Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Pimax 5K Super

vrarwiki.com · VR & AR Wiki
(Redirected from Pimax Vision 5K Super)
Pimax 5K Super
Basic Info
VR/AR Virtual Reality
Type Head-mounted display
Subtype PC VR
Platform SteamVR, Pimax Play
Developer Pimax
Manufacturer Pimax
Announcement Date January 2020 (prototype shown at CES 2020)
Release Date December 2020
Price US$749 (headset only, at launch); US$1,249 bundle with two SteamVR 2.0 base stations and two Valve Index controllers; EUR 699 (headset only, Europe)
Website https://pimax.com/
Requires Windows PC, SteamVR Tracking base stations
Predecessor Pimax 5K Plus
Successor Pimax Crystal
System
Operating System Windows 10 (host PC)
Display
Display 2x LCD (RGB stripe matrix), customized low persistence liquid (CLPL)
Resolution 2560x1440 per eye (5120x1440 combined)
Refresh Rate 90 Hz, 120 Hz, 144 Hz, 160 Hz, 180 Hz (experimental)
Image
Field of View 200° diagonal, 170° horizontal, 115° vertical (varies by mode)
Optics
Optics Two Fresnel lenses, angled (canted) displays
Ocularity Binocular
IPD Range 60-72 mm (Pimax specification, January 2022); 55-75 mm (Pimax specification, June 2021); mechanical dial
Tracking
Tracking 6DoF (SteamVR Lighthouse 1.0/2.0)
Eye Tracking No (optional add-on module)
Hand Tracking No (optional add-on module)
Audio
Audio Modular Audio Strap (MAS) with built-in speakers included; dual 3.5 mm headphone jacks
Microphone Yes
Connectivity
Connectivity DisplayPort 1.2, USB 3.0 (data), USB 2.0 (power)
Ports 2x USB Type-C, 3.5 mm audio
Power USB powered (no wall adapter)
Device
Dimensions 280.10 x 108.2 x 135.90 mm
Weight ~470g (headset only)
Sensors 9-axis (accelerometer, gyroscope, magnetometer), SteamVR sensors
Input SteamVR-compatible controllers (sold separately); Pimax lists Sword, Index and Vive controllers as supported


The Pimax 5K Super (marketed as Pimax Vision 5K Super) is a high-refresh-rate PC VR head-mounted display developed by Pimax. Pimax showed it as a prototype at CES 2020 and put it on general sale in December 2020 for US$749 (headset only).[1][2] The headset is a refreshed version of the Pimax 5K Plus: it keeps that model's 2560x1440 per-eye resolution and 200° diagonal field of view, and raises the standard maximum refresh rate to 160 Hz, with a 180 Hz mode that Pimax labels experimental.[3][4] At its CES reveal, UploadVR noted that the 180 Hz maximum was higher than that of any other headset on the market.[1]

Its two LCD panels use an RGB stripe subpixel layout.[5] Pimax promoted the headset's high refresh rates as an advantage in first-person shooters, racing and real-time strategy games,[6] and a later version of its product page said that peripheral vision gives a sense of speed in racing games.[7] The widest field of view and the highest refresh rates cannot be used together: Pimax limits the field of view as the refresh rate rises, down to 150° diagonal at 180 Hz.[6] Tom's Hardware called the 180 Hz mode "basically a gimmick" for that reason.[8]

Pimax no longer sells the headset as a regular product. As of October 2026, its store lists the 5K Super only as an outlet edition, marked temporarily out of stock.[9] Pimax software still supports it: the company listed the 5K Super among the compatible headsets for the Pimax Play 2.0 open beta in March and April 2026.[10][11]

Reviewed 27 October 2026. Launch and CES dates, prices, specifications, review findings and quotes checked against Tom's Hardware, Gaming Trend, UploadVR, Road to VR and PC Gamer; current status checked against the Pimax outlet listing, outlet comparison table, 5K trade-in page, firmware support page and Pimax Play 2.0, Pimax Client and DMAS announcements; Frontiers 2025 study checked. About review dates.

History and development

Pimax first showed the 5K Super prototype at CES 2020, positioning it as a high-refresh-rate variant of their 5K lineup.[1] UploadVR described it as an enhanced version of the 5K Plus, which was then Pimax's main seller, and reported that no price had been announced. It noted that the 5K Plus cost $699 for the headset alone and expected the 5K Super to cost more, and that Pimax headsets did not ship with controllers or base stations, which from Valve added around $577.[1] A spec sheet Pimax provided at CES, published by Road to VR, listed six headsets. For the 5K Super it gave 2,560 x 1,440 LCD panels with an RGB stripe layout, native rendering, a 200° diagonal, 170° horizontal and 115° vertical field of view, refresh rates of 180 and 160 Hz, and an included Modular Audio Strap; the price was left open, and Road to VR noted that the 5K Super and the Pimax Artisan were not yet on sale.[5]

Pimax announced general availability at the start of December 2020; Road to VR reported the launch on 1 December.[3][4] TechPowerUp and PC Gamer reported the headset-only price as US$749, and Road to VR as $750.[2][12][3] A bundle with two SteamVR 2.0 base stations and two Valve Index Controllers cost US$1,249.[12] In Europe, VRFocus reported prices of EUR 699 for the headset alone and EUR 1,202 for the kit with base stations and Index controllers.[13] Road to VR described the 5K Super as a hardware refresh of the 5K Plus, which at the time cost $600, one step above the $450 Artisan.[3] Tom's Hardware wrote that the 5K Super was touted as the first VR headset to support 180 Hz displays.[8] The 5K Super offers an alternative to Pimax's higher-resolution "8K" headsets such as the Pimax 8K X and Pimax Vision 8K Plus, which use 3,840 x 2,160 panels.[5]

Pimax's launch announcement listed what came with the headset: the new Modular Audio Strap (MAS), the Pimax comfort kit face cowling with wide soft facial foam, a nose guard against light leakage, a "ruggedized" housing, and the Pimax VR Experience software.[4] Pimax sold it as a "Standard Modular Strap version / or SMAS version".[4] Later store pages listed the "Vision 5K Super - SMAS" at a regular price of US$799, with sale prices of $679 in June 2021 (a 15% discount for 12-20 June) and $719 in January 2022.[6][7]

Current status

As of October 2026, the 5K Super is no longer offered as a regular product on Pimax's store, and the old product address now leads to an outlet listing. That listing, the "Outlet 5K Super SMAS - Edition", is priced at US$466 against a listed regular price of $812 and is marked temporarily out of stock.[9] Pimax describes its outlet headsets as factory-built new units with cosmetic issues from production or transport. According to the listing, one or two dead pixels are often present, and scratches or paint overspray can appear on the housing or other parts. The units carry a one-year warranty on electronics that excludes the cosmetic issues, and the outlet 5K Super is a final sale item that cannot be returned or exchanged unless defective.[9]

A 2025 Pimax trade-in page addressed to owners of its "5K series" said that the 5K was "no longer part of our current models or production cycles", that its supplier had stopped making 5K connection cables in early 2025, and that Pimax would end after-sales support for the 5K series on June 30, 2025, although the headsets would keep working. The page offered 4K and 5K owners a US$80 discount on a Pimax Crystal Light, valid until June 30, 2025. It does not list which 5K models it covers.[14] Pimax's software continued to name the 5K Super separately as a supported headset in 2026.[10]

Design and hardware

Tom's Hardware described the headset's outer shell as dark blue plastic with a soft-touch coating. As on other Pimax headsets, both screens are set at an angle that wraps slightly around the face. A chrome chevron on the front of the visor glows green when the headset is on, and the power and volume buttons sit on the upper right of the visor next to a status LED. The LED is red when the headset is plugged in but off, green when it is on, and purple while it boots, flashes firmware or reports a driver error.[8] Gaming Trend's reviewer found that the headset weighed about the same as his Oculus Quest 2 with a battery attached, and that its build felt sturdy.[15]

Display

The headset uses two LCD panels, each 2560x1440 pixels, for a combined 5120x1440.[5] Pimax lists the panel type as "Customized low persistence liquid (CLPL)" and the total as 7.5 million pixels.[6] The CES spec sheet gives an RGB stripe subpixel layout.[5] Road to VR pointed out that "5K" refers to the combined horizontal resolution of both eyes, not to a 5K image per eye.[3] Pimax claims a motion-to-photon latency of under 10 ms.[6]

In Tom's Hardware's review, the displays were sharp and clear, but the image was slightly dim and colors looked somewhat washed out; brightness and color levels can be adjusted for each display. The reviewer also saw a blue shimmer at the outer and lower edges of the displays that was not part of the rendered image.[8]

Refresh rate and field of view

The 5K Super supports refresh rates of 90, 120, 144 and 160 Hz, plus an experimental 180 Hz mode.[3][6] Pimax states that, because of bandwidth limits, the widest field of view at 160 Hz is 170° diagonal.[4] Its product page gave the following maximum diagonal field of view for each refresh rate:[6]

Refresh rate Maximum field of view (diagonal)
90 Hz 200°
120 Hz 200°
144 Hz 185°
160 Hz 170°
180 Hz (experimental) 150°

Tom's Hardware reported the same values for 90, 120, 160 and 180 Hz. In its testing, the widest field-of-view setting required the displays to run at 90 Hz, the Normal setting was available at 90, 120, 144 and 160 Hz, and 180 Hz required the Small setting. A firmware bug prevented the reviewer from enabling Large at all.[8] The narrower views are produced by shrinking the render area in software, so part of each panel goes unused. According to the resolutions SteamVR assigned in that test, the horizontal render width in Normal mode was 3,080 pixels at 90 Hz and 2,168 pixels at 160 Hz, and in Small mode 2,228 pixels at 90 Hz and 1,804 pixels at 180 Hz. Small mode at 160 Hz gave only 1,712 pixels, fewer than the 1,776 pixels of the smallest "Potato" setting at 90 Hz. Tom's Hardware noted that Pimax was still refining the 180 Hz mode, so these values could change.[8]

Optics

The headset has two Fresnel lenses.[6] Tom's Hardware reported that all of Pimax's ultrawide headsets share the same lenses, which are much larger than those of other brands. On earlier Pimax headsets the lens shape caused slight distortion at the outer edges of the widest field of view; the reviewer did not see it in the Normal setting.[8] Gaming Trend's reviewer found the outer parts of the lenses less sharp than the center, which he found disorienting at first.[15]

Interpupillary distance is adjusted mechanically with a dial on the lower right corner of the headset.[8] Pimax's specification page listed an IPD range of 55-75 mm in June 2021 and 60-72 mm in January 2022.[6][7] Tom's Hardware listed 55-75 mm in its specification table but gave the dial's range as 55-68 mm in its review text.[8] Gaming Trend's 2022 review gave 55-75 mm and noted that this was wider than the 62-72 mm of the 8K X.[15]

Tracking

The 5K Super uses outside-in SteamVR Tracking and works with both 1.0 and 2.0 Lighthouse base stations, which, like controllers, must be bought separately.[3][6] Pimax states that Lighthouse tracking allows room tracking of up to 10 m x 10 m.[4] The headset has a 9-axis sensor (accelerometer, gyroscope and magnetometer).[6] Pimax's PiTool software lets the user choose between SteamVR tracking and gyro-based tracking.[8] Eye tracking and hand tracking were available only as optional modules.[6] Pimax's outlet comparison lists Pimax Sword Controllers, Valve Index controllers and Vive controllers as supported.[16]

Audio

The headset ships with Pimax's Modular Audio Strap (MAS).[4] Tom's Hardware called the included strap the Standard Mechanical Audio Strap (SMAS) and wrote that it closely resembles the strap of the HTC Vive Pro. It is rigid, with an adjustment dial at the back and built-in speakers that send sound through slots above the ears. Two audio cables connect the strap to the visor. The reviewer found that a restricted hinge kept the rear of the strap from sitting as low on the head as it should.[8] The headset also has a microphone and two 3.5 mm headphone jacks, and Pimax offered a deluxe strap version with attached headphones.[8] Gaming Trend's reviewer called the built-in microphone decent but a little quiet, and wrote that the downward-firing strap speakers could be swapped for an on-ear option costing an additional US$60.[15]

Pimax's own naming for its strap family is SMAS (over the ear), KDMAS (touching the ear) and DMAS, the Deluxe Modular Audio Strap (hovering in front of the ear). When the first batch of DMAS units, numbering in the hundreds, began shipping in September 2021, Pimax said the DMAS was compatible only with its headsets that have the blue housing and two audio jacks, which "in most cases" meant the 8KX, 8K+ and 5K Super.[17] Pimax's current outlet listing names SMAS as the 5K Super's head strap.[16]

Build

The headset ships with Pimax's comfort kit face cowling, which has a wide, soft facial foam, and a nose guard that blocks light leaking in around the nose. Pimax described the housing as "ruggedized" and resistant to bumps and scrapes.[4] Tom's Hardware noted that the comfort kit's extended front cushion improves comfort compared with the original 5K Plus design.[8]

Connections and power

The headset connects to the PC with a 4.5 m (14.8 ft) tether that carries DisplayPort 1.2 for video, USB 3.0 for data and USB 2.0 for extra power.[8][6] It draws all its power over USB. Pimax's support documentation notes that the 8KX, 5K Super and revised 8K Plus are USB powered and have no wall plug.[18] Tom's Hardware noted that Pimax had begun installing the data cable at the factory; on the three earlier Pimax headsets it had tested, the owner had to fit the cable after removing the face interface.[8] The visor has two USB Type-C ports: an accessory port on the underside and another on top that is covered while the foam cushion is installed.[8]

PC requirements

Pimax's recommended PC specifications in mid-2021 were an Intel Core i5-9400 or better, an NVIDIA GeForce GTX 1080 Ti or better, 8 GB of RAM or more, and Windows 10.[6] By January 2022 the product page listed an NVIDIA GTX 1070 or better as the recommended graphics card.[7] Pimax's current outlet comparison gives an NVIDIA GeForce GTX 1060 (6 GB) or AMD Radeon RX 5600XT as the minimum and the GeForce GTX 1080 Ti as recommended.[16] Gaming Trend's reviewer, who tested with an RTX 3090, advised an RTX 2060 or better to get everything the headset offers.[15]

Software

At launch, Pimax included its new Pimax VR Experience software, which the company said automatically applies the optimizations Pimax headsets need and launches VR software from any platform with one click.[4][3] At the time of Tom's Hardware's review, Pimax Experience was still in beta, was not yet advertised on Pimax's website and was distributed through links on the official Pimax community forums. It was a 3D environment for changing headset settings and launching content. PiTool, Pimax's driver package, was still required to control refresh rate, resolution, brightness and tracking mode and to install firmware and driver updates.[8] Gaming Trend's 2022 review found that PiTool had "improved dramatically" and required little tinkering.[15] In September 2022 Pimax released Pimax Client, which it said replaced PiTool and supported "all past and future Pimax headsets".[19] Pimax now describes its Pimax Play client as the software that powers all of its headsets, including the 5K and 8K series.[20] Version 2.0.0 of Pimax Play, announced on March 30, 2026 for users of the public test channel, came with a redesigned interface, OpenXR API layer support and SystemUI changes. Its release notes listed the 5K Super, 8KX, Crystal series and Dream Air headsets as compatible; its firmware updates covered only the Dream Air, Crystal Light and Crystal Super.[10] The headset works with SteamVR content.[15]

Technical specifications

Specification Details
Display LCD RGB stripe, customized low persistence liquid (CLPL)[5][6]
Resolution 2560x1440 per eye[6]
Refresh Rate 90, 120, 144, 160 Hz; 180 Hz experimental[6]
Field of View Up to 200° diagonal (170° horizontal, 115° vertical per CES spec sheet)[5]
Lenses Fresnel x2[6]
IPD Range 55-75 mm (June 2021 spec); 60-72 mm (January 2022 spec)[6][7]
Motion-to-photon latency Under 10 ms (manufacturer claim)[6]
Tracking SteamVR 1.0/2.0, outside-in[6]
Sensors 9-axis (accelerometer, gyroscope, magnetometer)[6]
Audio Modular Audio Strap with speakers; microphone; 3.5 mm audio jack[6][4]
Buttons Power, volume up, volume down[6]
Supported controllers Pimax Sword, Valve Index, HTC Vive[16]
Head strap SMAS[16]
Cable 4.5 m; DisplayPort 1.2, USB 3.0, USB 2.0[8]
Power USB (no power adapter)[18][16]
Minimum graphics card NVIDIA GeForce GTX 1060 (6 GB) or AMD Radeon RX 5600XT; GTX 1080 Ti recommended (current Pimax outlet listing)[16]
Dimensions 280.10 x 108.2 x 135.90 mm[6]
Weight ~470g
Price US$749 headset only at launch (December 2020)[2]

Use in research

Studies co-authored by the sports science group of Kerstin Witte at Otto von Guericke University Magdeburg have used the 5K Super as the display in several experiments:

  • In a 2024 feasibility study in JMIR XR and Spatial Computing, nursing-home residents with mild cognitive impairment or mild-to-moderate dementia watched 360° video scenes of a park in Magdeburg through the headset, which the authors describe as running at 90 Hz with a 170° horizontal field of view.[21]
  • A 2025 study in Frontiers in Virtual Reality on basketball throwing with peripheral distractors used the headset for its VR training group. To get the widest field of view, about 200°, the authors lowered the refresh rate to 90 Hz. They used a 2018 HTC Vive controller, which they note is compatible with the headset because both run over SteamVR.[22]
  • A 2025 PLOS One study of how stimulus eccentricity affects inhibitory control in a Simon task presented its virtual environment on the 5K Super at 90 Hz.[23]
  • A 2026 Frontiers in Virtual Reality study of reactions to central and peripheral Go/No-Go signals states that the headset was chosen "because it provides the greatest known FOV".[24]

Reception

Tom's Hardware reviewed the headset in March 2021 and called it the fastest VR headset on the market at that time. It listed the refresh rate, image quality and mechanical head strap as strengths, and the reduced field of view at high refresh rates and the price as weaknesses.[8] Using a test system with an Intel Core i7-8700K and an Nvidia GeForce RTX 2080, the reviewer found that high refresh rates helped in fast games: in Beat Saber he consistently scored higher at faster refresh rates and wrote that at 180 Hz the blocks seemed to come at him in slow motion, and in Pistol Whip the wide view meant he rarely had to turn his head to spot enemies. More demanding games struggled. In Half-Life: Alyx at 144 Hz and 100% render scale, only 45% of frames rendered on time, and the game relied heavily on reprojected frames. In Shadow Legend VR the system kept up at 90 and 120 Hz but averaged 141 fps at 144 Hz and 175.16 fps at 180 Hz. The review concluded that 120 Hz with the Normal field of view was "a happy medium", but that 180 Hz did not justify giving up the full width of the displays, and the reviewer said he would rather have the higher-resolution Pimax Vision 8K Plus.[8]

Gaming Trend's Ron Burke gave the 5K Super a score of 90 ("Excellent") in May 2022 after about a month of daily use. He called 200° at 120 Hz "the sweet spot", described the 1440p-per-eye image as remarkably clear, and found the headset comfortably weighted with its rigid strap. He compared the 5K Super with the Oculus Quest 2, noting that Pimax called the 5K Super an entry-level headset, and concluded that it did not feel like a starter headset. His criticisms were that the speakers may need upgrading, that the 200° field of view comes with caveats, that controllers and base stations must be bought separately, and that the blur at the lens edges can be disorienting at first.[15]

Several outlets commented on the product name. Road to VR put "5K" in quotation marks because the figure describes the combined horizontal resolution across both eyes.[3] Gaming Trend explained that the 5K Super is 2560x1440 per eye.[15] Before launch, UploadVR advised readers to be cautious because of Pimax's history of shipping delays.[1]

See also

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 David Heaney (2020-01-07). "CES 2020: Pimax Announces 180Hz '5K SUPER' Headset". UploadVR. https://www.uploadvr.com/ces-2020-pimax-180hz-headset/. Retrieved 2026-10-27.
  2. ↑ 2.0 2.1 2.2 Uskompuf (2020-12-02). "Pimax Launches 5K SUPER VR Headset with 180Hz Refresh Rate". TechPowerUp. https://www.techpowerup.com/275455/pimax-launches-5k-super-vr-headset-with-180hz-refresh-rate/. Retrieved 2026-09-28.
  3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Scott Hayden (2020-12-01). "Pimax Launches "5K" Super VR Headset Featuring 180Hz Refresh Rate". Road to VR. https://www.roadtovr.com/pimax-5k-super-vr-launch/. Retrieved 2026-10-27.
  4. ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 "Pimax Launches 5K Super with Refresh Rate Reaching 180Hz: Now in Stock!". Pimax Support. Pimax. 2020-12-02. https://support.pimax.com/en/support/solutions/articles/60000688193-pimax-launches-5k-super-with-refresh-rate-reaching-180hz-now-in-stock-. Retrieved 2026-09-28.
  5. ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Scott Hayden (2020-01-08). "CES 2020: Pimax's Full VR Headset Lineup Compared". Road to VR. https://www.roadtovr.com/ces-2020-pimax-headset-specs/. Retrieved 2026-10-27.
  6. ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 6.18 6.19 6.20 6.21 6.22 6.23 6.24 "Pimax Vision 5K Super (180 Hz)". Pimax. Pimax (archived by the Internet Archive, 16 June 2021). https://web.archive.org/web/20210616130750/https://pimax.com/product/vision-5k-super/. Retrieved 2026-09-28.
  7. ↑ 7.0 7.1 7.2 7.3 7.4 "Pimax Vision 5K Super". Pimax. Pimax (archived by the Internet Archive, 24 January 2022). https://web.archive.org/web/20220124003416/https://pimax.com/product/vision-5k-super/. Retrieved 2026-09-28.
  8. ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 Kevin Carbotte (2021-03-20). "Pimax Vision 5K Super Review: VR at 180Hz". Tom's Hardware. https://www.tomshardware.com/reviews/pimax-vision-5k-super-review. Retrieved 2026-10-27.
  9. ↑ 9.0 9.1 9.2 "Outlet 5K Super SMAS - Edition". Pimax Store. Pimax. https://store.pimax.com/products/outlet-5k-super-smas. Retrieved 2026-10-27.
  10. ↑ 10.0 10.1 10.2 PimaxQuorra (2026-03-30). "Now Available: Pimax Play 2.0 Open Beta". OpenMR (Pimax Official announcements). Pimax. https://forum.openmr.com/t/now-available-pimax-play-2-0-open-beta/42752. Retrieved 2026-10-27.
  11. ↑ Jaap Grolleman (2026-04-05). "April 5th - Progress Update". Pimax blog. Pimax. https://pimax.com/blogs/blogs/april-5th-progress-update. Retrieved 2026-10-27.
  12. ↑ 12.0 12.1 Paul Lilly (2020-12-02). "The only VR headset capable of going to up to 180Hz lands at $749". PC Gamer. https://www.pcgamer.com/the-only-vr-headset-capable-of-going-to-up-to-180hz-lands-at-dollar749/. Retrieved 2026-10-27.
  13. ↑ Peter Graham (2020-12-04). "The €699, 180Hz Pimax 5K SUPER is Now Available". VRFocus. https://web.archive.org/web/20211203124137/https://www.vrfocus.com/2020/12/the-e699-180hz-pimax-5k-super-is-now-available/. Retrieved 2026-09-28.
  14. ↑ "Trade In Pimax 5K for the Pimax Crystal Light". Pimax. Pimax. https://pimax.com/pages/trade-in-pimax-5k-for-the-pimax-crystal-light. Retrieved 2026-10-27.
  15. ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 15.8 Ron Burke (2022-05-15). "Pimax 5K Super VR Review - Your new entry-level PCVR HMD?". Gaming Trend. https://gamingtrend.com/reviews/pimax-5k-super-vr-review-your-new-entry-level-pcvr-hmd/. Retrieved 2026-10-27.
  16. ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 "Outlet Products". Pimax Store. Pimax. https://store.pimax.com/collections/outlet-products. Retrieved 2026-10-27.
  17. ↑ PimaxQuorra (2021-09-24). "DMAS Update September 24th 2021". OpenMR (Pimax Official announcements). Pimax. https://forum.openmr.com/t/dmas-update-september-24th-2021/37036. Retrieved 2026-10-27.
  18. ↑ 18.0 18.1 "Updating Headset Firmware (Pimax PC)". Pimax Support. Pimax. 2024-01-03. https://support.pimax.com/en/support/solutions/articles/60000835019-updating-headset-firmware%EF%BC%88pimax-pc%EF%BC%89. Retrieved 2026-10-27.
  19. ↑ PimaxQuorra (2022-09-28). "Pimax Client is now HERE!". OpenMR (Pimax Official announcements). Pimax. https://forum.openmr.com/t/pimax-client-is-now-here/39375. Retrieved 2026-10-27.
  20. ↑ "Pimax Play Roadmap". Pimax Store blog. Pimax. 2025-09-19. https://store.pimax.com/blogs/blogs/pimax-play-roadmap. Retrieved 2026-09-28.
  21. ↑ Alexander Prinz, Dan Buerger, Jelena Krafft, Matteo Bergmann, Alexander Woll, Bettina Barisch-Fritz, Kerstin Witte (2024-08-21). "Use of Immersive Virtual Reality in Nursing Homes for People With Dementia: Feasibility Study to Assess Cognitive, Motor, and Emotional Responses". JMIR XR and Spatial Computing, vol. 1. doi:10.2196/54724. https://doi.org/10.2196/54724. Retrieved 2026-09-28.
  22. ↑ Stefan Pastel, Marvin Steinert, Alexander Schwadtke, Luca Birkenfeld, Dan Bürger, Kerstin Witte (2025-09-16). "Enhancing adaptations to peripheral distractors during basketball throwing in real world through virtual reality application". Frontiers in Virtual Reality, vol. 6, article 1627992. doi:10.3389/frvir.2025.1627992. https://doi.org/10.3389/frvir.2025.1627992. Retrieved 2026-10-27.
  23. ↑ Dan Bürger, Luisa Peintner, Florian Heilmann, Stefan Pastel, Kerstin Witte (2025-12-30). "Examination of the influence of stimuli eccentricity on the inhibitory control in a simon task within virtual reality". PLOS One, vol. 20, no. 12. doi:10.1371/journal.pone.0338792. https://doi.org/10.1371/journal.pone.0338792. Retrieved 2026-10-27.
  24. ↑ Dan Bürger, Katalin Altrogge, Florian Heilmann, Stefan Pastel, Kerstin Witte (2026-03-06). "Effects of central and peripheral Go/No-Go signals on reactions to peripheral stimuli in virtual reality". Frontiers in Virtual Reality, vol. 7, article 1706034. doi:10.3389/frvir.2026.1706034. https://doi.org/10.3389/frvir.2026.1706034. Retrieved 2026-10-27.