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Unity
Information
Type Game engine, real-time 3D development platform
Industry Video games, virtual reality, augmented reality, film, automotive, architecture
Developer Unity Technologies
Written In C, C++ (runtime); C# (scripting)
Operating System Windows, macOS, Linux (editor)
License Proprietary, subscription based with a free Personal tier
Supported Devices Desktop, mobile, consoles, VR and AR headsets
Release Date June 8, 2005
Website https://unity.com/


Unity is a cross-platform, real-time 3D game engine and development platform created by Unity Technologies. It lets coders and non-coders alike prototype and fully develop interactive 2D and 3D applications, including games for virtual reality (VR) and augmented reality (AR). Projects are scripted in C# and can be exported to all major platforms from a single codebase, including desktop, mobile, consoles such as the Nintendo Switch, and a wide range of XR headsets.[1] While Unity is best known for video games, the company has expanded into other markets including architecture, engineering, and construction for immersive 3D experiences, as well as automotive, transportation, and manufacturing for real-time 3D rendering.[1] Depending on a developer's status, from student to enterprise above a revenue threshold, Unity is available at several subscription tiers, including a free Personal plan.[2] As of September 2026, Unity Personal is free for users with less than US$200,000 of revenue or funds raised in the prior 12 months; Unity Pro is listed from US$2,310 a year, or US$210 a month on a no-commitment monthly plan, and Unity Enterprise and Unity Industry have custom pricing.[3]

Unity is the dominant engine for VR and AR content. As of the late 2010s the company reported that Unity powered roughly 60 percent of all AR and VR content, a position it has held through its cross-platform export, large Asset Store, and low barrier to entry for independent developers.[4][5] As of September 2026, Unity's XR development page states that 60 percent of Meta Quest 3 mixed reality enhanced titles and more than half of PlayStation VR2 launch window titles were made with Unity.[6]

Reviewed 29 September 2026. Checked the September 2026 additions (Unity 7 announcement, dates and features, XR plans for Unity 6.6 and 6.7 LTS reported by Inven Global, Unity 6.7 XR breaking changes, Android XR general availability and Owlchemy titles, Beat Saber OpenXR port, Gorilla Tag technical details, TechCrunch 60 percent figure) against their cited sources. About review dates.

History

Unity Technologies was founded as Over the Edge Entertainment in Copenhagen, Denmark, on August 2, 2004, by David Helgason, Nicholas Francis, and Joachim Ante. The founders set out to make games but found more value in the development tools they had built, so they refocused the company on selling an accessible engine to other developers.[5] The first version, Unity 1.0, was released in June 2005 at Apple's Worldwide Developers Conference as a Mac OS X game engine.[4][5] The engine was originally scripted with UnityScript and Boo as well as C#, but those legacy languages were later deprecated in favor of C# implemented through Mono.[4]

In its 2020 filing for an initial public offering, Unity stated that its platform was used in more than half of mobile, PC, and console games, and that it accounted for 53 percent of the top 1,000 mobile games on the Apple App Store and Google Play.[7]

In September 2023 Unity announced a Runtime Fee that would have charged developers per game install, which drew heavy backlash from the development community. The company reversed course and fully cancelled the Runtime Fee on September 12, 2024, under chief executive Matt Bromberg, returning to a seat-based subscription model with price increases instead.[8] The same announcement said Unity would double the revenue and funding threshold for Unity Personal from US$100,000 to US$200,000.[8]

Unity 6, the official name for the release previously referred to as Unity 2023 LTS, became available on October 17, 2024.[9] Within the Unity 6 cycle, Unity releases one Long Term Support (LTS) version a year and several Supported "Update" releases between them, which carry new features and platform support.[10] Unity 6.3 LTS was released on December 4, 2025, with two years of support, or three years for Unity Enterprise and Unity Industry subscribers.[11] As of September 2026, the newest release is Unity 6.6, which Unity announced on September 1, 2026 as a Supported release that receives LTS-level support until Unity 6.7 arrives. Its XR changes include new OpenXR extensions for hand tracking, spatial audio in XR, and adaptive performance on Meta Quest devices based on their thermal and power state.[12] Support for Unity 6.0 LTS runs through October 2026.[10]

On July 21, 2026, at its Unite Seoul conference, Unity announced plans for Unity 7, which it calls a direct continuation of the Unity 6 architecture. The company said existing projects, skills and code would carry forward without rebuilding, with an early beta planned for December 2026 and a full release in the first quarter of 2027.[13][14] The announced changes include a modernized core built on CoreCLR, a free-to-use MCP (Model Context Protocol) integration that connects AI coding agents to Unity, a new command-line interface and public APIs, and realtime global illumination through Surface Cache GI.[13] Unity's Unity 7 page gives the release window as "coming early 2027" and says some breaking changes (removal of obsolete APIs, package reorganization and raised platform minimums) will still occur, announced in advance on Unity Discussions.[15]

XR roadmap toward Unity 7

Unity's Unity 7 announcement and its Unity 7 release page do not list XR-specific features for the new version.[13][15] At Unite Seoul, Unity outlined the XR work planned for the last Unity 6 releases before Unity 7. According to Inven Global's report on the keynote, Unity 6.6 was to improve migration paths for hand tracking beyond controllers and optimize XR-specific shader performance, and Unity 6.7 LTS was to support platform toolkits for Meta Quest 3 and Meta Quest 3S, extend spatial audio support, and add official support for the Xreal Aura wired XR glasses.[16]

In June 2026 Unity also published the XR-related breaking changes planned for Unity 6.7:[17]

Change in Unity 6.7 Detail Recommended replacement
OculusXR package removed Deprecated in Unity 6.5; removed from projects automatically on upgrade Unity OpenXR: Meta package, which Unity says reached parity with OculusXR as of OpenXR 1.14[17]
AR module removed Originally planned for Unity 6.6; PlayerSettings.Android.ARCoreEnabled and the ARCoreUpdate player loop entry are no longer available Google ARCore XR Plug-in package[17]

XR plug-in framework

XR development in Unity is built on the Unity XR plug-in framework, which provides a common foundation for VR, AR, and mixed reality applications. The framework is organized around subsystems, each of which defines the life cycle and scripting interface for a single engine feature such as input, display, or plane detection. Application code calls the same subsystem API on every platform, while the underlying implementation, called a provider, is supplied by a platform-specific package known as a provider plug-in. This design lets a developer write interaction and rendering logic once and run it on many different headsets.[18]

Provider plug-ins are enabled through the XR Plug-in Management system in the editor. The official provider plug-ins maintained by Unity and its partners include the following.[19]

Provider plug-in Supported platforms and devices
OpenXR Any device with a conformant OpenXR runtime, including Meta Quest, HTC Vive, Valve Index, and SteamVR headsets
Oculus Meta Quest family and Oculus Rift, using Meta's native runtime; deprecated in Unity 6.5 and newer
Unity OpenXR: Meta Meta Quest devices through the OpenXR backend
Unity OpenXR: Android XR Android XR devices
Google ARCore XR Android handheld AR devices, built on ARCore
Apple ARKit XR iOS handheld AR devices, built on ARKit
Apple visionOS XR Apple Vision Pro running visionOS
PlayStation VR PlayStation VR and PlayStation VR2, for registered developers

The Unity OpenXR Plugin is the recommended path for new VR projects. OpenXR is a royalty-free open standard from the Khronos Group, and an app built against Unity's OpenXR provider runs unmodified across any conformant runtime, which spans current Meta, HTC, and Valve hardware.[20] Beat Games, which built Beat Saber in Unity, ported the PC version of the game to OpenXR in April 2023 using Unity's OpenXR plugin, replacing separate SteamVR and Oculus implementations with one cross-platform code path.[21] The earlier Oculus XR Plugin is deprecated in Unity 6.5 and newer and is scheduled for removal in Unity 6.7,[17] and as of September 2026 Unity recommends its Unity OpenXR: Meta package for building Meta Quest experiences.[19] Meta's developer documentation likewise describes the Oculus XR Plugin as "deprecated and scheduled for removal" and tells developers to use the Unity OpenXR Plugin for all new projects.[22] Older Windows Mixed Reality headsets were historically reached through the OpenVR or Windows Mixed Reality plug-ins and are now served by OpenXR on supported runtimes.[20] Microsoft does not support Windows Mixed Reality devices on Windows 11, version 24H2 and newer.[23]

On October 21, 2025, Unity announced general availability of Android XR support in Unity 6, alongside Unity-built launch titles for the Samsung Galaxy XR; Unity chief operating officer Alex Blum said the company had collaborated with Google and Samsung to integrate the Android XR tools into Unity 6 early.[24] Launch titles Unity named as built with the engine included Google Maps XR, StatusPRO's NFL Pro Era and Owlchemy Labs' Inside [JOB]; Owlchemy also used Unity to bring Vacation Simulator, Job Simulator and Dimensional Doubleshift to Android XR. Owlchemy chief executive Andrew Eiche said the studio brought "some of our biggest games to Android XR in about a week".[24]

Unity 6.3 LTS included version 1.1 of the Unity OpenXR: Android XR package, which added face tracking, object trackables, and automated dynamic resolution for Android XR development.[11]

XR Interaction Toolkit

The XR Interaction Toolkit is a high-level, component-based interaction system for building VR and AR experiences. Its core is a set of Interactor and Interactable components tied together by an Interaction Manager, which turns Unity input events into 3D and user interface interactions without writing low-level code.[25] The toolkit provides grabbing and hover detection, controller input across Meta Quest, OpenXR, and Windows Mixed Reality, haptic and visual feedback, canvas based UI interaction, and locomotion utilities for stationary and room-scale rigs. AR interaction features such as gesture mapping and object placement are available when the toolkit is combined with AR Foundation, and an XR Device Simulator allows testing without physical hardware.[25]

AR Foundation

AR Foundation is Unity's cross-platform framework for handheld and headset augmented reality. It is a middleware package that sits between application code and the native AR SDKs, exposing a single unified API while the work is delegated to platform-specific provider plug-ins underneath. The framework itself implements no AR features; a target platform also needs its matching provider plug-in installed.[26] Unity announced AR Foundation at the Game Developers Conference in 2018 and shipped it with Unity 2018.1 as its first step toward a multi-platform AR solution.[27]

AR Foundation is best understood as the abstraction layer over Google ARCore on Android and Apple ARKit on iOS, and it extends to the Apple visionOS and Microsoft HoloLens provider plug-ins as well.[26] The same application code that responds to a detected plane on iOS works on Android, with the differences handled by the provider. Supported capabilities include session management, device tracking, camera rendering, plane detection, image tracking, object tracking, face tracking, body tracking, point clouds, raycasting, anchors, meshing, environment probes, occlusion, and participant tracking, with feature availability varying by platform.[26] Two related authoring aids build on this foundation: Unity MARS, a tool that helps apps interpret environment and sensor data so content reacts intelligently to real surroundings, and Unity as a Library, which embeds the Unity runtime inside a native mobile app so AR features can be added without rebuilding the host app from scratch.[28]

visionOS and PolySpatial

Unity supports the Apple Vision Pro through PolySpatial, a technology that lets developers use familiar Unity tools and workflows to build spatial experiences for Apple's visionOS. PolySpatial enables three kinds of output: fully immersive VR style apps that replace the user's surroundings, mixed reality content that runs in the visionOS Shared Space alongside other apps with passthrough of the real world, and windowed 2D content that can be resized and repositioned.[29] Unity's existing cross-platform frameworks, AR Foundation and the XR Interaction Toolkit, carry over to visionOS so that many mobile and XR apps can be brought to the platform without rebuilding core functionality.[29] Support for Apple Vision Pro reached general availability on January 31, 2024 and is offered to Unity Pro, Enterprise, and Industry subscribers; building for visionOS requires a Mac with Apple silicon.[30] As of September 2026, Unity's documentation still limits PolySpatial and visionOS support to Unity Pro, Unity Enterprise, and Unity Industry users.[31]

Tools for VR and AR development

Beyond the XR plug-in stack, Unity ships several systems that VR and AR developers rely on.[32]

  • High Definition Render Pipeline (HDRP) provides high fidelity rendering for VR while managing performance.
  • XR Interaction Toolkit adds interactivity such as grabbing, pointing, and locomotion without coding from scratch.
  • Particle System simulates visual effects from large numbers of small objects.
  • Spatial Audio offers integrated support for ambisonic audio clips, full-sphere surround sound, and sound field rotation based on the listener's position.
  • Stereo Instancing renders both eyes in a single pass to reduce the cost of stereoscopic display, lowering power consumption on headsets.

Why Unity dominates VR and AR

Several factors explain Unity's lead in immersive content. A single project can be exported to many headsets and stores at once, which suits the fragmented XR hardware market. The Asset Store gives developers ready-made models, shaders, and tools that shorten production. The engine's accessibility and C# scripting lower the barrier for indie and small teams, who make up a large share of the VR and AR catalog. Cross-platform frameworks such as AR Foundation, the XR Interaction Toolkit, and OpenXR mean that code written for one device often runs on others with little change.[26][25][4]

Notable VR titles built in Unity

Many of the most widely played VR games are built in Unity. The following titles have been publicly confirmed to use the engine.

Title Developer Notes
Beat Saber Beat Games Rhythm game; early access launch May 1, 2018; one of the best selling VR games; the developer says it was originally built in Unity in four weeks[21][33]
Job Simulator Owlchemy Labs Sandbox VR comedy, an early flagship room-scale title; also released for Android XR[24][34]
Superhot VR SUPERHOT Team First-person shooter where time moves only when the player does[34]
Pistol Whip Cloudhead Games Rhythm shooter released in 2019[35]
Gorilla Tag Another Axiom Social locomotion game popular on Meta Quest; uses the Universal Render Pipeline and Addressables, ships updates on a two-week cycle and aims for "as close to a steady 90 fps as possible" on Meta Quest 2[36][37]
Vacation Simulator Owlchemy Labs Brought to Android XR by Owlchemy using Unity, according to Unity[24]

See also

References

  1. ↑ 1.0 1.1 "Unity Real-Time Development Platform". Unity Technologies. https://unity.com/. Retrieved 2026-06-14.
  2. ↑ "Compare Unity plans". Unity Technologies. https://unity.com/products/compare-plans. Retrieved 2026-06-14.
  3. ↑ "Unity Plans & Pricing: Pro, Personal, Enterprise, Industry". Unity. Unity Technologies. https://unity.com/products/compare-plans. Retrieved 2026-09-27.
  4. ↑ 4.0 4.1 4.2 4.3 "Unity (game engine)". Wikipedia. https://en.wikipedia.org/wiki/Unity_(game_engine). Retrieved 2026-06-14.
  5. ↑ 5.0 5.1 5.2 "How Unity built the world's most popular game engine". TechCrunch. 2019-10-17. https://techcrunch.com/2019/10/17/how-unity-built-the-worlds-most-popular-game-engine/. Retrieved 2026-06-14.
  6. ↑ "XR, VR, AR Game Development Software & Engine". Unity. Unity Technologies. https://unity.com/unity/features/vr. Retrieved 2026-09-27.
  7. ↑ "Unity files for IPO, reveals $163 million loss for 2019 and 1.5 million monthly users". VentureBeat. 2020-08-24. https://venturebeat.com/2020/08/24/unity-files-for-ipo-reveals-163-million-loss-for-2019-and-1-5-million-monthly-users/. Retrieved 2026-06-14.
  8. ↑ 8.0 8.1 "Unity scraps runtime fee, hikes subscriptions instead". The Register. 2024-09-12. https://www.theregister.com/2024/09/12/unity_cancel_runtime_fees/. Retrieved 2026-06-14.
  9. ↑ Martin Best (2024-10-17). "Unity 6 is here: See what's new". Unity Blog. Unity Technologies. https://unity.com/blog/unity-6-features-announcement. Retrieved 2026-09-27.
  10. ↑ 10.0 10.1 "Unity 6 Releases & Support: LTS & Updates Releases". Unity. Unity Technologies. https://unity.com/releases/unity-6/support. Retrieved 2026-09-27.
  11. ↑ 11.0 11.1 Adam Smith (2025-12-04). "Unity 6.3 LTS is Now Available". Unity Blog. Unity Technologies. https://unity.com/blog/unity-6-3-lts-is-now-available. Retrieved 2026-09-27.
  12. ↑ "Unity 6.6 is now available". Unity Discussions. Unity Technologies. 2026-09-01. https://discussions.unity.com/t/unity-6-6-is-now-available/1735357. Retrieved 2026-09-27.
  13. ↑ 13.0 13.1 13.2 "Unity 7 Roadmap Revealed at Unite Seoul". Unity. Unity Technologies. 2026-07-21. https://unity.com/news/unity-7-roadmap-revealed-at-unite-seoul. Retrieved 2026-09-29.
  14. ↑ Skarredghost (2026-07-27). "The XR Week Peek (2026.07.27): AI-coded mods are bringing new content to PCVR, Samsung unveils new glasses, and more!". The Ghost Howls. https://skarredghost.com/2026/07/27/ai-pc-vr-mods-samsung/. Retrieved 2026-09-29.
  15. ↑ 15.0 15.1 "Unity 7: The Next Generation of Unity Is Coming". Unity. Unity Technologies. https://unity.com/releases/unity-7. Retrieved 2026-09-29.
  16. ↑ Seoho Yoon (2026-07-21). "Unity Engine 7: Changing the Development Paradigm and the Roadmap Ahead". Inven Global. https://www.invenglobal.com/articles/24003/unity-engine-7-changing-the-development-paradigm-and-the-roadmap-ahead. Retrieved 2026-09-29.
  17. ↑ 17.0 17.1 17.2 17.3 RichardFine (2026-06-16). "Planned breaking changes in Unity 6.7". Unity Discussions. Unity Technologies. https://discussions.unity.com/t/planned-breaking-changes-in-unity-6-7/1723293. Retrieved 2026-09-29.
  18. ↑ "Subsystems, AR Foundation". Unity Technologies. https://docs.unity3d.com/Packages/[email protected]/manual/architecture/subsystems.html. Retrieved 2026-06-14.
  19. ↑ 19.0 19.1 "XR packages". Unity Technologies. https://docs.unity3d.com/Manual/xr-support-packages.html. Retrieved 2026-06-14.
  20. ↑ 20.0 20.1 "OpenXR Plugin". Unity Technologies. https://docs.unity3d.com/Packages/[email protected]/manual/index.html. Retrieved 2026-06-14.
  21. ↑ 21.0 21.1 João Bertolino de Sousa Neto (2023-10-06). "Keeping the Beat: Porting Beat Saber to OpenXR for An Improved Developer Experience". The Khronos Group Blog. The Khronos Group. https://www.khronos.org/blog/keeping-the-beat-porting-beat-saber-to-openxr-for-an-improved-developer-experience. Retrieved 2026-09-29.
  22. ↑ "XR Plugin Management for Meta VR". Meta Horizon OS Developers. Meta. https://developers.meta.com/horizon/documentation/unity/unity-xr-plugin/. Retrieved 2026-09-27.
  23. ↑ "Before you start - Enthusiast Guide". Microsoft Learn. Microsoft. https://learn.microsoft.com/en-us/previous-versions/mixed-reality/enthusiast-guide/before-you-start. Retrieved 2026-09-27.
  24. ↑ 24.0 24.1 24.2 24.3 "Unity Powers Launch Titles for Samsung's Galaxy XR And Accelerates the Android XR Ecosystem". Unity Investor Relations. Unity Technologies. 2025-10-21. https://investors.unity.com/news/news-details/2025/Unity-Powers-Launch-Titles-for-Samsungs-Galaxy-XR-And-Accelerates-the-Android-XR-Ecosystem/. Retrieved 2026-09-29.
  25. ↑ 25.0 25.1 25.2 "XR Interaction Toolkit". Unity Technologies. https://docs.unity3d.com/Packages/[email protected]/manual/index.html. Retrieved 2026-06-14.
  26. ↑ 26.0 26.1 26.2 26.3 "AR Foundation". Unity Technologies. https://docs.unity3d.com/Packages/[email protected]/manual/index.html. Retrieved 2026-06-14.
  27. ↑ "Cross-platform Augmented Reality with Unity". Viget. https://www.viget.com/articles/cross-platform-ar-with-unity/. Retrieved 2026-06-14.
  28. ↑ "Unity AR development". Unity Technologies. https://unity.com/unity/features/ar. Retrieved 2026-06-14.
  29. ↑ 29.0 29.1 "Start building spatial apps for Apple Vision Pro with Unity". Unity Technologies. https://unity.com/blog/engine-platform/spatial-apps-for-apple-vision-pro. Retrieved 2026-06-14.
  30. ↑ "Unity's Support for Apple Vision Pro is Now in General Availability". Unity Technologies. 2024-01-31. https://investors.unity.com/news/news-details/2024/Unitys-Support-for-Apple-Vision-Pro-is-Now-in-General-Availability--Empowering-Developers-to-Create-Apps-and-Games-in-visionOS/. Retrieved 2026-06-14.
  31. ↑ "PolySpatial visionOS 2.4". Unity Documentation. Unity Technologies. https://docs.unity3d.com/Packages/[email protected]/manual/index.html. Retrieved 2026-09-27.
  32. ↑ "Unity VR development". Unity Technologies. https://unity.com/unity/features/vr. Retrieved 2026-06-14.
  33. ↑ "Beat Saber". Wikipedia. https://en.wikipedia.org/wiki/Beat_Saber. Retrieved 2026-06-14.
  34. ↑ 34.0 34.1 "Best VR Games Created In Unity". Final Parsec. https://www.finalparsec.com/blog_posts/best-vr-2022. Retrieved 2026-06-14.
  35. ↑ "Pistol Whip". Wikipedia. https://en.wikipedia.org/wiki/Pistol_Whip. Retrieved 2026-06-14.
  36. ↑ Adam Axler (2026-08-18). "Keeping a VR Giant Fresh: Gorilla Tag's Two-week Live Ops Cadence". Unity Blog. Unity Technologies. https://unity.com/blog/another-axiom-gorilla-tag. Retrieved 2026-09-29.
  37. ↑ "Gorilla Tag". Wikipedia. https://en.wikipedia.org/wiki/Gorilla_Tag. Retrieved 2026-06-14.