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==New products== | ==New products== | ||
*For each AR Glasses, indicate if it has display or not | |||
*[[Xiaomi AI Glasses]] | |||
*[[Snap Specs]] | |||
*[[Rokid Max 2]] | *[[Rokid Max 2]] | ||
*[[Meta Aria Gen 2]] - https://www.projectaria.com/ | *[[Meta Aria Gen 2]] - https://www.projectaria.com/ | ||
*[[New Meta AR Glasses]] - [[Meta Wristband]] - https://www.uploadvr.com/meta-hud-glasses-price-features-input-device-reportedly-revealed/ | |||
*'''[[Snapchat Spectacles]]''' | |||
*'''[[Google AR Glasses]]''' | |||
*'''[[Android XR]]''' - [[Samsung's Android XR Headset]] | *'''[[Android XR]]''' - [[Samsung's Android XR Headset]] | ||
*'''[[Meta Quest 3]]''' | |||
*'''[[Microsoft HoloLens 2]]''' | |||
* [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | * [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | ||
* [[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex | |||
* [[Vive XR Elite]] - release date: March 31st, 2023 | |||
*[[Vive Flow]] | |||
*[[Vive]] HMDs - [[Vive Pro 2]], [[Vive Focus 3]] | |||
*[[Pico Neo 3 Pro Eye]] | |||
*[[Pico Neo 3 Pro]] | |||
*[[EyeSight]] - feature from [[Apple Vision Pro]] | *[[EyeSight]] - feature from [[Apple Vision Pro]] | ||
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*[[VR Chat]] - [[Avatar Marketplace]] - [[Boothplorer]] - https://www.roadtovr.com/vrchat-avatar-marketplace-release-digital-economy/ | *[[VR Chat]] - [[Avatar Marketplace]] - [[Boothplorer]] - https://www.roadtovr.com/vrchat-avatar-marketplace-release-digital-economy/ | ||
*BCI in AVP - https://www.uploadvr.com/apple-vision-pro-getting-bci-brain-computer-interface-support/ | *BCI in AVP - https://www.uploadvr.com/apple-vision-pro-getting-bci-brain-computer-interface-support/ | ||
*[[Varjo]] headsets - https://www.uploadvr.com/varjo-vr-is-dead-documentary-highlights-non-consumer-uses-of-vr-mixed-reality/ | |||
==2025== | ==2025== | ||
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==2023== | ==2023== | ||
*[[Samsung Glasses]] | |||
*[[real-time operating system]] ([[RTOS]]) - [[Apple Vision Pro]] | |||
*[[EyeSight]] - [[Apple Vision Pro]] | *[[EyeSight]] - [[Apple Vision Pro]] | ||
*[[Spatial computing]] | |||
*[[Apple Immersive Video Format]] | |||
*[[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | *[[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | ||
*[[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex | |||
*[[Nreal Air]] - AR glasses - https://www.nreal.ai/air | |||
*[[Meta Quest Pro]] - https://www.meta.com/quest/quest-pro/ | |||
*[[Vive XR Elite]] - release date: March 31st, 2023 | |||
*Apple AR/VR Headset - [[Reality One]] / [[Reality Pro]] / [[Reality Processor]] - [[visionOS]] and [[XR]] | *Apple AR/VR Headset - [[Reality One]] / [[Reality Pro]] / [[Reality Processor]] - [[visionOS]] and [[XR]] | ||
*New Meta Headset releasing later this year | *New Meta Headset releasing later this year | ||
*[[Tilt Five]] - AR headset | |||
==Hardware and software== | |||
===Devices=== | |||
[[Snap Spectacles 4]] (unreleased AR glasses) | |||
===Accessories=== | |||
[[bHaptics]] | |||
===Other=== | |||
[[Spark AR]] - tool to create AR from facebook | |||
[[Pico Digital Platform]] - Pico's game / app store | |||
[[Oculus Quest (Platform)]] | |||
[[Oculus Insight]] | |||
[[Pico VR]] | |||
[[Microsoft Mesh]] | |||
[[Unreal Engine 4]] - game engine, for VR dev | |||
[[Unity]] - game engine, for VR dev | |||
[[Siri]] - or how Device-local speech recognition is fundamental to AR | |||
[[Windows Holographic]] - OS | |||
[[Lightship ARDK]] - Niantic's ([[Pokemon Go]]) AR development kit | |||
[[WebXR]] | |||
===Games and Apps=== | |||
[[Supernatural]] | |||
[[Flight Simulator 2020]] | |||
[[Vader Immortal]] | |||
[[Asgard's Wrath]] | |||
[[Population One]] | |||
[[Pavlov VR]] | |||
==Guides== | ==Guides== | ||
[[Oculus Rift 360 Degrees and Room-scale Setup with 3 Sensors]] - [https://scontent.xx.fbcdn.net/t39.2365-6/15363893_1774761836111478_5342883442994446336_n.pdf official pdf], [http://uploadvr.com/vive-vs-oculus-rift-touch-roomscale/ comparison], [http://www.roadtovr.com/oculus-touch-support-room-scale-360-tracking-extra-cameras-sensor/ source 3] [https://www.reddit.com/r/oculus/comments/5irny7/3_sensor_room_scale_setup_is_perfect_here_is_my/ source 4], [https://www.reddit.com/r/oculus/comments/5legsb/if_you_are_struggling_with_roomscale_setup_with/ source 5] | [[Oculus Rift 360 Degrees and Room-scale Setup with 3 Sensors]] - [https://scontent.xx.fbcdn.net/t39.2365-6/15363893_1774761836111478_5342883442994446336_n.pdf official pdf], [http://uploadvr.com/vive-vs-oculus-rift-touch-roomscale/ comparison], [http://www.roadtovr.com/oculus-touch-support-room-scale-360-tracking-extra-cameras-sensor/ source 3] [https://www.reddit.com/r/oculus/comments/5irny7/3_sensor_room_scale_setup_is_perfect_here_is_my/ source 4], [https://www.reddit.com/r/oculus/comments/5legsb/if_you_are_struggling_with_roomscale_setup_with/ source 5] | ||
[[How to Become a VR Artist]] | |||
==Update== | ==Update== | ||
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[[Oculus Rift DK2]] Open Source - [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ ref 1] | [[Oculus Rift DK2]] Open Source - [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ ref 1] | ||
== | ==Terms== | ||
===Technical | ===Technical Terms=== | ||
* [[Phone-Powered AR]] | * [[Phone-Powered AR]] | ||
* [[Standalone AR]] | * [[Standalone AR]] | ||
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* [[PC-Powered AR]] | * [[PC-Powered AR]] | ||
* [[Quest Insight tracking]] | * [[Quest Insight tracking]] | ||
* [[360 Video]] | |||
* [[Pose]] | * [[Pose]] | ||
* [[Pose prediction]] | |||
* [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1] | * [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1] | ||
* [[Near-eye light field]] ([[NE-LF]]) | * [[Near-eye light field]] ([[NE-LF]]) | ||
* [[Point cloud]] | * [[Point cloud]] | ||
* [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]] | * [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]] | ||
[[Deep learning]] | |||
[[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4] | [[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4] | ||
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[[VR Touch]] - [https://www.gotouchvr.com/ ref] - Haptic wearable for the fingers. | [[VR Touch]] - [https://www.gotouchvr.com/ ref] - Haptic wearable for the fingers. | ||
[[LG VR Headset]] - [http://www.roadtovr.com/lg-ez-vr-headset-steamvr-hands-on-gdc-2017/ ref 1] | |||
[[Surround 360 x6]] / [[Surround 360 x24]] - VR Cameras from Facebook | [[Surround 360 x6]] / [[Surround 360 x24]] - VR Cameras from Facebook | ||
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==Software== | ==Software== | ||
[[SideQuest]] | |||
[[Snapchat AR Lenses]] | [[Snapchat AR Lenses]] | ||
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[[Virtualitics]] - visualize big data in VR | [[Virtualitics]] - visualize big data in VR | ||
[[WaveOptics]] - builds optics for AR | |||
==Media== | ==Media== | ||