDual 1.5K AMOLED1500 x 1500 pixels/eye90Hz102 degrees6 Degrees of Freedom (6DoF)
Pimax 5K Super2x LCD (RGB stripe matrix)2560x1440 per eye (5120x1440 combined)90 Hz, 120 Hz, 144 Hz, 160 Hz, 180 Hz (experimental)200° diagonal, 170° horizontal, 115° vertical (varies by mode)6DoF (SteamVR Lighthouse 1.0/2.0)DisplayPort 1.4, USB, Power
Pimax 8KCustom low-latency LCD screen8K (4K for each eye)Monocular 75Hz / (Up to 90Hz although struggling to better 80Hz) (Both eyes 150Hz / 180Hz through Brainwarp)200-degree FOVGesture Tracking (optional)Yes18ms (Low MTP Latency)
Pimax 8KX2× 4K CLPL LCD3840×2160 per eye (native 4K)75 Hz, 90 Hz (native), 114 Hz (upscale)200° diagonal (170° horizontal, 115° vertical)Lighthouse (SteamVR base stations)DisplayPort 1.4, USB 3.0
Pimax Sword ControllersTwo SteamVR Base Stations (Lighthouse 1.0 or 2.0), compatible SteamVR headsetN/AN/AN/AN/ASteamVR Lighthouse (1.0 and 2.0); Pimax advertises 52 optical positioning chips (hands-on count was 26 per controller)YesYesTrigger, grip button, trackpad, menu button, home buttonWireless (to base stations)
Project Alloy
QWR VRone PC4K+ per eye6DoF, inside-out trackingYesYesTethered (DisplayPort or USB-C to PC)
QWR VRone ProDual LCD1,600 x 1,600 pixels per eye90Hz105 degrees6DoF, inside-out trackingYesYesTwo 6DoF controllers, hand tracking
Quest 2 ControllersOculus Quest 2 headsetN/AN/AN/AN/AOculus Insight inside-out tracking (no external sensors)YesYesAnalog thumbstick, A/B and X/Y buttons, index trigger, grip trigger, Oculus/menu buttonWireless (paired to the headset)
Quest 2 Elite StrapMeta Quest 2 headsetN/AN/AN/AN/AN/AN/AN/AAdjustment dialUSB-C (battery version, for charging)
Roscosmos
Samsung Gear VR (2015/2016)All Samsung Smartphones 2015 and newer5.7 / 5.1 inch Super AMOLED (RGBG PenTile)2560 x 1440, 1280 x 1440 per eye60 Hz96° (nominal)3DOFAccelerator, Gyrometer, ProximityNoneRotational: 1000 Hz, high accuracyMotion to Photon: Less than 6 msTouchpad, Back Button, Volume Key, Focus adjustment wheelmicroUSB to the smartphone
Samsung Gear VR Innovator EditionGalaxy Note 4, Galaxy S6, Galaxy S6 Edge5.7 / 5.1 inch Super AMOLED (RGBG PenTile)2560 x 1440, 1280 x 1440 per eye60 Hz Low-persistence96° (nominal)3DOFAccelerator, Gyroscope, MagnetometerNoneRotational: 1000 Hz, high accuracyMotion to Photon: Less than 20 msTouch Pad, Back Button, Volume KeymicroUSB to the smartphone
Shiftall
Shiftall HaritoraXSteamVR-compatible VR headset, Windows PC, Bluetooth adapterN/AN/AN/AN/A9-axis IMU (accelerometer, gyroscope, magnetometer); no external base stationsYesEstimated from IMU and skeletal modelBody motion (chest, waist, thighs, ankles)Bluetooth v4.2 BR/EDR (range approx. 10 m)
Shiftall MeganeX Superlight 8K2× 1.35" Micro-OLED (4K per eye)3552×3840 per eye (8K total)90 Hz~90°Outside-in 6DoF (SteamVR Lighthouse)DisplayPort, USB-C
Simula OneNone (standalone), PC for tethered mode, Bluetooth keyboard & mouse (optional)Dual 2448×2448 RGB-stripe LCD high-fidelity panels2448×2448 per eye (4896×2448 total)90 Hz (up to 120 Hz capable panels mentioned previously)≈100° diagonalInside-out tracking, (6DOF)Yes (3DOF via IMU)Yes (6DOF)Keyboard and mouse compatible (via Bluetooth or USB)Wi-Fi 6E, Bluetooth 5.2
Skyworth
Sony PUD-J5APlayStation 2 consoleDual 0.44-inch LCD180,000 pixels per panel~25-30 degrees (horizontal)3DoF head tracking (rotational only)YesNoPlayStation 2 controllerUSB, composite/S-video via control box
Sony SRH-S1Siemens NX Immersive Engineering software (SRH-S1 configuration)Dual 1.3-type Micro-OLED (Sony ECX344A)3,552 x 3,840 pixels per eye (approx. 13.6 megapixels per eye)90Hz6DoF, inside-out trackingPointing controller, ring controller, hand tracking, eye trackingStandalone, plus PC streaming
StarVRPCDual 5.5" LCD Quad HD Displays5120 x 1440 (2560 x 1440 per eye)210° (horizontal), 130° (vertical)6DOFGyroscope, Accelerometer, MagnetometerExternal optical sensor with fiducial markers
Steam FramePC for streaming (optional), included wireless adapterDual 2160×2160 LCD panels2160×2160 per eye72–120 Hz (144 Hz experimental)Stated 110° horizontal × 110° verticalInside‑out 6DoF SLAM (4 external monochrome cameras + IR illuminators)6DoF IMU + opticalInside‑out optical tracking10–20 ms typical end‑to‑end streaming (claimed)Steam Frame Controllers; optional Bluetooth gamepads, keyboard and mouseWi‑Fi 7 (headset), bundled Wi‑Fi 6E PC adapter, Bluetooth 5.3
SteamVR Base Station 2.0Compatible SteamVR 2.0 headset/controllers, 12V power outletN/AN/AN/A150-160 degrees horizontal, 110-115 degrees vertical (see Specifications)SteamVR Tracking 2.0 (outside-in laser sweep)N/AN/AN/AWireless sync (sync-on-beam); no inter-station line of sight required
Sulon QPCOLED2560x1440 pixelsDual noise-suppressing embedded microphones, Gamepads, Controllers compatible with Windows 10, Mouse and KeyboardBluetooth 4.0, Wi-Fi 802.11ac
SurplexSteamVR-compatible PC VR headset, gaming PCN/AN/AN/AN/ASensor-fusion (pressure sensors + IMU + deep-learning skeletal inference)YesYes30 Hz (Basic), 60 Hz (Pro)~30 msFoot pressure and motionWireless to PC (Wi-Fi)
Surplex ProGaming PC, SteamVR-compatible headsetN/AN/AN/AN/APressure-sensor and IMU based, markerless (no base stations)YesYesBody motion (full-body tracking)Wi-Fi (to gaming PC)
Takara HMD DynovisorNTSC composite/AV console, external power supplySony Active TFT LCD180,000 pixels (320x240 per eye, estimated)30 Hz120° diagonal3 DoF (gyroscope-based)Yes (pitch, yaw, roll)NoAtari Jaguar controllersComposite video (NTSC), Audio (Red/White RCA), Proprietary Atari Jaguar connection
VPL EyePhoneHigh-end computer system (Silicon Graphics workstation), Polhemus magnetic trackerDual active-matrix LCD panels185 × 138 (Model 1), 320 × 240 (Model 2 LX), 720 × 480 (Model HRX) per eye30 Hz90° (Model 1), 108° (Model 2 LX), 106° (Model HRX)3 DoF electromagnetic (Polhemus FASTRAK)YesNo60 Hzless than 50 ms (with SGI rendering)DataGlove, (sold separately)Wired to computer (NTSC composite signals)
VR Wave Quest 2 Prescription LensesMeta Quest 2 headset; a current eyeglass prescriptionN/AN/AN/AN/AN/AN/AN/AN/AN/A
Valve IndexWindows 10, SteamOS, or Linux; NVIDIA GeForce GTX 970 / AMD RX 480 or betterDual 1440×1600 RGB LCD panels2880×1600 (combined)80/90/120/144Hz~130 degrees (diagonal)SteamVR Tracking, (Lighthouse 2.0)6 DOF6 DOFValve Index Controllers (included)USB 3.0, DisplayPort 1.2
Varjo AeroHigh-end PCMini-LED3840×3744 per eye90 Hz (120 Hz experimental)120° × 105° (H×V)Inside-out (4 cameras)6DOF6DOF200 Hz~22ms (passthrough), less than 15ms (VR)Hand tracking, SteamVR controllersUSB-C (Thunderbolt 4 compatible)
Varjo VR-2High-end PCDual OLED displays per eye (Bionic Display)Focus: 1920×1080 per eye, Context: 1440×1600 per eye90 Hz (both displays)87°SteamVR 1.0/2.06DOF6DOF1000 Hzless than 20msCompatible with SteamVR controllersDisplayPort 1.4, USB 3.0+
Varjo XR-3High-end PCuOLED (focus) + LCD (peripheral)Focus: 1920×1920 per eye, Context: 2880×2720 per eye90 Hz115°SteamVR 2.0, Inside-out (beta)6DOF6DOF1000 Hzless than 20ms (VR), less than 20ms (passthrough)Compatible with SteamVR controllersDisplayPort 1.4, USB-C 3.0
Varjo XR-4High-end PCMini-LED3840×3744 per eye90 Hz (120 Hz experimental)120° × 105° (H×V)Inside-out (4 cameras)6DOF6DOF200 Hz~22ms (passthrough), less than 15ms (VR)Hand tracking, SteamVR controllersUSB-C (Thunderbolt 4 compatible)
Varjo XR-4 Focal Edition2× Mini-LED LCD3840×3744 per eye (4K×4K)90 Hz120° × 105°Inside-out + SteamVR (hybrid)DisplayPort, USB-C
Virtual BoySix AA batteries or AC adapterDual 1×224 LED array with oscillating mirrors384×224 per eye50.27 Hz~50° horizontalNoneNoNoVirtual Boy ControllerController port, cartridge slot, EXT port (unused)
Virtual i-O i-glasses!
Vive CosmosLCD (RGB, dual)1440x1700 per eye90 Hz110°6DoF (inside-out, 6 cameras)
Vive FlowLCD (dual)1600x1600 per eye75 Hz100°6DoF (inside-out)Wi-Fi, Bluetooth 5.0
Vive FocusAMOLED (single panel)2800x160075 Hz110°6DoF (inside-out, 2 cameras)Wi-Fi, Bluetooth, USB-C (OTG)
Vive Focus 3LCD2448x2448 per eye (5K)90 Hz120°6DoF (inside-out, 4 cameras)
Vive Focus 3 Eye TrackerHTC Vive Focus 3 headsetN/AN/AN/AN/AOptical eye tracking (two 60 Hz IR cameras with IR illuminators)N/AN/AN/AMagnetic mount, USB Type-C
Vive Focus 3 Facial TrackerHTC Vive Focus 3 (or Vive Focus Vision) headsetN/AN/A60 Hz (tracking)151 degrees (camera)Optical (mono camera, 38 blend shapes)N/AN/AN/AUSB Type-C
Vive Focus PlusAMOLED (dual)1440x1600 per eye75 Hz110°6DoF (inside-out + ultrasonic controllers)Wi-Fi 5GHz, USB 3.1 Type-C
Vive Focus VisionLCD (fast-switch, dual)2448x2448 per eye90 Hz (120 Hz planned via DisplayPort)120°6DoF (inside-out, 4 cameras)Wi-Fi 6/6E, Bluetooth 5.2, USB-C (2x), DisplayPort
Vive Pro 2LCD (dual)2448x2448 per eye120 Hz116° (marketed 120°)SteamVR 2.0 (outside-in)DisplayPort, USB 3.0
Vive Pro EyeOLED (dual)1440x1600 per eye90 Hz110°SteamVR 2.0 (outside-in)DisplayPort, USB 3.0
Wearality SkySmartphoneDepends on smartphoneDepends on smartphone150°3DOFIMUs in SmartphoneNone
Woojer Vest EdgeHeadphones or headset (audio source via Bluetooth, 3.5mm or USB-C)N/AN/AN/AN/AN/AN/AN/AAudio signal (low-frequency content converted to haptics)Bluetooth 5.0 (aptX, aptX Low Latency, aptX HD, AAC, SBC), 3.5mm audio in/out, USB-C audio
Woxter
XRSpace
YVR
  • To make changes to the table, please edit the the infobox of the corresponding device. See Template:Device Infobox for reference.