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Gorilla Tag

vrarwiki.com · VR & AR Wiki
Gorilla Tag
Information
VR/AR Virtual Reality
Developer Another Axiom
Publisher Another Axiom
Platform SteamVR, Meta Quest, PlayStation VR2
Device Meta Quest 2, Meta Quest 3, Meta Quest 3S, Meta Quest Pro, PlayStation VR2, Steam Frame, PC VR headsets
Operating System Windows, Meta Horizon OS, PlayStation 5
Type Game
Genre Casual, Action, Social, Party
Input Device Tracked motion controllers
Play Area Standing, Room-scale
Game Mode Online multiplayer
Release Date Steam Early Access: February 12, 2021; App Lab: March 2021; Meta Quest Store: December 15, 2022; Steam full release: January 1, 2023; PlayStation VR2: November 7, 2024
Price Free-to-play (Meta Quest, PlayStation VR2); US $19.99 (Steam)
App Store Steam, Meta Quest Store, PlayStation Store
Website https://www.gorillatagvr.com
See also: VR Apps and VR Games

Gorilla Tag is a multiplayer Virtual Reality game developed and published by Another Axiom in which players control half-bodied gorillas and move entirely by swinging their arms. Players run, climb, and jump by physically moving their hands rather than using thumbsticks, buttons, or teleportation, and chase one another across jungle-themed maps in variants of the playground game tag.[1] It entered early access on Steam on February 12, 2021, with a Quest version distributed through SideQuest, reached Meta's App Lab in March 2021, launched on the main Meta Quest Store on December 15, 2022, left Steam early access on January 1, 2023, and arrived on PlayStation VR2 on November 7, 2024.[2][3][4][5] As of October 2026 the game is free-to-play on Meta Quest and PlayStation VR2, earning money mainly through cosmetic items, and is sold on Steam for US$19.99, a purchase that includes 5,000 Shiny Rocks of in-game currency.[1][6][7]

It became one of the most commercially successful titles in VR, passing 10 million lifetime players and over US$100 million in revenue by mid-2024.[8][9] In March 2026 UploadVR reported that the game had over 15 million total unique players.[10] Another Axiom has announced two non-VR spin-offs scheduled for 2027: Gorilla Tag: Monke Mayhem for mobile devices and Gorilla Tag Contagion for PC and consoles.[11][12] The VR game itself is still updated regularly. In 2026 its optional paid membership, the Gorilla Tag Fan Club, arrived on Steam, the studio renamed its hub for player-made maps from Virtual Stump to Destinations, and 20-player rooms were extended to more maps. In September 2026 it was among the games Valve had verified for its Steam Frame headset.[13][14][15]

The game was created by Kerestell Smith, who built the first version as a solo project and later grew Another Axiom into a studio around it.[16]

Reviewed 17 October 2026. New 2025-2026 update, Fan Club, map-hub, LIV, Steam Frame, Horizon+, PS Store, Steam review and Metacritic claims, the Steam pricing history and the PC Gamer, GameSpot, UploadVR, Android Central, TechRadar and Kotaku reception quotes checked against the cited Steam announcements, store pages and articles. About review dates.

Gameplay

Players are represented as gorillas visible only from the torso up, with no legs. All movement comes from the arms: swinging or pushing the hands against the ground and surfaces propels the avatar forward, and the same motions are used to climb walls and leap between platforms. The game uses no artificial locomotion, thumbstick movement, or teleportation, a design the developer summarizes on the store page as needing "only the movement of your hands and arms. No buttons, no sticks, no teleportation." Players push off surfaces to jump and squeeze them with both hands to climb, and can also swim, slide, swing on ropes and hang glide.[1] At its early access launch in 2021, UploadVR noted that the game used full gravity with little sustained grip, so a player who simply holds onto a surface falls, and compared the movement to that of Echo VR.[17]

The core mode is tag, in which one or more "infected" players try to touch others; a tagged player becomes infected in turn. Sessions take place in shared online rooms holding small groups, with separate public and private (friends-only) lobbies.[1] The early access build had two maps and two modes: basic tag for up to three players and infection tag for four or more.[17] By the main Quest Store launch in December 2022, Meta listed four modes (Tag, Infection, Hunt, in which each player pursues a rival, and Paintbrawl, a slingshot paint-firing mode) and up to 10 players per session.[18] Larger rooms came later. The studio's February 2026 update notes mention performance work for 20-player rooms; the Halloween update of October 2, 2026 raised rooms in the Destinations hub to 20 players, and the October 16 update did the same for the OG Maps and the Rotating Maps.[19][14][20] As of October 2026 the Steam store page lists the original tag maps (Forest, Canyon, Mountain, Beach and others) alongside newer experimental modes, namely Ghost Reactor, Hoverboard Racing, Monke Ball and Prop Hunt, and player-created maps. It also describes an in-game store in the City map with a rotating inventory of wearable and usable items.[1] The Steam page states that the game supports crossplay with the PC versions; the PlayStation VR2 version did not support cross-platform multiplayer at launch.[1][21]

The arm-based locomotion was the starting point for the whole project. Smith said he began the prototype in December 2019, had parts of the movement prototype working around January 2020, and came up with the idea of making it a game of tag a few months later.[22][23] In a 2024 interview he explained that the gorillas have three fingers because of the controller inputs and that the legless design was inspired by Raccoon Lagoon.[23] He credits Echo Arena as the direct inspiration, calling it "the foundation for me and my philosophy for what VR can and should be."[16] Road to VR has pointed out how physical a game it can be, given that all forward motion comes from the player's own arm movement.[6]

Modes and major updates since 2024

Another Axiom updates the game frequently; in 2024 GamesBeat reported that it was updated "every couple of weeks."[8] Notable additions include:

  • Monke Blocks, a building mode first offered for a limited time in summer 2024. It returned on November 15, 2024, with saving, public and private building plots, more than 50 basic, terrain and specialty pieces, and a premium medieval castle set bought with Shiny Rocks.[24]
  • Ghost Reactor, a free cooperative player-versus-environment mode with rogue-like elements launched on May 2, 2025. Squads (or solo players) work 20-minute shifts in the constantly changing Mines, turning ghosts into Spectral Cores with tools such as the Charged Baton and Spectral Flash; defeated players lose their gear unless revived.[25]
  • Prop Haunt, a hide-and-seek mode in which players disguise themselves as cosmetic items, added in the City Atrium's Lost and Found area on June 13, 2025.[26]
  • Ranked mode, added on June 27, 2025 in the City's Competitive Course. It uses MMR-based matchmaking with timed infection rounds that start with four or more players, launched on a single daytime Forest map, and matches PC players only with PC players and Quest players only with Quest players. Ranks start at Wood and Rock and continue through Bronze, Silver, Gold and higher tiers; an optional Ranked Cosmetic Pack displays the player's rank as a belt on Quest or a ring on PC.[27]
  • Super Infection, a Halloween mode launched on October 31, 2025. It keeps the rules of Infection but adds one-handed Gadgets that players earn during matches and use either to escape or to tag others; the same update revamped Ghost Reactor.[28]
  • Super Casual, added on January 9, 2026, a mode with no rounds or objectives in which players can use gadgets and explore; PVP gadgets such as Blasters are disabled. The same update added the Tentacles gadget, which extends the player's reach for running and climbing.[29]
  • Space, a map released on July 10, 2026 in which gravity behaves differently, together with a collection of space-themed cosmetics. On August 21, 2026 the Super game modes and their gadgets were added to the map.[30][31]
  • Good Monke Mall, released on September 4, 2026 as the first part of a community-requested revamp. Several maps were moved into the mall, the Stump starting area was redecorated, and the Virtual Stump map hub was renamed Destinations.[32]

The 2026 Halloween season began with an update on October 2, 2026 that brought back Ghost Tag, opened the East and West side tunnels of Destinations and revamped its map browsing. It also blocked ADB (Android Debug Bridge) commands that some players on standalone headsets had used to give themselves long arms or the ability to fly, and let competitive organizers see whether certain ADB settings had been used to alter default play.[14] A second Halloween update on October 16 added monster-themed cosmetic sets, a mystery in the Mines and the 20-player rooms on more maps described above.[20]

Live events draw large audiences. A one-day Birthday Bash on February 8, 2025 marked the game's fourth anniversary, with limited-time cosmetics claimable until March 6.[33] According to Another Axiom, about 110,000 people were logged in at the same time for an in-game event on January 10, 2026, in which a green comet struck the game world, and more than 1 million unique users played in a headset over that weekend.[34]

Player-made maps

Community maps predate official support. In April 2021 a fan-made tool, the Monke Map Loader, let PC players (through the Monke Mod Manager) and Quest players (through QuestPatcher) download custom levels; it launched with 25 fan-made maps, including recreations of New York City and the International Space Station and tributes to Minecraft, Super Mario 64 and The Legend of Zelda: Ocarina of Time.[35] The game later gained an official in-game hub for player-created maps, Virtual Stump (also called V-Stump), whose first anniversary the studio marked in September 2025 by bringing the original versions of the Mountains, Forest, Caves, Canyons, City and Clouds maps back into it.[36] In July 2026 map makers gained Gravity Zones (July 10) and Size Changers (July 24) for their maps.[30][37] The hub was renamed Destinations on September 4, 2026, and on October 16 the studio added a Dev Terminal that appears for mappers who use an Alarm Clock in the Destinations tent and have a linked mod.io account with at least one map, along with a "Watch Map" option: a mapper who is inside a map when updating it on mod.io is returned to the Destinations tent while the map updates.[32][20]

Gorilla Tag Fan Club

The Gorilla Tag Fan Club (GTFC) is an optional paid membership whose members are called V.I.M.s (often written VIMs). The base game remains free on Quest; in September 2026 the studio wrote that "Gorilla Tag is free to play and always will be. GTFC members just choose to chip in."[38] The membership arrived on Steam on May 1, 2026.[13] Many features are released to members first for testing and later opened to all players. Examples include a friends list expanded to 18 slots (first for members, then for everyone on May 15, 2026), host room controls to mute, kick or block players in private lobbies (in early access for members from June 12, 2026), and the Floor is Lava destination, extra outfit slots and extra Monke Blocks save slots, which became available to everyone on June 26, 2026.[13][39][40][41] Since July 10, 2026 members have had higher-quality voice chat.[30] In its September 2026 list of features funded by the membership and shipped to all players, the studio named alarm clocks, extra friend slots, extra saved outfits, more Monke Blocks saves, Floor is Lava and body tracking for all Meta Quest 3 and Quest 3S players.[38]

Capture and streaming

In November 2024 UploadVR reported that Gorilla Tag was the first major game to implement the LIV Creator Kit, an SDK that lets Quest players capture third-person footage on the headset itself without a PC.[42] A LIV camera streaming integration, with a free version and an optional subscription tier, was added to the in-game tablet on November 14, 2025.[43]

Development

Kerestell Smith, who also goes by the handle "Lemming," began work on Gorilla Tag as an independent passion project while still working his regular job, describing the period as "working two jobs."[16][18] Smith had competed in Echo Arena esports for several years, and the experience shaped his view that the most compelling VR came from full-body, physical interaction.[16] Road to VR described him in 2021 as a 31-year-old enterprise software developer for whom Gorilla Tag was a first game development project.[3] PC Gamer described him in May 2021 as a former world champion player of Echo Arena.[44]

In a 2024 interview with GameSpot, Smith said Echo Arena's zero-gravity movement made him interested in virtual worlds that follow consistent internal rules, and he summarized the studio's design approach as three "axioms": a direct physical relationship between the player and the environment, a plausible alternate world with rules players can learn, and connection with other people in the game. Because he was targeting the original Oculus Quest and wanted to make all the assets himself, he chose a low-poly look influenced by indie games with PlayStation-era visuals that he had seen on the YouTube channel Alpha Beta Gamer. GameSpot also listed the game's refusal to use immersion-breaking menus among his deliberate design decisions.[45]

The game first released in early access on Steam on February 12, 2021, was also available for Quest through SideQuest, and arrived on App Lab (Meta's channel for unlisted Quest apps) the following month, in March 2021, with cross-play between the Quest and PC versions.[2][3][4][17] It reached roughly 42,000 unique players in its first two weeks.[3] In May 2021 PC Gamer reported more than 450,000 unique players since launch and 3,622 concurrent players recorded across SteamVR and Quest that month; Smith had recently added a casual queue for players who wanted to hang out without strict rules.[44] By July 1, 2021 it had about 675,000 unique players, and by December 2021 it had passed 1.5 million unique players with a concurrent-user record of about 13,000.[3] A May 2021 update added a voice chat mute option (voice chat had previously been mandatory), refresh rate settings including 120 Hz on Quest 2, and more server locations; around the same time a custom map loader allowed community-made maps.[46] In-app purchases came to the Quest version in late November 2021, shortly after Meta enabled them for App Lab titles, giving the free App Lab build a revenue source through cosmetics.[47][3]

Another Axiom grew alongside the game from a one-person operation into a full studio. In August 2022 Smith teamed up with David Yee, formerly of Meta, and David Neubelt, formerly of Ready at Dawn.[22] At the main Quest Store launch in December 2022, Meta described the studio as a team of 15 developers.[18] By June 2024 Another Axiom had more than 100 people working on the title as a fully remote team, according to GamesBeat; David Yee was then the studio's chief operating officer.[8] The studio has said the game grew with little paid marketing and a relatively small influencer program, relying on word of mouth, social media, and its community; by 2024 it reported a Discord server of more than 350,000 members and over 10 billion views on TikTok.[8] In October 2024 Smith was introduced as Another Axiom's Chief Creative Officer.[23]

Moderation and player safety

Voice chat is the main way players communicate, and the game's young audience made moderation a recurring issue. Already in 2021 PC Gamer noted toxic public lobbies, and Smith said he was adding moderation tools, banning players liberally and publishing daily ban counts as a deterrent.[44] In March 2025 GGWP announced that Gorilla Tag's Vivox-based voice chat would be proactively monitored by its context-aware AI system, and Another Axiom also partnered with Arise for a paid team of human moderators available around the clock.[48] UploadVR noted that Another Axiom had outlined both measures in its 2025 roadmap in January.[49]

The game uses k-ID to estimate a player's age and, where appropriate, requires parental consent before granting access to communication, social features and some purchase options. On Meta Quest, child accounts (ages 10 to 12) and supervised teen accounts automatically restrict voice chat, social interaction and spending.[7]

Clones

The game's success led to many imitations. In 2022 SideQuest stopped accepting Gorilla Tag clones, and between September 30 and October 9, 2025 more than 100 clones were removed from the Meta Horizon Store in quick waves. UploadVR reported that Meta had not responded to its requests for comment.[50]

Release

Gorilla Tag launched on the main Meta Quest Store on December 15, 2022, after what Another Axiom called "an astoundingly successful run on App Lab."[51] On December 9, 2022 Another Axiom stopped offering the Steam version free to new accounts and set a price of US$19.99, saying the charge was meant to deter banned players from returning on new accounts after the time spent fighting hacking on PC; existing owners kept the game, and buyers receive 5,000 Shiny Rocks plus a 500-rock new-user bonus.[52] It left Steam early access on January 1, 2023.[1] The game came to PlayStation VR2 on November 7, 2024, where it is also free-to-play; online multiplayer there requires a PlayStation Plus subscription, the launch was US-only, and cross-platform play with other systems was not supported at release. Another Axiom also said the PS VR2 version would not be optimized for that headset's graphics, eye tracking, haptic triggers or headset rumble.[5][21]

Platform Release date Pricing
SideQuest February 12, 2021 (early access) Free
App Lab March 2021 (early access) Free
Steam (PC VR) February 12, 2021 (early access); January 1, 2023 (full release) Free until December 9, 2022; US $19.99 for new accounts since then[52]
Meta Quest Store December 15, 2022 Free-to-play
PlayStation VR2 November 7, 2024 (United States); March 2025 (Canada store listing) Free-to-play (PS Plus for multiplayer)

In October 2025 Amazon sold an exclusive "Cardboard Hero" Meta Quest 3S bundle that included the Gorilla Tag Handiwork Helmet and Handiwork Armor cosmetics and 1,000 Shiny Rocks.[53]

The PlayStation Store's US listing gives the release date as November 8, 2024, and its Canadian listing gives March 2025, after the US-only launch.[54][55] When Valve opened reservations for its Steam Frame headset in September 2026, Gorilla Tag was on the list of VR games Valve had certified to run well on it.[15] The studio's October 16, 2026 update notes listed a known issue with "the steam frame build", with a fix due shortly after the update.[20] In October 2026 Meta began monthly in-game add-ons for Meta Horizon+ subscribers with Another Axiom's Orion Drift, and said further monthly add-ons would follow in December for Gorilla Tag.[56]

Timeline

Date Event
December 2019 Kerestell Smith begins the prototype that becomes Gorilla Tag[22]
February 12, 2021 Early access on Steam[2]
March 2021 Release on App Lab with cross-play to PC VR[17]
November 2021 In-app purchases added to the Quest version; 1.5 million players[47]
August 2022 Smith joined by David Yee and David Neubelt[22]
December 15, 2022 Launch on the main Meta Quest Store[51]
January 1, 2023 Full release on Steam[1]
February 2024 First Quest Store title to pass 100,000 reviews[57]
June 2024 Another Axiom reports over US$100 million in revenue and 10 million lifetime players at AWE 2024[8]
November 7, 2024 Release on PlayStation VR2[5]
February 25, 2025 Studio's second game, Orion Drift, enters early access[58]
March 2025 GGWP AI voice moderation and paid human moderators[48]
May 2025 Ghost Reactor co-op mode[25]
June 27, 2025 Ranked mode added[27]
October 31, 2025 Super Infection mode[28]
January 10, 2026 In-game comet event with about 110,000 concurrent players[34]
March 10, 2026 Toy licensing deal with Bonkers Toys announced, products due in 2027[10]
May 1, 2026 Gorilla Tag Fan Club membership arrives on Steam[13]
June-July 2026 Monke Mayhem (mobile) shown at GorillaCon 2026 and Gorilla Tag Contagion (PC and consoles) announced, both for 2027[11][59]
July 10, 2026 Space map released[30]
September 4, 2026 Good Monke Mall; Virtual Stump renamed Destinations[32]
September 2026 Listed among games Valve verified for Steam Frame[15]
October 2, 2026 Halloween update: ADB long-arm and fly commands blocked, 20-player Destinations rooms[14]

Reception

Gorilla Tag became one of the most successful VR games by player base and revenue. Before its main Quest Store launch it had already earned about US$26 million from in-app purchases during roughly 13 months on App Lab.[60] At the Augmented World Expo (AWE) in June 2024, Another Axiom reported that the game had surpassed US$100 million in total revenue since its 2021 launch, with more than 10 million lifetime players, over 3 million monthly active users, and over 1 million daily active users.[8][9] The studio said players spent an average of nearly 60 minutes per session, and that revenue came primarily from in-game cosmetics.[6][9] According to UploadVR in March 2026, the game had over 1 million daily users and over 3.7 million monthly users in 2025.[10] In early March 2025 the social game Animal Company again overtook Gorilla Tag at the top of the weekly chart of top-earning Quest games, according to UploadVR.[61] Road to VR described the game's core audience in 2026 as teens and pre-teens.[11]

The title also set records on the Meta Quest Store. Around its main-store launch in late 2022 the game had reached about 46,000 reviews on Quest, more than any other Quest app at the time, including Beat Saber's roughly 45,000, making it the most-rated game on the platform.[62][4] UploadVR reported at the time that it had gathered more than 4.5 million players before getting a public store listing.[63] In February 2024 it became the first Quest Store title to pass 100,000 reviews, and the count later exceeded 110,000.[57][8] In October 2026 its Meta Horizon Store listing showed an average rating of 4.4 from about 173,000 ratings.[64] On Steam, the game holds a "Very Positive" user review rating, with 93% of about 48,000 English-language reviews positive as of October 2026.[1] On the US PlayStation Store, the PS VR2 version showed an average rating of 3.01 out of 5 from about 35,900 ratings in October 2026.[54]

Critical reception

Gorilla Tag has no aggregate critic score: as of October 2026 its Metacritic page states that critic reviews are not available yet.[65] Coverage has mostly come from features and columns. In 2021 PC Gamer called the game "deceptively simple (and extremely fun)" and wrote that its movement was "easy to toy with but tricky to master".[44] UploadVR gave it the competitive multiplayer award in its Best of 2021 awards, writing that it "highlights a kind of physicality you just can't get with traditional flatscreen games" while noting that older players might want something more familiar.[18][66] In a 2022 Android Central column, Michael L. Hicks credited its "physics-based simplicity" and said that players who could get past the poor graphics and the toxicity found in social VR spaces could spend dozens of hours in it.[67] TechRadar's Hamish Hector described it in January 2023 as "a casual social VR experience with a lot of heart" that is more about messing around than winning, but wrote that its movement made him motion-sick.[68]

Writers have focused on its young audience. In September 2024 GameSpot reported that the game had been played by over 12 million people and that its players were approximately 7 to 14 years old; Smith told the outlet he "didn't set out to make a game that kids like" and that the team holds meetings inside the game.[45] In January 2025 Kotaku described a culture of player-invented ghost stories spread through lobbies and YouTube, with fan wikis listing over 1,000 named "ghosts" that do not exist. The game does have one ghost, Lucy, a skeletal gorilla the developers added at Halloween 2022 as a joke in response to players' belief that the game was haunted.[69]

Ratings

Gorilla Tag is rated E for Everyone by the ESRB, with a content descriptor for Mild Fantasy Violence (players can use slingshots or cartoon bows and arrows, shown as popped balloons or slowed characters) and interactive-elements notices for in-game purchases and user interaction.[7] The ESRB's January 2026 parents' guide notes that cosmetics are bought with Shiny Rocks, sold in bundles typically priced from US$5 to US$40, and that players earn 100 Shiny Rocks for logging in each day.[7]

Spin-offs and merchandise

On March 10, 2026 UploadVR reported a licensing agreement between Another Axiom and Bonkers Toys for Gorilla Tag plush toys, figures and collectibles, planned for major US retailers in 2027.[10]

Gorilla Tag: Monke Mayhem is a standalone free-to-play sandbox game for iOS and Android scheduled for 2027. A work-in-progress version was shown at GorillaCon 2026, held during VidCon in late June, and Road to VR reported on the game on July 1, 2026. It replaces the arm-swinging locomotion with on-screen controls, and the studio says instances will support up to 50 players. Road to VR noted that the original Gorilla Tag remained exclusive to VR headsets.[11]

Gorilla Tag Contagion is a cooperative survival roguelite for PC and consoles in which up to four players fight hordes of mutated creatures as employees of Gorilla Corp. It was announced in July 2026; its Steam listing, by Another Axiom, gives a 2027 release and lists Windows and Linux.[59][70][12]

Successor

Another Axiom's next VR title, Orion Drift, uses the same movement system as Gorilla Tag, with players controlling robots on large space stations. It entered open early access on Meta Quest on February 25, 2025, and received its first major content update, a capture-the-flag style mini-game called Capture the Beacon, on March 28, 2025.[71][72] At the start of open early access it supported up to 75 players per instance, with a goal of 200 by full release.[58] In October 2026 it became the first game to receive monthly Horizon+ add-ons: subscribers got a bundle with one cosmetic item and 1,000 driftium, in an offer Meta said extends for five months in total.[56]

See also

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 "Gorilla Tag on Steam". Steam. Valve. https://store.steampowered.com/app/1533390/Gorilla_Tag/. Retrieved 2026-10-14.
  2. ↑ 2.0 2.1 2.2 Lemming (2021-02-12). "Gorilla Tag has launched!!!!". Steam News. Valve. https://store.steampowered.com/news/app/1533390/view/4703417046204181082. Retrieved 2026-10-14.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Ben Lang (2021-12-03). ""Oh shit, the game is successful," Says 'Gorilla Tag' Dev After 1.5M Player Milestone & Quest IAP". Road to VR. https://roadtovr.com/unassuming-one-man-vr-project-gorilla-tag-sees-42k-players-in-first-two-weeks/. Retrieved 2026-10-14.
  4. ↑ 4.0 4.1 4.2 "Gorilla Tag VR is the Most-Rated Quest Game Ever". Another Axiom. 2023-04-21. https://www.anotheraxiom.com/news-posts/gorilla-tag-vr-is-the-most-rated-quest-game-ever. Retrieved 2026-10-14.
  5. ↑ 5.0 5.1 5.2 Henry Stockdale (2024-10-31). "Gorilla Tag Swings Onto PlayStation VR2 Next Week". UploadVR. https://www.uploadvr.com/gorilla-tag-playstation-vr2-release-date/. Retrieved 2026-10-14.
  6. ↑ 6.0 6.1 6.2 Ben Lang (2024-06-18). "'Gorilla Tag' Has Topped $100M in Revenue, Making it One of VR's Most Successful Games". Road to VR. https://www.roadtovr.com/gorilla-tag-revenue-vr-success-another-axiom/. Retrieved 2026-10-14.
  7. ↑ 7.0 7.1 7.2 7.3 "A Parent's Guide to Gorilla Tag". ESRB. 2026-01-21. https://www.esrb.org/blog/a-parents-guide-to-gorilla-tag/. Retrieved 2026-10-14.
  8. ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 Dean Takahashi (2024-06-19). "Gorilla Tag crosses 10M VR players and $100M in revenue". GamesBeat. https://gamesbeat.com/gorilla-tag-crosses-10m-vr-players-and-100m-in-revenue/. Retrieved 2026-10-14.
  9. ↑ 9.0 9.1 9.2 Henry Stockdale (2024-06-18). "Gorilla Tag Has 1 Million Daily & 3 Million Monthly Active Players, $100 Million Revenue". UploadVR. https://www.uploadvr.com/gorilla-tag-daily-monthly-users/. Retrieved 2026-10-14.
  10. ↑ 10.0 10.1 10.2 10.3 James Tocchio (2026-03-10). "Gorilla Tag Toys Are Coming To US Retail Stores Next Year". UploadVR. https://www.uploadvr.com/gorilla-tag-toys-are-coming-to-us-retail-stores-next-year/. Retrieved 2026-10-14.
  11. ↑ 11.0 11.1 11.2 11.3 Scott Hayden (2026-07-01). "Quest's Most Popular Game 'Gorilla Tag' is Going Mobile in 'Monke Mayhem' Next Year". Road to VR. https://roadtovr.com/gorilla-tag-mobile-game-announce-2027/. Retrieved 2026-10-14.
  12. ↑ 12.0 12.1 "GorillaCon 2026". Gorilla Tag. Another Axiom. https://www.gorillatagvr.com/gorillacon-2026. Retrieved 2026-10-14.
  13. ↑ 13.0 13.1 13.2 13.3 "May 1st GT Update - STEAM GTFC!". Steam Community. Another Axiom. 2026-05-01. https://steamcommunity.com/games/1533390/announcements/detail/681874975890604751. Retrieved 2026-10-17.
  14. ↑ 14.0 14.1 14.2 14.3 Michael Zelich (2026-10-03). "Gorilla Tag blocks the ADB long-arm and fly commands, and opens 20-player rooms". MIXED. https://mixed-news.com/en/gorilla-tag-halloween-update-adb-longarms-fly-blocked-20-player-rooms/. Retrieved 2026-10-17.
  15. ↑ 15.0 15.1 15.2 Mike Johnson (2026-09-14). "Steam Frame Will Launch With Half-Life: Alyx & At Least 70 Verified Games". UploadVR. https://www.uploadvr.com/great-on-steam-frame-vr-games-valve/. Retrieved 2026-10-17.
  16. ↑ 16.0 16.1 16.2 16.3 "Behind the Build: Another Axiom Talks Gorilla Tag". Another Axiom. 2023-04-24. https://www.anotheraxiom.com/news-posts/behind-the-build-another-axiom-talks-gorilla-tag. Retrieved 2026-10-14.
  17. ↑ 17.0 17.1 17.2 17.3 Harry Baker (2021-03-15). "Everyone Loves Gorilla Tag And It's Clear To See Why, Out Now In App Lab (Update)". UploadVR. https://www.uploadvr.com/everyone-loves-gorilla-tag/. Retrieved 2026-10-14.
  18. ↑ 18.0 18.1 18.2 18.3 "Monke Goes Mainstream: Gorilla Tag Swings Onto the Meta Quest Store December 15". Meta Quest Blog. Meta Platforms. 2022-11-30. https://www.meta.com/blog/gorilla-tag-launch-date-december-15/. Retrieved 2026-10-14.
  19. ↑ "Gadgets a-go-go-go Update!". Steam Community. Another Axiom. 2026-02-20. https://steamcommunity.com/games/1533390/announcements/detail/510731851541776244. Retrieved 2026-10-17.
  20. ↑ 20.0 20.1 20.2 20.3 "The Spooky Updates Keep Coming". Steam Community. Another Axiom. 2026-10-16. https://steamcommunity.com/games/1533390/announcements/detail/715667192644895768. Retrieved 2026-10-17.
  21. ↑ 21.0 21.1 Henry Stockdale (2024-11-05). "Gorilla Tag On PlayStation VR2 Won't Support Crossplay At Launch". UploadVR. https://www.uploadvr.com/gorilla-tag-playstation-vr2-cross-platform-multiplayer/. Retrieved 2026-10-14.
  22. ↑ 22.0 22.1 22.2 22.3 Ian Hamilton (2024-09-30). "Gorilla Tag Creator Believes "VR's Success Is Inevitable"". UploadVR. https://www.uploadvr.com/gorilla-tag-orion-drift-another-axiom/. Retrieved 2026-10-14.
  23. ↑ 23.0 23.1 23.2 "Gorilla Tag Design Philosophy and Embodied Gameplay Deep Dive with Kerestell Smith". Voices of VR Podcast. 2024-10-06. http://voicesofvr.com/1489-gorilla-tag-design-philosophy-embodied-gameplay-deep-dive-with-kerestell-smith/. Retrieved 2026-10-14.
  24. ↑ "Monke Blocks Returns to 'Gorilla Tag' Today with New Blocks and a Save Ability". Meta Quest Blog. Meta Platforms. 2024-11-15. https://www.meta.com/blog/gorilla-tag-monke-blocks-returns-today/. Retrieved 2026-10-14.
  25. ↑ 25.0 25.1 "Clock In: Your Shift in the Ghost Reactor in 'Gorilla Tag' Starts Today". Meta Quest Blog. Meta Platforms. 2025-05-02. https://www.meta.com/blog/gorilla-tag-gorilla-corp-ghost-reactor-launch/. Retrieved 2026-10-14.
  26. ↑ "Introducing: Lost and Found - Prop Haunt". Steam Community. Another Axiom. 2025-06-13. https://steamcommunity.com/games/1533390/announcements/detail/810198487112094469. Retrieved 2026-10-17.
  27. ↑ 27.0 27.1 "Ranked Mode is Here!". Steam Community. Another Axiom. 2025-06-27. https://steamcommunity.com/games/1533390/announcements/detail/536605983645893240. Retrieved 2026-10-17.
  28. ↑ 28.0 28.1 "Super Infection Sweeps 'Gorilla Tag,' Bringing a New Game Mode for Halloween". Meta Quest Blog. Meta Platforms. 2025-10-31. https://www.meta.com/blog/gorilla-tag-halloween-super-infection-mode/. Retrieved 2026-10-14.
  29. ↑ "Super Casual Update!". Steam Community. Another Axiom. 2026-01-09. https://steamcommunity.com/games/1533390/announcements/detail/517483445985739836. Retrieved 2026-10-17.
  30. ↑ 30.0 30.1 30.2 30.3 "Space Map Update". Steam Community. Another Axiom. 2026-07-10. https://steamcommunity.com/games/1533390/announcements/detail/696518197582496399. Retrieved 2026-10-17.
  31. ↑ "This Super update is out of this world!". Steam Community. Another Axiom. 2026-08-21. https://steamcommunity.com/games/1533390/announcements/detail/667248424192574737. Retrieved 2026-10-17.
  32. ↑ 32.0 32.1 32.2 "Gorilla Tag: Good Monke Mall". Steam Community. Another Axiom. 2026-09-04. https://steamcommunity.com/games/1533390/announcements/detail/680760490643686683. Retrieved 2026-10-17.
  33. ↑ Henry Stockdale (2025-02-06). "Gorilla Tag Celebrates 4th Anniversary With Limited Time Birthday Bash Event". UploadVR. https://www.uploadvr.com/gorilla-tag-4th-anniversary-birthday-bash/. Retrieved 2026-10-14.
  34. ↑ 34.0 34.1 Ian Hamilton (2026-01-13). "Gorilla Tag & VRChat Set Usage Records In VR Headsets". UploadVR. https://www.uploadvr.com/vr-headsets-weekend-getaways/. Retrieved 2026-10-14.
  35. ↑ Jamie Feltham (2021-04-25). "Gorilla Tag Gets Incredible New Mod Maps Featuring Minecraft, Mario And More". UploadVR. https://www.uploadvr.com/gorilla-tag-custom-maps/. Retrieved 2026-10-17.
  36. ↑ "VStump Anniversary Update". Steam Community. Another Axiom. 2025-09-19. https://steamcommunity.com/games/1533390/announcements/detail/530984095140807967. Retrieved 2026-10-17.
  37. ↑ "Monke Gotta Swing". Steam Community. Another Axiom. 2026-07-24. https://steamcommunity.com/games/1533390/announcements/detail/695393383984663076. Retrieved 2026-10-17.
  38. ↑ 38.0 38.1 "VIM Appreciation Week!". Steam Community. Another Axiom. 2026-09-18. https://steamcommunity.com/games/1533390/announcements/detail/696524357534483123. Retrieved 2026-10-17.
  39. ↑ "Monktoons & Friends Update!". Steam Community. Another Axiom. 2026-05-15. https://steamcommunity.com/games/1533390/announcements/detail/704394242462581551. Retrieved 2026-10-17.
  40. ↑ "Gorilla Tag Creator Fest!". Steam Community. Another Axiom. 2026-06-12. https://steamcommunity.com/games/1533390/announcements/detail/515245684596671839. Retrieved 2026-10-17.
  41. ↑ "Not saying its Aliens, but ALIENS...". Steam Community. Another Axiom. 2026-06-26. https://steamcommunity.com/games/1533390/announcements/detail/670621050832159897. Retrieved 2026-10-17.
  42. ↑ David Heaney (2024-11-01). "LIV Can Now Capture Standalone On Quest, And Gorilla Tag Will Support It". UploadVR. https://www.uploadvr.com/liv-creator-kit-standalone-quest/. Retrieved 2026-10-17.
  43. ↑ "Spooky Season is Over... But the Mayhem Continues!". Steam Community. Another Axiom. 2025-11-14. https://steamcommunity.com/games/1533390/announcements/detail/621061415005847557. Retrieved 2026-10-17.
  44. ↑ 44.0 44.1 44.2 44.3 Jordan Oloman (2021-05-20). "Tag has inexplicably become this year's hottest VR game". PC Gamer. https://www.pcgamer.com/tag-has-inexplicably-become-this-years-hottest-vr-game/. Retrieved 2026-10-17.
  45. ↑ 45.0 45.1 Mark Delaney (2024-09-11). "How Gorilla Tag Became A Generational Obsession And Conquered VR". GameSpot. https://www.gamespot.com/articles/how-gorilla-tag-became-a-generational-obsession-and-conquered-vr/1100-6526437/. Retrieved 2026-10-17.
  46. ↑ Harry Baker (2021-05-03). "Gorilla Tag Adds Mute Option, 120Hz Support On Quest 2". UploadVR. https://www.uploadvr.com/gorilla-tag-120hz-mute/. Retrieved 2026-10-14.
  47. ↑ 47.0 47.1 Jamie Feltham (2021-11-28). "Gorilla Tag Hits 1.5 Million Players, In App Purchases Come To Quest". UploadVR. https://www.uploadvr.com/gorilla-tag-one-million-players/. Retrieved 2026-10-14.
  48. ↑ 48.0 48.1 Nicholas Sutrich (2025-03-17). "Gorilla Tag finally fixed its voice moderation problem". Android Central. https://www.androidcentral.com/gaming/virtual-reality/gorilla-tag-ggwp-voice-moderation. Retrieved 2026-10-14.
  49. ↑ Henry Stockdale (2025-03-29). "XR News Round-Up: Gorilla Tag, Gran Turismo 7, Ruff Talk VR Showcase & More". UploadVR. https://www.uploadvr.com/xr-news-round-up-gorilla-tag-gran-turismo-7/. Retrieved 2026-10-14.
  50. ↑ Henry Stockdale (2025-10-10). "Meta Is Delisting Gorilla Tag Clones From Quest's Horizon Store". UploadVR. https://www.uploadvr.com/gorilla-tag-clones-mass-delisting-meta-horizon-store/. Retrieved 2026-10-14.
  51. ↑ 51.0 51.1 "Behind the Build: Another Axiom Talks Gorilla Tag". Meta Horizon OS Developers. 2022-12-15. https://developers.meta.com/horizon/blog/gorilla-tag/. Retrieved 2026-10-14.
  52. ↑ 52.0 52.1 "Gorilla Tag is now paid for new players on Steam, leaving Early Access soon". Steam News. Valve. 2022-12-09. https://store.steampowered.com/news/app/1533390/view/4980448574113188484. Retrieved 2026-10-17.
  53. ↑ Ian Hamilton (2025-10-07). "Quest 3S Gorilla Tag 'Cardboard Hero' Bundle Hits Amazon For $250". UploadVR. https://www.uploadvr.com/quest-3s-gorilla-tag-cardboard-hero/. Retrieved 2026-10-14.
  54. ↑ 54.0 54.1 "Gorilla Tag". PlayStation Store (US). Sony Interactive Entertainment. https://store.playstation.com/en-us/concept/10007669. Retrieved 2026-10-17.
  55. ↑ "Gorilla Tag". PlayStation Store (Canada). Sony Interactive Entertainment. https://store.playstation.com/en-ca/concept/10007669. Retrieved 2026-10-17.
  56. ↑ 56.0 56.1 Chris Steven (2026-10-02). "Meta Horizon+ adds monthly in-game items, starting with a five-month Orion Drift set". MIXED. https://mixed-news.com/en/meta-horizon-plus-monthly-add-ons-orion-drift-october-2026/. Retrieved 2026-10-17.
  57. ↑ 57.0 57.1 Scott Hayden (2024-03-08). "Indie VR Hit 'Gorilla Tag' Becomes First Quest Title to Top 100K Reviews". Road to VR. https://www.roadtovr.com/gorilla-tag-100k-reviews-quest-2-3-pro/. Retrieved 2026-10-14.
  58. ↑ 58.0 58.1 David Heaney, Henry Stockdale (2025-02-25). "Orion Drift, The Gorilla Tag Studio's New Game, Launches In Early Access". UploadVR. https://www.uploadvr.com/orion-drift-opens-early-access-on-february-25/. Retrieved 2026-10-14.
  59. ↑ 59.0 59.1 Liam Squires-Hand (2026-08-20). "Monke bullet heaven survivor-like chaos will come in 2027 with Gorilla Tag Contagion". GamingOnLinux. https://www.gamingonlinux.com/2026/08/monke-bullet-heaven-survivor-like-chaos-will-come-in-2027-with-gorilla-tag-contagion/. Retrieved 2026-10-14.
  60. ↑ Harry Baker (2023-01-18). "Gorilla Tag Made $26 Million In Revenue On Quest App Lab". UploadVR. https://www.uploadvr.com/gorilla-tag-26-million-revenue/. Retrieved 2026-10-14.
  61. ↑ Henry Stockdale (2025-03-05). "Animal Company Shoots Past Gorilla Tag To Become Top-Earning Game On Quest". UploadVR. https://www.uploadvr.com/animal-company-shoots-past-gorilla-tag-to-become-top-earning-game-on-quest/. Retrieved 2026-10-14.
  62. ↑ Scott Hayden (2022-12-16). "Indie VR Hit 'Gorilla Tag' is the Most-rated Quest Game Ever & It Just Landed on the Main Store". Road to VR. https://roadtovr.com/gorilla-tag-release-date-quest-main-store/. Retrieved 2026-10-14.
  63. ↑ Ian Hamilton (2022-11-30). "Reject Humanity: Gorilla Tag Comes To The Quest Store". UploadVR. https://www.uploadvr.com/gorilla-tag-quest-release-date/. Retrieved 2026-10-17.
  64. ↑ "Gorilla Tag". Meta Horizon Store. Meta Platforms. https://www.meta.com/experiences/gorilla-tag/4979055762136823/. Retrieved 2026-10-14.
  65. ↑ "Gorilla Tag Reviews". Metacritic. https://www.metacritic.com/game/gorilla-tag/. Retrieved 2026-10-17.
  66. ↑ Jamie Feltham (2021-12-23). "UploadVR's Best Of 2021 Awards - Winners". UploadVR. https://www.uploadvr.com/uploadvr-best-of-2021-winners/. Retrieved 2026-10-17.
  67. ↑ Michael L. Hicks (2022-05-23). "The joy of Gorilla Tag for Oculus Quest proves Meta should do more with App Lab". Android Central. https://www.androidcentral.com/gaming/virtual-reality/gorilla-tag-quest-game-of-the-week. Retrieved 2026-10-17.
  68. ↑ Hamish Hector (2023-01-29). "The VR games and apps I've been playing in January 2023". TechRadar. https://www.techradar.com/features/the-vr-games-and-apps-ive-been-playing-in-january-2023. Retrieved 2026-10-17.
  69. ↑ John Walker (2025-01-17). "There's A VR Game All The Kids Are Playing, And They're Convinced It's Haunted". Kotaku. https://kotaku.com/gorilla-tag-vr-meta-quest-steamvr-free-ghosts-lucy-pbbv-1851741139. Retrieved 2026-10-17.
  70. ↑ "Gorilla Tag Contagion on Steam". Steam. Valve. https://store.steampowered.com/app/4610850/Gorilla_Tag_Contagion/. Retrieved 2026-10-14.
  71. ↑ "The Next Game from 'Gorilla Tag' Developer Another Axiom, 'Orion Drift,' is Now in Open Early Access". Meta Quest Blog. 2025-02-25. https://www.meta.com/blog/orion-drift-open-early-access/. Retrieved 2026-10-14.
  72. ↑ Scott Hayden (2025-03-27). "'Gorilla Tag' Successor 'Orion Drift' Gets First Big Update Tomorrow with New Mini-game". Road to VR. https://www.roadtovr.com/gorilla-tag-successor-orion-drift-is-getting-its-first-big-update-tomorrow-including-new-mini-game/. Retrieved 2026-10-14.