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{{see also|Terms|Technical Terms}}
{{see also|Terms|Technical Terms}}
[[File:oculus rift dk11.jpg|350px|thumb|right|[[Oculus Rift DK1]] released in 2013]]
[[File:oculus rift dk11.jpg|350px|thumb|right|[[Oculus Rift DK1]] released in 2013]]
A [[head-mounted display]] ('''HMD''') is a [[display]] [[device]], worn on the head or as part of a [[helmet]] (see [[Helmet-mounted display]]), that has a small display optic in front of one ([[monocular]] HMD) or each eye ([[binocular]] HMD). HMDs serve various purposes, including gaming, aviation, engineering, medicine, and are the primary delivery systems for [[Virtual Reality]] (VR), [[Augmented Reality]] (AR), and [[Mixed Reality]] (MR) experiences, particularly when supporting a seamless blend of physical and digital elements.<ref name="Sutherland1968">Sutherland, Ivan E. (1968-12-09). "A head-mounted three dimensional display". ACM Digital Library. Retrieved 2023-10-27. [https://dl.acm.org/doi/10.1145/1476589.1476686]</ref><ref name="idc2025">IDC (25 March 2025). "Growth Expected to Pause for AR/VR Headsets, according to IDC". Retrieved 2025-05-15. [https://www.idc.com/getdoc.jsp?containerId=prUS53278025 Link]</ref>
A [[head-mounted display]] ('''HMD''') is a [[display]] [[device]], worn on the head or as part of a [[helmet]] (see [[Helmet-mounted display]]), that has a small display optic in front of one ([[monocular]] HMD) or each eye ([[binocular]] HMD). HMDs serve various purposes, including gaming, aviation, engineering, medicine, and are the primary delivery systems for [[Virtual Reality]] (VR), [[Augmented Reality]] (AR), and [[Mixed Reality]] (MR) experiences, particularly when supporting a seamless blend of physical and digital elements.<ref name="Sutherland1968">Sutherland, Ivan E. (1968-12-09). "A head-mounted three dimensional display". ACM Digital Library. Retrieved 2023-10-27. [https://dl.acm.org/doi/10.1145/1476589.1476686 Link]</ref><ref name="idc2025">IDC (25 March 2025). "Growth Expected to Pause for AR/VR Headsets, according to IDC". Retrieved 2025-05-15. [https://www.idc.com/getdoc.jsp?containerId=prUS53278025 Link]</ref>


HMDs function by presenting imagery, data, or a combination thereof directly to the wearer's visual field. Many modern HMDs are [[stereoscopic]], featuring separate displays or distinct images rendered for each eye to create a sense of depth through [[binocular disparity]]. Examples include VR headsets like the [[Meta Quest 3]] and [[Valve Index]]. Other HMDs, particularly earlier AR devices or specialized notification displays like the original [[Google Glass]], may be monocular, presenting information over only one eye.<ref name="GoogleGlassPatent">Heinrich, Jerome (assignee: Google Inc.) (2014-07-29). "Wearable display device". Google Patents. Retrieved 2023-10-27. [https://patents.google.com/patent/US8791879B1/en Link]</ref>
HMDs function by presenting imagery, data, or a combination thereof directly to the wearer's visual field. Many modern HMDs are [[stereoscopic]], featuring separate displays or distinct images rendered for each eye to create a sense of depth through [[binocular disparity]]. Examples include VR headsets like the [[Meta Quest 3]] and [[Valve Index]]. Other HMDs, particularly earlier AR devices or specialized notification displays like the original [[Google Glass]], may be monocular, presenting information over only one eye.<ref name="GoogleGlassPatent">Heinrich, Jerome (assignee: Google Inc.) (2014-07-29). "Wearable display device". Google Patents. Retrieved 2023-10-27. [https://patents.google.com/patent/US8791879B1/en Link]</ref>