Jump to content

Pixel density: Difference between revisions

No edit summary
No edit summary
Line 7: Line 7:
As pixel density increases, lower [[persistence]] is needed to avoid blurring.
As pixel density increases, lower [[persistence]] is needed to avoid blurring.


[[GameWorks VR]]'s [[multi-res shading]] is able to render different parts of the image with different resolutions to better match the pixel density of a warped image.
[[GameWorks VR]]'s [[multi-res shading]] is able to render different parts of the image with different resolutions to better match the pixel density of a warped image. Improving performance.


==Pixel density of various HMDs==
==Pixel density of various HMDs==