Jump to content

Head-mounted display: Difference between revisions

Line 98: Line 98:


===Virtual Reality (VR) HMDs===
===Virtual Reality (VR) HMDs===
{{see also|Virtual Reality Devices}}
These devices aim to fully immerse the user in a virtual world, blocking out the real environment.
These devices aim to fully immerse the user in a virtual world, blocking out the real environment.
{{see also|Virtual Reality Devices}}
====[[Discrete HMD]] (Tethered HMD)====
====[[Discrete HMD]] (Tethered HMD)====
These HMDs contain displays, optics, sensors, and audio, but rely on an external processing unit – typically a powerful [[Personal Computer|PC]] or a game [[console]] – connected via cables (or sometimes a dedicated wireless adapter). They generally offer the highest fidelity graphics and performance due to leveraging powerful external GPUs.
These HMDs contain displays, optics, sensors, and audio, but rely on an external processing unit – typically a powerful [[Personal Computer|PC]] or a game [[console]] – connected via cables (or sometimes a dedicated wireless adapter). They generally offer the highest fidelity graphics and performance due to leveraging powerful external GPUs.
*   '''PC VR Examples''': [[Valve Index]], [[HTC Vive Pro 2]], [[HP Reverb G2]], original [[Oculus Rift]], [[Oculus Rift S]], [[Varjo Aero]], [[Pimax]] series.
*'''PC VR Examples''': [[Valve Index]], [[HTC Vive Pro 2]], [[HP Reverb G2]], original [[Oculus Rift]], [[Oculus Rift S]], [[Varjo Aero]], [[Pimax]] series.
*   '''Console VR Examples''': [[PlayStation VR]], [[PlayStation VR2]] (connects to PlayStation consoles).
*'''Console VR Examples''': [[PlayStation VR]], [[PlayStation VR2]] (connects to PlayStation consoles).


====[[Integrated HMD]] (Standalone HMD)====
====[[Integrated HMD]] (Standalone HMD)====
Also known as All-in-One (AIO) HMDs, these devices contain all necessary components – displays, optics, sensors, processing (CPU/GPU, often based on mobile chipsets like Qualcomm Snapdragon XR series), memory, storage, battery, and tracking – within the headset itself. They require no external PC or console, offering greater freedom of movement and ease of use. Processing power is typically lower than high-end PC VR setups. Many standalone HMDs can optionally connect to a PC via cable (e.g., Meta Link) or wirelessly (e.g., Air Link, Virtual Desktop) to function as a PC VR headset.
Also known as All-in-One (AIO) HMDs, these devices contain all necessary components – displays, optics, sensors, processing (CPU/GPU, often based on mobile chipsets like Qualcomm Snapdragon XR series), memory, storage, battery, and tracking – within the headset itself. They require no external PC or console, offering greater freedom of movement and ease of use. Processing power is typically lower than high-end PC VR setups. Many standalone HMDs can optionally connect to a PC via cable (e.g., Meta Link) or wirelessly (e.g., Air Link, Virtual Desktop) to function as a PC VR headset.
*   '''Examples''': [[Meta Quest 2]], [[Meta Quest 3]], [[Meta Quest Pro]], [[Pico 4]], [[Pico Neo 3 Link]], [[HTC Vive Focus 3]], [[HTC Vive XR Elite]].
*'''Examples''': [[Meta Quest 2]], [[Meta Quest 3]], [[Meta Quest Pro]], [[Pico 4]], [[Pico Neo 3 Link]], [[HTC Vive Focus 3]], [[HTC Vive XR Elite]].


====[[Slide-on HMD]] (Smartphone HMD)====
====[[Slide-on HMD]] (Smartphone HMD)====
These were an early, low-cost entry point to VR, consisting of a simple enclosure (often plastic or cardboard) with lenses, into which a compatible [[smartphone]] was inserted. The smartphone provided the display, processing, and basic 3DoF tracking (using its internal IMU). While popular initially due to accessibility (e.g., [[Google Cardboard]], [[Samsung Gear VR]], [[Google Daydream View]]), they suffered from limitations like lower display quality, higher latency, potential overheating, limited interaction (often just a single button or touchpad), inconsistent experiences across different phones, and generally only 3DoF tracking. This category is now largely obsolete, superseded by standalone HMDs.
These were an early, low-cost entry point to VR, consisting of a simple enclosure (often plastic or cardboard) with lenses, into which a compatible [[smartphone]] was inserted. The smartphone provided the display, processing, and basic 3DoF tracking (using its internal IMU). While popular initially due to accessibility (e.g., [[Google Cardboard]], [[Samsung Gear VR]], [[Google Daydream View]]), they suffered from limitations like lower display quality, higher latency, potential overheating, limited interaction (often just a single button or touchpad), inconsistent experiences across different phones, and generally only 3DoF tracking. This category is now largely obsolete, superseded by standalone HMDs.
*   '''Examples''': [[Google Cardboard]], [[Samsung Gear VR]], [[Google Daydream View]], [[Zeiss VR One]], [[Merge VR/AR Goggles]].
*'''Examples''': [[Google Cardboard]], [[Samsung Gear VR]], [[Google Daydream View]], [[Zeiss VR One]], [[Merge VR/AR Goggles]].


===Augmented Reality (AR) / Mixed Reality (MR) HMDs===
===Augmented Reality (AR) / Mixed Reality (MR) HMDs===