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==New products== | ==New products== | ||
* | *[[Meta Aria Gen 2]] - https://www.projectaria.com/ | ||
*'''[[Android XR]]''' | *'''[[Android XR]]''' - [[Samsung's Android XR Headset]] | ||
* [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | * [[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | ||
*[[EyeSight]] - feature from [[Apple Vision Pro]] | *[[EyeSight]] - feature from [[Apple Vision Pro]] | ||
*[[Persona]] - feature from [[Apple Vision Pro]] | *[[Persona]] - feature from [[Apple Vision Pro]] | ||
*[[Meta Horizon OS]] | |||
*[[ | *[[VR Chat]] - [[Avatar Marketplace]] - [[Boothplorer]] - https://www.roadtovr.com/vrchat-avatar-marketplace-release-digital-economy/ | ||
*[[ | *BCI in AVP - https://www.uploadvr.com/apple-vision-pro-getting-bci-brain-computer-interface-support/ | ||
* | |||
*[[ | ==2025== | ||
*[[Webspatial]] - https://github.com/webspatial/webspatial-sdk | |||
==2023== | |||
*[[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | *[[HoloKit]] - AR headset for iPhone - https://holokit.io/intro_holokit/ | ||
*Apple AR/VR Headset - [[Reality One]] / [[Reality Pro]] / [[Reality Processor]] - [[visionOS]] and [[XR]] | *Apple AR/VR Headset - [[Reality One]] / [[Reality Pro]] / [[Reality Processor]] - [[visionOS]] and [[XR]] | ||
*New Meta Headset releasing later this year | *New Meta Headset releasing later this year | ||
==Guides== | ==Guides== | ||
[[Oculus Rift 360 Degrees and Room-scale Setup with 3 Sensors]] - [https://scontent.xx.fbcdn.net/t39.2365-6/15363893_1774761836111478_5342883442994446336_n.pdf official pdf], [http://uploadvr.com/vive-vs-oculus-rift-touch-roomscale/ comparison], [http://www.roadtovr.com/oculus-touch-support-room-scale-360-tracking-extra-cameras-sensor/ source 3] [https://www.reddit.com/r/oculus/comments/5irny7/3_sensor_room_scale_setup_is_perfect_here_is_my/ source 4], [https://www.reddit.com/r/oculus/comments/5legsb/if_you_are_struggling_with_roomscale_setup_with/ source 5] | [[Oculus Rift 360 Degrees and Room-scale Setup with 3 Sensors]] - [https://scontent.xx.fbcdn.net/t39.2365-6/15363893_1774761836111478_5342883442994446336_n.pdf official pdf], [http://uploadvr.com/vive-vs-oculus-rift-touch-roomscale/ comparison], [http://www.roadtovr.com/oculus-touch-support-room-scale-360-tracking-extra-cameras-sensor/ source 3] [https://www.reddit.com/r/oculus/comments/5irny7/3_sensor_room_scale_setup_is_perfect_here_is_my/ source 4], [https://www.reddit.com/r/oculus/comments/5legsb/if_you_are_struggling_with_roomscale_setup_with/ source 5] | ||
==Update== | ==Update== | ||
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[[Oculus Rift DK2]] Open Source - [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ ref 1] | [[Oculus Rift DK2]] Open Source - [https://developer.oculus.com/blog/open-source-release-of-rift-dk2/ ref 1] | ||
== | ==Concepts== | ||
===Technical | ===Technical Concepts=== | ||
* [[Phone-Powered AR]] | * [[Phone-Powered AR]] | ||
* [[Standalone AR]] | * [[Standalone AR]] | ||
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* [[PC-Powered AR]] | * [[PC-Powered AR]] | ||
* [[Quest Insight tracking]] | * [[Quest Insight tracking]] | ||
* [[Pose]] | * [[Pose]] | ||
* [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1] | * [[VR UI/UX design]] - [http://www.roadtovr.com/vr-interface-design-insights-mike-alger/ reference 1] | ||
* [[Near-eye light field]] ([[NE-LF]]) | * [[Near-eye light field]] ([[NE-LF]]) | ||
* [[Point cloud]] | * [[Point cloud]] | ||
* [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]] | * [[Mura correction]] - improves image sharpness, first employed in [[HTC Vive Pre]] | ||
[[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4] | [[Myriad 2]] / [[Vision processing unit]] - [http://www.movidius.com/solutions/vision-processing-unit reference 1], [http://uploads.movidius.com/1441734401-Myriad-2-product-brief.pdf reference 2], [https://www.youtube.com/watch?v=hD3RYGJgH4A reference 3], [http://www.hotchips.org/wp-content/uploads/hc_archives/hc26/HC26-12-day2-epub/HC26.12-6-HP-ASICs-epub/HC26.12.620-Myriad2-Eye-Moloney-Movidius-provided.pdf reference 4] | ||
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[https://medium.com/@B__REEL/simulating-weight-in-vr-d161e87990b#.qj0u70jy2 simulating weight in VR] | [https://medium.com/@B__REEL/simulating-weight-in-vr-d161e87990b#.qj0u70jy2 simulating weight in VR] | ||
==Hardware== | ==Hardware== | ||
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[[Qualcomm VRDK]] using [[Snapdragon 385]] - [https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit reference 1], [http://www.techradar.com/news/first-look-qualcomm-snapdragon-835-vr-developer-kit-headset ref 2], [http://www.roadtovr.com/first-all-in-one-vr-headsets-based-on-qualcomms-vrdk-expected-in-2h-2017/ ref 3] - VR Dev kit by [[Qualcomm]] with inside-out6, DOF tracking and [[eye tracking]] | [[Qualcomm VRDK]] using [[Snapdragon 385]] - [https://www.qualcomm.com/news/releases/2017/02/23/qualcomm-introduces-snapdragon-835-virtual-reality-development-kit reference 1], [http://www.techradar.com/news/first-look-qualcomm-snapdragon-835-vr-developer-kit-headset ref 2], [http://www.roadtovr.com/first-all-in-one-vr-headsets-based-on-qualcomms-vrdk-expected-in-2h-2017/ ref 3] - VR Dev kit by [[Qualcomm]] with inside-out6, DOF tracking and [[eye tracking]] | ||
[[Glass with Augmedix]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - Healthcare with [[Google Glass]] | [[Glass with Augmedix]] - [https://blog.x.company/a-new-chapter-for-glass-c7875d40bf24 ref 1] - Healthcare with [[Google Glass]] | ||
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==Software== | ==Software== | ||
[[Snapchat AR Lenses]] | [[Snapchat AR Lenses]] | ||
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[[Vuforia]] - [[Qualcomm]]'s AR SDK | [[Vuforia]] - [[Qualcomm]]'s AR SDK | ||
[[VRidge]] - allows the user to play [[Rift]] and [[Vive]] games with [[Cardboard]] | [[VRidge]] - allows the user to play [[Rift]] and [[Vive]] games with [[Cardboard]] | ||
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[[Neos Core]] - multi-user, multi-device VR interaction and collaboration tool | [[Neos Core]] - multi-user, multi-device VR interaction and collaboration tool | ||
[[holos]] - by [http://www.turingvr.com/holos/ turingVR] - VR portal | [[holos]] - by [http://www.turingvr.com/holos/ turingVR] - VR portal | ||
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==Companies and Organizations== | ==Companies and Organizations== | ||
[[Anduril]] | |||
[[Dreamscape Immersive]] - [https://www.roadtovr.com/amc-vr-movie-theaters-dreamscape-immersive-series-b-investment/ ref 1], [http://www.dreamscapeimmersive.com/ ref 2] - VR theme park / arcade similar to [[The Void]] | [[Dreamscape Immersive]] - [https://www.roadtovr.com/amc-vr-movie-theaters-dreamscape-immersive-series-b-investment/ ref 1], [http://www.dreamscapeimmersive.com/ ref 2] - VR theme park / arcade similar to [[The Void]] | ||
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[[VREAL]] - [http://www.roadtovr.com/vreal-virtual-reality-livestreaming-platform-htc-vive-oculus-rift/ reference 1] - VR streaming technology company. | [[VREAL]] - [http://www.roadtovr.com/vreal-virtual-reality-livestreaming-platform-htc-vive-oculus-rift/ reference 1] - VR streaming technology company. | ||
[[IrisVR]] - VR for architecture | [[IrisVR]] - VR for architecture | ||
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[[Two Bit Circus]] - VR + Circus | [[Two Bit Circus]] - VR + Circus | ||
[[Body Labs]] - 3D body modeling | [[Body Labs]] - 3D body modeling | ||
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[[EEVO]] - platform for VR films | [[EEVO]] - platform for VR films | ||
[[Virtualitics]] - visualize big data in VR | [[Virtualitics]] - visualize big data in VR | ||
==Media== | ==Media== | ||
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[[Black Mirror]] | [[Black Mirror]] | ||
==Events== | ==Events== | ||
[[Kaleidoscope World Tour 2016]] - [[Kaleidoscope VR Film Festival]] that showcases VR experiences to 10 cities in 9 countries. | [[Kaleidoscope World Tour 2016]] - [[Kaleidoscope VR Film Festival]] that showcases VR experiences to 10 cities in 9 countries. | ||
[[VRLA]] | [[VRLA]] |
Latest revision as of 05:29, 12 July 2025
New products
- HoloKit - AR headset for iPhone - https://holokit.io/intro_holokit/
- EyeSight - feature from Apple Vision Pro
- Persona - feature from Apple Vision Pro
- Meta Horizon OS
- VR Chat - Avatar Marketplace - Boothplorer - https://www.roadtovr.com/vrchat-avatar-marketplace-release-digital-economy/
- BCI in AVP - https://www.uploadvr.com/apple-vision-pro-getting-bci-brain-computer-interface-support/
2025
2023
- HoloKit - AR headset for iPhone - https://holokit.io/intro_holokit/
- Apple AR/VR Headset - Reality One / Reality Pro / Reality Processor - visionOS and XR
- New Meta Headset releasing later this year
Guides
Oculus Rift 360 Degrees and Room-scale Setup with 3 Sensors - official pdf, comparison, source 3 source 4, source 5
Update
Oculus Rift DK2 Open Source - ref 1
Concepts
Technical Concepts
- Phone-Powered AR
- Standalone AR
- Console-Powered VR
- PC-Powered AR
- Quest Insight tracking
- Pose
- VR UI/UX design - reference 1
- Near-eye light field (NE-LF)
- Point cloud
- Mura correction - improves image sharpness, first employed in HTC Vive Pre
Myriad 2 / Vision processing unit - reference 1, reference 2, reference 3, reference 4
Lens Matched Shading - avoid rendering pixels that end up being discarded after the distortion process.
Hardware
Daydream View (2017) - ref 1, ref 2 -
Google Pixel 2 / Google Pixel 2 XL - ref 1 - AR-ready and Daydream-ready
Oculus For Business - ref 1, ref 2
Oculus Santa Cruz 2 - Santa Cruz Controllers - ref 1 - High-end standalone HMD with 6DOF controllers. Controllers are tracked by sensors on HMD!
Mindride Airflow - ref - harness that simulates flying in VR
New Base Stations - reference 1, ref 2 - New Vive Base Stations
Sync Blinker - IR beacon within Base Stations for Lighthouse
FOCUS - 360 Camera by Link VR
Qualcomm VRDK using Snapdragon 385 - reference 1, ref 2, ref 3 - VR Dev kit by Qualcomm with inside-out6, DOF tracking and eye tracking
Glass with Augmedix - ref 1 - Healthcare with Google Glass
Strider VR - ref 1 - new approach to omnidirectional treadmill
Eye-Sync - portable concussion diagnosis tool.
Samsung Odyssey - ref 1 - VR HMD part of the Windows Mixed Reality series.
Updated PlayStation VR and PlayStation Move controllers - ref 1, ref 2 - not released
Software
OpenXR - ref 1 - open standard for VR and AR apps and devices.
CloverVR - ref 1 - VR Editing Interface for Adobe Premiere Pro
NVDIA Holodeck - ref 1 - Photorealistic Collaborative Design in VR or Design lab of the future
Chrome VR - VR web browser by Google that supports WebVR
Oculus Avatars - Universal avatars for the Oculus (Platform)
Facebook 360 Capture SDK - integrate into VR apps so that you can capture and share your VR experiences through 360 photos and videos.
V (Dashboard) - reference 1 - a dashboard that pipes websites and mobile apps directly into any VR games or experiences.
Google VR - Google's VR platform. Consist of Cardboard for low-end and Daydream for high-end.
Destinations - Valve's free tool that allows anyone to create realistic VR worlds with Photogrammetry.
Camera Effects Platform - AR Studio - Frame Studio - Facebook's AR platform for camera
VRidge - allows the user to play Rift and Vive games with Cardboard
The Lab Renderer - reference 1
Ansel - NVIDIA's screenshot tool that allows users to take 360 degrees, 3D images inside games.
VRWorks - update the page with information from source 1, add VRWorks Audio
IC.IDO - VR CAD Simulation by ESI Group
Vizor - easily create and publish VR content on the web
VLC - popular video player that supports 360 videos and VR HMDs.
The View - source - create VR Tours easily.
Phantom - AR OS
Decentraland - ref 1 - Peer-to-peer, blockchain-based metaverse
Pixvana's SPIN Play SDK - enables playback and streaming of 360 degree / VR content, powers Steam's 360 Video Player
OpenVR Recorder - ref 1 - record OpenVR tracking data from headsets, motion controllers and Vive Trackers.
Apps
Games
Doom VFR - VR game for the latest Doom game
Fallout 4 VR - VR version of Fallout 4, Native VR support for Fallout 4 with motion tracked controllers
Fragments - AR detective game for the HoloLens.
Arktika.1 - Sci-fi FPS game using Touch made by Studio that made Metro series. Touch exclusive
Robo Recall - Robo FPS game by Epic Games
SUPERHYPERCUBE - VR Tetris game
Resident Evil 7: Biohazard - VR mode is exclusive to PSVR
EVE: Valkyrie - multiplayer spaceship dogfighting game for Oculus Rift and PSVR
Kingspray Graffiti - Graffiti simulator in VR
The Unspoken - magic-casting PVP VR game built for Rift with Touch by Insomniac Games
Dead & Buried - gunslinging multiplayer FPS game by Oculus Studios for the Touch
Scorched Battalion - turn-based artillery game (Oculus' Mobile VR Jam 2015 Silver Prize)
Dreams - PSVR game made by Media Molecule, creators of Little Big Planet.
Budget Cuts - refrence 1 - VR game for HTC Vive with stealth and portal elements
Cloudlands - reference 1 - VR minigolf
Lucky's Tale - reference 1 - VR platforming game that comes with every Rift
The Gallery: Call of the Starseed - adventure game for HTC Vive
Mars 2030 - reference 1 - Realistic Mars exploration game based by NASA
Eagle Flight - reference 1 - Flying VR game by Ubisoft
VR Sports Challenge - Play football, basketball, baseball and hockey in VR.
Edge of Nowhere - 3rd person action-adventure game by Insomniac Games.
CasinoVR - gambling in VR
Golem - first-person adventure game for PSVR
Neos Core - multi-user, multi-device VR interaction and collaboration tool
holos - by turingVR - VR portal
Loci - HoloLens mind mapping
SketchAR - Trace over AR images
Plevr - brings streaming service plex to VR with 3D and 360 video.
Pearl (2016) - first 360 Video to be nominated for Oscar.
Companies and Organizations
Dreamscape Immersive - ref 1, ref 2 - VR theme park / arcade similar to The Void
Surreal - ref 1 - Immersive VR Studio
Neuralink - ref 1 - Elon Musk's company to develop implantable brain–computer interface
Reality Caucus - ref 1 - United States Congressional Caucus on Virtual, Augmented and Mixed Reality Technologies
GVRA - site - Global Virtual Reality Association
VREAL - reference 1 - VR streaming technology company.
IrisVR - VR for architecture
Envelop VR - Data visualization
Two Bit Circus - VR + Circus
Body Labs - 3D body modeling
Echopixel - creator of True 3D, medical visualization software
EEVO - platform for VR films
Virtualitics - visualize big data in VR
Media
Books
Shows
Events
Kaleidoscope World Tour 2016 - Kaleidoscope VR Film Festival that showcases VR experiences to 10 cities in 9 countries.
Leap Motion 3D Jam 2015 - contest
VR World Congress 2016 - April 12th 2016 at the Marriott City Centre Hotel in Bristol, U.K.
SEA VR - based in Seattle, largest VR convention in northwest
VR FEST - takes place in Las Vegas, same time as CES.
VRS Conference - Virtual Reality Strategy Conference by Greenlight Insights