Sony
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| Sony | |
|---|---|
| Information | |
| Type | Public company |
| Industry | Consumer electronics, gaming, image sensors, displays |
| Founded | May 1946 (Tokyo, Japan) |
| Founder | Masaru Ibuka, Akio Morita |
| Headquarters | Minato, Tokyo, Japan |
| Notable Personnel | Hiroki Totoki (President and CEO), Kenichiro Yoshida (Chairman) |
| Products | PlayStation VR, PlayStation VR2, HMZ Personal 3D Viewer, SmartEyeglass, Spatial Reality Display, Sony SRH-S1, Sony Mocopi, Micro-OLED microdisplays |
| Website | https://www.sony.com/en/ |
Sony (Sony Group Corporation) is a Japanese technology and entertainment company, headquartered in Minato, Tokyo, whose XR products include the PlayStation VR and PlayStation VR2 console headsets, the Sony SRH-S1 professional mixed reality headset, glasses-free 3D Spatial Reality Displays and the OLED microdisplays used in other companies' headsets. It was established in May 1946 as Tokyo Tsushin Kogyo, took the name Sony Corporation in January 1958 and became Sony Group Corporation in April 2021.[1] As of October 2026, PlayStation VR2 carries a recommended retail price of US$399.99 in the United States (cut from its US$549.99 launch price in March 2025),[2][3] and press reports in October 2026 said Sony Group had signed hundreds of XR patents over to Meta Platforms.[4][5][6]
Sony's VR, AR, and XR work spans three fairly separate tracks: consumer headsets for its PlayStation consoles, professional and industrial display hardware, and the component business that supplies microdisplays to other headset makers. This article covers Sony's virtual reality and augmented reality products specifically, not the company's wider electronics, music, or film operations. The relevant pieces are made by different parts of the group: Sony Interactive Entertainment builds the PlayStation headsets, Sony Electronics and Sony Corporation handle the head-mounted viewers, the professional headset and the desktop 3D displays, and Sony Semiconductor Solutions makes the OLED microdisplay panels that turn up inside competing devices.
The thread running through all of it is display technology. Sony described its 2011 HMZ-T1 as the first consumer 3D head-mounted display with HD OLED panels, used OLED again in both PlayStation VR headsets, and was reported to be the sole supplier of the micro-OLED panels inside the first Apple Vision Pro.[7][8]
Company overview
Sony Group Corporation was established in May 1946 as Tokyo Tsushin Kogyo Kabushiki Kaisha. It changed its name to Sony Corporation in January 1958 and to Sony Group Corporation in April 2021, when the parent company was refocused on its role as the headquarters of the group. Its shares were listed on the Tokyo Stock Exchange in December 1958 and on the New York Stock Exchange in September 1970.[1] The company was co-founded by Masaru Ibuka and Akio Morita, who started it as a radio repair business and renamed it Sony in 1958.[9]
The group's XR-related activities sit in three of its reporting segments. In the Game & Network Services segment, Sony Interactive Entertainment develops and sells PlayStation hardware, software and network services. The Entertainment, Technology & Services segment covers imaging products such as interchangeable-lens cameras, sound, network services, displays such as televisions and projectors, and other products, and the Imaging & Sensing Solutions segment covers Sony Semiconductor Solutions, which makes CMOS image sensors along with display devices, lasers and other semiconductors.[1] In its 20-F annual report filed in June 2026, Sony said its new content creation business aims to use technologies such as spatial capturing and creative tools to foster a new creation industry.[1] Hiroki Totoki is President and CEO of Sony Group Corporation and Kenichiro Yoshida is Chairman; Hideaki Nishino is President and CEO of Sony Interactive Entertainment.[1]
Glasstron (1996)
Sony's first line of head-mounted video viewers was the Glasstron, introduced in 1996 with the PLM-50 model. It was worn on the head and simulated the experience of watching a 52-inch television watched from about 6 feet away, with video fed from a separate power and input box. Sony sold five Glasstron versions.[10] Like the later HMZ viewers, it was a personal screen rather than a tracked VR system.
HMZ Personal 3D Viewer
Years before PlayStation VR, Sony Corporation built a line of head-mounted displays aimed at private movie and game watching rather than positional VR. The first was the HMZ-T1, announced in Japan on August 31, 2011 for release there on November 11, 2011 at an open price.[7] New Atlas reported a price in the vicinity of 780 US dollars when the product was shown at IFA in Berlin.[11] Marketed as the Personal 3D Viewer, it used two 0.7-type HD OLED panels at 1,280 by 720, one per eye, with optics giving a 45 degree horizontal viewing angle, to simulate a 750 inch screen viewed from about 20 meters away. The head unit weighed about 420 grams without its cable and connected to a separate processor box with HDMI input and 5.1 channel virtual surround sound.[7]
Two more generations followed. The HMZ-T2 was scheduled to go on sale in Japan on October 13, 2012 at an estimated market price of 70,000 yen; Sony said it was more than 20 percent lighter than the HMZ-T1 and that it made the OLED screens in-house.[12] The third generation came in 2013 as the wireless HMZ-T3W and the wired HMZ-T3, both scheduled for mid-November in Japan.[13] The T3W could run from a battery box and receive video over WirelessHD instead of a cable; in the United States it went on pre-sale at 999 US dollars.[14] These viewers had no head tracking and were not VR in the modern sense; they were personal cinemas. The line did not continue past the HMZ-T3 generation, but it established Sony's habit of putting small OLED panels close to the eyes, which the PlayStation headsets and the later microdisplay business both built on.
SmartEyeglass (2015)
Sony's main augmented reality eyewear effort was SmartEyeglass. The SmartEyeglass Developer Edition SED-E1 went up for pre-order on February 17, 2015, first in the United Kingdom and Germany, at 520 pounds (excluding tax) or 670 euros, with a United States price of 840 dollars and a Japanese price of 100,000 yen. Sony aimed the developer edition at developers and enterprise users, and called a consumer version in 2016 its ambition.[15] The glasses superimposed monochrome information over the wearer's field of view through 3 mm lenses, weighed 77 grams, and used a wired controller that held the battery, speaker, microphone and NFC. TechCrunch reported a battery life of around 150 minutes with the camera off and 80 minutes with it on.[15]
PlayStation VR (2016)
PlayStation VR, shortened to PSVR, was Sony Interactive Entertainment's first virtual reality headset, designed for the PlayStation 4. Sony announced in March 2016 that it would launch in October 2016 at 44,980 yen, 399 US dollars, 399 euros, and 349 pounds,[16] and at its E3 2016 press conference set the release date as October 13, 2016.[17] It uses a single 5.7 inch OLED panel at 1920 by 1080, split into 960 by 1080 per eye, with a field of view of approximately 100 degrees and refresh rates of 90 Hz or 120 Hz. The headset weighs about 600 grams without its cable, and a separate processor unit handles 3D audio processing, the Social Screen output and Cinematic mode.[18]
The headset needed the separate PlayStation Camera to work, and the 399 dollar headset price did not include it, so the practical cost of getting started was higher. Sony also announced a 499 dollar launch bundle with the camera, two PlayStation Move motion controllers and the PlayStation VR Worlds disc.[19][20] PSVR also works with the PlayStation 5 through a PlayStation Camera adaptor that Sony offered to PS VR owners at no extra cost.[21] In January 2020 Sony said PSVR had sold an estimated 5 million units from launch to December 31, 2019.[22]
PlayStation VR2 (2023)
PlayStation VR2, or PSVR2, is the successor and a much larger jump in hardware. It launched globally on February 22, 2023 for the PlayStation 5 at a recommended retail price of 549.99 US dollars, 599.99 euros, 529.99 pounds and 74,980 yen, including the PlayStation VR2 Sense controllers.[23] Each eye gets its own OLED panel at 2,000 by 2,040 pixels, with HDR support, a field of view of approximately 110 degrees, and 90 Hz or 120 Hz refresh.[21][23]
PSVR2 adds eye tracking, with an infrared camera for each eye, and Sony lists foveated rendering among its visual features: the system can render at full detail only where the player is looking and reduce detail in the periphery to save performance.[21][23] The headset also has a single built-in motor for vibration effects, which Sony calls headset feedback. Tracking moved inside the headset itself: four embedded cameras track the headset and controllers (inside-out tracking), so the external camera the original needed is gone. The Sense controllers carry haptic feedback and adaptive triggers, and finger touch detection lets them sense the approximate position of the player's fingers.[23] Original PlayStation VR games are not compatible with PSVR2.[21]
PSVR2 started as a PlayStation 5 only device. Sony released the PlayStation VR2 PC adapter on August 7, 2024, at an estimated retail price of 59.99 US dollars, 59.99 euros or 49.99 pounds; it lets the headset play SteamVR games on a PC with a separately sold DisplayPort 1.4 cable. HDR, headset feedback, eye tracking, adaptive triggers and haptic feedback other than rumble are not available on PC, so it is not a full substitute for using the headset on a PS5.[24]
In February 2025 Sony announced lower recommended retail prices starting in March 2025: 399.99 US dollars, 449.99 euros, 399.99 pounds and 66,980 yen, for both the standalone headset and the Horizon Call of the Mountain bundle.[2] In September 2026 PC Guide reported that the headset was out of stock at the official PlayStation Store in the United States and at major US retailers, while many other regions were unaffected; Sony had made no official comment on the stock situation.[3]
Spatial Reality Display
The Spatial Reality Display is a different idea entirely: a glasses-free 3D desktop monitor, not a near-eye headset. Sony Electronics announced the first model, the ELF-SR1, on October 15, 2020, after showing it at CES in January 2020, with a suggested retail price of 4,999.99 US dollars and orders from November 2020.[25] It is a 15.6 inch 4K LCD panel with a micro optical lens over it, paired with a high-speed vision sensor that tracks the viewer's eye position on vertical, horizontal and depth axes, down to the millisecond.[25][26] Sony calls the underlying method Eye-Sensing Light Field Display (ELFD) technology. Because the panel renders a separate image for each eye based on where the viewer is, a single person sees stereoscopic 3D without any glasses or headset; this is a form of autostereoscopy.[25] Its SDK worked with Unity and Unreal Engine.[25] Sony Japan's product page notes that ELF-SR1 sales on the Sony Store have ended.[26]
The second model, the ELF-SR2, was announced in April 2023 and planned for May 2023 in the United States and Canada at a 5,000 dollar MSRP.[27] It is a larger 27 inch 4K version of the same concept, with an upgraded sensor and broader software support: where the SR1 mainly worked with Unity and Unreal Engine, the SR2 also handles OpenGL and DirectX 11 and 12, and Sony said users would be able to build VR and AR content on the display with OpenXR.[28] Both are sold through Sony's professional channels and aimed at designers and engineers who want to inspect 3D models without putting on hardware. As of October 2026 Sony lists the Spatial Reality Display among the hardware of its XYN spatial content brand.[29]
SRH-S1 and the XYN brand
On January 9, 2024, ahead of CES 2024, Sony Corporation announced development of a spatial content creation system: an XR head-mounted display with 1.3-type 4K OLED microdisplays covering up to 96 percent of DCI-P3, a video see-through function, six cameras and sensors for spatial recognition, and the Qualcomm Snapdragon XR2+ Gen 2 processor, paired with a ring controller for manipulating virtual objects and a pointing controller for precise pointing. Sony named Siemens as its exclusive launch partner, with Siemens Xcelerator software.[30]
The commercial product is the Sony SRH-S1, which won a CES 2025 Best of Innovation award in the XR and spatial computing category.[31] It is enterprise hardware, not a games headset. Road to VR reported that it uses Sony's own ECX344A microdisplays at 3,552 by 3,840 pixels per eye and has a flip-up visor.[32] The SRH-S1 is the display for Siemens' NX Immersive Designer and NX Immersive Collaborator engineering tools, which Siemens said were developed to work exclusively with Sony's headset. Siemens listed the headset and controllers at 4,750 US dollars, available to preorder at CES 2025 with shipping expected to begin in February 2025.[33] The SRH-S1 is a separate product from both the consumer PlayStation headsets and the desktop Spatial Reality Displays.
At CES 2025, on January 7, 2025, Sony Corporation also launched XYN (pronounced "zin"), a software and hardware brand for spatial content creation. The launch covered XYN Motion Studio, a Windows application that connects up to 12 mocopi sensors; a prototype spatial capture solution that turns photos from mirrorless cameras into 3D CG assets; and a prototype "XYN Headset" with 4K OLED microdisplays and video see-through, which was in a proof-of-concept experiment with Sony Pictures Animation.[34] As of October 2026 the XYN site lists the XR Head-Mounted Display, mocopi and the Spatial Reality Display as hardware alongside software such as XYN Spatial Scan, whose version 1.2.0 was released on September 3, 2026.[29]
mocopi
Sony Mocopi is a mobile motion capture system that uses six small inertial measurement unit sensors and a smartphone app for full-body tracking. UploadVR reported in November 2022 that Japanese pre-orders would open in mid-December at 49,500 yen, for shipping in late January 2023.[35] It reached the United States in July 2023 at 450 dollars, sold directly by Sony, with orders shipping from July 14, 2023; Road to VR noted its use for body tracking in social VR such as VRChat.[36] Sony said in January 2025 that mocopi had been used by VTubers, VR social platform users and creators in game, film and animation production.[34]
Sony Semiconductor Solutions as a microdisplay supplier
Beyond its own branded hardware, Sony is a major supplier of the displays inside other companies' headsets. Sony Semiconductor Solutions makes micro-OLED panels, also called OLED-on-silicon or OLEDoS, where the OLED material is deposited directly onto a silicon backplane to pack very high pixel density into a tiny panel. On August 24, 2023 it announced the ECX344A, a 1.3-type OLED microdisplay with 3,552 by 3,840 pixels intended mainly for VR and AR head-mounted displays, with a frame rate of 90 fps, sample shipments planned for November 2023 and a sample price of 150,000 yen.[37]
The most prominent example is the Apple Vision Pro. Multiple outlets reported that Sony was the sole supplier of its OLED microdisplays and that this made the device supply constrained, with reports putting Apple's 2024 shipments at up to roughly half a million units. The Information reported in August 2023 that Apple was testing Chinese suppliers, BOE and SeeYa, as possible additional sources.[8] The Samsung Galaxy XR also uses two Sony-built micro-OLED panels, each 1.3 inches at 3,552 by 3,840 pixels, according to GSMArena, which in November 2025 relayed an ETNews report that Samsung Display would become a second supplier.[38] MIXED described Sony in October 2026 as the main micro-OLED supplier for the Galaxy XR and said that smaller glasses makers such as Rokid had built products on the same class of panel.[5] Sony's own SRH-S1 uses the ECX344A panel.[32]
XR patent transfer to Meta (2026)
In October 2026 several outlets reported that Sony had signed XR patents over to Meta Platforms. Citing ZDNet Korea's search of United States Patent and Trademark Office assignment records, Road to VR and MIXED reported that 43 US patents covering VR, AR, MR and head-mounted display systems were recorded as transferred between June and September 2026, under a confirmatory assignment agreement from December 2025 that covers 419 patents worldwide: 180 in the United States and 239 in Japan, China, Korea, Europe and other regions. Road to VR said the patents were filed by Sony between 2010 and 2022.[4][5] MIXED explained that a confirmatory assignment puts an existing agreement on the public record, and reported that recordings arrive in batches (two in June, 20 in July and 21 in September), so the count was expected to rise.[5]
Mogura VR's own check of the records found 21 patents assigned from Sony Group to Meta Platforms in a transfer recorded on September 18, 2026, with a contract date of April 30, 2026; Mogura VR described them as covering virtual image display, manipulation of virtual objects using real objects, and display control. The records gave no price or terms, and Mogura VR noted that the USPTO does not verify the validity of recorded assignments.[6] The seller in these records is Sony Group rather than Sony Interactive Entertainment; Mogura VR noted that SIE develops the PlayStation VR headsets independently and suggested that the transferred patents have little connection to PSVR2.[6] Neither Sony nor Meta commented.[4][5] Road to VR wrote that the transfer may suggest Sony is materially scaling back its XR hardware ambitions. MIXED noted that ZDNet Korea read it as Sony scaling back its XR hardware business, and that this was the outlet's interpretation rather than a statement from either company.[4][5]
Product timeline
| Year | Product | Category | Display | Notes |
|---|---|---|---|---|
| 1996 | Glasstron PLM-50 | Personal video viewer (head-mounted) | See Glasstron | First Glasstron; simulated a 52-inch TV at about 6 feet[10] |
| 2011 | HMZ-T1 | Personal 3D Viewer (head-mounted) | Two 0.7-type OLED, 1,280 x 720 per eye | Japan release November 11, 2011; simulates a 750" screen; no head tracking[7] |
| 2012 | HMZ-T2 | Personal 3D Viewer (head-mounted) | Dual OLED | Second generation; more than 20% lighter than the T1[12] |
| 2013 | HMZ-T3 / HMZ-T3W | Personal 3D Viewer (head-mounted) | Dual OLED | T3W adds battery power and WirelessHD streaming; US$999 pre-sale[13][14] |
| 2015 | SmartEyeglass Developer Edition SED-E1 | AR glasses (developer edition) | Monochrome see-through | Pre-orders from February 17, 2015; US$840[15] |
| 2016 | PlayStation VR | Console VR headset (PS4) | 5.7" OLED, 960 x 1080 per eye, approx. 100 deg FOV | Needs PlayStation Camera; PS5 compatible via camera adaptor; 5M sold by end of 2019[18][22] |
| 2020 | Spatial Reality Display ELF-SR1 | Glasses-free 3D desktop display | 15.6" 4K LCD | Eye-Sensing Light Field Display; not near-eye; US$4,999.99[25] |
| 2023 | Sony Mocopi | Mobile motion capture (six IMU sensors) | None | Japan January 2023, US July 2023[35][36] |
| 2023 | PlayStation VR2 | Console VR headset (PS5) | Dual OLED, 2,000 x 2,040 per eye, HDR, approx. 110 deg FOV | Eye tracking, foveated rendering, headset feedback, Sense controllers; US$549.99, cut to US$399.99 in March 2025[23][2] |
| 2023 | Spatial Reality Display ELF-SR2 | Glasses-free 3D desktop display | 27" 4K LCD | Larger SR1; adds OpenGL and DirectX support; US$5,000 MSRP[27] |
| 2023 | ECX344A | OLED microdisplay component | 1.3-type, 3,552 x 3,840 | For VR and AR head-mounted displays; samples planned November 2023[37] |
| 2024 | PlayStation VR2 PC adapter | PC accessory for PSVR2 | (uses PSVR2 panels) | Released August 7, 2024; enables SteamVR; no eye tracking or HDR over PC[24] |
| 2025 | Sony SRH-S1 | Professional XR headset | 1.3-type OLED microdisplay, 4K per eye | Built for Siemens NX Immersive Designer; ring and pointer controllers; US$4,750[32] |
| 2025 | XYN Headset (prototype) | Spatial content creation headset | 4K OLED microdisplays | Shown at CES 2025; proof-of-concept with Sony Pictures Animation[34] |
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 "Sony Group Corporation Annual Report on Form 20-F for the fiscal year ended March 31, 2026". U.S. Securities and Exchange Commission (EDGAR). Sony Group Corporation. 2026-06-18. https://www.sec.gov/Archives/edgar/data/313838/000119312526274893/d28719d20f.htm. Retrieved 2026-10-14.
- ↑ 2.0 2.1 2.2 Isabelle Tomatis (2025-02-27). "A great new price for PlayStation VR2". PlayStation.Blog. Sony Interactive Entertainment. https://blog.playstation.com/2025/02/27/a-great-new-price-for-playstation-vr2/. Retrieved 2026-10-14.
- ↑ 3.0 3.1 Jack Goodall (2026-09-16). "PSVR 2 stock dries up in the US, and it's now out of stock at the official PlayStation Store". PC Guide. https://www.pcguide.com/news/psvr-2-stock-dries-up-in-the-us-and-its-now-out-of-stock-at-the-official-playstation-store/. Retrieved 2026-10-14.
- ↑ 4.0 4.1 4.2 4.3 Scott Hayden (2026-10-07). "Sony Sells off Dozens of XR Patents to Meta in Apparent Pullback from AR/VR Hardware". Road to VR. https://roadtovr.com/sony-sells-xr-headset-patents-meta/. Retrieved 2026-10-14.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 Chris Steven (2026-10-09). "Sony has signed 419 XR patents over to Meta, and 43 have been recorded so far". MIXED. https://mixed-news.com/en/sony-meta-419-xr-patents-confirmatory-assignment-43-recorded/. Retrieved 2026-10-14.
- ↑ 6.0 6.1 6.2 Mogura VR News (2026-10-08). "Meta、ソニーグループからXR関連特許を取得 米国特許商標庁の譲渡記録から明らかに". Mogura VR. https://www.moguravr.com/sony-meta-patent-assignment/. Retrieved 2026-10-14.
- ↑ 7.0 7.1 7.2 7.3 "世界初 HD有機ELパネル搭載 3D対応ヘッドマウントディスプレイを発売". Sony Japan press release. Sony Corporation. 2011-08-31. https://www.sony.jp/CorporateCruise/Press/201108/11-0831/. Retrieved 2026-10-14.
- ↑ 8.0 8.1 David Heaney (2023-08-31). "Apple Testing New Micro-OLED Suppliers For Vision Headsets". UploadVR. https://www.uploadvr.com/apple-vision-new-oled-microdisplay-suppliers/. Retrieved 2026-10-14.
- ↑ "Akio Morita". Engineering and Technology History Wiki. IEEE History Center. https://ethw.org/Akio_Morita. Retrieved 2026-10-14.
- ↑ 10.0 10.1 Talia Roepel (2026-08-11). "This Cyberpunk Sony Accessory Set The Stage For PlayStation VR Decades Ago". BGR. https://bgr.com/2233724/sony-glasstron-accessory-psvr-history/. Retrieved 2026-10-14.
- ↑ "Sony's US$780 'Personal 3D Viewer' Head Mounted Display to go on sale in November". New Atlas. 2011-08-31. https://newatlas.com/sony-hmz-t1-hmd-personal-3d-viewer/19674/. Retrieved 2026-10-14.
- ↑ 12.0 12.1 Jay Alabaster (2012-09-11). "Sony's new 3D head-mounted display to launch in Japan for US$900". PCWorld. https://www.pcworld.com/article/461216/sonys_new_3d_headmounted_display_to_launch_in_japan_for_us900.html. Retrieved 2026-10-14.
- ↑ 13.0 13.1 "ソニーの新ワイヤレス3D HMD『HMZ-T3W』 日本では11月中旬に発売:IFA2013". Weekly ASCII. 2013-09-03. https://weekly.ascii.jp/elem/000/002/617/2617753/. Retrieved 2026-10-14.
- ↑ 14.0 14.1 "Sony Introduces Portable, Wireless Head Mounted Display". PR Newswire. Sony Electronics. 2013-10-07. https://www.prnewswire.com/news-releases/sony-introduces-portable-wireless-head-mounted-display-226767371.html. Retrieved 2026-10-14.
- ↑ 15.0 15.1 15.2 Natasha Lomas (2015-02-17). "Sony Puts Its Smart Specs Up For Dev Pre-Order, For $840". TechCrunch. https://techcrunch.com/2015/02/17/sony-smarteyeglass-pre-orders/. Retrieved 2026-10-14.
- ↑ "PlayStation VR Launches October 2016 Available Globally at 44,980 Yen, $399 USD, €399 and £349". Sony Interactive Entertainment. 2016-03-16. https://sonyinteractive.com/en/press-releases/2016/playstationvr-launches-october-2016-available-globally-at-44980-yen-399-usd-399-and-349/. Retrieved 2026-10-14.
- ↑ Brian Heater (2016-06-13). "PlayStation VR is arriving October 13th, priced at $399". TechCrunch. https://techcrunch.com/2016/06/13/playstation-vr-is-arriving-october-13th-priced-at-399/. Retrieved 2026-10-14.
- ↑ 18.0 18.1 "PlayStation VR Tech Specs". PlayStation. Sony Interactive Entertainment. https://www.playstation.com/en-us/ps-vr/tech-specs/. Retrieved 2026-10-14.
- ↑ Andrew House (2016-03-15). "PlayStation VR: Launching October for $399". PlayStation.Blog. https://blog.playstation.com/2016/03/15/playstation-vr-launching-october-for-399/. Retrieved 2026-10-14.
- ↑ Brandon Hill (2016-03-18). "PlayStation VR Launch Bundle With Camera And Move Controllers Priced At $499, Preorders Open March 22nd". HotHardware. https://hothardware.com/news/playstation-vr-launch-bundle-priced-at-499. Retrieved 2026-10-14.
- ↑ 21.0 21.1 21.2 21.3 "PS VR2 Tech Specs". PlayStation. Sony Interactive Entertainment. https://www.playstation.com/en-us/ps-vr2/ps-vr2-tech-specs/. Retrieved 2026-10-14.
- ↑ 22.0 22.1 Ben Lang (2020-01-06). "5 Million PlayStation VR Units Sold, Sony Announces". Road to VR. https://www.roadtovr.com/playstation-vr-sales-5-million-milestone-psvr-units-sold/. Retrieved 2026-10-14.
- ↑ 23.0 23.1 23.2 23.3 23.4 "PlayStation VR2 Launches Globally with Dozens of Stunning Virtual Reality Games Available". Sony Interactive Entertainment. 2023-02-22. https://sonyinteractive.com/en/press-releases/2023/playstation-vr2-launches-globally-with-dozens-of-stunning-virtual-reality-games-available/. Retrieved 2026-10-14.
- ↑ 24.0 24.1 Yasuo Takahashi (2024-06-03). "PlayStation VR2 players can access games on PC with adapter starting on August 7". PlayStation.Blog. Sony Interactive Entertainment. https://blog.playstation.com/2024/06/03/playstation-vr2-players-can-access-games-on-pc-with-adapter-starting-on-august-7/. Retrieved 2026-10-14.
- ↑ 25.0 25.1 25.2 25.3 25.4 "Sony Electronics Launches Groundbreaking Spatial Reality Display, Bringing Creators' Designs to Life". PR Newswire. Sony Electronics. 2020-10-15. https://www.prnewswire.com/news-releases/sony-electronics-launches-groundbreaking-spatial-reality-display-bringing-creators-designs-to-life-301153750.html. Retrieved 2026-10-14.
- ↑ 26.0 26.1 "空間再現ディスプレイ ELF-SR1". Sony Japan. https://www.sony.jp/spatial-reality-display/products/ELF-SR1/. Retrieved 2026-10-14.
- ↑ 27.0 27.1 Tsing Mui (2023-04-04). "Sony Launches 27" 4K Spatial Reality Display with Glasses-Free 3D Technology and $5,000 Price". The FPS Review. https://www.thefpsreview.com/2023/04/04/sony-launches-27-4k-spatial-reality-display-with-glasses-free-3d-technology-and-5000-price/. Retrieved 2026-10-14.
- ↑ "Sony ELF-SR2 offers glasses-free stereoscopic 3D". AEC Magazine. 2023-04-06. https://aecmag.com/hardware/sony-elf-sr2-allows-glasses-free-stereoscopic-3d/. Retrieved 2026-10-14.
- ↑ 29.0 29.1 "News - XYN Web Portal Site". XYN. Sony Corporation. https://xyn.sony.net/en/news/. Retrieved 2026-10-14.
- ↑ "Sony Corporation Announces Development of Spatial Content Creation System, Equipped with High-Quality XR Head-Mounted Display and Controllers Dedicated to Interaction with 3D Objects". Sony Corporation. 2024-01-09. https://www.sony.co.jp/en/news-release/202401/24-001E/. Retrieved 2026-10-14.
- ↑ "Sony XR Head-Mounted Display SRH-S1". CES. 2025-01-07. https://www.ces.tech/ces-innovation-awards/2025/sony-xr-head-mounted-display-srh-s1/. Retrieved 2026-10-14.
- ↑ 32.0 32.1 32.2 Scott Hayden (2025-01-10). "Sony's Enterprise MR Headset Set to Release Next Month, Priced at $4,750". Road to VR. https://roadtovr.com/sonys-enterprise-mr-headset-price-release-date/. Retrieved 2026-10-14.
- ↑ "Siemens and Sony deliver breakthrough Immersive Engineering". Siemens. 2025-01-07. https://news.siemens.com/en-us/siemens-sony-ces-2025/. Retrieved 2026-10-14.
- ↑ 34.0 34.1 34.2 "Launch of XYN, an integrated software and hardware solution designed to support the creation of spatial content". Sony Corporation. 2025-01-07. https://www.sony.co.jp/en/news-release/202501/25-001E/. Retrieved 2026-10-14.
- ↑ 35.0 35.1 "Sony's Mocopi Is A Quest-Compatible VRChat Body Tracking Kit For Japan". UploadVR. 2022-11-29. https://www.uploadvr.com/sony-mocopi-imu-body-tracking-japan/. Retrieved 2026-10-14.
- ↑ 36.0 36.1 Scott Hayden (2023-07-01). "Sony's Mocap Device Lets 'VRChat' Users Unleash Their Inner Anime Girl". Road to VR. https://www.roadtovr.com/sony-mocopi-vr-tracking-us-release/. Retrieved 2026-10-14.
- ↑ 37.0 37.1 "Sony Semiconductor Solutions to Release Large-Size, High-Definition 1.3-type 4K OLED Microdisplay That Reproduces Realistic Spaces". Sony Semiconductor Solutions Group. 2023-08-24. https://www.sony-semicon.com/en/news/2023/2023082401.html. Retrieved 2026-10-14.
- ↑ Peter (2025-11-10). "Samsung Display has started manufacturing micro-OLED displays for the Galaxy XR". GSMArena. https://www.gsmarena.com/samsung_display_has_started_manufacturing_microoled_displays_for_the_galaxy_xr-news-70223.php. Retrieved 2026-10-14.