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As pixel density increases, lower [[persistence]] is needed to avoid blurring.
As pixel density increases, lower [[persistence]] is needed to avoid blurring.
[[GameWorks VR]]'s [[multi-res shading]] is able to render different parts of the image with different resolutions to better match the pixel density of a warped image.


==Pixel density of various HMDs==
==Pixel density of various HMDs==