Assisted reality
Assisted reality (often abbreviated aR) is a category of head-worn computing in which a small display places text, images, video or a remote expert's view within the wearer's field of view without anchoring that content to objects in the physical world. The term is credited to Jay Kim, chief strategy officer of the enterprise software company Upskill, to describe the non-immersive wearable form of augmented reality used by industrial workers.[1][2] Unlike augmented reality as defined by Ronald Azuma, which requires virtual content to be registered in three dimensions with the real environment, an assisted reality display behaves like a wearable monitor or a head-up display: the wearer glances at it, and the surrounding view stays unobstructed.[3][4]
Most devices sold under the label are built for frontline and industrial work. RealWear markets its HMT-1, Navigator and Arc headsets as assisted reality hardware,[4][5][6] Google described Google Glass Enterprise Edition 2 as "an assisted reality wearable",[7] and Vuzix uses the phrase for its M400 smart glasses.[8] The main uses are remote expert support over video calls, step-by-step work instructions, checklists and inspection capture, all operated hands-free by voice.[2][9] The phrase has also been adopted in human-computer interaction research for glanceable information on optical see-through glasses during everyday tasks.[10]
Definition
The Augmented Reality for Enterprise Alliance (AREA), on whose board Kim served, defined assisted reality in 2019 as "a wearable, non-immersive visualization of content that still has contextual awareness". In this framing it is a subdomain of the broader augmented reality spectrum that deliberately avoids object tracking, 3D visualizations and overlays registered on physical objects, and instead delivers existing information such as text, diagrams, images and short videos to a worker's eye.[2]
RealWear, which built its product marketing around the term, describes assisted reality as "the least immersive yet safest form of XR" on the immersion spectrum: the device "primarily provides the user with digital content via a heads-up display", the view of the real world stays unobstructed, and the digital information does not interact with the environment.[11] An earlier RealWear explainer republished by AREA calls it a "reality first, digital second" experience in which information is not overlaid on the real-world view, and compares it to a vehicle head-up display that informs the driver without pulling attention from the road.[12] Writing in EDN in 2018, Brian Santo summarized the three-way split: assisted reality is "when computer-generated imagery is available in a head-up display", augmented reality projects computer images into the real world, and virtual reality replaces the world with a computer-generated one.[4]
Relationship to augmented reality
Azuma's 1997 survey defines augmented reality by three characteristics: it combines real and virtual content, it is interactive in real time, and it is registered in 3-D. Azuma noted explicitly that this definition excludes 2-D overlays.[3] Assisted reality devices satisfy the first two criteria but not the third. In a 2021 rapid review of how smart glasses are defined, Zuidhof and colleagues observed that Google Glass has been used as an example of augmented reality smart glasses "but is also explained as assisted reality which might be more suitable for its capabilities", and concluded that Azuma's definition "is not applicable to Google Glass due to its lack of (spatial) registration in 3D or alignment with the 'real' world".[13]
Vendors do not use the term consistently. Vuzix writes "assisted reality (AR)" on its M400 product page,[8] Google marketing for Glass Enterprise Edition 2 spoke of "hands-free access to the information and tools" workers need rather than of assisted reality,[9] and press coverage of the same devices routinely calls them augmented reality headsets.[14] Researchers in the heads-up computing group of Shengdong Zhao use a broader definition: "a subfield of Augmented Reality (AR) that overlays information onto a user's immediate view via see-through head-mounted displays (OST-HMDs)", covering everyday consumer scenarios rather than only industrial work.[15]
How it works
An assisted reality headset is a wearable Android computer with a monocular microdisplay, a camera, microphones and a battery, usually mounted on a headband, hard hat or safety glasses. The display is either an opaque module on an adjustable boom that sits just below the wearer's line of sight, or a see-through optic such as a waveguide built into eyeglass frames.[16][17] DEVELOP3D compared the RealWear screen to a digital camera viewfinder, and RealWear's Noah Balmer, director of product design, told the magazine that the company explains it to customers as "a normal display"; of any display, he added, "you have to actually look at it to see it. And when you're looking at something, you have blind spots everywhere else."[16]
The displays are small and low resolution by headset standards. The RealWear HMT-1 uses a 0.33-inch diagonal WVGA (854 x 480) panel with a 20-degree field of view that RealWear says "views like a 7-inch tablet",[18][19] and Glass Enterprise Edition 2 has a 640 x 360 optical display.[20] Because the content is a flat page rather than a spatially registered object, the category as AREA defines it does without object tracking and 3D visualization altogether.[2]
Hands-free operation is the other defining trait. RealWear headsets are driven by voice commands recognized locally; the HMT-1 uses four digital microphones with active noise cancellation for voice recognition in 95 dBA of industrial noise, and the Navigator series raises that to 100 dBA.[18][21] Glass Enterprise Edition 2 combines three beam-forming microphones with a touchpad on the stem,[20] and the Vuzix Blade 2 offers voice commands, head tracking and a touchpad.[17] Industrial models are also ruggedized: the HMT-1 and the Navigator series are rated IP66 and survive a 2-meter drop, and the HMT-1 operates from -20 C to +50 C.[18][21][19]
A lighter variant tethers a display to a phone or laptop instead of carrying its own computer. Kopin's Golden-i Infinity, unveiled on 31 May 2018, weighs 1.5 ounces, connects over USB Type-C to a smartphone or mini PC, and uses an 854 x 480 display with a 20-degree field of view and up to 2,000 nits of brightness.[22]
History
Origin of the term
The phrase is credited to Jay Kim, chief strategy officer of Upskill, the developer of the Skylight platform for smart-glasses applications. Kim's speaker biography for AWE USA 2019 states that he "coined the term 'assisted reality' to describe a non-immersive wearable experience of AR, the most prevalent AR experience for the industrial workforce today", and AREA's 2019 explainer says Kim "introduced the phrase to the ecosystem".[1][2] Kim was already using it in a June 2017 AREA interview, where he spoke of "the assisted reality domain" and said its "fundamental value proposition ... is around delivering a hands-free user interface to the data and assets already available to industrial workers".[23] Upskill's Skylight was designed to be hardware-agnostic so that the same application ran across different smart-glasses models.[24]
Hardware lineage
The hardware predates the name. Chris Parkinson led the development of the Golden-i series of head-mounted computers at Kopin over nine years before co-founding RealWear, and RealWear, based in Vancouver, Washington, built its first product on that work.[25][26] VDC Research reported on the HMT-1 launch in February 2017, noting that it leveraged Kopin's Golden-i reference design.[27] By April 2018 RealWear had shipped about 3,000 HMT-1 units at roughly US$2,000 each, and CEO Andy Lowery framed the device as a "knowledge transfer platform".[4]
Google relaunched Glass for business as Glass Enterprise Edition 2 on 20 May 2019 at US$999, built on the Qualcomm Snapdragon XR1 platform and running Android Oreo, with Smith Optics safety frames for industrial settings.[9][20] Kopin ran an evaluation program for "wearable mobile computing and assisted reality solutions" around the Golden-i Infinity in January 2019, when it said about 100 organizations had signed up.[28]
Adoption of the term by RealWear and others
RealWear made "assisted reality" its central product descriptor. Its Navigator 500 announcement in 2022 called the headset an "industrial-strength assisted reality wearable" and quoted CEO Andrew Chrostowski describing assisted reality as designed "specifically for the frontline worker who requires both hands for the job", keeping workers "100% present and self-aware"; the device was priced at US$2,500 with a three-year warranty.[5] The RealWear Navigator 520, unveiled at CES on 3 January 2023, was billed as a "next generation assisted reality headset" and replaced the standard-definition Core Display with the 720p HyperDisplay, which RealWear said was 20 percent larger with twice the pixels and a five times larger eye box.[29] By January 2025 the company described itself as "the leading provider of ruggedized assisted reality solutions".[30]
Google's archived developer documentation for Glass Enterprise Edition 2 calls it "an assisted reality wearable that helps businesses improve the quality of their output" through "glanceable, voice-activated assistance".[7] Kopin has continued to use the term for its display modules: in November 2024 it announced that the Belgian startup Get Your Way had chosen the Golden Pearl optical module, a 20-degree field-of-view AMLCD module, for its aRdent 2 "assisted reality device", which launched in September 2024.[31] Other vendors of remote-assistance software, such as AMA XpertEye, define the term similarly, as "a technology that superimposes information of the real world on the user's view without blocking the user's vision".[32]
Representative devices
| Device | Maker | Introduced | Display | Notes and status (September 2026) |
|---|---|---|---|---|
| RealWear HMT-1 | RealWear | Early 2017[27] | Boom-mounted 0.33-inch WVGA (854 x 480), 20-degree FoV[18] | 380 g; 16 MP camera; Android 10; about US$2,000 in 2018.[18][4] Succeeded by the Navigator series. |
| Kopin Golden-i Infinity | Kopin | 31 May 2018[22] | Tethered 854 x 480 module, 20-degree FoV, up to 2,000 nits[22] | 1.5 oz accessory for a phone or PC over USB-C.[22] |
| Google Glass Enterprise Edition 2 | 20 May 2019[9] | 640 x 360 optical display[20] | US$999; Snapdragon XR1; Android Oreo.[20] Sales ended 15 March 2023; Google support ended 15 September 2023.[33] | |
| RealWear Navigator 500 | RealWear | 2022[5] | Boom-mounted Core Display (transmissive LCD)[34] | US$2,500 at launch; 48 MP camera; hot-swappable battery; IP66; modular camera, modem and battery.[5] |
| Vuzix Blade 2 | Vuzix | 24 August 2022[17] | See-through waveguide, 24-bit color[17] | US$1,299.99; Android 11; ANSI Z87.1 safety-glasses certification; 40 GB storage. Vuzix itself markets it as AR eyewear.[17] |
| RealWear Navigator 520 | RealWear | 3 January 2023[29] | Boom-mounted 720p HyperDisplay (LCoS)[29][34] | Same modular platform as the 500 with the thermal camera module option.[29] |
| Vuzix M400 | Vuzix | Current model | OLED nHD display, mountable on either eye[8] | Listed at US$1,499.99; upgradeable to Android 13; IP67; Vuzix commits to support through 31 December 2028.[8] |
| RealWear Arc 3 | RealWear | 28 October 2025[35] | See-through monocular display, "double retina resolution"[6] | 179 g; dual cameras; 12-month subscription from US$140 per month through authorized resellers.[6][35] |
Applications
Remote expert support
The most common assisted reality workflow is a video call in which a remote specialist sees the wearer's camera view and talks them through a task. RealWear announced Microsoft Teams for the HMT-1 and HMT-1Z1 on 19 March 2020, so that industrial workers could start and run a Teams meeting with a subject-matter expert by voice while keeping both hands on the job; RealWear president Sanjay Jhawar described the headset as "reality-first, digital second".[36][37] Vuzix positions the M400 for remote field service and teleconferencing over Zoom, Microsoft Teams and Webex.[8]
A 2024 pilot study published in Healthcare tested this model in Western Australian rural radiography: eleven X-ray operators wore RealWear Navigator 500 headsets while two supervising radiographers watched through Microsoft Teams on iPads. Across 2,053 images reviewed, image quality scores improved significantly on every criterion, but all five participants who completed the post-study questionnaire (three operators and both radiographers) reported usability problems with headband fit, voice control, login and the non-intuitive interface. The authors deliberately did not use augmented reality features that superimpose virtual objects on the video.[38]
Work instructions, checklists and inspection
AREA describes the core assisted reality use case as delivering pre-existing content, such as text, diagrams, images and short videos, to manufacturing, field and warehouse workers who previously relied on paper forms and PCs.[2] Google said Glass Enterprise Edition 2 let workers "access checklists, view instructions or send inspection photos or videos", and reported that enterprise customers saw faster production times, improved quality and reduced costs.[9] Vuzix targets manufacturing and warehouse operations with hands-free access to ERP systems, and surgical settings where the IP67-rated M400 can be sterilized.[8] RealWear's 2022 Navigator 500 launch quoted the British Standards Institution and Microsoft as customers and partners for inspection and hybrid-work scenarios.[5]
Safety and situational awareness
Vendors present the absence of world-registered overlays as a safety feature. RealWear argues that a display outside the line of sight keeps the wearer "100% present" in hazardous environments,[5] and the Blade 2's ANSI Z87.1 certification lets the glasses double as protective eyewear.[17] Kopin's design-win customer Get Your Way states that it advocates "a simplified approach with assisted reality" instead of virtual or mixed reality.[31]
Everyday and consumer research
Shengdong Zhao's heads-up computing group applies the term to glanceable content on optical see-through glasses outside the workplace. Their CHI 2024 paper AudioXtend showed AI-generated visuals on an optical see-through head-mounted display while participants listened to audiobooks during routine tasks; immediate recall of the audio content improved by 33.3 percent and seven-day recall by 32.7 percent without hurting the primary task, and a three-day field study pointed to "the potential of assisted reality (aR) to enhance heads-up listening and incidental learning".[10] The same group's 2025 SimulataR preprint proposes prototyping assisted reality interfaces by blending designs into first-person video.[15]
Industry status
Recent corporate changes among assisted reality vendors involve RealWear. The company acquired the Swiss headset maker Almer Technologies on 14 November 2024 in a deal backed by TeamViewer, whose CEO Oliver Steil joined RealWear's board; Almer's subscription hardware model was folded into RealWear's portfolio.[39][14] Co-founder Chris Parkinson stepped down as CEO on 23 January 2025 and was replaced by Sebastian Beetschen, who had been CEO of Almer.[30][39] When Vuzix hired Parkinson as president of enterprise solutions on 8 September 2025, it credited him with delivering nearly 100,000 enterprise smart glasses to more than 5,000 customers at RealWear.[40] RealWear launched the see-through Arc 3 on 28 October 2025 together with Ari OS, a voice-first operating system built around natural-language interaction,[35] and on 25 August 2026 announced that Ari OS was available on the RealWear Navigator Z1, with support for other RealWear devices to follow in the coming months.[41]
Google left the category in 2023. It stopped selling Glass Enterprise Edition 2 on 15 March 2023, ended support on 15 September 2023, and said the pre-installed Meet on Glass app could stop working at any time after that date, while keeping factory images available until at least 1 April 2024.[33] Vuzix continues to sell the M400 with a support commitment through the end of 2028.[8]
See also
- Enterprise AR
- Smart glasses
- Head-mounted display
- Optical see-through head-mounted display
- Augmented reality
- Extended reality
- RealWear
- Google Glass Enterprise Edition 2
- Vuzix Blade 2
References
- ↑ 1.0 1.1 "Jay Kim". AWE USA 2019. Augmented World Expo. https://www.awexr.com/usa-2019/speakers/635-jay-kim. Retrieved 2026-09-20.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 "What is Assisted Reality - and How Can You Benefit from It?". AREA. Augmented Reality for Enterprise Alliance. 2019-04-24. https://thearea.org/what-is-assisted-reality-and-how-can-you-benefit-from-it/. Retrieved 2026-09-20.
- ↑ 3.0 3.1 Azuma, Ronald T. (1997). "A Survey of Augmented Reality". Presence: Teleoperators and Virtual Environments, vol. 6, no. 4. pp. 355-385. doi:10.1162/pres.1997.6.4.355. https://www.ronaldazuma.com/papers/ARpresence.pdf.
- ↑ 4.0 4.1 4.2 4.3 4.4 Brian Santo (2018-04-04). "RealWear aims to dominate assisted reality market with head-mounted tablet". EDN. https://www.edn.com/realwear-aims-to-dominate-assisted-reality-market-with-head-mounted-tablet/. Retrieved 2026-09-20.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 "RealWear Introduces RealWear Navigator 500: The World's Most Comprehensive Industrial-Strength Assisted Reality Wearable for Frontline Workers". Automation World. 2022-03-02. https://www.automationworld.com/supplier-news/news/22093406/realwear-realwear-ar-wearable-headset. Retrieved 2026-09-20.
- ↑ 6.0 6.1 6.2 "RealWear Arc 3". RealWear. https://www.realwear.com/devices/arc-3. Retrieved 2026-09-20.
- ↑ 7.0 7.1 "Glass Enterprise Edition 2". Google for Developers. Google. https://developers.google.com/glass-enterprise. Retrieved 2026-09-20.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 "Vuzix M400 Smart Glasses". Vuzix. https://www.vuzix.com/products/m400-smart-glasses. Retrieved 2026-09-20.
- ↑ 9.0 9.1 9.2 9.3 9.4 Jay Kothari (2019-05-20). "Glass Enterprise Edition 2: faster and more helpful". The Keyword. Google. https://blog.google/products-and-platforms/devices/glass-enterprise-edition-2/. Retrieved 2026-09-20.
- ↑ 10.0 10.1 Tan, Felicia Fang-Yi; Xu, Peisen; Ram, Ashwin; Suen, Wei Zhen; Zhao, Shengdong; Huang, Yun; Hurter, Christophe (2024). "AudioXtend: Assisted Reality Visual Accompaniments for Audiobook Storytelling During Everyday Routine Tasks". Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI '24). ACM. doi:10.1145/3613904.3642514. https://doi.org/10.1145/3613904.3642514.
- ↑ "Cutting through the jargon: demystifying the XR industry". RealWear Blog. RealWear. 2023-05-22. https://www.realwear.com/blog/cutting-through-the-jargon-demystifying-the-xr-industry. Retrieved 2026-09-20.
- ↑ "How Assisted Reality differs from Augmented Reality". AREA. Augmented Reality for Enterprise Alliance. 2021-10-29. https://thearea.org/ar-news/how-assisted-reality-differs-from-augmented-reality/. Retrieved 2026-09-20.
- ↑ Zuidhof, Niek; Ben Allouch, Somaya; Peters, Oscar; Verbeek, Peter-Paul (2021). "Defining Smart Glasses: A Rapid Review of State-of-the-Art Perspectives and Future Challenges From a Social Sciences' Perspective". Augmented Human Research, vol. 6. pp. 15. doi:10.1007/s41133-021-00053-3. https://d-nb.info/1253307288/34.
- ↑ 14.0 14.1 "RealWear acquires augmented reality headset startup Almer". GeekWire. 2024-11-14. https://www.geekwire.com/2024/realwear-acquires-augmented-reality-headset-startup-almer/. Retrieved 2026-09-20.
- ↑ 15.0 15.1 Ashwin Ram, Yue Gu, Bowen Wang, Sneha Jaikumar, Youqi Wu, Benjamin Tan Kuan Wei, Qingyang Xu, Haiming Liu, Shengdong Zhao (2025-01-27). "SimulataR: Rapid Assisted Reality Prototyping using Design-Blended Videos". arXiv. https://arxiv.org/abs/2501.16515. Retrieved 2026-09-20.
- ↑ 16.0 16.1 Stephen Holmes (2023-01-03). "RealWear: More than meets the eye". DEVELOP3D. https://develop3d.com/vr-ar-mr/realwear-more-than-meets-the-eye/. Retrieved 2026-09-20.
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 "Vuzix Announces Vuzix Blade 2 Smart Glasses: High Performance AR Eyewear in a Stylish Form Factor for the Deskless Workforce". Vuzix Investor Relations. Vuzix Corporation. 2022-08-24. https://ir.vuzix.com/news-events/press-releases/detail/1985/vuzix-announces-vuzix-blade-2-smart-glasses-high. Retrieved 2026-09-20.
- ↑ 18.0 18.1 18.2 18.3 18.4 "HMT-1 Specifications for Model T1100G". RealWear Knowledge Base. RealWear. https://support.realwear.com/knowledge/hmt-1-specifications-for-model-t1100g. Retrieved 2026-09-20.
- ↑ 19.0 19.1 "RealWear HMT-1 Product Overview". RealWear Knowledge Base. RealWear. https://support.realwear.com/knowledge/realwear-hmt-1-product-overview. Retrieved 2026-09-20.
- ↑ 20.0 20.1 20.2 20.3 20.4 Abner Li (2019-05-20). "Glass Enterprise Edition 2 launches at $999, graduates from X to Google AR/VR". 9to5Google. https://9to5google.com/2019/05/20/glass-enterprise-edition-2-launch/. Retrieved 2026-09-20.
- ↑ 21.0 21.1 "Device Specifications". RealWear Knowledge Base. RealWear. https://support.realwear.com/knowledge/device-specifications. Retrieved 2026-09-20.
- ↑ 22.0 22.1 22.2 22.3 "Kopin Unveils World's First Voice Controlled Wearable Smart Screen; Weighing 1.5 Ounces". PR Newswire. Kopin Corporation. 2018-05-31. https://www.prnewswire.com/news-releases/kopin-unveils-worlds-first-voice-controlled-wearable-smart-screen-weighing-1-5-ounces-300657215.html. Retrieved 2026-09-20.
- ↑ "Jay Kim of Upskill on the Pristine Acquisition and the Future of AR". AREA. Augmented Reality for Enterprise Alliance. 2017-06-12. https://thearea.org/jay-kim-upskill-pristine-acquisition-future-ar/. Retrieved 2026-09-20.
- ↑ Ron Miller (2017-10-10). "Upskill Skylight update aimed at bringing augmented reality to mainstream". TechCrunch. https://techcrunch.com/2017/10/10/upskill-skylight-update-aimed-at-bringing-augmented-reality-to-mainstream/. Retrieved 2026-09-20.
- ↑ "RealWear appoints Visionary Inventor Dr. Chris Parkinson as New CEO". IT Brief Asia. 2023-08-09. https://itbrief.asia/story/realwear-appoints-visionary-inventor-dr-chris-parkinson-as-new-ceo. Retrieved 2026-09-20.
- ↑ "About Us". RealWear. https://www.realwear.com/resources/about-us. Retrieved 2026-09-20.
- ↑ 27.0 27.1 David Krebs (2017-02-09). "RealWear's HMT-1 Launch Hints at the Opportunity for Industrial Hands Free Computing Solutions". VDC Research. https://www.vdcresearch.com/News-events/emob-blog/RealWears-HMT-1-Launch.html. Retrieved 2026-09-20.
- ↑ "Kopin's Golden-i Infinity Wearable Gains Momentum; Approximately 100 Organizations Have Already Signed up to Pilot the Unique Smart Glass Platform". Kopin Corporation. 2019-01-07. https://www.kopin.com/press-releases/kopins-golden-i-infinity-wearable-gains-momentum-approximately-100-organizations-have-already-signed-up-to-pilot-the-unique-smart-glass-platform/. Retrieved 2026-09-20.
- ↑ 29.0 29.1 29.2 29.3 "RealWear Unveils Next Generation Assisted Reality Headset for Modern Frontline Professional with All New HyperDisplay". RealWear. 2023-01-03. https://www.realwear.com/press-releases/realwear-unveils-next-generation-assisted-reality-headset-for-modern-frontline-professional-with-all-new-hyperdisplay. Retrieved 2026-09-20.
- ↑ 30.0 30.1 "RealWear Announces Leadership Transition as Sebastian Beetschen Named New CEO". RealWear. 2025-01-23. https://www.realwear.com/press-releases/realwear-announces-leadership-transition-as-sebastian-beetschen-named-new-ceo. Retrieved 2026-09-20.
- ↑ 31.0 31.1 "Kopin Announces Design Win from Assisted Reality Solution Provider, Get Your Way". Silicon UK. 2024-11-06. https://www.silicon.co.uk/press-release/kopin-announces-design-win-from-assisted-reality-solution-provider-get-your-way. Retrieved 2026-09-20.
- ↑ "What is assisted Reality? Here is what you need to know". AMA XpertEye Blog. AMA. 2022-03-17. https://blog.amaxperteye.com/what-is-assisted-reality-here-is-what-you-need-to-know. Retrieved 2026-09-20.
- ↑ 33.0 33.1 "Glass Enterprise Edition Announcement FAQ". Glass Enterprise Edition Help. Google. https://support.google.com/glass-enterprise/customer/answer/13417888?hl=en. Retrieved 2026-09-20.
- ↑ 34.0 34.1 "RealWear Navigator 500 Series Display Comparison". RealWear Knowledge Base. RealWear. https://support.realwear.com/knowledge/realwear-navigator-500-series-display-comparison. Retrieved 2026-09-20.
- ↑ 35.0 35.1 35.2 Scott Webster (2025-10-28). "RealWear Arc 3: Next-Gen Headset for Frontline Workers". AndroidGuys. https://androidguys.com/news/realwear-launches-arc-3-headset-with-ai-powered-voice-os-for-frontline-workers/. Retrieved 2026-09-20.
- ↑ "RealWear Announces Microsoft Teams for HMT-1 and HMT-1Z1 Headsets". IoT Business News. 2020-03-19. https://iotbusinessnews.com/2020/03/19/08470-realwear-announces-microsoft-teams-for-hmt-1-and-hmt-1z1-headsets/. Retrieved 2026-09-20.
- ↑ "RealWear announces Microsoft Teams integration for its HMT-1 Augmented Reality headsets for frontline workers". Auganix. 2020-03-19. https://www.auganix.org/realwear-announces-microsoft-teams-integration-for-its-hmt-1-augmented-reality-headsets-for-frontline-workers/. Retrieved 2026-09-20.
- ↑ Ng, Curtise K. C.; Baldock, Moira; Newman, Steven (2024). "Use of Smart Glasses (Assisted Reality) for Western Australian X-ray Operators' Continuing Professional Development: A Pilot Study". Healthcare, vol. 12, no. 13. pp. 1253. doi:10.3390/healthcare12131253. https://pmc.ncbi.nlm.nih.gov/articles/PMC11241730/.
- ↑ 39.0 39.1 "RealWear acquires smartglasses innovator Almer to supercharge the industrial adoption of wearables, backed by TeamViewer". RealWear. 2024-11-14. https://www.realwear.com/press-releases/realwear-acquires-almer-technologies-backed-by-teamviewer. Retrieved 2026-09-20.
- ↑ "Vuzix Appoints RealWear Co-Founder Dr. Chris Parkinson as President, Enterprise Solutions to Accelerate Global Smart Glasses Adoption". Vuzix Investor Relations. Vuzix Corporation. 2025-09-08. https://ir.vuzix.com/news-events/press-releases/detail/2145/vuzix-appoints-realwear-co-founder-dr-chris-parkinson-as. Retrieved 2026-09-20.
- ↑ "Introducing Ari OS: The Voice-First OS for the Real World". RealWear. 2026-08-25. https://www.realwear.com/press-releases/ari-os. Retrieved 2026-09-20.