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PC-Powered VR

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See also: Standalone VR and Phone-Powered AR

PC-Powered VR also known as the Discrete HMD or Tethered HMD is a type of mostly virtual reality head-mounted display that supplies everything required for an immersive VR experience aside from the processing. It contains display, lenses, rotational tracking, positional tracking, audio and advanced input. For processing, Discrete HMDs are connected to PCs through cables. Certain Discrete HMDs such as the PlayStation VR use consoles instead of PCs for processing. While this type of HMD is less mobile than its 2 counter parts, it is able to deliver the best VR experience. To deliver positional tracking, Discrete HMDs utilize external sensors that are placed external to the user or HMD. They also have custom Input Devices built with 6DOF tracking in mind. Note that newer Discrete HMD such as Pico Neo 2 is not tethered to its PC, instead it wirelessly streams from the PC to the HMD.

Discrete HMDs require powerful PCs to run their demanding games and software. Not counting the cost of PC, Discrete HMDs is cheaper than Slide-on HMDs and more expensive than Standalone VR headsetss.

DevicesRequiresDisplayResolutionRefresh RateField of ViewTrackingRotational TrackingPositional TrackingUpdate RateLatencyInputConnectivity
3Glasses Blubur S15.5" Low Persistence LCD2880 x 1440 (1440 x 1440 per eye)6DoF (external camera)3Wand controllersDisplayPort
3Glasses D25.5" TFT-LCD2560 x 1440 (2K)3DoFTouch field
Control buttons
USB 2.0
DisplayPort 1.2
ANTVRSmartphone
PlayStation 4
PC
Xbox One
Aspherical lens1920 x 1080100° diagonalDegrees of freedomGyroscope
Magnetometer
Accelerometer
Transformable ControllerU2B (USB-2.4GHz and Bluetooth) module
ASUS Windows Mixed RealityWindows Mixed Reality compatible PCDual LCD1440 × 1440 per eye (2880 × 1440 combined)60Hz / 90Hz95°6DoF inside-outYesYes90HzWindows Mixed Reality motion controllers (2 included)USB 3.0
HDMI 2.0
Acer AH1012 x 2.89" LCD2880 x 1440 (1440 x 1440 per eye)6DoF (inside-out)WMR Controllers (6DoF)USB 3.0
HDMI 1.4/2.0
Acer OJO 500Windows Mixed Reality-ready PCDual 2.89-inch LCD1440 × 1440 per eye (2880 × 1440 combined)Up to 90Hz100°6DoF (inside-out)YesYes60HzBluetooth
Windows Mixed Reality motion controllers
USB 3.0
HDMI 2.0
Acer Windows Mixed RealityWindows 10 Fall Creators Update PCDual LCD1440 × 1440 per eye (2880 × 1440 combined)90Hz (HDMI 2.0)
60Hz (HDMI 1.4)
100° (up to 105°)6DoF inside-out (2 cameras)YesYes90HzWindows Mixed Reality controllers (sold separately or bundled)USB 3.0
HDMI 1.4/2.0
Acer Windows Mixed Reality HeadsetPCDual LCD display2880 x 1440 (1440 x 1440 per eye)90Hz '"`UNIQ--ref-0000018F-QINU`"'95 Degree HorizontalDegrees of freedomGyroscope
Magnetometer
Accelerometer
Inside-out trackingMotion to Photon: Less than 10msKeyboard/Mouse
Xbox One GamePad
Motion Controllers
HDMI
USB
Arpara 5KPC (Tethered) / None (AIO)Dual 1.03-inch micro-OLED (SeeYA)2560 × 2560 per eye (5120 × 2560 combined)70Hz (5K)
90Hz (4K mode)
120Hz (lower res)
95°3DoF (Tethered)
6DoF (AIO)
YesYes (AIO)
Optional (Tethered with adapter)
Up to 120HzInput Devices
Hand tracking (AIO)
USB-C (Tethered)
Wi-Fi/Bluetooth (AIO)
Arpara Tethered 5K2 x 1.03" Micro-OLED (OLEDoS)5120 x 2560 (2560 x 2560 per eye)3DoF (6DoF with gaming kit)Optional gaming kitUSB-C
Asus HC102PCDual LCD display2880 x 1440 (1440 x 1440 per eye)90Hz95 DegreeDegrees of freedomGyroscope
Magnetometer
Accelerometer
Inside-out trackingLowAsus HC102 Motion ControllerHDMI
USB
Bigscreen BeyondGaming PC
SteamVR base stations
Dual micro-OLED (Samsung)2560 × 2560 per eye (5120 × 2560 combined)90Hz
75Hz
90° (horizontal) × 93° (vertical)6DoF outside-in (SteamVR Tracking)YesYes1000HzHTC Vive
SteamVR controllers (Index
Etc.)
DisplayPort 1.4
USB-A
Bigscreen Beyond 2Base Stations
VR-ready PC
VR Controllers
Dual 1-inch Micro-OLED2560 × 2560 per eye (5120 × 2560 total)75 Hz (native)
90 Hz (upscaled via DSC from 1920 × 1920)
116° diagonalSteamVR Tracking
6DoF)
(Outside-in via SteamVR 1.0 or 2.0 base stations
YesYesLow-latency eye-tracking (on Beyond 2e)Valve Index Controllers
Requires separate VR controllers
5 m fiber-optic tether to Link Box
Bigscreen Beyond 2e2× Micro-OLED (RGB stripe)2560×2560 per eye (13.1 million pixels total)90 Hz116°Outside-in 6DoF (SteamVR Base Stations)USB
DisplayPort
DPVR E3 4K5.5" JDI Fast LCD3840 x 2160 (1920 x 2160 per eye)3DoF (6DoF with NOLO)NOLO controllers (optional)HDMI
DPVR E4VR-ready PC (GTX 1060+ / i5 / 8GB RAM)Single Fast LCD3664 × 1920 (1834 × 1920 per eye)90Hz
72Hz
120Hz (adjustable)
116° diagonal
94° horizontal
4 cameras)
6DoF (inside-out
YesYesUp to 120Hz6DoF controllers (Quest-style)USB 3.0
DisplayPort 1.2+
DecaGearVR-ready PC (SteamVR compatible)Dual LCD2160 × 2160 per eye (4.6MP)90Hz114°4 cameras)
6DoF (inside-out
YesYes90Hz6DoF controllers with finger sensing
DecaMove hip tracker
USB-C (optional wireless DecaAir addon)
Dell VisorWindows 10 Fall Creators Update PCDual Sharp LCD1440 × 1440 per eye (2880 × 1440 combined)90Hz110°6DoF inside-out (2 cameras)YesYes90HzWindows Mixed Reality controllersUSB 3.0
HDMI 2.0
EMagin Z800 3DVisor2 x OLED (SVGA)800 x 600 per eye3DoF (MEMS accelerometers and gyroscopes)Head trackingUSB
FOVEPC5.8 inch low persistence OLED2560 x 144060 - 90 Hz100°Eye trackingIMUTheir own systemEye Tracking: 120 FPSUSB 3.0
Display port
3.5mm headphone port
Forte VFX12 x 0.7" Active Matrix LCD (Kopin)263 x 230 per eye3DoFCyberpuck controller (2DoF + 3 buttons)ISA VIP board
VESA feature connector
HP ReverbLCD (dual)2160x2160 per eye90 Hz114°6DoF (inside-out
2 cameras)
Bluetooth
USB 3.0
DisplayPort
HP Reverb G1VR-Ready PC2 x LCD2160 x 2160 per eye (4320 x 2160 total)90 HzApprox. 114° diagonal (Visible FoV: 95° H / 90° V )Degrees of freedom
Inside-out tracking
YesYesWindows Mixed Reality Motion ControllersBluetooth (built into headset for controllers)
HP Reverb G2Gaming PC with DisplayPort
Windows 10/11
Dual LCD (mura-free)2160 × 2160 per eye (4320 × 2160 combined)90Hz114°6DoF inside-outYesYes90HzHP Motion ControllersUSB 3.0
DisplayPort 1.3
HP Windows Mixed RealityWindows Mixed Reality compatible PCDual LCD1440 × 1440 per eye (2880 × 1440 combined)60Hz / 90Hz95°6DoF inside-outYesYes90HzWindows Mixed Reality motion controllers (2 included)USB 3.0
HDMI 1.4/2.0
HTC VivePCDual Panel2160 x 1200 (1080 x 1200 per eye)90 Hz110° (diagonal)Degrees of freedomGyroscope
Accelerometer
Laser Position Sensor
Base StationsRotational: 1000Hz
Positional: 60Hz
Motion to Photon
7ms (no load)
15ms (medium load)
Controllers in both hands2 HDMI ports
2 USB ports
1 headphone jack
HTC Vive CosmosUSB
Gaming PC with DisplayPort
Dual LCD (RGB stripe)1440 × 1700 per eye (2880 × 1700 combined)90Hz110°6DoF inside-out (6 cameras)YesYes90HzVive Cosmos ControllersUSB 3.0
DisplayPort 1.2
HTC Vive Cosmos EliteVR-ready PC
SteamVR base stations
Dual LCD1440 × 1700 per eye (2880 × 1700 combined)90Hz110°6DoF (SteamVR Tracking 1.0)YesYes90HzSteamVR controllers
Vive Controllers
USB 3.0
DisplayPort 1.2
HTC Vive Developer EditionsPCDual Panel2160 x 1200
1080 x 1200 per eye
90 Hz110° (diagonal)Degrees of freedomGyroscope
Accelerometer
Laser Position Sensor
Base Stations????Controllers in both hands2 HDMI ports
2 USB ports
1 headphone jack
HTC Vive Focus VisionVIVE account
Optional PC for PCVR
Dual LCD2448 × 2448 per eye (4896 × 2448 combined)90Hz (120Hz in DisplayPort mode beta)120°6DoF inside-outYesYes90HzVoice
Input Devices
Eye tracking
Hand tracking
Bluetooth 5.2
Wi-Fi 6/6E
USB-C (×2)
HTC Vive ProPCDual Panel2880 x 1600 (1440 x 1600 per eye)90 Hz '"`UNIQ--ref-000000F0-QINU`"'110° (diagonal)Degrees of freedomGyroscope
Accelerometer
Laser Position Sensor
Base StationsRotational: TBC
Positional: TBC
Motion to Photon
TBC
Controllers in both handsDisplayPort 1.2
USB-C 3.0 port
Bluetooth (Version TBD) (TBD: 1 headphone jack???)
HTC Vive Pro 2Gaming PC with DisplayPortDual RGB LCD2448 × 2448 per eye (4896 × 2448 combined)90Hz
120Hz
120°6DoF outside-in (SteamVR Tracking 2.0)YesYes1000Hz (tracking)VIVE Controllers or SteamVR controllersUSB 3.0
DisplayPort 1.4
HTC Vive Pro EyeVR-ready PC
SteamVR base stations
Dual AMOLED1440 × 1600 per eye (2880 × 1600 combined)90Hz110°6DoF (SteamVR Tracking 2.0)YesYes90HzSteamVR controllers
Vive Controllers
USB 3.0
DisplayPort 1.2
Proprietary link box
HTC Vive XR EliteVIVE account
Optional PC for PCVR
Dual LCD1920 × 1920 per eye (3840 × 1920 combined)90Hz110°6DoF inside-outYesYes90HzVoice
Hand tracking
VIVE controllers
USB-C
Wi-Fi 6E
Bluetooth 5.2
IIS VFX3D2 x Color LCD380 x 337 per eye (360
000 pixels)
3DoF (VOS solid-state sensors)3DoF controllerUSB
Immersed VisorWindows
MacOS
Or Linux PC (tethered or wireless)
Dual micro-OLED~3840 × 3840 per eye (4K per eye)90Hz100°6DoF (inside-out
6 cameras)
YesYes90HzLow latencyHand tracking (gaze-and-pinch)
Smart Touch
Bluetooth
Wi-Fi
USB-C
LG 360 VRLG G51.88" IPS LCD x 2 EA
920 x 720 per Eye
639 ppi Real RGB
960x720 pixels at 693ppi (per eye)60HzMotion to Photon: over 50ms
LG VR HeadsetPCOLED
Single panel
1440×1280 per eye90Hz110 DegreeLighthouseLowVive Controller
LG Controller
USB
DisplayPort
Lenovo ExplorerWindows 10 Fall Creators Update PCDual LCD1440 × 1440 per eye (2880 × 1440 combined)90Hz110°6DoF inside-out (2 cameras)YesYes90HzKeyboard/mouse
Windows Mixed Reality controllers
Xbox controller
Cortana voice
USB 3.0
HDMI 2.0
NVIS nVisor SX60PC/Workstation with dual-link DVI or VGALCOS (Liquid Crystal on Silicon)1280x1024 per eye (SXGA)60 Hz60° diagonal3 DoF (6 DoF with optional external trackers)YesOptional (with external trackers)Up to 180 Hz (tracker-dependent)VGA
DVI
RS-232
OSVR HDK1PC5.5 inch LCD (1.0)
5.5 inch low-persistence OLED (1.1 - 1.3)
1920 x 1080
960 x 1080 per eye
60 Hz (1.0 - 1.2)
120 Hz (1.3)
100° (nominal)
90° (H and V)
Degrees of freedomGyroscope
Magnetometer
Accelerometer
IR-LED faceplate and External Infrared CameraRotational: 400Hz
Positional: 100 Hz
??Gamepads
Mouse and Keyboard
Leap Motion VR
1 external and 2 internal USB 3.0 ports
OSVR HDK2PC5.5 inch OLED2160 x 1200 (1080 x 1200 per eye)90 Hz '"`UNIQ--ref-00000767-QINU`"'110 degreesDegrees of freedomGyroscope
Magnetometer
Accelerometer
???Rotational: 400Hz
Positional: 100 Hz
?????1 external and 2 internal USB 3.0 ports
Oculus RiftPCDual OLED Panels2160 x 1200 (1080 x 1200 per eye)90 Hz110° (diagonal)Degrees of freedomGyroscope
Magnetometer
Accelerometer
Oculus SensorRotational: 1000Hz
Positional: 60Hz
Motion to Photon: less than 5msOculus Touch
Xbox One controller
Oculus Remote
HDMI
USB
Oculus Rift CV1Oculus account
Oculus-ready PC
Dual OLED (PenTile)1080 × 1200 per eye (2160 × 1200 combined)90Hz110°6DoF outside-in (Constellation)YesYes90HzOculus Touch (separate)
Oculus Remote (included)
Xbox One controller (included)
HDMI
USB 3.0
Oculus Rift DK1Gaming PCLCD (RGB stripe)640 × 800 per eye (1280 × 800 combined)60Hz110° diagonal (90° horizontal)3DoF (rotational only)YesNo60Hz50-60ms motion-to-photonXbox controller
Mouse/keyboard
USB
HDMI/DVI (via control box)
Oculus Rift DK2Gaming PC with compatible GPUSamsung Galaxy Note 3 OLED (repurposed)960 × 1080 per eye (1920 × 1080 combined)75Hz (low persistence)93°6DoF (IMU + external camera)YesYes (external camera)75Hz~20ms motion-to-photonXbox controller
Mouse/keyboard (no motion controllers)
HDMI
USB 2.0
Oculus Rift SVR-Ready PCFast-switch LCD2560×1440 (1280×1440 per eye)80Hz115°Inside-out tracking
(6DOF)
YesOculus InsightOculus TouchUSB 3.0
DisplayPort 1.2
Pimax 5K PlusSteamVR Tracking
Gaming PC
Dual LCD (CLPL)2560 × 1440 per eye (5120 × 1440 combined)90Hz
120Hz
144Hz
200° (diagonal)
170° (horizontal)
6DoF outside-in (SteamVR/Lighthouse)YesYesUp to 144HzPimax controllers
SteamVR controllers (Valve Index
VIVE)
USB 2.0
DisplayPort 1.4
Pimax 5K Super2x LCD (RGB stripe matrix)2560x1440 per eye (5120x1440 combined)90 Hz
120 Hz
160 Hz
144 Hz
180 Hz (experimental)
200° diagonal
170° horizontal
115° vertical (varies by mode)
6DoF (SteamVR Lighthouse 1.0/2.0)USB
DisplayPort 1.4
Power
Pimax 5K XR2 x Samsung OLED2560 x 1440 per eye (5120 x 1440 total)6DoF (SteamVR 1.0/2.0)SteamVR controllers compatibleDisplayPort 1.4
Pimax 8K XSteamVR Tracking
High-end gaming PC
Dual CLPL (Custom Low Persistence Liquid Crystal)3840 × 2160 per eye (7680 × 2160 combined)75Hz (native 4K)
90Hz/114Hz (upscale mode)
170° (horizontal)
Up to 200° (diagonal)
6DoF outside-in (SteamVR/Lighthouse)YesYes1000Hz (tracking)SteamVR controllers (Valve Index
VIVE)
Pimax Sword controllers
DisplayPort 1.4
USB 2.0/3.0
Pimax 8KX2× 4K CLPL LCD3840×2160 per eye (native 4K)75 Hz
90 Hz (native)
114 Hz (upscale)
200° diagonal (170° horizontal
115° vertical)
Lighthouse (SteamVR base stations)USB 3.0
DisplayPort 1.4
Pimax Artisan2 x RGB Stripe LCD1700 x 1440 per eye6DoF (SteamVR 1.0/2.0)SteamVR controllers compatible
NOLO VR optional
DisplayPort 1.4
Pimax Crystal LightVR-ready PC (RTX 2080+ minimum
RTX 3070+ recommended)
QLED + Mini-LED LCD2880 × 2880 per eye (16.6 megapixels combined)90Hz
72Hz
120Hz (variable)
115° (up to 130° diagonal)6DoF (inside-out or SteamVR Lighthouse)YesYesUp to 120HzSteamVR controllers
Pimax controllers
USB 3.0
DisplayPort 1.4
Pimax Crystal SuperGaming PC with DisplayPortQLED with Local Dimming 2.0 or Micro-OLED3840 × 3840 per eye (29.5 million pixels total)90Hz
72Hz
120Hz (lab mode)
106° (57 PPD) / 140° (50 PPD)6DoF inside-out (SLAM)YesYes120HzInput Devices
Eye tracking
SteamVR controllers
DisplayPort 1.4
Pimax Reality 12K QLEDStandalone capable
High-end VR-ready PC (PC VR mode)
Dual QLED with mini-LED backlighting5760 × 3240 per eye (6K
PC mode)
3840 × 2160 per eye (4K
Standalone)
Up to 200Hz200° horizontal (PC)
150° horizontal (standalone)
6DoF inside-out + SteamVR optionalYesYesUp to 200HzEye tracking
Hand tracking
SteamVR controllers
Bluetooth
USB-C
DisplayPort
Wi-Fi 6E
Pimax Vision 8K PlusSteamVR base stations
High-end VR-ready PC (RTX 2060 or better)
Dual CLPL (Customized Low Persistence Liquid)3840 × 2160 per eye (upscaled from 2560 × 1440)90Hz (110Hz experimental)170° diagonal (normal)
200° diagonal (large)
6DoF (SteamVR Tracking 1.0/2.0)YesYes90Hz (110Hz experimental)SteamVR controllers
Pimax Sword controllers
DisplayPort 1.4
USB 2.0/3.0
Pimax Vision 8K+2 x CLPL LCD (upscaled to 4K)3840 x 2160 per eye (upscaled from 2560 x 1440)6DoF (SteamVR 1.0/2.0)SteamVR controllers compatibleDisplayPort
Pimax Vision 8KX2 x Native 4K CLPL LCD3840 x 2160 per eye (7680 x 2160 total)6DoF (SteamVR 1.0/2.0)SteamVR controllers compatibleDisplayPort 1.4a (HBC mode)
Roscosmos XR-22 x LCD binocular2880 x 2880 per eye (5760 x 2880 combined)6DoF (laser-based positional tracking)6DoF controllers
Samsung OdysseyWindows 10 Fall Creators Update PCDual Samsung AMOLED1440 × 1600 per eye (2880 × 1600 combined)60Hz-90Hz110°6DoF inside-out (2 cameras)YesYes90HzWindows Mixed Reality controllers (included)HDMI 2.0
USB 3.1 Gen 1
Samsung Odyssey PlusWindows Mixed Reality compatible PCDual 3.5" AMOLED1440 × 1600 per eye (2880 × 1600 combined)60Hz
90Hz
110°6DoF inside-out (2 cameras)YesYes90HzWindows Mixed Reality Motion ControllersUSB 3.0
HDMI 2.0
Shiftall MeganeXHigh-end VR-ready PC (NVIDIA RTX 20+)
SteamVR base stations (for outside-in)
Dual micro-OLED (Kopin)2560 × 2560 per eye (5.2K)
3552 × 3840 per eye (8K Mark II)
90Hz~96° (estimated)6DoF (inside-out or SteamVR outside-in)YesYes90HzSteamVR controllers (GripVR
FlipVR
Valve Index)
USB
DisplayPort
Shiftall MeganeX Superlight 8K2× 1.35" Micro-OLED (4K per eye)3552×3840 per eye (8K total)90 Hz~90°Outside-in 6DoF (SteamVR Lighthouse)USB-C
DisplayPort
Simula OneNone (standalone)
PC for tethered mode
Bluetooth keyboard & mouse (optional)
Dual 2448×2448 RGB-stripe LCD high-fidelity panels2448×2448 per eye (4896×2448 total)90 Hz (up to 120 Hz capable panels mentioned previously)≈100° diagonalInside-out tracking
(6DOF)
Yes (3DOF via IMU)Yes (6DOF)Keyboard and mouse compatible (via Bluetooth or USB)Wi-Fi 6E
Bluetooth 5.2
Somnium VR1Gaming PC
SteamVR Tracking base stations
Dual QLED Mini-LED Fast LCD2880 × 2880 per eye (5760 × 2880 combined)120Hz
90Hz (base)
144Hz (upgradeable)
105° vertical
130° horizontal
6DoF outside-in (SteamVR Lighthouse)YesYesUp to 144HzSteamVR controllers (Valve Index
VIVE)
Ultraleap hand tracking
USB 3.0
DisplayPort 1.4
StarVRPCDual 5.5" LCD Quad HD Displays5120 x 1440 (2560 x 1440 per eye)210° (horizontal)
130° (vertical)
Degrees of freedomGyroscope
Magnetometer
Accelerometer
External optical sensor with fiducial markers
VPL EyePhoneHigh-end computer system (Silicon Graphics workstation)
Polhemus magnetic tracker
Dual active-matrix LCD panels185 × 138 (Model 1)
320 × 240 (Model 2 LX)
720 × 480 (Model HRX) per eye
30 Hz90° (Model 1)
108° (Model 2 LX)
106° (Model HRX)
3 DoF electromagnetic (Polhemus FASTRAK)YesNo60 HzLess than 50 ms (with SGI rendering)DataGlove
(sold separately)
Wired to computer (NTSC composite signals)
VRgineers XTAL 8KHigh-end VR-ready PC (VirtualLink or DisplayPort)Dual 4K LCD3840 × 2160 per eye (7680 × 2160 total
8K)
75Hz180° diagonal (150° standard)6DoF (SteamVR
Multiple options)
YesYes75HzHand tracking
SteamVR controllers
DisplayPort
VirtualLink (USB-C)
Valve IndexWindows 10
SteamOS
Or Linux; NVIDIA GeForce GTX 970 / AMD RX 480 or better
Dual 1440×1600 RGB LCD panels2880×1600 (combined)80/90/120/144Hz~130 degrees (diagonal)SteamVR Tracking
(Lighthouse 2.0)
6 DOF6 DOFValve Index Controllers (included)USB 3.0
DisplayPort 1.2
Varjo AeroHigh-end PCMini-LED3840×3744 per eye90 Hz (120 Hz experimental)120° × 105° (H×V)Inside-out (4 cameras)Degrees of freedomDegrees of freedom200 HzLess than 15ms (VR)
~22ms (passthrough)
Hand tracking
SteamVR controllers
USB-C (Thunderbolt 4 compatible)
Varjo VR-2High-end PCDual OLED displays per eye (Bionic Display)Focus: 1920×1080 per eye
Context: 1440×1600 per eye
90 Hz (both displays)87°SteamVR 1.0/2.0Degrees of freedomDegrees of freedom1000 HzLess than 20msCompatible with SteamVR controllersDisplayPort 1.4
USB 3.0+
Varjo VR-3SteamVR base stations
High-end PC (NVIDIA RTX 2080 Ti or better)
Dual micro-OLED (focus) + dual LCD (peripheral)2880 × 2720 per eye (context)
1920 × 1920 per eye (focus)
90Hz115° horizontal6DoF (SteamVR Tracking 2.0)YesYes90HzSteamVR controllers
Enterprise controllers
DisplayPort 1.4
USB-C 3.0
Proprietary cable
Varjo XR-3High-end PCUOLED (focus) + LCD (peripheral)Focus: 1920×1920 per eye
Context: 2880×2720 per eye
90 Hz115°SteamVR 2.0
Inside-out (beta)
Degrees of freedomDegrees of freedom1000 HzLess than 20ms (VR)
Less than 20ms (passthrough)
Compatible with SteamVR controllersDisplayPort 1.4
USB-C 3.0
Varjo XR-4High-end PCMini-LED3840×3744 per eye90 Hz (120 Hz experimental)120° × 105° (H×V)Inside-out (4 cameras)Degrees of freedomDegrees of freedom200 HzLess than 15ms (VR)
~22ms (passthrough)
Hand tracking
SteamVR controllers
USB-C (Thunderbolt 4 compatible)
Varjo XR-4 Focal Edition2× Mini-LED LCD3840×3744 per eye (4K×4K)90 Hz120° × 105°Inside-out + SteamVR (hybrid)USB-C
DisplayPort
Virtual Research VR42 x 1.3" LCD742 x 230 per eye3DoF
Vive CosmosLCD (RGB
Dual)
1440x1700 per eye90 Hz110°6DoF (inside-out
6 cameras)
Vive Pro 2LCD (dual)2448x2448 per eye120 Hz116° (marketed 120°)SteamVR 2.0 (outside-in)USB 3.0
DisplayPort
Vive Pro EyeOLED (dual)1440x1600 per eye90 Hz110°SteamVR 2.0 (outside-in)USB 3.0
DisplayPort
Vuzix iWear VR9202 x LCD (VGA progressive scan)000 pixels)
640 x 480 per eye (920
3DoF (magnetic sensors + accelerometers)Head trackingUSB
VGA