Pixel density: Difference between revisions
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As pixel density increases, lower [[persistence]] is needed to avoid blurring. | As pixel density increases, lower [[persistence]] is needed to avoid blurring. | ||
[[GameWorks VR]]'s [[multi-res shading]] is able to render different parts of the image with different resolutions to better match the pixel density of a warped image. | [[GameWorks VR]]'s [[multi-res shading]] is able to render different parts of the image with different resolutions to better match the pixel density of a warped image. Improving performance. | ||
==Pixel density of various HMDs== | ==Pixel density of various HMDs== |