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Meta Quest Pro

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Meta Quest Pro
Basic Info
VR/AR Virtual Reality, Mixed Reality
Type Head-mounted display
Subtype Standalone VR
Platform Meta Quest
Creator Meta Platforms
Developer Reality Labs
Manufacturer Meta Platforms
Announcement Date October 28, 2021 (Project Cambria preview); October 11, 2022 (Quest Pro reveal)[1][2]
Release Date October 25, 2022 (documented launch)[3]
Price US$1499.99 at launch; US$999.99 from March 5, 2023; sales ended by January 2025[3][4][5]
Website https://www.meta.com/quest/quest-pro/
Versions Black, 256 GB[6]
Requires Meta account; compatible PC for PC VR[7][8]
Predecessor No direct predecessor; introduced alongside Meta Quest 2[1][9]
Successor No direct Quest Pro successor identified; Meta Quest 3 was offered as the retail alternative[10]
System
Operating System Meta Horizon OS (based on Android Open Source Project)[11]
Chipset Qualcomm Snapdragon XR2+ Gen 1[12]
Storage
Storage 256 GB[6]
Memory 12 GB LPDDR5[6][13]
Display
Display Two LCD panels with quantum-dot technology and local-dimming backlights[6]
Resolution 1800x1920 pixels per eye[6]
Pixel Density 22 PPD system resolution (Meta figure); 37% more panel pixels per inch than Quest 2 (Meta comparison)[14][9]
Refresh Rate 72 Hz and 90 Hz (90 Hz maximum)[6]
Image
Field of View 106° horizontal, 96° vertical (reported specification)[13][15]
Horizontal FoV 106° (reported)[13]
Vertical FoV 96° (reported)[13]
Foveated Rendering Eye-tracked foveated rendering in compatible applications[14][16]
Optics
Optics Pancake lenses[6]
Ocularity Binocular[6]
IPD Range 55-75 mm accommodated user IPD; manual continuous adjustment (lens-travel range differs)[6][16]
Passthrough Stereoscopic full-color passthrough[9]
Tracking
Tracking 6DoF, Inside-out tracking; headset and self-tracked controllers[6][12]
Base Stations Not required[6]
Eye Tracking Yes, using inward-facing sensors; opt-in[9][17]
Face Tracking Yes, using inward-facing sensors; opt-in[9][17]
Hand Tracking Controller-free camera-based hand tracking[16]
Body Tracking SDK-inferred body poses from headset and hands/controllers[18]
Rotational Tracking Yes (part of 6DoF tracking)[6]
Positional Tracking Yes (part of 6DoF tracking)[6]
Tracking Volume Room-scale with user-defined Guardian boundary[16]
Play Space Depends on the experience and safe available space
Audio
Audio Integrated spatial-audio speakers[6]
Microphone Integrated three-microphone array (reported)[6][13]
3.5mm Audio Jack Two, one on each side[6]
Camera Five outward-facing and five inward-facing sensors[12]
Connectivity
Connectivity Wi-Fi 6E, Bluetooth 5.2; Bluetooth audio not enabled in launch specification[6][19]
Ports USB-C; charging contacts; two 3.5 mm audio jacks[6][7]
Wired Video PC VR through Oculus Link with a compatible USB-C connection[8]
Wireless Video Air Link, Virtual Desktop, Steam Link[19][20][21]
WiFi Wi-Fi 6E; 6 GHz support added with v53 in 2023[6][19]
Bluetooth 5.2; launch specification excludes Bluetooth audio[6]
Power Integrated rechargeable rear battery; charging dock and 45 W USB-C adapter included[6][9]
Battery Life Launch estimate 1-2 hours; measured review results vary by use[13][7][15]
Charge Time Approximately 2 hours (reported for headset)[22][23]
Device
Dimensions 265 mm (L) x 127 mm (H) x 196 mm (W), manufacturer specification[6]
Weight 722 g, manufacturer specification[6]
Material Plastic housing with padded forehead and rear supports[7][23]
Headstrap Integrated halo-style strap, rear adjustment wheel and rear battery[7][9]
Haptics TruTouch Haptics in the included Touch Pro controllers[9]
Color Black[6]
Sensors Five outward-facing and five inward-facing sensors; additional controller cameras[12][6]
Input Meta Quest Touch Pro controllers; controller-free hand tracking[9][16]
Cable Length 2 m charging cable[6]


The Meta Quest Pro (codenamed Project Cambria during development) is a standalone virtual reality (VR) head-mounted display (HMD) developed by Reality Labs, a division of Meta Platforms.[2][7] Previewed as Project Cambria on October 28, 2021 and revealed under its product name on October 11, 2022, it launched on October 25, 2022.[1][2][3] Meta positioned it as a high-end device for collaboration and creation alongside the consumer-focused Meta Quest 2.[9] Its hardware includes Pancake lenses, stereoscopic full-color passthrough, and integrated Eye tracking and Face tracking.[9][6] Meta wound down sales through the end of 2024; its store marked the headset as no longer available by January 2025.[5][10] Meta still lists Quest Pro among the headsets that receive Meta Horizon OS releases, including version 2.7, which began rolling out the week of August 17, 2026,[24] and its security-update policy covers the headset until at least December 2027.[25]

Reviewed 17 October 2026. Checked the new specifications table against Meta's Quest Pro and Touch Pro tech-spec sheet, the Horizon OS 2.1 and 2.7 release notes, the security-update policy, the Passthrough Camera API device list, Steam Link and Virtual Desktop tracking-forwarding reports, OptoFidelity's see-through latency benchmark, the Batman: Arkham Shadow exclusivity report, Ryan Cairns' October 2026 Road to VR quote and the abstracts of the Wei et al. (2023) and Rocchi et al. (2025) eye-tracker studies. About review dates.

History

Meta previewed its planned high-end headset under the codename "Project Cambria" at Meta Connect 2021 on October 28, 2021. Meta positioned it as a high-end device incorporating technologies beyond those in Quest 2, while explicitly saying that it was neither a Quest 2 replacement nor Quest 3.[1] The final product was revealed at Meta Connect on October 11, 2022, with an announced October 25 shipping date. A separate October 25 announcement confirmed that it was available that day.[2][3]

The initial US launch price was US$1499.99, including the headset, Touch Pro controllers, stylus tips, partial light blockers and charging dock.[3] UK reviews quoted a launch price of about £1499.[22] On March 3, 2023, Meta announced a permanent reduction to US$999.99. The Quest Pro reduction took effect on March 5 in the US and Canada and March 15 in other supported markets. Meta said the change would make its technology available to more businesses and professionals.[4] TechRadar reported revised prices of £999.99 and AU$1729.99.[26]

GamesIndustry.biz reported that the headset had failed to gain traction.[27] In September 2024, Meta announced it was phasing out sales of Quest Pro alongside Quest 2, with remaining units available until stock ran out or the end of the year, whichever came first. By January 2025, Meta's product page said it was no longer available and recommended Quest 3 as the alternative for mixed reality.[5][28][10]

In Japan, Meta announced a tax-inclusive price of ¥159500 effective March 15, 2023. This was a market-specific price, separate from the US dollar reduction.[29]

Hardware

Design and Comfort

The Meta Quest Pro features a distinct design compared to the Quest 2, opting for a sleek, all-black finish with a glossy front panel housing external cameras.[26] It utilizes a Halo strap design, similar to the PlayStation VR[7], with padded cushions resting on the forehead and the back of the head.[7][30][15][31] The battery is integrated into the rear padding, counterbalancing the weight of the front visor to redistribute weight relative to the front-heavy Quest 2.[9][7][22][26][30][15][31] Engadget found the headset easy to put on and well balanced, while also reporting forehead soreness during longer sessions.[15] The strap tightness is adjusted via a dial on the rear.[22][30]

Despite the balanced design, the Quest Pro is heavier than the Quest 2, weighing 722 grams (1.59 lbs).[22][7][26][32][30][31] Some users reported discomfort or pressure on the forehead during extended use, potentially requiring careful adjustment or leading to headaches.[7][15][31] The integrated halo-style strap has no over-the-head support strap, a difference highlighted in The Verge's comparison with Quest 2's optional Elite Strap.[7]

Unlike the Quest 2's fully enclosed design, the Quest Pro has an open periphery by default, allowing users to see their real-world surroundings below and to the sides.[7][26][15][31] Meta described the open periphery as a way to stay aware of the physical environment while using mixed reality.[9][15] UploadVR observed less lens steaming but could not separate an effect of the lenses from that of the open design.[16] Magnetic partial light blockers for the sides are included in the box to increase immersion.[7][26][30][31] A separate "Full Light Blocker" accessory was announced by Meta for US$49.99, with availability scheduled for November 22, 2022[9] to create a more traditional, fully sealed VR experience, though some reviews noted it needed to be removed for dock charging.[7][26][31][16]

The headset accommodates users wearing glasses, featuring an adjustable lens depth dial to move the optics further from the face.[30][31]

Optics and Display

The Quest Pro uses pancake lenses.[6][22][7][26][30][31] This multi-element optical design allows for a significantly thinner visor (a 40% reduction in optical-module depth compared with Quest 2, according to Meta)[9] and provides improved visual clarity across a larger portion of the lens compared to the Fresnel lenses used in Quest 2.[23][31][16] UploadVR reported clearer peripheral imagery than Quest 2's Fresnel optics. Meta described polarization films intended to reduce ghost images.[16][14][23][31] CNET praised text clarity, while The Verge still found small text fuzzy.[30][7]

The headset features two QLED displays (LCD panels enhanced with a Quantum dot layer) with a resolution of 1800x1920 pixels per eye.[22][7][30][31] While the per-eye resolution is similar to Quest 2, the Quest Pro incorporates local dimming technology with more than 500 individually controlled LED blocks (Meta's description)[9][14], significantly improving contrast and enabling deeper black levels than typical LCDs.[26][31] The Quantum Dot layer also allows for a wider color gamut (1.3 times Quest 2's according to Meta[14]), resulting in more vibrant colors.[26][31] The display refresh rate is 90 Hz, with a 72 Hz mode available.[26][30][15][31]

The Field of view (FoV) is approximately 106° horizontal and 96° vertical, an improvement over the Quest 2.[7][32][31][16] Interpupillary distance (IPD) is accommodated from 55 mm to 75 mm according to Meta, with manual continuous lens adjustment. This user IPD range differs from physical lens travel: UploadVR reported 58-72 mm and found that the lenses on its three tested units slid back from 72 mm to 70 mm.[6][16][31] While the headset uses eye tracking to guide users to the correct IPD setting, the adjustment itself is not motorized, unlike some competitors.[31][16] Some users noted the IPD slider could feel loose and occasionally shift during active use.[7][31][16]

Processor and Memory

The Quest Pro is powered by the Qualcomm Snapdragon XR2+ SoC.[22][26][30][31] Qualcomm identified the platform as Snapdragon XR2+ Gen 1 and claimed 50% higher sustained power and 30% improved thermal performance compared with XR2 Gen 1. UploadVR reported Meta's clarification that the power figure supported additional sensors and use cases, with only a little more headroom for applications not using those features.[12][13][22][30][15][31] UploadVR and VR Expert found little performance difference from Quest 2 in their tested applications, rather than a general 50% speed increase in the existing app library.[16][31][7] TechRadar, by contrast, reported smooth performance in the applications it tested.[26]

The headset is equipped with 12 GB of LPDDR5 RAM, double the 6 GB found in the Quest 2.[22][26][30][31] Meta demonstrated opening a browser or other 2D apps without leaving an immersive experience. UploadVR confirmed the feature but reported stuttering in some system-menu interactions.[3][16][15] It comes with a single storage option of 256 GB.[22][26][30][31]

Audio

The Quest Pro features integrated speakers built into the head strap arms, providing Spatial audio.[22][30][15][31] Tom's Guide found the speakers clear and loud, and VR Expert praised voice reproduction compared with Quest 2.[22][31][23] Positional audio cues were effective for immersion.[22] However, some noted a lack of bass response, resulting in a "thin" sound profile for certain content.[22] For users preferring external audio solutions, the headset includes dual 3.5mm headphone jacks, one on each side.[22][15][31] The headset has an integrated microphone for voice input and communication; UploadVR reported a three-microphone array.[6][13]

Controllers

The Quest Pro includes redesigned controllers called the Meta Quest Touch Pro Controllers. Meta's specification sheet lists each controller at 130 x 70 x 62 mm and 153 g.[6][22][30][31] A major change is the removal of the tracking rings seen on previous Quest controllers.[7][26][30][31][16] Instead, each controller incorporates three built-in cameras and its own Qualcomm Snapdragon 662 mobile processor, enabling independent self-tracking.[22][26][32][30][15][31][16] This allows tracking outside the headset's direct line of sight, including behind the user's back, and removes the large rings that can collide when controllers are brought together.[9][16][22][31] UploadVR reported stable tracking during its launch test.[16][15][31] VR Expert reported stable tracking in low light but loss of controller tracking in complete darkness.[31]

The controllers feature improved haptic feedback, termed "TruTouch Haptics," including primary motors in the handle and secondary motors under the index trigger and thumb grip area, allowing for more localized and nuanced feedback.[22][15][16] The buttons and thumbstick sense thumb contact, while a trigger sensor detects the curling and sliding of the index finger.[16] A new pressure sensor on the thumb rest enables pinching gestures.[16]

The controllers have built-in rechargeable batteries, replacing the AA batteries of the Quest 2 controllers.[7][32][30][31] They are charged via metal contacts, typically using the included charging dock.[7][30][31] UploadVR reported a Meta estimate of up to eight hours for the controllers. VR Expert measured six to eight hours, while The Verge obtained only about three to four hours in its tested sessions.[13][31][7] A minor drawback noted was a slight delay (a few seconds) for the controllers to sync their position with the headset upon pickup.[7][31][16]

Attachable stylus tips are included, allowing the controllers to be flipped over and used for writing or drawing on virtual surfaces, with haptic feedback simulating surface resistance.[22][32][15][31] The Touch Pro controllers were also sold separately and are compatible with the Quest 2 and Quest 3 headsets,[7][33][15] but not with the Meta Quest 3S.[34] On October 14, 2026, Meta's US online store listed the controllers as "Not available".[35]

Sensors

The Quest Pro headset has ten sensors: five outward-facing and five inward-facing.[12] The outward-facing cameras support headset position and orientation tracking, controller-free hand tracking and color passthrough. The inward-facing cameras support eye and face tracking.[6][9][16] UploadVR described one eye-tracking camera per eye and three face-tracking cameras, one for the upper face and two for the lower face. These enable features such as eye-tracked foveated rendering and expressive avatars in compatible applications.[13][36]

Battery and Charging

The Quest Pro's integrated battery is located in the rear of the head strap.[9] At launch, UploadVR reported a Meta estimate of one to two hours depending on the content, while TechRadar reported a pre-announcement estimate of roughly one-and-a-half to two hours.[13][26] Tested results varied: The Verge obtained a little over two hours, Engadget about two-and-a-half to three-and-a-half hours depending on use, and VR Expert one-and-a-half to three hours, with shorter runtime when demanding content and additional tracking were enabled.[7][15][31] Several reviewers criticized battery life as short for the product's intended uses. The headset can be used while connected to USB-C power for longer sessions.[26][22]

A charging dock is included, designed to charge both the headset and the controllers simultaneously via contact points.[22][7][26][32][30][15][31][16] A full charge for the headset takes approximately 2 hours.[22][26][31] Some users found positioning the headset and controllers correctly on the dock could be finicky.[7][32][15][16]

Specifications

Values in this table are from Meta's 2022 specification sheet for the headset and controllers unless another source is given.[6]

Component Specification
Processor Qualcomm Snapdragon XR2+ (identified by Qualcomm as Snapdragon XR2+ Gen 1)[12]
Memory and storage 12 GB RAM; 256 GB storage
Display Two LCD panels with local dimming backlight and quantum dot technology
Resolution 1800x1920 pixels per eye
Refresh rate 90 Hz maximum; 72 Hz also supported
Optics Pancake lens optics; Meta states the optical stack is over 40% slimmer than Quest 2's, with 37% more pixels per inch and a 1.3 times larger color gamut
Field of view 106° horizontal, 96° vertical (reported by UploadVR)[13]
Interpupillary distance Accommodated IPD range 55-75 mm, with continuous adjustment
Tracking Ten VR/MR sensors supporting six-degrees-of-freedom inside-out SLAM tracking, color mixed reality and eye and face tracking
Passthrough Full-color mixed reality; Meta states a resolution four times higher than Quest 2's
Audio Integrated speakers with spatial audio and integrated microphone; two 3.5 mm earphone jacks (left and right)
Wireless Wi-Fi 6E; Bluetooth 5.2, not enabled for audio
Charging 45 W USB-C power adapter; 2 m charging cable; charging dock for headset and controllers
Dimensions 265 mm (L) x 127 mm (H) x 196 mm (W)
Weight 722 g
Color Black
Controllers 130 x 70 x 62 mm and 153 g per controller; one Qualcomm Snapdragon 662 processor per controller; SLAM tracking with three camera sensors per controller; rechargeable batteries charged by the dock
Package contents Headset; two Touch Pro controllers; charging dock; USB-C power adapter; controller charging cable; charging cable; two stylus tips; two partial light blockers (left and right); cable clip; protective cover; cleaning cloth; two wrist straps
Part number 899-00414-01

Features

Mixed Reality (Color Passthrough)

One of the headline features of the Quest Pro is its full-color Mixed Reality passthrough capability, a significant upgrade from the monochrome passthrough on the Quest 2.[22][7][26][30][15][31] This allows users to see their real-world environment in color while wearing the headset, enabling experiences that blend virtual elements with physical surroundings.[22][26][31] Meta describes the passthrough as stereoscopic. UploadVR reported that the 3D view was reconstructed from grayscale stereo cameras and the headset's SLAM map, with a central RGB camera supplying color.[9][16] In benchmark tests published in February 2024, the test-equipment maker OptoFidelity measured the see-through (photon-to-photon) latency of four mixed reality headsets and reported the minimum measured value for each. The Quest Pro, Quest 3 and HTC Vive XR Elite results fell in a range of 35 to 40 ms, compared with about 11 ms for Apple Vision Pro.[37][38]

While considered a major step forward, reviews consistently noted that the image quality of the passthrough was grainy, somewhat fuzzy, and lacked detail, especially in lower light conditions.[22][7][26][30][31][16] Reading text on phone screens or documents through passthrough was difficult or impossible.[7][16] Moving objects like hands could exhibit ghosting or lag effects.[31][16] While sufficient for environmental awareness and basic navigation,[15] the quality was deemed not high enough for seamless interaction with fine details in the real world.[31][16]

The headset initially lacked automatic room meshing capabilities due to the absence of a dedicated depth sensor (reportedly planned but cut before launch[7][31][16]). Users needed to manually define walls and furniture using a controller-based setup tool for room-aware MR applications, which was considered cumbersome.[7][31][16] Meta's Passthrough Camera API, which gives applications with camera permission access to the forward-facing passthrough cameras for computer vision and machine learning, lists only Meta Quest 3 and Meta Quest 3S as supported devices; Quest Pro is not among them.[39]

Eye and Face Tracking

The Quest Pro was Meta's first headset to incorporate integrated Eye tracking and Face tracking, utilizing five internal cameras.[7][26][30][15][31][16] Eye tracking enables Foveated rendering, an optimization technique where the headset renders the area the user is directly looking at in higher detail, which can reduce peripheral rendering work in applications that implement it.[14][13][7][30][31][16] Eye tracking also guides fit and IPD adjustment, while lens movement remains manual.[9][16][31]

Face tracking captures the user's facial expressions (mouth movements, smiles, frowns, eyebrow raises, etc.) and maps them onto their virtual avatar in real-time.[7][30][15][31][16] This is intended to make social interactions in VR feel more natural and expressive.[15]

While the technology was considered impressive by some,[15][31][16] launch reviewers found practical applications limited.[7][26][16][31] Few applications took full advantage of these features.[26][23][15][31][16] The Verge and Mashable found that some expressions were poorly represented in their tested avatars.[7][23] Tongue protrusion was not supported at launch. In December 2023, UploadVR reported support for a tongue-protrusion value in the v60 face-tracking extension; implementing it depended on an application updating its SDK. Current Meta documentation distinguishes the newer XR_FB_face_tracking2 extension from the deprecated extension that lacks tongue support.[16][40][36] Concerns were also raised regarding the privacy implications of collecting eye and facial data, and Meta described both features as opt-in. Its privacy explanation says raw eye and face images remain on the headset and are deleted after processing. This is distinct from the numerical gaze and expression estimates produced for applications: the Face Tracking API gives an authorized app access to abstracted expression data.[17][36][32][23]

Hand Tracking

The Quest Pro supports controller-free Hand tracking, leveraging its external cameras.[7][31][16] UploadVR and VR Expert reported improved hand-tracking stability relative to Quest 2 in their tests.[16][31][26] By March 2023, CNET had tested Meta's experimental "Direct Touch" interaction, which let fingers press virtual buttons and keyboards; the reviewer still found typing unreliable.[30] UploadVR reported dead zones between the headset cameras and deterioration in controller-free hand tracking outside ideal lighting conditions.[16]

Body-pose estimation

The Movement SDK's body-tracking extension reconstructs a skeleton from three inputs: the headset and the two hands or controllers. On Quest Pro, these body poses are estimates rather than direct camera measurements of every limb.[18] Meta's December 2023 v60 announcement distinguished this approach from camera-based Inside-Out Body Tracking on Quest 3, and introduced Generative Legs, which generates plausible lower-body movement for Quest devices. Generated leg motion does not establish the actual position of a user's feet.[41]

Standalone and PC VR

As a Standalone VR headset, the Quest Pro operates independently without needing a connection to a PC.[30][31] It runs applications downloaded from the Meta Quest Store.[31] In April 2024, Meta announced that the store would be renamed the Meta Horizon Store.[11] It also supports connection to a PC for PC VR experiences, offering higher fidelity graphics powered by the computer's hardware.[31] Connection options include:

  • Oculus Link: A wired connection using a high-quality USB-C cable (a link-specific cable is recommended and often sold separately).[31]
  • Air Link: Meta's official wireless streaming solution, requiring a strong Wi-Fi connection (preferably Wi-Fi 6 or 6E) between the headset and the PC via a router.[31]
  • Virtual Desktop: A popular third-party application enabling wireless PC VR streaming and remote desktop access.[31]

The Quest Pro includes Wi-Fi 6E hardware. Meta announced software support for connecting to 6 GHz Wi-Fi 6E networks with the gradual v53 rollout on April 27, 2023. A compatible network is required; Meta described speeds of up to 1.6 Gbps, rather than a measured transfer rate for every installation.[6][19][22][31]

Valve's Steam Link support page also lists Quest Pro as a supported headset. On the October 2026 check, it required a Windows 10 or later PC running Steam and SteamVR, a 5 GHz Wi-Fi 5 or better router, and Meta headset software version 74. Wi-Fi 6 or 6E was recommended.[21] Virtual Desktop's developer lists Quest Pro support and distinguishes ordinary desktop access from PC VR game streaming, which requires a VR-ready Windows PC. Its FAQ warns that not every SteamVR or Rift game is compatible.[20] Meta's Link development documentation likewise cautions that an application's appearance and performance over Link can differ from its standalone build.[8]

Both streaming applications can pass Quest Pro face and eye tracking to PC software. Valve released Steam Link for Quest on November 30, 2023.[42] UploadVR reported in December 2023 that Steam Link had supported the headset's face and eye tracking since launch, passing the data to VRChat on the PC when OSC is enabled, and that it used eye tracking for foveated encoding of the video stream. Valve then added the newly exposed tongue-tracking value, first in beta and from December 21, 2023 in the stable SteamVR branch.[43] In February 2024, Virtual Desktop added tongue-tracking support. When its VDXR runtime is used in place of SteamVR, it can forward hand, eye, face and body tracking from the headset to PC applications through OpenXR; before that update it forwarded face and eye tracking only to VRChat.[44]

Software and Ecosystem

The Meta Quest Pro runs on an Android-based operating system (now referred to as Meta Horizon OS[11]), sharing the same core platform and app store as the Meta Quest 2 and Quest 3.[31] At launch, Meta described it as backward compatible with the Quest 2 catalogue. Individual applications and later releases have their own device requirements.[9][20][26][32][23][15]

While compatible with the large Quest library, Engadget found the launch store section for Quest Pro-optimized apps sparsely populated.[15] Launch and early follow-up reviews found few applications making distinctive use of the Pro's mixed reality, eye tracking and face tracking.[16][30][26][23][15][31] Red Matter 2 was one notable example utilizing Foveated rendering via eye tracking.[31][16] Some later releases did not support the headset: at Meta Connect 2024, Meta and Camouflaj announced that Batman: Arkham Shadow would be released exclusively for Quest 3 and Quest 3S on October 22, 2024.[45]

Meta heavily promoted Horizon Workrooms, its virtual collaboration platform, as a key use case for the Pro.[7][30] Workrooms allowed users to meet as avatars, use virtual whiteboards, and project their computer screens onto multiple virtual monitors.[7] However, reviewers often found the Workrooms software clunky, unintuitive, or buggy, particularly the setup process and integration with real-world devices.[7][31] Meta discontinued Workrooms as a standalone app on February 16, 2026, and said its associated data would be deleted.[46][47] At launch, Horizon Worlds also demonstrated the Pro's face tracking features.[16][7]

The user interface (UI) and user experience (UX) received some criticism for being unintuitive or buggy at times, with some long-standing issues seemingly carried over from the Quest 2 platform.[7]

For PC VR experiences, the Quest Pro supports connectivity allowing access to PC VR content libraries like SteamVR.[31]

At Connect 2022, Microsoft and Meta announced planned business integrations for Quest Pro and Quest 2, including Microsoft Intune and Azure Active Directory support for devices provisioned through a Quest for Business subscription.[48] The service later became Meta Horizon managed services. Meta ended sales of the service and commercial Quest SKUs on February 20, 2026. Its current notice says Quest 3 and Quest 3S customers can continue accessing the service until January 4, 2030; that notice does not establish a Quest Pro support deadline.[49][50][51]

Documented software milestones

Date or version Quest Pro relevance Scope
Launch, October 2022 Compatible Quest 2 catalogue; opt-in eye and face tracking; application-dependent eye-tracked foveated rendering Launch capability, not a guarantee for later applications.[9][17]
v53, announced April 27, 2023 Software support for 6 GHz Wi-Fi 6E networks Gradual rollout; required a compatible Wi-Fi 6E network.[19]
Steam Link, November-December 2023 Valve's Steam Link streamed SteamVR to the headset, passed face and eye tracking to PC applications such as VRChat and used eye tracking for foveated encoding; tongue tracking reached the stable SteamVR branch on December 21, 2023 PC streaming application; face-tracking use depends on the PC application.[42][43]
v60 SDK, December 2023 Updated face-tracking extension added a tongue-protrusion value; Generative Legs inferred lower-body motion Application/SDK implementation required; generated motion is not direct leg tracking.[40][36][41]
April 22, 2024 announcement Quest software platform named Meta Horizon OS; Quest Store rename announced as Meta Horizon Store Platform naming, not new Quest Pro hardware.[11]
February 16, 2026 Horizon Workrooms discontinued as a standalone app Service access and associated data, rather than a Quest Pro hardware shutdown.[46]
Horizon OS 2.1, week of February 23, 2026 Meta Horizon OS 2 with a new version numbering scheme (2.1, 2.2 and so on) and the continuing gradual rollout of the Navigator interface; Quest Pro listed among the target headsets Gradual rollout to Quest 3, Quest 3S, Quest Pro and Quest 2; on-device voice dictation in the same release was listed for Quest 3 and Quest 3S only.[24]
Horizon OS 2.7, week of August 17, 2026 Quest Pro still listed among the target headsets; a display-size setting that applies across apps and the operating system and the renaming of Remote Desktop to Virtual Display Some features in the release, such as using Touch controllers as an emulated Xbox gamepad, were listed for Quest 3 and Quest 3S only.[24]

Research

Eye-tracking signal quality

A March 2024 preprint by Aziz, Lohr, Friedman and Komogortsev evaluated Quest Pro eye tracking with 78 participants aged 18-28. Participants sat with a chinrest, used the built-in nine-point calibration and followed 49 fixation targets spanning ±25° horizontally and ±20° vertically. The authors averaged the two eyes' gaze vectors. Their brighter-background task produced a median-user, median-error spatial accuracy of 1.08°, while individual performance and higher error percentiles varied substantially.[52]

The study compared two gray backgrounds and used eyebrow movements to induce headset slippage. Peripheral targets tended to have greater horizontal error. Five participants were excluded from the before/after slippage analysis and 18 from the during-task analysis because the required data were missing or exceeded the stated error criterion. The tasks always ran in the same order, so slippage and fatigue could affect the luminance comparison. These are findings from a seated student sample and specified processing method, not a manufacturer accuracy rating for every user or activity.[52]

Eye tracking while moving

A 2024 IEEE VR workshop paper by Awasthi, Ross, Lim, Beyeler and Höllerer examined eye tracking during stationary and moving tasks. Its Quest Pro study had 29 participants; the separate Magic Leap One and HoloLens 2 studies had 36 and 54. The comparisons used 29 randomly selected participants from each larger cohort. Five shared tasks covered chinrest fixation, moving targets, seated head turns, and walking around a table with screen-fixed or world-fixed targets.[53]

Quest Pro and Magic Leap One differed significantly only in the world-stabilized walking task, where Quest Pro had lower accuracy (reported post-hoc p=0.0024). The authors proposed headset fit and video passthrough as possible explanations for device differences. These explanations were hypotheses, and the studies used separate cohorts and some device-specific task adaptations. The paper supports a context-specific comparison of eye-tracking behavior; it does not establish a universal ranking or a clinical diagnostic capability.[53]

Other eye-tracker evaluations

Wei, Bloemers and Rovira presented a preliminary study of the Quest Pro eye tracker at the 2023 ACM International Conference on Interactive Media Experiences (IMX). Their user tests covered spatial accuracy, spatial precision and subjective performance with the head free and with the head restrained. For a visual field spanning 15° in the head-free condition, they reported an average accuracy of 1.652° and a precision of 0.699° (standard deviation) and 0.849° (root mean square). The authors judged the signal quality comparable to other AR/VR eye-tracking headsets, but advised care when sizing scene objects and mapping areas of interest, and when interpreting fixations on targets close together; they also called for more transparent specification information.[54]

A 2025 IEEE Access study by Rocchi, Ferrarotti and Carli compared the Quest Pro with the HTC Vive Focus 3 eye-tracking system, using eye-movement data from 30 users under head-free and head-constrained conditions with targets at different depths. It found greater spatial accuracy for Quest Pro and higher spatial precision for the Vive Focus 3, and reported inconsistencies between manufacturer data obtained under ideal conditions and data collected in other settings.[55]

Reception

The Meta Quest Pro received mixed reviews upon release. Praise was commonly directed towards its hardware innovations:

  • Display Clarity & Optics: The Pancake lenses and improved display quality (clarity, color, contrast) were frequently highlighted as significant upgrades over the Quest 2.[26][23][15][31]
  • Comfort & Design (for some): The balanced Halo strap design was found comfortable by many, especially compared to the Quest 2's default strap.[22][26][32][23][15][31] Engadget praised the balance, while reporting soreness during longer sessions; UploadVR observed less lens steaming but could not isolate its cause.[15][16]
  • Controllers: The self-tracking Touch Pro controllers were lauded for their accuracy, improved haptics, and compact design.[7][26][30][15][31][16]
  • Standalone Performance: As a powerful standalone device without PC tethering requirements, its convenience was noted.[26][32][15]

However, the headset also faced significant criticism:

  • Price: The initial $1,500 price point was widely considered excessive, especially given the limited software taking advantage of its advanced features, making it poor value for most consumers.[22][7][26][30][15][31] Even after the price cut to $1,000, it remained expensive compared to alternatives like the Quest 2 or the later Quest 3.[22][26][23]
  • Battery Life: Reviewers criticized limited battery runtime; measured results ranged from around one-and-a-half to three-and-a-half hours depending on the review and use.[31][15][26][22][7][32][30]
  • Mixed Reality Quality: The color passthrough, while novel, was criticized for its grainy, low-resolution image quality, limiting its practical use.[22][7][26][30][31][16]
  • Comfort (for others): Despite the balanced design, the headset's weight and pressure on the forehead caused discomfort or headaches for some users.[7][32][15][31]
  • Software and Use Cases: A major recurring criticism was the lack of compelling software and clear use cases that justified the Pro's advanced features and high cost. Eye/face tracking felt underutilized, and productivity software like Horizon Workrooms was often described as clunky or unfinished.[7][26][30][23][15][31][16]
  • Target Audience Confusion: Many questioned who the headset was truly for, feeling it was caught between the consumer gaming market (better served by Quest 2/3) and a professional market that wasn't fully ready for its specific feature set or found its implementation lacking.[22][7][33][23][31]
  • Privacy Concerns: The inclusion of eye and face tracking raised privacy concerns among some users and reviewers, given Meta's history with data collection.[32]

Launch reviews differed on the hardware, but repeatedly questioned whether the available applications justified the price.[7][26][15][31][23] It was often described as feeling like a developer kit or early adopter device rather than a fully realized product for its target market.[31][16]

Discontinuation

In September 2024, Meta confirmed it would stop selling the Quest Pro once existing inventory ran out, alongside the original Quest 2.[28][27] By January 2025, the product was marked as "no longer available" on official channels.[28][27] UploadVR reported that with the arrival of 2025, Meta replaced the Quest Pro page on its website with a "Meta Quest Pro is no longer available" notice, and noted that with the headset off the market, Meta no longer sold any headset with eye tracking or face tracking.[5] On October 14, 2026, Meta's US Quest Pro product page still stated "Meta Quest Pro is no longer available" and pointed buyers to Quest 3.[10] The Meta Quest 3, launched in October 2023, incorporated some of the Pro's advancements (like pancake lenses and improved color passthrough) at a much lower price point ($499), and was the headset Meta recommended on the retired Quest Pro product page.[10][26][23][28][27] While Meta CTO Andrew Bosworth hinted a future "Pro" model wasn't entirely ruled out, reports suggested plans for a direct successor had been cancelled.[28] UploadVR reported that Meta announced the Meta VR Glasses at Connect in September 2026, with eye and face tracking capabilities and a spring 2027 shipping forecast. This was an announced different product, rather than a shipped direct Quest Pro successor.[56] In an October 2026 Road to VR article, Meta vice president of VR Ryan Cairns, asked why the VR Glasses were not named Quest Pro 2 or after another Quest model, said: "The thing we wanted to signal with the product is: it's a different product for a different market."[57]


Meta's security-update policy, checked on October 14, 2026, lists both Quest Pro and Meta Touch Pro controllers as receiving security updates until at least December 2027. The policy says this is not a guarantee of how long a device will last and allows the support period to be extended. It is a security-update commitment, separate from sales availability and the closure of individual services such as Workrooms.[25]

Legacy

The Quest Pro introduced several features within Meta's own headset line. Meta later described the Quest 3 optical system as drawing on its Pro display work, while the Pro's camera-based eye and face tracking remained a distinct capability of that model.[9][14]

  • Pancake lenses: Meta's November 2023 optics update described Quest 3 as bringing the Pro's pancake-optics approach to its consumer headset line.[14]
  • Full-color passthrough: Meta introduced color passthrough on Quest Pro, following the grayscale view on Quest 2.[9][30]
  • Eye and face tracking: Inward-facing sensors supported expressive avatars and application-dependent eye-tracked foveated rendering.[9][14]
  • Self-tracking controllers: Touch Pro used on-controller cameras and a processor instead of large headset-tracked rings.[9][6]
  • Counterbalanced design: The battery was moved to the back of the halo-style strap; reviewers differed on long-session comfort.[9][7][15]

Meta provided development tools for Quest Pro mixed reality, eye tracking and face tracking.[3][18][36][30][16]

Images

See Also

References

  1. ↑ 1.0 1.1 1.2 1.3 "Connect 2021: Nuestra visión del metaverso". Meta Newsroom. 2021-10-28. https://about.fb.com/ltam/news/2021/10/connect-2021-nuestra-vision-del-metaverso/. Retrieved 2026-10-14.
  2. ↑ 2.0 2.1 2.2 2.3 "Meta Connect 2022: Meta Quest Pro, More Social VR and a Look Into the Future". Meta Newsroom. 2022-10-11. https://about.fb.com/news/2022/10/meta-quest-pro-social-vr-connect-2022/. Retrieved 2026-10-14.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 "Meta Quest Pro Is Now Available". Meta Newsroom. 2022-10-25. https://about.fb.com/news/2022/10/meta-quest-pro-is-now-available/. Retrieved 2026-10-14.
  4. ↑ 4.0 4.1 "New Prices for Meta Quest 2’s 256GB SKU + Meta Quest Pro". Meta Quest Blog. 2023-03-03. https://www.meta.com/en-gb/blog/quest/price-drop-news. Retrieved 2026-10-14.
  5. ↑ 5.0 5.1 5.2 5.3 David Heaney (2025-01-02). "Quest Pro Is Now Officially Discontinued". UploadVR. https://www.uploadvr.com/quest-pro-officially-discontinued/. Retrieved 2026-10-14.
  6. ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 6.25 6.26 6.27 6.28 6.29 6.30 6.31 6.32 6.33 6.34 "Meta Quest Pro and Meta Quest Touch Pro Controllers Tech Specs". Meta. 2022. https://www.shu.edu/documents/meta-quest-pro-specs.pdf. Retrieved 2026-10-14.
  7. ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 7.22 7.23 7.24 7.25 7.26 7.27 7.28 7.29 7.30 7.31 7.32 7.33 7.34 7.35 7.36 7.37 7.38 7.39 7.40 7.41 7.42 7.43 7.44 7.45 7.46 7.47 7.48 7.49 7.50 7.51 7.52 7.53 7.54 Adi Robertson (2022-11-22). "Meta Quest Pro review: get me out of here". The Verge. https://www.theverge.com/23451629/meta-quest-pro-vr-headset-horizon-review. Retrieved 2026-10-14.
  8. ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 9.20 9.21 9.22 9.23 9.24 9.25 9.26 9.27 "Introducing Meta Quest Pro, an Advanced VR Device for Collaboration and Creation". Meta Quest Blog. 2022-10-11. https://www.oculus.com/blog/meta-quest-pro-price-release-date-specs/. Retrieved 2026-10-14.
  9. ↑ 10.0 10.1 10.2 10.3 10.4 "Meta Quest Pro is no longer available". Meta Store. https://www.meta.com/quest/quest-pro/. Retrieved 2026-10-14.
  10. ↑ 11.0 11.1 11.2 11.3 "Introducing Our Open Mixed Reality Ecosystem". Meta Newsroom. 2024-04-22. https://about.fb.com/news/2024/04/introducing-our-open-mixed-reality-ecosystem/. Retrieved 2026-10-14.
  11. ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 "Snapdragon XR2+ Transforms VR Experiences on Meta Quest Pro". Qualcomm. 2022-10-12. https://www.qualcomm.com/news/releases/2022/10/snapdragon-xr2--transforms-vr-experiences-on--meta-quest-pro. Retrieved 2026-10-14.
  12. ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 David Heaney (2022-10-11). "Quest Pro Specs, New Features, And How They Compare To Quest 2". UploadVR. https://www.uploadvr.com/quest-pro-specs-features-details/. Retrieved 2026-10-14.
  13. ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 "Stacking the Optical Deck: Infinite Display + a Primer on Measuring Visual Quality in VR". Meta Quest Blog. 2022-12-19. https://www.meta.com/blog/vr-display-optics-pancake-lenses-ppd/. Retrieved 2026-10-14.
  14. ↑ 15.00 15.01 15.02 15.03 15.04 15.05 15.06 15.07 15.08 15.09 15.10 15.11 15.12 15.13 15.14 15.15 15.16 15.17 15.18 15.19 15.20 15.21 15.22 15.23 15.24 15.25 15.26 15.27 15.28 15.29 15.30 15.31 15.32 15.33 15.34 15.35 15.36 15.37 15.38 15.39 15.40 15.41 Sam Rutherford (2022-10-31). "Meta Quest Pro review: A next-gen headset for the VR faithful". Engadget. https://www.engadget.com/meta-quest-pro-review-a-next-gen-headset-for-the-vr-faithful-specs-price-130045313-130045431.html. Retrieved 2026-10-14.
  15. ↑ 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 16.10 16.11 16.12 16.13 16.14 16.15 16.16 16.17 16.18 16.19 16.20 16.21 16.22 16.23 16.24 16.25 16.26 16.27 16.28 16.29 16.30 16.31 16.32 16.33 16.34 16.35 16.36 16.37 16.38 16.39 16.40 16.41 16.42 16.43 16.44 16.45 16.46 16.47 16.48 16.49 16.50 16.51 16.52 David Heaney (2022-10-26). "Meta Quest Pro Review: New Features For Developers & Early Adopters". UploadVR. https://www.uploadvr.com/meta-quest-pro-review/. Retrieved 2026-10-14.
  16. ↑ 17.0 17.1 17.2 17.3 "Meta Quest Pro: Built with Privacy in Mind". Meta Quest Blog. 2022-10-10. https://www.oculus.com/blog/meta-quest-pro-privacy/. Retrieved 2026-10-14.
  17. ↑ 18.0 18.1 18.2 "Movement Body Tracking OpenXR Extension". Meta Horizon OS Developers. https://developers.meta.com/vr/documentation/native/android/move-body-tracking/. Retrieved 2026-10-14.
  18. ↑ 19.0 19.1 19.2 19.3 19.4 "Meta Quest v53 Update: Patch Games During Shutdown, WiFi 6E Support on Meta Quest Pro, New Browser Controls for Parents, and More". Meta Quest Blog. 2023-04-27. https://www.meta.com/blog/quest/meta-quest-v53-update-during-shutdown-wifi-6e-browser-parental-controls/. Retrieved 2026-10-14.
  19. ↑ 20.0 20.1 20.2 "Virtual Desktop". Virtual Desktop. https://www.vrdesktop.net/. Retrieved 2026-10-14.
  20. ↑ 22.00 22.01 22.02 22.03 22.04 22.05 22.06 22.07 22.08 22.09 22.10 22.11 22.12 22.13 22.14 22.15 22.16 22.17 22.18 22.19 22.20 22.21 22.22 22.23 22.24 22.25 22.26 22.27 22.28 22.29 22.30 22.31 22.32 22.33 Tony Polanco (2024-07-25). "The Meta Quest Pro is awesome, but no way am I working in this thing". Tom's Guide. https://www.tomsguide.com/reviews/meta-quest-pro-review-its-awesome-but-no-way-am-i-working-in-this-thing. Retrieved 2026-10-14.
  21. ↑ 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 23.15 23.16 Elizabeth de Luna (2022-12-03). "The Meta Quest Pro is not the big fail it's made out to be". Mashable. https://mashable.com/review/meta-quest-pro-review. Retrieved 2026-10-14.
  22. ↑ 24.0 24.1 24.2 "Meta Quest release notes". Meta Quest Help Center. Meta. https://www.meta.com/help/quest/172903867975450/. Retrieved 2026-10-17.
  23. ↑ 25.0 25.1 "Security updates on Meta devices". Meta Help Center. https://www.meta.com/help/policies/1268845083754899/. Retrieved 2026-10-14.
  24. ↑ 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 26.14 26.15 26.16 26.17 26.18 26.19 26.20 26.21 26.22 26.23 26.24 26.25 26.26 26.27 26.28 26.29 26.30 26.31 26.32 26.33 26.34 26.35 26.36 26.37 26.38 26.39 26.40 Hamish Hector (2023-03-03). "Meta Quest Pro review: Meta's best VR headset yet comes at a price". TechRadar. https://www.techradar.com/reviews/meta-quest-pro. Retrieved 2026-10-14.
  25. ↑ 27.0 27.1 27.2 27.3 Vikki Blake (2025-01-06). "Meta's Quest Pro headset now no longer available". GamesIndustry.biz. https://www.gamesindustry.biz/metas-quest-pro-headset-now-no-longer-available. Retrieved 2026-10-14.
  26. ↑ 28.0 28.1 28.2 28.3 28.4 Scott Hayden (2025-01-06). "Meta Officially Discontinues Quest Pro, Its First (and most expensive) Mixed Reality Headset". Road to VR. https://www.roadtovr.com/meta-discontinues-quest-pro/. Retrieved 2026-10-14.
  27. ↑ "価格改定のお知らせ:Meta Quest 2 256GB版とMeta Quest Proが値下げ Meta Quest Proは販売チャネルを拡大し、より手軽に手頃に購入可能に". Meta Newsroom. 2023-03-06. https://about.fb.com/ja/news/2023/03/quest-price-drop-news/. Retrieved 2026-10-14.
  28. ↑ 30.00 30.01 30.02 30.03 30.04 30.05 30.06 30.07 30.08 30.09 30.10 30.11 30.12 30.13 30.14 30.15 30.16 30.17 30.18 30.19 30.20 30.21 30.22 30.23 30.24 30.25 30.26 30.27 30.28 30.29 30.30 30.31 30.32 30.33 30.34 30.35 30.36 Scott Stein (2023-03-30). "Meta Quest Pro, Half a Year Later: Caught Between Quest 2 and Quest 3". CNET. https://www.cnet.com/tech/computing/meta-quest-pro-half-a-year-later-caught-between-quest-2-and-quest-3/. Retrieved 2026-10-14.
  29. ↑ 31.00 31.01 31.02 31.03 31.04 31.05 31.06 31.07 31.08 31.09 31.10 31.11 31.12 31.13 31.14 31.15 31.16 31.17 31.18 31.19 31.20 31.21 31.22 31.23 31.24 31.25 31.26 31.27 31.28 31.29 31.30 31.31 31.32 31.33 31.34 31.35 31.36 31.37 31.38 31.39 31.40 31.41 31.42 31.43 31.44 31.45 31.46 31.47 31.48 31.49 31.50 31.51 31.52 31.53 31.54 31.55 31.56 31.57 31.58 31.59 31.60 31.61 31.62 31.63 31.64 31.65 31.66 31.67 31.68 31.69 31.70 31.71 31.72 31.73 31.74 31.75 31.76 31.77 31.78 31.79 Jakob Pii (2023-03-15). "Meta Quest Pro Review". VRX by VR Expert. https://vrx.vr-expert.com/meta-quest-pro-review/. Retrieved 2026-10-14.
  30. ↑ 32.00 32.01 32.02 32.03 32.04 32.05 32.06 32.07 32.08 32.09 32.10 32.11 32.12 32.13 Duncan Robertson (2023-04-14). "Meta Quest Pro review: "The prologue to a cyberpunk novel"". GamesRadar+. https://www.gamesradar.com/meta-quest-pro-review/. Retrieved 2026-10-14.
  31. ↑ 33.0 33.1 Sofia Blum (2022-11-11). "Meta's new headset is a very expensive VR experiment that doesn't have a target audience". CNBC. https://www.cnbc.com/2022/11/10/meta-quest-pro-review.html. Retrieved 2026-10-14.
  32. ↑ Tomislav Bezmalinovic (2025-01-07). "Goodbye Meta Quest Pro, we won't miss you". MIXED. https://mixed-news.com/en/meta-quest-pro-discontinued/. Retrieved 2026-10-14.
  33. ↑ "Meta Quest Touch Pro Controllers". Meta Store. https://www.meta.com/quest/accessories/quest-touch-pro-controllers-and-charging-dock/. Retrieved 2026-10-14.
  34. ↑ 36.0 36.1 36.2 36.3 36.4 "Face Tracking in Movement SDK for OpenXR". Meta Horizon OS Developers. https://developers.meta.com/vr/documentation/native/android/move-face-tracking/. Retrieved 2026-10-14.
  35. ↑ Tommi Björk (2024-02-14). "Apple Vision Pro Benchmark Test 1: See-Through Latency, Photon-to-Photon". OptoFidelity. https://www.optofidelity.com/insights/blogs/apple-vision-pro-benchmark-test-1-see-through-latency-photon-to-photon. Retrieved 2026-10-17.
  36. ↑ Tomislav Bezmalinovic (2024-02-16). "Optofidelity measured the passthrough latency of Quest 3 & Vision Pro". MIXED. https://mixed-news.com/en/quest-3-vision-pro-passthrough-latency-measurement/. Retrieved 2026-10-17.
  37. ↑ "Passthrough Camera API Overview". Meta Horizon OS Developers. 2026-10-07. https://developers.meta.com/horizon/documentation/unity/unity-pca-overview/. Retrieved 2026-10-17.
  38. ↑ 40.0 40.1 David Heaney (2023-12-18). "Quest Pro Now Has Tongue Tracking". UploadVR. https://www.uploadvr.com/quest-pro-tongue-tracking/. Retrieved 2026-10-14.
  39. ↑ 41.0 41.1 "Create More Natural Movements Using Inside-Out Body Tracking and Generative Legs". Meta Horizon OS Developers. 2023-12-20. https://developers.meta.com/vr/blog/inside-out-body-tracking-and-generative-legs/. Retrieved 2026-10-14.
  40. ↑ David Heaney (2024-02-03). "Virtual Desktop Now Supports Quest Pro Tongue Tracking & OpenXR Tracking Forwarding". UploadVR. https://www.uploadvr.com/virtual-desktop-now-supports-quest-pro-tongue-tracking/. Retrieved 2026-10-17.
  41. ↑ Josef Erl (2024-09-25). "Batman: Arkham Shadow to be released exclusively on Quest 3 & Quest 3S in October". MIXED. https://mixed-news.com/en/batman-arkham-shadow-to-be-released-exclusively-on-quest-3-quest-3s-in-october/. Retrieved 2026-10-17.
  42. ↑ 46.0 46.1 "Meta Horizon Workrooms dejará de estar disponible". Meta Quest Help. https://www.meta.com/help/quest/2464765133873078/. Retrieved 2026-10-14.
  43. ↑ Scott Hayden (2026-01-16). "Meta is Deleting ‘Horizon Workrooms’ Next Month as Metaverse Ambitions Cool". Road to VR. https://roadtovr.com/meta-horizon-workrooms-discontinued-2026/. Retrieved 2026-10-14.
  44. ↑ Jeff Teper (2022-10-11). "Microsoft and Meta partner to deliver immersive experiences for the future of work and play". The Official Microsoft Blog. https://blogs.microsoft.com/blog/2022/10/11/microsoft-and-meta-partner-to-deliver-immersive-experiences-for-the-future-of-work-and-play/. Retrieved 2026-10-14.
  45. ↑ Tomislav Bezmalinović (2026-01-16). "Meta Quest: Official VR office app and B2B program discontinued". heise online. https://www.heise.de/en/news/Meta-Quest-Official-VR-office-app-and-B2B-program-discontinued-11144019.html. Retrieved 2026-10-14.
  46. ↑ "Update to Meta Horizon managed services". Meta for Work Help Center. https://work.meta.com/help/1964851097790493/. Retrieved 2026-10-14.
  47. ↑ "Meta Horizon managed services and Meta Quest commercial devices are no longer available for sale". Meta for Work. https://www.meta.com/meta-for-work. Retrieved 2026-10-14.
  48. ↑ 52.0 52.1 Samantha Aziz; Dillon J Lohr; Lee Friedman; Oleg Komogortsev (2024-03-11). "Evaluation of Eye Tracking Signal Quality for Virtual Reality Applications: A Case Study in the Meta Quest Pro". arXiv preprint. Retrieved 2026-10-14.
  49. ↑ 53.0 53.1 Satyam Awasthi; Vivian Ross; Sydney Lim; Michael Beyeler; Tobias Höllerer (2024). "Eye Tracking Performance in Mobile Mixed Reality". 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW): 1049-1050. doi:10.1109/VRW62533.2024.00321. Retrieved 2026-10-14.
  50. ↑ Shu Wei, Desmond Bloemers, Aitor Rovira (2023-06-12). "A Preliminary Study of the Eye Tracker in the Meta Quest Pro". Proceedings of the 2023 ACM International Conference on Interactive Media Experiences (IMX '23), pp. 216-221. ACM. https://doi.org/10.1145/3573381.3596467. Retrieved 2026-10-17.
  51. ↑ Erica Rocchi, Anna Ferrarotti, Marco Carli (2025). "A Comparison of the Meta Quest Pro and HTC Vive Focus 3 Eye-Tracking Systems: Analysis of Data Accuracy and Spatial Precision". IEEE Access, vol. 13, pp. 71995-72010. https://doi.org/10.1109/ACCESS.2025.3562672. Retrieved 2026-10-17.
  52. ↑ David Heaney (2026-09-23). "Meta VR Glasses Officially Announced, Shipping Spring 2027 For $1300". UploadVR. https://www.uploadvr.com/meta-vr-glasses-officially-announced-connect-2026/. Retrieved 2026-10-14.
  53. ↑ Scott Hayden (2026-10-08). "What Meta VR Glasses Mean for the Future of Quest". Road to VR. https://roadtovr.com/meta-vr-glasses-future-of-quest/. Retrieved 2026-10-17.