VR Headsets
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VR headsets are head-mounted displays used to present virtual environments. Use Compare VR headsets to select devices side by side, or List of virtual reality headsets for a reference list with release and product-status notes.
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Headset specifications
The table includes head-mounted displays recorded as virtual-reality devices. It includes historical models; an entry does not establish current availability or support. Follow a device's article for its source citations and qualifications. Prices and specification measurements should be interpreted in the context given in that article.
| Headset | Form | Display | Resolution | Refresh rate | Field of view | Weight and configuration |
|---|---|---|---|---|---|---|
| 3Glasses Blubur S2 | PC-Powered VR | Two LCD panels, one per eye; 706 PPI; response time ≤6 ms | 1440x1440 per-eye | 90 Hz | 90° per eye (manufacturer figure) | |
| 3Glasses X1 | Standalone VR | 2 x 2.1-inch LCD (BOE), 806 PPI | 1200x1200 per-eye (2400x1200 combined) | 90 Hz (72 Hz also listed) | 105° binocular; 88.6° per eye | Less than 150 g (headset) |
| ANTVR | PC-Powered VR | aspherical lens | 1920 x 1080 | 100° diagonal | ||
| ANTVR Cyclop | PC-Powered VR | 2 x OLED binocular | 1080x1200 per-eye | 90 Hz | 110° diagonal | 550 g |
| Acer Windows Mixed Reality Headset | PC-Powered VR | Dual LCD display | 2880 x 1440 (1440 x 1440 per eye) | 90Hz | 95 Degree Horizontal | 1.87 lb |
| AjnaLens AjnaXR | Standalone VR | 2 x 2.1-inch fast-switching LCD (F-LCD), binocular | 1600x1600 per-eye (3200 x 1600 combined) | 90 Hz | 95-108 degrees (CES 2023 figure); 95-105 degrees (AjnaXR SE launch specification) | About 440 g (AjnaXR SE specification); 390 g stated at CES 2023 |
| AjnaXR Enterprise Edition | Standalone VR | 2 x LCD binocular (dual 2.1-inch F-LCD) | 2280x2280 per-eye | 90 Hz | 95-108 degrees | 390 g (manufacturer claim) |
| Apple Vision Pro | Standalone VR | Dual Micro-OLED | 23 million pixels across both displays (Apple specification) | 90Hz, 96Hz, 100Hz | Not specified in Apple's technical specifications | 600-650 g with Light Seal and head band (varies by configuration); separate battery: 353 g |
| Apple Vision Pro M5 | Standalone VR | 2× Micro-OLED | 23 million pixels across both displays (Apple specification) | 90 Hz, 96 Hz, 100 Hz, 120 Hz | Not specified in Apple's technical specifications | 750-800 g with Light Seal and Dual Knit Band (varies by configuration); separate battery: 353 g |
| Arpara AIO 5K | Standalone VR | Two 1.03-inch silicon-based Micro-OLED displays | 2560 x 2560 per eye (5120 x 2560 combined) | 70 Hz at 5120 x 2560; 90 Hz at 3840 x 1920 | 95 degrees | 380 g (headset) |
| Arpara Tethered 5K | PC-Powered VR | Dual 1.03-inch Micro-OLED (OLED-on-silicon, supplied by SeeYA) | 2560 x 2560 per eye (5120 x 2560 combined) | Up to 120 Hz (at reduced resolutions); 70 Hz at 5088 x 2544 | 95 degrees | 200 g |
| Bigscreen Beyond 2 | PC-Powered VR | Dual 1-inch Micro-OLED | 2560 × 2560 per eye (5120 × 2560 total) | 75 Hz (native), 90 Hz (upscaled via DSC from 1920 × 1920) | 116° diagonal | 107 grams (headset only, without straps or face pad) |
| Bigscreen Beyond 2e | PC-Powered VR | 2× Micro-OLED (RGB stripe) | 2560×2560 per eye (13.1 million pixels total) | 90 Hz | 116° | ~110g (headset only) |
| Crescent Bay | ||||||
| Crystal Cove | PC-Powered VR | OLED with low persistence (Oculus: "modified OLED display") | 1920 x 1080 (960 x 1080 per eye), as reported by press | |||
| DPVR E3B | PC-Powered VR | Single 5.7-inch Samsung AMOLED binocular | 1280x1440 per-eye (2560 x 1440 panel) | 72 Hz | 110° horizontal, 60° vertical | 297 g (headset only, without headband and cables) |
| DPVR E3C | PC-Powered VR | Single LCD binocular | 1280x1440 per-eye | 90 Hz | 110° horizontal, 60° vertical | 305 g without headband and wires (2017-2018 DPVR figure); 295 g (DPVR 2022 specification sheet) |
| DPVR E4C | PC-Powered VR | Single LCD binocular (5.46-inch Fast LCD) | 1832x1920 per-eye (3664 x 1920 panel) | 72/90 Hz | 116° | 465 g |
| DPVR P1 | Standalone VR | Single LCD binocular (2.5K fast-switching LCD) | 1280x1440 per-eye | 72 Hz | 100° diagonal | 400 g without head strap |
| DPVR P1 Pro | Standalone VR | Single LCD binocular (5.5-inch fast LCD, 538 ppi) | 1280x1440 per-eye (2560 x 1440 panel) | 72 Hz | 100° diagonal | 340 g (without face cushion) |
| DPVR P1 Pro 4K | Standalone VR | Single LCD binocular (5.5-inch fast LCD) | 1920x2160 per-eye (3840 x 2160 panel) | 72 Hz | 100° diagonal | 340 g (without face cushion) |
| DPVR P1 Pro Light | Standalone VR | Single LCD binocular | 1280x1440 per-eye | 90 Hz | About 450 g (DPVR figure for the P1 series) | |
| DPVR P1 Ultra 4K | Standalone VR | Single LCD binocular; 5.5-inch Fast LCD, 807 PPI | 1920x2160 per-eye (3840x2160 total) | Sources differ: 72 Hz (DPVR specification table), 75 Hz (2021-2022 press teardowns), 90 Hz (DPVR 4G/5G store page) | 100° | 450 g (DPVR announcement); 340 g excluding face cushion (DPVR specification table) |
| DPVR P2 | Standalone VR | Single LCD binocular | 1832x1920 per-eye | 90 Hz | 100° | 690 g (including face liner) |
| Daydream View | Slide-on HMD | 5 / 5.5 inch AMOLED (Pixel / Pixel XL) | 1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL) | 60 Hz | 90° (nominal) | ??? |
| FOVE | PC-Powered VR | 5.8 inch low persistence OLED | 2560 x 1440 | 60 - 90 Hz | 100° | 400g |
| FS5i | Dual 1" black and white CRTs with color shutters | 800 line horizontal resolution (600 TV lines) per eye | 55 degrees diagonal at 100% overlap; 76 degrees at 50% overlap | 38 oz (1.07 kg), HMD | ||
| Figment VR | Slide-on HMD DIY HMD | Depends on the smartphone | Depends on the smartphone | |||
| Fujitsu FMVHDS1 | PC-Powered VR | 2 x 2.89-inch LCD binocular | 1440x1440 per-eye (2880x1440 combined) | 90 Hz on Windows Mixed Reality Ultra PCs; 60 Hz on other PCs | 100 degrees or more on Windows Mixed Reality Ultra PCs; 90 degrees on other PCs | About 415 g (excluding cable) |
| Gear VR | Mobile VR | Samsung phone display (Super AMOLED) | 96° (101° for later models) | Variable (headset + phone) | ||
| HP Reverb G1 | PC-Powered VR | 2 x 2.89-inch LCD with Pulse Backlight technology, RGB stripe subpixels | 2160 x 2160 per eye (4320 x 2160 combined) | 90 Hz | Approx. 114 degrees (diagonal, manufacturer figure) | 433 g without cable (HP QuickSpecs); 1.1 lb (about 500 g) per HP's launch announcement |
| HP Reverb G2 Omnicept Edition | PC-Powered VR | 2 x LCD (2.89 in diagonal each) | 2160x2160 per-eye | 90 Hz | ~114 degrees (HP figure) | 727 g |
| HP VR1000 | PC-Powered VR | 2 x LCD binocular (2.89-inch diagonal each) | 1440x1440 per-eye | 90 Hz | 95° horizontal, 91° vertical | 1.84 lb (approx., headset, HP datasheet) |
| HTC Vive | PC-Powered VR | Dual Panel | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 110° (diagonal) | 555g, 468g |
| HTC Vive Developer Editions | PC-Powered VR | Dual Panel | 2160 x 1200, 1080 x 1200 per eye | 90 Hz | 110° (diagonal) | |
| HTC Vive Focus | Standalone VR | Two AMOLED displays (marketed as "3K AMOLED") | 2880 x 1600 combined (1,600 x 1,440 per eye) | 75 Hz | 110 degrees | |
| HTC Vive Focus 3 | Standalone VR | Dual 2.88-inch LCD panels with RGB subpixels | 2448 x 2448 per eye (4896 x 2448 combined) | 90 Hz | Up to 120 degrees (HTC figure, horizontal) | 785 g (with battery) |
| HTC Vive Focus Plus | Standalone VR | Dual AMOLED, 3.5 in diagonal | 1440 x 1600 per eye (2880 x 1600 combined), 615 PPI | 75 Hz | 110° | 695 g +/- 1% |
| HTC Vive Focus Vision | Standalone VR PC-Powered VR | 2 x LCD (fast-switch) | 2448 x 2448 per eye (4896 x 2448 combined) | 90 Hz; 120 Hz in DisplayPort mode (beta, added December 2024) | Up to 120 degrees | 785 g (TechRadar measurement) |
| HTC Vive Pro | PC-Powered VR | Dual Panel | 2880 x 1600 (1440 x 1600 per eye) | 90 Hz | 110° (diagonal) | TBD |
| Huawei VR Glass 6DoF | Mobile VR | 2 x 2.1-inch Fast LCD | 1600x1600 per-eye | 70 Hz (phone), 90 Hz (PC) | 90° diagonal | 188 g (headset with visual module) |
| IQIYI Qiyu 3 | Standalone VR | 2 x LCD binocular (2.89-inch Fast LCD panels with RGB subpixel arrangement) | 2160x2160 per-eye (4320 x 2160 combined) | 90 Hz | 115° (manufacturer figure; the QIYU developer documentation lists 96°) | 340 g (without strap and battery); 595 g complete |
| IQIYI Qiyu MIX | Standalone VR | Single LCD binocular | 1832x1920 per-eye | 72 Hz default; 90 Hz supported by the hardware (enabled manually) | 93° horizontal | 348 g (headset main unit, manufacturer figure); 692 g (net weight reported by VR Tuoluo) |
| Impression Pi | Slide-on HMD Standalone VR | Depends on smartphone | Depends on the smartphone | |||
| IonVR | Phone-Powered VR | Smartphone display (Super AMOLED or IPS) | Min. 720p resolution, 1080p recommended, 2K ideal | 80-100 degrees | 12 ounces (340 g) | |
| LG 360 VR | PC-Powered VR | 1.88" IPS LCD x 2 EA, 920 x 720 per Eye, 639 ppi Real RGB | 960x720 pixels at 693ppi (per eye) | 60Hz | 4.12 oz. | |
| Lenovo Legion VR700 | Standalone VR | Fast-response RGB LCD ("RealRGB") | 3,664 x 1,920 total (773 PPI) | 72Hz, 90Hz | ||
| Lenovo Mirage VR S3 | Standalone VR | Dual LCD | 1,920 x 2,160 pixels per eye (3,840 x 2,160 combined, marketed as 4K) | 75Hz | 101 degrees | 470g (1.04 lb) |
| Lenovo Windows Holographic HMD | Tethered PC Headset | 1440x1440-pixel OLED display | ||||
| Lynx R1 | Standalone VR | Dual LCD (binocular) | 1600×1600 per eye | 90 Hz | 90°×90° (circular) | 500g (headset alone), 700g with strap and foam |
| Lynx-R1 | Standalone VR | 2× LCD | 1600×1600 per eye | 90 Hz | 90° (circular) | ~460g |
| MRG2.2 | Full color AMTFT LCD | 720 x 240 pixels, RGB delta arrangement (manufacturer figure) | 84 degrees horizontal, 65 degrees vertical | |||
| Medion Erazer X1000 | PC-Powered VR | Two 2.89-inch (7.34 cm) LCDs | 1440x1440 per-eye | Up to 90 Hz | Up to 105 degrees horizontal (manufacturer figure) | 380 g (Medion product page); 420 g including cable (2017 press release) |
| Meta Quest 2 | Standalone VR | Single fast-switch LCD | 1832 x 1920 per eye (3664 x 1920 combined) | 60Hz, 72Hz, 80Hz, 90Hz, 120Hz | 503g | |
| Meta Quest 3 | Standalone VR | LCD | 2064 × 2208 per eye | 72/90/120 Hz advertised; extended modes described below | 110° horizontal, 96° vertical (specified) | 515 g (manufacturer specification) |
| Meta Quest 3S | Standalone VR | Single LCD | 1832 x 1920 pixels per eye | 72 Hz, 90 Hz, 120 Hz | 96 degrees horizontal; 90 degrees vertical | 514g (with headstrap) |
| Meta VR Glasses | Standalone VR | Micro-OLED, HDR (marketed by Meta as "5K Infinite Display") | 2412 x 2288 per eye | Up to 120 Hz | 70 degrees horizontal x 66 degrees vertical (about 87-88 degrees diagonal, per press calculations) | About 100 g (glasses); about 300 g (compute puck) |
| NVIS nVisor SX60 | Vintage VR PC-Powered VR | LCOS (Liquid Crystal on Silicon) | 1280x1024 per eye (SXGA) | 60 Hz | 60° diagonal | 1000 g (headset only) |
| Nolo Sonic | Standalone VR | LCD, single 4K panel made by BOE | 1920x2160 per-eye | 72 Hz | 101° horizontal, 90° vertical | 500 g (headset body, per a Sina Zhongce review) |
| Nolo Sonic 2 | Standalone VR | Single LCD binocular | 1832x1920 per-eye | 120 Hz | 92° diagonal | |
| Nolo X1 | Standalone VR | Fast-LCD (NOLO X1 4K) | 1280x1440 per-eye (NOLO X1); 3840x2160 (NOLO X1 4K) | 75 Hz (NOLO X1 4K) | 96° horizontal, 90° vertical | Under 400 g (without head strap) |
| OSVR HDK1 | DIY HMD PC-Powered VR | 5.5 inch LCD (1.0), 5.5 inch low-persistence OLED (1.1 - 1.3) | 1920 x 1080, 960 x 1080 per eye | 60 Hz (1.0 - 1.2), 120 Hz (1.3) | 100° (nominal), 90° (H and V) | |
| OSVR HDK2 | DIY HMD PC-Powered VR | 5.5 inch OLED | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 110 degrees | |
| Oculus Rift | PC-Powered VR | Dual OLED Panels | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 110° (diagonal) | 360g |
| Oculus Rift S | PC-Powered VR | Fast-switch LCD | 2560×1440 (1280×1440 per eye) | 80Hz | 115° | 500g |
| Oculus Santa Cruz | Standalone Headset Prototype | |||||
| Philips Scuba | Vintage VR Console-Powered VR Video headset | Dual AMLCD (Active Matrix LCD), approx. 0.7 inches each | 263 × 230 pixels per eye | 60 Hz (NTSC), 50 Hz (PAL) | 50° diagonal (40° horizontal × 30° vertical) | 544 g (1.19 lb / 19.2 oz) |
| Pico 4 | Standalone VR | 2 x 2.56-inch LCD | 2160 x 2160 per eye (4320 x 2160 combined) | 72 Hz, 90 Hz | 105° (manufacturer claim) | 295 g (without headstrap), 586 g (with headstrap) |
| Pico 4 Pro | Standalone VR | 2× LCD | 2160×2160 per eye | 72 Hz, 90 Hz | 105° | 304 g (without strap); 597 g total |
| Pico 4 Ultra | Standalone VR | Dual 2.56-inch LCD | 2160 x 2160 per eye (1200 PPI); default rendering resolution 1920 x 1920 per eye | 90 Hz | 105 degrees | About 580 g (304 g front, 276 g rear) |
| Pico 4 Ultra Enterprise | Standalone VR Enterprise VR | 2× 2.56" LCD | 2160×2160 per eye (4K+); rendering resolution 1920×1920 per eye | 90 Hz | 105° | 580g |
| Pico G2 | Standalone VR | 3K LCD, blue ray reduction (two fast-response LCD panels) | 1440 x 1600 per eye (2880 x 1600 combined) | 90Hz, 615 ppi | 101 degrees | 268g(w/o Band) |
| Pico G2 4K Enterprise | Standalone VR | Single LCD binocular | 1920x2160 per-eye | 75 Hz | 101° diagonal | |
| Pico G3 | Standalone VR Enterprise VR | LCD (single 5.5-inch SFR TFT panel) | 3664×1920 (combined), 773 PPI | 72 Hz, 90 Hz (dynamic) | 98° | 604 g (total) |
| Pico Neo 3 Pro | Standalone VR | Single 5.5-inch SFR TFT LCD, 773 PPI | 3664 x 1920 (1832 x 1920 per eye) | 72/90 Hz | 98 degrees | 395 g (without straps); 673 g (total) |
| Pico Neo CV | Dual 1.5K AMOLED | 1500 x 1500 pixels/eye | 90Hz | 102 degrees | 362g | |
| Pico Space Pro | Dual-eye 4K micro-OLED (Pico wording) | |||||
| Pimax 4K | PC-Powered VR | Customized low-persistence 4K panel (manufacturer description) | 3840 x 2160P (1920 x 2160 per eye) | 60 Hz; advertised as up to 90 Hz with "binocular frame technology" | 110 degrees (manufacturer claim) | 220 g (launch report); 320 g headset only (VR World measurement); 0.499 kg (GearBest product weight) |
| Pimax 5K Super | PC-Powered VR | 2x LCD (RGB stripe matrix), customized low persistence liquid (CLPL) | 2560x1440 per eye (5120x1440 combined) | 90 Hz, 120 Hz, 144 Hz, 160 Hz, 180 Hz (experimental) | 200° diagonal, 170° horizontal, 115° vertical (varies by mode) | ~470g (headset only) |
| Pimax 8K | 8K Resolution VR Headset | Custom low-latency LCD screen | 8K (4K for each eye) | Monocular 75Hz / (Up to 90Hz although struggling to better 80Hz) (Both eyes 150Hz / 180Hz through Brainwarp) | 200-degree FOV | |
| Pimax 8K X | PC-Powered VR | 2 x LCD (CLPL, customized low persistence liquid), RGB stripe | 3840 x 2160 per eye (native mode); 2560 x 1440 per eye input upscaled to 3840 x 2160 (upscale mode) | 60 Hz, 75 Hz and 90 Hz native (90 Hz on supported NVIDIA GeForce RTX 30-series GPUs); up to 114 Hz in upscale mode | 200 degrees diagonal, 170 degrees horizontal, 115 degrees vertical (manufacturer figures) | 997.9 g with KDMAS strap (Tom's Hardware review unit) |
| Pimax Crystal Super 8K Micro-OLED | PC-Powered VR | 2 x Sony Micro-OLED binocular | 3840x3552 per-eye | 72 / 90 Hz | 116° horizontal, 128°+ diagonal (manufacturer figures) | Under 600 g (manufacturer claim) |
| Pimax Dream Air | PC-Powered VR | 2 x 1.35-inch Sony Micro-OLED | 3840x3552 per-eye | 72 Hz / 90 Hz | 110° horizontal, 120°+ diagonal (Pimax figures) | Around 170 g headset only; about 263 g with strap (PCGamesN measurement) |
| Pimax Dream Air SE | PC-Powered VR | 2 x Micro-OLED binocular | 2560x2560 per-eye (5120 x 2560 total) | 72 Hz native; 90 Hz with upscaled rendering | 105 degrees horizontal (Pimax figure) | Under 140 g (headset only) |
| Pimax Portal QLED View | Standalone VR | Single 5.46-inch QLED + Mini-LED panel, shared by both eyes | 1920x2160 per-eye (3840 x 2160 panel) | 144 Hz | 100° diagonal (standard lenses); 60° with the high-resolution lens set | 367 g (handheld) |
| Pimax Portal View | Standalone VR | Single LCD binocular (the Portal handheld's 5.46-inch 3840x2160 screen; QLED and Mini-LED on the Portal QLED) | 1920x2160 per-eye | 144 Hz | 100° diagonal; 60° with the movie-mode lenses | |
| QWR VRone | Standalone VR | Single LCD binocular; 6-inch 2.5K panel | 2.5K (manufacturer designation) | 70 Hz (product page); 72 Hz (specifications page) | 110 degrees (manufacturer) | 398 g |
| QWR VRone 4K | Standalone VR | 6-inch, "4K HDR" (QWR specification) | 72 Hz (QWR specification sheet); 70 Hz in QWR marketing | 110 degrees (QWR specification) | 398 g (QWR specification) | |
| QWR VRone PC | PC-Powered VR | Fast LCD, 5.46 inch | 1832 x 1920 per eye (3664 x 1920 combined) | 72, 90 or 120 Hz (2025 specification); 120 Hz (2026 specification) | 116 degrees | 280 g without head strap (2025 specification); 285 g (2026 specification) |
| QWR VRone Pro | Standalone VR | Dual LCD | 1,600 x 1,600 pixels per eye | 90Hz | 105 degrees | 350g (without headstrap) |
| Relativty | PC-Powered VR | 5.5-inch LCD (Relativ builds); 2K dual display (2020 reference build); any PC-compatible display can be used | 2560 x 1440 (original build) | 120 FPS (2020 reference build, per the creators) | ||
| Samsung Gear VR (2015/2016) | Slide-on HMD | 5.7 / 5.1 inch Super AMOLED (RGBG PenTile) | 2560 x 1440, 1280 x 1440 per eye | 60 Hz | 96° (nominal) | 318g |
| Samsung Gear VR Innovator Edition | Slide-on HMD | 5.7 / 5.1 inch Super AMOLED (RGBG PenTile) | 2560 x 1440, 1280 x 1440 per eye | 60 Hz Low-persistence | 96° (nominal) | |
| Sega VR | Consumer VR | Two LCD screens | 30 Hz per display (recollection of the Nuclear Rush lead programmer) | |||
| Shiftall MeganeX Superlight 8K | PC-Powered VR | 2× 1.35" Micro-OLED (4K per eye), made by BOE | 3552×3840 per eye (8K total) | 90 Hz | Not officially published by Shiftall | <185g (headset only, excl. strap) at pre-order; 179 g main body on the current product page |
| Simula One | Standalone VR PC-Powered VR | Dual 2448×2448 RGB-stripe LCD high-fidelity panels | 2448×2448 per eye (4896×2448 total) | 90 Hz (up to 120 Hz capable panels mentioned previously) | ≈100° diagonal | Not specified (designed with compute pack for balanced weight) |
| Skyworth Pancake 1 | Standalone VR | 2 x 2.1-inch Fast-LCD | 2280x2280 per-eye | 90 Hz | 95-105° | 189 g (front unit); 436 g (total) |
| Skyworth Pancake 1Pro | Standalone VR | 2 x 2.1-inch Fast-LCD with Mini-LED backlight | 2280x2280 per-eye | 90 Hz | 105° (Skyworth product page); 95-108° in launch coverage of the Pancake 1 series | 189 g (main unit); 436 g (complete headset) |
| Skyworth W1 | Mobile VR | 2 x LCD binocular (2.1-inch Fast LCD, 1600 x 1600 each) | 1600x1600 per-eye | 72 Hz | 94° diagonal | 150 g (excluding cable and mask) |
| Skyworth W1 Pro | PC-Powered VR | 2 x LCD binocular | 1600x1600 per-eye | 72 Hz | 94° diagonal | 130 g (excluding cable and mask) |
| Snapdragon 845 VR Development Kit | Standalone VR | Single AMOLED binocular | 1280x1440 per-eye | 60 Hz | 110° horizontal, 90° vertical | |
| Snapdragon XR1 HMD Reference Design | Standalone VR | |||||
| Sony PUD-J5A | Console-powered VR | Dual 0.44-inch LCD | 180,000 pixels per panel | ~25-30 degrees (horizontal) | 340 g (head-mounted unit) | |
| Sony SRH-S1 | Mixed Reality Standalone VR | Dual 1.3-type Micro-OLED (Sony ECX344A) | 3,552 x 3,840 pixels per eye (approx. 13.6 megapixels per eye) | 90Hz | ||
| StarVR | PC-Powered VR | Dual 5.5" LCD Quad HD Displays | 5120 x 1440 (2560 x 1440 per eye) | 210° (horizontal), 130° (vertical) | ||
| Steam Frame | Standalone VR PC-Powered VR | Two LCD panels | 2160 x 2160 per eye | 72-144 Hz (144 Hz experimental) | Up to 110 degrees | 440 g complete headset; 185 g core; 245 g headstrap |
| Sulon Q | Standalone VR | OLED | 2560x1440 pixels | |||
| TCL NXTWEAR V | Standalone VR | 2 x LCD binocular | 2280x2280 per-eye | 90 Hz | 108° diagonal | 236 g (manufacturer figure) |
| Takara HMD Dynovisor | Vintage VR Console-Powered VR | Sony Active TFT LCD | 180,000 pixels (320x240 per eye, estimated) | 30 Hz | 120° diagonal | 550 g (1.21 lb) |
| VIVED | Two LCD panels taken from commercial pocket televisions | About 100 x 100 in the 1985 demonstrations; 320 x 240 monochrome screens in the 1988 configuration | 120 degrees effective per eye (as reported by Engadget) | |||
| VPL EyePhone | Vintage VR PC-Powered VR | Dual active-matrix LCD panels | 185 × 138 (Model 1), 320 × 240 (Model 2 LX), 720 × 480 (Model HRX) per eye | 30 Hz | 90° (Model 1), 108° (Model 2 LX), 106° (Model HRX) | 200 g (visor only), ~2.5 kg (complete system with cables) |
| VRgineers VRHero 5K | PC-Powered VR | 2 x LCD | 2560x1440 per-eye (5120 x 1440 combined) | 60-90 Hz | 150-170 degrees (depending on IPD and focus, per VRgineers) | 850 g (goggles); 230 g (head mount and counterweight) |
| VRgineers VRHero 5K Plus | PC-Powered VR | 2 x 5.7-inch Quad HD OLED (one per eye), 518 ppi | 2560x1440 per-eye (5120 x 1440 combined) | 70 Hz | 150-170 degrees (depending on IPD and focus settings, per VRgineers) | 1.08 kg with counterbalance (Road to VR measurement) |
| VRgineers XTAL 3 | PC-Powered VR | 2 x LCD binocular (fast-switching 4K LCD) | 3840x2160 per-eye | 75 Hz at 3840x2160 per eye; 120 Hz at 2560x1440 (QHD) per eye | 180° horizontal, 90° vertical (announced); 140° x 90° default, up to 180° x 120° maximum experimental (current spec sheet) | 600 g without head strap (manufacturer) |
| Valve Index | PC-Powered VR | Dual 1440×1600 RGB LCD panels | 2880×1600 (combined) | 80/90/120/144Hz | ~130 degrees (diagonal) | 809g (1.78 lbs) |
| Varjo Aero | PC-Powered VR | Mini-LED | 3840×3744 per eye | 90 Hz (120 Hz experimental) | 120° × 105° (H×V) | 665g (headset only), 1021g (complete) |
| Varjo VR-2 | PC-Powered VR | Dual OLED displays per eye (Bionic Display) | Focus: 1920×1080 per eye, Context: 1440×1600 per eye | 90 Hz (both displays) | 87° | 905g (headset + headband) |
| Varjo XR-3 | PC-Powered VR | uOLED (focus) + LCD (peripheral) | Focus: 1920×1920 per eye, Context: 2880×2720 per eye | 90 Hz | 115° | 594g (headset only) |
| Varjo XR-4 | PC-Powered VR | Mini-LED | 3840×3744 per eye | 90 Hz (120 Hz experimental) | 120° × 105° (H×V) | 665g (headset only), 1021g (complete) |
| Varjo XR-4 Focal Edition | PC-Powered VR Enterprise VR | 2x 3.59-inch Mini-LED with local dimming | 3840×3744 per eye (4K×4K) | 90 Hz (75 Hz selectable) | 120° × 105° | 665g (headset), 356g (headband); 1021 g total |
| Virtual Boy | Vintage VR Tabletop VR | Dual 1×224 LED array with oscillating mirrors | 384×224 per eye | 50.27 Hz | ~50° horizontal | 750g-760g (without batteries) |
| Virtual Research Flight Helmet | Two LCD screens, 6.9 cm | 240 x 120 pixels (Deutsches Museum); 208 x 139 color triads per LCD (Watson et al.) | 100 degrees diagonal (Deutsches Museum); 75.3 degrees horizontal x 58.4 degrees vertical per LCD (Watson et al.) | 1.67 kg | ||
| Vive Cosmos | PC-Powered VR | LCD (RGB, dual) | 1440x1700 per eye | 90 Hz | 110° | |
| Vive Flow | Portable VR | LCD (dual) | 1600x1600 per eye | 75 Hz | 100° | 189g |
| Vive Pro 2 | PC-Powered VR | LCD (dual) | 2448x2448 per eye | 120 Hz | 116° (marketed 120°) | ~850g |
| Vive Pro Eye | PC-Powered VR | OLED (dual) | 1440x1600 per eye | 90 Hz | 110° | |
| Vivo Vision | Standalone VR | Dual Micro-OLED | 3840 x 3552 per eye (27.28 million pixels total) | 398 g (headset with S1 light seal, S1 foam padding and double-loop band) | ||
| Wearality Sky | Slide-on HMD | Depends on smartphone | Depends on smartphone | 150° | ||
| Woxter Neo VR100 | Standalone VR | Single LCD binocular (5.5-inch IPS, Full HD 1920x1080, split into two halves) | 960x1080 per-eye | |||
| XEO BIG | PC-Powered VR | 2 x Micro-OLED binocular | 3840x3552 per-eye | 90 Hz | 100° horizontal | 189 g |
| Xiaomi Mi VR | Standalone VR | Single LCD binocular | 1280x1440 per-eye | Up to 72 Hz | 94° horizontal, 57° vertical | 425 g |
| YVR 1 | Standalone VR | 2 x LCD binocular | 2160x2160 per-eye | 90 Hz | 100° diagonal | 595 g (with battery) |
| YVR 2 | Standalone VR | 2 x 2.1-inch Fast-LCD (binocular) | 1600x1600 per-eye | 90 Hz | 95° diagonal (launch specification; the manufacturer's current product page states 103°) | 630 g (headset with battery); 108 g (each controller) |
| Z800 3DVisor | PC-Powered VR | Two 0.59-inch SVGA-3D OLED microdisplays | 800 x 600 per display | 60 Hz input; 30 Hz per eye in frame-sequential stereo mode | About 40 degrees diagonal | Less than 8 oz (227 g) (display set) |
Accessories and historical catalogs
- Accessories: controllers, tracking accessories and other peripherals
- Input Devices: input methods and controllers
- List of virtual reality headsets: a chronological reference with status notes
- Category:VR Headsets: headset articles grouped by category