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Steam Link

vrarwiki.com · VR & AR Wiki
Steam Link[1][2][3]
Information
Type Game streaming client
Industry Video games, virtual reality
Developer Valve Corporation
Operating System Meta Horizon OS, Android, iOS, tvOS, visionOS, Windows, macOS, Linux, Raspberry Pi (Raspbian)
Supported Devices Meta Quest 2, Quest 3, Quest 3S, Quest Pro; Pico 4 Ultra, Pico 4 Pro, Pico 4, Pico Neo3 Link, Pico Space Pro; HTC Vive Focus Vision; Apple Vision Pro (2D streaming only); phones, tablets, TVs (including Apple TV, Android TV and Amazon Fire TV), Raspberry Pi 3, 3+, 4 and 5, and PCs
Release Date 10 November 2015 (Steam Link hardware); 17 August 2017 (Samsung TV app); 17 May 2018 (Android app beta); 8 June 2018 (Steam Link for Galaxy); 30 November 2023 (Meta Quest VR app); 26 September 2025 (Pico and HTC headsets)
Website https://store.steampowered.com/remoteplay


Steam Link is the name Valve Corporation uses for its technology and apps that stream games from a computer running Steam to another screen over a local network. It began in 2015 as a small set-top box that streamed PC games to a television, became a family of free apps for phones, TVs and single-board computers after the hardware was discontinued in 2018, and since 30 November 2023 has also been a virtual reality client that connects standalone headsets to SteamVR over Wi-Fi.[1][4][5]

The VR version, which Valve calls Steam Link VR in its announcements, launched first for the Meta Quest 2, Meta Quest 3 and Meta Quest Pro and lets a headset play SteamVR titles such as Half-Life: Alyx without installing Meta's PC software or a third-party streamer on the computer.[1][6] In September 2025 Valve extended it to Pico 4 Ultra, Pico 4, Pico Neo 3 Link and HTC Vive Focus Vision headsets through the Pico Store and Viveport, and said it would publish an APK so that other makers of Android OpenXR headsets could validate support themselves.[7][8] A native visionOS app for the Apple Vision Pro followed in 2026, but it streams flat games only and does not support VR content.[9] The flat-screen apps for phones, tablets and TVs are still updated as well: versions released on 13-15 October 2026 for Apple devices and Android added an experimental high-bandwidth video codec, Pyrowave.[10][11]

Steam Link matters to PC VR because Quest headsets are the most common way people reach SteamVR: Road to VR reported in August 2024 that Quest devices made up more than half of the VR headsets connected to Steam.[12] In Valve's September 2026 Steam Hardware Survey, as reported by MIXED, the Quest 3 (26.90%), Quest 2 (25.80%) and Quest 3S (11.07%) together accounted for 63.77% of the VR headsets recorded among survey participants.[13] Valve's own Steam Frame headset, whose pre-orders opened on 14 September 2026, streams PC VR with a built-in client and a dedicated wireless adapter rather than the Steam Link app, although its eye-tracked foveated streaming is the same technique that has shipped in Steam Link for the Quest Pro since 2023, which Valve says the Frame does with lower latency and greater precision.[14][15][16]

Reviewed 17 October 2026. New and changed claims since 2026-09-20: SteamVR 2.4-2.18.4 release notes, USB streaming reports, Pyrowave post, App Store and Google Play histories, Remote Play platform list, Galaxy app post, store ratings and survey shares. About review dates.

History

Steam Link hardware (2015-2018)

Valve announced the Steam Link box at the Game Developers Conference on 3 March 2015, in the same week it showed SteamVR and the HTC Vive. The device was described as a way to "extend your Steam experience to any room in the house" by streaming from any PC or Steam Machine on the same home network, with 1080p output at 60 Hz, a November launch and a price of US$49.99; a bundle with the Steam Controller added another US$49.99 in the United States.[5][17] It shipped on 10 November 2015 alongside the Steam Controller, SteamOS and the first three Steam Machines.[18]

The box ran a custom Linux firmware on a single-core 1 GHz ARMv7 processor with about 256 MB of usable RAM and 1 GB of usable flash storage, according to the software development kit Valve later published on GitHub.[19] It had an HDMI output, a 100 Mbps Ethernet port and three USB 2.0 ports for controllers, keyboards and mice.[20] In PCWorld's launch review, Hayden Dingman measured Call of Duty: Advanced Warfare streaming at 1920x1080 and 60 frames per second with 15-30 ms of latency, but found The Witcher 3 "borderline playable" because of compression and stuttering; he still called the box "the best game streaming device you can buy" at US$50.[20] Gizmodo's Darren Orf concluded that it was "a perfect complement to your current gaming setup" only if that setup was already close to ideal, because 1080p60 streaming needed a strong PC and a wired connection.[21]

On 19 November 2018 Valve announced that the supply of physical Steam Link devices was "completely sold out" and that it would continue to support existing units while concentrating on the software versions of Steam Link for phones, tablets and televisions.[22][4] TechRadar noted at the time that the box had drawn mixed user reviews, which it attributed largely to people running it over weak Wi-Fi routers, and that Valve had repeatedly discounted it to very low prices.[23]

Apps for TVs, phones and computers (2017-2021)

Samsung released a free Steam Link app for its 2016 and 2017 smart TVs in August 2017; Valve described it as streaming video and audio from the gaming PC to the TV while sending controller input back in real time.[24] That app stopped working after 30 November 2023, when Samsung withdrew the plugin it depended on.[25]

Valve's own Steam Link app for Android phones, tablets and Android TV devices arrived in beta on Google Play on 17 May 2018. Valve recommended a 5 GHz wireless or Ethernet connection, and KitGuru reported that the app supported streaming up to 4K at 60 frames per second, with 1080p60 expected to perform best.[26][27] Apple rejected the iOS version in May 2018, citing guideline conflicts that Phil Schiller described as involving user-generated content, in-app purchases and content codes. The iPhone, iPad and Apple TV app was finally released on 15 May 2019, free of charge, with support for the Steam Controller and MFi controllers over a 5 GHz network or wired Ethernet.[28][29]

A separate version built with Samsung, Steam Link for Galaxy, went live on Samsung's Galaxy Apps store in the United States and South Korea on 8 June 2018. Valve listed the Galaxy S7, S7 edge, S8, S8+, S9, S9+ and Note 8 as supported phones, with a 5 GHz router and a Steam Controller, a Bluetooth Xbox One S controller or another supported controller required.[30]

A Raspberry Pi package replaced the discontinued box as Valve's cheapest television option. It appeared as a beta Debian package in early December 2018, and Valve announced it on 13 December 2018 for the Raspberry Pi 3B and 3B+ running Raspbian Stretch, strongly recommending a wired network.[31][32]

In March 2019 a beta feature called Steam Link Anywhere (build 688) removed the requirement that host and client sit on the same local network, so a player could reach a home PC from another network given enough upload bandwidth.[33] That June, Valve renamed the underlying Steam In-Home Streaming feature to Steam Remote Play and made cross-network streaming generally available.[34] Desktop clients came later: a Linux build, ported with the consultancy Collabora and published on Flathub as Valve's first official Flatpak, appeared on 2 March 2021, when the app was already available for Windows, iOS, Android and Raspberry Pi, and a macOS version followed the same month.[35][36]

Steam Link for Meta Quest (2023)

Valve released Steam Link on the Meta Quest Store on 30 November 2023. The free app pairs a Quest 2, Quest Pro or Quest 3 with a PC running Steam and SteamVR on the same Wi-Fi network, using a pairing code shown in the headset and entered on the PC, and then presents the SteamVR interface inside the headset.[1][6] Both UploadVR and Road to VR framed the appeal as simplicity: Meta's own Air Link requires the Oculus PC software as a middle layer, and Virtual Desktop needs its own streamer program, whereas Steam Link offers what UploadVR called "a direct unmediated connection to SteamVR, for free".[1][6] MIXED noted the trade-off: Steam Link plays SteamVR content only, so PC titles sold exclusively on Meta's store are out of reach, and Virtual Desktop (US$20) offered more features at the time, including passthrough, Synchronous Spacewarp and super resolution.[37]

From launch, the Quest Pro's eye tracking could steer the video encoder so that more bits went to the part of the image the wearer was looking at, and the headset's face and eye tracking data could be shared with PC apps such as VRChat over OSC.[1][15]

Expansion to Pico and HTC headsets (2025)

Because the Quest app is an Android OpenXR application, hobbyists found in November 2024 that it ran on Pico headsets when sideloaded, and references to Pico and HTC devices then appeared in Steam Link configuration files and SteamVR beta builds.[38] A ByteDance beta registration form for Pico 4 Ultra, Pico 4 and Pico Neo 3 Link owners confirmed the plan in August 2025.[39]

On 26 September 2025 Valve announced Steam Link VR for the Pico 4 Ultra, Pico 4, Pico Neo 3, HTC Vive Focus Vision and, "later this year", the HTC Vive XR Elite, distributed through the Pico Store and HTC's Viveport. Valve also said that a SteamVR beta would add a Steam Link APK so that "other hardware manufacturers [can] validate Steam Link support on their headsets" and to "allow users of unsupported headsets to explore compatibility and available features".[7][40][41] UploadVR reported that Play For Dream was already beta testing the OpenXR APK with users, with foveated encoding driven by that headset's eye tracking, and that at launch the Pico version did not forward hand or body tracking to SteamVR, unlike Pico Connect and Virtual Desktop.[8] Road to VR read the APK plan as preparation for Android XR headsets, the first of which were then expected before the end of 2025.[40] The same day, Valve's support page was updated to describe Linux hosts as experimental.[42]

As of its 29 July 2026 update (version 2.0.22), the Pico Store listing names the Pico 4 Ultra, Pico 4 Pro, Pico 4, Pico Neo3 Link and Pico Space Pro as supported platforms and lists hand tracking among the app's features.[3]

Apple Vision Pro (2026)

On 3 April 2026 Valve opened a TestFlight beta of a native visionOS Steam Link app. Announcing it on the Steam community forum, Valve's Sam Lantinga wrote that it "improves network performance, allows streaming up to 4K resolutions, and allows you to dynamically adjust the curve of the display in panoramic mode", and that "this client is for 2D streaming only and does not support VR content".[43][44][45][46] The finished app reached the visionOS App Store a few weeks before 2 June 2026, when UploadVR reported that it streams at up to 4K and 120 frames per second, matches the PC's aspect ratio instead of forcing the 4:3 window of the iPad app, and supports gaze-and-pinch selection, and described the absence of SteamVR support as "the glaring omission" next to the Quest, Pico and Vive Focus Vision versions.[9]

Phone, tablet and TV apps (2024-2026)

The flat-screen apps have received regular updates alongside the VR client. Valve's App Store release notes record HDR streaming from Windows PCs in version 1.3.10 (11 July 2024), an AV1 video option for the iPhone 16 when streaming from high-end PCs in 1.3.11 (9 October 2024), and 120 frames per second streaming with the enhanced 1080p or 4K settings in 1.3.14 (19 December 2024). Version 1.3.31 (15 June 2026) added a 100 Mbit/s bandwidth option and let the "Unlimited" setting use adaptive bitrates of up to 250 Mbit/s when connected to Steam beta builds dated 10 June or later.[10]

On 21 September 2026 Valve added Pyrowave, a video codec created by Hans-Kristian Arntzen, to the Steam client beta as an option for Remote Play. Valve describes it as a high-bandwidth, low-latency codec that uses 5 to 10 times the bandwidth of other streaming codecs, recommends at least Gigabit Ethernet for both computers, and leaves it off by default; a fixed bitrate between 100 and 500 Mbit/s can be set.[47][48] GamingOnLinux reported that a Valve developer said the codec is for flat Remote Play streaming and not for Steam Link VR.[48] The codec reached the Steam Link apps in their October 2026 releases: version 1.4.1 for Apple devices (13 October 2026) and the Google Play version updated on 15 October 2026, which describes it as available "on some devices".[10][11]

As of October 2026, Valve's Steam Remote Play page lists Steam Link apps for iPhone, iPad, Apple TV and Apple Vision Pro, Android phones, tablets and TVs, Amazon Fire TV, the Raspberry Pi 3, 3+, 4 and 5, Windows, Linux and macOS, and, for VR streaming, the Meta Quest 2, 3 and Pro.[49] The Android app has more than 10 million downloads on Google Play.[11]

How it works

Steam Link is a remote-play client. The host PC runs Steam, renders the game, encodes the video and audio, and sends them over the network, while the client returns controller, keyboard, mouse or headset input; Valve says virtually every game the PC can run can be played this way.[24] In VR mode the client acts as a SteamVR headset: the PC side runs SteamVR, and tracking data from the headset's own cameras and controllers goes back to the PC each frame.[6] On Meta headsets Valve recommends a router with a 5 GHz channel and a wired connection from the router to the PC.[2][37]

Several encoding details are documented in Valve's SteamVR release notes. Experimental support for recent AMD graphics cards with HEVC hardware encoders and 10-bit encoding arrived in December 2023, together with "Advanced Supersample Filtering", a setting that had been accidentally disabled for Meta headsets for years and that Valve said would be "a significant improvement" for users seeing poor quality at manual supersampling settings.[50][51] On Linux hosts the client uses Vulkan Video, which is why Valve's FAQ requires NVIDIA driver 575.64.05 or newer, or Mesa 25.2.2 or newer for AMD.[42] Since SteamVR 2.17.10 (September 2026), contrast adaptive sharpening before encoding is off by default and applies only to VR game content when enabled.[52]

Foveated encoding on eye-tracked headsets concentrates image quality where the user is looking. Valve engineer Jeremy Selan explained the same idea for the Steam Frame: if the high-detail region covers about 10% of the field of view, "it would actually be a 10x multiplication factor in bandwidth, in latency, in robustness", with two low-resolution full views and two high-resolution insets sent per frame.[53] Valve states that the Frame implementation has lower latency and greater precision than the Steam Link version on Quest Pro because it controls the whole headset software stack.[15]

Features on VR headsets

The table lists the main capabilities Valve has added to the VR client, with the release that introduced each.

Date Release Change Source
30 November 2023 Steam Link for Meta Quest 1.0 Wireless SteamVR streaming for Meta Quest 2, Quest Pro and Quest 3; flat Steam games on a virtual screen; Quest Pro eye-tracked foveated encoding [1]
21 December 2023 SteamVR 2.2 Experimental AMD GPU support; Advanced Supersample Filtering re-enabled for Meta headsets [50]
7 February 2024 SteamVR 2.3 Experimental QoS toggle for routers that mishandle prioritised traffic [54]
13 March 2024 SteamVR 2.4 Additional pose information from the client headset used to improve prediction [55]
May 2024 SteamVR 2.5 Improved prediction for lateral tracking stability; connection and standby fixes [56]
12 June 2024 SteamVR 2.6 Faster stream start-up and more reliable link setup on networks with occasional packet loss; reduced hitching from network problems on AMD cards [57]
25 October 2024 SteamVR 2.8 Hand tracking forwarded to PC apps through SteamVR skeletal input and XR_EXT_hand_tracking; eye gaze via XR_EXT_eye_gaze_interaction; Meta Quest 3S fixes [58]
19 February 2025 Steam Link for Meta Quest update Flat games playable in a window over passthrough using Steam's Big Picture interface, alongside other Quest panels; hand tracking and gamepads work without Touch controllers [59]
5 August 2025 SteamVR 2.12 Slightly faster start-up and lower CPU use while streaming [60]
26 September 2025 Steam Link VR for Pico and HTC Pico 4 Ultra, Pico 4, Pico Neo 3 and Vive Focus Vision support; APK for other OpenXR headsets announced; Linux hosts marked experimental [7][40][42]
11 November 2025 SteamVR 2.13 New frame pacing to reduce "popping", judder and other smoothness and latency problems [61]
24 November 2025 SteamVR 2.14 Fix for stream freezes with AMD graphics cards ("Error 250"); minor judder improvements [62]
26 March 2026 SteamVR 2.15 Pico headsets' recommended render resolution raised from 1832x1920 to 2160x2160, fixing under-reporting [63]
2 June 2026 SteamVR 2.16 Fixed streaming of some OpenXR games on Quest, including Pavlov and Into the Radius 2; on Linux, best-GPU selection and a workaround enabling 240 Mbit/s streaming on NVIDIA cards [64]
10 September 2026 SteamVR 2.17 Improved streaming on slow connections, latency improvements, initial USB streaming (requires the Steam Client beta) [65]
18 September 2026 SteamVR 2.17.10 (hotfix) Contrast adaptive sharpening before encoding off by default and limited to VR game content [52]
23 September to 16 October 2026 SteamVR 2.18.1 to 2.18.4 (beta) Tethered Quest support over USB with the Steam Link beta; improved automatic bitrate selection; option for a Quest headset to override the host frame rate when the rate is set manually at the operating-system level; further "Error 17" connection fixes; fix for greyer-than-normal colors on some AMD GPUs; speculative fix for gaps of about 300 ms in frame delivery in some packet-loss situations [66][67][68][69]

The 2.18 builds are SteamVR beta releases, which any user can opt into; MIXED noted when 2.18.1 appeared that users of the stable channel remained on the 2.17 line.[69][70]

The hand tracking added in SteamVR 2.8 is deliberately limited. It does not let users drive the SteamVR interface with their fingers beyond a pointer and pinch; instead, tracked hands appear in any PC app that uses OpenXR hand tracking or SteamVR Skeletal Input, such as VRChat and the rhythm game Maestro, and other inputs can be mapped to gestures per game through the binding UI. Tapping the controllers together starts hand tracking.[58][71]

Wired streaming is the newest addition. Valve added initial USB streaming in SteamVR beta 2.17.8 on 1 September 2026 and said it could be used without Wi-Fi if the user also opted into the Steam Client Beta; on the headset it requires the Steam Link for Meta Quest public beta, which MoguLive identified as version 2.0.23.[72][73] The feature uses the USB networking (NCM) support that Meta added in Meta Horizon OS 2.5, and the user has to approve a system-wide USB networking permission.[74] Road to VR, reporting the update on 3 September 2026, noted that Valve had not specified a cable and suggested following Meta's guidance of USB 3.0 or faster for Link cables; the change arrived as Meta raised the Quest 3's refresh rate and as Valve prepared the Steam Frame.[75] In UploadVR's test the app still failed to find the host PC without an active Wi-Fi connection, which suggested that the PC had to be discovered over Wi-Fi before the stream moved to USB.[74] SteamVR beta 2.18.1 of 23 September 2026 listed "tethered Quest support over USB", again for use with the Steam Link beta.[66]

GamersNexus measured the wired mode in its Steam Frame review. With an LDAT latency tester and the cable that ships with the Quest 3, a Quest 3 on the beta USB mode recorded 82.9 ms in Thumper, against 83.5 ms for the Quest 3 over Wi-Fi at 120 Hz; the reviewers noted that this assumed the beta feature was working correctly and that they had no higher-speed link cable to test.[76]

Requirements

Valve's store listings give the following PC requirements for the VR client. The Meta Horizon Store listing and the Pico Store listing agree on the minimum NVIDIA card and the recommended tier; the Pico listing also names a minimum AMD card.[2][3]

Item Minimum Recommended
Operating system Windows 10 or newer (Linux hosts are experimental) Windows 10 or newer
Graphics NVIDIA GTX 970 or better; AMD Radeon RX 6600 or better (not RX 6300, 6400 or 6500 XT) NVIDIA RTX 2070 or better; AMD RX 6600 or better
Processor not stated Intel Core i5-4590 / AMD FX 8350 or better
Memory not stated 16 GB RAM
Network Router with a 5 GHz channel (Wi-Fi 5) Wi-Fi 6 or Wi-Fi 6E router, PC on a wired connection, broadband internet
Software Steam and SteamVR installed and running Steam and SteamVR installed and running

As of October 2026 the Pico Store lists the app at 39.5 MB and states that 38% of users report motion sickness.[3]

Supported headsets

Headset Store Since Notes
Meta Quest 2, Meta Quest Pro, Meta Quest 3 Meta Horizon Store 30 November 2023 Launch platforms; Quest Pro adds eye-tracked foveated encoding[1]
Meta Quest 3S Meta Horizon Store October 2024 SteamVR 2.8 release notes include Quest 3S fixes; UploadVR tested the app on a Quest 3S[58][71]
Pico 4 Ultra, Pico 4 Pro, Pico 4, Pico Neo 3 Link Pico Store 26 September 2025 No hand or body tracking forwarded at launch; the store listing now lists hand tracking[8][3]
Pico Space Pro Pico Store by July 2026 Listed on the Pico Store as of version 2.0.22[3]
HTC Vive Focus Vision Viveport 26 September 2025 First HTC headset[7]
HTC Vive XR Elite Viveport announced for later 2025 Valve said support would follow "later this year" in September 2025[7]
Other Android OpenXR headsets APK announced September 2025 For manufacturer validation and user experiments; Play For Dream was beta testing it[7][8]
Apple Vision Pro App Store by June 2026 (beta from 3 April 2026) 2D streaming only, no SteamVR[43][9]

Relationship to Steam Frame

Valve's own standalone headset, the Steam Frame, was announced on 12 November 2025 as a "streaming-first" device. It ships with a USB adapter that creates a dedicated 6 GHz Wi-Fi 6E point-to-point link to the PC, separate from the headset's ordinary Wi-Fi connection, and always uses its built-in eye tracking for foveated streaming during PC VR sessions.[15] Pre-orders, run as a randomized reservation lottery, opened on 14 September 2026 at US$1,059 for the 256 GB model and US$1,299 for the 1 TB model, with the wireless adapter in the box.[16]

In Road to VR's review, Scott Hayden wrote that the Frame's streaming worked so well over the dongle that an average user could not tell it from a tethered image, yet he also found that an end-to-end session was "actually less reliable" than streaming the same content from the same PC with Steam Link on a Quest 3, citing games that occasionally failed to launch or close cleanly.[14] The Frame does not run the Steam Link app; its streaming client is part of the headset's SteamOS software.[14] In GamersNexus's latency tests with the same host PC, the Frame recorded 68.4 ms in Thumper using only its wireless adapter and 86.2 ms over ordinary Wi-Fi at 120 Hz, compared with the Quest 3 results of 82.9 ms over the beta USB mode and 83.5 ms over Wi-Fi.[76]

Reception

Press reaction to the Quest release in 2023 was positive about convenience and cautious about image quality relative to established tools. UploadVR's David Heaney emphasised that Steam and SteamVR were the only PC software needed, and Road to VR's Ben Lang called Air Link's dependence on the Oculus PC software a "bothersome extra step" that Steam Link removed.[1][6] MIXED pointed readers who wanted passthrough or Synchronous Spacewarp toward Virtual Desktop, and noted that Meta-exclusive PC titles stay out of reach.[37] Later coverage tracked Valve's steady updates; Road to VR wrote in August 2024 that Valve "keeps making Quest a better PC VR headset" through Steam Link.[12]

User ratings are mixed. The Meta Horizon Store listing shows 3.2 out of 5 stars from about 3,900 reviews, and the Pico Store listing shows 65% positive reviews from 26 ratings, as of October 2026.[2][3] Valve's US App Store listing, which covers its iPhone, iPad, Apple TV and Apple Vision Pro apps, has an average of 3.3 out of 5 from about 3,000 ratings.[10] For the Vision Pro app, UploadVR's Heaney found 4K streaming "a massive improvement over the iPad app" with lower perceived latency, but turned off the gaze cursor because it made gamepad navigation awkward.[9]

See also

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 David Heaney (2023-11-30). "Valve Launches Steam Link PC VR Streaming App For Quest". UploadVR. https://www.uploadvr.com/valve-steam-link-quest-steamvr-streaming/. Retrieved 2026-09-20.
  2. ↑ 2.0 2.1 2.2 2.3 "Steam Link on Meta Quest". Meta Horizon Store. Meta Platforms. https://www.meta.com/experiences/steam-link/5841245619310585/. Retrieved 2026-10-17.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 "Steam Link". PICO Store. Pico. https://store-global.picoxr.com/global/detail/1/7494362493653958711. Retrieved 2026-10-17.
  4. ↑ 4.0 4.1 Romain Dillet (2018-11-20). "Valve is discontinuing the Steam Link, at least the hardware part". TechCrunch. https://techcrunch.com/2018/11/20/valve-is-discontinuing-the-steam-link-at-least-the-hardware-part. Retrieved 2026-09-20.
  5. ↑ 5.0 5.1 "Valve Announces Link, Source 2, SteamVR, And More At GDC". Steam. Valve Corporation. 2015-03-04. https://store.steampowered.com/oldnews/16000. Retrieved 2026-09-20.
  6. ↑ 6.0 6.1 6.2 6.3 6.4 Ben Lang (2023-11-30). "Valve Launches 'Steam Link' on Quest for a Direct Connection to SteamVR". Road to VR. https://roadtovr.com/valve-launch-steam-link-meta-quest-steamvr-pc-vr/. Retrieved 2026-09-20.
  7. ↑ 7.0 7.1 7.2 7.3 7.4 7.5 "Steam Link VR now available on PICO and HTC headsets". Steam. Valve Corporation. 2025-09-26. https://store.steampowered.com/news/app/250820/view/514096230384533859. Retrieved 2026-09-20.
  8. ↑ 8.0 8.1 8.2 8.3 David Heaney (2025-09-26). "Valve Launches Steam Link On Pico Headsets & Vive Focus Vision". UploadVR. https://www.uploadvr.com/valve-steam-link-on-pico-and-vive-focus-vision/. Retrieved 2026-09-20.
  9. ↑ 9.0 9.1 9.2 9.3 David Heaney (2026-06-02). "Valve Released A (Flatscreen) 4K Steam Link visionOS App". UploadVR. https://www.uploadvr.com/valve-released-visionos-steam-link-app-flatscreen/. Retrieved 2026-09-20.
  10. ↑ 10.0 10.1 10.2 10.3 "Steam Link". App Store. Apple Inc.. https://apps.apple.com/us/app/steam-link/id1246969117. Retrieved 2026-10-17.
  11. ↑ 11.0 11.1 11.2 "Steam Link - Apps on Google Play". Google Play. Google. https://play.google.com/store/apps/details?id=com.valvesoftware.steamlink. Retrieved 2026-10-17.
  12. ↑ 12.0 12.1 Scott Hayden (2024-08-28). "Valve Keeps Making Quest a Better PC VR Headset with Continued Improvements to Steam Link". Road to VR. https://roadtovr.com/valve-makes-quest-better-pc-vr-steam-link-update/. Retrieved 2026-09-20.
  13. ↑ Michael Zelich (2026-10-02). "Quest 3 is back on top of Steam's VR survey, and Pico 4 hits an 18-month high". MIXED. https://mixed-news.com/en/steam-hardware-survey-september-2026-quest-3-pico-4-ps-vr2/. Retrieved 2026-10-17.
  14. ↑ 14.0 14.1 14.2 Scott Hayden (2026-09-16). "Steam Frame Review - Power-user's Playground". Road to VR. https://roadtovr.com/valve-steam-frame-review/. Retrieved 2026-09-20.
  15. ↑ 15.0 15.1 15.2 15.3 David Heaney (2025-11-12). "Valve Officially Announces Steam Frame, A "Streaming-First" Standalone VR Headset". UploadVR. https://www.uploadvr.com/valve-steam-frame-official-announcement-features-details/. Retrieved 2026-09-20.
  16. ↑ 16.0 16.1 Scott Hayden (2026-09-14). "Valve Announces Steam Frame Price, Release Date, and Accessories - Pre-orders Now Open". Road to VR. https://roadtovr.com/valve-steam-frame-price-release-pre-orders/. Retrieved 2026-09-20.
  17. ↑ Kyle Russell (2015-03-03). "Valve Announces Steam Link, A $49 Gadget For Streaming PC Games To Any Room In Your House". TechCrunch. https://techcrunch.com/2015/03/03/valve-announces-steam-link-a-49-gadget-for-streaming-pc-games-to-any-room-in-your-house/. Retrieved 2026-09-20.
  18. ↑ Ian Paul (2015-11-10). "Steam Machines launch: Steam Controller, Steam Link, and first 3 Valve-powered PCs release today". PCWorld. https://www.pcworld.com/article/424351/steam-machines-launch-steam-controller-steam-link-and-first-3-valve-powered-pcs-release-today.html. Retrieved 2026-09-20.
  19. ↑ "SDK for the Valve Steam Link". GitHub. Valve Corporation. https://github.com/ValveSoftware/steamlink-sdk. Retrieved 2026-09-20.
  20. ↑ 20.0 20.1 Hayden Dingman (2015-11-10). "Steam Link review: Valve's $50 box is the game streaming solution you want". PCWorld. https://www.pcworld.com/article/423984/hands-on-valves-50-steam-link-is-the-game-streaming-solution-you-wantmost-of-the-time.html. Retrieved 2026-09-20.
  21. ↑ Darren Orf (2015-11-10). "Steam Link Review: Convenient, Cheap, and Flawed". Gizmodo. https://gizmodo.com/steam-link-review-convenient-cheap-and-flawed-1741569002. Retrieved 2026-09-20.
  22. ↑ "Steam Link hardware sold out". Steam. Valve Corporation. 2018-11-19. https://store.steampowered.com/news/app/353380/view/3316234163929410527. Retrieved 2026-09-20.
  23. ↑ Darren Allan (2018-11-20). "RIP Steam Link: Valve's streaming gadget has been discontinued". TechRadar. https://www.techradar.com/news/rip-steam-link-valves-streaming-gadget-has-been-discontinued. Retrieved 2026-09-20.
  24. ↑ 24.0 24.1 "Steam Link app now available on Samsung Smart TV!". Steam. Valve Corporation. 2017-08-17. https://store.steampowered.com/news/app/353380/view/4249665521682767525. Retrieved 2026-09-20.
  25. ↑ Rasmus Larsen (2023-10-11). "Steam Link is being discontinued on Samsung TVs". FlatpanelsHD. https://www.flatpanelshd.com/news.php?subaction=showfull&id=1697024363. Retrieved 2026-09-20.
  26. ↑ "Steam Link Android Beta is now available!". Steam. Valve Corporation. 2018-05-17. https://store.steampowered.com/news/app/353380/view/2391853754536868401. Retrieved 2026-09-20.
  27. ↑ Matthew Wilson (2018-05-18). "The Steam Link app has launched for Android". KitGuru. https://www.kitguru.net/gaming/apps-software/matthew-wilson/the-steam-link-app-has-launched-for-android/. Retrieved 2026-09-20.
  28. ↑ Chance Miller (2019-05-15). "Steam Link officially debuts on iOS and Apple TV following initial rejection last year". 9to5Mac. https://9to5mac.com/2019/05/15/steam-link-ios-launch/. Retrieved 2026-09-20.
  29. ↑ "Steam Link App is Now Available for iOS and Apple TV". Steam. Valve Corporation. 2019-05-16. https://store.steampowered.com/news/app/353380/view/2905297189246382858. Retrieved 2026-09-20.
  30. ↑ "Steam Link for Galaxy now available on Galaxy Apps". Steam. Valve Corporation. 2018-06-08. https://store.steampowered.com/news/app/353380/view/2431262152937250859. Retrieved 2026-10-17.
  31. ↑ "Steam Link now available on Raspberry Pi". Steam. Valve Corporation. 2018-12-13. https://store.steampowered.com/news/app/353380/view/3244179105161078465. Retrieved 2026-09-20.
  32. ↑ Alex Bate (2018-12-10). "We tried out Valve's Steam Link on Raspberry Pi and...". Raspberry Pi. https://www.raspberrypi.com/news/steam-link-raspberry-pi/. Retrieved 2026-09-20.
  33. ↑ AJ Dellinger (2019-03-14). "Steam Link Anywhere beta takes PC game streaming on the road". Engadget. https://www.engadget.com/2019-03-14-valve-steam-link-anywhere-beta-game-streaming.html. Retrieved 2026-09-20.
  34. ↑ Alissa McAloon (2019-06-14). "Steam Remote Play now supports game streaming across different networks". Game Developer. https://www.gamedeveloper.com/game-platforms/steam-remote-play-now-supports-game-streaming-across-different-networks. Retrieved 2026-09-20.
  35. ↑ Liam Squires-Hand (2021-03-02). "Steam Link app now available for the Linux desktop". GamingOnLinux. https://www.gamingonlinux.com/2021/03/steam-link-app-now-available-for-the-linux-desktop/. Retrieved 2026-09-20.
  36. ↑ Tom Maxwell (2021-03-23). "Valve's Steam Link app is now available on macOS". Inverse. https://www.inverse.com/input/gaming/valves-steam-link-app-is-now-available-on-macos. Retrieved 2026-09-20.
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  38. ↑ David Heaney (2025-03-13). "Valve's Steam Link Is Seemingly Coming To Pico & HTC Vive". UploadVR. https://www.uploadvr.com/steam-link-seemingly-coming-to-pico-htc-vive-standalone-headsets/. Retrieved 2026-09-20.
  39. ↑ David Heaney (2025-08-29). "Valve's Steam Link Is Coming To Pico Headsets". UploadVR. https://www.uploadvr.com/valve-steam-link-is-coming-to-pico-headsets/. Retrieved 2026-09-20.
  40. ↑ 40.0 40.1 40.2 Ben Lang (2025-09-26). "Valve Expands 'Steam Link' PC VR Streaming to More Headsets and Opens the Door to Android XR". Road to VR. https://roadtovr.com/valve-steam-link-apk-pico-htc-android-xr/. Retrieved 2026-09-20.
  41. ↑ "Valve Launches Steam Link On Pico Headsets & Vive Focus Vision Using OpenXR". Khronos Group. 2025-09-26. https://www.khronos.org/news/permalink/valve-launches-steam-link-on-pico-headsets-vive-focus-vision-using-openxr. Retrieved 2026-09-20.
  42. ↑ 42.0 42.1 42.2 Liam Squires-Hand (2025-09-26). "Steam Link VR now available for PICO and HTC headsets, plus Valve confirm experimental Linux support". GamingOnLinux. https://www.gamingonlinux.com/2025/09/steam-link-vr-now-available-for-pico-and-htc-headsets-plus-valve-confirm-experimental-linux-support/. Retrieved 2026-09-20.
  43. ↑ 43.0 43.1 Sam Lantinga (2026-04-03). "Steam Link Apple Vision Pro 2D Beta". Steam Community. Valve Corporation. https://steamcommunity.com/app/353380/discussions/7/806847328212494915/. Retrieved 2026-09-20.
  44. ↑ Ryan Christoffel (2026-04-07). "Vision Pro is about to get Steam Link app for gaming, download beta here". 9to5Mac. https://9to5mac.com/2026/04/07/vision-pro-is-about-to-get-steam-link-app-for-gaming-download-beta-here/. Retrieved 2026-09-20.
  45. ↑ Scott Hayden (2026-04-08). "Valve Releases Steam Link Beta for Vision Pro, But VR Games Aren't Supported Yet". Road to VR. https://roadtovr.com/valve-steam-link-beta-vision-pro-vr-games/. Retrieved 2026-09-20.
  46. ↑ Tim Hardwick (2026-04-13). "Valve's Steam Link App Is Coming to Apple Vision Pro". MacRumors. https://www.macrumors.com/2026/04/13/valve-steam-link-apple-vision-pro/. Retrieved 2026-09-20.
  47. ↑ Sam Lantinga (2026-09-21). "Pyrowave video codec now in beta!". Steam Community. Valve Corporation. https://steamcommunity.com/groups/homestream/discussions/0/564794422009744473. Retrieved 2026-10-17.
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  51. ↑ Scott Hayden (2023-12-15). "Steam Link for Quest Brings Significant Visual Improvement Thanks to Supersampling". Road to VR. https://roadtovr.com/steam-link-supersampling-update-quest-3/. Retrieved 2026-09-20.
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  53. ↑ Jacob Ridley (2025-11-12). "Foveated streaming is the genius tech behind Valve's Steam Frame and its seamless wireless gaming performance". PC Gamer. https://www.pcgamer.com/hardware/vr-hardware/foveated-streaming-genius-tech/. Retrieved 2026-09-20.
  54. ↑ "Introducing SteamVR 2.3". Steam. Valve Corporation. 2024-02-07. https://store.steampowered.com/news/app/250820/view/5589599109262658611. Retrieved 2026-09-20.
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  59. ↑ David Heaney (2025-02-19). "Steam Link For Quest Now Lets You Play PC Games In A Window". UploadVR. https://www.uploadvr.com/steam-link-for-quest-flatscreen-pc-games-window/. Retrieved 2026-09-20.
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  73. ↑ "「Steam Link」、Meta Questで有線USBストリーミングに対応(公開ベータ版のみ)". MoguLive. 2026-09-03. https://www.moguravr.com/steam-link-quest-wired-usb-beta/. Retrieved 2026-10-17.
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  75. ↑ Scott Hayden (2026-09-03). "Steam Link for Quest Adds Wired USB-C Streaming in Public Beta". Road to VR. https://roadtovr.com/steam-link-quest-wired-usb-update/. Retrieved 2026-09-20.
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