VR Headsets
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- See also: Virtual Reality
Popular VR Headsets:
- Steam Frame
- Apple Vision Pro
- Meta Quest 3S
- Meta Quest 3
- Meta Quest Pro
- Meta Quest 2
- PlayStation VR2
- Valve Index
- Oculus Rift S
- Bigscreen Beyond 2
- Bigscreen Beyond
- Varjo XR-4
- Pico 4
- Lynx R1
| Devices | Requires | Display | Resolution | Refresh Rate | Field of View | Tracking | Rotational Tracking | Positional Tracking | Update Rate | Latency | Input | Connectivity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3Glasses | ||||||||||||
| ANTVR | PC, Xbox One, PlayStation 4, Smartphone | aspherical lens | 1920 x 1080 | 100° diagonal | 3DOF | Gyroscope, Magnetometer, Accelerometer | Transformable Controller | U2B (USB-2.4GHz and Bluetooth) module | ||||
| Acer Windows Mixed Reality Headset | PC | Dual LCD display | 2880 x 1440 (1440 x 1440 per eye) | 90Hz '"`UNIQ--ref-0000464A-QINU`"' | 95 Degree Horizontal | 6DOF | Gyroscope, Accelerometer, Magnetometer | Inside-out tracking | Motion to Photon: Less than 10ms | Keyboard/Mouse,Xbox One GamePad, Motion Controllers | HDMI, USB | |
| Apple Vision Pro | Dual Micro-OLED | 3660 × 3200 pixels per eye (23 million total pixels) | 90Hz, 96Hz, 100Hz | Approximately 100-120 degrees | Eye tracking, hand tracking, face tracking, room mapping | Yes | 6DoF | 12ms photon-to-photon latency | 12ms | Eye tracking, hand gestures, voice | Wi-Fi 6, Bluetooth 5.3 | |
| Apple Vision Pro M5 | 2× Micro-OLED | 3660×3200+ per eye (10% more pixels than original) | 90 Hz, 96 Hz, 100 Hz, 120 Hz | ~100° | Inside-out 6DoF | Wi-Fi 6, Bluetooth 5.3 | ||||||
| Arpara | ||||||||||||
| BHaptics TactSuit X16 | Compatible VR headset or PC/mobile device; bHaptics Player app | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Haptic output device (vibrotactile feedback) | Bluetooth 4.0 (BLE), 3.5 mm audio jack | ||
| BHaptics Tactal | bHaptics Player software; compatible VR headset (face interface required for some headsets) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A (output device) | Bluetooth 4.0 (BLE) | ||
| BOBOVR F2 | Meta Quest 2 headset | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Two-speed fan control | N/A | ||
| BOBOVR M2 Pro | Meta Quest 2 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Rear tightening dial, magnetic battery release | Magnetic battery connector | ||
| Bigscreen Beyond 2 | VR-ready PC, SteamVR Base Stations, VR Controllers | Dual 1-inch Micro-OLED | 2560 × 2560 per eye (5120 × 2560 total) | 75 Hz (native), 90 Hz (upscaled via DSC from 1920 × 1920) | 116° diagonal | SteamVR Tracking, (Outside-in via SteamVR 1.0 or 2.0 base stations, 6DoF) | Yes | Yes | Low-latency eye-tracking (on Beyond 2e) | Requires separate VR controllers, Valve Index Controllers | 5 m fiber-optic tether to Link Box | |
| Bigscreen Beyond 2e | 2× Micro-OLED (RGB stripe) | 2560×2560 per eye (13.1 million pixels total) | 90 Hz | 116° | Outside-in 6DoF (SteamVR Base Stations) | DisplayPort, USB | ||||||
| Cybershoes | Compatible VR headset, swivel chair, carpet | N/A | N/A | N/A | N/A | Roller and IMU sensors (foot motion) | N/A | N/A | Foot motion (walk, run) | USB radio receiver (PC); Bluetooth (Quest) | ||
| D-Link VR Air Bridge | VR-capable PC running Windows 10/11, compatible Meta Quest headset, Meta Quest Link software | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Wi-Fi 6 (IEEE 802.11ax/ac/b/g/n) point-to-point link to headset | ||
| Daydream View | Daydream Ready Phones | 5 / 5.5 inch AMOLED (Pixel / Pixel XL) | 1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL) | 60 Hz | 90° (nominal) | 3DOF | Accelerator, Gyrometer, Proximity | None | Rotational: 1000 Hz, high accuracy | Motion to Photon: <6 ms (Pixel), <6ms (Mate 9 Pro), <10ms (MotoZ) | Daydream Controller | |
| Diver-X ContactGlove | SteamVR-compatible PC headset; SteamVR tracker(s) for positional tracking | N/A | N/A | N/A | N/A | Bend sensors plus IMU (finger tracking); positional tracking via external SteamVR trackers | Via attached SteamVR tracker | Via attached SteamVR tracker (not built in) | Finger tracking, gesture-mapped button and stick emulation | Wireless to PC | ||
| EteeControllers SteamVR | SteamVR-compatible PC VR headset, SteamVR Base Stations (6DoF) | N/A (controller) | N/A | N/A | N/A | SteamVR Tracking via eteeTracker (6DoF); finger/hand sensing on-device | Yes (6DoF version) | Yes (6DoF version) | Full-finger sensing, thumb trackpad, gestures (point, pinch, grip); buttonless and triggerless | Bluetooth Low Energy via eteeDongle; USB-C | ||
| FOVE | PC | 5.8 inch low persistence OLED | 2560 x 1440 | 60 - 90 Hz | 100° | Eye Tracking | IMUs | Their own system | Eye Tracking: 120 FPS | USB 3.0, Display port, 3.5mm headphone port | ||
| Figment VR | Depends on the smartphone | Depends on the smartphone | 3DOF | IMUs in Smartphone | None | |||||||
| Gear VR | Samsung phone display (Super AMOLED) | 96° (101° for later models) | 3DoF (rotational only) | Touchpad, back button, controller | ||||||||
| HP Reverb | LCD (dual) | 2160x2160 per eye | 90 Hz | 114° | 6DoF (inside-out, 2 cameras) | DisplayPort, USB 3.0, Bluetooth | ||||||
| HP Reverb G1 | VR-Ready PC | 2 x LCD | 2160 x 2160 per eye (4320 x 2160 total) | 90 Hz | Approx. 114° diagonal (Visible FoV: 95° H / 90° V ) | Inside-out tracking, 6DoF | Yes | Yes | Windows Mixed Reality Motion Controllers | Bluetooth (built into headset for controllers) | ||
| HP Reverb G2 Controllers | HP Reverb G2 headset (for optical tracking) | N/A | N/A | N/A | N/A | Inside-out (optical, tracked by the headset's four cameras) | Yes | Yes | Thumbstick, two face buttons, analog trigger, analog grip, menu button, Windows button | Wireless (pre-paired to the headset; embedded receiver) | ||
| HTC Vive | PC | Dual Panel | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 6DOF | Gyroscope, Accelerometer, Laser Position Sensor | Base Stations | Rotational: 1000Hz, Positional: 60Hz | Motion to Photon, 7ms (no load), 15ms (medium load) | Controllers in both hands | 2 HDMI ports, 2 USB ports, 1 headphone jack | |
| HTC Vive Base Station | Compatible SteamVR headset and controllers, AC power | N/A | N/A | N/A | N/A (emitter; ~120 degrees swept coverage) | Outside-in optical (emits IR for headset/controller sensors) | Enables 6DoF on tracked devices | Enables 6DoF on tracked devices | Channel selector (b / c / A), sync cable jack | Optical sync (wireless) or sync cable | ||
| HTC Vive Developer Editions | PC | Dual Panel | 2160 x 1200, 1080 x 1200 per eye | 90 Hz | 110° (diagonal) | 6DOF | Gyroscope, Accelerometer, Laser Position Sensor | Base Stations | ?? | ?? | Controllers in both hands | 2 HDMI ports, 2 USB ports, 1 headphone jack |
| HTC Vive Facial Tracker | Vive Pro / Vive Pro Eye, USB-C port, SRanipal runtime | N/A | N/A | N/A | N/A | Optical (computer-vision lower-face tracking) | N/A | N/A | Facial expression capture | USB-C (wired) | ||
| HTC Vive Pro | PC | Dual Panel | 2880 x 1600 (1440 x 1600 per eye) | 90 Hz '"`UNIQ--ref-00005674-QINU`"' | 110° (diagonal) | 6DOF | Gyroscope, Accelerometer, Laser Position Sensor | Base Stations | Rotational: TBC, Positional: TBC | Motion to Photon, TBC | Controllers in both hands | DisplayPort 1.2, USB-C 3.0 port, Bluetooth (Version TBD) (TBD: 1 headphone jack???) |
| HTC Vive Pro Controllers | SteamVR-compatible PC VR headset; SteamVR Base Stations | N/A | N/A | N/A | N/A | Lighthouse (SteamVR Tracking 2.0) | Yes | Yes | Dual-stage trigger, multi-function trackpad, grip buttons, menu button, system button | Wireless (to base stations) | ||
| HTC Vive Tracker 3.0 | SteamVR Base Station 1.0 or 2.0, compatible PC VR setup | N/A | N/A | N/A | N/A | SteamVR Tracking (Lighthouse), 240-degree sensor field of view | Yes | Yes | Pogo pin connector (accessory I/O) | Wireless via USB dongle (2.4 GHz) | ||
| HTC Vive Wireless Adapter | Compatible PC with free PCIe slot; HTC Vive, Vive Pro or Vive Cosmos; QuickCharge battery pack | N/A (accessory) | N/A | N/A | N/A | N/A (uses host headset tracking) | N/A | 60 GHz WiGig wireless link (PC to headset) | ||||
| HTC Vive Wrist Tracker | Compatible Vive Focus 3, XR Elite or Focus Vision headset | N/A | N/A | N/A | N/A | Inside-out optical (LEDs read by headset cameras) plus onboard IMU | Yes | Yes | One-button pairing | Wireless (Bluetooth) | ||
| HTC Vive XR Controllers | Compatible HTC VIVE standalone headset (HTC Vive Focus 3, HTC Vive XR Elite, HTC Vive Focus Vision) | N/A (controller) | N/A | N/A | N/A | Camera-based optical (infrared LEDs under tracking ring), 6DoF | Yes | Yes | Thumbstick, analog trigger, grip button, A/B or X/Y buttons, system/menu button | Wireless to headset | ||
| Hons VR Quest 2 Prescription Lens Adapter | Meta Quest 2 (also Quest 1, Oculus Rift S, Oculus Go, Meta Quest 3S) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
| IQIYI | ||||||||||||
| Impression Pi | Smartphone | Depends on smartphone | Depends on the smartphone | 6 DOF | IMU Board | IMU Board, Infared Cameras?, IR Projector? | ||||||
| IonVR | Smartphone (4.5"-6" screen), 2 AAA batteries | Smartphone display (Super AMOLED or IPS) | Min. 720p resolution, 1080p recommended, 2K ideal | 80-100 degrees | Rotational (3DOF), Positional (6DOF with Intel RealSense) | Yes (3-axis IMU) | Yes (with Intel RealSense ZR300) | Compatible with Bluetooth controllers | ||||
| KAT Walk C | PC VR headset or PlayStation VR (via adapter), free-locomotion VR game | N/A | N/A | N/A | N/A | Foot-mounted optical sensors on dedicated shoes | Yes (in-game heading from foot direction) | N/A | Natural walking, running, crouching and strafing in place | Wireless sensor link to PC; 3 m signal range | ||
| KAT Walk C 2 | PC VR headset, PlayStation VR or Meta Quest (via adapter), free-locomotion VR game | N/A | N/A | N/A | N/A | Optical foot-mounted sensors on dedicated shoes (2 foot sensors + 1 direction sensor) | Yes (360-degree in-game heading from foot direction) | N/A | Natural walking, running, jumping, crouching, leaning and strafing in place | Wireless sensor link to PC | ||
| KAT Walk C 2 Plus | Compatible PC VR or console VR headset | N/A | N/A | N/A | N/A | Optical foot sensors (2 foot sensors, 1 direction sensor) | Yes (direction sensor) | Foot tracking on platform | Walking, running, jumping, crouching, strafing on a low-friction platform | USB 3.0 (3 m cable) | ||
| LG 360 VR | LG G5 | 1.88" IPS LCD x 2 EA, 920 x 720 per Eye, 639 ppi Real RGB | 960x720 pixels at 693ppi (per eye) | 60Hz | Motion to Photon: over 50ms | |||||||
| Lenovo Legion VR700 | Fast-response RGB LCD ("RealRGB") | 3,664 x 1,920 total (773 PPI) | 72Hz, 90Hz | 6DoF, inside-out tracking (four cameras) | Yes | Yes | Two 6DoF controllers | Wi-Fi, USB-C (USB 3.0) | ||||
| Lenovo Mirage VR S3 | Dual LCD | 1,920 x 2,160 pixels per eye (3,840 x 2,160 combined, marketed as 4K) | 75Hz | 101 degrees | 3DoF (rotational only) | Yes | No | 3DoF controller, hands-free head control | Wi-Fi, Bluetooth | |||
| Lenovo Windows Holographic HMD | PC | 1440x1440-pixel OLED display | Inside-out Tracking | Two Cameras | Controller | HDMI and USB Connectors | ||||||
| Logitech Chorus | Meta Quest 2 headset | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Flip-to-mute (rotating speaker arms) | Wired (USB-C to headset) | ||
| Lynx R1 | None (Standalone device) | Dual LCD (binocular) | 1600×1600 per eye | 90 Hz | 90°×90° (circular) | 6DOF inside-out tracking | Yes (6DOF) | Yes (6DOF) | Hand tracking, optional 6DOF controllers based on Finch Technologies Shift | Wi-Fi 6 (802.11ax), Wi-Fi 5, USB-C (3.1 Gen1, DisplayPort Alt-Mode) | ||
| Lynx-R1 | 2× LCD | 1600×1600 per eye | 90 Hz | 90° (circular) | Inside-out 6DoF (6 cameras) | Wi-Fi, Bluetooth, USB-C | ||||||
| Manus SteamVR Pro Tracker | SteamVR, SteamVR Base Stations, compatible PC VR system | N/A | N/A | N/A | N/A | SteamVR Tracking (Lighthouse, outside-in) | Yes | Yes | N/A (tracking device) | Wireless (USB dongle), up to 25 m range | ||
| Meta Quest 3 | Meta account | 2 x LCD ("4K+ Infinite Display") | 2064×2208 per-eye | 72Hz, 90Hz, 120Hz (144Hz experimental) | 110° (horizontal), 96° (vertical) | 6DoF, inside-out tracking | Yes (IMU-based) | Yes (SLAM-based) | 2 × Meta Quest Touch Plus Controllers | Wi-Fi 6E (802.11ax with 6GHz), Bluetooth 5.2 LE | ||
| Meta Quest 3 Elite Strap with Battery | Meta Quest 3 or Meta Quest 3S headset | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Adjustment dial | USB-C (for charging) | ||
| Meta Quest 3S | Meta account | Single LCD | 1832 x 1920 pixels per eye | Up to 120Hz | 6DoF, inside-out tracking | Yes | Yes | Touch Plus controllers, hand tracking | Wi-Fi 6E, Bluetooth | |||
| Meta Quest Touch Plus Controllers | Meta Quest 3 or Meta Quest 3S | N/A | N/A | N/A | N/A | Ringless optical (infrared LEDs) fused with headset hand tracking and inertial sensors | Yes | Yes | Thumbstick, two face buttons, trigger (two-stage), grip button, menu/system button, capacitive thumbrest | Wireless (paired to headset) | ||
| Meta Quest Touch Pro Controllers | Meta Quest Pro, Meta Quest 2, or Meta Quest 3 | N/A (controller) | N/A | N/A | N/A | Self-tracking (on-board cameras, SLAM); no tracking ring | Yes | Yes (360-degree, independent of headset) | Thumbstick, A/B (X/Y) buttons, analog trigger, grip, pressure-sensitive thumb rest, optional stylus tip | Bluetooth (to headset) | ||
| NVIS nVisor SX60 | PC/Workstation with dual-link DVI or VGA | LCOS (Liquid Crystal on Silicon) | 1280x1024 per eye (SXGA) | 60 Hz | 60° diagonal | 3 DoF (6 DoF with optional external trackers) | Yes | Optional (with external trackers) | Up to 180 Hz (tracker-dependent) | DVI, VGA, RS-232 | ||
| OSVR HDK1 | PC | 5.5 inch LCD (1.0), 5.5 inch low-persistence OLED (1.1 - 1.3) | 1920 x 1080, 960 x 1080 per eye | 60 Hz (1.0 - 1.2), 120 Hz (1.3) | 100° (nominal), 90° (H and V) | 3DOF, 6DOF | Gyroscope, Accelerometer, Magnetometer | IR-LED faceplate and External Infrared Camera | Rotational: 400Hz, Positional: 100 Hz | ?? | Gamepads, Mouse and Keyboard, Leap Motion | 1 external and 2 internal USB 3.0 ports |
| OSVR HDK2 | PC | 5.5 inch OLED | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz '"`UNIQ--ref-0000322B-QINU`"' | 110 degrees | 3DOF, 6DOF | Gyroscope, Accelerometer, Magnetometer | ??? | Rotational: 400Hz, Positional: 100 Hz | ?? | ??? | 1 external and 2 internal USB 3.0 ports |
| Oculus Quest 2 | LCD (single panel) | 1832x1920 per eye | 72/80/90/120 Hz | 97° | 6DoF (inside-out, 4 cameras) | |||||||
| Oculus Rift | PC | Dual OLED Panels | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 110° (diagonal) | 6DOF | Gyroscope, Accelerometer, Magnetometer | Oculus Sensor | Rotational: 1000Hz, Positional: 60Hz | Motion to Photon: less than 5ms | Xbox One controller, Oculus Touch, Oculus Remote | HDMI, USB |
| Oculus Rift S | VR-Ready PC | Fast-switch LCD | 2560×1440 (1280×1440 per eye) | 80Hz | 115° | Inside-out tracking, (6DOF) | Yes | Oculus Insight | Oculus Touch | DisplayPort 1.2, USB 3.0 | ||
| Oculus Santa Cruz | Inside-out | Controllers | 1 HDMI, 2 USB 3.0 Ports | |||||||||
| Philips Scuba | Nintendo 64, Sega Saturn, Sony PlayStation, DVD player, PC with composite video output | Dual AMLCD (Active Matrix LCD), approx. 0.7 inches each | 263 × 230 pixels per eye | 60 Hz (NTSC), 50 Hz (PAL) | 50° diagonal (40° horizontal × 30° vertical) | 3 DoF Non-positional | Yes (Gyroscope Based) | No | Control box with power button, brightness/contrast controls, volume control | RCA composite video input, stereo audio input | ||
| Pico 4 Pro | 2× LCD | 2160×2160 per eye | 72 Hz, 90 Hz | 105° | Inside-out 6DoF (4 cameras) | Wi-Fi 6, Bluetooth 5.1, USB-C | ||||||
| Pico 4 Ultra Enterprise | 2× 2.56" LCD | 2160×2160 per eye (4K+) | 90 Hz | 105° | Inside-out 6DoF (4 cameras) | Wi-Fi 7, Bluetooth, USB-C | ||||||
| Pico G2 | 3K LCD, blue ray reduction | 2880 x 1600 | 90Hz, 615 ppi | 101 degrees | 3DOF | 1 3DOF Controller | N/A | |||||
| Pico G3 | LCD | 3664×1920 (combined) | 72 Hz, 90 Hz (dynamic) | ~101° | 3DoF (head rotation only) | Wi-Fi, Bluetooth, USB-C | ||||||
| Pico Neo 3 Pro | 5.5", 4k, 3664 x 1920 LCD, PPI 773 | 72/90Hz | 98 degrees, Fresnel | 6DOF, Inside-out | 2, updated Pico Neo Controllers | Displayport | ||||||
| Pico Neo CV | Dual 1.5K AMOLED | 1500 x 1500 pixels/eye | 90Hz | 102 degrees | 6 Degrees of Freedom (6DoF) | |||||||
| Pimax 5K Super | 2x LCD (RGB stripe matrix) | 2560x1440 per eye (5120x1440 combined) | 90 Hz, 120 Hz, 144 Hz, 160 Hz, 180 Hz (experimental) | 200° diagonal, 170° horizontal, 115° vertical (varies by mode) | 6DoF (SteamVR Lighthouse 1.0/2.0) | DisplayPort 1.4, USB, Power | ||||||
| Pimax 8K | Custom low-latency LCD screen | 8K (4K for each eye) | Monocular 75Hz / (Up to 90Hz although struggling to better 80Hz) (Both eyes 150Hz / 180Hz through Brainwarp) | 200-degree FOV | Gesture Tracking (optional) | Yes | 18ms (Low MTP Latency) | |||||
| Pimax 8KX | 2× 4K CLPL LCD | 3840×2160 per eye (native 4K) | 75 Hz, 90 Hz (native), 114 Hz (upscale) | 200° diagonal (170° horizontal, 115° vertical) | Lighthouse (SteamVR base stations) | DisplayPort 1.4, USB 3.0 | ||||||
| Pimax Sword Controllers | Two SteamVR Base Stations (Lighthouse 1.0 or 2.0), compatible SteamVR headset | N/A | N/A | N/A | N/A | SteamVR Lighthouse (1.0 and 2.0); Pimax advertises 52 optical positioning chips (hands-on count was 26 per controller) | Yes | Yes | Trigger, grip button, trackpad, menu button, home button | Wireless (to base stations) | ||
| Project Alloy | ||||||||||||
| QWR VRone PC | 4K+ per eye | 6DoF, inside-out tracking | Yes | Yes | Tethered (DisplayPort or USB-C to PC) | |||||||
| QWR VRone Pro | Dual LCD | 1,600 x 1,600 pixels per eye | 90Hz | 105 degrees | 6DoF, inside-out tracking | Yes | Yes | Two 6DoF controllers, hand tracking | ||||
| Quest 2 Controllers | Oculus Quest 2 headset | N/A | N/A | N/A | N/A | Oculus Insight inside-out tracking (no external sensors) | Yes | Yes | Analog thumbstick, A/B and X/Y buttons, index trigger, grip trigger, Oculus/menu button | Wireless (paired to the headset) | ||
| Quest 2 Elite Strap | Meta Quest 2 headset | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Adjustment dial | USB-C (battery version, for charging) | ||
| Roscosmos | ||||||||||||
| Samsung Gear VR (2015/2016) | All Samsung Smartphones 2015 and newer | 5.7 / 5.1 inch Super AMOLED (RGBG PenTile) | 2560 x 1440, 1280 x 1440 per eye | 60 Hz | 96° (nominal) | 3DOF | Accelerator, Gyrometer, Proximity | None | Rotational: 1000 Hz, high accuracy | Motion to Photon: Less than 6 ms | Touchpad, Back Button, Volume Key, Focus adjustment wheel | microUSB to the smartphone |
| Samsung Gear VR Innovator Edition | Galaxy Note 4, Galaxy S6, Galaxy S6 Edge | 5.7 / 5.1 inch Super AMOLED (RGBG PenTile) | 2560 x 1440, 1280 x 1440 per eye | 60 Hz Low-persistence | 96° (nominal) | 3DOF | Accelerator, Gyroscope, Magnetometer | None | Rotational: 1000 Hz, high accuracy | Motion to Photon: Less than 20 ms | Touch Pad, Back Button, Volume Key | microUSB to the smartphone |
| Shiftall | ||||||||||||
| Shiftall HaritoraX | SteamVR-compatible VR headset, Windows PC, Bluetooth adapter | N/A | N/A | N/A | N/A | 9-axis IMU (accelerometer, gyroscope, magnetometer); no external base stations | Yes | Estimated from IMU and skeletal model | Body motion (chest, waist, thighs, ankles) | Bluetooth v4.2 BR/EDR (range approx. 10 m) | ||
| Shiftall MeganeX Superlight 8K | 2× 1.35" Micro-OLED (4K per eye) | 3552×3840 per eye (8K total) | 90 Hz | ~90° | Outside-in 6DoF (SteamVR Lighthouse) | DisplayPort, USB-C | ||||||
| Simula One | None (standalone), PC for tethered mode, Bluetooth keyboard & mouse (optional) | Dual 2448×2448 RGB-stripe LCD high-fidelity panels | 2448×2448 per eye (4896×2448 total) | 90 Hz (up to 120 Hz capable panels mentioned previously) | ≈100° diagonal | Inside-out tracking, (6DOF) | Yes (3DOF via IMU) | Yes (6DOF) | Keyboard and mouse compatible (via Bluetooth or USB) | Wi-Fi 6E, Bluetooth 5.2 | ||
| Skyworth | ||||||||||||
| Sony PUD-J5A | PlayStation 2 console | Dual 0.44-inch LCD | 180,000 pixels per panel | ~25-30 degrees (horizontal) | 3DoF head tracking (rotational only) | Yes | No | PlayStation 2 controller | USB, composite/S-video via control box | |||
| Sony SRH-S1 | Siemens NX Immersive Engineering software (SRH-S1 configuration) | Dual 1.3-type Micro-OLED (Sony ECX344A) | 3,552 x 3,840 pixels per eye (approx. 13.6 megapixels per eye) | 90Hz | 6DoF, inside-out tracking | Pointing controller, ring controller, hand tracking, eye tracking | Standalone, plus PC streaming | |||||
| StarVR | PC | Dual 5.5" LCD Quad HD Displays | 5120 x 1440 (2560 x 1440 per eye) | 210° (horizontal), 130° (vertical) | 6DOF | Gyroscope, Accelerometer, Magnetometer | External optical sensor with fiducial markers | |||||
| Steam Frame | PC for streaming (optional), included wireless adapter | Dual 2160×2160 LCD panels | 2160×2160 per eye | 72–120 Hz (144 Hz experimental) | Stated 110° horizontal × 110° vertical | Inside‑out 6DoF SLAM (4 external monochrome cameras + IR illuminators) | 6DoF IMU + optical | Inside‑out optical tracking | 10–20 ms typical end‑to‑end streaming (claimed) | Steam Frame Controllers; optional Bluetooth gamepads, keyboard and mouse | Wi‑Fi 7 (headset), bundled Wi‑Fi 6E PC adapter, Bluetooth 5.3 | |
| SteamVR Base Station 2.0 | Compatible SteamVR 2.0 headset/controllers, 12V power outlet | N/A | N/A | N/A | 150-160 degrees horizontal, 110-115 degrees vertical (see Specifications) | SteamVR Tracking 2.0 (outside-in laser sweep) | N/A | N/A | N/A | Wireless sync (sync-on-beam); no inter-station line of sight required | ||
| Sulon Q | PC | OLED | 2560x1440 pixels | Dual noise-suppressing embedded microphones, Gamepads, Controllers compatible with Windows 10, Mouse and Keyboard | Bluetooth 4.0, Wi-Fi 802.11ac | |||||||
| Surplex | SteamVR-compatible PC VR headset, gaming PC | N/A | N/A | N/A | N/A | Sensor-fusion (pressure sensors + IMU + deep-learning skeletal inference) | Yes | Yes | 30 Hz (Basic), 60 Hz (Pro) | ~30 ms | Foot pressure and motion | Wireless to PC (Wi-Fi) |
| Surplex Pro | Gaming PC, SteamVR-compatible headset | N/A | N/A | N/A | N/A | Pressure-sensor and IMU based, markerless (no base stations) | Yes | Yes | Body motion (full-body tracking) | Wi-Fi (to gaming PC) | ||
| Takara HMD Dynovisor | NTSC composite/AV console, external power supply | Sony Active TFT LCD | 180,000 pixels (320x240 per eye, estimated) | 30 Hz | 120° diagonal | 3 DoF (gyroscope-based) | Yes (pitch, yaw, roll) | No | Atari Jaguar controllers | Composite video (NTSC), Audio (Red/White RCA), Proprietary Atari Jaguar connection | ||
| VPL EyePhone | High-end computer system (Silicon Graphics workstation), Polhemus magnetic tracker | Dual active-matrix LCD panels | 185 × 138 (Model 1), 320 × 240 (Model 2 LX), 720 × 480 (Model HRX) per eye | 30 Hz | 90° (Model 1), 108° (Model 2 LX), 106° (Model HRX) | 3 DoF electromagnetic (Polhemus FASTRAK) | Yes | No | 60 Hz | less than 50 ms (with SGI rendering) | DataGlove, (sold separately) | Wired to computer (NTSC composite signals) |
| VR Wave Quest 2 Prescription Lenses | Meta Quest 2 headset; a current eyeglass prescription | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | ||
| Valve Index | Windows 10, SteamOS, or Linux; NVIDIA GeForce GTX 970 / AMD RX 480 or better | Dual 1440×1600 RGB LCD panels | 2880×1600 (combined) | 80/90/120/144Hz | ~130 degrees (diagonal) | SteamVR Tracking, (Lighthouse 2.0) | 6 DOF | 6 DOF | Valve Index Controllers (included) | USB 3.0, DisplayPort 1.2 | ||
| Varjo Aero | High-end PC | Mini-LED | 3840×3744 per eye | 90 Hz (120 Hz experimental) | 120° × 105° (H×V) | Inside-out (4 cameras) | 6DOF | 6DOF | 200 Hz | ~22ms (passthrough), less than 15ms (VR) | Hand tracking, SteamVR controllers | USB-C (Thunderbolt 4 compatible) |
| Varjo VR-2 | High-end PC | Dual OLED displays per eye (Bionic Display) | Focus: 1920×1080 per eye, Context: 1440×1600 per eye | 90 Hz (both displays) | 87° | SteamVR 1.0/2.0 | 6DOF | 6DOF | 1000 Hz | less than 20ms | Compatible with SteamVR controllers | DisplayPort 1.4, USB 3.0+ |
| Varjo XR-3 | High-end PC | uOLED (focus) + LCD (peripheral) | Focus: 1920×1920 per eye, Context: 2880×2720 per eye | 90 Hz | 115° | SteamVR 2.0, Inside-out (beta) | 6DOF | 6DOF | 1000 Hz | less than 20ms (VR), less than 20ms (passthrough) | Compatible with SteamVR controllers | DisplayPort 1.4, USB-C 3.0 |
| Varjo XR-4 | High-end PC | Mini-LED | 3840×3744 per eye | 90 Hz (120 Hz experimental) | 120° × 105° (H×V) | Inside-out (4 cameras) | 6DOF | 6DOF | 200 Hz | ~22ms (passthrough), less than 15ms (VR) | Hand tracking, SteamVR controllers | USB-C (Thunderbolt 4 compatible) |
| Varjo XR-4 Focal Edition | 2× Mini-LED LCD | 3840×3744 per eye (4K×4K) | 90 Hz | 120° × 105° | Inside-out + SteamVR (hybrid) | DisplayPort, USB-C | ||||||
| Virtual Boy | Six AA batteries or AC adapter | Dual 1×224 LED array with oscillating mirrors | 384×224 per eye | 50.27 Hz | ~50° horizontal | None | No | No | Virtual Boy Controller | Controller port, cartridge slot, EXT port (unused) | ||
| Virtual i-O i-glasses! | ||||||||||||
| Vive Cosmos | LCD (RGB, dual) | 1440x1700 per eye | 90 Hz | 110° | 6DoF (inside-out, 6 cameras) | |||||||
| Vive Flow | LCD (dual) | 1600x1600 per eye | 75 Hz | 100° | 6DoF (inside-out) | Wi-Fi, Bluetooth 5.0 | ||||||
| Vive Focus | AMOLED (single panel) | 2800x1600 | 75 Hz | 110° | 6DoF (inside-out, 2 cameras) | Wi-Fi, Bluetooth, USB-C (OTG) | ||||||
| Vive Focus 3 | LCD | 2448x2448 per eye (5K) | 90 Hz | 120° | 6DoF (inside-out, 4 cameras) | |||||||
| Vive Focus 3 Eye Tracker | HTC Vive Focus 3 headset | N/A | N/A | N/A | N/A | Optical eye tracking (two 60 Hz IR cameras with IR illuminators) | N/A | N/A | N/A | Magnetic mount, USB Type-C | ||
| Vive Focus 3 Facial Tracker | HTC Vive Focus 3 (or Vive Focus Vision) headset | N/A | N/A | 60 Hz (tracking) | 151 degrees (camera) | Optical (mono camera, 38 blend shapes) | N/A | N/A | N/A | USB Type-C | ||
| Vive Focus Plus | AMOLED (dual) | 1440x1600 per eye | 75 Hz | 110° | 6DoF (inside-out + ultrasonic controllers) | Wi-Fi 5GHz, USB 3.1 Type-C | ||||||
| Vive Focus Vision | LCD (fast-switch, dual) | 2448x2448 per eye | 90 Hz (120 Hz planned via DisplayPort) | 120° | 6DoF (inside-out, 4 cameras) | Wi-Fi 6/6E, Bluetooth 5.2, USB-C (2x), DisplayPort | ||||||
| Vive Pro 2 | LCD (dual) | 2448x2448 per eye | 120 Hz | 116° (marketed 120°) | SteamVR 2.0 (outside-in) | DisplayPort, USB 3.0 | ||||||
| Vive Pro Eye | OLED (dual) | 1440x1600 per eye | 90 Hz | 110° | SteamVR 2.0 (outside-in) | DisplayPort, USB 3.0 | ||||||
| Wearality Sky | Smartphone | Depends on smartphone | Depends on smartphone | 150° | 3DOF | IMUs in Smartphone | None | |||||
| Woojer Vest Edge | Headphones or headset (audio source via Bluetooth, 3.5mm or USB-C) | N/A | N/A | N/A | N/A | N/A | N/A | N/A | Audio signal (low-frequency content converted to haptics) | Bluetooth 5.0 (aptX, aptX Low Latency, aptX HD, AAC, SBC), 3.5mm audio in/out, USB-C audio | ||
| Woxter | ||||||||||||
| XRSpace | ||||||||||||
| YVR |
- To make changes to the table, please edit the the infobox of the corresponding device. See Template:Device Infobox for reference.