VR Headsets
Appearance
(Redirected from Virtual Reality Devices)
- See also: Virtual Reality
Popular VR Headsets:
- Apple Vision Pro
- Meta Quest 3S
- Meta Quest 3
- Meta Quest Pro
- Meta Quest 2
- PlayStation VR2
- Valve Index
- Oculus Rift S
- Bigscreen Beyond 2
- Bigscreen Beyond
- Varjo XR-4
- Pico 4
- Lynx R1
Devices | Requires | Display | Resolution | Refresh Rate | Field of View | Tracking | Rotational Tracking | Positional Tracking | Update Rate | Latency | Input | Connectivity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ANTVR | Smartphone PlayStation 4 PC Xbox One | Aspherical lens | 1920 x 1080 | 100° diagonal | Degrees of freedom | Gyroscope Magnetometer Accelerometer | Transformable Controller | U2B (USB-2.4GHz and Bluetooth) module | ||||
Acer Windows Mixed Reality Headset | PC | Dual LCD display | 2880 x 1440 (1440 x 1440 per eye) | 90Hz '"`UNIQ--ref-00000000-QINU`"' | 95 Degree Horizontal | 6DOF | Gyroscope Magnetometer Accelerometer | Inside-out tracking | Motion to Photon: Less than 10ms | Keyboard/Mouse Xbox One GamePad Motion Controllers | HDMI USB | |
Apple Vision Pro | Dual Micro-OLED | 3660 × 3200 pixels per eye (23 million total pixels) | 90Hz 96Hz 100Hz | Approximately 100-120 degrees | Eye tracking Hand tracking Face tracking Room mapping | Yes | 6DoF | 12ms photon-to-photon latency | 12ms | Voice Hand gestures Eye tracking | Wi-Fi 6 Bluetooth 5.3 | |
Bigscreen Beyond 2 | Base Stations VR-ready PC VR Controllers | Dual 1-inch Micro-OLED | 2560 × 2560 per eye (5120 × 2560 total) | 75 Hz (native) 90 Hz (upscaled via DSC from 1920 × 1920) | 116° diagonal | SteamVR Tracking 6DoF) (Outside-in via SteamVR 1.0 or 2.0 base stations | Yes | Yes | Low-latency eye-tracking (on Beyond 2e) | Valve Index Controllers Requires separate VR controllers | 5 m fiber-optic tether to Link Box | |
Daydream View | Daydream Ready Phones | 5 / 5.5 inch AMOLED (Pixel / Pixel XL) | 1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL) | 60 Hz | 90° (nominal) | Degrees of freedom | Accelerator Gyrometer Proximity | None | Rotational: 1000 Hz High accuracy | Daydream Controller | ||
FOVE | PC | 5.8 inch low persistence OLED | 2560 x 1440 | 60 - 90 Hz | 100° | Eye tracking | IMU | Their own system | Eye Tracking: 120 FPS | USB 3.0 Display port 3.5mm headphone port | ||
Figment VR | Depends on the smartphone | Depends on the smartphone | Degrees of freedom | IMUs in Smartphone | None | |||||||
Google Cardboard | Smartphone | Depends on the smartphone | Depends on the smartphone | Degrees of freedom | IMUs in Smartphone | None | ||||||
HP Reverb G1 | VR-Ready PC | 2 x LCD | 2160 x 2160 per eye (4320 x 2160 total) | 90 Hz | Approx. 114° diagonal (Visible FoV: 95° H / 90° V ) | Inside-out tracking 6DoF | Yes | Yes | Windows Mixed Reality Motion Controllers | Bluetooth (built into headset for controllers) | ||
HP Reverb G2 | Dual LCD 2.89’’ diagonal with Pulse Backlight technology | 2160 x 2160 pixels per eye | 90Hz | ~114 degrees Fresnel-Aspherical | 6DOF Inside/out | HP Reverb G2 Controllers | USB 3.0 type C BlueTooth | |||||
HTC Vive | PC | Dual Panel | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 110° (diagonal) | 6DOF | Gyroscope Accelerometer Laser Position Sensor | Base Stations | Rotational: 1000Hz Positional: 60Hz | Motion to Photon 7ms (no load) 15ms (medium load) | Controllers in both hands | 2 HDMI ports 2 USB ports 1 headphone jack |
HTC Vive Developer Editions | PC | Dual Panel | 2160 x 1200 1080 x 1200 per eye | 90 Hz | 110° (diagonal) | 6DOF | Gyroscope Accelerometer Laser Position Sensor | Base Stations | ?? | ?? | Controllers in both hands | 2 HDMI ports 2 USB ports 1 headphone jack |
HTC Vive Pro | PC | Dual Panel | 2880 x 1600 (1440 x 1600 per eye) | 90 Hz '"`UNIQ--ref-00000000-QINU`"' | 110° (diagonal) | 6DOF | Gyroscope Accelerometer Laser Position Sensor | Base Stations | Rotational: TBC Positional: TBC | Motion to Photon TBC | Controllers in both hands | DisplayPort 1.2 USB-C 3.0 port Bluetooth (Version TBD) (TBD: 1 headphone jack???) |
Impression Pi | Smartphone | Depends on smartphone | Depends on the smartphone | 6 DOF | IMU Board | IMU Board Infared Cameras? IR Projector? | ||||||
IonVR | 2 AAA batteries Smartphone (4.5"-6" screen) | Smartphone display (Super AMOLED or IPS) | Min. 720p resolution 1080p recommended 2K ideal | 80-100 degrees | Rotational (3DOF) Positional (6DOF with Intel RealSense) | Yes (3-axis IMU) | Yes (with Intel RealSense ZR300) | Compatible with Bluetooth controllers | ||||
LG 360 VR | LG G5 | 1.88" IPS LCD x 2 EA 920 x 720 per Eye 639 ppi Real RGB | 960x720 pixels at 693ppi (per eye) | 60Hz | Motion to Photon: over 50ms | |||||||
Lenovo Windows Holographic HMD | PC | 1440x1440-pixel OLED display | Inside-out Tracking | Two Cameras | Input Devices | HDMI and USB Connectors | ||||||
Lynx R1 | None (Standalone device) | Dual LCD (binocular) | 1600×1600 per eye | 90 Hz | 90°×90° (circular) | 6DOF inside-out tracking | Yes (6DOF) | Yes (6DOF) | Hand tracking Optional 6DOF controllers based on Finch Technologies Shift | Wi-Fi 6 (802.11ax) Wi-Fi 5 DisplayPort Alt-Mode) USB-C (3.1 Gen1 | ||
Meta Quest 2 | IPS LCD | 1832 x 1920 per eye | 90 Hz 72Hz | 90° (estimated) | 6DOF | Gyroscope Accelerometer | Oculus Insight | Rotational: 1000Hz Positional: 60Hz | Motion to Photon: less than 5ms | Redesigned Oculus Touch | USB-C Oculus Link | |
Meta Quest 3 | 2 x LCD | 2064x2208 per-eye | 120 Hz | 6 DoF Inside-out via 4 integrated cameras | 2 x Meta Quest Touch Plus Controllers | |||||||
Meta Quest 3S | Meta account | Single LCD | 1832 x 1920 pixels per eye | Up to 120Hz | Inside-out tracking 6DoF | Yes | Yes | Hand tracking Touch Plus controllers | Bluetooth Wi-Fi 6E | |||
NVIS nVisor SX60 | PC/Workstation with dual-link DVI or VGA | LCOS (Liquid Crystal on Silicon) | 1280x1024 per eye (SXGA) | 60 Hz | 60° diagonal | 3 DoF (6 DoF with optional external trackers) | Yes | Optional (with external trackers) | Up to 180 Hz (tracker-dependent) | VGA DVI RS-232 | ||
OSVR HDK1 | PC | 5.5 inch LCD (1.0) 5.5 inch low-persistence OLED (1.1 - 1.3) | 1920 x 1080 960 x 1080 per eye | 60 Hz (1.0 - 1.2) 120 Hz (1.3) | 100° (nominal) 90° (H and V) | 6DOF Degrees of freedom | Gyroscope Magnetometer Accelerometer | IR-LED faceplate and External Infrared Camera | Rotational: 400Hz Positional: 100 Hz | ?? | Gamepads Mouse and Keyboard Leap Motion VR | 1 external and 2 internal USB 3.0 ports |
OSVR HDK2 | PC | 5.5 inch OLED | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz '"`UNIQ--ref-00000001-QINU`"' | 110 degrees | 6DOF Degrees of freedom | Gyroscope Magnetometer Accelerometer | ??? | Rotational: 400Hz Positional: 100 Hz | ?? | ??? | 1 external and 2 internal USB 3.0 ports |
Oculus Quest | OLED | 1440×1600 per eye | 72Hz | 96°×94° (estimated)(ref 5) | 6DOF | Gyroscope Accelerometer | Oculus Insight | Oculus Touch Controllers Controller-free Hand Tracking | USB-C Oculus Link | |||
Oculus Rift | PC | Dual OLED Panels | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 110° (diagonal) | 6DOF | Gyroscope Magnetometer Accelerometer | Oculus Sensor | Rotational: 1000Hz Positional: 60Hz | Motion to Photon: less than 5ms | Oculus Touch Xbox One controller Oculus Remote | HDMI USB |
Oculus Rift DK1 | PC | 7 inch LCD | 1280 x 800 640 x 800 per eye | 60 Hz | 110° (Nominal) | Degrees of freedom | Gyroscope Magnetometer Accelerometer | None | Rotational: 1000 Hz | Tracking: 2ms End-to-end: 50-60ms | ||
Oculus Rift DK2 | PC | 5.7 inch OLED (PenTile) | 1920 x 1080 960 x 1080 per eye | 75 Hz 72 Hz 60 Hz '"`UNIQ--ref-00000000-QINU`"' | 100° (nominal) | 6DOF | Gyroscope Magnetometer Accelerometer | Separate Camera Near Infrared CMOS Sensor | Rotational: 1000 Hz Positional: 60 Hz | ~30 ms | HDMI USB | |
Oculus Rift S | VR-Ready PC | Fast-switch LCD | 2560×1440 (1280×1440 per eye) | 80Hz | 115° | Inside-out tracking (6DOF) | Yes | Oculus Insight | Oculus Touch | USB 3.0 DisplayPort 1.2 | ||
Oculus Santa Cruz | Inside-out tracking | Input Devices | 1 HDMI 2 USB 3.0 Ports | |||||||||
Philips Scuba | Sony PlayStation Nintendo 64 Sega Saturn DVD player PC with composite video output | Approx. 0.7 inches each Dual AMLCD (Active Matrix LCD) | 263 × 230 pixels per eye | 60 Hz (NTSC) 50 Hz (PAL) | 50° diagonal (40° horizontal × 30° vertical) | 3 DoF Non-positional | Yes (Gyroscope Based) | No | Control box with power button Brightness/contrast controls Volume control | Stereo audio input RCA composite video input | ||
Pico G2 | 3K LCD Blue ray reduction | 2880 x 1600 | 90Hz 615 ppi | 101 degrees | Degrees of freedom | 1 3DOF Controller | N/A | |||||
Pico Neo 2 | 4k Single LCD panel | 1 920 × 2 160 per eye | 75Hz | 101 degrees Fresnel | 6DOF Electromagnetic Inside/out | 2 Pico Neo Controllers | N/A | |||||
Pico Neo 3 Pro | 4k 5.5" 3664 x 1920 LCD PPI 773 | 72/90Hz | Fresnel 98 degrees | 6DOF Inside-out tracking | 2 Updated Pico Neo Controllers | Displayport | ||||||
Pico Neo CV | Dual 1.5K AMOLED | 1500 x 1500 pixels/eye | 90Hz | 102 degrees | 6 Degrees of Freedom (6DoF) | |||||||
Pimax 8K | Custom low-latency LCD screen | 8K (4K for each eye) | Monocular 75Hz / (Up to 90Hz although struggling to better 80Hz) (Both eyes 150Hz / 180Hz through Brainwarp) | 200-degree FOV | Gesture Tracking (optional) | Yes | 18ms (Low MTP Latency) | |||||
PlayStation VR | PlayStation 4 | 5.7 inch OLED | 1920 x 1080 960 x 1080 per eye | 90 Hz 120 Hz '"`UNIQ--ref-00000001-QINU`"' | 100° | 6DOF | Gyroscope Accelerometer | PlayStation Camera | ? | Less than 18ms | DualShock 4 Wireless Controller PlayStation Move Motion Controller PlayStation VR Aim | HDMI USB |
Project Alloy | ||||||||||||
Samsung Gear VR (2015/2016) | All Samsung Smartphones 2015 and newer | 5.7 / 5.1 inch Super AMOLED (RGBG PenTile) | 2560 x 1440 1280 x 1440 per eye | 60 Hz | 96° (nominal) | Degrees of freedom | Accelerator Gyrometer Proximity | None | Rotational: 1000 Hz High accuracy | Motion to Photon: Less than 6 ms | Back Button Volume Key Touchpad Focus adjustment wheel | MicroUSB to the smartphone |
Samsung Gear VR Innovator Edition | Galaxy Note 4 Galaxy S6 Galaxy S6 Edge | 5.7 / 5.1 inch Super AMOLED (RGBG PenTile) | 2560 x 1440 1280 x 1440 per eye | 60 Hz Low-persistence | 96° (nominal) | Degrees of freedom | Gyroscope Magnetometer Accelerator | None | Rotational: 1000 Hz High accuracy | Motion to Photon: Less than 20 ms | Touch Pad Back Button Volume Key | MicroUSB to the smartphone |
Simula One | None (standalone) PC for tethered mode Bluetooth keyboard & mouse (optional) | Dual 2448×2448 RGB-stripe LCD high-fidelity panels | 2448×2448 per eye (4896×2448 total) | 90 Hz (up to 120 Hz capable panels mentioned previously) | ≈100° diagonal | Inside-out tracking (6DOF) | Yes (3DOF via IMU) | Yes (6DOF) | Keyboard and mouse compatible (via Bluetooth or USB) | Wi-Fi 6E Bluetooth 5.2 | ||
StarVR | PC | Dual 5.5" LCD Quad HD Displays | 5120 x 1440 (2560 x 1440 per eye) | 210° (horizontal) 130° (vertical) | 6DOF | Gyroscope Magnetometer Accelerometer | External optical sensor with fiducial markers | |||||
Sulon Q | PC | OLED | 2560x1440 pixels | Gamepads Mouse and Keyboard Dual noise-suppressing embedded microphones Controllers compatible with Windows 10 | Bluetooth 4.0 Wi-Fi 802.11ac | |||||||
Takara HMD Dynovisor | NTSC composite/AV console External power supply | Sony Active TFT LCD | 180 000 pixels (320x240 per eye Estimated) | 30 Hz | 120° diagonal | 3 DoF (gyroscope-based) | Yes (pitch Yaw Roll) | No | Atari Jaguar controllers | Composite video (NTSC) Audio (Red/White RCA) Proprietary Atari Jaguar connection | ||
VPL EyePhone | High-end computer system (Silicon Graphics workstation) Polhemus magnetic tracker | Dual active-matrix LCD panels | 185 × 138 (Model 1) 320 × 240 (Model 2 LX) 720 × 480 (Model HRX) per eye | 30 Hz | 90° (Model 1) 108° (Model 2 LX) 106° (Model HRX) | 3 DoF electromagnetic (Polhemus FASTRAK) | Yes | No | 60 Hz | Less than 50 ms (with SGI rendering) | DataGlove (sold separately) | Wired to computer (NTSC composite signals) |
Valve Index | Windows 10 SteamOS Or Linux; NVIDIA GeForce GTX 970 / AMD RX 480 or better | Dual 1440×1600 RGB LCD panels | 2880×1600 (combined) | 80/90/120/144Hz | ~130 degrees (diagonal) | SteamVR Tracking (Lighthouse 2.0) | 6 DOF | 6 DOF | Valve Index Controllers (included) | USB 3.0 DisplayPort 1.2 | ||
Varjo Aero | High-end PC | Mini-LED | 3840×3744 per eye | 90 Hz (120 Hz experimental) | 120° × 105° (H×V) | Inside-out (4 cameras) | 6DOF | 6DOF | 200 Hz | Less than 15ms (VR) ~22ms (passthrough) | Hand tracking SteamVR controllers | USB-C (Thunderbolt 4 compatible) |
Varjo VR-1 | High-end PC | Dual OLED displays per eye (Bionic Display) | Focus: 1920×1080 per eye Context: 1440×1600 per eye | Focus: 60 Hz Context: 90 Hz | 87° (82° diagonal) | SteamVR 2.0 | 6DOF | 6DOF | 1000 Hz | Less than 20ms | Compatible with SteamVR controllers | USB 3.0 DisplayPort 1.2 |
Varjo VR-2 | High-end PC | Dual OLED displays per eye (Bionic Display) | Focus: 1920×1080 per eye Context: 1440×1600 per eye | 90 Hz (both displays) | 87° | SteamVR 1.0/2.0 | 6DOF | 6DOF | 1000 Hz | Less than 20ms | Compatible with SteamVR controllers | DisplayPort 1.4 USB 3.0+ |
Varjo VR-3 | High-end PC | UOLED (focus) + LCD (peripheral) | Focus: 1920×1920 per eye Context: 2880×2720 per eye | 90 Hz | 115° | SteamVR 2.0 Inside-out (beta) | 6DOF | 6DOF | 1000 Hz | Less than 20ms | Compatible with SteamVR controllers | DisplayPort 1.4 USB-C 3.0 |
Varjo XR-3 | High-end PC | UOLED (focus) + LCD (peripheral) | Focus: 1920×1920 per eye Context: 2880×2720 per eye | 90 Hz | 115° | SteamVR 2.0 Inside-out (beta) | 6DOF | 6DOF | 1000 Hz | Less than 20ms (VR) Less than 20ms (passthrough) | Compatible with SteamVR controllers | DisplayPort 1.4 USB-C 3.0 |
Varjo XR-4 | High-end PC | Mini-LED | 3840×3744 per eye | 90 Hz (120 Hz experimental) | 120° × 105° (H×V) | Inside-out (4 cameras) | 6DOF | 6DOF | 200 Hz | Less than 15ms (VR) ~22ms (passthrough) | Hand tracking SteamVR controllers | USB-C (Thunderbolt 4 compatible) |
Virtual Boy | Six AA batteries or AC adapter | Dual 1×224 LED array with oscillating mirrors | 384×224 per eye | 50.27 Hz | ~50° horizontal | None | No | No | Virtual Boy Controller | Controller port Cartridge slot EXT port (unused) | ||
Virtual i-O i-glasses! | PC with VGA output or video source with composite output | Dual 0.7" active-matrix LCD | 640×480 (PC versions) 800×600 (SVGA) 300×200 (Video) 1.44M pixels (SVGA Pro) | 60 Hz (up to 120 Hz for SVGA) | 26-30 degrees diagonal | Optional 3DOF magnetic head tracker | Yes (yaw Pitch Roll with optional tracker) | 30-60 ms (governed by COM port polling) | Optional CyberPuck controller | VGA Composite video RCA 9-pin Serial port (for tracker) | ||
Wearality Sky | Smartphone | Depends on smartphone | Depends on smartphone | 150° | Degrees of freedom | IMUs in Smartphone | None |
- To make changes to the table, please edit the the infobox of the corresponding device. See Template:Device Infobox for reference.