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VR Headsets

From VR & AR Wiki
(Redirected from Virtual Reality Devices)
See also: Virtual Reality

VR headsets are head-mounted displays used to present virtual environments. Use Compare VR headsets to select devices side by side, or List of virtual reality headsets for a reference list with release and product-status notes.

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Headset specifications

The table includes head-mounted displays recorded as virtual-reality devices. It includes historical models; an entry does not establish current availability or support. Follow a device's article for its source citations and qualifications. Prices and specification measurements should be interpreted in the context given in that article.

HeadsetFormDisplayResolutionRefresh rateField of viewWeight and configuration
ANTVRPC-Powered VRaspherical lens1920 x 1080100° diagonal
Acer Windows Mixed Reality HeadsetPC-Powered VRDual LCD display2880 x 1440 (1440 x 1440 per eye)90Hz95 Degree Horizontal1.87 lb
Apple Vision ProStandalone VRDual Micro-OLED3660 × 3200 pixels per eye (23 million total pixels)90Hz, 96Hz, 100HzApproximately 100-120 degrees600-650g (headset only), 353g (battery)
Apple Vision Pro M5Standalone VR2× Micro-OLED3660×3200+ per eye (10% more pixels than original)90 Hz, 96 Hz, 100 Hz, 120 Hz~100°~600-650g
Bigscreen Beyond 2PC-Powered VRDual 1-inch Micro-OLED2560 × 2560 per eye (5120 × 2560 total)75 Hz (native), 90 Hz (upscaled via DSC from 1920 × 1920)116° diagonal107 grams (headset only, without straps or face pad)
Bigscreen Beyond 2ePC-Powered VR2× Micro-OLED (RGB stripe)2560×2560 per eye (13.1 million pixels total)90 Hz116°~110g (headset only)
Daydream ViewSlide-on HMD5 / 5.5 inch AMOLED (Pixel / Pixel XL)1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL)60 Hz90° (nominal)???
FOVEPC-Powered VR5.8 inch low persistence OLED2560 x 144060 - 90 Hz100°400g
Figment VRSlide-on HMD
DIY HMD
Depends on the smartphoneDepends on the smartphone
Gear VRMobile VRSamsung phone display (Super AMOLED)96° (101° for later models)Variable (headset + phone)
HP ReverbPC-Powered VRLCD (dual)2160x2160 per eye90 Hz114°500g
HP Reverb G1PC-Powered VR2 x LCD2160 x 2160 per eye (4320 x 2160 total)90 HzApprox. 114° diagonal (Visible FoV: 95° H / 90° V )433 g (without headstrap), 498 g (with headstrap) / Approx. 500g
HTC VivePC-Powered VRDual Panel2160 x 1200 (1080 x 1200 per eye)90 Hz555g, 468g
HTC Vive Developer EditionsPC-Powered VRDual Panel2160 x 1200, 1080 x 1200 per eye90 Hz110° (diagonal)
HTC Vive ProPC-Powered VRDual Panel2880 x 1600 (1440 x 1600 per eye)90 Hz110° (diagonal)TBD
Impression PiSlide-on HMD
Standalone VR
Depends on smartphoneDepends on the smartphone
IonVRPhone-Powered VRSmartphone display (Super AMOLED or IPS)Min. 720p resolution, 1080p recommended, 2K ideal80-100 degrees12 ounces (340 g)
LG 360 VRPC-Powered VR1.88" IPS LCD x 2 EA, 920 x 720 per Eye, 639 ppi Real RGB960x720 pixels at 693ppi (per eye)60Hz4.12 oz.
Lenovo Legion VR700Standalone VRFast-response RGB LCD ("RealRGB")3,664 x 1,920 total (773 PPI)72Hz, 90Hz
Lenovo Mirage VR S3Standalone VRDual LCD1,920 x 2,160 pixels per eye (3,840 x 2,160 combined, marketed as 4K)75Hz101 degrees470g (1.04 lb)
Lenovo Windows Holographic HMDTethered PC Headset1440x1440-pixel OLED display
Lynx R1Standalone VRDual LCD (binocular)1600×1600 per eye90 Hz90°×90° (circular)500g (headset alone), 700g with strap and foam
Lynx-R1Standalone VR2× LCD1600×1600 per eye90 Hz90° (circular)~460g
Meta Quest 3Standalone VR2 x LCD ("4K+ Infinite Display")2064×2208 per-eye72Hz, 90Hz, 120Hz (144Hz experimental)110° (horizontal), 96° (vertical)515g (with standard headstrap)
Meta Quest 3SStandalone VRSingle LCD1832 x 1920 pixels per eyeUp to 120Hz514g (with headstrap)
NVIS nVisor SX60Vintage VR
PC-Powered VR
LCOS (Liquid Crystal on Silicon)1280x1024 per eye (SXGA)60 Hz60° diagonal1000 g (headset only)
OSVR HDK1DIY HMD
PC-Powered VR
5.5 inch LCD (1.0), 5.5 inch low-persistence OLED (1.1 - 1.3)1920 x 1080, 960 x 1080 per eye60 Hz (1.0 - 1.2), 120 Hz (1.3)100° (nominal), 90° (H and V)
OSVR HDK2DIY HMD
PC-Powered VR
5.5 inch OLED2160 x 1200 (1080 x 1200 per eye)90 Hz110 degrees
Oculus Quest 2Standalone VRLCD (single panel)1832x1920 per eye72/80/90/120 Hz97°503g
Oculus RiftPC-Powered VRDual OLED Panels2160 x 1200 (1080 x 1200 per eye)90 Hz110° (diagonal)360g
Oculus Rift SPC-Powered VRFast-switch LCD2560×1440 (1280×1440 per eye)80Hz115°500g
Oculus Santa CruzStandalone Headset Prototype
Philips ScubaVintage VR
Console-Powered VR
Video headset
Dual AMLCD (Active Matrix LCD), approx. 0.7 inches each263 × 230 pixels per eye60 Hz (NTSC), 50 Hz (PAL)50° diagonal (40° horizontal × 30° vertical)544 g (1.19 lb / 19.2 oz)
Pico 4 ProStandalone VR2× LCD2160×2160 per eye72 Hz, 90 Hz105°~295g (headset only)
Pico 4 Ultra EnterpriseStandalone VR
Enterprise VR
2× 2.56" LCD2160×2160 per eye (4K+)90 Hz105°580g
Pico G2Standalone VR3K LCD, blue ray reduction2880 x 160090Hz, 615 ppi101 degrees268g(w/o Band)
Pico G3Standalone VR
Enterprise VR
LCD3664×1920 (combined)72 Hz, 90 Hz (dynamic)~101°~296g
Pico Neo 3 ProWith option to connect to PC
Standalone VR
5.5", 4k, 3664 x 1920 LCD, PPI 77372/90Hz98 degrees, Fresnel395g(w/o Band), 620g(total)
Pico Neo CVDual 1.5K AMOLED1500 x 1500 pixels/eye90Hz102 degrees362g
Pimax 5K SuperPC-Powered VR2x LCD (RGB stripe matrix)2560x1440 per eye (5120x1440 combined)90 Hz, 120 Hz, 144 Hz, 160 Hz, 180 Hz (experimental)200° diagonal, 170° horizontal, 115° vertical (varies by mode)~470g (headset only)
Pimax 8K8K Resolution VR HeadsetCustom low-latency LCD screen8K (4K for each eye)Monocular 75Hz / (Up to 90Hz although struggling to better 80Hz) (Both eyes 150Hz / 180Hz through Brainwarp)200-degree FOV
Pimax 8KXPC-Powered VR2× 4K CLPL LCD3840×2160 per eye (native 4K)75 Hz, 90 Hz (native), 114 Hz (upscale)200° diagonal (170° horizontal, 115° vertical)~500g
QWR VRone PCPC-Powered VR4K+ per eye
QWR VRone ProStandalone VRDual LCD1,600 x 1,600 pixels per eye90Hz105 degrees350g (without headstrap)
Samsung Gear VR (2015/2016)Slide-on HMD5.7 / 5.1 inch Super AMOLED (RGBG PenTile)2560 x 1440, 1280 x 1440 per eye60 Hz96° (nominal)318g
Samsung Gear VR Innovator EditionSlide-on HMD5.7 / 5.1 inch Super AMOLED (RGBG PenTile)2560 x 1440, 1280 x 1440 per eye60 Hz Low-persistence96° (nominal)
Shiftall MeganeX Superlight 8KPC-Powered VR2× 1.35" Micro-OLED (4K per eye)3552×3840 per eye (8K total)90 Hz~90°<185g (headset only, excl. strap)
Simula OneStandalone VR
PC-Powered VR
Dual 2448×2448 RGB-stripe LCD high-fidelity panels2448×2448 per eye (4896×2448 total)90 Hz (up to 120 Hz capable panels mentioned previously)≈100° diagonalNot specified (designed with compute pack for balanced weight)
Sony PUD-J5AConsole-powered VRDual 0.44-inch LCD180,000 pixels per panel~25-30 degrees (horizontal)340 g (head-mounted unit)
Sony SRH-S1Mixed Reality
Standalone VR
Dual 1.3-type Micro-OLED (Sony ECX344A)3,552 x 3,840 pixels per eye (approx. 13.6 megapixels per eye)90Hz
StarVRPC-Powered VRDual 5.5" LCD Quad HD Displays5120 x 1440 (2560 x 1440 per eye)210° (horizontal), 130° (vertical)
Steam FrameStandalone VR
PC-Powered VR
Two LCD panels2160 x 2160 per eye72-144 Hz (144 Hz experimental)Up to 110 degrees440 g complete headset; 185 g core; 245 g headstrap
Sulon QStandalone VROLED2560x1440 pixels
Takara HMD DynovisorVintage VR
Console-Powered VR
Sony Active TFT LCD180,000 pixels (320x240 per eye, estimated)30 Hz120° diagonal550 g (1.21 lb)
VPL EyePhoneVintage VR
PC-Powered VR
Dual active-matrix LCD panels185 × 138 (Model 1), 320 × 240 (Model 2 LX), 720 × 480 (Model HRX) per eye30 Hz90° (Model 1), 108° (Model 2 LX), 106° (Model HRX)200 g (visor only), ~2.5 kg (complete system with cables)
Valve IndexPC-Powered VRDual 1440×1600 RGB LCD panels2880×1600 (combined)80/90/120/144Hz~130 degrees (diagonal)809g (1.78 lbs)
Varjo AeroPC-Powered VRMini-LED3840×3744 per eye90 Hz (120 Hz experimental)120° × 105° (H×V)665g (headset only), 1021g (complete)
Varjo VR-2PC-Powered VRDual OLED displays per eye (Bionic Display)Focus: 1920×1080 per eye, Context: 1440×1600 per eye90 Hz (both displays)87°905g (headset + headband)
Varjo XR-3PC-Powered VRuOLED (focus) + LCD (peripheral)Focus: 1920×1920 per eye, Context: 2880×2720 per eye90 Hz115°594g (headset only)
Varjo XR-4PC-Powered VRMini-LED3840×3744 per eye90 Hz (120 Hz experimental)120° × 105° (H×V)665g (headset only), 1021g (complete)
Varjo XR-4 Focal EditionPC-Powered VR
Enterprise VR
2× Mini-LED LCD3840×3744 per eye (4K×4K)90 Hz120° × 105°665g (headset), 356g (headband)
Virtual BoyVintage VR
Tabletop VR
Dual 1×224 LED array with oscillating mirrors384×224 per eye50.27 Hz~50° horizontal750g-760g (without batteries)
Vive CosmosPC-Powered VRLCD (RGB, dual)1440x1700 per eye90 Hz110°
Vive FlowPortable VRLCD (dual)1600x1600 per eye75 Hz100°189g
Vive FocusStandalone VRAMOLED (single panel)2800x160075 Hz110°
Vive Focus 3Enterprise VRLCD2448x2448 per eye (5K)90 Hz120°785g
Vive Focus PlusStandalone VRAMOLED (dual)1440x1600 per eye75 Hz110°
Vive Focus VisionHybrid VR (Standalone + PC VR)LCD (fast-switch, dual)2448x2448 per eye90 Hz (120 Hz planned via DisplayPort)120°TBD
Vive Pro 2PC-Powered VRLCD (dual)2448x2448 per eye120 Hz116° (marketed 120°)~850g
Vive Pro EyePC-Powered VROLED (dual)1440x1600 per eye90 Hz110°
Wearality SkySlide-on HMDDepends on smartphoneDepends on smartphone150°

Accessories and historical catalogs