Head-mounted display: Difference between revisions
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====[[Integrated HMD]] (Standalone HMD)==== | ====[[Integrated HMD]] (Standalone HMD)==== | ||
Also known as All-in-One (AIO) HMDs, these devices contain all necessary components, displays, optics, sensors, processing (CPU/GPU, often based on mobile chipsets like Qualcomm Snapdragon XR series), memory, storage, battery, and tracking, within the headset itself. They require no external PC or console, offering greater freedom of movement and ease of use. Processing power is typically lower than high-end PC VR setups. Many standalone HMDs can optionally connect to a PC via cable (e.g., Meta Link) or wirelessly (e.g., Air Link, Virtual Desktop) to function as a PC VR headset. | Also known as All-in-One (AIO) HMDs, these devices contain all necessary components, [[displays]], [[optics]], [[sensors]], processing ([[CPU]]/[[GPU]], often based on mobile chipsets like [[Qualcomm Snapdragon XR]] series), [[memory]], [[storage]], [[battery]], and [[tracking]], within the headset itself. They require no external PC or console, offering greater freedom of movement and ease of use. Processing power is typically lower than high-end [[PC VR]] setups. Many [[standalone HMDs]] can optionally connect to a PC via cable (e.g., [[Meta Link]]) or wirelessly (e.g., [[Air Link]], [[Virtual Desktop]]) to function as a PC VR headset. | ||
*'''Examples''': [[Meta Quest 2]], [[Meta Quest 3]], [[Meta Quest Pro]], [[Pico 4]], [[Pico Neo 3 Link]], [[HTC Vive Focus 3]], [[HTC Vive XR Elite]]. | *'''Examples''': [[Meta Quest 2]], [[Meta Quest 3]], [[Meta Quest Pro]], [[Pico 4]], [[Pico Neo 3 Link]], [[HTC Vive Focus 3]], [[HTC Vive XR Elite]]. | ||
====[[Slide-on HMD]] (Smartphone HMD)==== | ====[[Slide-on HMD]] (Smartphone HMD)==== | ||
These were an early, low-cost entry point to VR, consisting of a simple enclosure (often plastic or cardboard) with lenses, into which a compatible [[smartphone]] was inserted. The smartphone provided the display, processing, and basic | These were an early, low-cost entry point to VR, consisting of a simple enclosure (often plastic or cardboard) with lenses, into which a compatible [[smartphone]] was inserted. The smartphone provided the display, processing, and basic 3[[DoF]] tracking (using its internal [[IMU]]). While popular initially due to accessibility (e.g., [[Google Cardboard]], [[Samsung Gear VR]], [[Google Daydream View]]), they suffered from limitations like lower display quality, higher latency, potential overheating, limited interaction (often just a single button or touchpad), inconsistent experiences across different phones, and generally only 3DoF tracking. This category is now largely obsolete, superseded by standalone HMDs. | ||
*'''Examples''': [[Google Cardboard]], [[Samsung Gear VR]], [[Google Daydream View]], [[Zeiss VR One]], [[Merge VR/AR Goggles]]. | *'''Examples''': [[Google Cardboard]], [[Samsung Gear VR]], [[Google Daydream View]], [[Zeiss VR One]], [[Merge VR/AR Goggles]]. | ||