New pages
Appearance
1 May 2025
- 19:5119:51, 1 May 2025 Polhemus (hist | edit) [21,146 bytes] Xinreality (talk | contribs) (Created page with "{{Company Infobox |image= |Type=Private |Industry=Motion tracking, Electronic Equipment and Instruments |Founded=1969 |Founder= |Headquarters=Colchester, Vermont, United States |Notable Personnel=Skip Rodgers (President) |Products=6DOF Motion Tracking Systems, 3D Laser Scanners, Eye Tracking Systems |Parent= |Website=www.polhemus.com }} '''Polhemus''' is a technology company specializing in electromagnetic motion tracking systems, 3D laser scanning, and eye tr...")
30 April 2025
- 17:4617:46, 30 April 2025 Smart glasses (hist | edit) [29,697 bytes] Xinreality (talk | contribs) (Created page with "# Smart glasses ## Introduction '''Smart glasses''' are wearable computers that integrate a display and sensors into eyewear, allowing digital information or graphics to be superimposed on the user’s view of the real world. Typically, they use a transparent or semi-transparent optical display (a type of HUD or Head-mounted display) to augment the physical environment (unlike opaque VR headsets):contentReference[oaicite:0]{index=0}​...")
- 07:5307:53, 30 April 2025 Electromagnetic tracking (hist | edit) [7,117 bytes] Xinreality (talk | contribs) (Created page with "= Electromagnetic tracking = '''Electromagnetic tracking''' ('''EMT''') is a pose-estimation technology widely used in [[Virtual reality]] (VR) and [[Augmented reality]] systems, as well as in medical navigation, robotics, and human–computer-interaction research. Unlike [[optical tracking]] or [[inertial tracking]], EMT determines the 3-D position and...")
- 05:3805:38, 30 April 2025 AR glasses (hist | edit) [23,366 bytes] Xinreality (talk | contribs) (Created page with "# AR glasses AR glasses (also known as augmented reality glasses or ''smart glasses'') are wearable head-mounted devices that overlay computer-generated content onto the user’s view of the real world. Unlike virtual reality headsets that block out the real environment, AR glasses maintain a transparent or semi-transparent display so that digital images appear integrated with the physical surroundings:contentReference[oaicite:0]{index=0}. In pr...")
- 03:3903:39, 30 April 2025 3D stylus (hist | edit) [8,818 bytes] Xinreality (talk | contribs) (Created page with "Great. I’ll compile a comprehensive wiki article on the term “3D stylus,” focusing on both consumer and professional applications, with emphasis on its use in VR and AR as well as other 3D interaction contexts. I’ll include its historical development, key technical aspects, and major manufacturers, and ensure all first-time terms are linked with double brackets. I'll also provide verified sources using <ref> tags and a reference section. # 3D stylus **Definitio...")
- 02:1302:13, 30 April 2025 Lens array (hist | edit) [21,570 bytes] Xinreality (talk | contribs) (Created page with "Great. I’ll create a comprehensive and factually accurate wiki-style article on "Lens array" as it applies to both display and sensing systems in Virtual reality (VR) and Augmented reality (AR). It will follow a standard structure with detailed explanations of microlens arrays, light field displays, integral imaging, waveguides, sensing applications, challenges, and future developments, along with properly cited references and internal wiki links. I’ll let y...")
29 April 2025
- 16:0716:07, 29 April 2025 Light field display (hist | edit) [29,916 bytes] Xinreality (talk | contribs) (Created page with "{{DISPLAY}} '''Light Field Display''' (LFD) is an advanced visualization technology designed to reproduce a light field, the distribution of light rays in 3D space, including their intensity and direction.<ref>Wetzstein, G. (2020). Computational Displays: Achieving the Full Plenoptic Function. In ''SIGGRAPH Courses''. Association for Computing Machinery. doi:10.1145/3388769.3407420</ref> Unlike conventional 2D displays or stereoscopic 3D...")
28 April 2025
- 08:0008:00, 28 April 2025 Flat focus (hist | edit) [11,960 bytes] Xinreality (talk | contribs) (Created page with "{{Stub}} {{VR}} {{AR}} {{Optics}} '''Flat Focus''' refers to an optical system design, common in virtual reality (VR) and augmented reality (AR) headsets (HMDs), where the lenses are optimized to bring light originating from the microdisplay (the screen) to a sharp focus at a single, fixed focal plane. This means that regardless of the apparent depth of virtual objects depicted on the screen, the light reaching t...")
27 April 2025
- 02:0702:07, 27 April 2025 Light field (hist | edit) [28,838 bytes] Xinreality (talk | contribs) (Created page with "{{DISPLAYTITLE:Light Field}} A '''light field''' (also spelled '''lightfield''') is a fundamental concept in optics and computer graphics that describes the amount of light traveling in every direction through every point in space.<ref name="LevoyHanrahan1996">Levoy, M., & Hanrahan, P. (1996). Light field rendering. ''Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96'', 31–42.</ref><ref name="Gortle...")
26 April 2025
- 23:4823:48, 26 April 2025 PlayStation VR2 (hist | edit) [27,492 bytes] Xinreality (talk | contribs) (Created page with "{{Device Infobox |image = PSVR2_Headset_and_Controllers.jpg |VR/AR = VR |Type = Tethered VR headset |Subtype = Console-powered |Platform = PlayStation 5<ref name="ign">[https://www.ign.com/articles/playstation-vr2-review IGN Review]</ref><ref name="verge">[https://www.theverge.com/23601368/sony-playstation-ps-vr2-review-virtual-reality The Verge Review]</ref><ref name="npr">[https://www.npr.org/2023/02/21/1158486910/playstation-vr2-horizon-call-of-the-mountain-re...")
25 April 2025
- 23:0923:09, 25 April 2025 Microlens Arrays (hist | edit) [39,069 bytes] Xinreality (talk | contribs) (Created page with "'''Microlens arrays''' (MLAs), sometimes called '''micro-lens arrays''' or '''lenslet arrays''', are optical components consisting of multiple small lenses (often called '''lenslets''') arranged in a one-dimensional or two-dimensional pattern on a supporting substrate<ref name="RPPhotonics">[https://www.rp-photonics.com/microlens_arrays.html Microlens arrays – fabrication, parameters, applications] - RP Photonics</ref><ref name="ShanghaiOptics">[https://www.sha...") originally created as "Microlens array"
- 13:0113:01, 25 April 2025 Oculus Connect 1 (hist | edit) [13,192 bytes] Xinreality (talk | contribs) (Created page with "{{Event Infobox |image= <!-- Optional: Add a relevant image file name if available on the wiki, e.g., Oculus_Connect_1_Logo.png --> |Type= Developer Conference |Format= In-person (Keynotes, Sessions, Demos) |Presenter= Oculus VR |Sponsor= Oculus VR |Speaker= Brendan Iribe, John Carmack, Michael Abrash, Palmer Luckey, Nate Mitchell, Atman Binstock, various Oculus engineers and guest developers. |Exhibitor= Oculus VR, Samsung, Unity Technologi...")
- 11:2911:29, 25 April 2025 Fixed foveated rendering (hist | edit) [23,006 bytes] Xinreality (talk | contribs) (Created page with "{{VRAR}} '''Fixed Foveated Rendering''' ('''FFR''') is a performance optimization technique used primarily in Virtual Reality (VR) and Augmented Reality (AR) applications. It leverages the characteristics of the human visual system – specifically the high acuity in the center of vision (fovea) and lower acuity in the peripheral vision – to reduce the rendering workload on the Graphics Processing Unit (GPU) without significantly impacting the p...")
24 April 2025
- 16:0916:09, 24 April 2025 Eye tracking (hist | edit) [28,023 bytes] Xinreality (talk | contribs) (Created page with "'''Eye tracking''' is a technology that detects and analyzes eye movements, gaze direction, and related metrics. In the context of virtual reality (VR) and augmented reality (AR), eye tracking enables headsets to determine precisely where users are looking, creating more immersive and efficient experiences. This technology has become increasingly important in modern head-mounted displays (HMDs), enabling advanced features like foveated rendering,...")
16 April 2025
- 19:1219:12, 16 April 2025 MainpageDesktop (hist | edit) [4,797 bytes] Xinreality (talk | contribs) (Created page with "<div id="mf-start" class="superheader"><center> {{Header1|<p class="white">Welcome to vrarwiki.com: the VR & AR Wiki</p>}}</center>vrarwiki.com is the Virtual Reality and Augmented Reality Wiki. Our mission is to collect, clarify and consolidate any and every bit of information related to VR and AR. We are a community wiki written and maintained by fans and enthusiasts. To edit existing pages or create new pages, please Special:Login|login...")
- 19:1219:12, 16 April 2025 MainpageMobile (hist | edit) [3,874 bytes] Xinreality (talk | contribs) (Created page with "<!-- Mobile Main Page for VR & AR Wiki --> <div id="mf-start" class="superheader"> <center>{{Header1|<p class="white">Welcome to vrarwiki.com: the VR & AR Wiki</p>}}</center> vrarwiki.com is the Virtual Reality and Augmented Reality Wiki. Our mission is to collect, clarify and consolidate any and every bit of information related to VR and AR. We are a community wiki written and maintained by fans and enthusiasts. To edit existing pages or c...")
18 March 2025
- 06:5606:56, 18 March 2025 Visual-inertial odometry (hist | edit) [995 bytes] Acro (talk | contribs) (https://www.xvrwiki.org/wiki/Visual-inertial_odometry)
- 06:5406:54, 18 March 2025 Oculus Insight (hist | edit) [1,095 bytes] Acro (talk | contribs) (https://www.xvrwiki.org/wiki/Oculus_Insight)
- 06:4606:46, 18 March 2025 Lytro (1st generation) (hist | edit) [1,280 bytes] Acro (talk | contribs) (https://www.xvrwiki.org/wiki/Lytro_(1st_generation))