PC-Powered VR
- See also: Standalone VR and Phone-Powered AR
PC-Powered VR also known as the Discrete HMD or Tethered HMD is a type of mostly virtual reality head-mounted display that supplies everything required for an immersive VR experience aside from the processing. It contains display, lenses, rotational tracking, positional tracking, audio and advanced input. For processing, Discrete HMDs are connected to PCs through cables. Certain Discrete HMDs such as the PlayStation VR use consoles instead of PCs for processing. While this type of HMD is less mobile than its 2 counter parts, it is able to deliver the best VR experience. To deliver positional tracking, Discrete HMDs utilize external sensors that are placed external to the user or HMD. They also have custom Input Devices built with 6DOF tracking in mind. Note that newer Discrete HMD such as Pico Neo 2 is not tethered to its PC, instead it wirelessly streams from the PC to the HMD.
Discrete HMDs require powerful PCs to run their demanding games and software. Not counting the cost of PC, Discrete HMDs is cheaper than Slide-on HMDs and more expensive than Standalone VR headsetss.
| Devices | Requires | Display | Resolution | Refresh Rate | Field of View | Tracking | Rotational Tracking | Positional Tracking | Update Rate | Latency | Input | Connectivity |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 3Glasses Blubur S1 | 5.5" Low Persistence LCD | 2880 x 1440 (1440 x 1440 per eye) | 6DoF (external camera) | 3Wand controllers | DisplayPort | |||||||
| 3Glasses D2 | 5.5" TFT-LCD | 2560 x 1440 (2K) | 3DoF | Touch field Control buttons | USB 2.0 DisplayPort 1.2 | |||||||
| ANTVR | Smartphone PlayStation 4 PC Xbox One | Aspherical lens | 1920 x 1080 | 100° diagonal | Degrees of freedom | Gyroscope Magnetometer Accelerometer | Transformable Controller | U2B (USB-2.4GHz and Bluetooth) module | ||||
| ASUS Windows Mixed Reality | Windows Mixed Reality compatible PC | Dual LCD | 1440 × 1440 per eye (2880 × 1440 combined) | 60Hz / 90Hz | 95° | 6DoF inside-out | Yes | Yes | 90Hz | Windows Mixed Reality motion controllers (2 included) | USB 3.0 HDMI 2.0 | |
| Acer AH101 | 2 x 2.89" LCD | 2880 x 1440 (1440 x 1440 per eye) | 6DoF (inside-out) | WMR Controllers (6DoF) | USB 3.0 HDMI 1.4/2.0 | |||||||
| Acer OJO 500 | Windows Mixed Reality-ready PC | Dual 2.89-inch LCD | 1440 × 1440 per eye (2880 × 1440 combined) | Up to 90Hz | 100° | 6DoF (inside-out) | Yes | Yes | 60Hz | Bluetooth Windows Mixed Reality motion controllers | USB 3.0 HDMI 2.0 | |
| Acer Windows Mixed Reality | Windows 10 Fall Creators Update PC | Dual LCD | 1440 × 1440 per eye (2880 × 1440 combined) | 90Hz (HDMI 2.0) 60Hz (HDMI 1.4) | 100° (up to 105°) | 6DoF inside-out (2 cameras) | Yes | Yes | 90Hz | Windows Mixed Reality controllers (sold separately or bundled) | USB 3.0 HDMI 1.4/2.0 | |
| Acer Windows Mixed Reality Headset | PC | Dual LCD display | 2880 x 1440 (1440 x 1440 per eye) | 90Hz '"`UNIQ--ref-0000018F-QINU`"' | 95 Degree Horizontal | Degrees of freedom | Gyroscope Magnetometer Accelerometer | Inside-out tracking | Motion to Photon: Less than 10ms | Keyboard/Mouse Xbox One GamePad Motion Controllers | HDMI USB | |
| Arpara 5K | PC (Tethered) / None (AIO) | Dual 1.03-inch micro-OLED (SeeYA) | 2560 × 2560 per eye (5120 × 2560 combined) | 70Hz (5K) 90Hz (4K mode) 120Hz (lower res) | 95° | 3DoF (Tethered) 6DoF (AIO) | Yes | Yes (AIO) Optional (Tethered with adapter) | Up to 120Hz | Input Devices Hand tracking (AIO) | USB-C (Tethered) Wi-Fi/Bluetooth (AIO) | |
| Arpara Tethered 5K | 2 x 1.03" Micro-OLED (OLEDoS) | 5120 x 2560 (2560 x 2560 per eye) | 3DoF (6DoF with gaming kit) | Optional gaming kit | USB-C | |||||||
| Asus HC102 | PC | Dual LCD display | 2880 x 1440 (1440 x 1440 per eye) | 90Hz | 95 Degree | Degrees of freedom | Gyroscope Magnetometer Accelerometer | Inside-out tracking | Low | Asus HC102 Motion Controller | HDMI USB | |
| Bigscreen Beyond | Gaming PC SteamVR base stations | Dual micro-OLED (Samsung) | 2560 × 2560 per eye (5120 × 2560 combined) | 90Hz 75Hz | 90° (horizontal) × 93° (vertical) | 6DoF outside-in (SteamVR Tracking) | Yes | Yes | 1000Hz | HTC Vive SteamVR controllers (Index Etc.) | DisplayPort 1.4 USB-A | |
| Bigscreen Beyond 2 | Base Stations VR-ready PC VR Controllers | Dual 1-inch Micro-OLED | 2560 × 2560 per eye (5120 × 2560 total) | 75 Hz (native) 90 Hz (upscaled via DSC from 1920 × 1920) | 116° diagonal | SteamVR Tracking 6DoF) (Outside-in via SteamVR 1.0 or 2.0 base stations | Yes | Yes | Low-latency eye-tracking (on Beyond 2e) | Valve Index Controllers Requires separate VR controllers | 5 m fiber-optic tether to Link Box | |
| Bigscreen Beyond 2e | 2× Micro-OLED (RGB stripe) | 2560×2560 per eye (13.1 million pixels total) | 90 Hz | 116° | Outside-in 6DoF (SteamVR Base Stations) | USB DisplayPort | ||||||
| DPVR E3 4K | 5.5" JDI Fast LCD | 3840 x 2160 (1920 x 2160 per eye) | 3DoF (6DoF with NOLO) | NOLO controllers (optional) | HDMI | |||||||
| DPVR E4 | VR-ready PC (GTX 1060+ / i5 / 8GB RAM) | Single Fast LCD | 3664 × 1920 (1834 × 1920 per eye) | 90Hz 72Hz 120Hz (adjustable) | 116° diagonal 94° horizontal | 4 cameras) 6DoF (inside-out | Yes | Yes | Up to 120Hz | 6DoF controllers (Quest-style) | USB 3.0 DisplayPort 1.2+ | |
| DecaGear | VR-ready PC (SteamVR compatible) | Dual LCD | 2160 × 2160 per eye (4.6MP) | 90Hz | 114° | 4 cameras) 6DoF (inside-out | Yes | Yes | 90Hz | 6DoF controllers with finger sensing DecaMove hip tracker | USB-C (optional wireless DecaAir addon) | |
| Dell Visor | Windows 10 Fall Creators Update PC | Dual Sharp LCD | 1440 × 1440 per eye (2880 × 1440 combined) | 90Hz | 110° | 6DoF inside-out (2 cameras) | Yes | Yes | 90Hz | Windows Mixed Reality controllers | USB 3.0 HDMI 2.0 | |
| EMagin Z800 3DVisor | 2 x OLED (SVGA) | 800 x 600 per eye | 3DoF (MEMS accelerometers and gyroscopes) | Head tracking | USB | |||||||
| FOVE | PC | 5.8 inch low persistence OLED | 2560 x 1440 | 60 - 90 Hz | 100° | Eye tracking | IMU | Their own system | Eye Tracking: 120 FPS | USB 3.0 Display port 3.5mm headphone port | ||
| Forte VFX1 | 2 x 0.7" Active Matrix LCD (Kopin) | 263 x 230 per eye | 3DoF | Cyberpuck controller (2DoF + 3 buttons) | ISA VIP board VESA feature connector | |||||||
| HP Reverb | LCD (dual) | 2160x2160 per eye | 90 Hz | 114° | 6DoF (inside-out 2 cameras) | Bluetooth USB 3.0 DisplayPort | ||||||
| HP Reverb G1 | VR-Ready PC | 2 x LCD | 2160 x 2160 per eye (4320 x 2160 total) | 90 Hz | Approx. 114° diagonal (Visible FoV: 95° H / 90° V ) | Degrees of freedom Inside-out tracking | Yes | Yes | Windows Mixed Reality Motion Controllers | Bluetooth (built into headset for controllers) | ||
| HP Reverb G2 | Gaming PC with DisplayPort Windows 10/11 | Dual LCD (mura-free) | 2160 × 2160 per eye (4320 × 2160 combined) | 90Hz | 114° | 6DoF inside-out | Yes | Yes | 90Hz | HP Motion Controllers | USB 3.0 DisplayPort 1.3 | |
| HP Windows Mixed Reality | Windows Mixed Reality compatible PC | Dual LCD | 1440 × 1440 per eye (2880 × 1440 combined) | 60Hz / 90Hz | 95° | 6DoF inside-out | Yes | Yes | 90Hz | Windows Mixed Reality motion controllers (2 included) | USB 3.0 HDMI 1.4/2.0 | |
| HTC Vive | PC | Dual Panel | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 110° (diagonal) | Degrees of freedom | Gyroscope Accelerometer Laser Position Sensor | Base Stations | Rotational: 1000Hz Positional: 60Hz | Motion to Photon 7ms (no load) 15ms (medium load) | Controllers in both hands | 2 HDMI ports 2 USB ports 1 headphone jack |
| HTC Vive Cosmos | USB Gaming PC with DisplayPort | Dual LCD (RGB stripe) | 1440 × 1700 per eye (2880 × 1700 combined) | 90Hz | 110° | 6DoF inside-out (6 cameras) | Yes | Yes | 90Hz | Vive Cosmos Controllers | USB 3.0 DisplayPort 1.2 | |
| HTC Vive Cosmos Elite | VR-ready PC SteamVR base stations | Dual LCD | 1440 × 1700 per eye (2880 × 1700 combined) | 90Hz | 110° | 6DoF (SteamVR Tracking 1.0) | Yes | Yes | 90Hz | SteamVR controllers Vive Controllers | USB 3.0 DisplayPort 1.2 | |
| HTC Vive Developer Editions | PC | Dual Panel | 2160 x 1200 1080 x 1200 per eye | 90 Hz | 110° (diagonal) | Degrees of freedom | Gyroscope Accelerometer Laser Position Sensor | Base Stations | ?? | ?? | Controllers in both hands | 2 HDMI ports 2 USB ports 1 headphone jack |
| HTC Vive Focus Vision | VIVE account Optional PC for PCVR | Dual LCD | 2448 × 2448 per eye (4896 × 2448 combined) | 90Hz (120Hz in DisplayPort mode beta) | 120° | 6DoF inside-out | Yes | Yes | 90Hz | Voice Input Devices Eye tracking Hand tracking | Bluetooth 5.2 Wi-Fi 6/6E USB-C (×2) | |
| HTC Vive Pro | PC | Dual Panel | 2880 x 1600 (1440 x 1600 per eye) | 90 Hz '"`UNIQ--ref-000000F0-QINU`"' | 110° (diagonal) | Degrees of freedom | Gyroscope Accelerometer Laser Position Sensor | Base Stations | Rotational: TBC Positional: TBC | Motion to Photon TBC | Controllers in both hands | DisplayPort 1.2 USB-C 3.0 port Bluetooth (Version TBD) (TBD: 1 headphone jack???) |
| HTC Vive Pro 2 | Gaming PC with DisplayPort | Dual RGB LCD | 2448 × 2448 per eye (4896 × 2448 combined) | 90Hz 120Hz | 120° | 6DoF outside-in (SteamVR Tracking 2.0) | Yes | Yes | 1000Hz (tracking) | VIVE Controllers or SteamVR controllers | USB 3.0 DisplayPort 1.4 | |
| HTC Vive Pro Eye | VR-ready PC SteamVR base stations | Dual AMOLED | 1440 × 1600 per eye (2880 × 1600 combined) | 90Hz | 110° | 6DoF (SteamVR Tracking 2.0) | Yes | Yes | 90Hz | SteamVR controllers Vive Controllers | USB 3.0 DisplayPort 1.2 Proprietary link box | |
| HTC Vive XR Elite | VIVE account Optional PC for PCVR | Dual LCD | 1920 × 1920 per eye (3840 × 1920 combined) | 90Hz | 110° | 6DoF inside-out | Yes | Yes | 90Hz | Voice Hand tracking VIVE controllers | USB-C Wi-Fi 6E Bluetooth 5.2 | |
| IIS VFX3D | 2 x Color LCD | 380 x 337 per eye (360 000 pixels) | 3DoF (VOS solid-state sensors) | 3DoF controller | USB | |||||||
| Immersed Visor | Windows MacOS Or Linux PC (tethered or wireless) | Dual micro-OLED | ~3840 × 3840 per eye (4K per eye) | 90Hz | 100° | 6DoF (inside-out 6 cameras) | Yes | Yes | 90Hz | Low latency | Hand tracking (gaze-and-pinch) Smart Touch | Bluetooth Wi-Fi USB-C |
| LG 360 VR | LG G5 | 1.88" IPS LCD x 2 EA 920 x 720 per Eye 639 ppi Real RGB | 960x720 pixels at 693ppi (per eye) | 60Hz | Motion to Photon: over 50ms | |||||||
| LG VR Headset | PC | OLED Single panel | 1440×1280 per eye | 90Hz | 110 Degree | Lighthouse | Low | Vive Controller LG Controller | USB DisplayPort | |||
| Lenovo Explorer | Windows 10 Fall Creators Update PC | Dual LCD | 1440 × 1440 per eye (2880 × 1440 combined) | 90Hz | 110° | 6DoF inside-out (2 cameras) | Yes | Yes | 90Hz | Keyboard/mouse Windows Mixed Reality controllers Xbox controller Cortana voice | USB 3.0 HDMI 2.0 | |
| NVIS nVisor SX60 | PC/Workstation with dual-link DVI or VGA | LCOS (Liquid Crystal on Silicon) | 1280x1024 per eye (SXGA) | 60 Hz | 60° diagonal | 3 DoF (6 DoF with optional external trackers) | Yes | Optional (with external trackers) | Up to 180 Hz (tracker-dependent) | VGA DVI RS-232 | ||
| OSVR HDK1 | PC | 5.5 inch LCD (1.0) 5.5 inch low-persistence OLED (1.1 - 1.3) | 1920 x 1080 960 x 1080 per eye | 60 Hz (1.0 - 1.2) 120 Hz (1.3) | 100° (nominal) 90° (H and V) | Degrees of freedom | Gyroscope Magnetometer Accelerometer | IR-LED faceplate and External Infrared Camera | Rotational: 400Hz Positional: 100 Hz | ?? | Gamepads Mouse and Keyboard Leap Motion VR | 1 external and 2 internal USB 3.0 ports |
| OSVR HDK2 | PC | 5.5 inch OLED | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz '"`UNIQ--ref-00000767-QINU`"' | 110 degrees | Degrees of freedom | Gyroscope Magnetometer Accelerometer | ??? | Rotational: 400Hz Positional: 100 Hz | ?? | ??? | 1 external and 2 internal USB 3.0 ports |
| Oculus Rift | PC | Dual OLED Panels | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 110° (diagonal) | Degrees of freedom | Gyroscope Magnetometer Accelerometer | Oculus Sensor | Rotational: 1000Hz Positional: 60Hz | Motion to Photon: less than 5ms | Oculus Touch Xbox One controller Oculus Remote | HDMI USB |
| Oculus Rift CV1 | Oculus account Oculus-ready PC | Dual OLED (PenTile) | 1080 × 1200 per eye (2160 × 1200 combined) | 90Hz | 110° | 6DoF outside-in (Constellation) | Yes | Yes | 90Hz | Oculus Touch (separate) Oculus Remote (included) Xbox One controller (included) | HDMI USB 3.0 | |
| Oculus Rift DK1 | Gaming PC | LCD (RGB stripe) | 640 × 800 per eye (1280 × 800 combined) | 60Hz | 110° diagonal (90° horizontal) | 3DoF (rotational only) | Yes | No | 60Hz | 50-60ms motion-to-photon | Xbox controller Mouse/keyboard | USB HDMI/DVI (via control box) |
| Oculus Rift DK2 | Gaming PC with compatible GPU | Samsung Galaxy Note 3 OLED (repurposed) | 960 × 1080 per eye (1920 × 1080 combined) | 75Hz (low persistence) | 93° | 6DoF (IMU + external camera) | Yes | Yes (external camera) | 75Hz | ~20ms motion-to-photon | Xbox controller Mouse/keyboard (no motion controllers) | HDMI USB 2.0 |
| Oculus Rift S | VR-Ready PC | Fast-switch LCD | 2560×1440 (1280×1440 per eye) | 80Hz | 115° | Inside-out tracking (6DOF) | Yes | Oculus Insight | Oculus Touch | USB 3.0 DisplayPort 1.2 | ||
| Pimax 5K Plus | SteamVR Tracking Gaming PC | Dual LCD (CLPL) | 2560 × 1440 per eye (5120 × 1440 combined) | 90Hz 120Hz 144Hz | 200° (diagonal) 170° (horizontal) | 6DoF outside-in (SteamVR/Lighthouse) | Yes | Yes | Up to 144Hz | Pimax controllers SteamVR controllers (Valve Index VIVE) | USB 2.0 DisplayPort 1.4 | |
| Pimax 5K Super | 2x LCD (RGB stripe matrix) | 2560x1440 per eye (5120x1440 combined) | 90 Hz 120 Hz 160 Hz 144 Hz 180 Hz (experimental) | 200° diagonal 170° horizontal 115° vertical (varies by mode) | 6DoF (SteamVR Lighthouse 1.0/2.0) | USB DisplayPort 1.4 Power | ||||||
| Pimax 5K XR | 2 x Samsung OLED | 2560 x 1440 per eye (5120 x 1440 total) | 6DoF (SteamVR 1.0/2.0) | SteamVR controllers compatible | DisplayPort 1.4 | |||||||
| Pimax 8K X | SteamVR Tracking High-end gaming PC | Dual CLPL (Custom Low Persistence Liquid Crystal) | 3840 × 2160 per eye (7680 × 2160 combined) | 75Hz (native 4K) 90Hz/114Hz (upscale mode) | 170° (horizontal) Up to 200° (diagonal) | 6DoF outside-in (SteamVR/Lighthouse) | Yes | Yes | 1000Hz (tracking) | SteamVR controllers (Valve Index VIVE) Pimax Sword controllers | DisplayPort 1.4 USB 2.0/3.0 | |
| Pimax 8KX | 2× 4K CLPL LCD | 3840×2160 per eye (native 4K) | 75 Hz 90 Hz (native) 114 Hz (upscale) | 200° diagonal (170° horizontal 115° vertical) | Lighthouse (SteamVR base stations) | USB 3.0 DisplayPort 1.4 | ||||||
| Pimax Artisan | 2 x RGB Stripe LCD | 1700 x 1440 per eye | 6DoF (SteamVR 1.0/2.0) | SteamVR controllers compatible NOLO VR optional | DisplayPort 1.4 | |||||||
| Pimax Crystal Light | VR-ready PC (RTX 2080+ minimum RTX 3070+ recommended) | QLED + Mini-LED LCD | 2880 × 2880 per eye (16.6 megapixels combined) | 90Hz 72Hz 120Hz (variable) | 115° (up to 130° diagonal) | 6DoF (inside-out or SteamVR Lighthouse) | Yes | Yes | Up to 120Hz | SteamVR controllers Pimax controllers | USB 3.0 DisplayPort 1.4 | |
| Pimax Crystal Super | Gaming PC with DisplayPort | QLED with Local Dimming 2.0 or Micro-OLED | 3840 × 3840 per eye (29.5 million pixels total) | 90Hz 72Hz 120Hz (lab mode) | 106° (57 PPD) / 140° (50 PPD) | 6DoF inside-out (SLAM) | Yes | Yes | 120Hz | Input Devices Eye tracking SteamVR controllers | DisplayPort 1.4 | |
| Pimax Reality 12K QLED | Standalone capable High-end VR-ready PC (PC VR mode) | Dual QLED with mini-LED backlighting | 5760 × 3240 per eye (6K PC mode) 3840 × 2160 per eye (4K Standalone) | Up to 200Hz | 200° horizontal (PC) 150° horizontal (standalone) | 6DoF inside-out + SteamVR optional | Yes | Yes | Up to 200Hz | Eye tracking Hand tracking SteamVR controllers | Bluetooth USB-C DisplayPort Wi-Fi 6E | |
| Pimax Vision 8K Plus | SteamVR base stations High-end VR-ready PC (RTX 2060 or better) | Dual CLPL (Customized Low Persistence Liquid) | 3840 × 2160 per eye (upscaled from 2560 × 1440) | 90Hz (110Hz experimental) | 170° diagonal (normal) 200° diagonal (large) | 6DoF (SteamVR Tracking 1.0/2.0) | Yes | Yes | 90Hz (110Hz experimental) | SteamVR controllers Pimax Sword controllers | DisplayPort 1.4 USB 2.0/3.0 | |
| Pimax Vision 8K+ | 2 x CLPL LCD (upscaled to 4K) | 3840 x 2160 per eye (upscaled from 2560 x 1440) | 6DoF (SteamVR 1.0/2.0) | SteamVR controllers compatible | DisplayPort | |||||||
| Pimax Vision 8KX | 2 x Native 4K CLPL LCD | 3840 x 2160 per eye (7680 x 2160 total) | 6DoF (SteamVR 1.0/2.0) | SteamVR controllers compatible | DisplayPort 1.4a (HBC mode) | |||||||
| Roscosmos XR-2 | 2 x LCD binocular | 2880 x 2880 per eye (5760 x 2880 combined) | 6DoF (laser-based positional tracking) | 6DoF controllers | ||||||||
| Samsung Odyssey | Windows 10 Fall Creators Update PC | Dual Samsung AMOLED | 1440 × 1600 per eye (2880 × 1600 combined) | 60Hz-90Hz | 110° | 6DoF inside-out (2 cameras) | Yes | Yes | 90Hz | Windows Mixed Reality controllers (included) | HDMI 2.0 USB 3.1 Gen 1 | |
| Samsung Odyssey Plus | Windows Mixed Reality compatible PC | Dual 3.5" AMOLED | 1440 × 1600 per eye (2880 × 1600 combined) | 60Hz 90Hz | 110° | 6DoF inside-out (2 cameras) | Yes | Yes | 90Hz | Windows Mixed Reality Motion Controllers | USB 3.0 HDMI 2.0 | |
| Shiftall MeganeX | High-end VR-ready PC (NVIDIA RTX 20+) SteamVR base stations (for outside-in) | Dual micro-OLED (Kopin) | 2560 × 2560 per eye (5.2K) 3552 × 3840 per eye (8K Mark II) | 90Hz | ~96° (estimated) | 6DoF (inside-out or SteamVR outside-in) | Yes | Yes | 90Hz | SteamVR controllers (GripVR FlipVR Valve Index) | USB DisplayPort | |
| Shiftall MeganeX Superlight 8K | 2× 1.35" Micro-OLED (4K per eye) | 3552×3840 per eye (8K total) | 90 Hz | ~90° | Outside-in 6DoF (SteamVR Lighthouse) | USB-C DisplayPort | ||||||
| Simula One | None (standalone) PC for tethered mode Bluetooth keyboard & mouse (optional) | Dual 2448×2448 RGB-stripe LCD high-fidelity panels | 2448×2448 per eye (4896×2448 total) | 90 Hz (up to 120 Hz capable panels mentioned previously) | ≈100° diagonal | Inside-out tracking (6DOF) | Yes (3DOF via IMU) | Yes (6DOF) | Keyboard and mouse compatible (via Bluetooth or USB) | Wi-Fi 6E Bluetooth 5.2 | ||
| Somnium VR1 | Gaming PC SteamVR Tracking base stations | Dual QLED Mini-LED Fast LCD | 2880 × 2880 per eye (5760 × 2880 combined) | 120Hz 90Hz (base) 144Hz (upgradeable) | 105° vertical 130° horizontal | 6DoF outside-in (SteamVR Lighthouse) | Yes | Yes | Up to 144Hz | SteamVR controllers (Valve Index VIVE) Ultraleap hand tracking | USB 3.0 DisplayPort 1.4 | |
| StarVR | PC | Dual 5.5" LCD Quad HD Displays | 5120 x 1440 (2560 x 1440 per eye) | 210° (horizontal) 130° (vertical) | Degrees of freedom | Gyroscope Magnetometer Accelerometer | External optical sensor with fiducial markers | |||||
| VPL EyePhone | High-end computer system (Silicon Graphics workstation) Polhemus magnetic tracker | Dual active-matrix LCD panels | 185 × 138 (Model 1) 320 × 240 (Model 2 LX) 720 × 480 (Model HRX) per eye | 30 Hz | 90° (Model 1) 108° (Model 2 LX) 106° (Model HRX) | 3 DoF electromagnetic (Polhemus FASTRAK) | Yes | No | 60 Hz | Less than 50 ms (with SGI rendering) | DataGlove (sold separately) | Wired to computer (NTSC composite signals) |
| VRgineers XTAL 8K | High-end VR-ready PC (VirtualLink or DisplayPort) | Dual 4K LCD | 3840 × 2160 per eye (7680 × 2160 total 8K) | 75Hz | 180° diagonal (150° standard) | 6DoF (SteamVR Multiple options) | Yes | Yes | 75Hz | Hand tracking SteamVR controllers | DisplayPort VirtualLink (USB-C) | |
| Valve Index | Windows 10 SteamOS Or Linux; NVIDIA GeForce GTX 970 / AMD RX 480 or better | Dual 1440×1600 RGB LCD panels | 2880×1600 (combined) | 80/90/120/144Hz | ~130 degrees (diagonal) | SteamVR Tracking (Lighthouse 2.0) | 6 DOF | 6 DOF | Valve Index Controllers (included) | USB 3.0 DisplayPort 1.2 | ||
| Varjo Aero | High-end PC | Mini-LED | 3840×3744 per eye | 90 Hz (120 Hz experimental) | 120° × 105° (H×V) | Inside-out (4 cameras) | Degrees of freedom | Degrees of freedom | 200 Hz | Less than 15ms (VR) ~22ms (passthrough) | Hand tracking SteamVR controllers | USB-C (Thunderbolt 4 compatible) |
| Varjo VR-2 | High-end PC | Dual OLED displays per eye (Bionic Display) | Focus: 1920×1080 per eye Context: 1440×1600 per eye | 90 Hz (both displays) | 87° | SteamVR 1.0/2.0 | Degrees of freedom | Degrees of freedom | 1000 Hz | Less than 20ms | Compatible with SteamVR controllers | DisplayPort 1.4 USB 3.0+ |
| Varjo VR-3 | SteamVR base stations High-end PC (NVIDIA RTX 2080 Ti or better) | Dual micro-OLED (focus) + dual LCD (peripheral) | 2880 × 2720 per eye (context) 1920 × 1920 per eye (focus) | 90Hz | 115° horizontal | 6DoF (SteamVR Tracking 2.0) | Yes | Yes | 90Hz | SteamVR controllers Enterprise controllers | DisplayPort 1.4 USB-C 3.0 Proprietary cable | |
| Varjo XR-3 | High-end PC | UOLED (focus) + LCD (peripheral) | Focus: 1920×1920 per eye Context: 2880×2720 per eye | 90 Hz | 115° | SteamVR 2.0 Inside-out (beta) | Degrees of freedom | Degrees of freedom | 1000 Hz | Less than 20ms (VR) Less than 20ms (passthrough) | Compatible with SteamVR controllers | DisplayPort 1.4 USB-C 3.0 |
| Varjo XR-4 | High-end PC | Mini-LED | 3840×3744 per eye | 90 Hz (120 Hz experimental) | 120° × 105° (H×V) | Inside-out (4 cameras) | Degrees of freedom | Degrees of freedom | 200 Hz | Less than 15ms (VR) ~22ms (passthrough) | Hand tracking SteamVR controllers | USB-C (Thunderbolt 4 compatible) |
| Varjo XR-4 Focal Edition | 2× Mini-LED LCD | 3840×3744 per eye (4K×4K) | 90 Hz | 120° × 105° | Inside-out + SteamVR (hybrid) | USB-C DisplayPort | ||||||
| Virtual Research VR4 | 2 x 1.3" LCD | 742 x 230 per eye | 3DoF | |||||||||
| Vive Cosmos | LCD (RGB Dual) | 1440x1700 per eye | 90 Hz | 110° | 6DoF (inside-out 6 cameras) | |||||||
| Vive Pro 2 | LCD (dual) | 2448x2448 per eye | 120 Hz | 116° (marketed 120°) | SteamVR 2.0 (outside-in) | USB 3.0 DisplayPort | ||||||
| Vive Pro Eye | OLED (dual) | 1440x1600 per eye | 90 Hz | 110° | SteamVR 2.0 (outside-in) | USB 3.0 DisplayPort | ||||||
| Vuzix iWear VR920 | 2 x LCD (VGA progressive scan) | 000 pixels) 640 x 480 per eye (920 | 3DoF (magnetic sensors + accelerometers) | Head tracking | USB VGA |