Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
(Redirected from VR Device)
See also: Virtual Reality

VR headsets are head-mounted displays used to present virtual environments. Use Compare VR headsets to select devices side by side, or List of virtual reality headsets for a reference list with release and product-status notes.

The Khronos Group's OpenXR specification describes the head-mounted display form factor as one where "the tracked display is attached to the user's head" and "the user cannot touch the display itself", and it names a VR headset as an example of that form factor.[1] This page is a navigation hub for headset articles on the wiki. The device class itself, its optics and its history are covered in Virtual reality headset and Head-mounted display.

Reviewed 17 October 2026. OpenXR definition, headset-type examples (Steam Frame, Quest 3, Galaxy XR, Bigscreen Beyond 2, PS VR2 and its PC adapter, Cardboard), SteamVR and inside-out tracking text, Sutherland 1968 paper details, links and the five added query devices. About review dates.

Explore headsets

Types of headset

The wiki's type articles group headsets by the device that runs the software. Some models fit more than one group, as the Steam Frame and PlayStation VR2 entries below show.

Type How it works Example on this wiki
Standalone The headset contains its own processor and runs apps without a separate computer. Some standalone headsets can also stream games from a PC. Steam Frame: Valve's developer documentation calls it "a standalone virtual reality headset designed primarily for low-latency streaming" of a player's Steam library from a PC; it also runs standalone VR and non-VR software.[2] Meta Quest 3 uses the Qualcomm Snapdragon XR2 Gen 2 platform.[3] Samsung Galaxy XR uses the Qualcomm Snapdragon XR2+ Gen 2 platform and runs Android XR.[4]
PC-powered The headset is a display and sensor unit connected to a computer, which runs the software and renders the images. Bigscreen Beyond 2: Bigscreen states that it is "driven entirely by a Windows PC", runs on SteamVR and is tracked by external SteamVR base stations, which are sold separately.[5]
Console-powered The headset connects to a games console, which runs the software. PlayStation VR2: Sony's product page states that a PlayStation 5 console is required.[6] Since 7 August 2024 a separately sold PC adapter (estimated retail price US$59.99) also lets it run SteamVR games on a 64-bit Windows 10 or Windows 11 PC through a DisplayPort 1.4 cable, without HDR, headset feedback, eye tracking, adaptive triggers or haptic feedback other than rumble.[7][8]
Smartphone-based A viewer with lenses is used together with a smartphone app. Google Cardboard: in November 2019 Google said Cardboard had reached more than 15 million units worldwide, that overall Cardboard usage had declined and that it was no longer actively developing the Google VR SDK. It released the Cardboard open source project, with libraries for building Cardboard apps for Android and iOS.[9]

Headsets also differ in how they track the wearer's head. With outside-in systems such as SteamVR Tracking, base stations placed in the room "sweep the room with multiple sync pulses and laser lines", and the system uses the timing of those signals at sensors on each tracked device to find the location of each sensor.[10] Inside-out headsets carry their own tracking cameras: Samsung lists six world-facing tracking cameras on the Galaxy XR, and Valve lists inside-out tracking among the Steam Frame's integrated features.[4][2]

Early history

In a paper presented at the 1968 Fall Joint Computer Conference, Ivan Sutherland described a head-mounted three-dimensional display built at Harvard University. He wrote: "The fundamental idea behind the three-dimensional display is to present the user with a perspective image which changes as he moves." The system used special spectacles containing two miniature cathode ray tubes attached to the user's head, gave the user a 40 degree field of view of the displayed information, and measured head position with either a mechanical or an ultrasonic sensor.[11] Later devices are listed by year in Release timeline of VR and AR devices.

Headset specifications

The table includes head-mounted displays recorded as virtual-reality devices, plus several current headsets listed by name. It includes historical models; an entry does not establish current availability or support. Follow a device's article for its source citations and qualifications. Prices and specification measurements should be interpreted in the context given in that article.

HeadsetFormDisplayResolutionRefresh rateField of viewWeight and configuration
3Glasses Blubur S2PC-Powered VRTwo LCD panels, one per eye; 706 PPI; response time ≤6 ms1440x1440 per-eye90 Hz90° per eye (manufacturer figure)
3Glasses X1Standalone VR2 x 2.1-inch LCD (BOE), 806 PPI1200x1200 per-eye (2400x1200 combined)90 Hz (72 Hz also listed)105° binocular; 88.6° per eyeLess than 150 g (headset)
ANTVRPC-Powered VRLCD (2014 beta)1920 x 1080 (2014 beta)100° diagonal (advertised)
ANTVR CyclopPC-Powered VR2 x OLED binocular1080x1200 per-eye90 Hz110° diagonal550 g
Acer Windows Mixed Reality HeadsetPC-Powered VRTwo 2.89-inch Impulse BL LCD panels2880 x 1440 total; 1440 x 1440 per eye60 Hz (HDMI 1.4); up to 90 Hz (HDMI 2.0)95 degrees advertised; retail specification does not identify an axis440 g excluding cable (Japanese AH101 specification; see Hardware for conflicting figures)
AjnaLens AjnaXRStandalone VR2 x 2.1-inch fast-switching LCD (F-LCD), binocular1600x1600 per-eye (3200 x 1600 combined)90 Hz95-108 degrees (CES 2023 figure); 95-105 degrees (AjnaXR SE launch specification)About 440 g (AjnaXR SE specification); 390 g stated at CES 2023
AjnaXR Enterprise EditionStandalone VR2 x LCD binocular (dual 2.1-inch F-LCD)2280x2280 per-eye90 Hz95-108 degrees390 g (manufacturer claim)
Apple Vision ProStandalone VRDual Micro-OLED23 million pixels across both displays (Apple specification)90Hz, 96Hz, 100HzNot specified in Apple's technical specifications600-650 g with Light Seal and head band (varies by configuration); separate battery: 353 g
Apple Vision Pro M5Standalone VR2× Micro-OLED23 million pixels across both displays (Apple specification)90 Hz, 96 Hz, 100 Hz, 120 HzNot specified in Apple's technical specifications750-800 g with Light Seal and Dual Knit Band (varies by configuration); separate battery: 353 g
Arpara AIO 5KStandalone VRTwo 1.03-inch silicon-based Micro-OLED displays2560 x 2560 per eye (5120 x 2560 combined)70 Hz at 5120 x 2560; 90 Hz at 3840 x 192095 degrees380 g (headset)
Arpara Tethered 5KPC-Powered VRDual 1.03-inch Micro-OLED (OLED-on-silicon, supplied by SeeYA)2560 x 2560 per eye (5120 x 2560 combined)Up to 120 Hz (at reduced resolutions); 70 Hz at 5088 x 254495 degrees200 g
Atari Jaguar VRConsole-Powered VRSingle 0.7-inch TFT active-matrix color LCD (Next Generation, July 1995)428 x 244 (104,432 pixels) as listed by Next Generation, December 199552 degrees horizontal x 40 degrees verticalLess than 1 pound
Bigscreen Beyond 2PC-Powered VRDual 1-inch Micro-OLED2560 × 2560 per eye (5120 × 2560 total)75 Hz (native), 90 Hz (upscaled via DSC from 1920 × 1920)116° diagonal107 grams (headset only, without straps or face pad)
Bigscreen Beyond 2ePC-Powered VR2× 1-inch Micro-OLED (RGB stripe)2560×2560 per eye (5120 x 2560 combined)75 Hz and 90 Hz116° diagonal, 108° horizontal, 96° vertical (manufacturer figures)108 g (Bigscreen figure for the Beyond 2e); 107 g headset only for the Beyond 2; the eye-tracking sensors add 1.05 g
Crescent Bay
Crystal CovePC-Powered VROLED with low persistence (Oculus: "modified OLED display")1920 x 1080 (960 x 1080 per eye), as reported by press
DPVR E3BPC-Powered VRSingle 5.7-inch Samsung AMOLED binocular1280x1440 per-eye (2560 x 1440 panel)72 Hz110° horizontal, 60° vertical297 g (headset only, without headband and cables)
DPVR E3CPC-Powered VRSingle LCD binocular1280x1440 per-eye90 Hz110° horizontal, 60° vertical305 g without headband and wires (2017-2018 DPVR figure); 295 g (DPVR 2022 specification sheet)
DPVR E4CPC-Powered VRSingle LCD binocular (5.46-inch Fast LCD)1832x1920 per-eye (3664 x 1920 panel)72/90 Hz116°465 g
DPVR P1Standalone VRSingle LCD binocular (2.5K fast-switching LCD)1280x1440 per-eye72 Hz100° diagonal400 g without head strap
DPVR P1 ProStandalone VRSingle LCD binocular (5.5-inch fast LCD, 538 ppi)1280x1440 per-eye (2560 x 1440 panel)72 Hz100° diagonal340 g (without face cushion)
DPVR P1 Pro 4KStandalone VRSingle LCD binocular (5.5-inch fast LCD)1920x2160 per-eye (3840 x 2160 panel)72 Hz100° diagonal340 g (without face cushion)
DPVR P1 Pro LightStandalone VRSingle LCD binocular1280x1440 per-eye90 HzAbout 450 g (DPVR figure for the P1 series)
DPVR P1 Ultra 4KStandalone VRSingle LCD binocular; 5.5-inch Fast LCD, 807 PPI1920x2160 per-eye (3840x2160 total)Sources differ: 72 Hz (DPVR specification table), 75 Hz (2021-2022 press teardowns), 90 Hz (DPVR 4G/5G store page)100°450 g (DPVR announcement); 340 g excluding face cushion (DPVR specification table)
DPVR P2Standalone VRSingle LCD binocular1832x1920 per-eye90 Hz100°690 g (including face liner)
FOVEPC-Powered VR5.8-inch low-persistence display (2015 campaign)2560 x 1440 (2015 campaign)60 fps; 90 fps projected (2015 campaign)100+ degrees (2015 campaign claim)400 g projected (2015 campaign)
FS5iDual 1" black and white CRTs with color shutters800 line horizontal resolution (600 TV lines) per eye55 degrees diagonal at 100% overlap; 76 degrees at 50% overlap38 oz (1.07 kg), HMD
Figment VRSlide-on HMDSmartphone screenDepends on the smartphone2 oz (reported)
Fujitsu FMVHDS1PC-Powered VR2 x 2.89-inch LCD binocular1440x1440 per-eye (2880x1440 combined)90 Hz on Windows Mixed Reality Ultra PCs; 60 Hz on other PCs100 degrees or more on Windows Mixed Reality Ultra PCs; 90 degrees on other PCsAbout 415 g (excluding cable)
Google Daydream ViewMobile VRProvided by the inserted phoneAt least 60 Hz in VR mode (Android requirement for Daydream-ready phones)90 degrees (Google figure for the first generation, may vary by phone); wider on the second generation220 g (first generation); 261 g (second generation), without phone
HP Reverb G1PC-Powered VR2 x 2.89-inch LCD with Pulse Backlight technology, RGB stripe subpixels2160 x 2160 per eye (4320 x 2160 combined)90 HzApprox. 114 degrees (diagonal, manufacturer figure)433 g without cable (HP QuickSpecs); 1.1 lb (about 500 g) per HP's launch announcement
HP Reverb G2 Omnicept EditionPC-Powered VR2 x LCD (2.89 in diagonal each)2160x2160 per-eye90 Hz~114 degrees (HP figure)727 g
HP VR1000PC-Powered VR2 x LCD binocular (2.89-inch diagonal each)1440x1440 per-eye90 Hz95° horizontal, 91° vertical1.84 lb (approx., headset, HP datasheet)
HTC VivePC-Powered VRDual 3.6-inch AMOLED panels2160 x 1200 combined (1080 x 1200 per eye)90 Hz110 degrees (manufacturer specification; axis unspecified)Early units reported around 550-555 g; newer units reported 468 g in April 2017
HTC Vive CosmosPC-Powered VRDual 3.4-inch LCD (RGB subpixels)1440 x 1700 per eye (2880 x 1700 combined)90 HzMaximum 110 degrees645 g (HTC figure)
HTC Vive Developer EditionsPC-Powered VR2015 kit: two OLED panels2160 x 1200, 1080 x 1200 per eye90 HzAbout 110 degrees (Valve, 2015; axis unspecified)
HTC Vive FlowMobile VRTwo 2.1-inch LCD panels1600 x 1600 per eye (3200 x 1600 combined, marketed as 3.2K)75 HzUp to 100 degrees189 g (the 1.2 m cable adds 50 g)
HTC Vive FocusStandalone VRTwo AMOLED displays (marketed as "3K AMOLED")2880 x 1600 combined (1,600 x 1,440 per eye)75 Hz110 degrees
HTC Vive Focus 3Standalone VRDual 2.88-inch LCD panels with RGB subpixels2448 x 2448 per eye (4896 x 2448 combined)90 HzUp to 120 degrees (HTC figure, horizontal)785 g (with battery)
HTC Vive Focus PlusStandalone VRDual AMOLED, 3.5 in diagonal1440 x 1600 per eye (2880 x 1600 combined), 615 PPI75 Hz110°695 g +/- 1%
HTC Vive Focus VisionStandalone VR
PC-Powered VR
2 x LCD (fast-switch)2448 x 2448 per eye (4896 x 2448 combined)90 Hz; 120 Hz in DisplayPort mode (beta, added December 2024)Up to 120 degrees785 g (TechRadar measurement)
HTC Vive ProPC-Powered VRDual 3.5-inch AMOLED panels2880 x 1600 combined (1440 x 1600 per eye)90 Hz110 degrees (manufacturer specification; axis unspecified)
HTC Vive Pro 2PC-Powered VRDual RGB low persistence LCD2448 x 2448 per eye (4896 x 2448 combined)90 Hz, 120 Hz (90 Hz only via VIVE Wireless Adapter)Up to 120 degrees horizontal (HTC figure)855 g without cable (Tom's Hardware)
HTC Vive Pro EyePC-Powered VRDual 3.5-inch OLED1440 x 1600 per eye (2880 x 1600 combined)90 Hz110 degrees (HTC figure)
Huawei VR 2PC-Powered VR
Mobile VR
Dual 3.5-inch Fast LCD1600 x 1440 per eye; 2880 x 1600 combined (marketed as "3K")90 Hz100 degrees (manufacturer figure)
Huawei VR Glass 6DoFMobile VR2 x 2.1-inch Fast LCD1600x1600 per-eye70 Hz (phone), 90 Hz (PC)90° diagonal188 g (headset with visual module)
IQIYI Qiyu 3Standalone VR2 x LCD binocular (2.89-inch Fast LCD panels with RGB subpixel arrangement)2160x2160 per-eye (4320 x 2160 combined)90 Hz115° (manufacturer figure; the QIYU developer documentation lists 96°)340 g (without strap and battery); 595 g complete
IQIYI Qiyu MIXStandalone VRSingle LCD binocular1832x1920 per-eye72 Hz default; 90 Hz supported by the hardware (enabled manually)93° horizontal348 g (headset main unit, manufacturer figure); 692 g (net weight reported by VR Tuoluo)
Impression PiSlide-on HMD
Standalone VR
Phone display for Starter/Empower; built-in display proposed for MasterDepends on phone for Starter/EmpowerMore than 90 degrees advertised in the 2015 campaign
IonVRPhone-Powered VRSmartphone display (Super AMOLED or IPS)Min. 720p resolution, 1080p recommended, 2K ideal80-100 degrees12 ounces (340 g)
LG 360 VRMobile VR1.88" IPS LCD x 2 (one per eye), 639 ppi960 x 720 per eye60Hz80° (horizontal)4.12 oz. (LG US listing); 118 g without light blocker (LG launch figure); 134.3 g, or 113 g without light blocker (user guide)
Lenovo Legion VR700Standalone VRFast-response RGB LCD ("RealRGB")3,664 x 1,920 total (773 PPI)72Hz, 90Hz
Lenovo Mirage VR S3Standalone VRDual LCD1,920 x 2,160 pixels per eye (3,840 x 2,160 combined, marketed as 4K)75Hz101 degrees470g (1.04 lb)
Lenovo Windows Holographic HMDPC-Powered VROLED (announced prototype specification)1440 x 1440 per eye (reported)
Lynx R1Standalone VRTwo LCD panels made by Japan Display (JDI)1600 x 1600 per eye90 Hz90 degrees (circular, Lynx figure)500 g including head strap (VR Expert figure)
MRG2.2Full color AMTFT LCD720 x 240 pixels, RGB delta arrangement (manufacturer figure)84 degrees horizontal, 65 degrees vertical
Medion Erazer X1000PC-Powered VRTwo 2.89-inch (7.34 cm) LCDs1440x1440 per-eyeUp to 90 HzUp to 105 degrees horizontal (manufacturer figure)380 g (Medion product page); 420 g including cable (2017 press release)
Meta Quest 2Standalone VRSingle fast-switch LCD1832 x 1920 per eye (3664 x 1920 combined)60Hz, 72Hz, 80Hz, 90Hz, 120Hz503g
Meta Quest 3Standalone VRLCD2064 × 2208 per eye72/90/120 Hz advertised; extended modes described below110° horizontal, 96° vertical (specified)515 g (manufacturer specification)
Meta Quest 3SStandalone VRSingle LCD1832 x 1920 pixels per eye72 Hz, 90 Hz, 120 Hz96 degrees horizontal; 90 degrees vertical514g (with headstrap)
Meta VR GlassesStandalone VRMicro-OLED, HDR (marketed by Meta as "5K Infinite Display")2412 x 2288 per eyeUp to 120 Hz70 degrees horizontal x 66 degrees vertical (about 87-88 degrees diagonal, per press calculations)About 100 g (glasses); about 300 g (compute puck)
NVIS nVisor SX60Vintage VR
PC-Powered VR
LCOS (Liquid Crystal on Silicon)1280x1024 per eye (SXGA)60 Hz (institutional equipment specification)60° diagonal (monocular)1000 g (headset only)
Nolo SonicStandalone VRLCD, single 4K panel made by BOE1920x2160 per-eye72 Hz101° horizontal, 90° vertical500 g (headset body, per a Sina Zhongce review)
Nolo Sonic 2Standalone VRSingle LCD binocular1832x1920 per-eye120 Hz92° diagonal
Nolo X1Standalone VRFast-LCD (NOLO X1 4K)1280x1440 per-eye (NOLO X1); 3840x2160 (NOLO X1 4K)75 Hz (NOLO X1 4K)96° horizontal, 90° verticalUnder 400 g (without head strap)
OSVR HDK1PC-Powered VR5.5-inch IPS LCD (HDK 1.0); 5.5-inch OLED (HDK 1.1-1.3)1920 x 1080 total; 960 x 1080 per eye in side-by-side modeEarly HDKs: 60 frames/s; HDK 1.3 reports differ (see Display and optics)Launch specification: 100° diagonal, 90° horizontal x 90° vertical
OSVR HDK2PC-Powered VRDual low-persistence OLED displays, 441 PPI2160 x 1200 (1080 x 1200 per eye)90 Hz110 degrees (as reported at launch)1.43 lb (648.6 g) with cable (as reported by PC Gamer)
Oculus RiftPC-Powered VRTwo AMOLED panels with low persistence2160 x 1200 (1080 x 1200 per eye)90 Hz100 degrees (Oculus launch specification, as listed by Road to VR); 110 degrees per PCWorld470 g (Road to VR, 2017); 360 g in Oculus' launch specifications as listed by Road to VR
Oculus Rift SPC-Powered VRFast-switch LCD2560×1440 (1280×1440 per eye)80HzNot numerically specified by Oculus
Oculus Santa CruzStandalone VR
Philips ScubaVintage VR
Console-Powered VR
Video headset
Dual AMLCD (Active Matrix LCD), approx. 0.7 inches each263 × 230 pixels per eye60 Hz (NTSC), 50 Hz (PAL)50° diagonal (40° horizontal × 30° vertical)544 g (1.19 lb / 19.2 oz)
Pico 4Standalone VR2 x 2.56-inch LCD2160 x 2160 per eye (4320 x 2160 combined)72 Hz, 90 Hz105° (manufacturer claim)295 g (without headstrap), 586 g (with headstrap)
Pico 4 ProStandalone VR2× LCD2160×2160 per eye72 Hz, 90 Hz105°304 g (without strap); 597 g total
Pico 4 UltraStandalone VRDual 2.56-inch LCD2160 x 2160 per eye (1200 PPI); default rendering resolution 1920 x 1920 per eye90 Hz105 degreesAbout 580 g (304 g front, 276 g rear)
Pico 4 Ultra EnterpriseStandalone VR
Enterprise VR
2× 2.56" LCD2160×2160 per eye (4K+); rendering resolution 1920×1920 per eye90 Hz105°580g
Pico G2Standalone VR3K LCD, blue ray reduction (two fast-response LCD panels)1440 x 1600 per eye (2880 x 1600 combined)90Hz, 615 ppi101 degrees268g(w/o Band)
Pico G2 4K EnterpriseStandalone VRSingle LCD binocular1920x2160 per-eye75 Hz101° diagonal
Pico G3Standalone VR
Enterprise VR
LCD (single 5.5-inch SFR TFT panel)3664×1920 (combined), 773 PPI72 Hz, 90 Hz (dynamic)98°604 g (total)
Pico Neo 3 ProStandalone VRSingle 5.5-inch SFR TFT LCD, 773 PPI3664 x 1920 (1832 x 1920 per eye)72/90 Hz98 degrees395 g (without straps); 673 g (total)
Pico Neo CVStandalone VRTwo 1.5K AMOLED displays (2017 prototype)90 Hz (announced)
Pico Space ProDual-eye 4K micro-OLED (Pico wording)
Pimax 4KPC-Powered VRCustomized low-persistence 4K panel (manufacturer description)3840 x 2160P (1920 x 2160 per eye)60 Hz; advertised as up to 90 Hz with "binocular frame technology"110 degrees (manufacturer claim)220 g (launch report); 320 g headset only (VR World measurement); 0.499 kg (GearBest product weight)
Pimax 5K SuperPC-Powered VR2x LCD (RGB stripe matrix), customized low persistence liquid (CLPL)2560x1440 per eye (5120x1440 combined)90 Hz, 120 Hz, 144 Hz, 160 Hz, 180 Hz (experimental)200° diagonal, 170° horizontal, 115° vertical (varies by mode)~470g (headset only)
Pimax 8KPC-Powered VRDual LCD panels, marketed as CLPL (customized low persistence liquid)3840 × 2160 panel pixels per eye; 2560 × 1440 per-eye input upscaled in the headset80 Hz in November 2018 specification and documented 2019 driver captureApproximately 200° diagonal advertised in November 2018; software and optical measurements differ
Pimax 8K XPC-Powered VR2 x LCD (CLPL, customized low persistence liquid), RGB stripe3840 x 2160 per eye (native mode); 2560 x 1440 per eye input upscaled to 3840 x 2160 (upscale mode)60 Hz, 75 Hz and 90 Hz native (90 Hz on supported NVIDIA GeForce RTX 30-series GPUs); up to 114 Hz in upscale mode200 degrees diagonal, 170 degrees horizontal, 115 degrees vertical (manufacturer figures)997.9 g with KDMAS strap (Tom's Hardware review unit)
Pimax Crystal LightPC-Powered VRQLED LCD with mini-LED local dimming (local-dimming model)2880 × 2880 per eye (16,588,800 pixels across both displays)72 / 90 / 120 Hz selectable; legacy page also lists 60 Hz110° horizontal (current manufacturer specification); earlier advertised values differ815 g (manufacturer headset rating)
Pimax Crystal SuperPC-Powered VRQLED + Mini-LED local dimming; Sony micro-OLED optionQLED: 3840 × 3840 per eye; micro-OLED: 3840 × 3552 per eye72/90 Hz in optical-engine specifications; see display notes966 g with DMAS, as reported in a hands-on review
Pimax Crystal Super 8K Micro-OLEDPC-Powered VR2 x Sony Micro-OLED binocular3840x3552 per-eye72 / 90 Hz116° horizontal, 128°+ diagonal (manufacturer figures)Under 600 g (manufacturer claim)
Pimax Dream AirPC-Powered VR2 x 1.35-inch Sony Micro-OLED3840x3552 per-eye72 Hz / 90 Hz110° horizontal, 120°+ diagonal (Pimax figures)Around 170 g headset only; about 263 g with strap (PCGamesN measurement)
Pimax Dream Air SEPC-Powered VR2 x Micro-OLED binocular2560x2560 per-eye (5120 x 2560 total)72 Hz native; 90 Hz with upscaled rendering105 degrees horizontal (Pimax figure)Under 140 g (headset only)
Pimax Portal QLED ViewStandalone VRSingle 5.46-inch QLED + Mini-LED panel, shared by both eyes1920x2160 per-eye (3840 x 2160 panel)144 Hz100° diagonal (standard lenses); 60° with the high-resolution lens set367 g (handheld)
Pimax Portal ViewStandalone VRSingle LCD binocular (the Portal handheld's 5.46-inch 3840x2160 screen; QLED and Mini-LED on the Portal QLED)1920x2160 per-eye144 Hz100° diagonal; 60° with the movie-mode lenses
PlayStation VR2PC-Powered VR
Console-Powered VR
OLED2000 x 2040 pixels per eye90Hz, 120HzApproximately 110 degrees (axis not specified by Sony)Approximately 560 g (headset, excluding cables); approximately 168 g per controller
QWR VRoneStandalone VRSingle LCD binocular; 6-inch 2.5K panel2.5K (manufacturer designation)70 Hz (product page); 72 Hz (specifications page)110 degrees (manufacturer)398 g
QWR VRone 4KStandalone VR6-inch, "4K HDR" (QWR specification)72 Hz (QWR specification sheet); 70 Hz in QWR marketing110 degrees (QWR specification)398 g (QWR specification)
QWR VRone PCPC-Powered VRFast LCD, 5.46 inch1832 x 1920 per eye (3664 x 1920 combined)72, 90 or 120 Hz (2025 specification); 120 Hz (2026 specification)116 degrees280 g without head strap (2025 specification); 285 g (2026 specification)
QWR VRone ProStandalone VRDual LCD1,600 x 1,600 pixels per eye90Hz105 degrees350g (without headstrap)
RelativtyPC-Powered VR5.5-inch LCD (Relativ builds); 2K dual display (2020 reference build); any PC-compatible display can be used2560 x 1440 (original build)120 FPS (2020 reference build, per the creators)
Samsung Galaxy XRMixed Reality
Standalone VR
Dual micro-OLED3,552 x 3,840 pixels per eye (approx. 27 megapixels combined)60 Hz, 72 Hz (default), 90 Hz maximum (upon service request)109 degrees horizontal; 100 degrees vertical545 g with forehead cushion, excluding light shield and cushion size adjusters; separate battery: 302 g
Samsung Gear VRMobile VRDisplay of the inserted phone (Super AMOLED)Depends on the phone (2560 x 1440 on the Galaxy Note 4)60 Hz96 degrees (SM-R320 to SM-R322); 101 degrees (SM-R323 and later)318 g (SM-R322); 345 g (SM-R324 headset; controller 64.3 g)
Samsung Gear VR (2015/2016)Slide-on HMDCompatible phone's Super AMOLED screen2560 x 1440 panel on the listed S6/Note5 phones60 frames/s low-persistence presentation described by Samsung in 201696 degrees (SM-R322); 101 degrees (SM-R323), manufacturer specifications318 g (November 2015 specification); SM-R323: 345 g, or 312 g without front cover
Samsung Gear VR Innovator EditionSlide-on HMD5.7-inch or 5.1-inch Super AMOLED phone screen2560 x 1440 phone panel; application rendering resolution differs60 Hz96 degrees (Samsung specification)379 g with strap (Note 4 headset specification)
Sega VRConsumer VRTwo LCD screens30 Hz per display (recollection of the Nuclear Rush lead programmer)
Shiftall MeganeX Superlight 8KPC-Powered VR2× 1.35" Micro-OLED (4K per eye), made by BOE3552×3840 per eye (8K total)90 HzNot officially published by Shiftall<185g (headset only, excl. strap) at pre-order; 179 g main body on the current product page
Simula OneStandalone VR
PC-Powered VR
Dual 2448×2448 RGB-stripe LCD high-fidelity panels2448×2448 per eye (4896×2448 total)90 Hz (up to 120 Hz capable panels mentioned previously)≈100° diagonalNot specified (designed with compute pack for balanced weight)
Skyworth Pancake 1Standalone VR2 x 2.1-inch Fast-LCD2280x2280 per-eye90 Hz95-105°189 g (front unit); 436 g (total)
Skyworth Pancake 1ProStandalone VR2 x 2.1-inch Fast-LCD with Mini-LED backlight2280x2280 per-eye90 Hz105° (Skyworth product page); 95-108° in launch coverage of the Pancake 1 series189 g (main unit); 436 g (complete headset)
Skyworth W1Mobile VR2 x LCD binocular (2.1-inch Fast LCD, 1600 x 1600 each)1600x1600 per-eye72 Hz (advertised)94° (axis unspecified)150 g (excluding cable and mask)
Skyworth W1 ProPC-Powered VR2 x LCD binocular1600x1600 per-eye72 Hz94° (manufacturer; axis unspecified)130 g (excluding cable and mask)
Snapdragon 845 VR Development KitStandalone VRSingle AMOLED binocular1280x1440 per-eye60 Hz110° horizontal, 90° vertical
Snapdragon XR1 HMD Reference DesignStandalone VR
Somnium VR1PC-Powered VRDual QLED Mini-LED Fast LCD with local dimming (576 zones per eye)2880 × 2880 per eye (5760 × 2880 combined)72 Hz, 90 Hz, 120 Hz; 144 Hz listed as experimental at launch130° horizontal, 105° vertical (manufacturer figure)700-850 g including headstrap, depending on edition
Sony PUD-J5AConsole-Powered VRDual 0.44-inch LCDApproximately 180,000 pixels per panel (Sony specification)Approximately 25 degrees (horizontal)340 g (head-mounted unit)
Sony SRH-S1Mixed Reality
Standalone VR
Dual 1.3-type Micro-OLED (Sony ECX344A)3,552 x 3,840 pixels per eye (approx. 13.6 megapixels per eye)90Hz
StarVRPC-Powered VRDual 5.5-inch LCD panels (2015 prototype)5120 x 1440 across both panels; 2560 x 1440 per eye (2015)60 Hz (2015 demonstration)210° horizontal, 130° vertical (advertised 2015 specifications)
Steam FrameStandalone VR
PC-Powered VR
Two LCD panels2160 x 2160 per eye72-144 Hz (144 Hz experimental)Up to 110 degrees440 g complete headset; 185 g core; 245 g headstrap
Sulon QStandalone VROLED (announced)2560x1440 pixels (announced display resolution)
TCL NXTWEAR VStandalone VR2.1-inch Fast LCD (manufacturer specification)2280x2280 pixels (manufacturer figure; per-eye basis unspecified)Not verified for the CES 2023 concept108° (manufacturer figure; axis unspecified)236 g (manufacturer figure)
Takara HMD DynovisorVintage VR
Console-Powered VR
0.7-inch LCD180,000 pixels (800 × 225, as reported)About 45° (1999 study; axis unspecified)About 600 g (1996 report)
VIVEDTwo LCD panels taken from commercial pocket televisionsAbout 100 x 100 in the 1985 demonstrations; 320 x 240 monochrome screens in the 1988 configuration120 degrees effective per eye (as reported by Engadget)
VPL EyePhoneVintage VR
PC-Powered VR
Dual LCD screens; HRX uses active-matrix TFT442 × 238 (LX); 720 × 480 (HRX), primary-colored elements per eye108° (LX), 106° (HRX), both-eye horizontal2.5 lb (HRX goggles and headmount)
VRgineers VRHero 5KPC-Powered VR2 x LCD2560x1440 per-eye (5120 x 1440 combined)60-90 Hz150-170 degrees (depending on IPD and focus, per VRgineers)850 g (goggles); 230 g (head mount and counterweight)
VRgineers VRHero 5K PlusPC-Powered VR2 x 5.7-inch Quad HD OLED (one per eye), 518 ppi2560x1440 per-eye (5120 x 1440 combined)70 Hz150-170 degrees (depending on IPD and focus settings, per VRgineers)1.08 kg with counterbalance (Road to VR measurement)
VRgineers XTAL 3PC-Powered VR2 x LCD binocular (fast-switching 4K LCD)3840x2160 per-eye75 Hz at 3840x2160 per eye; 120 Hz at 2560x1440 (QHD) per eye180° horizontal, 90° vertical (announced); 140° x 90° default, up to 180° x 120° maximum experimental (current spec sheet)600 g without head strap (manufacturer)
Valve IndexPC-Powered VRDual 1440×1600 RGB LCD panels2880×1600 (combined)80/90/120/144HzValve advertises approximately 20 degrees more than HTC Vive for typical users809g without cable (reported in testing)
Varjo AeroPC-Powered VRDual mini-LED LCD2880 x 2720 per eye90 Hz115° horizontal, 134° diagonal (at 12 mm eye relief)487 g (visor) + 230 g headband with counterweight (717 g total)
Varjo VR-2PC-Powered VRMicro-OLED focus and AMOLED context displays, one of each per eyeFocus: 1920×1080 per eye; context: 1440×1600 per eye60 Hz focus; 90 Hz context87° (manufacturer specification; axis unspecified)605 g excluding headband (manufacturer figure)
Varjo XR-3PC-Powered VRuOLED (focus) + LCD (peripheral)Focus: 1920 x 1920 per eye; peripheral: 2880 x 2720 per eye90 Hz115° horizontal (manufacturer figure)594 g headset plus 386 g headband
Varjo XR-4PC-Powered VRTwo mini-LED displays with local dimming3840 x 3744 per eye75 or 90 Hz120° x 105° (manufacturer specification)Original front section: 665 g; original complete headset: 1021 g (reported at launch)
Varjo XR-4 Focal EditionPC-Powered VR
Enterprise VR
2x 3.59-inch Mini-LED with local dimming3840×3744 per eye (4K×4K)90 Hz (75 Hz selectable)120° × 105°665g (headset), 356g (headband); 1021 g total
Virtual BoyVintage VR
Tabletop VR
Dual 1×224 LED array with oscillating mirrors384×224 per eye50.27 Hz~50° horizontal750g-760g (without batteries)
Virtual Research Flight HelmetTwo LCD screens, 6.9 cm240 x 120 pixels (Deutsches Museum); 208 x 139 color triads per LCD (Watson et al.)100 degrees diagonal (Deutsches Museum); 75.3 degrees horizontal x 58.4 degrees vertical per LCD (Watson et al.)1.67 kg
Virtual Research V82 x 1.3 inch diagonal active matrix LCD(640x3) x 480 per eye (921,600 color elements, equivalent to 307,200 triads)60 Hz (VGA input)60 degrees diagonal (100% overlap)34 oz (1.0 kg)
Virtual i-O i-glasses!Vintage VR
PC-Powered VR
Two full-color liquid crystal displays180,000 pixels per LCD panel (manufacturer figure); PC input up to 640 x 480 (VGA)PC interface accepts VGA at 60-72 Hz30 degrees per eye8 ounces (video headset); 12 ounces (VPC with head tracker)
Vivo VisionStandalone VRDual Micro-OLED3840 x 3552 per eye (27.28 million pixels total)398 g (headset with S1 light seal, S1 foam padding and double-loop band)
Wearality SkySlide-on HMDDepends on smartphoneDepends on smartphone150° (advertised)
Woxter Neo VR100Standalone VRSingle LCD binocular (5.5-inch IPS, Full HD 1920x1080, split into two halves)960x1080 per-eye
XEO BIGPC-Powered VR2 x Micro-OLED binocular3840x3552 per-eye90 Hz100° horizontal189 g
Xiaomi Mi VRStandalone VRSingle LCD binocular1280x1440 per-eye60 / 72 HzNot specified in cited specifications425 g (excluding strap)
YVR 1Standalone VR2 x LCD binocular2160x2160 per-eye90 Hz100° diagonal595 g (with battery)
YVR 2Standalone VR2 x 2.1-inch Fast-LCD (binocular)1600x1600 per-eye90 Hz95° diagonal (launch specification; the manufacturer's current product page states 103°)630 g (headset with battery); 108 g (each controller)
Z800 3DVisorPC-Powered VRTwo 0.59-inch SVGA-3D OLED microdisplays800 x 600 per display60 Hz input; 30 Hz per eye in frame-sequential stereo modeAbout 40 degrees diagonalLess than 8 oz (227 g) (display set)

Accessories and historical catalogs

See also

References

  1. ↑ "The OpenXR 1.1.65 Specification (with all registered extensions)". Khronos Registry. Khronos Group. https://registry.khronos.org/OpenXR/specs/1.1/html/xrspec.html. Retrieved 2026-10-17.
  2. ↑ 2.0 2.1 "Steam Frame". Steamworks Documentation. Valve Corporation. https://partner.steamgames.com/doc/steamhardware/steamframe. Retrieved 2026-10-17.
  3. ↑ "Meet Meta Quest 3, Our Mixed Reality Headset Starting at $499.99". Meta Newsroom. Meta Platforms. 2023-09-27. https://about.fb.com/news/2023/09/meet-meta-quest-3-mixed-reality-headset/. Retrieved 2026-10-17.
  4. ↑ 4.0 4.1 "Introducing Galaxy XR: Opening New Worlds". Samsung Newsroom U.S.. Samsung Electronics. 2025-10-21. https://news.samsung.com/us/introducing-galaxy-xr-opening-new-worlds/. Retrieved 2026-10-17.
  5. ↑ "Bigscreen Beyond 2". Bigscreen Store. Bigscreen. https://store.bigscreenvr.com/products/bigscreen-beyond-2. Retrieved 2026-10-17.
  6. ↑ "PlayStation VR2 - The next generation of VR gaming on PS5". PlayStation. Sony Interactive Entertainment. https://www.playstation.com/en-us/ps-vr2/. Retrieved 2026-10-17.
  7. ↑ Yasuo Takahashi (2024-06-03). "PlayStation VR2 players can access games on PC with adapter starting on August 7". PlayStation Blog. Sony Interactive Entertainment. https://blog.playstation.com/2024/06/03/playstation-vr2-players-can-access-games-on-pc-with-adapter-starting-on-august-7/. Retrieved 2026-10-17.
  8. ↑ "How to prepare for using PS VR2 with PC". PlayStation Support. Sony Interactive Entertainment. https://www.playstation.com/en-us/support/hardware/pc-prepare-ps-vr2/. Retrieved 2026-10-17.
  9. ↑ Jeffrey Chen (2019-11-06). "Open sourcing Google Cardboard". Google Developers Blog. Google. https://developers.googleblog.com/en/open-sourcing-google-cardboard/. Retrieved 2026-10-17.
  10. ↑ "Welcome to Steamworks". Steamworks. Valve Corporation. https://partner.steamgames.com/vrlicensing. Retrieved 2026-10-17.
  11. ↑ Ivan E. Sutherland (1968-12). "A head-mounted three dimensional display". Proceedings of the December 9-11, 1968, Fall Joint Computer Conference, Part I (AFIPS '68), pp. 757-764. ACM. https://doi.org/10.1145/1476589.1476686. Retrieved 2026-10-17.