Jump to content

Resolution

From VR & AR Wiki
Revision as of 22:55, 27 April 2016 by Xinreality (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Resolution is the number of pixels that can be displayed. Resolution is usually shown as width x height. For example, a resolution of 1920 x 1080 means that it has 1920 pixels as its width and 1080 pixels as its height. A 1080p HDTV has the resolution of 1920 x 1080.

Higher resolution means sharper, clearer and more detailed images. Low resolution can cause the pixels to become visible to the human eyes. This is especially evident in Virtual Reality HMDs because the user's eyes are positioned very close to the display. Low resolution and low PPI, pixels per inch, can cause the user to feel pixelation and feel like he or she is looking through a screen door. For optimal immersion, pixels on the display have to be dense enough to be invisible to the human eyes when viewed from very close range.

For truly immersive Virtual Reality, 4K resolution (3840 x 2160) or higher is required. According to Plamer Luckey, found of Oculus Rift, pixelation will not go away completely until at least 8K resolution (7680 x 4320) per eye is achieved[1]. As of 2015, non of the VR HMDs have 4k or greater resolution.

Resolution of various HMDs

Virtual Reality

 Resolution
ANTVR1920 x 1080
Acer Windows Mixed Reality Headset2880 x 1440 (1440 x 1440 per eye)
Apple Vision Pro3660 × 3200 pixels per eye (23 million total pixels)
Apple Vision Pro M53660×3200+ per eye (10% more pixels than original)
Bigscreen Beyond 22560 × 2560 per eye (5120 × 2560 total)
Bigscreen Beyond 2e2560×2560 per eye (13.1 million pixels total)
Daydream View1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL)
FOVE2560 x 1440
Figment VRDepends on the smartphone
Gear VR
HP Reverb2160x2160 per eye
HP Reverb G12160 x 2160 per eye (4320 x 2160 total)
HTC Vive2160 x 1200 (1080 x 1200 per eye)
HTC Vive Developer Editions2160 x 1200
1080 x 1200 per eye
HTC Vive Pro2880 x 1600 (1440 x 1600 per eye)
Impression PiDepends on the smartphone
IonVRMin. 720p resolution
1080p recommended
2K ideal
LG 360 VR960x720 pixels at 693ppi (per eye)
Lenovo Windows Holographic HMD
Lynx R11600×1600 per eye
Lynx-R11600×1600 per eye
Meta Quest 32064×2208 per-eye
Meta Quest 3S1832 x 1920 pixels per eye
NVIS nVisor SX601280x1024 per eye (SXGA)
OSVR HDK11920 x 1080
960 x 1080 per eye
OSVR HDK22160 x 1200 (1080 x 1200 per eye)
Oculus Quest 21832x1920 per eye
Oculus Rift2160 x 1200 (1080 x 1200 per eye)
Oculus Rift S2560×1440 (1280×1440 per eye)
Oculus Santa Cruz
Philips Scuba263 × 230 pixels per eye
Pico 4 Pro2160×2160 per eye
Pico 4 Ultra Enterprise2160×2160 per eye (4K+)
Pico G22880 x 1600
Pico G33664×1920 (combined)
Pico Neo 3 Pro
Pico Neo CV1500 x 1500 pixels/eye
Pimax 5K Super2560x1440 per eye (5120x1440 combined)
Pimax 8K8K (4K for each eye)
Pimax 8KX3840×2160 per eye (native 4K)
Project Alloy
Samsung Gear VR (2015/2016)2560 x 1440
1280 x 1440 per eye
Samsung Gear VR Innovator Edition2560 x 1440
1280 x 1440 per eye
Shiftall MeganeX Superlight 8K3552×3840 per eye (8K total)
Simula One2448×2448 per eye (4896×2448 total)
StarVR5120 x 1440 (2560 x 1440 per eye)
Steam Frame2160×2160 per eye
Sulon Q2560x1440 pixels
Takara HMD Dynovisor180
000 pixels (320x240 per eye
Estimated)
VPL EyePhone185 × 138 (Model 1)
320 × 240 (Model 2 LX)
720 × 480 (Model HRX) per eye
Valve Index2880×1600 (combined)
Varjo Aero3840×3744 per eye
Varjo VR-2Focus: 1920×1080 per eye
Context: 1440×1600 per eye
Varjo XR-3Focus: 1920×1920 per eye
Context: 2880×2720 per eye
Varjo XR-43840×3744 per eye
Varjo XR-4 Focal Edition3840×3744 per eye (4K×4K)
Virtual Boy384×224 per eye
Virtual i-O i-glasses!
Vive Cosmos1440x1700 per eye
Vive Flow1600x1600 per eye
Vive Focus2800x1600
Vive Focus 32448x2448 per eye (5K)
Vive Focus Plus1440x1600 per eye
Vive Focus Vision2448x2448 per eye
Vive Pro 22448x2448 per eye
Vive Pro Eye1440x1600 per eye
Wearality SkyDepends on smartphone

Augmented Reality

 Resolution
Anduril EagleEyeHigh-resolution displays
Atheer AiR
CastAR2560x720
1280 x 720 per eye
Google Glass640 × 360
INMO Air640x400 per eye
Impression PiDepends on the smartphone
Magic Leap 21440 × 1760 pixels per eye
Magic Leap One1280 x 960 per eye
Meta 22560 x 1440
Microsoft HoloLensHolographic resolution: 2.3M total light points
Project North Star1600 × 1440 per eye (2880 × 1600 combined)
R-7 Smartglasses2560 x 720 (Two 1280 x 720)
RayNeo Air 2s1920×1080 per eye (Full HD)
Rokid AR Lite1080p-1200p per eye
Rokid Glasses
Rokid Max 21920x1080 per eye (Full HD)
SmartEyeglass Developer Edition SED-E1419 x 138
Snap Spectacles1088 x 1088 (video)
Snap Spectacles 21216 x 1216 (video)
1642 x 1642 (photos)
Snap Spectacles 3Photos 1642 x 1642
Video 1216 x 1216 px at 60fps
Snap Spectacles 4480 x 564 per eye
Snap Spectacles 537 pixels per degree
Sulon Q2560x1440 pixels
TCL NXTWEAR S1920x1080 per eye (2D) / 3840x1080 (3D)
Viture One1920×1080 per eye (Full HD)
Viture One Lite1920×1080 per eye (Full HD)
Viture Pro1920×1080 per eye (Full HD)
Vuzix M4000
XREAL Air 2 Pro1920x1080 per-eye
Xreal Air 2 Pro1920x1080 per eye
Xreal One1080p per eye
Xreal One Pro1920x1080 per eye (Full HD)

References