VR Headsets
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- See also: Virtual Reality
VR headsets are head-mounted displays used to present virtual environments. Use Compare VR headsets to select devices side by side, or List of virtual reality headsets for a reference list with release and product-status notes.
Explore headsets
Steam Frame Meta Quest 3 Meta Quest 3S PlayStation VR2 Samsung Galaxy XR Apple Vision Pro Apple Vision Pro M5 Bigscreen Beyond 2 Valve Index Varjo XR-4 Pico 4
Headset specifications
The table includes head-mounted displays recorded as virtual-reality devices. It includes historical models; an entry does not establish current availability or support. Follow a device's article for its source citations and qualifications. Prices and specification measurements should be interpreted in the context given in that article.
| Headset | Form | Display | Resolution | Refresh rate | Field of view | Weight and configuration |
|---|---|---|---|---|---|---|
| ANTVR | PC-Powered VR | aspherical lens | 1920 x 1080 | 100° diagonal | ||
| Acer Windows Mixed Reality Headset | PC-Powered VR | Dual LCD display | 2880 x 1440 (1440 x 1440 per eye) | 90Hz | 95 Degree Horizontal | 1.87 lb |
| Apple Vision Pro | Standalone VR | Dual Micro-OLED | 3660 × 3200 pixels per eye (23 million total pixels) | 90Hz, 96Hz, 100Hz | Approximately 100-120 degrees | 600-650g (headset only), 353g (battery) |
| Apple Vision Pro M5 | Standalone VR | 2× Micro-OLED | 3660×3200+ per eye (10% more pixels than original) | 90 Hz, 96 Hz, 100 Hz, 120 Hz | ~100° | ~600-650g |
| Bigscreen Beyond 2 | PC-Powered VR | Dual 1-inch Micro-OLED | 2560 × 2560 per eye (5120 × 2560 total) | 75 Hz (native), 90 Hz (upscaled via DSC from 1920 × 1920) | 116° diagonal | 107 grams (headset only, without straps or face pad) |
| Bigscreen Beyond 2e | PC-Powered VR | 2× Micro-OLED (RGB stripe) | 2560×2560 per eye (13.1 million pixels total) | 90 Hz | 116° | ~110g (headset only) |
| Daydream View | Slide-on HMD | 5 / 5.5 inch AMOLED (Pixel / Pixel XL) | 1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL) | 60 Hz | 90° (nominal) | ??? |
| FOVE | PC-Powered VR | 5.8 inch low persistence OLED | 2560 x 1440 | 60 - 90 Hz | 100° | 400g |
| Figment VR | Slide-on HMD DIY HMD | Depends on the smartphone | Depends on the smartphone | |||
| Gear VR | Mobile VR | Samsung phone display (Super AMOLED) | 96° (101° for later models) | Variable (headset + phone) | ||
| HP Reverb | PC-Powered VR | LCD (dual) | 2160x2160 per eye | 90 Hz | 114° | 500g |
| HP Reverb G1 | PC-Powered VR | 2 x LCD | 2160 x 2160 per eye (4320 x 2160 total) | 90 Hz | Approx. 114° diagonal (Visible FoV: 95° H / 90° V ) | 433 g (without headstrap), 498 g (with headstrap) / Approx. 500g |
| HTC Vive | PC-Powered VR | Dual Panel | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 555g, 468g | |
| HTC Vive Developer Editions | PC-Powered VR | Dual Panel | 2160 x 1200, 1080 x 1200 per eye | 90 Hz | 110° (diagonal) | |
| HTC Vive Pro | PC-Powered VR | Dual Panel | 2880 x 1600 (1440 x 1600 per eye) | 90 Hz | 110° (diagonal) | TBD |
| Impression Pi | Slide-on HMD Standalone VR | Depends on smartphone | Depends on the smartphone | |||
| IonVR | Phone-Powered VR | Smartphone display (Super AMOLED or IPS) | Min. 720p resolution, 1080p recommended, 2K ideal | 80-100 degrees | 12 ounces (340 g) | |
| LG 360 VR | PC-Powered VR | 1.88" IPS LCD x 2 EA, 920 x 720 per Eye, 639 ppi Real RGB | 960x720 pixels at 693ppi (per eye) | 60Hz | 4.12 oz. | |
| Lenovo Legion VR700 | Standalone VR | Fast-response RGB LCD ("RealRGB") | 3,664 x 1,920 total (773 PPI) | 72Hz, 90Hz | ||
| Lenovo Mirage VR S3 | Standalone VR | Dual LCD | 1,920 x 2,160 pixels per eye (3,840 x 2,160 combined, marketed as 4K) | 75Hz | 101 degrees | 470g (1.04 lb) |
| Lenovo Windows Holographic HMD | Tethered PC Headset | 1440x1440-pixel OLED display | ||||
| Lynx R1 | Standalone VR | Dual LCD (binocular) | 1600×1600 per eye | 90 Hz | 90°×90° (circular) | 500g (headset alone), 700g with strap and foam |
| Lynx-R1 | Standalone VR | 2× LCD | 1600×1600 per eye | 90 Hz | 90° (circular) | ~460g |
| Meta Quest 3 | Standalone VR | 2 x LCD ("4K+ Infinite Display") | 2064×2208 per-eye | 72Hz, 90Hz, 120Hz (144Hz experimental) | 110° (horizontal), 96° (vertical) | 515g (with standard headstrap) |
| Meta Quest 3S | Standalone VR | Single LCD | 1832 x 1920 pixels per eye | Up to 120Hz | 514g (with headstrap) | |
| NVIS nVisor SX60 | Vintage VR PC-Powered VR | LCOS (Liquid Crystal on Silicon) | 1280x1024 per eye (SXGA) | 60 Hz | 60° diagonal | 1000 g (headset only) |
| OSVR HDK1 | DIY HMD PC-Powered VR | 5.5 inch LCD (1.0), 5.5 inch low-persistence OLED (1.1 - 1.3) | 1920 x 1080, 960 x 1080 per eye | 60 Hz (1.0 - 1.2), 120 Hz (1.3) | 100° (nominal), 90° (H and V) | |
| OSVR HDK2 | DIY HMD PC-Powered VR | 5.5 inch OLED | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 110 degrees | |
| Oculus Quest 2 | Standalone VR | LCD (single panel) | 1832x1920 per eye | 72/80/90/120 Hz | 97° | 503g |
| Oculus Rift | PC-Powered VR | Dual OLED Panels | 2160 x 1200 (1080 x 1200 per eye) | 90 Hz | 110° (diagonal) | 360g |
| Oculus Rift S | PC-Powered VR | Fast-switch LCD | 2560×1440 (1280×1440 per eye) | 80Hz | 115° | 500g |
| Oculus Santa Cruz | Standalone Headset Prototype | |||||
| Philips Scuba | Vintage VR Console-Powered VR Video headset | Dual AMLCD (Active Matrix LCD), approx. 0.7 inches each | 263 × 230 pixels per eye | 60 Hz (NTSC), 50 Hz (PAL) | 50° diagonal (40° horizontal × 30° vertical) | 544 g (1.19 lb / 19.2 oz) |
| Pico 4 Pro | Standalone VR | 2× LCD | 2160×2160 per eye | 72 Hz, 90 Hz | 105° | ~295g (headset only) |
| Pico 4 Ultra Enterprise | Standalone VR Enterprise VR | 2× 2.56" LCD | 2160×2160 per eye (4K+) | 90 Hz | 105° | 580g |
| Pico G2 | Standalone VR | 3K LCD, blue ray reduction | 2880 x 1600 | 90Hz, 615 ppi | 101 degrees | 268g(w/o Band) |
| Pico G3 | Standalone VR Enterprise VR | LCD | 3664×1920 (combined) | 72 Hz, 90 Hz (dynamic) | ~101° | ~296g |
| Pico Neo 3 Pro | With option to connect to PC Standalone VR | 5.5", 4k, 3664 x 1920 LCD, PPI 773 | 72/90Hz | 98 degrees, Fresnel | 395g(w/o Band), 620g(total) | |
| Pico Neo CV | Dual 1.5K AMOLED | 1500 x 1500 pixels/eye | 90Hz | 102 degrees | 362g | |
| Pimax 5K Super | PC-Powered VR | 2x LCD (RGB stripe matrix) | 2560x1440 per eye (5120x1440 combined) | 90 Hz, 120 Hz, 144 Hz, 160 Hz, 180 Hz (experimental) | 200° diagonal, 170° horizontal, 115° vertical (varies by mode) | ~470g (headset only) |
| Pimax 8K | 8K Resolution VR Headset | Custom low-latency LCD screen | 8K (4K for each eye) | Monocular 75Hz / (Up to 90Hz although struggling to better 80Hz) (Both eyes 150Hz / 180Hz through Brainwarp) | 200-degree FOV | |
| Pimax 8KX | PC-Powered VR | 2× 4K CLPL LCD | 3840×2160 per eye (native 4K) | 75 Hz, 90 Hz (native), 114 Hz (upscale) | 200° diagonal (170° horizontal, 115° vertical) | ~500g |
| QWR VRone PC | PC-Powered VR | 4K+ per eye | ||||
| QWR VRone Pro | Standalone VR | Dual LCD | 1,600 x 1,600 pixels per eye | 90Hz | 105 degrees | 350g (without headstrap) |
| Samsung Gear VR (2015/2016) | Slide-on HMD | 5.7 / 5.1 inch Super AMOLED (RGBG PenTile) | 2560 x 1440, 1280 x 1440 per eye | 60 Hz | 96° (nominal) | 318g |
| Samsung Gear VR Innovator Edition | Slide-on HMD | 5.7 / 5.1 inch Super AMOLED (RGBG PenTile) | 2560 x 1440, 1280 x 1440 per eye | 60 Hz Low-persistence | 96° (nominal) | |
| Shiftall MeganeX Superlight 8K | PC-Powered VR | 2× 1.35" Micro-OLED (4K per eye) | 3552×3840 per eye (8K total) | 90 Hz | ~90° | <185g (headset only, excl. strap) |
| Simula One | Standalone VR PC-Powered VR | Dual 2448×2448 RGB-stripe LCD high-fidelity panels | 2448×2448 per eye (4896×2448 total) | 90 Hz (up to 120 Hz capable panels mentioned previously) | ≈100° diagonal | Not specified (designed with compute pack for balanced weight) |
| Sony PUD-J5A | Console-powered VR | Dual 0.44-inch LCD | 180,000 pixels per panel | ~25-30 degrees (horizontal) | 340 g (head-mounted unit) | |
| Sony SRH-S1 | Mixed Reality Standalone VR | Dual 1.3-type Micro-OLED (Sony ECX344A) | 3,552 x 3,840 pixels per eye (approx. 13.6 megapixels per eye) | 90Hz | ||
| StarVR | PC-Powered VR | Dual 5.5" LCD Quad HD Displays | 5120 x 1440 (2560 x 1440 per eye) | 210° (horizontal), 130° (vertical) | ||
| Steam Frame | Standalone VR PC-Powered VR | Two LCD panels | 2160 x 2160 per eye | 72-144 Hz (144 Hz experimental) | Up to 110 degrees | 440 g complete headset; 185 g core; 245 g headstrap |
| Sulon Q | Standalone VR | OLED | 2560x1440 pixels | |||
| Takara HMD Dynovisor | Vintage VR Console-Powered VR | Sony Active TFT LCD | 180,000 pixels (320x240 per eye, estimated) | 30 Hz | 120° diagonal | 550 g (1.21 lb) |
| VPL EyePhone | Vintage VR PC-Powered VR | Dual active-matrix LCD panels | 185 × 138 (Model 1), 320 × 240 (Model 2 LX), 720 × 480 (Model HRX) per eye | 30 Hz | 90° (Model 1), 108° (Model 2 LX), 106° (Model HRX) | 200 g (visor only), ~2.5 kg (complete system with cables) |
| Valve Index | PC-Powered VR | Dual 1440×1600 RGB LCD panels | 2880×1600 (combined) | 80/90/120/144Hz | ~130 degrees (diagonal) | 809g (1.78 lbs) |
| Varjo Aero | PC-Powered VR | Mini-LED | 3840×3744 per eye | 90 Hz (120 Hz experimental) | 120° × 105° (H×V) | 665g (headset only), 1021g (complete) |
| Varjo VR-2 | PC-Powered VR | Dual OLED displays per eye (Bionic Display) | Focus: 1920×1080 per eye, Context: 1440×1600 per eye | 90 Hz (both displays) | 87° | 905g (headset + headband) |
| Varjo XR-3 | PC-Powered VR | uOLED (focus) + LCD (peripheral) | Focus: 1920×1920 per eye, Context: 2880×2720 per eye | 90 Hz | 115° | 594g (headset only) |
| Varjo XR-4 | PC-Powered VR | Mini-LED | 3840×3744 per eye | 90 Hz (120 Hz experimental) | 120° × 105° (H×V) | 665g (headset only), 1021g (complete) |
| Varjo XR-4 Focal Edition | PC-Powered VR Enterprise VR | 2× Mini-LED LCD | 3840×3744 per eye (4K×4K) | 90 Hz | 120° × 105° | 665g (headset), 356g (headband) |
| Virtual Boy | Vintage VR Tabletop VR | Dual 1×224 LED array with oscillating mirrors | 384×224 per eye | 50.27 Hz | ~50° horizontal | 750g-760g (without batteries) |
| Vive Cosmos | PC-Powered VR | LCD (RGB, dual) | 1440x1700 per eye | 90 Hz | 110° | |
| Vive Flow | Portable VR | LCD (dual) | 1600x1600 per eye | 75 Hz | 100° | 189g |
| Vive Focus | Standalone VR | AMOLED (single panel) | 2800x1600 | 75 Hz | 110° | |
| Vive Focus 3 | Enterprise VR | LCD | 2448x2448 per eye (5K) | 90 Hz | 120° | 785g |
| Vive Focus Plus | Standalone VR | AMOLED (dual) | 1440x1600 per eye | 75 Hz | 110° | |
| Vive Focus Vision | Hybrid VR (Standalone + PC VR) | LCD (fast-switch, dual) | 2448x2448 per eye | 90 Hz (120 Hz planned via DisplayPort) | 120° | TBD |
| Vive Pro 2 | PC-Powered VR | LCD (dual) | 2448x2448 per eye | 120 Hz | 116° (marketed 120°) | ~850g |
| Vive Pro Eye | PC-Powered VR | OLED (dual) | 1440x1600 per eye | 90 Hz | 110° | |
| Wearality Sky | Slide-on HMD | Depends on smartphone | Depends on smartphone | 150° |
Accessories and historical catalogs
- Accessories: controllers, tracking accessories and other peripherals
- Input Devices: input methods and controllers
- List of virtual reality headsets: a chronological reference with status notes
- Category:VR Headsets: headset articles grouped by category