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# | {{TOCRIGHT}} | ||
==New products== | |||
*'''[[PlayStation VR2]]''' | |||
*'''[[Apple Vision Pro]]''' | |||
*'''[[Meta Quest Pro]]''' | |||
* [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | |||
* [[MeganeX]] - compact VR headset - https://en.shiftall.net/products/meganex | |||
* [[Vive XR Elite]] - release date: March 31st, 2023 | |||
==Hardware and software== | |||
===Devices=== | |||
[[Snap Spectacles 4]] (unreleased AR glasses) | |||
[[PSVR 2]] | |||
===Accessories=== | |||
===Other=== | |||
[[Spark AR]] - tool to create AR from facebook | |||
[[Pico Digital Platform]] - Pico's game / app store | |||
[[Oculus Quest (Platform)]] | |||
[[Oculus Insight]] | |||
[[Pico VR]] | |||
[[Unreal Engine 4]] - game engine, for VR dev | |||
[[Siri]] - or how Device-local speech recognition is fundamental to AR | |||
[[Lightship ARDK]] - Niantic's ([[Pokemon Go]]) AR development kit | |||
[[WebXR]] | |||
===Games and Apps=== | |||
[[Supernatural]] | |||
[[Flight Simulator 2020]] | |||
[[Vader Immortal]] | |||
[[Asgard's Wrath]] | |||
[[Population One]] | |||
==Update== | |||
[[TPCAST]] - [https://www.roadtovr.com/tpcast-announces-wireless-adapter-oculus-rift-arriving-q4-2017/ ref 1] | |||
[[Oculus Rift DK2]] Open Source - [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ ref 1] | |||
==Terms== | |||
===Technical Terms=== | |||
* [[Pose]] | |||
* [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1] | |||
* [[Near-eye light field]] ([[NE-LF]]) | |||
* [[Light fields]] - [https://www.youtube.com/watch?v=rEMP3XEgnws reference 1], [https://www.reddit.com/r/oculus/comments/3ugsxx/light_field_imaging_the_future_of_vrarmr_part_1/ reference 2] | |||
* [[Point cloud]] | |||
* [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]] | |||
[[Deep learning]] | |||
[[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4] | |||
[[Lens Matched Shading]] - avoid rendering pixels that end up being discarded after the distortion process. | |||
[https://medium.com/@B__REEL/simulating-weight-in-vr-d161e87990b#.qj0u70jy2 simulating weight in VR] | |||
==Hardware== | |||
[[Pimax 5K]] - [https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset ref 1] | |||
[[Daydream View (2017)]] - [https://www.roadtovr.com/google-daydream-view-2-2017-performance-field-of-view-comfort/ ref 1], [https://www.roadtovr.com/hands-on-google-daydream-view-2-2017-pixel-2-pixel-2-xl/ ref 2] - | |||
[[Google Pixel 2]] / [[Google Pixel 2 XL]] - [https://www.roadtovr.com/googles-new-pixel-2-pixel-2-xl-phones-factory-calibrated-optimized-ar-now-60-fps-tracking/ ref 1] - AR-ready and [[Daydream]]-ready | |||
[[Oculus For Business]] - [https://www.oculus.com/blog/announcing-oculus-for-business-bringing-vr-into-the-workplace/ ref 1], [https://www.oculusforbusiness.com/ ref 2] | |||
[[Oculus Santa Cruz 2]] - [[Santa Cruz Controllers]] - [https://www.roadtovr.com/hands-on-oculus-santa-cruz-ii-prototype-controllers-2017-oculus-connect-4/ ref 1] - High-end standalone HMD with 6DOF controllers. Controllers are tracked by sensors on HMD! | |||
[[Mindride Airflow]] - [http://www.mindride.co/make-1/ ref] - harness that simulates flying in VR | |||
New [[Base Stations]] - [http://www.roadtovr.com/valve-confirms-new-steamvr-tracking-lighthouse-base-station-release-date-2017-htc-vive/ reference 1], [https://www.roadtovr.com/steamvr-tracking-2-0-will-support-33x33-foot-playspaces-with-4-base-stations/ ref 2] - New Vive Base Stations | |||
[[Sync Blinker]] - IR beacon within [[Base Stations]] for [[Lighthouse]] | |||
[[FOCUS]] - 360 Camera by Link VR | |||
[https://www.reddit.com/r/oculus/comments/3zs85r/camera_array_news/ Camera Array News] | |||
[[Qualcomm VRDK]] using [[Snapdragon 385]] - [https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit reference 1], [http://www.techradar.com/news/first-look-qualcomm-snapdragon-835-vr-developer-kit-headset ref 2], [http://www.roadtovr.com/first-all-in-one-vr-headsets-based-on-qualcomms-vrdk-expected-in-2h-2017/ ref 3] - VR Dev kit by [[Qualcomm]] with inside-out6, DOF tracking and [[eye tracking]] | |||
[[rEvolve]] - Flip-visor head-mount accessory for the [[HTC Vive]] | |||
[[HOLOSCOPE]] - [http://www.roadtovr.com/realview-holoscope-ar-headset-hologram-display/ reference 1] - AR HMD by [[RealView]] | |||
[[EXOS]] - VR gloves with haptic feedback | |||
[[VR Sense]] - [http://www.gamecity.ne.jp/vrsense/ reference 1] - VR Arcade cabinet for VR Dynasty Warriors with [[PSVR]] inside along with a motion-simulating seat, a scent function, a wind function, a thermal function, a touch function, and a mist function. | |||
[[VR Mobile Crane Simulator]] - [http://www.roadtovr.com/itis-vr-mobile-crane-simulator-showcases-the-future-of-training-for-industrial-machinery/ reference 1], [http://www.iti.com/vr reference 2] - VR Crane Simulator for Industrial training. | |||
[[VR Touch]] - [https://www.gotouchvr.com/ ref] - Haptic wearable for the fingers. | |||
[[LG VR Headset]] - [http://www.roadtovr.com/lg-ez-vr-headset-steamvr-hands-on-gdc-2017/ ref 1] | |||
[[Surround 360 x6]] / [[Surround 360 x24]] - VR Cameras from Facebook | |||
[[Asus HC102]] aka Asus Windows Mixed Reality Headset - [http://www.roadtovr.com/microsoft-reveals-asus-mixed-reality-headset-new-design-dell/ ref 1], [https://www.roadtovr.com/windows-mixed-reality-vr-headsets-release-date-launch-availability-price/ ref 2] - [[Windows 10 VR]] | |||
[[AI coprocessor]] of [[Microsoft HoloLens 2]] - [https://www.roadtovr.com/hololens-2-0-put-custom-chip-heart-board-processor/ ref 1] - | |||
[[Google Glass Enterprise Edition]] - Google Glass 2.0 | |||
[[Upskill]]'s [[EyeSight]] - [https://upskill.io/skylight/eyesight/ ref 1] - enterprise video streaming technology for maintenance, inspection and repair tasks for [[Google Glass]] and smartphone. | |||
[[Ubimax with Glass]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - real-time instructions with [[Google Glass]] for DHL | |||
[[Glass with Augmedix]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - Healthcare with [[Google Glass]] | |||
[[Strider VR]] - [https://www.roadtovr.com/strider-vr-intriguing-new-omnidirectional-treadmill-solution/ ref 1] - new approach to omnidirectional treadmill | |||
[[Eye-Sync]] - portable concussion diagnosis tool. | |||
[[Samsung Odyssey]] - [https://www.roadtovr.com/samsung-odyssey-windows-vr-mixed-reality-headset-hands-on-preview/ ref 1] - VR HMD part of the [[Windows Mixed Reality]] series. | |||
Updated [[PlayStation VR]] and [[PlayStation Move]] controllers - [https://www.roadtovr.com/new-psvr-model-way-featuring-integrated-audio-hdr-pass/ ref 1], [https://www.roadtovr.com/playstation-move-sees-minor-hardware-update-launching-alongside-new-psvr-model/ ref 2] - not released | |||
==Software== | |||
[[SideQuest]] | |||
[[Snapchat AR Lenses]] | |||
[[OpenXR]] - [https://www.khronos.org/openxr ref 1] - open standard for VR and AR apps and devices. | |||
[[CloverVR]] - [https://www.roadtovr.com/adobe-premiere-pro-now-includes-vr-editing-interface-project-clovervr/ ref 1] - VR Editing Interface for Adobe Premiere Pro | |||
[[NVDIA Holodeck]] - [https://www.nvidia.com/en-us/design-visualization/technologies/holodeck/ ref 1] - Photorealistic Collaborative Design in VR or Design lab of the future | |||
[[Chrome VR]] - VR web browser by [[Google]] that supports [[WebVR]] | |||
[[Oculus Avatars]] - Universal avatars for the [[Oculus (Platform)]] | |||
[[Facebook 360 Capture SDK]] - integrate into VR apps so that you can capture and share your VR experiences through 360 photos and videos. | |||
[[V (Dashboard)]] - [http://www.roadtovr.com/v-universal-dashboard-virtual-reality-any-vr-experience/ reference 1] - a dashboard that pipes websites and mobile apps directly into any VR games or experiences. | |||
[[Google VR]] - Google's VR platform. Consist of [[Cardboard]] for low-end and [[Daydream]] for high-end. | |||
[[Destinations]] - Valve's free tool that allows anyone to create realistic VR worlds with [[Photogrammetry]]. | |||
[[Camera Effects Platform]] - [[AR Studio]] - [[Frame Studio]] - Facebook's AR platform for camera | |||
[[Vuforia]] - [[Qualcomm]]'s AR SDK | |||
[[Wikitude]] - AR SDK | |||
[[Unity]] - game engine | |||
[[VRTK]] - [https://github.com/thestonefox/SteamVR_Unity_Toolkit link 1], [https://www.kickstarter.com/projects/thestonefox/virtual-reality-toolkit-vrtk-version-4-and-beyond link 2] - Virtual Reality Toolkit for Unity | |||
[[WalkinVR]] - [http://www.roadtovr.com/developer-makes-vr-accessible-physically-disabled-custom-locomotion-driver/ ref 1] - driver that allows physically disabled to move around in VR for [[SteamVR]]. | |||
[[Visual Positioning Service]] (VPS) - [http://www.roadtovr.com/googles-visual-positioning-service-announced-tango-ar-platform/ ref 1] - AR tracking that combines [[Tango]] with [[Google Maps]] | |||
[[EditorVR]] - allows the user to create Unity experiences and games within VR. | |||
[[Carte Blanche]] - allows the non-technical users to create experiences. | |||
[[Unreal Engine]] - [http://www.roadtovr.com/first-look-unreal-engine-will-soon-let-you-build-vr-inside-vr/ reference 1] - game engine | |||
[[Unreal VR Editor]] - | |||
[[Oculus SDK]] - SDK for [[Oculus Rift (Platform)]] | |||
[[Oculus Mobile SDK]] | |||
[[Oculus Audio SDK]] - [https://developer.oculus.com/blog/meet-the-oculus-audio-sdk/ reference 1] | |||
[[Ghostline]] - [http://ghostline.xyz/ ref 1], [http://www.polygon.com/features/2016/5/18/11689880/aldin-dynamics-ghostline-waltz-of-the-wizard ref 2] - analytics and visualization tool for VR | |||
[[Faceshift]] - [http://techcrunch.com/2015/11/24/apple-faceshift/#.jmjl9m:KCos reference 1] - captures facial motion, acquired by [[Apple]] | |||
[[Fabric Engine]] - game engine | |||
[[Presenz]] - [http://www.roadtovr.com/presenz-nozom-pre-rendered-room-scale-vr-scenes-positional-tracking-parallax/ reference 1] - combines high fidelity visuals of pre-rendered CGI or the interactivity of real-time CGI | |||
[[Pixvana]] - cloud-based [[VR Video]] capture, processing and delivery. | |||
[[Leap Motion Interaction Engine]] - Intermediary between the user's input and the physics engine. Allows more intuitive control when interacting in VR. | |||
[[VRED]] - 3D visualization and virtual prototyping software by [[Autodesk]]. | |||
[[Orion]] - [[Leap Motion]]'s third software stack for finger tracking. | |||
[[Iray VR]] - photorealistic rendering for VR by [[NVIDIA]]. | |||
[[VRScore]] [http://www.roadtovr.com/first-look-basemarks-vrscore-benchmark-arrives-unique-solution-accurate-testing/ reference 1] - benchmark software for [[VR]]. | |||
[[Stingray]] - game engine by [[Autodesk]]. | |||
[[PresenZ]] - CGI-quality VR rendering software | |||
[[VRidge]] - allows the user to play [[Rift]] and [[Vive]] games with [[Cardboard]] | |||
[[The Lab Renderer]] - [http://steamcommunity.com/games/250820/announcements/detail/604985915045842668 reference 1] | |||
[[Ansel]] - NVIDIA's screenshot tool that allows users to take 360 degrees, 3D images inside games. | |||
[[VRWorks]] - update the page with information from [https://developer.nvidia.com/vrworks source 1], add VRWorks Audio | |||
[[IC.IDO]] - VR CAD Simulation by ESI Group | |||
[[Vizor]] - easily create and publish VR content on the web | |||
[[VLC]] - popular video player that supports 360 videos and VR HMDs. | |||
[[The View]] - [http://theviewer.co/getstarted source] - create VR Tours easily. | |||
[[Phantom]] - AR OS | |||
[[Decentraland]] - [https://decentraland.org/ ref 1] - Peer-to-peer, blockchain-based [[metaverse]] | |||
[[SteamVR Home]] - [https://steamcommunity.com/games/250820/announcements/detail/1256913672017157095 ref 1] | |||
[[Pixvana's SPIN Play SDK]] - enables playback and streaming of 360 degree / VR content, powers Steam's 360 Video Player | |||
[[OpenVR Recorder]] - [https://www.roadtovr.com/openvr-recorder-powerful-tool-capturing-tracking-input-data/ ref 1] - record OpenVR tracking data from headsets, motion controllers and Vive Trackers. | |||
==Companies and Organizations== | |||
[[Dreamscape Immersive]] - [https://www.roadtovr.com/amc-vr-movie-theaters-dreamscape-immersive-series-b-investment/ ref 1], [http://www.dreamscapeimmersive.com/ ref 2] - VR theme park / arcade similar to [[The Void]] | |||
[[Surreal]] - [https://surreal.tv/ ref 1] - Immersive VR Studio | |||
[[Neuralink]] - [https://waitbutwhy.com/2017/04/neuralink.html ref 1] - [[Elon Musk]]'s company to develop [[implantable]] [[brain–computer interface]] | |||
[[Reality Caucus]] - [https://delbene.house.gov/media-center/press-releases/reps-delbene-clarke-flores-issa-and-lieu-form-reality-caucus ref 1] - United States Congressional Caucus on Virtual, Augmented and Mixed Reality Technologies | |||
[[GVRA]] - [https://www.gvra.com/ site] - Global Virtual Reality Association | |||
[[VREAL]] - [http://www.roadtovr.com/vreal-virtual-reality-livestreaming-platform-htc-vive-oculus-rift/ reference 1] - VR streaming technology company. | |||
[[Apple]] - [http://www.theverge.com/2016/1/29/10871228/apple-secret-virtual-reality-team-report reference 1] - List the VR/AR acquisitions please. | |||
[[IrisVR]] - VR for architecture | |||
[[Envelop VR]] - Data visualization | |||
[[Two Bit Circus]] - VR + Circus | |||
[[HTC]] - manufacturer of [[HTC Vive]] | |||
[[Valve Corporation]] - developer of [[SteamVR]] | |||
[[Samsung]] - manufacturer of [[Gear VR]] | |||
[[Body Labs]] - 3D body modeling | |||
[[Echopixel]] - creator of [[True 3D]], medical visualization software | |||
[[EEVO]] - platform for VR films | |||
[[Ximmerse]] - creator of various [[Input Devices]] | |||
[[WakingApp]] - creator of [[ENTiTi]], AR/VR cloud platform | |||
[[WeLens]] - rent [[Gear VR]] | |||
[[SensoMotoric Instruments]] (SMI) 's [[foveated rendering]] - [http://uploadvr.com/smi-eye-tracking-foveated-rendering-exclusive/ reference 1] [http://www.roadtovr.com/hands-on-smi-proves-that-foveated-rendering-is-here-and-it-really-works/ reference 2] [http://uploadvr.com/smi-hands-on-250hz-eye-tracking/ reference 3] - 250Hz eye-tracking kit for HMDs. | |||
[[Infinity AR]] - [[AR]] glasses | |||
[[VisiSonics]] - [[3D audio]] capture hardware company | |||
[[Google DeepMind]] - [[Artificial Intelligence]] | |||
[[ILMxLAB]] - Immersive entertainment such as Holo-theatre | |||
[[Kaleidoscope VR]] - VR film festival tours around the world. | |||
[[OBE Immersive]] - company that makes full body input device in the form of a jacket. | |||
[[VRcade]] - out of home, wireless VR experience | |||
[[VR Lens Lab]] - prescription lens for VR HMDs | |||
[[Immersv]] - VR advertising platform | |||
[[vrse.works]] - Production studio that build tools for VR filmmaking. | |||
[[Vivid Vision]] [https://www.roadtovr.com/vivid-vision-amblyopia-vr-treatment-efficacy-study/ ref 1], [https://www.roadtovr.com/eye-doctors-can-now-prescribe-vivid-visions-vr-lazy-eye-treatment-for-home-use/ ref 2] - Use VR to treat lazy eye and crossed eye. | |||
[[VRC]] - Virtual Reality Company - VR movie studio | |||
[[KonceptVR]] - produces 360 video content for broadway shows. | |||
[[Virtual Umbrella]] - Marketing for VR | |||
[[Baobab Studios]] - VR filmmaking studio | |||
[[STRIVR Labs]] - use VR for sports training | |||
[[Nitero]] - wireless 60GHz, low latency video streaming solution for VR, Valve is interested in | |||
[[HypeVR]] - films volumetric 3D 360 videos | |||
[[VRsenal]] - VR Arcade with high-end controllers | |||
[[Virtualitics]] - visualize big data in VR | |||
[[WaveOptics]] - builds optics for AR | |||
==People== | |||
[[Palmer Luckey]] - Co-founder of [[Oculus VR]] | |||
[[John Carmack]] - CTO of Oculus VR |