VR Headsets
Appearance
- See also: Virtual Reality
Devices Requires Display Resolution Refresh Rate Field of View Tracking Rotational Tracking Positional Tracking Update Rate Latency Input Connectivity ANTVR Smartphone
PlayStation 4
PC
Xbox OneAspherical lens 1920 x 1080 100° diagonal Degrees of freedom Gyroscope
Magnetometer
AccelerometerTransformable Controller U2B (USB-2.4GHz and Bluetooth) module Acer Windows Mixed Reality Headset PC Dual LCD display 2880 x 1440 (1440 x 1440 per eye) 90Hz '"`UNIQ--ref-00000000-QINU`"' 95 Degree Horizontal 6DOF Gyroscope
Magnetometer
AccelerometerInside-out tracking Motion to Photon: Less than 10ms Keyboard/Mouse
Xbox One GamePad
Motion ControllersHDMI
USBApple Vision Pro Dual Micro-OLED 3660 × 3200 pixels per eye (23 million total pixels) 90Hz
96Hz
100HzApproximately 100-120 degrees Eye tracking
Hand tracking
Face tracking
Room mappingYes 6DoF 12ms photon-to-photon latency 12ms Voice
Hand gestures
Eye trackingWi-Fi 6
Bluetooth 5.3Bigscreen Beyond 2 Base Stations
VR-ready PC
VR ControllersDual 1-inch Micro-OLED 2560 × 2560 per eye (5120 × 2560 total) 75 Hz (native)
90 Hz (upscaled via DSC from 1920 × 1920)116° diagonal SteamVR Tracking
6DoF)
(Outside-in via SteamVR 1.0 or 2.0 base stationsYes Yes Low-latency eye-tracking (on Beyond 2e) Valve Index Controllers
Requires separate VR controllers5 m fiber-optic tether to Link Box Daydream View Daydream Ready Phones 5 / 5.5 inch AMOLED (Pixel / Pixel XL) 1920 x 1080 / 2560 x 1440 (Pixel / Pixel XL) 60 Hz 90° (nominal) Degrees of freedom Accelerator
Gyrometer
ProximityNone Rotational: 1000 Hz
High accuracyDaydream Controller FOVE PC 5.8 inch low persistence OLED 2560 x 1440 60 - 90 Hz 100° Eye tracking IMU Their own system Eye Tracking: 120 FPS USB 3.0
Display port
3.5mm headphone portFigment VR Depends on the smartphone Depends on the smartphone Degrees of freedom IMUs in Smartphone None Google Cardboard Smartphone Depends on the smartphone Depends on the smartphone Degrees of freedom IMUs in Smartphone None HP Reverb G1 VR-Ready PC 2 x LCD 2160 x 2160 per eye (4320 x 2160 total) 90 Hz Approx. 114° diagonal (Visible FoV: 95° H / 90° V ) Inside-out tracking
6DoFYes Yes Windows Mixed Reality Motion Controllers Bluetooth (built into headset for controllers) HP Reverb G2 Dual LCD 2.89’’ diagonal with Pulse Backlight technology 2160 x 2160 pixels per eye 90Hz ~114 degrees
Fresnel-Aspherical6DOF
Inside/outHP Reverb G2 Controllers USB 3.0 type C
BlueToothHTC Vive PC Dual Panel 2160 x 1200 (1080 x 1200 per eye) 90 Hz 110° (diagonal) 6DOF Gyroscope
Accelerometer
Laser Position SensorBase Stations Rotational: 1000Hz
Positional: 60HzMotion to Photon
7ms (no load)
15ms (medium load)Controllers in both hands 2 HDMI ports
2 USB ports
1 headphone jackHTC Vive Developer Editions PC Dual Panel 2160 x 1200
1080 x 1200 per eye90 Hz 110° (diagonal) 6DOF Gyroscope
Accelerometer
Laser Position SensorBase Stations ?? ?? Controllers in both hands 2 HDMI ports
2 USB ports
1 headphone jackHTC Vive Pro PC Dual Panel 2880 x 1600 (1440 x 1600 per eye) 90 Hz '"`UNIQ--ref-00000000-QINU`"' 110° (diagonal) 6DOF Gyroscope
Accelerometer
Laser Position SensorBase Stations Rotational: TBC
Positional: TBCMotion to Photon
TBCControllers in both hands DisplayPort 1.2
USB-C 3.0 port
Bluetooth (Version TBD) (TBD: 1 headphone jack???)Impression Pi Smartphone Depends on smartphone Depends on the smartphone 6 DOF IMU Board IMU Board
Infared Cameras?
IR Projector?IonVR 2 AAA batteries
Smartphone (4.5"-6" screen)Smartphone display (Super AMOLED or IPS) Min. 720p resolution
1080p recommended
2K ideal80-100 degrees Rotational (3DOF)
Positional (6DOF with Intel RealSense)Yes (3-axis IMU) Yes (with Intel RealSense ZR300) Compatible with Bluetooth controllers LG 360 VR LG G5 1.88" IPS LCD x 2 EA
920 x 720 per Eye
639 ppi Real RGB960x720 pixels at 693ppi (per eye) 60Hz Motion to Photon: over 50ms Lenovo Windows Holographic HMD PC 1440x1440-pixel OLED display Inside-out Tracking Two Cameras Input Devices HDMI and USB Connectors Lynx R1 None (Standalone device) Dual LCD (binocular) 1600×1600 per eye 90 Hz 90°×90° (circular) 6DOF inside-out tracking Yes (6DOF) Yes (6DOF) Hand tracking
Optional 6DOF controllers based on Finch Technologies ShiftWi-Fi 6 (802.11ax)
Wi-Fi 5
DisplayPort Alt-Mode)
USB-C (3.1 Gen1Meta Quest 2 IPS LCD 1832 x 1920 per eye 90 Hz
72Hz90° (estimated) 6DOF Gyroscope
AccelerometerOculus Insight Rotational: 1000Hz
Positional: 60HzMotion to Photon: less than 5ms Redesigned Oculus Touch USB-C
Oculus LinkMeta Quest 3 2 x LCD 2064x2208 per-eye 120 Hz 6 DoF Inside-out via 4 integrated cameras 2 x Meta Quest Touch Plus Controllers Meta Quest 3S Meta account Single LCD 1832 x 1920 pixels per eye Up to 120Hz Inside-out tracking
6DoFYes Yes Hand tracking
Touch Plus controllersBluetooth
Wi-Fi 6ENVIS nVisor SX60 PC/Workstation with dual-link DVI or VGA LCOS (Liquid Crystal on Silicon) 1280x1024 per eye (SXGA) 60 Hz 60° diagonal 3 DoF (6 DoF with optional external trackers) Yes Optional (with external trackers) Up to 180 Hz (tracker-dependent) VGA
DVI
RS-232OSVR HDK1 PC 5.5 inch LCD (1.0)
5.5 inch low-persistence OLED (1.1 - 1.3)1920 x 1080
960 x 1080 per eye60 Hz (1.0 - 1.2)
120 Hz (1.3)100° (nominal)
90° (H and V)6DOF
Degrees of freedomGyroscope
Magnetometer
AccelerometerIR-LED faceplate and External Infrared Camera Rotational: 400Hz
Positional: 100 Hz?? Gamepads
Mouse and Keyboard
Leap Motion VR1 external and 2 internal USB 3.0 ports OSVR HDK2 PC 5.5 inch OLED 2160 x 1200 (1080 x 1200 per eye) 90 Hz '"`UNIQ--ref-00000001-QINU`"' 110 degrees 6DOF
Degrees of freedomGyroscope
Magnetometer
Accelerometer??? Rotational: 400Hz
Positional: 100 Hz?? ??? 1 external and 2 internal USB 3.0 ports Oculus Quest OLED 1440×1600 per eye 72Hz 96°×94° (estimated)(ref 5) 6DOF Gyroscope
AccelerometerOculus Insight Oculus Touch Controllers
Controller-free Hand TrackingUSB-C
Oculus LinkOculus Rift PC Dual OLED Panels 2160 x 1200 (1080 x 1200 per eye) 90 Hz 110° (diagonal) 6DOF Gyroscope
Magnetometer
AccelerometerOculus Sensor Rotational: 1000Hz
Positional: 60HzMotion to Photon: less than 5ms Oculus Touch
Xbox One controller
Oculus RemoteHDMI
USBOculus Rift DK1 PC 7 inch LCD 1280 x 800
640 x 800 per eye60 Hz 110° (Nominal) Degrees of freedom Gyroscope
Magnetometer
AccelerometerNone Rotational: 1000 Hz Tracking: 2ms
End-to-end: 50-60msOculus Rift DK2 PC 5.7 inch OLED (PenTile) 1920 x 1080
960 x 1080 per eye75 Hz
72 Hz
60 Hz '"`UNIQ--ref-00000000-QINU`"'100° (nominal) 6DOF Gyroscope
Magnetometer
AccelerometerSeparate Camera
Near Infrared CMOS SensorRotational: 1000 Hz
Positional: 60 Hz~30 ms HDMI
USBOculus Rift S VR-Ready PC Fast-switch LCD 2560×1440 (1280×1440 per eye) 80Hz 115° Inside-out tracking
(6DOF)Yes Oculus Insight Oculus Touch USB 3.0
DisplayPort 1.2Oculus Santa Cruz Inside-out tracking Input Devices 1 HDMI
2 USB 3.0 PortsPhilips Scuba Sony PlayStation
Nintendo 64
Sega Saturn
DVD player
PC with composite video outputApprox. 0.7 inches each
Dual AMLCD (Active Matrix LCD)263 × 230 pixels per eye 60 Hz (NTSC)
50 Hz (PAL)50° diagonal (40° horizontal × 30° vertical) 3 DoF Non-positional Yes (Gyroscope Based) No Control box with power button
Brightness/contrast controls
Volume controlStereo audio input
RCA composite video inputPico G2 3K LCD
Blue ray reduction2880 x 1600 90Hz
615 ppi101 degrees Degrees of freedom 1 3DOF Controller N/A Pico Neo 2 4k
Single LCD panel1
920 × 2
160 per eye75Hz 101 degrees
Fresnel6DOF
Electromagnetic
Inside/out2 Pico Neo Controllers N/A Pico Neo 3 Pro 4k
5.5"
3664 x 1920 LCD
PPI 77372/90Hz Fresnel
98 degrees6DOF
Inside-out tracking2
Updated Pico Neo ControllersDisplayport Pico Neo CV Dual 1.5K AMOLED 1500 x 1500 pixels/eye 90Hz 102 degrees 6 Degrees of Freedom (6DoF) Pimax 8K Custom low-latency LCD screen 8K (4K for each eye) Monocular 75Hz / (Up to 90Hz although struggling to better 80Hz) (Both eyes 150Hz / 180Hz through Brainwarp) 200-degree FOV Gesture Tracking (optional) Yes 18ms (Low MTP Latency) PlayStation VR PlayStation 4 5.7 inch OLED 1920 x 1080
960 x 1080 per eye90 Hz
120 Hz '"`UNIQ--ref-00000001-QINU`"'100° 6DOF Gyroscope
AccelerometerPlayStation Camera ? Less than 18ms DualShock 4 Wireless Controller
PlayStation Move Motion Controller
PlayStation VR AimHDMI
USBProject Alloy Samsung Gear VR (2015/2016) All Samsung Smartphones 2015 and newer 5.7 / 5.1 inch Super AMOLED (RGBG PenTile) 2560 x 1440
1280 x 1440 per eye60 Hz 96° (nominal) Degrees of freedom Accelerator
Gyrometer
ProximityNone Rotational: 1000 Hz
High accuracyMotion to Photon: Less than 6 ms Back Button
Volume Key
Touchpad
Focus adjustment wheelMicroUSB to the smartphone Samsung Gear VR Innovator Edition Galaxy Note 4
Galaxy S6
Galaxy S6 Edge5.7 / 5.1 inch Super AMOLED (RGBG PenTile) 2560 x 1440
1280 x 1440 per eye60 Hz Low-persistence 96° (nominal) Degrees of freedom Gyroscope
Magnetometer
AcceleratorNone Rotational: 1000 Hz
High accuracyMotion to Photon: Less than 20 ms Touch Pad
Back Button
Volume KeyMicroUSB to the smartphone Simula One None (standalone)
PC for tethered mode
Bluetooth keyboard & mouse (optional)Dual 2448×2448 RGB-stripe LCD high-fidelity panels 2448×2448 per eye (4896×2448 total) 90 Hz (up to 120 Hz capable panels mentioned previously) ≈100° diagonal Inside-out tracking
(6DOF)Yes (3DOF via IMU) Yes (6DOF) Keyboard and mouse compatible (via Bluetooth or USB) Wi-Fi 6E
Bluetooth 5.2StarVR PC Dual 5.5" LCD Quad HD Displays 5120 x 1440 (2560 x 1440 per eye) 210° (horizontal)
130° (vertical)6DOF Gyroscope
Magnetometer
AccelerometerExternal optical sensor with fiducial markers Sulon Q PC OLED 2560x1440 pixels Gamepads
Mouse and Keyboard
Dual noise-suppressing embedded microphones
Controllers compatible with Windows 10Bluetooth 4.0
Wi-Fi 802.11acTakara HMD Dynovisor NTSC composite/AV console
External power supplySony Active TFT LCD 180
000 pixels (320x240 per eye
Estimated)30 Hz 120° diagonal 3 DoF (gyroscope-based) Yes (pitch
Yaw
Roll)No Atari Jaguar controllers Composite video (NTSC)
Audio (Red/White RCA)
Proprietary Atari Jaguar connectionVPL EyePhone High-end computer system (Silicon Graphics workstation)
Polhemus magnetic trackerDual active-matrix LCD panels 185 × 138 (Model 1)
320 × 240 (Model 2 LX)
720 × 480 (Model HRX) per eye30 Hz 90° (Model 1)
108° (Model 2 LX)
106° (Model HRX)3 DoF electromagnetic (Polhemus FASTRAK) Yes No 60 Hz Less than 50 ms (with SGI rendering) DataGlove
(sold separately)Wired to computer (NTSC composite signals) Valve Index Windows 10
SteamOS
Or Linux; NVIDIA GeForce GTX 970 / AMD RX 480 or betterDual 1440×1600 RGB LCD panels 2880×1600 (combined) 80/90/120/144Hz ~130 degrees (diagonal) SteamVR Tracking
(Lighthouse 2.0)6 DOF 6 DOF Valve Index Controllers (included) USB 3.0
DisplayPort 1.2Varjo Aero High-end PC Mini-LED 3840×3744 per eye 90 Hz (120 Hz experimental) 120° × 105° (H×V) Inside-out (4 cameras) 6DOF 6DOF 200 Hz Less than 15ms (VR)
~22ms (passthrough)Hand tracking
SteamVR controllersUSB-C (Thunderbolt 4 compatible) Varjo VR-1 High-end PC Dual OLED displays per eye (Bionic Display) Focus: 1920×1080 per eye
Context: 1440×1600 per eyeFocus: 60 Hz
Context: 90 Hz87° (82° diagonal) SteamVR 2.0 6DOF 6DOF 1000 Hz Less than 20ms Compatible with SteamVR controllers USB 3.0
DisplayPort 1.2Varjo VR-2 High-end PC Dual OLED displays per eye (Bionic Display) Focus: 1920×1080 per eye
Context: 1440×1600 per eye90 Hz (both displays) 87° SteamVR 1.0/2.0 6DOF 6DOF 1000 Hz Less than 20ms Compatible with SteamVR controllers DisplayPort 1.4
USB 3.0+Varjo VR-3 High-end PC UOLED (focus) + LCD (peripheral) Focus: 1920×1920 per eye
Context: 2880×2720 per eye90 Hz 115° SteamVR 2.0
Inside-out (beta)6DOF 6DOF 1000 Hz Less than 20ms Compatible with SteamVR controllers DisplayPort 1.4
USB-C 3.0Varjo XR-3 High-end PC UOLED (focus) + LCD (peripheral) Focus: 1920×1920 per eye
Context: 2880×2720 per eye90 Hz 115° SteamVR 2.0
Inside-out (beta)6DOF 6DOF 1000 Hz Less than 20ms (VR)
Less than 20ms (passthrough)Compatible with SteamVR controllers DisplayPort 1.4
USB-C 3.0Varjo XR-4 High-end PC Mini-LED 3840×3744 per eye 90 Hz (120 Hz experimental) 120° × 105° (H×V) Inside-out (4 cameras) 6DOF 6DOF 200 Hz Less than 15ms (VR)
~22ms (passthrough)Hand tracking
SteamVR controllersUSB-C (Thunderbolt 4 compatible) Virtual Boy Six AA batteries or AC adapter Dual 1×224 LED array with oscillating mirrors 384×224 per eye 50.27 Hz ~50° horizontal None No No Virtual Boy Controller Controller port
Cartridge slot
EXT port (unused)Virtual i-O i-glasses! Wearality Sky Smartphone Depends on smartphone Depends on smartphone 150° Degrees of freedom IMUs in Smartphone None
- To make changes to the table, please edit the the infobox of the corresponding device. See Template:Device Infobox for reference.