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VR Headsets

From VR & AR Wiki
(Redirected from Virtual Reality Devices)
See also: Virtual Reality

Popular VR Headsets:

DevicesRequiresDisplayResolutionRefresh RateField of ViewTrackingRotational TrackingPositional TrackingUpdate RateLatencyInputConnectivity
3Glasses
ANTVRSmartphone
PlayStation 4
PC
Xbox One
Aspherical lens1920 x 1080100° diagonalDegrees of freedomGyroscope
Magnetometer
Accelerometer
Transformable ControllerU2B (USB-2.4GHz and Bluetooth) module
Acer Windows Mixed Reality HeadsetPCDual LCD display2880 x 1440 (1440 x 1440 per eye)90Hz '"`UNIQ--ref-00000058-QINU`"'95 Degree HorizontalDegrees of freedomGyroscope
Magnetometer
Accelerometer
Inside-out trackingMotion to Photon: Less than 10msKeyboard/Mouse
Xbox One GamePad
Motion Controllers
HDMI
USB
Apple Vision ProDual Micro-OLED3660 × 3200 pixels per eye (23 million total pixels)90Hz
96Hz
100Hz
Approximately 100-120 degreesEye tracking
Hand tracking
Face tracking
Room mapping
YesDegrees of freedom12ms photon-to-photon latency12msVoice
Hand gestures
Eye tracking
Wi-Fi 6
Bluetooth 5.3
Apple Vision Pro M52× Micro-OLED3660×3200+ per eye (10% more pixels than original)90 Hz
120 Hz
96 Hz
100 Hz
~100°Inside-out 6DoFWi-Fi 6
Bluetooth 5.3
Arpara
BHaptics TactSuit X16Compatible VR headset or PC/mobile device; bHaptics Player appN/AN/AN/AN/AN/AN/AN/AHaptic output device (vibrotactile feedback)Bluetooth 4.0 (BLE)
3.5 mm audio jack
BHaptics TactalBHaptics Player software; compatible VR headset (face interface required for some headsets)N/AN/AN/AN/AN/AN/AN/AN/A (output device)Bluetooth 4.0 (BLE)
BOBOVR F2N/AN/AN/AN/AN/AN/AN/ATwo-speed fan controlN/A
BOBOVR M2 ProMeta Quest 2N/AN/AN/AN/AN/AN/AN/ARear tightening dial
Magnetic battery release
Magnetic battery connector
Bigscreen Beyond 2Base Stations
Input Devices
VR-ready PC
Dual 1-inch Micro-OLED2560 × 2560 per eye (5120 × 2560 total)75 Hz (native)
90 Hz (upscaled via DSC from 1920 × 1920)
116° diagonalSteamVR Tracking
6DoF)
(Outside-in via SteamVR 1.0 or 2.0 base stations
YesYesLow-latency eye-tracking (on Beyond 2e)Valve Index Controllers
Requires separate VR controllers
5 m fiber-optic tether to Link Box
Bigscreen Beyond 2e2× Micro-OLED (RGB stripe)2560×2560 per eye (13.1 million pixels total)90 Hz116°Outside-in 6DoF (SteamVR Base Stations)USB
DisplayPort
CybershoesCompatible VR headset
Swivel chair
Carpet
N/AN/AN/AN/ARoller and IMU sensors (foot motion)N/AN/AFoot motion (walk
Run)
USB radio receiver (PC); Bluetooth (Quest)
D-Link VR Air BridgeVR-capable PC running Windows 10/11
Compatible Meta Quest headset
Meta Quest Link software
N/AN/AN/AN/AN/AN/AN/AN/AWi-Fi 6 (IEEE 802.11ax/ac/b/g/n) point-to-point link to headset
Daydream ViewDaydream Ready Phones5 / 5.5 inch AMOLED (Pixel / Pixel XL)1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL)60 Hz90° (nominal)Degrees of freedomAccelerator
Gyrometer
Proximity
NoneRotational: 1000 Hz
High accuracy
Daydream Controller
Diver-X ContactGloveSteamVR-compatible PC headset; SteamVR tracker(s) for positional trackingN/AN/AN/AN/ABend sensors plus IMU (finger tracking); positional tracking via external SteamVR trackersVia attached SteamVR trackerVia attached SteamVR tracker (not built in)Finger tracking
Gesture-mapped button and stick emulation
Wireless to PC
EteeControllers SteamVRSteamVR-compatible PC VR headset
SteamVR Base Stations (6DoF)
N/A (controller)N/AN/AN/AYes (6DoF version)Yes (6DoF version)Full-finger sensing
Thumb trackpad
Gestures (point
Pinch
Grip); buttonless and triggerless
Bluetooth Low Energy via eteeDongle; USB-C
FOVEPC5.8 inch low persistence OLED2560 x 144060 - 90 Hz100°Eye trackingIMUTheir own systemEye Tracking: 120 FPSUSB 3.0
Display port
3.5mm headphone port
Figment VRDepends on the smartphoneDepends on the smartphoneDegrees of freedomIMUs in SmartphoneNone
Gear VRSamsung phone display (Super AMOLED)96° (101° for later models)3DoF (rotational only)Touchpad
Input Devices
Back button
HP ReverbLCD (dual)2160x2160 per eye90 Hz114°6DoF (inside-out
2 cameras)
Bluetooth
USB 3.0
DisplayPort
HP Reverb G1VR-Ready PC2 x LCD2160 x 2160 per eye (4320 x 2160 total)90 HzApprox. 114° diagonal (Visible FoV: 95° H / 90° V )Degrees of freedom
Inside-out tracking
YesYesWindows Mixed Reality Motion ControllersBluetooth (built into headset for controllers)
HP Reverb G2 ControllersN/AN/AN/AN/AInside-out (optical
Tracked by the headset's four cameras)
YesYesThumbstick
Menu button
Analog trigger
Two face buttons
Analog grip
Windows button
Wireless (pre-paired to the headset; embedded receiver)
HTC VivePCDual Panel2160 x 1200 (1080 x 1200 per eye)90 Hz110° (diagonal)Degrees of freedomGyroscope
Accelerometer
Laser Position Sensor
Base StationsRotational: 1000Hz
Positional: 60Hz
Motion to Photon
7ms (no load)
15ms (medium load)
Controllers in both hands2 HDMI ports
2 USB ports
1 headphone jack
HTC Vive Base StationAC powerN/AN/AN/AN/A (emitter; ~120 degrees swept coverage)Outside-in optical (emits IR for headset/controller sensors)Enables 6DoF on tracked devicesEnables 6DoF on tracked devicesChannel selector (b / c / A)
Sync cable jack
Optical sync (wireless) or sync cable
HTC Vive Developer EditionsPCDual Panel2160 x 1200
1080 x 1200 per eye
90 Hz110° (diagonal)Degrees of freedomGyroscope
Accelerometer
Laser Position Sensor
Base Stations????Controllers in both hands2 HDMI ports
2 USB ports
1 headphone jack
HTC Vive Facial TrackerVive Pro / Vive Pro Eye
USB-C port
SRanipal runtime
N/AN/AN/AN/AOptical (computer-vision lower-face tracking)N/AN/AFacial expression captureUSB-C (wired)
HTC Vive ProPCDual Panel2880 x 1600 (1440 x 1600 per eye)90 Hz '"`UNIQ--ref-0000015C-QINU`"'110° (diagonal)Degrees of freedomGyroscope
Accelerometer
Laser Position Sensor
Base StationsRotational: TBC
Positional: TBC
Motion to Photon
TBC
Controllers in both handsDisplayPort 1.2
USB-C 3.0 port
Bluetooth (Version TBD) (TBD: 1 headphone jack???)
HTC Vive Pro ControllersSteamVR-compatible PC VR headset; SteamVR Base StationsN/AN/AN/AN/AYesYesGrip buttons
Menu button
Dual-stage trigger
Multi-function trackpad
System button
Wireless (to base stations)
HTC Vive Tracker 3.0SteamVR Base Station 1.0 or 2.0
Compatible PC VR setup
N/AN/AN/AN/ASteamVR Tracking (Lighthouse)
240-degree sensor field of view
YesYesPogo pin connector (accessory I/O)Wireless via USB dongle (2.4 GHz)
HTC Vive Wireless AdapterCompatible PC with free PCIe slot; HTC Vive
Vive Pro or Vive Cosmos; QuickCharge battery pack
N/A (accessory)N/AN/AN/AN/A (uses host headset tracking)N/A60 GHz WiGig wireless link (PC to headset)
HTC Vive Wrist TrackerCompatible Vive Focus 3
XR Elite or Focus Vision headset
N/AN/AN/AN/AInside-out optical (LEDs read by headset cameras) plus onboard IMUYesYesOne-button pairingWireless (Bluetooth)
HTC Vive XR ControllersHTC Vive XR EliteN/A (controller)N/AN/AN/ADegrees of freedom
Camera-based optical (infrared LEDs under tracking ring)
YesYesThumbstick
Grip button
Analog trigger
A/B or X/Y buttons
System/menu button
Wireless to headset
Hons VR Quest 2 Prescription Lens AdapterOculus Rift S
Oculus Go
N/AN/AN/AN/AN/AN/AN/AN/AN/A
IQIYI
Impression PiSmartphoneDepends on smartphoneDepends on the smartphone6 DOFIMU BoardIMU Board
Infared Cameras?
IR Projector?
IonVR2 AAA batteries
Smartphone (4.5"-6" screen)
Smartphone display (Super AMOLED or IPS)Min. 720p resolution
1080p recommended
2K ideal
80-100 degreesRotational (3DOF)
Positional (6DOF with Intel RealSense)
Yes (3-axis IMU)Yes (with Intel RealSense ZR300)Compatible with Bluetooth controllers
KAT Walk CFree-locomotion VR gameN/AN/AN/AN/AFoot-mounted optical sensors on dedicated shoesYes (in-game heading from foot direction)N/ANatural walking
Running
Crouching and strafing in place
Wireless sensor link to PC; 3 m signal range
KAT Walk C 2Free-locomotion VR game
PC VR headset
N/AN/AN/AN/AOptical foot-mounted sensors on dedicated shoes (2 foot sensors + 1 direction sensor)Yes (360-degree in-game heading from foot direction)N/ANatural walking
Running
Jumping
Crouching
Leaning and strafing in place
Wireless sensor link to PC
KAT Walk C 2 PlusCompatible PC VR or console VR headsetN/AN/AN/AN/AOptical foot sensors (2 foot sensors
1 direction sensor)
Yes (direction sensor)Foot tracking on platformRunning
Jumping
Crouching
Walking
Strafing on a low-friction platform
USB 3.0 (3 m cable)
LG 360 VRLG G51.88" IPS LCD x 2 EA
920 x 720 per Eye
639 ppi Real RGB
960x720 pixels at 693ppi (per eye)60HzMotion to Photon: over 50ms
Lenovo Legion VR700Fast-response RGB LCD ("RealRGB")3
664 x 1
920 total (773 PPI)
90Hz
72Hz
Degrees of freedomYesYesTwo 6DoF controllersWi-Fi
USB-C (USB 3.0)
Lenovo Mirage VR S31
920 x 2
160 pixels per eye (3
840 x 2
160 combined
Marketed as 4K)
75Hz101 degrees3DoF (rotational only)YesNo3DoF controller
Hands-free head control
Bluetooth
Wi-Fi
Lenovo Windows Holographic HMDPC1440x1440-pixel OLED displayInside-out TrackingTwo CamerasInput DevicesHDMI and USB Connectors
Logitech ChorusN/AN/AN/AN/AN/AN/AN/AFlip-to-mute (rotating speaker arms)Wired (USB-C to headset)
Lynx R1None (Standalone device)Dual LCD (binocular)1600×1600 per eye90 Hz90°×90° (circular)6DOF inside-out trackingYes (6DOF)Yes (6DOF)Hand tracking
Optional 6DOF controllers based on Finch Technologies Shift
Wi-Fi 6 (802.11ax)
Wi-Fi 5
DisplayPort Alt-Mode)
USB-C (3.1 Gen1
Lynx-R12× LCD1600×1600 per eye90 Hz90° (circular)Inside-out 6DoF (6 cameras)Bluetooth
Wi-Fi
USB-C
Manus SteamVR Pro TrackerSteamVR
Base Stations
Compatible PC VR system
N/AN/AN/AN/AOutside-in)
SteamVR Tracking (Lighthouse
YesYesN/A (tracking device)Wireless (USB dongle)
Up to 25 m range
Meta Quest 3Meta account2 x LCD ("4K+ Infinite Display")2064×2208 per-eye90Hz
72Hz
120Hz (144Hz experimental)
110° (horizontal)
96° (vertical)
Degrees of freedom
Inside-out tracking
Yes (IMU-based)Yes (SLAM-based)2 × Meta Quest Touch Plus ControllersBluetooth 5.2 LE
Wi-Fi 6E (802.11ax with 6GHz)
Meta Quest 3 Elite Strap with BatteryN/AN/AN/AN/AN/AN/AN/AAdjustment dialUSB-C (for charging)
Meta Quest 3SMeta accountSingle LCD1832 x 1920 pixels per eyeUp to 120HzDegrees of freedom
Inside-out tracking
YesYesHand tracking
Touch Plus controllers
Bluetooth
Wi-Fi 6E
Meta Quest Touch Plus ControllersN/AN/AN/AN/AYesYesThumbstick
Grip button
Two face buttons
Trigger (two-stage)
Menu/system button
Capacitive thumbrest
Wireless (paired to headset)
Meta Quest Touch Pro ControllersMeta Quest 2
Meta Quest Pro
N/A (controller)N/AN/AN/ASelf-tracking (on-board cameras
SLAM); no tracking ring
YesYes (360-degree
Independent of headset)
Thumbstick
Analog trigger
A/B (X/Y) buttons
Grip
Pressure-sensitive thumb rest
Optional stylus tip
Bluetooth (to headset)
NVIS nVisor SX60PC/Workstation with dual-link DVI or VGALCOS (Liquid Crystal on Silicon)1280x1024 per eye (SXGA)60 Hz60° diagonal3 DoF (6 DoF with optional external trackers)YesOptional (with external trackers)Up to 180 Hz (tracker-dependent)VGA
DVI
RS-232
OSVR HDK1PC5.5 inch LCD (1.0)
5.5 inch low-persistence OLED (1.1 - 1.3)
1920 x 1080
960 x 1080 per eye
60 Hz (1.0 - 1.2)
120 Hz (1.3)
100° (nominal)
90° (H and V)
Degrees of freedomGyroscope
Magnetometer
Accelerometer
IR-LED faceplate and External Infrared CameraRotational: 400Hz
Positional: 100 Hz
??Gamepads
Mouse and Keyboard
Leap Motion VR
1 external and 2 internal USB 3.0 ports
OSVR HDK2PC5.5 inch OLED2160 x 1200 (1080 x 1200 per eye)90 Hz '"`UNIQ--ref-00000178-QINU`"'110 degreesDegrees of freedomGyroscope
Magnetometer
Accelerometer
???Rotational: 400Hz
Positional: 100 Hz
?????1 external and 2 internal USB 3.0 ports
Oculus Quest 2LCD (single panel)1832x1920 per eye72/80/90/120 Hz97°4 cameras)
6DoF (inside-out
Oculus RiftPCDual OLED Panels2160 x 1200 (1080 x 1200 per eye)90 Hz110° (diagonal)Degrees of freedomGyroscope
Magnetometer
Accelerometer
Oculus SensorRotational: 1000Hz
Positional: 60Hz
Motion to Photon: less than 5msOculus Touch
Xbox One controller
Oculus Remote
HDMI
USB
Oculus Rift SVR-Ready PCFast-switch LCD2560×1440 (1280×1440 per eye)80Hz115°Inside-out tracking
(6DOF)
YesOculus InsightOculus TouchUSB 3.0
DisplayPort 1.2
Oculus Santa CruzInside-out trackingInput Devices1 HDMI
2 USB 3.0 Ports
Philips ScubaSony PlayStation
Nintendo 64
Sega Saturn
DVD player
PC with composite video output
Approx. 0.7 inches each
Dual AMLCD (Active Matrix LCD)
263 × 230 pixels per eye60 Hz (NTSC)
50 Hz (PAL)
50° diagonal (40° horizontal × 30° vertical)3 DoF Non-positionalYes (Gyroscope Based)NoControl box with power button
Brightness/contrast controls
Volume control
Stereo audio input
RCA composite video input
Pico 4 Pro2× LCD2160×2160 per eye90 Hz
72 Hz
105°Inside-out 6DoF (4 cameras)USB-C
Bluetooth 5.1
Wi-Fi 6
Pico 4 Ultra Enterprise2× 2.56" LCD2160×2160 per eye (4K+)90 Hz105°Inside-out 6DoF (4 cameras)Bluetooth
USB-C
Wi-Fi 7
Pico G23K LCD
Blue ray reduction
2880 x 160090Hz
615 ppi
101 degreesDegrees of freedom1 3DOF ControllerN/A
Pico G3LCD3664×1920 (combined)72 Hz
90 Hz (dynamic)
~101°3DoF (head rotation only)Bluetooth
Wi-Fi
USB-C
Pico Neo 3 Pro4k
5.5"
3664 x 1920 LCD
PPI 773
72/90HzFresnel
98 degrees
Degrees of freedom
Inside-out tracking
2
Updated Pico Neo Controllers
Displayport
Pico Neo CVDual 1.5K AMOLED1500 x 1500 pixels/eye90Hz102 degrees6 Degrees of Freedom (6DoF)
Pimax 5K Super2x LCD (RGB stripe matrix)2560x1440 per eye (5120x1440 combined)90 Hz
120 Hz
160 Hz
144 Hz
180 Hz (experimental)
200° diagonal
170° horizontal
115° vertical (varies by mode)
6DoF (SteamVR Lighthouse 1.0/2.0)USB
DisplayPort 1.4
Power
Pimax 8KCustom low-latency LCD screen8K (4K for each eye)Monocular 75Hz / (Up to 90Hz although struggling to better 80Hz) (Both eyes 150Hz / 180Hz through Brainwarp)200-degree FOVGesture Tracking (optional)Yes18ms (Low MTP Latency)
Pimax 8KX2× 4K CLPL LCD3840×2160 per eye (native 4K)75 Hz
90 Hz (native)
114 Hz (upscale)
200° diagonal (170° horizontal
115° vertical)
Lighthouse (SteamVR base stations)USB 3.0
DisplayPort 1.4
Pimax Sword ControllersCompatible SteamVR headsetN/AN/AN/AN/ASteamVR Lighthouse (1.0 and 2.0); Pimax advertises 52 optical positioning chips (hands-on count was 26 per controller)YesYesTrackpad
Trigger
Grip button
Menu button
Home button
Wireless (to base stations)
Project Alloy
QWR VRone PC4K+ per eyeDegrees of freedom
Inside-out tracking
YesYesTethered (DisplayPort or USB-C to PC)
QWR VRone ProDual LCD1
600 x 1
600 pixels per eye
90Hz105 degreesDegrees of freedom
Inside-out tracking
YesYesHand tracking
Two 6DoF controllers
Quest 2 ControllersN/AN/AN/AN/AYesYesAnalog thumbstick
A/B and X/Y buttons
Index trigger
Grip trigger
Oculus/menu button
Wireless (paired to the headset)
Quest 2 Elite StrapN/AN/AN/AN/AN/AN/AN/AAdjustment dialUSB-C (battery version
For charging)
Roscosmos
Samsung Gear VR (2015/2016)All Samsung Smartphones 2015 and newer5.7 / 5.1 inch Super AMOLED (RGBG PenTile)2560 x 1440
1280 x 1440 per eye
60 Hz96° (nominal)Degrees of freedomAccelerator
Gyrometer
Proximity
NoneRotational: 1000 Hz
High accuracy
Motion to Photon: Less than 6 msBack Button
Volume Key
Touchpad
Focus adjustment wheel
MicroUSB to the smartphone
Samsung Gear VR Innovator EditionGalaxy Note 4
Galaxy S6
Galaxy S6 Edge
5.7 / 5.1 inch Super AMOLED (RGBG PenTile)2560 x 1440
1280 x 1440 per eye
60 Hz Low-persistence96° (nominal)Degrees of freedomGyroscope
Magnetometer
Accelerator
NoneRotational: 1000 Hz
High accuracy
Motion to Photon: Less than 20 msTouch Pad
Back Button
Volume Key
MicroUSB to the smartphone
Shiftall
Shiftall HaritoraXWindows PC
SteamVR-compatible VR headset
Bluetooth adapter
N/AN/AN/AN/AGyroscope
9-axis IMU (accelerometer
Magnetometer); no external base stations
YesEstimated from IMU and skeletal modelBody motion (chest
Waist
Thighs
Ankles)
Bluetooth v4.2 BR/EDR (range approx. 10 m)
Shiftall MeganeX Superlight 8K2× 1.35" Micro-OLED (4K per eye)3552×3840 per eye (8K total)90 Hz~90°Outside-in 6DoF (SteamVR Lighthouse)USB-C
DisplayPort
Simula OneNone (standalone)
PC for tethered mode
Bluetooth keyboard & mouse (optional)
Dual 2448×2448 RGB-stripe LCD high-fidelity panels2448×2448 per eye (4896×2448 total)90 Hz (up to 120 Hz capable panels mentioned previously)≈100° diagonalInside-out tracking
(6DOF)
Yes (3DOF via IMU)Yes (6DOF)Keyboard and mouse compatible (via Bluetooth or USB)Wi-Fi 6E
Bluetooth 5.2
Skyworth
Sony PUD-J5A180
000 pixels per panel
~25-30 degrees (horizontal)3DoF head tracking (rotational only)YesNoUSB
Composite/S-video via control box
Sony SRH-S1Siemens NX Immersive Engineering software (SRH-S1 configuration)3
552 x 3
840 pixels per eye (approx. 13.6 megapixels per eye)
90HzDegrees of freedom
Inside-out tracking
Eye tracking
Hand tracking
Pointing controller
Ring controller
Standalone
Plus PC streaming
StarVRPCDual 5.5" LCD Quad HD Displays5120 x 1440 (2560 x 1440 per eye)210° (horizontal)
130° (vertical)
Degrees of freedomGyroscope
Magnetometer
Accelerometer
External optical sensor with fiducial markers
Steam FramePC for streaming (optional)
Included wireless adapter
Dual 2160×2160 LCD panels2160×2160 per eye72–120 Hz (144 Hz experimental)Stated 110° horizontal × 110° verticalInside‑out 6DoF SLAM (4 external monochrome cameras + IR illuminators)6DoF IMU + opticalInside‑out optical tracking10–20 ms typical end‑to‑end streaming (claimed)Steam Frame Controllers; optional Bluetooth gamepads
Keyboard and mouse
Bluetooth 5.3
Wi‑Fi 7 (headset)
Bundled Wi‑Fi 6E PC adapter
SteamVR Base Station 2.0Compatible SteamVR 2.0 headset/controllers
12V power outlet
N/AN/AN/A150-160 degrees horizontal
110-115 degrees vertical (see Specifications)
SteamVR Tracking 2.0 (outside-in laser sweep)N/AN/AN/AWireless sync (sync-on-beam); no inter-station line of sight required
Sulon QPCOLED2560x1440 pixelsGamepads
Mouse and Keyboard
Dual noise-suppressing embedded microphones
Controllers compatible with Windows 10
Bluetooth 4.0
Wi-Fi 802.11ac
SurplexGaming PC
SteamVR-compatible PC VR headset
N/AN/AN/AN/ASensor-fusion (pressure sensors + IMU + deep-learning skeletal inference)YesYes30 Hz (Basic)
60 Hz (Pro)
~30 msFoot pressure and motionWireless to PC (Wi-Fi)
Surplex ProGaming PC
SteamVR-compatible headset
N/AN/AN/AN/APressure-sensor and IMU based
Markerless (no base stations)
YesYesBody motion (full-body tracking)Wi-Fi (to gaming PC)
Takara HMD DynovisorNTSC composite/AV console
External power supply
Sony Active TFT LCD180
000 pixels (320x240 per eye
Estimated)
30 Hz120° diagonal3 DoF (gyroscope-based)Yes (pitch
Yaw
Roll)
NoAtari Jaguar controllersComposite video (NTSC)
Audio (Red/White RCA)
Proprietary Atari Jaguar connection
VPL EyePhoneHigh-end computer system (Silicon Graphics workstation)
Polhemus magnetic tracker
Dual active-matrix LCD panels185 × 138 (Model 1)
320 × 240 (Model 2 LX)
720 × 480 (Model HRX) per eye
30 Hz90° (Model 1)
108° (Model 2 LX)
106° (Model HRX)
3 DoF electromagnetic (Polhemus FASTRAK)YesNo60 HzLess than 50 ms (with SGI rendering)DataGlove
(sold separately)
Wired to computer (NTSC composite signals)
VR Wave Quest 2 Prescription LensesN/AN/AN/AN/AN/AN/AN/AN/AN/A
Valve IndexWindows
SteamOS
Or Linux; NVIDIA GeForce GTX 970 / AMD RX 480 or better
Dual 1440×1600 RGB LCD panels2880×1600 (combined)80/90/120/144Hz~130 degrees (diagonal)SteamVR Tracking
(Lighthouse 2.0)
6 DOF6 DOFValve Index Controllers (included)USB 3.0
DisplayPort 1.2
Varjo AeroHigh-end PCMini-LED3840×3744 per eye90 Hz (120 Hz experimental)120° × 105° (H×V)Inside-out (4 cameras)Degrees of freedomDegrees of freedom200 HzLess than 15ms (VR)
~22ms (passthrough)
Hand tracking
SteamVR controllers
USB-C (Thunderbolt 4 compatible)
Varjo VR-2High-end PCDual OLED displays per eye (Bionic Display)Focus: 1920×1080 per eye
Context: 1440×1600 per eye
90 Hz (both displays)87°SteamVR 1.0/2.0Degrees of freedomDegrees of freedom1000 HzLess than 20msCompatible with SteamVR controllersDisplayPort 1.4
USB 3.0+
Varjo XR-3High-end PCUOLED (focus) + LCD (peripheral)Focus: 1920×1920 per eye
Context: 2880×2720 per eye
90 Hz115°SteamVR 2.0
Inside-out (beta)
Degrees of freedomDegrees of freedom1000 HzLess than 20ms (VR)
Less than 20ms (passthrough)
Compatible with SteamVR controllersDisplayPort 1.4
USB-C 3.0
Varjo XR-4High-end PCMini-LED3840×3744 per eye90 Hz (120 Hz experimental)120° × 105° (H×V)Inside-out (4 cameras)Degrees of freedomDegrees of freedom200 HzLess than 15ms (VR)
~22ms (passthrough)
Hand tracking
SteamVR controllers
USB-C (Thunderbolt 4 compatible)
Varjo XR-4 Focal Edition2× Mini-LED LCD3840×3744 per eye (4K×4K)90 Hz120° × 105°Inside-out + SteamVR (hybrid)USB-C
DisplayPort
Virtual BoySix AA batteries or AC adapterDual 1×224 LED array with oscillating mirrors384×224 per eye50.27 Hz~50° horizontalNoneNoNoVirtual Boy ControllerController port
Cartridge slot
EXT port (unused)
Virtual i-O i-glasses!
Vive CosmosLCD (RGB
Dual)
1440x1700 per eye90 Hz110°6DoF (inside-out
6 cameras)
Vive FlowLCD (dual)1600x1600 per eye75 Hz100°6DoF (inside-out)Wi-Fi
Bluetooth 5.0
Vive FocusAMOLED (single panel)2800x160075 Hz110°6DoF (inside-out
2 cameras)
Bluetooth
Wi-Fi
USB-C (OTG)
Vive Focus 3LCD2448x2448 per eye (5K)90 Hz120°4 cameras)
6DoF (inside-out
Vive Focus 3 Eye TrackerN/AN/AN/AN/AOptical eye tracking (two 60 Hz IR cameras with IR illuminators)N/AN/AN/AUSB Type-C
Magnetic mount
Vive Focus 3 Facial TrackerHTC Vive Focus 3 (or Vive Focus Vision) headsetN/AN/A60 Hz (tracking)151 degrees (camera)Optical (mono camera
38 blend shapes)
N/AN/AN/AUSB Type-C
Vive Focus PlusAMOLED (dual)1440x1600 per eye75 Hz110°6DoF (inside-out + ultrasonic controllers)Wi-Fi 5GHz
USB 3.1 Type-C
Vive Focus VisionDual)
LCD (fast-switch
2448x2448 per eye90 Hz (120 Hz planned via DisplayPort)120°4 cameras)
6DoF (inside-out
DisplayPort
Bluetooth 5.2
Wi-Fi 6/6E
USB-C (2x)
Vive Pro 2LCD (dual)2448x2448 per eye120 Hz116° (marketed 120°)SteamVR 2.0 (outside-in)USB 3.0
DisplayPort
Vive Pro EyeOLED (dual)1440x1600 per eye90 Hz110°SteamVR 2.0 (outside-in)USB 3.0
DisplayPort
Wearality SkySmartphoneDepends on smartphoneDepends on smartphone150°Degrees of freedomIMUs in SmartphoneNone
Woojer Vest EdgeHeadphones or headset (audio source via Bluetooth
3.5mm or USB-C)
N/AN/AN/AN/AN/AN/AN/AAudio signal (low-frequency content converted to haptics)Bluetooth 5.0 (aptX
AptX Low Latency
AptX HD
AAC
SBC)
3.5mm audio in/out
USB-C audio
Woxter
XRSpace
YVR
  • To make changes to the table, please edit the the infobox of the corresponding device. See Template:Device Infobox for reference.